Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.22 @ 18:13:20 Player: Abstractlime Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (3740) 3740 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (387) 387 TOTAL SCORE: 9037 Bonus ------- Pacifist 200 High Alert Combat Kills 187 Cogmind --------- Core Integrity 0/1150 Matter 95/300 Energy 619/700 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Energy Well > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Antimatter Reactor Heat Sink Improved Heat Sink Targeting Computer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Targeting Computer Improved Kinecellerator > --- WEAPON ----------- Phase Cannon Heavy Assault Rifle Heavy Machine Gun KE Penetrator Magnetic Acceleration Cannon Power Sword > --- INVENTORY -------- Micro Fission Core Heat Sink Improved Heat Sink Targeting Computer [Rating: 69] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Power Sword Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 2 | . . . . 1 . . 1 Propulsion 3 | . . . 1 1 1 . . Utility 2 | . . . 1 . . 1 . Weapon 5 | . . 2 . . 1 1 1 Parts Attached 104 | 6 . 11 17 8 28 10 24 Power 12 | 1 . 1 1 2 3 1 3 Engine 6 | 1 . 1 . 1 2 1 . Core 5 | . . . 1 1 1 . 2 Reactor 1 | . . . . . . . 1 Propulsion 27 | 2 . 3 5 2 7 5 3 Treads . | . . . . . . . . Leg 27 | 2 . 3 5 2 7 5 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 . 2 1 1 5 1 6 Device 13 | . . 2 1 . 4 1 5 Storage 3 | 1 . . . 1 . . 1 Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 48 | 2 . 5 10 3 13 3 12 Energy Gun 21 | 2 . 4 7 2 3 . 3 Energy Cannon 5 | . . . 2 . 2 . 1 Ballistic Gun 12 | . . . . . 4 2 6 Ballistic Cannon 3 | . . . . . . 1 2 Launcher 2 | . . 1 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 4 | . . . . . 4 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Parts Lost 96 | . . 11 15 4 25 8 33 Power 12 | . . 1 2 . 3 1 5 Propulsion 26 | . . 3 4 2 7 3 7 Utility 14 | . . 1 1 1 5 . 6 Weapon 44 | . . 6 8 1 10 4 15 Highest Loss Streak 14 | . . 9 7 3 9 5 14 Average Slot Usage (%) 68 | . 85 81 71 68 65 78 56 Engine 6 | . 14 10 7 2 6 9 3 Core 3 | . . . . 5 3 1 5 Leg 18 | . 28 21 23 20 16 20 14 Device 7 | . . 6 10 7 8 10 6 Storage 5 | . 14 11 9 11 2 . . Processor 2 | . . . . . 2 5 4 Energy Gun 7 | . 28 31 14 5 3 . 2 Energy Cannon 2 | . . . 4 5 2 2 . Ballistic Gun 6 | . . . . . 10 13 11 Impact Weapon 1 | . . . . 7 1 . . Slashing Weapon 2 | . . . . . 4 5 3 Naked Turns . | . . . . . . . . Heaviest Build 57 | 12 12 17 26 34 44 57 49 Greatest Support 81 | 20 20 20 37 40 80 81 66 Greatest Overweight (x) 4 | . . . 1 1 3 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 4 Average Capacity 5 | 5 6 6 6 6 4 4 4 Most Carried 6 | 4 6 6 6 5 6 4 4 Average Carried 3 | 2 4 5 4 3 3 3 3 Final Capacity 6 | 6 6 6 6 6 4 4 4 Final Carried 6 | 4 6 5 4 4 4 4 4 Class Distribution -------------------- 41% | Mutant 30% | Scavenger-Gunner 11% | Gunner 8% | Scavenger-Executioner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 1925 | 217 . 176 143 70 286 473 560 Remotely . | . . . . . . . . Salvage Created 3589 | . . 402 850 286 906 497 648 Parts 202 | . . 33 37 14 50 31 37 Haulers Intercepted 2 | . . . 1 1 . . . Recyclers Shooed 2 | . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 61 | . . 11 11 2 17 9 11 Melee 4 | . . . . . 4 . . Guns 28 | . . 6 3 . 7 2 10 Cannons 11 | . . . 2 . 2 7 . AOE 14 | . . 5 4 . 4 . 1 Classes Destroyed 13 | . . 6 6 . 1 . . Worker 6 | . . 2 1 1 1 1 . Builder 5 | . . . 2 1 1 1 . Tunneler 2 | . . 1 . . . 1 . Hauler 2 | . . . 1 1 . . . Recycler 4 | . . 1 3 . . . . Watcher 6 | . . . 2 2 . . 2 Swarmer 6 | . . 3 . . . . 3 Grunt 32 | . . 5 8 . 11 4 4 Brawler 1 | . . . 1 . . . . Duelist 2 | . . . 1 . 1 . . Sentry 7 | . . 3 . 1 1 1 1 Hunter 7 | . . . 1 1 2 2 1 Programmer 6 | . . . . . 2 2 2 Best Kill Streak 10 | . . 10 9 3 4 3 3 Combat Bots Only 6 | . . 6 5 1 4 2 3 Max Kills in Single Turn 4 | . . 2 4 2 4 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 2 . 3 . 1 Melee 2 | . . . . . 2 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 10713 | . . 861 1203 328 3035 1275 4011 Core 2519 | . . 131 239 81 765 146 1157 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 100 67 56 88 10 85 . Volleys Fired 249 | . 3 27 52 18 47 34 68 Largest 5 | . 2 4 4 2 4 5 5 Hottest 235 | . 90 186 223 118 235 224 140 Shots Fired 559 | . 5 69 86 31 98 119 151 Gun 451 | . 5 62 71 21 86 77 129 Cannon 99 | . . . 13 10 12 42 22 Launcher 9 | . . 7 2 . . . . Special . | . . . . . . . . Kinetic 287 | . . . . . 40 111 136 Thermal 160 | . 5 62 22 . 48 8 15 Explosive 9 | . . 7 2 . . . . Electromagnetic 103 | . . . 62 31 10 . . Robot Hit Streak 17 | . 1 6 9 9 17 8 11 Robot Miss Streak 7 | . 2 7 4 2 4 3 5 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 5 | . . 2 . . 1 . 2 Max Gunslinging Chain 1 | . . 1 . . 1 . 1 Shots Hit Robots 344 | . 2 32 50 21 69 79 91 Core Hits 165 | . . 23 36 10 37 25 34 Critical Hits 4 | . . . . . . . 4 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks 14 | . . . . . 14 . . Impact . | . . . . . . . . Slashing 14 | . . . . . 14 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 5 | . . . . . 5 . . Damage Inflicted 10244 | . 13 863 1910 621 2880 1944 2013 Guns 4606 | . 13 360 649 276 951 1067 1290 Cannons 1952 | . . . 246 159 237 877 433 Explosions 3274 | . . 499 1012 186 1290 . 287 Melee 402 | . . . . . 402 . . Ramming 10 | . . 4 3 . . . 3 Kinetic 3695 | . . . . . 503 1702 1490 Thermal 3057 | . 13 360 433 186 1590 242 233 Explosive 1762 | . . 499 677 . 299 . 287 Electromagnetic 1318 | . . . 797 435 86 . . Impact . | . . . . . . . . Slashing 402 | . . . . . 402 . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 2 6 1 1 1 1 Average Corruption 1 | . . 2 6 1 1 1 1 Corruption Purged . | . . . . . . . . Effects 10 | . . 4 2 1 2 . 1 Message Errors 2 | . . . . . 1 . 1 Matter Fused 1 | . . . 1 . . . . Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 2 | . . . 1 1 . . . Data Loss (minor) 2 | . . 1 . . 1 . . Targeting Errors 2 | . . 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 684 | . . 89 59 29 403 11 93 Projectiles 38 | . . . . . . 11 27 Explosions 646 | . . 89 59 29 403 . 66 Melee . | . . . . . . . . Knockbacks 11 | . . . . . . 6 5 Impact . | . . . . . . . . Kinetic 10 | . . . . . . 6 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 754 | . . 199 . . 403 . 152 Shots 12 | . . 5 . . 5 . 2 Rammed 5 | . . 1 2 . . . 2 Targets Rammed 7 | . . 2 3 . . . 2 Kicked 2 | . . 1 1 . . . . Crushed . | . . . . . . . . Highest Temperature 469 | . 40 401 199 192 469 138 60 Average Temperature 115 | . 21 185 100 66 133 70 16 Received Heat Transfer 1830 | . . 99 441 42 684 180 384 Effects 5 | . . 3 . . 2 . . Shutdowns 3 | . . 1 . . 2 . . Short Circuit 1 | . . 1 . . . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . 2 3 . . . Combat Hostiles 4 | . . . 2 2 . . . Parts Fried 10 | . . . 6 4 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 1 . . 2 1 . Heat Transferred 3924 | . 37 906 561 200 1614 296 310 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 494 | . 30 321 462 192 453 480 494 Initial 166 | . . 12 131 132 . 166 137 Average 181 | . 12 120 284 100 125 287 330 Maximum Alert Level 2 | . . 1 2 . 2 2 2 Low Security (%) 62 | 100 100 83 22 100 79 22 16 Level 1 20 | . . 16 49 . 1 65 39 Level 2 16 | . . . 27 . 19 11 43 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . . 1 6 1 4 3 3 Investigation 1 | . . . . . 1 . . Extermination 4 | . . . . 1 2 . 1 Reinforcement 10 | . . 1 3 . 1 3 2 Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Construction Impeded 4 | . . . 1 . . 1 2 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 3 | . 1 . . . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 3 17 25 8 30 16 22 Peak Tracking Total 7 | . 2 5 5 2 6 3 7 Tactical Retreats 9 | . . . 2 1 3 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . . . . 3 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . 4 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 39 | . . 5 3 2 17 3 9 Max in Single Turn 15 | . . 1 1 2 15 1 5 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 4 | . . 1 1 1 . . 1 Terminals 3 | . . 1 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 9 | . . 4 2 2 . . 1 Successful 5 | . . 3 2 . . . . Failed 4 | . . 1 . 2 . . 1 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . . 4 2 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 5 | . . 3 2 . . . . Prototype ID Bank 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . 1 . 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 4018 | 56 102 350 431 806 1221 426 626 Spaces Moved 2311 | 35 76 198 215 509 728 226 324 Core 38 | 5 . . . . 1 . 32 Treads . | . . . . . . . . Legs 2273 | 30 76 198 215 509 727 226 292 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 Average Speed 129 | 110 120 120 122 135 137 128 118 Slowest Speed 250 | 120 120 120 150 150 200 150 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 18 | 3 18 28 32 23 23 6 15 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 209 | . . 12 33 20 67 19 58 Melee . | . . . . . . . . Projectile 34 | . . . . . 6 19 9 AOE 175 | . . 12 33 20 61 . 49 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 2882 | 52 82 259 303 593 860 279 454 Wait 125 | 2 . 10 2 49 24 4 34 Move 2304 | 34 75 197 214 508 727 225 324 Hop . | . . . . . . . . Pick Up 75 | 10 3 10 12 9 24 6 1 Fast Attach 38 | . . 1 5 . 5 4 23 Attach 65 | 6 . 10 11 8 23 6 1 Detach . | . . . . . . . . Swap 1 | . . . 1 . . . . Drop 10 | . 1 2 3 1 2 . 1 Fire 249 | . 3 27 52 18 47 34 68 Melee 8 | . . . . . 8 . . Ram 2 | . . . . . . . 2 Kick 5 | . . 2 3 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 3) 159 | -10/Materials | Entered another Materials area 159 | -9/Materials | Evolved 2 slots: Weapon x2 468 | -9/Materials | Discovered new exit (range 15) 497 | -9/Materials | Lost 9 parts (1p2n1u5w) 509 | -9/Materials | Entered another Materials area 509 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 704 | -8/Materials | Garrison activated, responded to threat 762 | -8/Materials | Lost 4 parts (1u3w) 933 | -8/Materials | Discovered new exit (range 7) 937 | -8/Materials | Lost 7 parts (2p2n3w) 940 | -8/Materials | Entered Factory 940 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1172 | -7/Factory | Build established: Mutant 1575 | -7/Factory | Lost 3 parts (1n1u1w) 1704 | -7/Factory | Discovered new exit (range 15) 1746 | -7/Factory | Entered another Factory area 1746 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1867 | -6/Factory | Lost 4 parts (1p1n2w) 2114 | -6/Factory | Lost 9 parts (2n2u5w) 2261 | -6/Factory | Lost 4 parts (2p1n1w) 2322 | -6/Factory | Core integrity fell below 50% 2408 | -6/Factory | Lost 5 parts (2n1u2w) 2556 | -6/Factory | Spotted B-75 Beast 2712 | -6/Factory | Core integrity fell below 20% 2819 | -6/Factory | Build established: Scavenger-Gunner 2941 | -6/Factory | Discovered new exit (range 16) 2967 | -6/Factory | Entered another Factory area 2967 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3235 | -5/Factory | Lost 5 parts (3n2w) 3372 | -5/Factory | Discovered new exit (range 14) 3393 | -5/Factory | Entered another Factory area 3393 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 3824 | -4/Factory | Lost 14 parts (3p3n2u6w) 3952 | -4/Factory | Core integrity fell below 50% 3996 | -4/Factory | Core integrity fell below 20% 4018 | -4/Factory | Lost 13 parts (1p3n3u6w) 4019 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slug penetrates Earth. U-05 Engineer lays Concrete. Slug penetrates H-77 Assassin. Slug penetrates Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. Slug penetrates Wall. K-01 Serf collects debris. Coil Gun destroyed. U-05 Engineer lays Concrete. Acquired 23 matter. Slug penetrates Wall. 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