Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.11 @ 17:59:13 // Halloween2020/ForbiddenLore Player: Joking_Phantom Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (217) 1085 Value Destroyed (7960) 7960 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (5374) 5374 TOTAL SCORE: 18319 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4574 Aligned with FarCom 300 Cogmind --------- Core Integrity 216/700 Matter 300/300 Energy 290/290 System Corruption 2% Temperature Cool (0) Movement Walking (210) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink Humpback Experimental Sensor Array Improved Signal Interpreter > --- WEAPON (4) ------- Gauss Rifle Flak Gun Axe Axe > --- INVENTORY (24) --- Light Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine Compact Wheel Compact Wheel Compact Wheel Compact Wheel Coolant Injector High-capacity Matter Pod (200) Advanced Signal Interpreter Long-range Terrain Scanner System Backup Module Long-range Tractor Beam Shock Bomb Launcher Improved Datajack Plasma Cutter Power Maul Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Humpback Humpback Experimental Sensor Array Improved Signal Interpreter > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Treads Compact Wheel Compact Wheel Compact Wheel Compact Wheel Cooled Airjet Coolant Injector Humpback Lightpack 2.0 High-capacity Matter Pod Advanced Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Shielding Improved Weapon Shielding Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Component Analysis Suite Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Firepult Gauss Rifle Flak Gun Shock Bomb Launcher Mini Grenade Launcher Missile Launcher Improved Datajack [Rating: 75] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Humpback Device Experimental Sensor Array Storage Humpback Processor Improved Signal Interpreter Hackware System Shield Protection Improved Weapon Shielding Weapon XL Autogun Array Energy Gun Precision Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun XL Autogun Array Launcher Shock Bomb Launcher Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon 2 | . . . . . . . . 2 Parts Attached 252 | . 7 4 18 2 8 . 13 200 Power 11 | . 1 . 2 . . . 1 7 Engine 7 | . 1 . 1 . . . . 5 Core 4 | . . . 1 . . . 1 2 Reactor . | . . . . . . . . . Propulsion 65 | . 2 . . . 2 . 4 57 Treads 29 | . 2 . . . . . 2 25 Leg 3 | . . . . . . . . 3 Wheel 33 | . . . . . 2 . 2 29 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 133 | . 2 4 9 1 4 . 3 110 Device 75 | . 2 2 1 1 . . . 69 Storage 23 | . . 2 7 . 4 . . 10 Processor 3 | . . . . . . . 1 2 Hackware 1 | . . . . . . . 1 . Protection 31 | . . . 1 . . . 1 29 Artifact . | . . . . . . . . . Weapon 43 | . 2 . 7 1 2 . 5 26 Energy Gun 6 | . . . . . . . 4 2 Energy Cannon 10 | . 2 . 5 1 2 . . . Ballistic Gun 18 | . . . 1 . . . . 17 Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . 1 . . . 1 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 5 | . . . 2 1 . . . 2 Parts Lost 26 | . . . 1 . . . 1 24 Power 6 | . . . . . . . . 6 Propulsion 6 | . . . . . . . . 6 Utility 8 | . . . . . . . 1 7 Weapon 6 | . . . 1 . . . . 5 Highest Loss Streak 10 | . . . 1 . . . 1 10 Average Slot Usage (%) 72 | . 98 99 98 100 77 66 71 64 Engine 4 | . 14 14 11 11 11 11 2 . Core 4 | . . . . . . . 6 6 Treads 8 | . 25 28 22 22 22 . 7 2 Wheel 8 | . . . . . . 22 10 11 Device 6 | . 13 13 5 6 1 . . 6 Storage 16 | . 14 14 30 33 32 22 18 13 Processor 4 | . . . . . . . 1 7 Protection 2 | . . . 6 4 . . 8 2 Energy Cannon 5 | . 19 28 20 22 9 11 2 . Ballistic Gun 7 | . 5 . . . . . . 10 Naked Turns . | . . . . . . . . . Heaviest Build 196 | 11 18 25 40 40 187 187 189 196 Greatest Support 43 | 20 40 40 40 40 40 32 42 43 Greatest Overweight (x) 11 | . . . . . 5 5 5 11 Average Overweight (x) 3 | . . . . . 1 5 4 4 Largest Inventory Capacity 44 | 6 6 10 16 16 44 44 44 44 Average Capacity 33 | 6 6 7 13 16 31 44 44 40 Most Carried 44 | 6 6 8 16 16 31 26 44 44 Average Carried 31 | 5 5 7 12 15 22 26 34 39 Final Capacity 44 | 6 6 8 16 16 44 44 44 44 Final Carried 44 | 6 6 8 16 16 26 26 44 44 Class Distribution -------------------- 46% | Hauler-Skirmisher 20% | Mutant 12% | Hauler-Mutant 11% | Hauler-Tank 7% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 7936 | 212 66 50 199 17 176 . 38 7178 Remotely 2348 | . . . . . . . . 2348 Salvage Created 9785 | 68 180 121 612 . . . 469 8335 Parts 450 | 3 9 7 33 . . . 27 371 Haulers Intercepted 8 | . . . 3 . . . 1 4 Recyclers Shooed 3 | . . . . . . . . 3 Parts Field Recycled 52 | . . . . . . . . 52 Retrieved Matter 718 | . . . . . . . . 718 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 162 | . 3 4 11 . . . 10 134 Guns 124 | . . . . . . . 4 120 Cannons 11 | . 2 4 5 . . . . . AOE 24 | . 1 . 6 . . . 4 13 Classes Destroyed 17 | 1 2 1 3 . . . 2 8 Worker 13 | . . . . . . . 1 12 Builder 2 | . . . . . . . 1 1 Tunneler 1 | . . . . . . . . 1 Hauler 8 | . . . 3 . . . 1 4 Recycler 16 | 1 . . 1 . . . . 14 Mechanic 2 | . . . . . . . . 2 Operator 1 | . . . . . . . . 1 Watcher 14 | . 2 . 3 . . . 2 7 Swarmer 20 | . . . 4 . . . 3 13 Grunt 81 | . 3 2 4 . . . 6 66 Brawler 7 | . . . . . . . . 7 Duelist 11 | . . . . . . . . 11 Protector 6 | . . . . . . . . 6 Sentry 9 | . . . 3 . . . 1 5 Hunter 14 | . . . . . . . . 14 Programmer 12 | . . . . . . . . 12 Assembled 2 | . . 2 . . . . . . Best Kill Streak 24 | 1 2 2 6 . . . 8 24 Combat Bots Only 24 | . 2 2 4 . . . 4 24 Max Kills in Single Turn 3 | 1 1 1 2 . . . 3 3 Gunslinging 1 | . . . . . . . . 1 Exploded 3 | . 1 . 2 . . . 1 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 6225 | . 106 81 209 . . . 332 5497 Core 544 | . 30 . . . . . 30 484 Absorbed by Shields 13 | . . . . . . . . 13 Core Remaining (%) 95 | 100 . 88 . . . 100 94 . Volleys Fired 403 | 4 7 8 28 . . . 17 339 Largest 4 | 2 2 2 2 . . . 2 4 Hottest 250 | 70 112 112 112 . . . 250 112 Shots Fired 539 | 8 14 16 45 . . . 27 429 Gun 442 | 8 2 . . . . . 20 412 Cannon 70 | . 12 16 37 . . . 5 . Launcher 27 | . . . 8 . . . 2 17 Special . | . . . . . . . . . Kinetic 418 | 4 2 . . . . . . 412 Thermal 29 | 4 . . . . . . 25 . Explosive 16 | . . . 8 . . . 2 6 Electromagnetic 76 | . 12 16 37 . . . . 11 Robot Hit Streak 25 | 3 7 6 12 . . . 11 25 Robot Miss Streak 10 | 4 3 2 2 . . . 6 10 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . . . . . 1 5 Max Gunslinging Chain 1 | . . . . . . . 1 1 Shots Hit Robots 477 | 3 7 10 31 . . . 18 408 Core Hits 466 | 2 5 4 21 . . . 25 409 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 21675 | 36 215 178 1122 . . . 839 19285 Guns 17327 | 36 . . . . . . 244 17047 Cannons 1037 | . 191 178 579 . . . 89 . Explosions 3311 | . 24 . 543 . . . 506 2238 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 17058 | 11 . . . . . . . 17047 Thermal 1396 | 25 24 . 32 . . . 716 599 Explosive 1760 | . . . 511 . . . 123 1126 Electromagnetic 1461 | . 191 178 579 . . . . 513 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 4 4 4 4 1 3 Average Corruption 2 | . . . 4 4 4 4 1 2 Corruption Purged 3 | . . . . . . . . 3 Effects 86 | . . . 10 4 16 2 1 53 Message Errors 21 | . . . 1 1 4 . . 15 Matter Fused 18 | . . . 4 1 4 1 . 8 Heat Flow Errors 6 | . . . 1 1 1 . . 3 Energy Discharges 21 | . . . 3 1 4 1 . 12 Data Loss (minor) 12 | . . . . . 3 . 1 8 Targeting Errors 8 | . . . 1 . . . . 7 Overload Shots . | . . . . . . . . . Overflow Damage 301 | . . . 49 . . . 24 228 Projectiles 10 | . . . 10 . . . . . Explosions 291 | . . . 39 . . . 24 228 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 851 | . 39 . 57 . . . 38 717 Shots 18 | . 1 . 2 . . . 5 10 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 454 | 27 69 153 153 141 269 . 454 373 Average Temperature 96 | 12 27 59 47 76 137 . 157 100 Received Heat Transfer 2030 | . 36 . 60 . . . 144 1790 Effects 8 | . . . . . . . 3 5 Energy Bleed 3 | . . . . . . . 1 2 Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 10 | . 2 1 5 . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 13 | . . . . . . . 13 . Heat Transferred 4040 | 74 50 . 50 . . . 3441 425 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . 1 . 1 . . . . 5 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 3297 | 5 168 70 344 133 . . 417 3297 Initial 133 | . 3 65 . 133 . . . 100 Average 602 | 3 82 27 99 133 . . 269 793 Maximum Alert Level 5 | . . . 1 . . . 2 5 Low Security (%) 39 | 100 100 100 85 100 . 100 24 22 Level 1 7 | . . . 14 . . . 49 6 Level 2 24 | . . . . . . . 25 31 Level 3 9 | . . . . . . . . 13 Level 4 13 | . . . . . . . . 18 Level 5 . | . . . . . . . . . High Security 5 | . . . . . . . . 8 Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Squads Dispatched 49 | . 1 1 1 . . . 5 41 Investigation 11 | . 1 1 1 . . . 1 7 Extermination 6 | . . . . . . . . 6 Reinforcement 4 | . . . . . . . 1 3 Assault 19 | . . . . . . . . 19 Garrison 9 | . . . . . . . 3 6 Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 3 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 4 | . 1 . 1 . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 243 | . 7 5 20 . . . 16 195 Peak Tracking Total 14 | . 2 2 4 . . . 6 14 Tactical Retreats 10 | . 1 1 2 . . . 1 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 10 | . . . . . . . . 10 Indirectly . | . . . . . . . . . Trap Hack Attempts 32 | . . . . . . . . 32 Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . . . . . . . . 3 Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 23 | . . . 3 . . . 2 18 Max in Single Turn 5 | . . . 1 . . . 1 5 Garrison Access 3 | . . . . . . . . 3 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 39 | . 2 1 6 . 2 . 3 25 Terminals 20 | . 1 . 5 . . . 3 11 Fabricators 3 | . . . . . . . . 3 Repair Stations 2 | . . . . . . . . 2 Recycling Units 5 | . 1 . 1 . . . . 3 Scanalyzers 3 | . . . . . . . . 3 Garrison Access 3 | . . . . . . . . 3 Total Hacks 99 | . 7 1 14 . 2 . 12 63 Successful 49 | . 4 1 7 . 2 . 6 29 Failed 49 | . 2 . 7 . . . 6 34 Catastrophic 10 | . . . 1 . . . 1 8 Database Lockouts 1 | . 1 . . . . . . . Manual 43 | . 7 . 10 . 1 . 8 17 Terminals 54 | . 6 . 12 . . . 12 24 Fabricators 9 | . . . . . . . . 9 Repair Stations 8 | . . . . . . . . 8 Recycling Units 11 | . 1 . 2 . . . . 8 Scanalyzers 7 | . . . . . . . . 7 Garrison Access 7 | . . . . . . . . 7 Terminal Hacks 17 | . 2 1 5 . 2 . 3 4 Record 1 | . . . . . 1 . . . Part Schematic 1 | . . . . . . . . 1 Robot Analysis 4 | . 1 . 2 . . . 1 . Prototype ID Bank 6 | . . . 3 . . . 1 2 Open Door 1 | . . 1 . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . Unreport Threat 1 | . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . . . 4 Load Schematic 2 | . . . . . . . . 2 Build 2 | . . . . . . . . 2 Repair Station Hacks 4 | . . . . . . . . 4 Scan Component 2 | . . . . . . . . 2 Repair 2 | . . . . . . . . 2 Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer 6 | . . . . . . . . 6 Insert Component 3 | . . . . . . . . 3 Analyze 3 | . . . . . . . . 3 Garrison Access Hacks 2 | . . . . . . . . 2 Seal Access 2 | . . . . . . . . 2 Unauthorized Hacks 15 | . 2 . 2 . . . 3 8 Terminals 8 | . 1 . 1 . . . 3 3 Track 5 | . 1 . . . . . 2 2 Botnet 2 | . . . 1 . . . . 1 Operators 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 1 . 1 . . . . 3 Reject 1 | . . . . . . . . 1 Recyclers 1 | . . . . . . . . 1 Mask 1 | . . . . . . . . 1 Tunnel 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Watchers 1 | . . . . . . . . 1 Jam 1 | . . . . . . . . 1 Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 32 | . 1 . 5 . . . 3 23 Full Trace Events 9 | . 1 . 1 . . . 1 6 Feedback Events 2 | . . . . . . . 1 1 Corruption 2 | . . . . . . . 1 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 Parts Built 2 | . . . . . . . . 2 Matter 204 | . . . . . . . . 204 Time 50 | . . . . . . . . 50 Total Part Build Rating 2 | . . . . . . . . 2 Parts Repaired 2 | . . . . . . . . 2 Time 59 | . . . . . . . . 59 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 190 | . . . . . . . . 190 Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 3 Part Schematics Acquired 3 | . . . . . . . . 3 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . 2 . . . . . . Total Damage 10 | . . 10 . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 4 | . 1 . 2 . . . 1 . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 10511 | 38 260 941 702 130 686 148 477 7129 Spaces Moved 5297 | 21 130 560 350 78 350 97 231 3480 Core . | . . . . . . . . . Treads 1806 | . 123 560 350 78 347 . 60 288 Legs 50 | 21 7 . . . . . . 22 Wheels 3441 | . . . . . 3 97 171 3170 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 150 150 150 130 Average Speed 159 | 120 157 160 160 160 186 150 170 156 Slowest Speed 245 | 120 160 160 160 160 240 150 232 245 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 25 98 44 15 70 38 24 77 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . 1 2 1 . 1 . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 250 | . 4 . 59 . . . 41 146 Melee . | . . . . . . . . . Projectile 44 | . . . . . . . 2 42 AOE 206 | . 4 . 59 . . . 39 104 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 7131 | 26 172 589 447 84 385 100 290 5038 Wait 704 | . 18 14 26 . . 4 . 642 Move 5289 | 20 129 559 349 77 349 96 230 3480 Hop . | . . . . . . . . . Pick Up 232 | 1 4 1 14 2 15 . 20 175 Fast Attach 59 | . 4 2 5 1 5 . 7 35 Attach 45 | . 2 . 4 . 1 . 4 34 Detach 17 | . . 1 1 . 1 . 4 10 Swap 149 | . 1 2 9 1 2 . 2 132 Drop 167 | 1 7 2 11 3 12 . 6 125 Fire 403 | 4 7 8 28 . . . 17 339 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 34 | . . . . . . . . 34 Rewire . | . . . . . . . . . Trap 32 | . . . . . . . . 32 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 39 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 5) 245 | -10/Materials | Identified exit to Mines 245 | -10/Materials | Central database locked down 299 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 315 | -10/Mines | Met a Derelict shopkeep closing up shop 366 | -10/Mines | Met a Derelict bent on vengeance 449 | -10/Mines | Assembled infested the area 454 | -10/Mines | Assisted by a Guerilla fighting off Assembled 538 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 665 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 854 | -10/Mines | Discovered new exit (range 8) 866 | -10/Mines | Learned location of Storage (-9) 1032 | -10/Mines | Discovered new exit (range 13) 1121 | -10/Mines | Learned location of Zion (-6) 1240 | -10/Mines | Entered Materials 1240 | -9/Materials | Evolved 2 slots: Utility x2 1241 | -9/Materials | Identified exit to Mines 1241 | -9/Materials | Identified exit to Storage 1596 | -9/Materials | Discovered new exit (range 4) 1942 | -9/Materials | Entered Mines 1942 | -9/Mines | Discovered new exit (range 13) 1990 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1994 | -9/Mines | Found Prototype Device 1994 | -9/Mines | Identified Exp. Sensor Array 2066 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2066 | -9/Mines | Discovered new exit (range 5) 2072 | -9/Mines | Entered Exiles 2093 | -9/Exiles | Discovered new exit (range 15) 2116 | -9/Exiles | Met 8R-AWN 2138 | -9/Exiles | Met EX-HEX 2221 | -9/Exiles | Met EX-DEC 2269 | -9/Exiles | Met EX-BIN 2295 | -9/Exiles | Aligned with FarCom system 2296 | -9/Exiles | Given EX-Vault access code 2338 | -9/Exiles | Opened EX-Vault 2352 | -9/Exiles | Found Firepult 2364 | -9/Exiles | Found Lightpack 2.0 2378 | -9/Exiles | Found XL Autogun Array 2438 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2499 | -9/Exiles | Build established: Hauler-Mutant 2729 | -9/Exiles | Discovered new exit (range 14) 2758 | -9/Exiles | Stole three prototypes: Lightpack 2.0, Firepult, XL Autogun Array 2758 | -9/Exiles | Entered Mines 2893 | -8/Mines | Discovered new exit (range 10) 2906 | -8/Mines | Entered Materials 2906 | -8/Materials | Evolved 2 slots: Utility x2 3008 | -8/Materials | Garrison activated, responded to threat 3285 | -8/Materials | Discovered new exit (range 3) 3289 | -8/Materials | Identified exit to Factory 3383 | -8/Materials | Entered Factory 3383 | -7/Factory | Evolved 2 slots: Weapon x2 3385 | -7/Factory | FarCom data flow suspended 3557 | -7/Factory | Discovered new exit (range 15) 3606 | -7/Factory | Identified exit to Factory 3839 | -7/Factory | Build established: Hauler-Skirmisher 4311 | -7/Factory | Fabricated Humpback (x1) 5925 | -7/Factory | Discovered new exit (range 15) 5966 | -7/Factory | Identified exit to Lower Caves 6219 | -7/Factory | Repaired Exp. Sensor Array 6583 | -7/Factory | First assault squad dispatched 6896 | -7/Factory | Discovered exit to Factory (range 14) 6936 | -7/Factory | Fabricated Humpback? 7378 | -7/Factory | Repaired Imp. Weapon Shielding 7489 | -7/Factory | Discovered exit to Factory (range 15) 8276 | -7/Factory | Destroyed 8 combat bots 8612 | -7/Factory | Garrison activated, responded to threat 9163 | -7/Factory | Discovered exit to Factory (range 14) 9935 | -7/Factory | High security lockdown imminent 10015 | -7/Factory | High security lockdown engaged 10062 | -7/Factory | Garrison activated, responded to threat 10187 | -7/Factory | Destroyed 21 combat bots 10241 | -7/Factory | Core integrity fell below 50% 10271 | -7/Factory | Destroyed 20 combat bots 10304 | -7/Factory | Lost 10 parts (2p2n4u2w) 10438 | -7/Factory | Sterilization system engaged 10438 | -7/Factory | Non-combat units ordered to evacuate 10482 | -7/Factory | Destroyed 24 combat bots 10486 | -7/Factory | Lost 6 parts (1p3n1u1w) 10512 | -7/Factory | Self-destructed Last Messages --------------- 10451_ Acquired 40 matter. 10454_ Acquired 58 matter. 10454_ Acquired 60 matter. 10454_ Acquired 42 matter. 10454_ Acquired 41 matter. 10454_ Acquired 58 matter. 10454_ Acquired 8 matter. 10455_ XL Autogun Array destroyed. 10457_ G-47 Trooper destroyed. 10457_ Chain reaction triggered in Imp. Deuterium Engine. 10457_ Door malfunctions. 10457_ Chain reaction triggered in Imp. Deuterium Engine. 10457_ I-36 Angel destroyed. 10461_ G-50 Soldier destroyed. 10461_ Chain reaction triggered in Imp. Deuterium Engine. 10468_ Acquired Gauss Rifle. 10475_ Acquired Axe. 10494_ Slug penetrates Wall. 10505_ Acquired 79 matter. 10507_ Acquired 25 matter. Map ----- +----------------------------------------------------+ | ##!! = """ """ ^^ #??????????? | | ##!! #??????????? | | ##!! """ "" "" ####### #??????????? | | ## """ ! "F "" #?????# ! #??????????? | | ## """ """"" #????######+#+######???????? | | ## #???# * ! #???????? | | ##??# #???# #???????? | | ????### #???# """""" #???????? | | ??????# #???# """""" #???????? | | ??????# #???# """""" #???????? | | ??????+ #??# ! """""" #???????? | | ??????# ####################???????? | | ??????# # #?????????????????? | | ??????# # !#?????????????????? | | ??????# # #?????????????????? | | ??????# # ! #?????????????????? | | ??????# # * ==! #?????????????????? | | ??????# #==! [% #?????????????????? | | ?????# # ! ===!#?????????????????? | | ?????# #[[= = [=#?????????????????? | | ????? ###### #=! *#?????????????????? | | ?????###+?????# ###=% ##?????????????????? | | ??????Y???????# ### !% #??????????????????? | | ??????????????# ##=! ![=#??????????????????? | | ??????????????# #### !!#??????????????????? | | ???????????+ @%%###????????###?????##? | | ???????????############# !#??????????# ???? #? | | ?????????????########### #??????????# """ #? | | ?????????????? # #??????????# """ #? | | ?????????????? """ !! # #??????????# """ #? | | ?????????????? "R !! # %#??????????# #? | | ?????????????# """ ! # #??????????# """ #? | | ?????????????# "" # #??????????# "R = #? | | ?????????????# # %%#??????????# "" =*= #? | | ?????????????#! [ ! ! + * #????###+###i=%! !=%#? | | ?????????????# # ! #???##[!! ##%####%### | | ?????????????###########i #####" ==[= =!%*==%==% | | ????????? [ " [! !!!*!!*=%%*%[ | | ???????????????#########=;#######" ! =[%*!!*[*% | | ???????????????????????# ##????# # !!!|#######=*## | | ???????????????????????# #?????##### #### !!%*= | | ???????????????????????# #?????????# #??# =*#[ | | ???????????????????????# #?????????# #??# # | | ???????????????????????# #?????????#i#??# # | | ???????????????????????# #?????????# #??# # | | ???????????????????????# #?????????# #??# i# | | ???????????????????????# #?????????# #??# # ! | | ???????????????????????# #?????????# #??# ### | | ???????????????????????# #?????????# #??# # | | ???????????????????????# #?????????? ???# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 65 Energy Generation 17 Energy Capacity 300 Matter Stores 460 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Humpback | -7/Factory | Scanalyzed Exp. Sensor Array | -7/Factory | Scanalyzed Enh. Optical Array | -7/Factory | Scanalyzed Adv. Terrain Scan Processor | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Humpback | x1 | -7/Factory Humpback | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokSmallFrame Manual? 0 Play Time 02:02:56 Cumulative 615.3 hours Start 2020.11.21 @ 17:46:45 End 2020.12.11 @ 17:59:13 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 130 Rogue 82 Adventurer 0 Explorer 48 Win Type - Total 34 Types 3/1/6/17/0/4/1/1/1 Lore% 76 Gallery% 89 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aac88f6c-83f7-44c8-8847-87f5136c7838