Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.11 @ 17:59:13 // Halloween2020/ForbiddenLore

Player: Joking_Phantom

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (217)     1085
Value Destroyed (7960)     7960
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (5374)               5374
              TOTAL SCORE: 18319

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    4574
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             216/700
Matter                     300/300
Energy                     290/290
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (210) Ox3
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (2) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (6) ------
       Advanced Heat Sink
       Advanced Heat Sink
                Humpback
   Experimental Sensor Array
       Improved Signal Interpreter
>               --- WEAPON (4) -------
                Gauss Rifle
                Flak Gun
                Axe
                Axe
>               --- INVENTORY (24) ---
          Light Nuclear Core
       Improved Deuterium Engine
     Reinforced Deuterium Engine
        Compact Wheel
        Compact Wheel
        Compact Wheel
        Compact Wheel
                Coolant Injector
  High-capacity Matter Pod (200)
       Advanced Signal Interpreter
     Long-range Terrain Scanner
                System Backup Module
     Long-range Tractor Beam
                Shock Bomb Launcher
       Improved Datajack
                Plasma Cutter
                Power Maul

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
                Humpback
                Humpback
   Experimental Sensor Array
       Improved Signal Interpreter
>               --- WEAPON -----------
                XL Autogun Array
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Deuterium Engine
          Light Treads
        Compact Wheel
        Compact Wheel
        Compact Wheel
        Compact Wheel
         Cooled Airjet
                Coolant Injector
                Humpback
                Lightpack 2.0
  High-capacity Matter Pod
       Advanced Signal Interpreter
     Long-range Terrain Scanner
       Improved Terrain Scan Processor
       Improved Terrain Scan Processor
                Salvage Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Weapon Shielding
       Improved Weapon Shielding
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
                Component Analysis Suite
          Heavy EM Shotgun
          Heavy EM Shotgun
          Heavy EM Shotgun
                Firepult
                Gauss Rifle
                Flak Gun
                Shock Bomb Launcher
           Mini Grenade Launcher
                Missile Launcher
       Improved Datajack
[Rating: 75]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Humpback
  Device                   Experimental Sensor Array
  Storage                  Humpback
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Weapon Shielding
Weapon                     XL Autogun Array
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            XL Autogun Array
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   
Parts Attached             252  | .   7   4   18  2   8   .   13  200 
  Power                    11   | .   1   .   2   .   .   .   1   7   
    Engine                 7    | .   1   .   1   .   .   .   .   5   
    Core                   4    | .   .   .   1   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               65   | .   2   .   .   .   2   .   4   57  
    Treads                 29   | .   2   .   .   .   .   .   2   25  
    Leg                    3    | .   .   .   .   .   .   .   .   3   
    Wheel                  33   | .   .   .   .   .   2   .   2   29  
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  133  | .   2   4   9   1   4   .   3   110 
    Device                 75   | .   2   2   1   1   .   .   .   69  
    Storage                23   | .   .   2   7   .   4   .   .   10  
    Processor              3    | .   .   .   .   .   .   .   1   2   
    Hackware               1    | .   .   .   .   .   .   .   1   .   
    Protection             31   | .   .   .   1   .   .   .   1   29  
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   43   | .   2   .   7   1   2   .   5   26  
    Energy Gun             6    | .   .   .   .   .   .   .   4   2   
    Energy Cannon          10   | .   2   .   5   1   2   .   .   .   
    Ballistic Gun          18   | .   .   .   1   .   .   .   .   17  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   1   .   .   .   1   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  5    | .   .   .   2   1   .   .   .   2   
Parts Lost                 26   | .   .   .   1   .   .   .   1   24  
  Power                    6    | .   .   .   .   .   .   .   .   6   
  Propulsion               6    | .   .   .   .   .   .   .   .   6   
  Utility                  8    | .   .   .   .   .   .   .   1   7   
  Weapon                   6    | .   .   .   1   .   .   .   .   5   
  Highest Loss Streak      10   | .   .   .   1   .   .   .   1   10  
Average Slot Usage (%)     72   | .   98  99  98  100 77  66  71  64  
  Engine                   4    | .   14  14  11  11  11  11  2   .   
  Core                     4    | .   .   .   .   .   .   .   6   6   
  Treads                   8    | .   25  28  22  22  22  .   7   2   
  Wheel                    8    | .   .   .   .   .   .   22  10  11  
  Device                   6    | .   13  13  5   6   1   .   .   6   
  Storage                  16   | .   14  14  30  33  32  22  18  13  
  Processor                4    | .   .   .   .   .   .   .   1   7   
  Protection               2    | .   .   .   6   4   .   .   8   2   
  Energy Cannon            5    | .   19  28  20  22  9   11  2   .   
  Ballistic Gun            7    | .   5   .   .   .   .   .   .   10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             196  | 11  18  25  40  40  187 187 189 196 
  Greatest Support         43   | 20  40  40  40  40  40  32  42  43  
  Greatest Overweight (x)  11   | .   .   .   .   .   5   5   5   11  
  Average Overweight (x)   3    | .   .   .   .   .   1   5   4   4   
Largest Inventory Capacity 44   | 6   6   10  16  16  44  44  44  44  
  Average Capacity         33   | 6   6   7   13  16  31  44  44  40  
  Most Carried             44   | 6   6   8   16  16  31  26  44  44  
  Average Carried          31   | 5   5   7   12  15  22  26  34  39  
  Final Capacity           44   | 6   6   8   16  16  44  44  44  44  
  Final Carried            44   | 6   6   8   16  16  26  26  44  44  

 Class Distribution 
--------------------
 46% | Hauler-Skirmisher
 20% | Mutant
 12% | Hauler-Mutant
 11% | Hauler-Tank
  7% | Hauler-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
     Hauler-Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
     Hauler-Mutant | -8/Materials
 Hauler-Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           7936 | 212  66   50   199  17   176  .    38   7178 
  Remotely                 2348 | .    .    .    .    .    .    .    .    2348 
Salvage Created            9785 | 68   180  121  612  .    .    .    469  8335 
  Parts                    450  | 3    9    7    33   .    .    .    27   371  
Haulers Intercepted        8    | .    .    .    3    .    .    .    1    4    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    3    
Parts Field Recycled       52   | .    .    .    .    .    .    .    .    52   
  Retrieved Matter         718  | .    .    .    .    .    .    .    .    718  
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  162  | .   3   4   11  .   .   .   10  134 
  Guns                     124  | .   .   .   .   .   .   .   4   120 
  Cannons                  11   | .   2   4   5   .   .   .   .   .   
  AOE                      24   | .   1   .   6   .   .   .   4   13  
Classes Destroyed          17   | 1   2   1   3   .   .   .   2   8   
  Worker                   13   | .   .   .   .   .   .   .   1   12  
  Builder                  2    | .   .   .   .   .   .   .   1   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   
  Hauler                   8    | .   .   .   3   .   .   .   1   4   
  Recycler                 16   | 1   .   .   1   .   .   .   .   14  
  Mechanic                 2    | .   .   .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  14   | .   2   .   3   .   .   .   2   7   
  Swarmer                  20   | .   .   .   4   .   .   .   3   13  
  Grunt                    81   | .   3   2   4   .   .   .   6   66  
  Brawler                  7    | .   .   .   .   .   .   .   .   7   
  Duelist                  11   | .   .   .   .   .   .   .   .   11  
  Protector                6    | .   .   .   .   .   .   .   .   6   
  Sentry                   9    | .   .   .   3   .   .   .   1   5   
  Hunter                   14   | .   .   .   .   .   .   .   .   14  
  Programmer               12   | .   .   .   .   .   .   .   .   12  
  Assembled                2    | .   .   2   .   .   .   .   .   .   
Best Kill Streak           24   | 1   2   2   6   .   .   .   8   24  
  Combat Bots Only         24   | .   2   2   4   .   .   .   4   24  
Max Kills in Single Turn   3    | 1   1   1   2   .   .   .   3   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   1   .   2   .   .   .   1   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   
Damage Taken               6225  | .     106   81    209   .     .     .     332   5497  
  Core                     544   | .     30    .     .     .     .     .     30    484   
  Absorbed by Shields      13    | .     .     .     .     .     .     .     .     13    
Core Remaining (%)         95    | 100   .     88    .     .     .     100   94    .     
Volleys Fired              403   | 4     7     8     28    .     .     .     17    339   
  Largest                  4     | 2     2     2     2     .     .     .     2     4     
  Hottest                  250   | 70    112   112   112   .     .     .     250   112   
Shots Fired                539   | 8     14    16    45    .     .     .     27    429   
  Gun                      442   | 8     2     .     .     .     .     .     20    412   
  Cannon                   70    | .     12    16    37    .     .     .     5     .     
  Launcher                 27    | .     .     .     8     .     .     .     2     17    
  Special                  .     | .     .     .     .     .     .     .     .     .     
  Kinetic                  418   | 4     2     .     .     .     .     .     .     412   
  Thermal                  29    | 4     .     .     .     .     .     .     25    .     
  Explosive                16    | .     .     .     8     .     .     .     2     6     
  Electromagnetic          76    | .     12    16    37    .     .     .     .     11    
  Robot Hit Streak         25    | 3     7     6     12    .     .     .     11    25    
  Robot Miss Streak        10    | 4     3     2     2     .     .     .     6     10    
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     
  Secondary Targets        6     | .     .     .     .     .     .     .     1     5     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     1     1     
Shots Hit Robots           477   | 3     7     10    31    .     .     .     18    408   
  Core Hits                466   | 2     5     4     21    .     .     .     25    409   
  Critical Hits            .     | .     .     .     .     .     .     .     .     .     
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     
Damage Inflicted           21675 | 36    215   178   1122  .     .     .     839   19285 
  Guns                     17327 | 36    .     .     .     .     .     .     244   17047 
  Cannons                  1037  | .     191   178   579   .     .     .     89    .     
  Explosions               3311  | .     24    .     543   .     .     .     506   2238  
  Melee                    .     | .     .     .     .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     
  Kinetic                  17058 | 11    .     .     .     .     .     .     .     17047 
  Thermal                  1396  | 25    24    .     32    .     .     .     716   599   
  Explosive                1760  | .     .     .     511   .     .     .     123   1126  
  Electromagnetic          1461  | .     191   178   579   .     .     .     .     513   
  Impact                   .     | .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     
Highest Corruption         4     | .     .     .     4     4     4     4     1     3     
  Average Corruption       2     | .     .     .     4     4     4     4     1     2     
  Corruption Purged        3     | .     .     .     .     .     .     .     .     3     
  Effects                  86    | .     .     .     10    4     16    2     1     53    
    Message Errors         21    | .     .     .     1     1     4     .     .     15    
    Matter Fused           18    | .     .     .     4     1     4     1     .     8     
    Heat Flow Errors       6     | .     .     .     1     1     1     .     .     3     
    Energy Discharges      21    | .     .     .     3     1     4     1     .     12    
    Data Loss (minor)      12    | .     .     .     .     .     3     .     1     8     
    Targeting Errors       8     | .     .     .     1     .     .     .     .     7     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     
Overflow Damage            301   | .     .     .     49    .     .     .     24    228   
  Projectiles              10    | .     .     .     10    .     .     .     .     .     
  Explosions               291   | .     .     .     39    .     .     .     24    228   
  Melee                    .     | .     .     .     .     .     .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      851   | .     39    .     57    .     .     .     38    717   
  Shots                    18    | .     1     .     2     .     .     .     5     10    
  Rammed                   .     | .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     
Highest Temperature        454   | 27    69    153   153   141   269   .     454   373   
  Average Temperature      96    | 12    27    59    47    76    137   .     157   100   
  Received Heat Transfer   2030  | .     36    .     60    .     .     .     144   1790  
  Effects                  8     | .     .     .     .     .     .     .     3     5     
    Energy Bleed           3     | .     .     .     .     .     .     .     1     2     
    Interference           3     | .     .     .     .     .     .     .     .     3     
    Matter Decay           1     | .     .     .     .     .     .     .     1     .     
    Short Circuit          1     | .     .     .     .     .     .     .     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     1     .     .     .     .     1     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     1     
  Parts Fried              10    | .     2     1     5     .     .     .     .     2     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     .     .     .     .     2     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     2     .     
  Parts Melted             13    | .     .     .     .     .     .     .     13    .     
  Heat Transferred         4040  | 74    50    .     50    .     .     .     3441  425   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     
Power Chain Reactions      7     | .     1     .     1     .     .     .     .     5     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             3297 | 5    168  70   344  133  .    .    417  3297 
  Initial                  133  | .    3    65   .    133  .    .    .    100  
  Average                  602  | 3    82   27   99   133  .    .    269  793  
Maximum Alert Level        5    | .    .    .    1    .    .    .    2    5    
  Low Security (%)         39   | 100  100  100  85   100  .    100  24   22   
  Level 1                  7    | .    .    .    14   .    .    .    49   6    
  Level 2                  24   | .    .    .    .    .    .    .    25   31   
  Level 3                  9    | .    .    .    .    .    .    .    .    13   
  Level 4                  13   | .    .    .    .    .    .    .    .    18   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            5    | .    .    .    .    .    .    .    .    8    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    1    
Squads Dispatched          49   | .    1    1    1    .    .    .    5    41   
  Investigation            11   | .    1    1    1    .    .    .    1    7    
  Extermination            6    | .    .    .    .    .    .    .    .    6    
  Reinforcement            4    | .    .    .    .    .    .    .    1    3    
  Assault                  19   | .    .    .    .    .    .    .    .    19   
  Garrison                 9    | .    .    .    .    .    .    .    3    6    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    1    3    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           4    | .   1   .   1   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              243  | .   7   5   20  .   .   .   16  195 
  Peak Tracking Total      14   | .   2   2   4   .   .   .   6   14  
  Tactical Retreats        10   | .   1   1   2   .   .   .   1   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            10   | .   .   .   .   .   .   .   .   10  
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         32   | .   .   .   .   .   .   .   .   32  
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   .   .   .   3   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          23   | .   .   .   3   .   .   .   2   18  
  Max in Single Turn       5    | .   .   .   1   .   .   .   1   5   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          39   | .   2   1   6   .   2   .   3   25  
  Terminals                20   | .   1   .   5   .   .   .   3   11  
  Fabricators              3    | .   .   .   .   .   .   .   .   3   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   
  Recycling Units          5    | .   1   .   1   .   .   .   .   3   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   3   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   
Total Hacks                99   | .   7   1   14  .   2   .   12  63  
  Successful               49   | .   4   1   7   .   2   .   6   29  
  Failed                   49   | .   2   .   7   .   .   .   6   34  
    Catastrophic           10   | .   .   .   1   .   .   .   1   8   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   
  Manual                   43   | .   7   .   10  .   1   .   8   17  
  Terminals                54   | .   6   .   12  .   .   .   12  24  
  Fabricators              9    | .   .   .   .   .   .   .   .   9   
  Repair Stations          8    | .   .   .   .   .   .   .   .   8   
  Recycling Units          11   | .   1   .   2   .   .   .   .   8   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   7   
  Garrison Access          7    | .   .   .   .   .   .   .   .   7   
Terminal Hacks             17   | .   2   1   5   .   2   .   3   4   
  Record                   1    | .   .   .   .   .   1   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   
  Robot Analysis           4    | .   1   .   2   .   .   .   1   .   
  Prototype ID Bank        6    | .   .   .   3   .   .   .   1   2   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   4   
  Load Schematic           2    | .   .   .   .   .   .   .   .   2   
  Build                    2    | .   .   .   .   .   .   .   .   2   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   .   .   2   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   
Scanalyzer                 6    | .   .   .   .   .   .   .   .   6   
  Insert Component         3    | .   .   .   .   .   .   .   .   3   
  Analyze                  3    | .   .   .   .   .   .   .   .   3   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   2   
  Seal Access              2    | .   .   .   .   .   .   .   .   2   
Unauthorized Hacks         15   | .   2   .   2   .   .   .   3   8   
  Terminals                8    | .   1   .   1   .   .   .   3   3   
    Track                  5    | .   1   .   .   .   .   .   2   2   
    Botnet                 2    | .   .   .   1   .   .   .   .   1   
    Operators              1    | .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   1   .   .   .   .   3   
    Reject                 1    | .   .   .   .   .   .   .   .   1   
    Recyclers              1    | .   .   .   .   .   .   .   .   1   
    Mask                   1    | .   .   .   .   .   .   .   .   1   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   
    Watchers               1    | .   .   .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   .   .   1   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   1   .   5   .   .   .   3   23  
  Full Trace Events        9    | .   1   .   1   .   .   .   1   6   
  Feedback Events          2    | .   .   .   .   .   .   .   1   1   
    Corruption             2    | .   .   .   .   .   .   .   1   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   4   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   
    Matter                 204  | .   .   .   .   .   .   .   .   204 
    Time                   50   | .   .   .   .   .   .   .   .   50  
  Total Part Build Rating  2    | .   .   .   .   .   .   .   .   2   
Parts Repaired             2    | .   .   .   .   .   .   .   .   2   
  Time                     59   | .   .   .   .   .   .   .   .   59  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         190  | .   .   .   .   .   .   .   .   190 
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   3   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   2   .   .   .   .   .   .   
  Total Damage             10   | .   .   10  .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       4    | .   1   .   2   .   .   .   1   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               10511 | 38   260  941  702  130  686  148  477  7129 
Spaces Moved               5297  | 21   130  560  350  78   350  97   231  3480 
  Core                     .     | .    .    .    .    .    .    .    .    .    
  Treads                   1806  | .    123  560  350  78   347  .    60   288  
  Legs                     50    | 21   7    .    .    .    .    .    .    22   
  Wheels                   3441  | .    .    .    .    .    3    97   171  3170 
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  160  160  160  150  150  150  130  
  Average Speed            159   | 120  157  160  160  160  186  150  170  156  
  Slowest Speed            245   | 120  160  160  160  160  240  150  232  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 4    25   98   44   15   70   38   24   77   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     5     | .    1    2    1    .    1    .    .    .    
  Known Exits Taken        3     | .    1    .    1    .    .    .    1    .    
  Unknown Exits Taken      5     | 1    .    1    .    1    1    1    .    .    
Scrap Searched             3     | .    .    2    .    1    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          250   | .    4    .    59   .    .    .    41   146  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               44    | .    .    .    .    .    .    .    2    42   
  AOE                      206   | .    4    .    59   .    .    .    39   104  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      7131 | 26   172  589  447  84   385  100  290  5038 
  Wait                     704  | .    18   14   26   .    .    4    .    642  
  Move                     5289 | 20   129  559  349  77   349  96   230  3480 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  232  | 1    4    1    14   2    15   .    20   175  
  Fast Attach              59   | .    4    2    5    1    5    .    7    35   
  Attach                   45   | .    2    .    4    .    1    .    4    34   
  Detach                   17   | .    .    1    1    .    1    .    4    10   
  Swap                     149  | .    1    2    9    1    2    .    2    132  
  Drop                     167  | 1    7    2    11   3    12   .    6    125  
  Fire                     403  | 4    7    8    28   .    .    .    17   339  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            34   | .    .    .    .    .    .    .    .    34   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     32   | .    .    .    .    .    .    .    .    32   
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / *Low)

 History 
---------
  Turn | Location      | Event
    10 | -11/Scrapyard | Discovered new exit (range 3)
    39 | -11/Scrapyard | Entered Materials
   243 | -10/Materials | Discovered new exit (range 5)
   245 | -10/Materials | Identified exit to Mines
   245 | -10/Materials | Central database locked down
   299 | -10/Materials | Entered Mines
   304 | -10/Mines     | Build established: Mutant
   315 | -10/Mines     | Met a Derelict shopkeep closing up shop
   366 | -10/Mines     | Met a Derelict bent on vengeance
   449 | -10/Mines     | Assembled infested the area
   454 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
   538 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
   665 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   854 | -10/Mines     | Discovered new exit (range 8)
   866 | -10/Mines     | Learned location of Storage (-9)
  1032 | -10/Mines     | Discovered new exit (range 13)
  1121 | -10/Mines     | Learned location of Zion (-6)
  1240 | -10/Mines     | Entered Materials
  1240 | -9/Materials  | Evolved 2 slots: Utility x2
  1241 | -9/Materials  | Identified exit to Mines
  1241 | -9/Materials  | Identified exit to Storage
  1596 | -9/Materials  | Discovered new exit (range 4)
  1942 | -9/Materials  | Entered Mines
  1942 | -9/Mines      | Discovered new exit (range 13)
  1990 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1994 | -9/Mines      | Found Prototype Device
  1994 | -9/Mines      | Identified Exp. Sensor Array
  2066 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2066 | -9/Mines      | Discovered new exit (range 5)
  2072 | -9/Mines      | Entered Exiles
  2093 | -9/Exiles     | Discovered new exit (range 15)
  2116 | -9/Exiles     | Met 8R-AWN
  2138 | -9/Exiles     | Met EX-HEX
  2221 | -9/Exiles     | Met EX-DEC
  2269 | -9/Exiles     | Met EX-BIN
  2295 | -9/Exiles     | Aligned with FarCom system
  2296 | -9/Exiles     | Given EX-Vault access code
  2338 | -9/Exiles     | Opened EX-Vault
  2352 | -9/Exiles     | Found Firepult
  2364 | -9/Exiles     | Found Lightpack 2.0
  2378 | -9/Exiles     | Found XL Autogun Array
  2438 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  2499 | -9/Exiles     | Build established: Hauler-Mutant
  2729 | -9/Exiles     | Discovered new exit (range 14)
  2758 | -9/Exiles     | Stole three prototypes: Lightpack 2.0, Firepult, XL Autogun Array
  2758 | -9/Exiles     | Entered Mines
  2893 | -8/Mines      | Discovered new exit (range 10)
  2906 | -8/Mines      | Entered Materials
  2906 | -8/Materials  | Evolved 2 slots: Utility x2
  3008 | -8/Materials  | Garrison activated, responded to threat
  3285 | -8/Materials  | Discovered new exit (range 3)
  3289 | -8/Materials  | Identified exit to Factory
  3383 | -8/Materials  | Entered Factory
  3383 | -7/Factory    | Evolved 2 slots: Weapon x2
  3385 | -7/Factory    | FarCom data flow suspended
  3557 | -7/Factory    | Discovered new exit (range 15)
  3606 | -7/Factory    | Identified exit to Factory
  3839 | -7/Factory    | Build established: Hauler-Skirmisher
  4311 | -7/Factory    | Fabricated Humpback (x1)
  5925 | -7/Factory    | Discovered new exit (range 15)
  5966 | -7/Factory    | Identified exit to Lower Caves
  6219 | -7/Factory    | Repaired Exp. Sensor Array
  6583 | -7/Factory    | First assault squad dispatched
  6896 | -7/Factory    | Discovered exit to Factory (range 14)
  6936 | -7/Factory    | Fabricated Humpback?
  7378 | -7/Factory    | Repaired Imp. Weapon Shielding
  7489 | -7/Factory    | Discovered exit to Factory (range 15)
  8276 | -7/Factory    | Destroyed 8 combat bots
  8612 | -7/Factory    | Garrison activated, responded to threat
  9163 | -7/Factory    | Discovered exit to Factory (range 14)
  9935 | -7/Factory    | High security lockdown imminent
 10015 | -7/Factory    | High security lockdown engaged
 10062 | -7/Factory    | Garrison activated, responded to threat
 10187 | -7/Factory    | Destroyed 21 combat bots
 10241 | -7/Factory    | Core integrity fell below 50%
 10271 | -7/Factory    | Destroyed 20 combat bots
 10304 | -7/Factory    | Lost 10 parts (2p2n4u2w)
 10438 | -7/Factory    | Sterilization system engaged
 10438 | -7/Factory    | Non-combat units ordered to evacuate
 10482 | -7/Factory    | Destroyed 24 combat bots
 10486 | -7/Factory    | Lost 6 parts (1p3n1u1w)
 10512 | -7/Factory    | Self-destructed

 Last Messages 
---------------
10451_ Acquired 40 matter.
10454_ Acquired 58 matter.
10454_ Acquired 60 matter.
10454_ Acquired 42 matter.
10454_ Acquired 41 matter.
10454_ Acquired 58 matter.
10454_ Acquired 8 matter.
10455_ XL Autogun Array destroyed.
10457_ G-47 Trooper destroyed.
10457_ Chain reaction triggered in Imp. Deuterium Engine.
10457_ Door malfunctions.
10457_ Chain reaction triggered in Imp. Deuterium Engine.
10457_ I-36 Angel destroyed.
10461_ G-50 Soldier destroyed.
10461_ Chain reaction triggered in Imp. Deuterium Engine.
10468_ Acquired Gauss Rifle.
10475_ Acquired Axe. <x2>
10494_ Slug penetrates Wall.
10505_ Acquired 79 matter.
10507_ Acquired 25 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Coolant Potential          65
Energy Generation          17
Energy Capacity            300
Matter Stores              460
Matter Capacity            500
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             825
Weapon Shielding           66
Evasion (%)                40
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
                    Humpback | -7/Factory | Scanalyzed
           Exp. Sensor Array | -7/Factory | Scanalyzed
          Enh. Optical Array | -7/Factory | Scanalyzed
 Adv. Terrain Scan Processor | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Humpback | x1 | -7/Factory 
 Humpback | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RagnarokSmallFrame
  Manual?         0
Play Time         02:02:56
  Cumulative      615.3 hours
  Start           2020.11.21 @ 17:46:45
  End             2020.12.11 @ 17:59:13
Sessions          23
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          130
  Rogue           82
  Adventurer      0
  Explorer        48
Win Type          -
  Total           34
  Types           3/1/6/17/0/4/1/1/1
Lore%             76
Gallery%          89
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aac88f6c-83f7-44c8-8847-87f5136c7838