Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.13 @ 00:17:04 Player: Mingebag Result: Destroyed self with Scatter Rocket Array Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (3808) 3808 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (746) 746 TOTAL SCORE: 8359 Bonus ------- Pacifist 200 High Alert Combat Kills 291 Follower Combat Kills 255 Cogmind --------- Core Integrity 0/700 Matter 47/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Walking (315) Ox3 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON (3) ------- Beamcaster Scatter Rocket Array > --- INVENTORY (15) --- Advanced ECM Suite Beamcaster Beamcaster Plasma Cutter Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Reaction Control System Hacking Suite > --- WEAPON ----------- Beamcaster EM Pulse Cannon Scatter Rocket Array > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Cryofiber Web Improved Heat Sink Improved Light Armor Plating Beamcaster Beamcaster Beamcaster EM Pulse Cannon Ion Cannon Heavy Rocket Launcher Plasma Cutter [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Insulated Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . . 1 1 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 100 | 6 2 7 4 41 14 3 5 18 Power 15 | 1 . 1 1 4 4 1 . 3 Engine 10 | 1 . 1 1 2 3 . . 2 Core 4 | . . . . 2 1 . . 1 Reactor 1 | . . . . . . 1 . . Propulsion 32 | 2 . 2 3 12 5 . 2 6 Treads 3 | . . . . 3 . . . . Leg 29 | 2 . 2 3 9 5 . 2 6 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 2 1 . 7 2 1 2 1 Device 8 | . . . . 5 1 1 1 . Storage 2 | 1 1 . . . . . . . Processor 2 | . . . . 1 . . 1 . Hackware 1 | . . . . . 1 . . . Protection 4 | . 1 1 . 1 . . . 1 Artifact . | . . . . . . . . . Weapon 36 | 2 . 3 . 18 3 1 1 8 Energy Gun 13 | 2 . 1 . 6 1 . . 3 Energy Cannon 7 | . . . . 4 1 1 . 1 Ballistic Gun 6 | . . 2 . 3 1 . . . Ballistic Cannon 3 | . . . . 2 . . . 1 Launcher 5 | . . . . 3 . . . 2 Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 2 . . 1 Parts Lost 65 | . . 6 2 23 9 . 1 24 Power 10 | . . 1 . 2 2 . . 5 Propulsion 24 | . . 1 2 9 3 . . 9 Utility 11 | . . 1 . 4 1 . 1 4 Weapon 20 | . . 3 . 8 3 . . 6 Highest Loss Streak 11 | . . 4 5 7 6 . 1 11 To Critical Strikes 1 | . . . . 1 . . . . Average Backups 13 | 3 8 14 12 14 14 14 14 12 Power 2 | . 1 2 2 2 2 2 2 1 Propulsion 1 | 2 5 4 3 1 1 . . 1 Utility 3 | . . 2 3 3 3 5 4 2 Weapon 5 | . 1 3 2 5 6 6 7 5 Tool/Special . | . . . . . . . . . Unused Backups 32 | . 1 7 . 14 1 5 1 3 Power 6 | . . . . 4 . 1 . 1 Propulsion 8 | . 1 3 . 3 . 1 . . Utility 9 | . . 2 . 4 . 1 1 1 Weapon 9 | . . 2 . 3 1 2 . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 92 98 76 96 98 92 92 93 Engine 7 | . 14 10 7 7 12 6 . 1 Core 2 | . . . . 1 2 7 7 6 Reactor 1 | . . . . . . . 7 3 Treads 1 | . . . . 3 . . . . Leg 31 | . 28 43 35 31 29 30 30 28 Device 6 | . . . . 10 6 7 6 6 Storage 8 | . 14 11 11 9 7 7 7 7 Processor 3 | . . . . 4 7 . . 7 Hackware 3 | . . . . . 6 7 7 6 Protection 2 | . 6 10 . 2 . . . . Energy Gun 6 | . 28 20 . 3 . . . 9 Energy Cannon 7 | . . . . 4 14 14 21 10 Ballistic Gun 7 | . . 1 22 16 1 7 . . Ballistic Cannon 1 | . . . . . 5 . . . Peak Build Rating 51 | 6 8 15 13 30 38 49 49 51 Average Rating 28 | 4 6 11 12 23 34 43 47 41 On Entrance 21 | . 6 8 11 13 25 36 49 42 Avg Prop Armor Cover (%) 7 | . . . . 7 4 . . . Naked Turns . | . . . . . . . . . Heaviest Build 67 | 12 28 34 31 48 52 65 67 60 Greatest Support 60 | 20 20 40 40 45 50 50 60 60 Greatest Overweight (x) 3 | 1 1 1 1 3 1 1 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 Most Carried 15 | 6 14 15 13 15 15 15 15 15 Average Carried 13 | 3 9 14 12 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 14 13 13 15 14 15 15 5 Class Distribution -------------------- 39% | Scavenger-Gunner 20% | Mutant 11% | Tank 6% | Scientist-Gunner 5% | Scavenger-Skirmisher 5% | Scavenger-Tank 4% | Scientist-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Matter Collected 2528 | 125 122 191 152 1249 234 134 65 256 Remotely . | . . . . . . . . . Salvage Created 3756 | . . 376 260 1504 530 . 116 970 Parts 230 | . . 35 13 93 30 . 7 52 Haulers Intercepted 2 | . . . . 1 . . . 1 Recyclers Shooed 3 | . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Combat Hostiles Destroyed 90 | . . 8 8 39 11 . 2 22 Melee 1 | . . . . . . . . 1 Guns 48 | . . 8 8 28 2 . . 2 Cannons 22 | . . . . 4 9 . 2 7 AOE 18 | . . . . 7 . . . 11 Classes Destroyed 15 | . . 6 1 6 1 . . 1 Worker 10 | . . 2 . 3 1 . . 4 Builder 2 | . . . . 1 . . . 1 Tunneler 1 | . . . . 1 . . . . Hauler 2 | . . . . 1 . . . 1 Recycler 3 | . . . 2 1 . . . . Mechanic 2 | . . . . 1 . . . 1 Operator 3 | . . 2 . . . . . 1 Watcher 4 | . . 1 . 1 2 . . . Swarmer 26 | . . 4 8 10 . . . 4 Grunt 33 | . . 1 . 13 7 . . 12 Brawler 3 | . . . . 2 . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 22 | . . 3 . 13 2 . 1 3 Hunter 3 | . . . . 1 1 . 1 . Programmer 2 | . . . . . 1 . . 1 Best Kill Streak 13 | . . 8 6 8 2 . 1 13 Combat Bots Only 11 | . . 4 4 6 2 . 1 11 Max Kills in Single Turn 3 | . . 1 1 3 2 . 1 3 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . . . . 3 . . . 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Hostile Shots Fired 833 | . . 78 45 236 158 . 10 306 Missed 258 | . . 14 7 60 60 . 3 114 Hits 575 | . . 64 38 176 98 . 7 192 Melee 8 | . . . . 1 . . . 7 Projectile 567 | . . 64 38 175 98 . 7 185 Critical Strikes 16 | . . 3 . 9 1 . . 3 Actively Blocked 1 | . . 1 . . . . . . Part Disruptions 1 | . . . . . . . . 1 Damage Taken 7414 | . . 776 301 2537 1305 . 71 2424 Core 1146 | . . 35 48 360 261 . 12 430 Absorbed by Shields 208 | . . . . 208 . . . . Redirected to Shielding 31 | . . 31 . . . . . . Regen/Repaired (Parts) 98 | . . . . 98 . . . . Core Remaining (%) 78 | 100 100 . 79 34 . . . . Volleys Fired 228 | . 1 32 16 83 39 . 6 51 Largest 3 | . 2 2 2 3 3 . 3 3 Hottest 225 | . 80 80 50 189 168 . 191 225 Shots Fired 561 | . 2 64 32 233 94 . 18 118 Gun 360 | . 2 64 32 198 11 . . 53 Cannon 182 | . . . . 24 83 . 18 57 Launcher 19 | . . . . 11 . . . 8 Special . | . . . . . . . . . Kinetic 229 | . . 8 32 149 35 . . 5 Thermal 194 | . . . . 65 32 . 12 85 Explosive 19 | . . . . 11 . . . 8 Electromagnetic 119 | . 2 56 . 8 27 . 6 20 Robot Hit Streak 26 | . 1 15 5 26 10 . 8 21 Robot Miss Streak 15 | . 1 6 6 6 4 . 3 15 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 4 | . . . 1 3 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 359 | . 1 40 19 152 57 . 10 80 Core Hits 212 | . . 19 11 87 35 . 5 55 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . Critical Strikes 10 | . . 2 . 5 1 . . 2 Burn 2 | . . . . 1 . . . 1 Destroy 3 | . . . . 3 . . . . Blast 2 | . . . . . 1 . . 1 Corrupt 3 | . . 2 . 1 . . . . Melee Attacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Slashing 6 | . . . . . . . . 6 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10050 | . 12 658 352 3707 1956 . 295 3070 Guns 4280 | . 12 609 352 2366 181 . . 760 Cannons 2718 | . . . . 352 1191 . 234 941 Explosions 2955 | . . 49 . 976 584 . 61 1285 Melee 84 | . . . . . . . . 84 Ramming 13 | . . . . 13 . . . . Kinetic 3044 | . . 110 352 1961 499 . . 122 Thermal 3529 | . . 49 . 1020 1005 . 218 1237 Explosive 1863 | . . . . 578 . . . 1285 Electromagnetic 1517 | . 12 499 . 135 452 . 77 342 Impact . | . . . . . . . . . Slashing 84 | . . . . . . . . 84 Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 6 1 1 1 2 Average Corruption 2 | . . . . 4 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . . . . 17 . 1 1 8 Message Errors 8 | . . . . 4 . . 1 3 Matter Fused 3 | . . . . 1 . 1 . 1 Heat Flow Errors 3 | . . . . 3 . . . . Energy Discharges 5 | . . . . 4 . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . 1 . . . 2 Data Loss (major) 1 | . . . . 1 . . . . Misfires 2 | . . . . 2 . . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 244 | . . . . 16 82 . 7 139 Projectiles 47 | . . . . . . . 7 40 Explosions 197 | . . . . 16 82 . . 99 Melee . | . . . . . . . . . Knockbacks 5 | . . . . . 3 . . 2 Impact . | . . . . . . . . . Kinetic 5 | . . . . . 3 . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 475 | . . . . . 235 . . 240 Shots 12 | . . . . . 3 . . 9 Rammed . | . . . . . . . . . Targets Rammed 3 | . . . . 3 . . . . Kicked 3 | . . . . 3 . . . . Crushed . | . . . . . . . . . Highest Temperature 433 | . 18 235 . 400 350 . 405 433 Average Temperature 120 | . 12 55 . 111 143 . 123 147 Received Heat Transfer 2384 | . . 384 . 1034 408 . . 558 Effects 10 | . . 1 . 2 2 . 2 3 Shutdowns 2 | . . . . . . . 2 . Energy Bleed 2 | . . 1 . . 1 . . . Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . 1 . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 8 | . . . . 4 . . 1 3 Heat Transferred 5375 | . . 50 . 1693 1140 . 309 2183 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 . . 1 . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Maximum Alert Level 3 | . . . . 3 2 . . 2 Low Security (%) 60 | 100 100 100 100 42 . 100 100 95 Level 1 13 | . . . . 5 69 . . 2 Level 2 22 | . . . . 45 30 . . 1 Level 3 2 | . . . . 7 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 710 | . 5 130 155 710 474 159 39 453 Initial 315 | . . . . 56 315 159 6 9 Average 215 | . . 38 93 333 355 84 7 95 Influence Increases 3580 | . 5 270 205 1319 573 . 69 1139 Destroy 0b10 Robot/C 1940 | . . 160 160 780 220 . 40 580 Destroy 0b10 Robot/NC 140 | . . 25 10 45 15 . . 45 Destroy Leader 502 | . . 42 20 214 64 . 20 142 Allied During Kill 75 | . . . . . . . 2 73 Successful Hack 84 | . 5 10 . 14 31 . . 24 Disable Machine 300 | . . 15 . 75 165 . . 45 Destroy Structure 269 | . . 3 . 71 48 . 7 140 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 255 | . . 15 15 120 30 . . 75 Influence Decreases 3135 | . 5 270 60 769 812 447 58 714 Entered New Map 780 | . . . . 89 380 297 3 11 Time Decay 1493 | . 5 150 50 457 342 150 36 303 Lost Part 598 | . . 35 10 223 90 . . 240 Lost Ally 179 | . . . . . . . 19 160 Purge Threat 85 | . . 85 . . . . . . Squads Dispatched 27 | . 1 1 . 8 5 . 2 10 Investigation 4 | . 1 . . . 2 . . 1 Extermination 2 | . . . . . 1 . . 1 Reinforcement 9 | . . 1 . 1 . . 2 5 Assault 1 | . . . . 1 . . . . Garrison 11 | . . . . 6 2 . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Distress Signals 4 | . . 1 . 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 141 | . . 17 9 58 16 . 4 37 Peak Tracking Total 10 | . . 5 4 6 3 . 1 10 Tactical Retreats 11 | . . 1 1 5 2 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Traps Triggered 6 | . . 1 . 2 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Machines Disabled 20 | . . 1 . 5 11 . . 3 Max in Single Turn 8 | . . 1 . 2 8 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Machines Accessed 20 | . 3 4 . 5 4 . . 4 Terminals 14 | . 2 4 . 3 1 . . 4 Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 57 | . 11 10 . 17 11 . . 8 Successful 31 | . 3 5 . 11 8 . . 4 Failed 25 | . 8 5 . 5 3 . . 4 Catastrophic 5 | . 1 1 . . 1 . . 2 Database Lockouts 1 | . . . . 1 . . . . Manual . | . . . . . . . . . Terminals 36 | . 8 10 . 7 3 . . 8 Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers 13 | . . . . 8 5 . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 18 | . 2 5 . 4 3 . . 4 Record 3 | . . . . 1 2 . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Maintenance Status 1 | . . . . . . . . 1 Recall Investigation 1 | . . 1 . . . . . . Registered Components 3 | . . . . 1 1 . . 1 Zone Layout 5 | . 1 2 . 1 . . . 1 Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 8 | . . . . 5 3 . . . Retrieve Study 8 | . . . . 5 3 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Coupler Status 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 13 | . 2 3 . 3 2 . . 3 Full Trace Events 5 | . 1 1 . . 2 . . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 8 | . . . . 5 3 . . . Parts Repaired 1 | . . . . 1 . . . . Time 38 | . . . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Total Allies 11 | . . . . . . 1 . 10 Largest Group 10 | . . . . . . 1 1 10 Highest-Rated Group 173 | . . . . . . 31 31 173 Highest-Rated Ally 31 | . . . . . . 31 31 29 Total Orders 11 | . . . . . . 4 7 . EXPLORE 10 | . . . . . . 3 7 . RETURN 1 | . . . . . . 1 . . Ally Attacks 63 | . . . . . . . 5 58 Total Damage 816 | . . . . . . . 63 753 Kills 9 | . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Active Infowar (turns) 2614 | . . . . 1263 637 . 14 700 Optics 714 | . . . . . . . 14 700 Sensors 1900 | . . . . 1263 637 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 11 | . . . . . . 2 9 . Drone Recoveries 9 | . . . . . . 2 7 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Turns Passed 4615 | 68 188 425 117 1796 763 317 241 700 Spaces Moved 2353 | 47 111 248 48 912 415 167 100 305 Core 11 | 11 . . . . . . . . Treads 5 | . . . . 5 . . . . Legs 2337 | 36 111 248 48 907 415 167 100 305 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 105 105 105 105 105 Average Speed 139 | 107 149 120 125 144 128 173 171 131 Slowest Speed 315 | 120 190 190 190 315 182 175 175 315 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 21 29 13 67 14 95 13 52 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 356 | . . 3 . 81 52 . 7 213 Melee . | . . . . . . . . . Projectile 7 | . . . . . 2 . . 5 AOE 349 | . . 3 . 81 50 . 7 208 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Total 3207 | 64 132 316 72 1205 570 200 156 492 Wait 267 | . 6 7 1 69 59 9 37 79 Move 2346 | 46 110 247 47 911 415 166 99 305 Hop . | . . . . . . . . . Pick Up 144 | 12 11 14 4 55 22 10 3 13 Fast Attach . | . . . . . . . . . Attach 89 | 6 2 7 4 31 15 2 2 20 Detach 1 | . . . . . . . . 1 Swap 53 | . . . . 30 6 1 4 12 Drop 59 | . 2 9 . 23 9 10 2 4 Fire 228 | . 1 32 16 83 39 . 6 51 Melee 6 | . . . . . . . . 6 Ram . | . . . . . . . . . Kick 3 | . . . . 3 . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire 6 | . . . . . . 2 3 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: [*Fac] / *Sto / [*Low x2]) -7/Storage History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Met a group of wandering Federalists 153 | -10/Materials | Discovered new exit (range 15) 257 | -10/Materials | Entered another Materials area 257 | -9/Materials | Evolved 2 slots: Propulsion x2 317 | -9/Materials | Build established: Mutant 533 | -9/Materials | Discovered new exit (range 13) 682 | -9/Materials | Entered Mines 717 | -9/Mines | Lost 5 parts (1p2n1u1w) 779 | -9/Mines | Discovered new exit (range 13) 799 | -9/Mines | Entered Materials 799 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 817 | -8/Materials | Central database locked down 1199 | -8/Materials | Repaired Hpw. Shotgun+ 1516 | -8/Materials | Build established: Tank 1574 | -8/Materials | Garrison activated, responded to threat 1853 | -8/Materials | Lost 7 parts (3n1u3w) 1933 | -8/Materials | Garrison activated, responded to threat 1999 | -8/Materials | First assault squad dispatched 2044 | -8/Materials | Core integrity fell below 50% 2073 | -8/Materials | Lost 5 parts (1p2n1u1w) 2086 | -8/Materials | Build established: Scavenger-Gunner 2355 | -8/Materials | Discovered new exit (range 4) 2595 | -8/Materials | Entered Factory 2595 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3122 | -7/Factory | Garrison activated, responded to threat 3174 | -7/Factory | Discovered new exit (range 15) 3275 | -7/Factory | Lost 6 parts (1p2n1u2w) 3295 | -7/Factory | Garrison activated, responded to threat 3358 | -7/Factory | Sucked down chute 3358 | -7/Factory | Entered Waste 3358 | -7/Waste | The area was eerily silent 3359 | -7/Waste | Met a frightened Derelict 3393 | -7/Waste | Discovered new exit (range 62) 3675 | -7/Waste | Entered Factory 3675 | -7/Factory | Accompanied by 1 ally 3755 | -7/Factory | Discovered new exit (range 22) 3794 | -7/Factory | Discovered new exit (range 55) 3810 | -7/Factory | Discovered new exit (range 24) 3915 | -7/Factory | Discovered new exit (range 17) 3916 | -7/Factory | Entered Storage 3939 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4092 | -7/Storage | Found Prototype Launcher 4093 | -7/Storage | Identified Scatter Rocket Array 4095 | -7/Storage | Lost 5 allies 4136 | -7/Storage | Lost 3 allies 4159 | -7/Storage | Garrison activated, responded to threat 4206 | -7/Storage | Lost 3 parts (1n1u1w) 4206 | -7/Storage | Core integrity fell below 50% 4323 | -7/Storage | Lost 4 parts (2p1n1w) 4361 | -7/Storage | Lost 4 parts (1p2n1w) 4481 | -7/Storage | Core integrity fell below 20% 4616 | -7/Storage | Destroyed self with Scatter Rocket Array Last Messages --------------- Destroyed Hvy. Rocket Launcher. G-47 Trooper destroyed. Imp. Heat Sink destroyed. Destroyed Imp. Heat Sink. Hacking Suite destroyed. Destroyed Hacking Suite. K-01 Serf destroyed. G-47 Trooper destroyed. K-01 Serf collects debris. 8B1PGVPLB1 FSGQLXD|APRP,AFW:WMBG The unstable cave ceiling collapses. G-47 Trooper destroyed. Transport Mainframe disabled. K-01 Serf collects debris. The unstable cave ceiling collapses. W-25 Informer sends out distress signal. The unstable cave ceiling collapses. G-47 Trooper destroyed. The unstable cave ceiling collapses. Particle Gun crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#####+##+##???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????? """" ##?##???????????????????? | | ?????????????????! """" # #???????????????????? | | ?????????????????? "" # #####???????????????? | | ??????????????????? "" # #???????????????? | | ???????????????????? #???????????????? | | ???????????????????## # #???????????????? | | ??????????????????## # #???????????????? | | ??????????????????# # ## #???????????????? | | ???????????????## ## = # #????????????????? | | ?? ### @ # #?????????????????? | | a wY % ###?????????????????? | | ### [ #???????????????????? | | ??###???????# #???????????????????? | | ???????????? ##???????????????????? | | ????????????# # ###????????????????????? | | ????????????## #??????????????????????? | | ?????????????# * "#??????????????????????? | | ?????????????# # #== "#??????????????????????? | | ????????????# =%[ "#??????????????????????? | | #??????????# ! T ??????????????????????? | | #??????????# # " ??????????????????????? | | #??????###### # # " ?????????????????????? | | #??????# # " #?????????????????????? | | # #????### ## #??????????????????????? | | # #???## #####+##???????????????? | | # #???# ????????????? | | # ###### + ????????????? | | # ## = ???????????? | | # ## ###+###""T""##+####?????????????? | | # ## """ #???????""""#????????###########? | | # =!% ## """ #????????###?????????# #? | | # ## """ #????????????????????# #? | | # ## #????????????????????# #? | | # ###" "#/###????????????????????# + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: EM 15 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hpw. Shotgun | 21% | -8/Materials Studied --------- Aluminum Leg | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Flight Unit | -8/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked EM Pulse Cannon | -7/Factory | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Remodeling Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed ChromionConcussiveMatrix Manual? 0 Play Time 02:07:06 Cumulative 9.4 hours Start 2026.08.12 @ 21:43:19 End 2026.08.13 @ 00:17:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f3018179-5fe7-40d1-a634-498d3e609145