Cogmind - Beta 15 --- EXPLORER MODE // 2025.09.14 @ 19:09:40 Player: whodovoodoo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1331) 1331 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4066 Bonus ------- None Cogmind --------- Core Integrity 556/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (470) Ox5 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Heavy Ion Cannon Heavy Assault Rifle Flak Gun > --- INVENTORY (20) --- Light Ion Engine Improved Ion Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Titanium Leg VSS Leg Large Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Heavy Ion Cannon Heavy Ion Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Improved Targeting Computer Weapon Shielding > --- WEAPON ----------- Heavy Ion Cannon Heavy Assault Rifle Flak Gun Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Titanium Leg VSS Leg Heat Sink Large Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Heavy Ion Cannon Heavy Ion Cannon Flail [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 7 | . 1 2 . 2 2 Power 2 | . . . . 1 1 Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . . 1 Weapon 2 | . 1 1 . . . Parts Attached 43 | 6 2 8 4 13 10 Power 8 | 1 . 3 . 2 2 Engine 6 | 1 . 2 . 2 1 Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 9 | 2 . 1 1 4 1 Treads . | . . . . . . Leg 9 | 2 . 1 1 4 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 . 3 1 4 3 Device 4 | . . 3 1 . . Storage 4 | 1 . . . 2 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 14 | 2 2 1 2 3 4 Energy Gun 4 | 1 1 . 1 1 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 7 | 1 1 1 1 1 2 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . 1 . . 8 Power 4 | . . 1 . . 3 Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 8 | . . 1 . . 8 To Critical Strikes . | . . . . . . Average Backups 12 | 3 8 8 10 14 14 Power 2 | 1 3 2 3 2 2 Propulsion 3 | . . 2 3 3 4 Utility 2 | 1 4 2 2 2 3 Weapon 3 | . . 1 2 4 3 Tool/Special . | . . . . . . Unused Backups 20 | . 1 2 . 4 13 Power 4 | . . 2 . . 2 Propulsion 7 | . . . . 2 5 Utility 4 | . 1 . . . 3 Weapon 5 | . . . . 2 3 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 87 99 100 99 98 Engine 14 | . 12 8 10 16 16 Core 1 | . . 1 . . 4 Leg 22 | . 25 20 20 24 20 Device 10 | . . 19 20 8 6 Storage 8 | . 12 10 10 8 7 Protection 6 | . . . . 7 11 Energy Gun 7 | . 12 16 10 6 . Energy Cannon 2 | . . . . 1 7 Ballistic Gun 23 | . 25 23 30 25 16 Ballistic Cannon 1 | . . . . . 3 Peak Build Rating 34 | 7 9 15 16 26 34 Average Rating 20 | 5 8 13 14 21 30 On Entrance 11 | . 7 9 14 15 26 Naked Turns . | . . . . . . Heaviest Build 83 | 16 19 27 28 57 83 Greatest Support 39 | 20 20 20 23 39 39 Greatest Overweight (x) 7 | 5 . 1 1 1 7 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 20 | 10 10 10 10 15 20 Average Capacity 13 | 9 10 10 10 14 16 Most Carried 15 | 9 10 10 10 15 15 Average Carried 12 | 3 8 8 10 14 14 Final Capacity 20 | 10 10 10 10 15 20 Final Carried 15 | 9 10 10 10 15 14 Class Distribution -------------------- 47% | Scavenger-Tank 24% | Scavenger-Gunner 16% | Hacker-Gunner 6% | Hacker-Skirmisher 4% | Hacker-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 1173 | 287 30 231 86 374 165 Remotely . | . . . . . . Salvage Created 1671 | 160 87 391 292 474 267 Parts 106 | 9 4 20 22 34 17 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 36 | . 2 9 7 13 5 Guns 31 | . 2 9 7 11 2 Cannons 5 | . . . . 2 3 Classes Destroyed 11 | 2 1 4 1 2 1 Worker 1 | . . 1 . . . Builder 1 | . . . . 1 . Tunneler 6 | 4 . . . 1 1 Recycler 1 | 1 . . . . . Watcher 2 | . . 1 1 . . Swarmer 10 | . . 2 2 6 . Grunt 15 | . 2 5 1 4 3 Duelist 1 | . . . 1 . . Sentry 8 | . . 2 3 2 1 Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 7 | 4 2 4 4 7 3 Combat Bots Only 6 | . 2 3 3 6 3 Max Kills in Single Turn 3 | 1 1 2 2 3 2 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 351 | . 6 56 15 42 232 Missed 110 | . 1 11 5 7 86 Hits 241 | . 5 45 10 35 146 Melee 1 | . . . 1 . . Projectile 240 | . 5 45 9 35 146 Critical Strikes 4 | . . 1 . 1 2 Damage Taken 1685 | . 39 343 90 295 918 Core 213 | . . 49 . 20 144 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . . . . 51 Ignored by Resistances 1088 | . 24 217 56 185 606 Core Remaining (%) 95 | 100 100 . 87 96 . Volleys Fired 77 | 9 5 20 8 22 13 Largest 4 | 2 3 4 4 4 4 Hottest 145 | 60 80 145 131 131 145 Shots Fired 273 | 18 15 74 32 88 46 Gun 252 | 18 15 74 32 84 29 Cannon 19 | . . . . 4 15 Launcher . | . . . . . . Special 2 | . . . . . 2 Kinetic 186 | 9 10 44 24 66 33 Thermal 87 | 9 5 30 8 22 13 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 39 | 9 13 18 9 39 10 Robot Miss Streak 2 | 1 2 1 1 1 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 196 | 14 13 51 22 65 31 Core Hits 81 | 6 5 17 14 27 12 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 2 | . . . . 2 . Destroy 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2868 | 167 138 704 289 970 600 Guns 2437 | 167 138 704 289 875 264 Cannons 418 | . . . . 82 336 Explosions . | . . . . . . Melee . | . . . . . . Ramming 13 | . . . . 13 . Kinetic 1758 | 89 95 389 195 641 349 Thermal 1097 | 78 43 315 94 316 251 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 34 | . . . . 6 28 Projectiles 34 | . . . . 6 28 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . . . 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 599 | . 126 599 7 364 578 Average Temperature 172 | . 64 225 4 147 196 Received Heat Transfer 1131 | . 36 183 33 180 699 Effects 36 | . . 11 . 4 21 Shutdowns 10 | . . 3 . . 7 Energy Bleed 7 | . . 3 . 2 2 Interference 8 | . . 3 . 1 4 Matter Decay 1 | . . . . 1 . Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . 1 . . . Damage (major) 7 | . . 1 . . 6 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 2276 | 175 100 743 222 703 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 146 | 10 50 126 82 146 56 Initial 33 | . . 1 10 15 33 Average 14 | 1 12 30 22 11 6 Influence Increases 979 | 25 50 243 192 333 136 Destroy 0b10 Robot/C 720 | . 40 180 140 260 100 Destroy 0b10 Robot/NC 55 | 25 . 10 5 10 5 Destroy Leader 194 | . 10 52 42 60 30 Successful Hack 5 | . . . 5 . . Destroy Structure 5 | . . 1 . 3 1 Influence Decreases 979 | 25 45 212 176 284 237 Entered New Map 135 | . . 4 26 37 68 Time Decay 834 | 25 45 198 150 247 169 Lost Part 10 | . . 10 . . . Squads Dispatched 9 | . . 2 1 2 4 Investigation 3 | . . 1 . 1 1 Extermination 2 | . . . . . 2 Reinforcement 3 | . . 1 . 1 1 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 6 | . . 3 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 2 13 10 19 12 Peak Tracking Total 8 | . 2 4 5 8 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 6 | . 2 2 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 5 | . 1 1 1 1 1 Terminals 5 | . 1 1 1 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 2 3 4 3 3 Successful 5 | . 2 . 3 . . Failed 10 | . . 3 1 3 3 Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual 9 | . . . 3 3 3 Terminals 15 | . 2 3 4 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 . 3 . . Level Access Points 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Patrol Status 1 | . . . 1 . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 1 1 1 1 Full Trace Events 3 | . . 1 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) 2403 | . . 464 316 1098 525 Terrain 180 | . . 180 . . . Seismic 2403 | . . 464 316 1098 525 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 2906 | 131 136 464 316 1098 761 Spaces Moved 1347 | 63 93 204 150 513 324 Core 11 | 11 . . . . . Treads . | . . . . . . Legs 1336 | 52 93 204 150 513 324 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 120 190 Average Speed 186 | 138 120 188 190 184 214 Slowest Speed 610 | 300 120 190 190 190 610 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 17 24 26 39 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . 1 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 1579 | 86 105 243 164 620 361 Wait 39 | . . . . 39 . Move 1342 | 62 92 203 149 512 324 Hop . | . . . . . . Pick Up 35 | 9 2 5 . 13 6 Fast Attach 15 | 6 3 1 . 3 2 Attach 13 | . 1 5 . 3 4 Detach 1 | . . . . 1 . Swap 23 | . 1 4 4 10 4 Drop 32 | . 1 5 3 15 8 Fire 77 | 9 5 20 8 22 13 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 43 | -11/Scrapyard | Identified exit to Materials 43 | -11/Scrapyard | Discovered exit to Materials (range 13) 132 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Evolved 1 slot: Weapon x1 242 | -10/Materials | Identified exit to Materials 242 | -10/Materials | Discovered exit to Materials (range 16) 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 711 | -9/Materials | Identified exit to Storage 711 | -9/Materials | Discovered exit to Storage (range 11) 732 | -9/Materials | Entered Storage 734 | -9/Storage | Identified exit to Materials 845 | -9/Storage | Learned location of Armory (-3) 916 | -9/Storage | Build established: Scavenger-Gunner 998 | -9/Storage | Garrison activated, responded to threat 1048 | -9/Storage | Entered Materials 1048 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1371 | -8/Materials | Build established: Scavenger-Tank 2129 | -8/Materials | Identified exit to Factory 2129 | -8/Materials | Discovered exit to Factory (range 8) 2146 | -8/Materials | Entered Factory 2146 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2907 | -7/Factory | Self-destructed Last Messages --------------- Critical hit (Burn: +37). Seismic Detector destroyed. Imp. Aluminum Leg destroyed. Mining Laser destroyed. U-05 Engineer works on Construction Platform. K-01 Serf collects debris. Overheating: Energy bleed (-50). A-02 Transporter destroyed. U-05 Engineer works on Construction Platform. K-01 Serf collects debris. Lgt. Nuclear Core destroyed. K-01 Serf destroyed. U-05 Engineer works on Construction Platform. Critical hit (Burn: +37). Imp. Aluminum Leg destroyed. U-05 Engineer works on Construction Platform. Deuterium Engine destroyed. Weapon Shielding destroyed. U-05 Engineer works on Construction Platform. Imp. Ion Engine destroyed. 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Y@ #?????????????? | | ???????? g########+#???????????????? | | ???????? #????????????????????????? | | ???????? #????????????????????????? | | ???????? p #????????????????????????? | | ???????? != #????????????????????????? | | ?????????##### ]%] #????????????????????????? | | ?????????????# *] ################?????????? | | ?????????????# ^ ! ^ #?????????? | | ?????????????# % ^ #?????????? | | ?????????????#"" = ^ #?????????? | | ?????????????#"" """"" """"""" #?????????? | | ?????????????#G ^ """" """"""" #?????????? | | ?????????????#"" " """"""" #?????????? | | ?????????????#"" " """"""" #?????????? | | ?????????????# = #?????????? | | ?????????????# #?????????? | | ??????????+ #?????????? | | ??????????#### ######## #?????????? | | ?????????????#????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????#+######### ##?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormGreatDriveblaster Manual? 0 Play Time 00:41:19 Cumulative 23.5 hours Start 2025.09.14 @ 18:15:12 End 2025.09.14 @ 19:09:40 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 19 Rogue 0 Adventurer 0 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 5% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: afe8d799-491f-4452-b427-1acbebc92e65