Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.15 @ 23:21:16 Player: MiniManul Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (459) 459 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2039 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 310/310 System Corruption 0% Temperature Cool (59) Movement Treading (200) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (2) --- Spiked Medium Treads > --- UTILITY (2) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy Plasma Cannon > --- INVENTORY (10) --- Faulty Spectral Analyzer Spectral Analyzer Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Target Analyzer Improved Maneuvering Thrusters Advanced Hacking Suite Relay Coupler [Behemoth] (11) Hacking Drone Bay Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Spiked Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Makeshift Laser Heavy Particle Cannon Heavy Battle Rifle > --- INVENTORY -------- Spectral Analyzer Spectral Analyzer Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Target Analyzer Advanced Hacking Suite Relay Coupler [Behemoth] Hacking Drone Bay Self-destruct Interrupter [Rating: 30] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Improved Targeting Computer Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Makeshift Laser Energy Gun Makeshift Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 35 | 4 11 9 . 9 2 Power 6 | 1 2 2 . 1 . Engine 5 | 1 2 2 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 8 | 2 1 1 . 3 1 Treads 3 | 2 . . . 1 . Leg 3 | . . 1 . 1 1 Wheel . | . . . . . . Hover 2 | . 1 . . 1 . Flight . | . . . . . . Utility 6 | . 2 3 . 1 . Device . | . . . . . . Storage 2 | . . 1 . 1 . Processor 3 | . 2 1 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 15 | 1 6 3 . 4 1 Energy Gun 3 | . 1 . . 2 . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 6 | 1 2 2 . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 4 | . 3 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . 9 4 3 . 3 Power 3 | . 1 1 1 . . Propulsion 4 | . 3 . 1 . . Utility 2 | . 2 . . . . Weapon 10 | . 3 3 1 . 3 Highest Loss Streak 4 | . 4 2 3 . 2 Average Slot Usage (%) 60 | . 65 43 38 66 61 Engine 2 | . 11 5 5 . . Core 2 | . . . . . 11 Treads 5 | . 19 . . 1 11 Leg 1 | . . 6 5 . . Hover 4 | . . . . 9 . Storage 6 | . . . . 10 11 Processor 10 | . 17 3 11 11 11 Protection 1 | . . 4 11 . . Energy Gun 10 | . . . . 20 1 Energy Cannon 6 | . . . . 10 5 Ballistic Gun 6 | . 11 14 5 . 10 Special Weapon 2 | . 3 8 . . . Naked Turns . | . . . . . . Heaviest Build 39 | 5 7 12 7 38 39 Greatest Support 40 | 40 40 10 10 28 28 Greatest Overweight (x) 3 | . 1 3 1 3 1 Average Overweight (x) 1 | . . . . 2 1 Largest Inventory Capacity 10 | 4 4 10 4 10 10 Average Capacity 7 | 4 4 4 4 9 10 Most Carried 10 | 4 4 4 4 10 10 Average Carried 6 | . 1 2 3 8 9 Final Capacity 10 | 4 4 4 4 10 10 Final Carried 10 | . 3 3 4 9 10 Class Distribution -------------------- 49% | Derelict-Gunner 43% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 777 | 175 138 191 19 175 79 Remotely . | . . . . . . Salvage Created 526 | . 216 191 . . 119 Parts 35 | . 16 14 . . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 7 4 . . 3 Guns 13 | . 6 4 . . 3 AOE 1 | . 1 . . . . Classes Destroyed 4 | . 3 1 . . . Watcher 2 | . 1 1 . . . Swarmer 6 | . 3 . . . 3 Grunt 7 | . 4 3 . . . Sentry 1 | . . 1 . . . Best Kill Streak 3 | . 3 2 . . 2 Combat Bots Only 3 | . 3 2 . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2202 | . 853 480 213 . 656 Core 566 | . 155 128 104 . 179 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 38 . . . . Volleys Fired 94 | . 42 28 . . 24 Largest 3 | . 1 3 . . 3 Hottest 158 | . 40 66 . . 158 Shots Fired 130 | . 42 57 . . 31 Gun 104 | . 42 37 . . 25 Cannon 6 | . . . . . 6 Launcher . | . . . . . . Special 20 | . . 20 . . . Kinetic 100 | . 40 37 . . 23 Thermal 30 | . 2 20 . . 8 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 7 12 . . 9 Robot Miss Streak 8 | . 8 4 . . 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 78 | . 22 38 . . 18 Core Hits 29 | . 12 11 . . 6 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1432 | . 575 499 . . 358 Guns 1017 | . 287 422 . . 308 Cannons 50 | . . . . . 50 Explosions 288 | . 288 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 978 | . 266 422 . . 290 Thermal 454 | . 309 77 . . 68 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 4 . . . . Average Corruption 4 | . 4 . . . . Corruption Purged . | . . . . . . Effects 1 | . 1 . . . . Message Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 113 | . 111 2 . . . Projectiles 2 | . . 2 . . . Explosions 111 | . 111 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 66 | . 66 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 240 | . 12 . . . 240 Average Temperature 115 | . 4 . . . 142 Received Heat Transfer 588 | . 327 231 . . 30 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 570 | . 200 259 . . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 187 | . 187 153 8 . . Initial 8 | . . 5 8 . . Average 63 | . 75 63 2 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . 14 10 2 . 6 Peak Tracking Total 4 | . 4 2 2 . 3 Tactical Retreats 3 | . 3 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . 2 . . . . Max in Single Turn 2 | . 2 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 1 3 . 1 . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 19 | . 2 9 . 8 . Successful 14 | . . 6 . 8 . Failed 5 | . 2 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . . 5 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . . 2 . 8 . Record 1 | . . 1 . . . Part Schematic 8 | . . . . 8 . Recall Investigation 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 10 | . . 2 . 8 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3254 | 63 478 547 38 1597 531 Spaces Moved 1765 | 47 321 346 57 761 233 Core 357 | 18 147 78 46 68 . Treads 503 | 29 168 . . 73 233 Legs 298 | . . 268 11 19 . Wheels . | . . . . . . Hover 607 | . 6 . . 601 . Flight . | . . . . . . Fastest Speed 50 | 50 50 100 50 50 200 Average Speed 165 | 117 114 125 64 205 200 Slowest Speed 240 | 160 160 200 120 240 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . 1 . . . . Exploration Rate (%) 27 | 5 24 19 21 69 25 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 62 | . 60 . . . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 60 | . 60 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1961 | 56 392 392 57 795 269 Wait 3 | . . . . 2 1 Move 1759 | 46 319 345 56 760 233 Hop . | . . . . . . Pick Up 49 | 5 14 8 1 17 4 Fast Attach . | . . . . . . Attach 32 | 4 8 9 . 9 2 Detach 2 | . 1 1 . . . Swap 3 | . 3 . . . . Drop 15 | 1 4 1 . 7 2 Fire 94 | . 42 28 . . 24 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . 1 . . . . Rewire 3 | . . . . . 3 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 445 | -10/Materials | Lost 4 parts (2n2w) 446 | -10/Materials | Core integrity fell below 50% 481 | -10/Materials | Lost 3 parts (1p1n1w) 482 | -10/Materials | Crushed by falling debris 535 | -10/Materials | Discovered new exit (range 5) 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 590 | -9/Materials | Discovered new exit (range 11) 1089 | -9/Materials | Entered Mines 1090 | -9/Mines | Assembled infested the area 1105 | -9/Mines | Core integrity fell below 50% 1110 | -9/Mines | Met 8R-AWN 1121 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1123 | -9/Mines | Discovered new exit (range 10) 1127 | -9/Mines | Entered Zion 1135 | -7/Zion | Lost 3 parts (1p1n1w) 1281 | -7/Zion | Found Prototype Processor 1285 | -7/Zion | Found Prototype Processor 1379 | -7/Zion | Discovered new exit (range 15) 1451 | -7/Zion | Build established: Derelict-Gunner 1693 | -7/Zion | Given the Hacking Drone Bay 1700 | -7/Zion | Found Prototype Device 1798 | -7/Zion | Learned 4 Factory zone layouts 2414 | -7/Zion | Learned location of Warlord (-4) 2724 | -7/Zion | Entered Proximity Caves 2782 | -6/Proximity Caves | Core integrity fell below 20% 3054 | -6/Proximity Caves | Build established: Mutant 3117 | -6/Proximity Caves | Learned Factory terminal intel 3255 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 11 matter. Carbon-fiber Leg fries itself beyond repair. Attempting to rewire B-48 Gladiator. B-48 Gladiator is broken beyond repair. Searching scrap... Found Hvy. Plasma Cannon. Found Imp. Maneuvering Thrusters. Found Barrage Gun. Found Coolant Injector. Found 33 Matter. Acquired Coolant Injector. Dropped Coolant Injector. Acquired Hvy. Plasma Cannon. Acquired Imp. Maneuvering Thrusters. Acquired derelict log, extracted data. Data stored: Factory terminal intel. Acquired 5 matter. Acquired 2 matter. Acquired 1 matter. Hvy. Battle Rifle destroyed. Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????? | | " ######??????????????????????????????????????? | | " ##?????????????????????????????????????? | | #? #?????????????????????????????????????? | | #?# #?????????????????????????????????????? | | #?# #?????????????????????????????????????? | | ## ### ##????????????????????????????????????? | | ### ###??????????????????????????????????? | | # ## #??????????????????????????????????? | | #### #??????????????????????????????????? | | ####### ###??????????????????????????????????? | | ???## #??###???????????????????????????????? | | ???# ###%%##??????????????????????????????? | | ???# ### #??????????????????????????????? | | ???## #????????????????????????????????? | | ????## ##????????????????#???????????????? | | ?????######## #???????????????? #???????????????? | | ???????????## #??????????????? #???????????????? | | ??????????## #??????????????% %#???????????????? | | ??????????# #???????????### #????????????????? | | ??????????# #??????????# % #????????????????? | | ??????????## #####????## #####????????????? | | ???????????# % %##???#% %% ##???????????? | | ???????????# %##### % % #???????????? | | ???????????## % % % % % #???????????? | | ????????????####% g% %@ % #???????????? | | ???????????????## #g#;### ## #???????????? | | ????????????????####%#????######?????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????#%% ??????????????????????????? | | ???????????????????#%###?????????????????????????? | | ???????????????????!%#???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ????????????????? ###??????????????????????????? | | ????????????????? ?????????????????????????????? | | ?????????????????? #?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Shotgun | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed ArcSignalCleaver Manual? 0 Play Time 00:34:59 Cumulative 1.7 hours Start 2021.07.15 @ 22:48:53 End 2021.07.15 @ 23:21:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d6e319f7-ae62-4513-8324-7b1d99326b00