Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.21 @ 23:53:34

Player: nado

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (18)       3600
Robots Destroyed (172)     860
Value Destroyed (5703)     5703
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (1551)               1551
              TOTAL SCORE: 15654

 Bonus
-------
High Alert Combat Kills    154
Follower Combat Kills      597
Entered DSFs               500
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     408/550
Energy                     99/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (11) -----
  Experimental Coolant Injector
        Medium Storage Unit
               Matter Compressor
      Improved Targeting Computer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (10) ---
         Light Antimatter Reactor
         Light Antimatter Reactor
         Light Antimatter Reactor
         Micro Antimatter Reactor
         Micro Antimatter Reactor

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
       Compact Particle Reactor
>              --- PROPULSION -------
         Heavy Treads
         Heavy Treads
               Biometal Medium Treads
               Biometal Medium Treads
>              --- UTILITY ----------
  Experimental Power Amplifier
      Advanced Heat Sink
  Experimental Coolant Injector
        Medium Storage Unit
        Medium Matter Pod
      Advanced Force Field
      Advanced Hacking Suite
               System Shield
>              --- WEAPON -----------
               Quantum Rifle
               Hardcell Cannon
>              --- INVENTORY --------
         Light Antimatter Reactor
         Light Antimatter Reactor
        Medium Treads
        Medium Treads
               Biometal Medium Treads
         Heavy Linear Accelerator
[Rating: 118]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Compact Particle Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Improved Flight Unit
Utility                    Medium Armor Plating
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Backup Laser III
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac DSF Res 
Slots Evolved              14   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  9    | .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             186  | 1   17  5   .   2   31  37  6   1   .   .   1   16  2   3   28  1   6   29  
  Power                    28   | .   3   2   .   1   2   3   1   .   .   .   .   4   .   1   4   .   2   5   
    Engine                 10   | .   3   2   .   1   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
    Core                   13   | .   .   .   .   .   2   1   1   .   .   .   .   2   .   1   4   .   2   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Propulsion               60   | .   3   1   .   .   12  14  2   .   .   .   .   2   1   .   13  1   4   7   
    Treads                 34   | .   2   1   .   .   12  9   .   .   .   .   .   .   .   .   .   .   3   7   
    Leg                    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Flight                 21   | .   .   .   .   .   .   5   2   .   .   .   .   2   1   .   9   1   1   .   
  Utility                  61   | .   6   1   .   .   9   12  2   .   .   .   .   6   1   2   9   .   .   13  
    Device                 30   | .   2   .   .   .   4   6   .   .   .   .   .   4   .   1   6   .   .   7   
    Storage                6    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Processor              3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               5    | .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   1   .   .   .   
    Protection             17   | .   2   1   .   .   3   4   1   .   .   .   .   .   1   1   2   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 1   5   1   .   1   8   8   1   1   .   .   1   4   .   .   2   .   .   4   
    Energy Gun             5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          5    | .   .   .   .   .   1   2   .   .   .   .   .   2   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       12   | .   5   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   3   
    Launcher               7    | .   .   .   .   .   .   4   .   1   .   .   .   2   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   3   
Parts Lost                 92   | .   .   3   .   1   4   15  .   1   .   .   1   15  1   7   11  .   7   26  
  Power                    11   | .   .   .   .   .   1   2   .   .   .   .   .   3   .   2   .   .   1   2   
  Propulsion               31   | .   .   1   .   .   1   6   .   1   .   .   1   3   1   2   4   .   3   8   
  Utility                  35   | .   .   1   .   .   1   4   .   .   .   .   .   5   .   2   7   .   3   12  
  Weapon                   15   | .   .   1   .   1   1   3   .   .   .   .   .   4   .   1   .   .   .   4   
  Highest Loss Streak      10   | .   .   3   .   1   1   10  .   1   .   .   1   3   1   4   4   .   7   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     84   | .   98  87  100 100 95  93  96  91  84  84  79  64  70  70  58  78  53  60  
  Engine                   6    | .   13  14  14  14  3   7   .   .   .   .   .   2   6   5   .   .   .   .   
  Core                     2    | .   .   .   .   .   5   1   7   7   7   7   7   2   .   .   4   5   4   3   
  Treads                   17   | .   19  21  28  28  34  31  .   .   .   .   .   .   .   .   .   .   5   14  
  Flight                   4    | .   .   .   .   .   .   1   34  29  23  23  18  10  7   6   12  31  14  .   
  Device                   10   | .   2   .   .   .   13  8   15  15  15  15  15  18  26  21  16  26  12  11  
  Storage                  7    | .   14  14  14  14  9   8   .   .   .   .   .   .   .   .   .   .   .   4   
  Processor                1    | .   .   .   .   .   .   .   7   7   7   7   7   3   .   .   .   .   .   .   
  Hackware                 4    | .   .   .   .   .   .   .   12  15  15  15  15  18  6   6   5   10  10  8   
  Protection               8    | .   9   7   14  14  10  15  2   .   .   .   .   .   4   9   6   .   .   2   
  Energy Gun               2    | .   .   .   .   .   3   .   .   .   .   .   .   .   12  12  .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   1   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   4   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         9    | .   23  28  28  28  5   3   .   .   .   .   .   .   .   .   .   .   .   5   
Peak Build Rating          118  | 6   13  13  13  13  37  37  37  34  31  31  31  37  36  39  79  75  75  118 
  Average Rating           30   | 6   10  11  13  12  28  27  35  33  31  31  29  28  34  35  39  75  63  85  
  On Entrance              31   | 6   6   13  13  13  13  37  31  34  31  31  31  29  23  35  27  70  75  71  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 12  40  40  38  40  109 130 13  10  10  10  12  18  19  20  20  14  34  70  
  Greatest Support         210  | 20  46  46  46  46  90  86  20  20  15  15  15  11  13  8   35  42  210 210 
  Greatest Overweight (x)  33   | .   .   1   .   .   1   33  .   .   .   .   1   2   2   6   5   .   2   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  5   5   5   5   5   5   5   5   5   5   5   10  
  Average Capacity         12   | 8   9   15  15  15  18  24  5   5   5   5   5   5   5   5   5   5   5   6   
  Most Carried             25   | 6   10  11  9   9   25  25  5   5   5   5   5   5   5   5   5   3   5   7   
  Average Carried          9    | 6   8   10  9   8   15  23  4   5   5   5   5   3   4   4   4   3   4   4   
  Final Capacity           25   | 8   15  15  15  15  25  5   5   5   5   5   5   5   5   5   5   5   5   10  
  Final Carried            25   | 6   10  9   9   9   25  5   5   5   5   5   5   2   5   5   4   3   5   5   

 Class Distribution 
--------------------
 47% | Mutant
 19% | Scavenger-Mutant
 10% | Infiltrator-Mutant
  8% | Hacker-Mutant
  8% | Scavenger-Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
             Mutant | -8/Materials
   Scavenger-Mutant | -8/Storage
    Scavenger-Scout | -7/Factory
    Scavenger-Scout | -7/Lower Caves
    Scavenger-Scout | -7/Lower Caves
    Scavenger-Scout | -7/Data Miner
    Scavenger-Scout | -6/Proximity Caves
      Hacker-Mutant | -6/Factory
 Infiltrator-Mutant | -6/Waste
             Mutant | -6/Factory
 Infiltrator-Mutant | -5/Factory
    Hacker-Sprinter | -4/Factory
      Hacker-Mutant | -4/DSF
      Hacker-Mutant | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Fac  DSF  Res  
Matter Collected           4333 | 210  415  310  .    140  879  642  60   5    .    .    35   24   181  20   195  .    14   1203 
  Remotely                 163  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    163  
Salvage Created            6403 | .    407  136  .    102  1572 1567 169  .    .    .    39   244  .    23   850  .    .    1294 
  Parts                    335  | .    37   11   .    11   88   67   4    .    .    .    2    21   .    2    47   .    .    45   
Haulers Intercepted        13   | .    2    .    .    .    3    2    2    .    .    .    .    2    .    .    .    .    .    2    
Recyclers Shooed           11   | .    2    .    .    1    1    1    .    .    .    .    .    1    .    .    .    .    .    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac DSF Res 
Combat Hostiles Destroyed  115  | .   10  11  .   7   29  27  .   .   .   .   4   1   .   .   8   .   .   18  
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Guns                     24   | .   1   .   .   .   17  6   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  72   | .   9   11  .   7   12  15  .   .   .   .   .   .   .   .   .   .   .   18  
  AOE                      10   | .   .   .   .   .   .   5   .   .   .   .   4   1   .   .   .   .   .   .   
Classes Destroyed          16   | .   7   1   .   1   4   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Worker                   7    | .   1   .   .   .   2   1   .   .   .   .   .   2   .   .   .   .   .   1   
  Builder                  11   | .   3   1   .   1   .   3   .   .   .   .   .   1   .   .   1   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   13   | .   2   .   .   .   3   2   2   .   .   .   .   2   .   .   .   .   .   2   
  Recycler                 12   | .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   4   .   .   4   
  Operator                 6    | .   2   .   .   .   1   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Watcher                  9    | .   3   .   .   .   3   1   .   .   .   .   .   1   .   .   .   .   .   1   
  Swarmer                  23   | .   3   6   .   4   .   .   .   .   .   .   4   .   .   .   4   .   .   2   
  Grunt                    48   | .   7   2   .   2   13  16  .   .   .   .   .   .   .   .   .   .   .   8   
  Brawler                  4    | .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   .   .   9   8   .   .   .   .   .   .   .   .   1   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   6   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   3   3   .   4   5   11  1   .   .   .   4   4   .   1   4   .   .   6   
  Combat Bots Only         8    | .   3   3   .   4   5   8   .   .   .   .   4   1   .   .   4   .   .   5   
Max Kills in Single Turn   4    | .   1   1   .   1   2   4   1   .   .   .   1   2   .   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Fac  DSF  Res  
Hostile Shots Fired        1214  | .    50   56   .    28   152  161  28   18   2    .    17   91   .    68   98   .    31   414  
  Missed                   379   | .    24   11   .    8    35   43   15   10   2    .    7    38   .    18   22   .    11   135  
Damage Taken               14871 | .    311  800  .    177  1660 2021 179  59   .    .    174  1066 22   608  1454 .    802  5538 
  Core                     3304  | .    47   154  .    .    119  281  78   5    .    .    83   398  .    66   342  .    415  1316 
  Absorbed by Shields      390   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   372  
  Redirected to Shielding  193   | .    .    .    .    .    31   .    .    .    .    .    .    .    .    23   30   .    .    109  
  Ignored by Resistances   105   | .    .    .    .    .    73   32   .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   358   | .    .    .    .    .    207  .    .    .    .    .    .    66   31   54   .    .    .    .    
Core Remaining (%)         56    | 100  .    .    .    19   .    27   .    .    .    .    76   .    .    45   65   .    63   .    
Volleys Fired              370   | .    49   29   .    15   107  72   .    .    .    .    4    19   .    2    .    .    .    73   
  Largest                  2     | .    2    2    .    2    2    2    .    .    .    .    1    1    .    2    .    .    .    2    
  Hottest                  159   | .    78   78   .    78   125  130  .    .    .    .    30   85   .    80   .    .    .    159  
Shots Fired                683   | .    98   58   .    30   213  128  .    .    .    .    4    19   .    4    .    .    .    129  
  Gun                      227   | .    30   .    .    .    134  38   .    .    .    .    .    .    .    4    .    .    .    21   
  Cannon                   437   | .    68   58   .    30   79   84   .    .    .    .    .    10   .    .    .    .    .    108  
  Launcher                 19    | .    .    .    .    .    .    6    .    .    .    .    4    9    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  494   | .    98   58   .    30   153  47   .    .    .    .    .    .    .    .    .    .    .    108  
  Thermal                  163   | .    .    .    .    .    53   75   .    .    .    .    .    10   .    4    .    .    .    21   
  Explosive                19    | .    .    .    .    .    .    6    .    .    .    .    4    9    .    .    .    .    .    .    
  Electromagnetic          7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    10   10   .    3    18   12   .    .    .    .    4    10   .    6    .    .    .    10   
  Robot Miss Streak        8     | .    4    8    .    5    6    3    .    .    .    .    .    1    .    1    .    .    .    6    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           492   | .    65   29   .    13   152  84   11   .    .    .    1    12   .    3    32   .    .    90   
  Core Hits                256   | .    27   13   .    7    77   54   3    .    .    .    4    16   .    3    16   .    .    36   
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         29    | .    2    2    .    .    8    1    .    .    .    .    .    1    .    .    1    .    .    14   
    Burn                   4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  19    | .    1    2    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    13   
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Melee Attacks              76    | .    .    .    .    .    .    .    25   .    .    .    .    5    .    .    41   .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 30    | .    .    .    .    .    .    .    25   .    .    .    .    5    .    .    .    .    .    .    
  Piercing                 46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    5    
  Sneak Attacks            12    | .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    5    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15580 | .    1077 694  .    416  3142 2793 522  .    .    .    369  1036 .    46   1330 .    16   4139 
  Guns                     3268  | .    151  .    .    .    1887 672  .    .    .    .    .    .    .    40   .    .    .    518  
  Cannons                  8134  | .    890  658  .    394  1218 1507 .    .    .    .    .    128  .    .    .    .    .    3339 
  Explosions               1727  | .    .    .    .    .    .    588  .    .    .    .    369  770  .    .    .    .    .    .    
  Melee                    2245  | .    .    .    .    .    .    .    522  .    .    .    .    138  .    .    1330 .    .    255  
  Ramming                  206   | .    36   36   .    22   37   26   .    .    .    .    .    .    .    6    .    .    16   27   
  Kinetic                  8396  | .    1041 658  .    394  2221 743  .    .    .    .    .    .    .    .    .    .    .    3339 
  Thermal                  3009  | .    .    .    .    .    789  1436 .    .    .    .    .    226  .    40   .    .    .    518  
  Explosive                1629  | .    .    .    .    .    .    588  .    .    .    .    369  672  .    .    .    .    .    .    
  Electromagnetic          95    | .    .    .    .    .    95   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 660   | .    .    .    .    .    .    .    522  .    .    .    .    138  .    .    .    .    .    .    
  Piercing                 1585  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1330 .    .    255  
Highest Corruption         12    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    6    .    .    12   
  Average Corruption       4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    4    .    .    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  41    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    13   .    .    24   
    Message Errors         8     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    4    
    Matter Fused           10    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    7    
    Heat Flow Errors       4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    1    
    Energy Discharges      7     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    4    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    4    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            523   | .    8    2    .    6    .    21   64   .    .    .    .    191  .    .    22   .    .    209  
  Projectiles              204   | .    8    2    .    6    .    5    .    .    .    .    .    .    .    .    .    .    .    183  
  Explosions               207   | .    .    .    .    .    .    16   .    .    .    .    .    191  .    .    .    .    .    .    
  Melee                    112   | .    .    .    .    .    .    .    64   .    .    .    .    .    .    .    22   .    .    26   
Knockbacks                 48    | .    7    2    .    2    5    1    .    .    .    .    .    .    .    .    .    .    .    31   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  43    | .    6    2    .    2    5    1    .    .    .    .    .    .    .    .    .    .    .    27   
  Secondary                5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Self-Inflicted Damage      303   | .    .    .    .    .    .    145  .    .    .    .    .    155  .    3    .    .    .    .    
  Shots                    9     | .    .    .    .    .    .    6    .    .    .    .    .    3    .    .    .    .    .    .    
  Rammed                   25    | .    2    4    .    2    6    2    .    .    .    .    .    .    .    1    .    .    4    4    
Targets Rammed             30    | .    4    4    .    3    8    2    .    .    .    .    .    .    .    1    .    .    4    4    
  Kicked                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        651   | .    117  225  .    246  470  499  13   .    .    .    6    48   .    6    231  1    .    651  
  Average Temperature      115   | .    33   83   .    113  113  126  8    .    .    .    6    20   .    3    137  1    .    198  
  Received Heat Transfer   2633  | .    117  63   .    30   639  900  117  18   .    .    18   285  .    .    81   .    .    365  
  Effects                  23    | .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    18   
    Shutdowns              7     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    5    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         7     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    5    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             17    | .    .    .    .    .    6    9    .    .    .    .    .    .    .    1    .    .    .    1    
  Heat Transferred         4712  | .    .    .    .    .    1850 1924 .    .    .    .    .    198  .    111  .    .    .    629  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac DSF Res 
Peak Influence             595  | .   152 81  .   197 270 595 448 .   .   .   .   347 121 312 157 74  51  228 
  Initial                  191  | .   .   15  .   .   1   105 154 .   .   .   .   191 121 .   16  71  51  .   
  Average                  123  | .   49  29  .   34  89  427 275 .   .   .   .   235 58  125 62  73  10  89  
Maximum Alert Level        2    | .   .   .   .   .   1   2   2   .   .   .   .   1   .   1   .   .   .   1   
  Low Security (%)         78   | 100 100 100 .   100 90  5   27  .   .   .   .   17  100 80  100 100 100 93  
  Level 1                  13   | .   .   .   .   .   9   25  64  .   .   .   .   82  .   19  .   .   .   6   
  Level 2                  7    | .   .   .   .   .   .   69  8   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          46   | .   3   .   .   .   4   7   3   .   1   .   1   3   .   9   5   .   1   9   
  Investigation            12   | .   1   .   .   .   2   2   2   .   .   .   .   1   .   1   3   .   .   .   
  Extermination            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   4   
  Reinforcement            17   | .   2   .   .   .   1   1   1   .   .   .   .   2   .   4   .   .   1   5   
  Assault                  3    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac DSF Res 
Distress Signals           12   | .   .   .   .   .   4   3   .   .   .   .   .   .   .   4   1   .   .   .   
Communications Jammed      57   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   57  .   .   .   .   
  Distress Signals         57   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   57  .   .   .   .   
Times Spotted              241  | .   19  10  .   8   41  42  15  1   3   .   16  22  1   16  18  .   3   26  
  Peak Tracking Total      11   | .   4   3   .   4   4   8   4   1   9   .   11  7   1   5   7   .   3   5   
  Tactical Retreats        33   | .   2   .   .   1   1   .   5   .   3   .   7   8   .   2   4   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac DSF Res 
Traps Triggered            14   | .   3   .   .   .   1   1   2   .   .   .   .   3   .   1   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Objects Rigged             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac DSF Res 
Machines Disabled          13   | .   .   .   .   .   1   4   .   .   .   .   .   6   .   .   .   .   .   2   
  Max in Single Turn       3    | .   .   .   .   .   1   1   .   .   .   .   .   3   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac DSF Res 
Machines Accessed          60   | .   4   .   1   1   12  6   13  .   .   3   .   7   .   5   6   1   .   1   
  Terminals                42   | .   4   .   .   1   8   6   10  .   .   .   .   4   .   3   4   1   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
  Repair Stations          4    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                156  | .   12  .   1   2   27  15  28  .   .   20  .   19  .   8   19  2   .   3   
  Successful               71   | .   4   .   1   .   14  4   8   .   .   20  .   11  .   3   4   1   .   1   
  Failed                   85   | .   8   .   .   2   13  11  20  .   .   .   .   8   .   5   15  1   .   2   
    Catastrophic           17   | .   .   .   .   1   1   4   7   .   .   .   .   .   .   1   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   62   | .   5   .   .   2   11  7   16  .   .   .   .   11  .   1   9   .   .   .   
  Terminals                103  | .   12  .   .   2   18  15  20  .   .   .   .   12  .   4   15  2   .   3   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   3   .   .   .   
  Repair Stations          11   | .   .   .   .   .   7   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             44   | .   2   .   1   .   5   4   3   .   .   20  .   3   .   3   1   1   .   1   
  Record                   3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   1   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 6    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   1   1   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   6   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair                   5    | .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   .   .   .   2   .   2   .   .   .   .   2   .   .   1   .   .   .   
  Terminals                9    | .   2   .   .   .   2   .   2   .   .   .   .   2   .   .   1   .   .   .   
    Assimilate             3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   4   .   .   1   9   5   11  .   .   .   .   7   .   2   5   .   .   1   
  Full Trace Events        13   | .   1   .   .   .   2   3   2   .   .   .   .   1   .   1   3   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   1   .   1   .   .   10  .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Time                     152  | .   .   .   .   .   117 .   .   .   .   .   .   35  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Fac  DSF  Res  
Total Allies               32   | .    .    .    .    .    .    10   2    .    .    .    .    .    20   .    .    .    .    .    
  Largest Group            20   | .    .    .    .    .    .    10   2    1    1    .    .    .    20   20   .    .    .    .    
  Highest-Rated Group      691  | .    .    .    .    .    .    173  52   26   26   .    .    .    691  690  .    .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    29   26   26   26   .    .    .    50   50   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               201  | .    .    .    .    .    .    42   .    .    .    .    .    .    5    154  .    .    .    .    
  Total Damage             3592 | .    .    .    .    .    .    566  .    .    .    .    .    .    141  2885 .    .    .    .    
  Kills                    22   | .    .    .    .    .    .    3    .    .    .    .    .    .    1    18   .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Fac DSF Res 
Robot Analysis Total       3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   1   2   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Fac  DSF  Res  
Turns Passed               14675 | 8    1553 1642 344  909  2847 1419 562  156  197  37   257  750  801  991  782  45   78   1297 
Spaces Moved               10070 | 6    845  755  216  536  1238 541  1253 408  474  107  496  683  371  413  884  146  69   629  
  Core                     27    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    1    .    18   4    
  Treads                   4357  | .    550  755  216  536  1238 419  .    .    .    .    .    .    .    .    .    .    18   625  
  Legs                     341   | 6    295  .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    
  Wheels                   51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   .    .    .    
  Hover                    708   | .    .    .    .    .    .    .    .    .    .    .    .    .    286  395  27   .    .    .    
  Flight                   4586  | .    .    .    .    .    .    120  1253 408  474  107  496  683  85   16   765  146  33   .    
  Fastest Speed            25    | 120  120  160  160  160  148  31   29   29   34   34   34   37   37   105  25   30   30   150  
  Average Speed            120   | 120  146  190  160  160  177  203  30   29   34   34   49   86   199  231  71   30   87   155  
  Slowest Speed            1700  | 120  160  240  160  160  228  1700 34   34   34   34   107  180  240  350  300  30   160  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            16    | .    .    .    .    .    .    .    11   .    2    .    .    .    .    .    2    .    1    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 2    98   99   56   99   77   53   33   57   71   72   74   23   97   10   24   5    88   16   
  Regions Visited          18
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    1    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    1    1    1    1    1    1    1    .    .    1    .    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             6     | .    .    1    .    1    .    .    .    2    1    .    1    .    .    .    .    .    .    .    
Spaces Dug                 26    | .    .    .    .    .    .    3    7    .    .    .    .    15   .    .    1    .    .    .    
Terrain Destroyed          186   | .    1    5    .    2    3    47   7    .    .    .    14   79   .    .    1    .    .    27   
  Melee                    11    | .    .    .    .    .    .    .    7    .    .    .    .    3    .    .    1    .    .    .    
  Projectile               59    | .    1    5    .    2    3    15   .    .    .    .    .    6    .    .    .    .    .    27   
  AOE                      116   | .    .    .    .    .    .    32   .    .    .    .    14   70   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Fac  DSF  Res  
Total                      11796 | 6    1078 900  215  555  1682 740  1388 445  507  106  503  809  432  443  964  146  82   795  
  Wait                     868   | .    133  108  .    .    241  38   110  36   36   .    2    63   57   6    .    .    .    38   
  Move                     10021 | 5    844  754  215  535  1237 540  1230 407  469  106  495  683  370  412  879  145  66   629  
  Hop                      16    | .    .    .    .    .    .    .    11   .    2    .    .    .    .    .    2    .    1    .    
  Pick Up                  73    | .    11   .    .    .    29   11   4    .    .    .    .    3    3    2    3    .    .    7    
  Fast Attach              100   | .    10   .    .    .    17   13   3    .    .    .    .    9    2    1    19   .    6    20   
  Attach                   52    | .    .    3    .    1    7    20   2    .    .    .    .    7    .    1    4    1    .    6    
  Detach                   20    | .    1    .    .    .    3    8    .    .    .    .    .    1    .    1    2    .    2    2    
  Swap                     35    | 1    7    2    .    1    8    4    1    1    .    .    1    .    .    1    5    .    .    3    
  Drop                     103   | .    19   .    .    .    25   32   2    1    .    .    1    1    .    3    9    .    2    8    
  Fire                     370   | .    49   29   .    15   107  72   .    .    .    .    4    19   .    2    .    .    .    73   
  Melee                    76    | .    .    .    .    .    .    .    25   .    .    .    .    5    .    .    41   .    .    5    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    27    | .    2    4    .    3    8    2    .    .    .    .    .    .    .    .    .    .    4    4    
  Escape Stasis            32    | .    .    .    .    .    .    .    .    .    .    .    .    18   .    13   .    .    1    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x4)
-6/Waste
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory
-4/DSF
-3/Research (discovered 3 exits: Arm / Qua x2)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 1)
     9 | -11/Scrapyard      | Entered Materials
   164 | -10/Materials      | Discovered new exit (range 7)
   305 | -10/Materials      | Build established: Mutant
   324 | -10/Materials      | Discovered new exit (range 10)
   898 | -10/Materials      | Discovered new exit (range 14)
  1411 | -10/Materials      | Discovered new exit (range 16)
  1562 | -10/Materials      | Entered Mines
  1563 | -10/Mines          | Assembled infested the area
  1607 | -10/Mines          | Met a Derelict bent on vengeance
  1883 | -10/Mines          | Discovered new exit (range 7)
  1982 | -10/Mines          | Core integrity fell below 50%
  1985 | -10/Mines          | Destroyed YI-UF0
  2014 | -10/Mines          | Lost 3 parts (1n1u1w)
  2023 | -10/Mines          | Learned Materials emergency access door positions
  2086 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2352 | -10/Mines          | Discovered new exit (range 8)
  2927 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2929 | -10/Mines          | Discovered new exit (range 5)
  3024 | -10/Mines          | Core integrity fell below 20%
  3058 | -10/Mines          | Learned location of Storage (-8)
  3204 | -10/Mines          | Entered Exiles
  3244 | -10/Exiles         | Discovered new exit (range 15)
  3264 | -10/Exiles         | Met 8R-AWN
  3294 | -10/Exiles         | Met EX-HEX
  3358 | -10/Exiles         | Met EX-DEC
  3398 | -10/Exiles         | Learned location of Zion (-6)
  3523 | -10/Exiles         | Discovered new exit (range 12)
  3548 | -10/Exiles         | Entered Mines
  3667 | -9/Mines           | Discovered new exit (range 9)
  4212 | -9/Mines           | Discovered new exit (range 4)
  4457 | -9/Mines           | Entered Materials
  4457 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4458 | -8/Materials       | Identified exit to Storage
  5055 | -8/Materials       | Repaired Med. Armor Plating
  5674 | -8/Materials       | Discovered new exit (range 16)
  5771 | -8/Materials       | Repaired Corrupted Imp. Sensor Array
  5804 | -8/Materials       | Repaired Imp. Treads
  5885 | -8/Materials       | Build established: Scavenger-Mutant
  6324 | -8/Materials       | Discovered new exit (range 11)
  6363 | -8/Materials       | Build established: Mutant
  6803 | -8/Materials       | Build established: Scavenger-Mutant
  7044 | -8/Materials       | Garrison activated, responded to threat
  7073 | -8/Materials       | Discovered exit to Storage (range 2)
  7304 | -8/Materials       | Entered Storage
  7422 | -8/Storage         | Garrison activated, responded to threat
  7439 | -8/Storage         | Core integrity fell below 50%
  7461 | -8/Storage         | Destroyed 8 combat bots
  7473 | -8/Storage         | Lost 10 parts (1p4n2u3w)
  7939 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  7941 | -8/Storage         | Identified exit to Recycling
  8104 | -8/Storage         | First assault squad dispatched
  8183 | -8/Storage         | Lost 10 allies
  8287 | -8/Storage         | Discovered new exit (range 16)
  8664 | -8/Storage         | Identified exit to Factory
  8723 | -8/Storage         | Entered Factory
  8723 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8957 | -7/Factory         | Build established: Scavenger-Scout
  9089 | -7/Factory         | Discovered new exit (range 14)
  9095 | -7/Factory         | Identified exit to Factory
  9263 | -7/Factory         | Discovered new exit (range 2)
  9264 | -7/Factory         | Identified exit to Lower Caves
  9285 | -7/Factory         | Entered Lower Caves
  9285 | -7/Lower Caves     | Accompanied by 1 ally
  9326 | -7/Lower Caves     | Identified exit to Lower Caves
  9393 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9438 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9441 | -7/Lower Caves     | Entered another Lower Caves area
  9441 | -7/Lower Caves     | Accompanied by 1 ally
  9446 | -7/Lower Caves     | Identified exit to Data Miner
  9447 | -7/Lower Caves     | Discovered exit to Factory (range 6)
  9580 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  9638 | -7/Lower Caves     | Entered Data Miner
  9638 | -7/Data Miner      | Discovered new exit (range 6)
  9641 | -7/Data Miner      | Identified exit to Proximity Caves
  9646 | -7/Data Miner      | Met Data Miner
  9659 | -7/Data Miner      | Learned location of Section 7 (-2)
  9663 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9666 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9675 | -7/Data Miner      | Entered Proximity Caves
  9677 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  9821 | -6/Proximity Caves | Learned Factory terminal intel
  9922 | -6/Proximity Caves | Discovered exit to Factory (range 6)
  9932 | -6/Proximity Caves | Entered Factory
  9932 | -6/Factory         | Evolved 2 slots: Utility x2
  9933 | -6/Factory         | Loaded intel: 26 terminal locations
  9969 | -6/Factory         | Repaired Mni. Grenade Launcher
 10085 | -6/Factory         | Repaired Imp. Sensor Array
 10145 | -6/Factory         | Identified exit to Factory
 10307 | -6/Factory         | Lost 3 parts (1p1n1w)
 10369 | -6/Factory         | Lost 3 parts (1n1u1w)
 10418 | -6/Factory         | Lost 3 parts (1p1u1w)
 10536 | -6/Factory         | Fabricated Biomechanical Wings (x1)
 10663 | -6/Factory         | Lost 3 parts (1n1u1w)
 10682 | -6/Factory         | Sucked down chute
 10682 | -6/Factory         | Entered Waste
 10683 | -6/Waste           | Joined by Warlord forces that had cleared the area
 10812 | -6/Waste           | A Compactor rumbled back to life
 10812 | -6/Waste           | Spotted C-40 Crusher
 10814 | -6/Waste           | Allies destroyed C-40 Crusher
 10824 | -6/Waste           | Discovered new exit (range 16)
 10890 | -6/Waste           | Build established: Infiltrator-Mutant
 11483 | -6/Waste           | Entered Factory
 11483 | -6/Factory         | Accompanied by 20 allies
 11488 | -6/Factory         | Identified exit to DSF
 11802 | -6/Factory         | Lost 6 allies
 12058 | -6/Factory         | Build established: Mutant
 12383 | -6/Factory         | Lost 4 allies
 12438 | -6/Factory         | P-60 Hacker assimilated allied 88-3C9(m)
 12464 | -6/Factory         | Lost 4 allies
 12466 | -6/Factory         | Core integrity fell below 50%
 12474 | -6/Factory         | Entered another Factory area
 12474 | -5/Factory         | Evolved 2 slots: Utility x2
 12502 | -5/Factory         | Lost 4 parts (1p1n1u1w)
 12862 | -5/Factory         | Lost 4 parts (1n3u)
 12866 | -5/Factory         | Build established: Infiltrator-Mutant
 13242 | -5/Factory         | Lost 4 parts (2n2u)
 13255 | -5/Factory         | Discovered new exit (range 6)
 13256 | -5/Factory         | Entered another Factory area
 13256 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 13259 | -4/Factory         | Identified exit to DSF
 13301 | -4/Factory         | Entered DSF
 13319 | -4/DSF             | Additional patrols routed to DSF
 13331 | -4/DSF             | Discovered new exit (range 15)
 13379 | -4/DSF             | Entered Research
 13379 | -3/Research        | Evolved 2 slots: Utility x2
 13381 | -3/Research        | Lost 7 parts (1p3n3u)
 13613 | -3/Research        | Build established: Hacker-Mutant
 13698 | -3/Research        | Core integrity fell below 50%
 13860 | -3/Research        | Lost 5 parts (1p1n3u)
 14304 | -3/Research        | Lost 6 parts (3n1u2w)
 14434 | -3/Research        | System corruption reached 10%
 14512 | -3/Research        | Build established: Scavenger-Mutant
 14568 | -3/Research        | Identified exit to Armory
 14568 | -3/Research        | Identified exit to Quarantine
 14586 | -3/Research        | Core integrity fell below 20%
 14642 | -3/Research        | Lost 4 parts (1n2u1w)
 14676 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
14665_ System corrupted: Matter fused (-10).
14665_ Med. Treads destroyed.
14665_ Mic. Antimatter Reactor destroyed.
14666_ K-01 Serf collects debris.
14666_ Penetrated by Slug. <x2>
14667_ R-10 Processor collects Sml. Matter Pod.
14668_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R020.
14668_ Penetrated by Slug. <x4>
14671_ K-01 Serf destroyed.
14672_ Penetrated by Slug.
14672_ R-10 Processor collects Lgt. Ion Engine.
14675_ Penetrated by Slug.
14675_ Adv. Heat Sink destroyed.
14675_ Penetrated by Slug.
14675_ R-10 Processor destroyed.
14676_ Extracted 20 matter.
14676_ Slug penetrates Wall.
14676_ Exp. Power Amplifier destroyed.
14676_ Acquired 157 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          120
Energy Generation          52
Energy Capacity            530
Matter Stores              400
Matter Capacity            650
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Power Amplification        60
Armor Coverage             525
Resistance: KI             20
Power Shielding            66
Propulsion Shielding       33
Evasion (%)                65
Targeting Accuracy         6
Recoil Reduction           6
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
        Structural Scanner | -8/Materials  | Hacked
  Imp. Light Armor Plating | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
          Gui. EMP Blaster | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
         Lrn. Tractor Beam | -7/Data Miner | Free
             Hyp. Coil Gun | -7/Data Miner | Free
          Hvy. Machine Gun | -7/Data Miner | Free
            Mni. Drone Bay | -7/Data Miner | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
 Biomechanical Wings | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresFocalBiocell
  Manual?         0
Play Time         02:58:31
  Cumulative      82.2 hours
  Start           2025.01.16 @ 00:20:45
  End             2025.01.21 @ 23:53:34
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          38
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 92776cac-6426-40c9-b7d0-a80f604f0ed9