Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.28 @ 23:03:18 // Winter2019/RPGLIKE Player: sideriver81 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (112) 560 Value Destroyed (3056) 3056 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (476) 476 TOTAL SCORE: 8052 Bonus ------- High Alert Combat Kills 151 Follower Combat Kills 75 Met Imprinter 300 Friendly Fire -50 Cogmind --------- Core Integrity 46/1650 Matter 300/300 Energy 488/500 System Corruption 0% Temperature Cool (8) Movement Walking (122) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION (5) --- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ Improved Cooling System Compact Battery Advanced Signal Interpreter Advanced Terrain Scanner Armor Integrity Analyzer Improved Light Armor Plating Makeshift Hacking Suite > --- WEAPON (4) ------- Storm Laser > --- INVENTORY (2) ---- Improved Datajack Makeshift Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Compact Battery Advanced Signal Interpreter Advanced Terrain Scanner Armor Integrity Analyzer Improved Light Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Improved Datajack Makeshift Spear [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Armor Integrity Analyzer Device Advanced Terrain Scanner Storage Compact Battery Processor Armor Integrity Analyzer Hackware Makeshift Hacking Suite Protection Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 14 | 3 . . . . . 1 7 2 . . 1 . Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | 1 . . . . . . 2 1 . . . . Utility 6 | 1 . . . . . 1 3 . . . 1 . Weapon 3 | 1 . . . . . . 2 . . . . . Parts Attached 48 | 2 4 . 8 . 3 1 10 11 1 1 6 1 Power 5 | . . . 1 . 1 . . 2 . . . 1 Engine 4 | . . . 1 . 1 . . 1 . . . 1 Core 1 | . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 10 | 1 2 . . . . . 2 3 1 1 . . Treads . | . . . . . . . . . . . . . Leg 10 | 1 2 . . . . . 2 3 1 1 . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 14 | . 2 . . . . 1 4 3 . . 4 . Device 7 | . . . . . . 1 2 2 . . 2 . Storage 2 | . . . . . . . 1 . . . 1 . Processor 2 | . 1 . . . . . 1 . . . . . Hackware 1 | . . . . . . . . . . . 1 . Protection 2 | . 1 . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 19 | 1 . . 7 . 2 . 4 3 . . 2 . Energy Gun 14 | . . . 5 . 1 . 3 3 . . 2 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 3 | 1 . . 1 . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . . 2 . Parts Lost 1 | . . . . . . . . . . 1 . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . 1 . . Highest Loss Streak 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 97 | . 94 100 100 100 100 100 99 97 100 99 90 83 Engine 8 | . 14 14 14 14 14 13 7 5 5 5 5 5 Core 1 | . . . . . . . . 2 5 5 5 5 Leg 27 | . 28 28 28 28 28 27 23 27 29 29 28 27 Device 6 | . . . . . . 2 13 11 11 11 10 11 Storage 3 | . . . . . . . 7 5 5 5 4 5 Processor 12 | . 11 14 14 14 14 13 11 11 11 11 11 11 Protection 8 | . 11 14 14 14 14 13 7 5 5 5 5 5 Energy Gun 20 | . . . 12 28 25 27 24 23 23 22 13 5 Ballistic Gun 2 | . 28 28 14 . . . 2 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 43 | 6 13 13 20 20 20 18 27 36 36 36 43 43 Greatest Support 76 | 20 26 26 26 26 26 26 46 73 76 76 76 76 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 2 | . 1 1 2 2 2 2 2 2 2 2 2 2 Average Capacity 1 | . . 1 1 2 2 2 2 2 2 2 2 2 Most Carried 2 | . 1 1 2 2 2 2 2 2 2 2 2 2 Average Carried 1 | . . 1 1 2 1 2 1 2 1 2 2 2 Final Capacity 2 | . 1 1 2 2 2 2 2 2 2 2 2 2 Final Carried 2 | . 1 1 2 2 2 2 2 2 2 2 2 2 Class Distribution -------------------- 49% | Skirmisher 23% | Mutant 19% | Commander-Mutant 6% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Commander-Mutant | -9/Exiles Commander-Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 882 | 220 76 . 214 . 30 10 132 100 20 10 60 10 Remotely . | . . . . . . . . . . . . . Salvage Created 4498 | . 148 . 510 319 193 163 1169 814 568 426 . 188 Parts 259 | . 5 . 48 30 7 5 65 43 28 20 . 8 Haulers Intercepted 7 | . . . 3 . . . 3 1 . . . . Recyclers Shooed 2 | . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 11 6 1 7 Prevented 24 | . . . . . . . . . 12 12 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 87 | . 2 . 14 12 . 2 20 13 11 8 . 5 Guns 79 | . 2 . 12 12 . 2 20 10 9 7 . 5 AOE 7 | . . . 2 . . . . 2 2 1 . . Classes Destroyed 14 | . 2 . 5 . . . 3 2 1 1 . . Worker 3 | . . . 1 . . . 1 1 . . . . Builder 3 | . . . . . . . 2 1 . . . . Tunneler 1 | . . . . . . . . 1 . . . . Hauler 7 | . . . 3 . . . 3 1 . . . . Recycler 4 | . 1 . . 1 . . 1 1 . . . . Minesweeper 1 | . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 5 | . . . 2 . . . 1 2 . . . . Swarmer 42 | . . . 9 10 . . 9 3 4 4 . 3 Grunt 32 | . 2 . 2 2 . 2 5 8 6 3 . 2 Brawler 1 | . . . . . . . 1 . . . . . Duelist 1 | . . . . . . . . . . 1 . . Sentry 8 | . . . 3 . . . 4 1 . . . . Hunter 3 | . . . . . . . 1 1 1 . . . Best Kill Streak 7 | . 3 . 5 5 . 2 5 7 5 4 . 3 Combat Bots Only 5 | . 2 . 3 5 . 2 4 5 5 4 . 3 Max Kills in Single Turn 3 | . 1 . 2 2 . 1 3 2 2 1 . 1 Gunslinging 1 | . . . 1 1 . . . . 1 . . . Exploded 2 | . . . 2 . . . . 1 1 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 4127 | . 93 . 456 266 . 62 869 866 657 520 . 338 Core 3256 | . 72 . 364 224 . 47 695 689 508 384 . 273 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Core 2827 | . 72 . 311 127 . 47 606 580 508 338 . 238 Core Remaining (%) 95 | 100 . 100 . . . 100 80 . . . . . Volleys Fired 205 | . 9 . 39 19 14 5 39 32 23 14 . 11 Largest 4 | . 2 . 2 2 2 2 4 4 3 4 . 1 Hottest 250 | . 40 . 90 90 90 90 190 200 155 200 . 250 Shots Fired 533 | . 18 . 76 38 15 10 133 118 69 45 . 11 Gun 531 | . 18 . 74 38 15 10 133 118 69 45 . 11 Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . 2 . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 66 | . 18 . 40 . . . 8 . . . . . Thermal 11 | . . . . . . . . . . . . 11 Explosive 2 | . . . 2 . . . . . . . . . Electromagnetic 454 | . . . 34 38 15 10 125 118 69 45 . . Robot Hit Streak 16 | . 6 . 10 8 12 9 16 10 9 13 . 14 Robot Miss Streak 8 | . 1 . 3 7 . 2 6 3 6 3 . 8 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 12 | . . . 3 2 . . 2 1 2 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 1 1 1 . . Shots Hit Robots 338 | . 12 . 49 26 11 8 80 68 39 34 . 11 Core Hits 209 | . 8 . 28 19 8 5 46 43 23 18 . 11 Critical Hits 4 | . . . . 1 1 . 2 . . . . . Critical Kills 4 | . . . . 1 1 . 2 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 10 | . . . . . 10 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 10 | . . . . . 10 . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8061 | . 105 . 933 468 1132 156 1517 1746 769 603 . 632 Guns 5221 | . 105 . 593 381 47 156 1297 943 603 464 . 632 Cannons . | . . . . . . . . . . . . . Explosions 1755 | . . . 340 87 . . 220 803 166 139 . . Melee 1085 | . . . . . 1085 . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 408 | . 105 . 260 . . . 43 . . . . . Thermal 1812 | . . . . 87 . . 220 568 166 139 . 632 Explosive 432 | . . . 340 . . . . 92 . . . . Electromagnetic 4324 | . . . 333 381 47 156 1254 1086 603 464 . . Impact . | . . . . . . . . . . . . . Slashing 1085 | . . . . . 1085 . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 373 | . . . 27 12 288 . 18 28 . . . . Projectiles . | . . . . . . . . . . . . . Explosions 85 | . . . 27 12 . . 18 28 . . . . Melee 288 | . . . . . 288 . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 523 | . . . 22 36 . . 44 341 47 33 . . Shots 14 | . . . 2 1 . . 1 8 1 1 . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 417 | . 24 . 90 211 27 123 389 417 12 36 . 156 Average Temperature 84 | . 11 . 30 82 13 74 103 134 6 15 . 60 Received Heat Transfer 978 | . 51 . 108 39 . 33 288 171 90 90 . 108 Effects 5 | . . . . . . . 1 4 . . . . Shutdowns 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 2 | . . . . . . . . 2 . . . . Matter Decay 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Fried 10 | . . . 1 . . . 3 2 1 3 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . 1 . . 1 . . . . 1 Heat Transferred 2100 | . . . . 100 . . 300 550 150 100 . 900 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 17 | . . . . 2 . . 4 7 2 2 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 523 | . 81 31 237 357 . 88 301 523 . . . . Average Influence 162 | . 32 31 115 215 . 19 146 241 . . . . Maximum Alert Level 2 | . . . 1 1 . . 1 2 . . . . Low Security (%) 69 | 100 100 100 88 30 . 100 68 56 . . . . Level 1 24 | . . . 11 69 . . 31 24 . . . . Level 2 6 | . . . . . . . . 18 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 4 | . . . . . . . 2 2 . . . . Investigation 2 | . . . . . . . 2 . . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 1 | . . . . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 3 | . 1 . 1 . . . . 1 . . . . Communications Jammed 2 | . . . . . . . . 2 . . . . Distress Signals 2 | . . . . . . . . 2 . . . . Times Spotted 126 | . 3 . 20 14 . 3 31 26 11 8 . 10 Peak Tracking Total 6 | . 4 . 4 6 . 3 6 5 5 4 . 5 Tactical Retreats 10 | . . . . 1 . . 6 3 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 10 | . . . . . . . 1 9 . . . . Max in Single Turn 4 | . . . . . . . 1 4 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 21 | . 1 . 4 . 4 . 4 7 . 1 . . Terminals 15 | . 1 . 4 . . . 4 6 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 73 | . 4 . 13 . 29 . 10 16 . 1 . . Successful 52 | . 2 . 7 . 29 . 5 8 . 1 . . Failed 21 | . 2 . 6 . . . 5 8 . . . . Catastrophic 1 | . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 26 | . . . 7 . 1 . 7 10 . . 1 . Terminals 41 | . 4 . 13 . . . 10 14 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Terminal Hacks 45 | . 2 . 5 . 29 . 3 5 . 1 . . Record 29 | . . . . . 29 . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Branch Access Points 2 | . 1 . . . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Alert Level 2 | . . . 1 . . . 1 . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . . . . Locate Traps 7 | . 1 . 2 . . . 1 3 . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 20 | . . . 6 . . . 6 8 . . . . Terminals 6 | . . . 2 . . . 2 2 . . . . Botnet 6 | . . . 2 . . . 2 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 3 . . . 3 6 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 6 | . . . . 3 3 . . . . . . . Largest Group 5 | . . . . 3 5 5 5 . . . . . Highest-Rated Group 61 | . . . . 40 61 61 61 . . . . . Highest-Rated Ally 21 | . . . . 16 21 21 21 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 35 | . . . . 5 . 12 18 . . . . . Total Damage 477 | . . . . 66 . 127 284 . . . . . Kills 3 | . . . . 1 . 1 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 . 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 6691 | 12 212 124 472 266 1474 180 763 1151 466 347 1067 157 Spaces Moved 4608 | 8 130 104 242 165 1134 126 407 796 311 236 858 91 Core . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 4608 | 8 130 104 242 165 1134 126 407 796 311 236 858 91 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 120 120 122 122 122 122 Average Speed 120 | 120 120 120 120 120 120 120 120 121 122 122 122 122 Slowest Speed 122 | 120 120 120 120 120 120 120 120 122 122 122 122 122 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 1 21 28 26 30 92 45 38 23 56 39 86 26 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 1 . . . 1 . . . Known Exits Taken 6 | . 1 . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . Scrap Searched 9 | . . 1 . 1 . . . . 2 1 3 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 115 | . . . 11 9 . . 12 61 17 5 . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 115 | . . . 11 9 . . 12 61 17 5 . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total 5274 | 9 169 103 348 195 1222 144 587 905 347 263 878 104 Wait 247 | . 20 . 30 9 14 9 94 54 3 6 8 . Move 4596 | 7 129 103 241 164 1133 125 406 795 310 235 857 91 Hop . | . . . . . . . . . . . . . Pick Up 7 | . 1 . 2 . 2 . 1 . 1 . . . Fast Attach 36 | 2 4 . 4 . . 1 10 9 . . 6 . Attach . | . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . Swap 12 | . . . 4 . 3 . . 2 1 1 . 1 Drop 36 | . 2 . 7 . 3 . 4 9 2 1 7 1 Fire 205 | . 9 . 39 19 14 5 39 32 23 14 . 11 Melee 10 | . . . . . 10 . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 30 | . . . . . 30 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 95 | . 4 . 21 3 13 4 33 4 7 6 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [Dee] / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 13 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Identified exit to Mines 225 | -10/Materials | Entered Mines 276 | -10/Mines | Assembled infested the area 311 | -10/Mines | Build established: Mutant 342 | -10/Mines | Discovered new exit (range 7) 349 | -10/Mines | Entered Materials 351 | -9/Materials | Reached level 2 608 | -9/Materials | Reached level 3 729 | -9/Materials | Discovered new exit (range 5) 778 | -9/Materials | Discovered new exit (range 14) 821 | -9/Materials | Entered Mines 823 | -9/Mines | Reached level 4 954 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1041 | -9/Mines | Reached level 5 1074 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1075 | -9/Mines | Discovered new exit (range 5) 1087 | -9/Mines | Entered Exiles 1087 | -9/Exiles | Found Exiles lab destroyed 1087 | -9/Exiles | Accompanied by 2 allies 1421 | -9/Exiles | Learned location of Zion (-7) 1771 | -9/Exiles | Build established: Commander-Mutant 1773 | -9/Exiles | Discovered new exit (range 12) 2283 | -9/Exiles | Discovered new exit (range 15) 2561 | -9/Exiles | Entered Mines 2561 | -8/Mines | Accompanied by 5 allies 2692 | -8/Mines | Discovered new exit (range 12) 2717 | -8/Mines | Upgraded with Utility slot (x1) 2741 | -8/Mines | Entered Materials 2741 | -8/Materials | Accompanied by 5 allies 2743 | -8/Materials | Reached level 6 2765 | -8/Materials | Upgraded with Utility slot (x1) 2802 | -8/Materials | Reached level 7 2879 | -8/Materials | Upgraded with Weapon slot (x1) 2885 | -8/Materials | Upgraded with Propulsion slot (x1) 2918 | -8/Materials | Upgraded with Utility slot (x1) 2923 | -8/Materials | Upgraded with Weapon slot (x1) 3029 | -8/Materials | Upgraded with Utility slot (x1) 3157 | -8/Materials | Reached level 8 3219 | -8/Materials | Build established: Skirmisher 3292 | -8/Materials | Upgraded with Propulsion slot (x1) 3354 | -8/Materials | Discovered new exit (range 17) 3409 | -8/Materials | Core integrity fell below 50% 3502 | -8/Materials | Identified exit to Factory 3504 | -8/Materials | Entered Factory 3506 | -7/Factory | Reached level 9 3738 | -7/Factory | Reached level 10 3738 | -7/Factory | Upgraded with Power slot (x1) 3738 | -7/Factory | Upgraded with Propulsion slot (x1) 3826 | -7/Factory | Identified exit to Lower Caves 3939 | -7/Factory | Core integrity fell below 50% 4158 | -7/Factory | Core integrity fell below 20% 4398 | -7/Factory | Reached level 11 4655 | -7/Factory | Entered Lower Caves 4657 | -7/Lower Caves | Reached level 12 5006 | -7/Lower Caves | Learned location of Extension (-6) 5106 | -7/Lower Caves | Discovered new exit (range 11) 5120 | -7/Lower Caves | Identified exit to Lower Caves 5121 | -7/Lower Caves | Entered another Lower Caves area 5122 | -7/Lower Caves | Encountered a Warlord checkpoint 5123 | -7/Lower Caves | Reached level 13 5387 | -7/Lower Caves | Discovered new exit (range 11) 5464 | -7/Lower Caves | Identified exit to Zion 5468 | -7/Lower Caves | Entered Zion 5470 | -7/Zion | Reached level 14 5527 | -7/Zion | Given A8's code to call for help 5533 | -7/Zion | Discovered new exit (range 15) 5549 | -7/Zion | Identified exit to Proximity Caves 5990 | -7/Zion | Learned Factory interactive machine intel 6035 | -7/Zion | Discovered new exit (range 20) 6056 | -7/Zion | Found Prototype Energy Gun 6056 | -7/Zion | Identified Storm Laser 6190 | -7/Zion | Found Prototype Device 6190 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6224 | -7/Zion | Learned Factory garrison access intel 6243 | -7/Zion | Upgraded with Utility slot (x1) 6338 | -7/Zion | Received a hallucinogenic algorithm 6535 | -7/Zion | Entered Proximity Caves 6549 | -6/Proximity Caves | Build established: Hacker-Skirmisher 6549 | -6/Proximity Caves | Reached level 15 6604 | -6/Proximity Caves | Learned Factory non-interactive machine intel 6692 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6692 | -6/Proximity Caves | Self-destructed Last Messages --------------- 06570_ Acquired 10 matter. 06599_ Searching scrap... 06599_ Found 38 Matter. 06599_ Found Deuterium Engine. 06599_ Found Insulated Plating. 06599_ Found Recoil Stabilizer. 06604_ Acquired derelict log, extracted data. Data stored: Factory non-interactive machine intel. 06666_ S-27 Virus springs to life. 06667_ S-27 Virus destroyed. 06667_ S-27 Virus springs to life. 06671_ Autogun fries itself beyond repair. 06671_ S-27 Virus destroyed. 06672_ Lgt. Nuclear Core fries itself beyond repair. 06672_ VTOL Module fries itself beyond repair. 06679_ Destroyed VTOL Module. 06679_ S-27 Virus destroyed. 06682_ Lgt. Nuclear Core fries itself beyond repair. 06692_ Emergency Access malfunctions. 06692_ G-50 Soldier springs to life. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????#??? ???#? ? ?????????????????? | | ????????????????????#???#???# ? ??#?????????????? | | ???????????????## ?##? ?#?#?? ??#???????????????? | | ????????????#?##?# ???? ??## ??? ##??????????????? | | ????????????##??#???#?#??## ???#??#???????????? | | ??????????????#??###??##?#####????#?#????????????? | | ?????????? ? ?#??#?#??##?##??? ###?#??????????? | | ?????????? ?? ?######? ######? #????#????????? | | ???????? ??? ? ??##?? ##?#??# ?#?#??????????? | | ???????????? ? ???? p ? ### ?####?#????????? | | ??????? ?? ? ?? ? ?? #?##??????????? | | ???????? ? ########?## ? ? ?? ??????#??????? | | ?????? ? #??#"""""""""# ?##? ??#?#?? ? ????? | | ?????? ?? #" T g / #??#? ???? #?? ???????? | | ??????? # #" gg # ####? #?##????#????? | | ????? ? ?# # # ##? ##??# ????????? | | ????? ? ?## " g ### ? #?## ??? ???????? | | ????? ??#? # # #?# #?#??? ???#?????? | | ????? ? ?#"""" % # @## ##?#?? ? ?#??#???? | | ????? ?#"""" %% + # ?##?#? ?###????? | | ?#???? #"""" """"# # #?##?#? ?#???????? | | ??? ########### # ####??## ?#??????? | | ?#? # ##??? ???#?????? | | ?# ## # #### ####?????? | | ?# #### ## #### ### #??#?????? | | ## ##### ?# #### ??# ??# ?????? | | ???# ### ## ########??????????? | | ?#??# ## #####?? ? ??????? | | ##???# ####?#? ? ?? ???????? | | ? ####### #######? ??????????? | | ?# ####### ##??#?##? ????????? | | ## ###?#### #####?#? ##????????? | | ? ####### ## ?#?????????? | | #?# ?# ## ### ###### ???????? | | ##?# ?# ### ######??#?????????? | | ##?## ?## ## ###?## #?????????? | | ?#### #### ### #?###?? ?###???????? | | ##?## #### ###?##? ???????????? | | ##### #### #### ### ###??#?? ??????????? | | ##?## ##?# ####### ###########??#????????????? | | ##### ##### #?#?#?###??"????#?#?# ????????????? | | ###?########?##??"? ?"#####?# ???????????? | | #######? #?###??#?##?#" "?#????#??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 28 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 8 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 40 Armor Integrity Analysis 33 Offensive Hacking 21 Defensive Hacking 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Levels Raised 14 | . . . 2 2 . . 3 3 1 1 1 1 XP Earned 24427 | 3000 285 500 3375 2108 230 957 4416 4244 1784 1424 604 1500 XP Spent 21415 | 1500 250 . 550 . . 800 9590 2600 660 1020 2000 2445 Upgrades 52 | 3 1 . 2 . . 1 17 9 6 6 1 6 Power Slot 1 | . . . . . . . . 1 . . . . Propulsion Slot 4 | 1 . . . . . . 2 1 . . . . Utility Slot 6 | 1 . . . . . 1 3 . . . 1 . Weapon Slot 3 | 1 . . . . . . 2 . . . . . Core Integrity 21 | . . . . . . . . 6 6 6 . 3 Heat Dissipation 4 | . . . 1 . . . 3 . . . . . Inventory Capacity 2 | . 1 . 1 . . . . . . . . . Sight Range 2 | . . . . . . . 2 . . . . . Terrain Scan Density 2 | . . . . . . . 2 . . . . . Ranged Accuracy 4 | . . . . . . . 1 . . . . 3 Hack Attack % 2 | . . . . . . . 1 1 . . . . Hack Defense % 1 | . . . . . . . 1 . . . . . Protomatter Created 915 | . 38 . 148 42 84 . 183 226 97 52 . 45 Integrity Restored 1901 | . 93 . 381 54 259 76 672 78 159 129 . . Core 1652 | . 72 . 364 54 170 47 579 78 159 129 . . Parts 249 | . 21 . 17 . 89 29 93 . . . . . Protomatter Decayed 236 | . . 17 . 14 15 . 90 56 44 . . . Game ------ Seed MyomerFlakLeg Manual? 0 Play Time 00:52:35 Cumulative 238.8 hours Start 2019.12.28 @ 22:09:30 End 2019.12.28 @ 23:03:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 77 Rogue 24 Adventurer 33 Explorer 20 Win Type - Total 32 Types 18/4/4/2/2/1/1 Lore% 91 Gallery% 95 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 0 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e370a9b9-9d34-4ca8-94a8-58791da84a01