Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 15:44:11 Player: H0-R5E Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (111) 555 Value Destroyed (3331) 3331 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 6654 Bonus ------- High Alert Combat Kills 228 Cogmind --------- Core Integrity 401/700 Matter 189/300 Energy 134/140 System Corruption 11% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Cooling System Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Transport Network Coupler Advanced EMP Blaster Precision Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Improved Terrain Scan Processor Particle Charger Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Particle Cannon > --- INVENTORY -------- Cooling System Improved Terrain Scanner Seismic Detector Transport Network Coupler Core Shielding Improved Medium Armor Plating System Restoration Module Advanced EMP Blaster Advanced EMP Blaster Improved Datajack [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Armored Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 60 | 6 14 13 12 15 Power 11 | 1 2 2 3 3 Engine 7 | 1 2 1 2 1 Core 4 | . . 1 1 2 Reactor . | . . . . . Propulsion 17 | 2 6 4 2 3 Treads . | . . . . . Leg 13 | . 4 4 2 3 Wheel 4 | 2 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 5 4 4 4 Device 8 | . 2 2 2 2 Storage 3 | 1 2 . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 5 | . 1 2 1 1 Artifact . | . . . . . Weapon 14 | 2 1 3 3 5 Energy Gun 4 | 1 1 . . 2 Energy Cannon 2 | . . 1 1 . Ballistic Gun 4 | 1 . 2 1 . Ballistic Cannon . | . . . . . Launcher 4 | . . . 1 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 28 | . 2 1 6 19 Power 3 | . 1 1 . 1 Propulsion 9 | . 1 . 2 6 Utility 7 | . . . 1 6 Weapon 9 | . . . 3 6 Highest Loss Streak 12 | . 1 1 3 12 To Critical Strikes . | . . . . . Average Backups 8 | 2 8 9 9 9 Power . | . . . . . Propulsion 1 | 1 4 2 . . Utility 5 | . 3 4 6 6 Weapon 1 | . . 1 2 2 Tool/Special . | . . . . . Unused Backups 12 | . 1 3 2 6 Power . | . . . . . Propulsion 2 | . 1 1 . . Utility 6 | . . 1 1 4 Weapon 3 | . . 1 1 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 95 | . 95 99 98 88 Engine 9 | . 14 8 6 7 Core 2 | . . 2 2 5 Leg 23 | . 6 33 34 22 Wheel 5 | . 20 . . . Device 7 | . 8 9 6 7 Storage 10 | . 14 11 9 7 Processor 5 | . . . 8 9 Protection 9 | . 2 12 11 11 Energy Gun 4 | . 13 1 . 3 Energy Cannon 5 | . . 9 8 6 Ballistic Gun 7 | . 14 10 7 . Launcher 1 | . . . 1 2 Peak Build Rating 42 | 6 11 23 35 42 Average Rating 23 | 4 9 15 31 35 On Entrance 13 | . 6 8 22 31 Naked Turns . | . . . . . Heaviest Build 45 | 13 21 31 37 45 Greatest Support 60 | 32 32 36 48 60 Greatest Overweight (x) 9 | . 1 1 . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 6 10 10 10 10 Average Carried 8 | 3 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 8 10 9 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1707 | 176 322 284 700 225 Remotely . | . . . . . Salvage Created 4175 | 79 571 727 1492 1306 Parts 257 | 6 40 47 91 73 Haulers Intercepted 5 | . 1 1 3 . Recyclers Shooed 4 | . 1 . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 83 | . 16 14 32 21 Guns 32 | . 16 6 7 3 Cannons 28 | . . 8 15 5 AOE 19 | . . . 8 11 Classes Destroyed 13 | 2 3 4 1 3 Worker 4 | . . 1 2 1 Builder 5 | . . 1 2 2 Tunneler 3 | 1 . . 1 1 Hauler 5 | . 1 1 3 . Recycler 5 | 1 . . 3 1 Mechanic 1 | . . . . 1 Operator 2 | . . . 1 1 Watcher 3 | . . 2 1 . Swarmer 17 | . 6 . 11 . Grunt 52 | . 10 12 16 14 Sentry 9 | . . 2 5 2 Hunter 3 | . . . . 3 Programmer 2 | . . . . 2 Best Kill Streak 14 | 2 3 7 14 6 Combat Bots Only 10 | . 3 6 10 5 Max Kills in Single Turn 3 | 1 1 1 3 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 466 | . 85 51 123 207 Missed 149 | . 18 12 44 75 Hits 317 | . 67 39 79 132 Melee 10 | . . . . 10 Projectile 307 | . 67 39 79 122 Critical Strikes 12 | . . 1 2 9 Actively Blocked 1 | . . . 1 . Damage Taken 4338 | . 806 484 1102 1946 Core 695 | . 146 51 199 299 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . . 28 23 Regen/Repaired (Parts) 125 | . 125 . . . Core Remaining (%) 72 | 100 41 87 63 . Volleys Fired 300 | 4 75 49 100 72 Largest 2 | 2 2 2 2 2 Hottest 123 | 70 70 91 104 123 Shots Fired 510 | 7 140 98 159 106 Gun 284 | 7 140 48 59 30 Cannon 189 | . . 50 85 54 Launcher 37 | . . . 15 22 Special . | . . . . . Kinetic 188 | 3 75 48 59 3 Thermal 244 | 4 51 50 85 54 Explosive 19 | . . . 15 4 Electromagnetic 59 | . 14 . . 45 Robot Hit Streak 15 | 6 10 11 15 8 Robot Miss Streak 6 | 1 5 3 3 6 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 313 | 6 93 68 84 62 Core Hits 170 | 3 34 26 64 43 Critical Kills 3 | . . . 2 1 Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 5 . 2 2 Burn 5 | . 5 . . . Meltdown 3 | . . . 2 1 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8054 | 65 1035 1275 2720 2959 Guns 2679 | 65 984 539 585 506 Cannons 2293 | . . 736 980 577 Explosions 2963 | . 48 . 1048 1867 Melee . | . . . . . Ramming 119 | . 3 . 107 9 Kinetic 1615 | 28 428 539 585 35 Thermal 3122 | 37 496 736 980 873 Explosive 1606 | . . . 1048 558 Electromagnetic 1592 | . 108 . . 1484 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . 1 . 11 Average Corruption 1 | . . 1 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . 6 . 4 Message Errors 3 | . . 3 . . Matter Fused 2 | . . 1 . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . 1 . . Weapon Failures 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage 158 | . . . 31 127 Projectiles 31 | . . . 31 . Explosions 127 | . . . . 127 Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 175 | . 40 . 53 82 Shots 8 | . 1 . 2 5 Rammed . | . . . . . Targets Rammed 12 | . 2 . 9 1 Kicked 12 | . 2 . 9 1 Crushed . | . . . . . Highest Temperature 460 | 40 325 233 334 460 Average Temperature 97 | 19 82 96 81 153 Received Heat Transfer 1770 | . 363 246 441 720 Effects 6 | . . . 1 5 Shutdowns 3 | . . . . 3 Energy Bleed 3 | . . . 1 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 7 | . . . . 7 Impact Corruptions . | . . . . . Robots Melted 3 | . . . 2 1 Combat Hostiles 3 | . . . 2 1 Parts Melted 8 | . 2 . 2 4 Heat Transferred 6272 | 111 1765 1258 1739 1399 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . 1 . . 6 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . 1 3 2 Low Security (%) 46 | 100 100 72 24 . Level 1 35 | . . 27 20 88 Level 2 15 | . . . 46 10 Level 3 2 | . . . 8 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 714 | 5 125 292 714 553 Initial 317 | . 3 25 112 317 Average 236 | 1 57 116 433 292 Influence Increases 2695 | 10 427 465 1049 744 Destroy 0b10 Robot/C 1660 | . 320 280 640 420 Destroy 0b10 Robot/NC 140 | 10 5 25 65 35 Destroy Leader 416 | . 72 86 138 120 Successful Hack 102 | . 12 28 16 46 Select Force Hacks 30 | . . . 30 . Disable Machine 90 | . . . 15 75 Destroy Structure 152 | . 3 1 100 48 Lose Combat Pursuer 105 | . 15 45 45 . Influence Decreases 2244 | 5 371 259 619 990 Entered New Map 573 | . 2 36 155 380 Time Decay 1370 | 5 349 202 404 410 Lost Part 280 | . 20 10 60 190 Lost Ally 10 | . . . . 10 Purge Threat 11 | . . 11 . . Squads Dispatched 23 | . 4 5 5 9 Investigation 12 | . 3 4 3 2 Extermination 2 | . . . . 2 Reinforcement 8 | . 1 1 2 4 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . . 2 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 130 | . 24 23 46 37 Peak Tracking Total 7 | . 4 6 6 7 Tactical Retreats 4 | . 1 1 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . . . 1 5 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 30 | . 6 7 10 7 Terminals 21 | . 3 6 7 5 Fabricators 1 | . . . . 1 Repair Stations 2 | . 1 . 1 . Recycling Units 4 | . 2 1 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 104 | . 18 27 38 21 Successful 48 | . 11 14 16 7 Failed 54 | . 7 12 21 14 Catastrophic 11 | . 1 3 5 2 Database Lockouts 2 | . . 1 1 . Manual 59 | . 9 23 22 5 Terminals 74 | . 11 23 25 15 Fabricators 2 | . . . . 2 Repair Stations 7 | . 4 . 3 . Recycling Units 12 | . 3 4 5 . Scanalyzers 5 | . . . 5 . Garrison Access 4 | . . . . 4 Terminal Hacks 15 | . 4 5 4 2 Robot Analysis 6 | . 3 1 2 . Prototype ID Bank 4 | . 1 2 1 . Branch Access Points 1 | . . . . 1 Terminal Index 1 | . . 1 . . Fabricator Index 1 | . . . . 1 Alert Level 1 | . . . 1 . Unreport Threat 1 | . . 1 . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks 3 | . 1 1 1 . Retrieve Components 3 | . 1 1 1 . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 20 | . 2 8 7 3 Terminals 15 | . 1 6 5 3 Track 1 | . . 1 . . Assimilate 2 | . . . 1 1 Botnet 9 | . 1 3 4 1 Disrupt 1 | . . 1 . . Operators 2 | . . 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 1 2 1 . Reject 3 | . 1 1 1 . Recyclers 1 | . . 1 . . Scanalyzers 1 | . . . 1 . Extract 1 | . . . 1 . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 28 | . 5 6 10 7 Full Trace Events 10 | . 2 3 3 2 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . 5 . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 73 | . . . . 73 Total Part Build Rating 6 | . . . . 6 Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . 3 1 3 . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 26 | . . . . 26 Highest-Rated Ally 26 | . . . . 26 Total Orders 4 | . . . . 4 STAY 2 | . . . . 2 FOLLOW 2 | . . . . 2 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1585 | . . 228 389 968 Terrain 371 | . . . 371 . Structural 77 | . . 58 19 . Seismic 194 | . . 170 . 24 Machine Analysis 968 | . . . . 968 Robot Analysis Total 6 | . 3 1 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3492 | 72 912 550 968 990 Spaces Moved 2085 | 47 623 311 529 575 Core 3 | 1 . . . 2 Treads . | . . . . . Legs 1526 | . 113 311 529 573 Wheels 556 | 46 510 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 90 90 Average Speed 106 | 98 100 109 90 126 Slowest Speed 500 | 100 190 180 90 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 96 32 53 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 194 | . 3 . 146 45 Melee . | . . . . . Projectile 5 | . . . 5 . AOE 189 | . 3 . 141 45 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2868 | 63 783 426 871 725 Wait 296 | . 49 29 179 39 Move 2081 | 46 622 310 528 575 Hop . | . . . . . Pick Up 43 | 7 6 10 11 9 Fast Attach 22 | 5 7 2 3 5 Attach 22 | 1 3 3 8 7 Detach 5 | . 2 2 1 . Swap 51 | . 7 9 23 12 Drop 36 | . 10 12 9 5 Fire 300 | 4 75 49 100 72 Melee . | . . . . . Ram . | . . . . . Kick 12 | . 2 . 9 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 14) 294 | -10/Materials | Discovered new exit (range 8) 356 | -10/Materials | Build established: Mutant 599 | -10/Materials | Discovered new exit (range 6) 657 | -10/Materials | Discovered new exit (range 7) 773 | -10/Materials | Discovered new exit (range 14) 827 | -10/Materials | Core integrity fell below 50% 897 | -10/Materials | Repaired Med. Laser? 970 | -10/Materials | Repaired Lgt. Armor Plating 985 | -10/Materials | Entered another Materials area 985 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1189 | -9/Materials | Discovered new exit (range 9) 1465 | -9/Materials | Central database locked down 1487 | -9/Materials | Discovered new exit (range 15) 1535 | -9/Materials | Entered another Materials area 1535 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2056 | -8/Materials | Destroyed 10 combat bots 2059 | -8/Materials | Lost 3 parts (1n1u1w) 2227 | -8/Materials | Discovered new exit (range 15) 2391 | -8/Materials | Discovered new exit (range 14) 2482 | -8/Materials | Central database locked down 2503 | -8/Materials | Entered Factory 2503 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3160 | -7/Factory | Identified exit to Lower Caves 3439 | -7/Factory | Fabricated VSS Leg? 3443 | -7/Factory | Garrison activated, responded to threat 3493 | -7/Factory | System corruption reached 10% 3493 | -7/Factory | Self-destructed Last Messages --------------- 03473_ U-05 Engineer lays Concrete. 03474_ Imp. Carbon-fiber Leg destroyed. 03475_ U-05 Engineer lays Concrete. 03482_ System corrupted: Energy discharge (-74). 03482_ U-05 Engineer lays Concrete. 03485_ Acquired Shock Rifle. 03485_ U-05 Engineer lays Concrete. 03486_ Mic. Nuclear Core destroyed. 03487_ U-05 Engineer lays Concrete. 03489_ U-05 Engineer builds a Wall. 03489_ U-05 Engineer lays Concrete. 03489_ Machine Analyzer destroyed. 03489_ System corrupted by crushing effect (+4). 03490_ U-05 Engineer lays Concrete. 03490_ Hvy. Missile Launcher destroyed. 03491_ U-05 Engineer lays Concrete. 03491_ W-25 Informer sends out distress signal. 03492_ U-05 Engineer lays Concrete. 03492_ Shock Rifle destroyed. 03492_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????# ??????????????????????????????????? | | ?????# #??????????????????????????????????? | | ?????# #??????????????????????????????????? | | ?????# #??????????????????????????????????? | | ?????# #??????????????????????????????????? | | ###### #??????????????????????????????????? | | ? #??????????????????????????????????? | | ??# ! #??????????????????????????????????? | | ??#^ #??????????????????????????????????? | | ??#^ ! #??????????????????????????????????? | | ### !^ **=#??????????????????????????????????? | | !! ** #??????????????????????????????????? | | !! ** #? ????????????????????????????????? | | ^ ## ????????????????????????????????? | | "F"" ## ????????????????????????????????? | | " """" ## ????????????????????????????????? | | "%" ## ???????????????????????????????? | | " ## ???????????????????????????????? | | ##### ## ????????########???????????????? | | ????# ## ????????# ???????????????? | | ????# = # ????????# ????????????????? | | ????# % ????????# """"?""""???????????? | | ????# ! ####+#### """" """"???????????? | | ????### % # """" """"???????????? | | ??????# = g # """" """" #?????????? | | ??????# @/ """ """" #?????????? | | ??????# * % u b |b%# """" """" #?????????? | | ??????# =[w %ul u%# #?? ???? | | ????# #=%=%%# # ##### !# #?? ?? | | ????###*= !!### ?? # ! #?? | | ????#= ! [ ?? ? # #?# | | ????# ?# """" ####+#########?? | | ???! ?#* """"" #??# #?????????? | | ??! ?#% """ #??# #?????????? | | ?? + """" #??# #?????????? | | ?? ?# #??# #??????????# "" | | ???? ?# """" #??# ############ "" | | ?????? ?# """" #??# + # | | ?????????? ???# """""" #??##### """ ! # | | ??????????????# """""" #??????# """ # | | ??????????????# ?????? #??????# """ ! # | | ??????????????# ?????? #??????# * # | | ????????????????##???????#???????# """ + | | ?????????????????????????????????# """ # ## | | ?????????????????????????????????# """ / # # | | ?????????????????????????????????# ### # | | ?????????????????????????????????############ # | | ???????????????????????????????????????????# | | ???????????????????????????????????????????## | | ?????????????????""""""?""""""?????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 24 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Core Shielding 20 Evasion (%) 57 Particle Charging 15 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Extracted Com. Battery | -8/Materials | Extracted VTOL Module | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ VSS Leg | x2 | -7/Factory Repaired ---------- Med. Laser | 15% | -10/Materials Lgt. Armor Plating | 26% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisSuperchargedFalx Manual? 0 Play Time 00:57:20 Cumulative 1153.3 hours Start 2025.05.12 @ 13:59:54 End 2025.05.12 @ 15:44:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 490 Rogue 490 Adventurer 0 Explorer 0 Win Type - Total 15 Types 13/0/1/1/0/0/0/0/0/0 Lore% 45 Gallery% 72 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9117ca23-d84a-436c-af02-337e0a633d0b