Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.28 @ 16:30:02 Player: Nika Jay Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2611) 2611 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1400) 1400 TOTAL SCORE: 6636 Bonus ------- Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 580/600 Energy 67/100 System Corruption 0% Temperature Cool (0) Movement Rolling (155) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Large Matter Pod Large Matter Pod Propulsion Shielding Propulsion Shielding > --- WEAPON (2) ------- Particle Gun Particle Gun > --- INVENTORY (20) --- Nuclear Core Nuclear Core Light Nuclear Core Aluminum Leg Wheel Improved Heat Sink Relay Coupler [NC] (29) Relay Coupler [NC] (27) Relay Coupler [NC] (27) Relay Coupler [Swarmer] (31) Relay Coupler [Grunt] (31) Relay Coupler [Specialist] (19) Pulse Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Salvage Targeting Computer Medium Armor Plating Hacking Suite > --- WEAPON ----------- Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Deuterium Engine Wheel Wheel Wheel Heat Sink Improved Terrain Scanner Improved Terrain Scanner Improved Terrain Scanner Terrain Scan Processor Light Armor Plating Relay Coupler [NC] Relay Coupler [Specialist] Particle Gun Particle Gun Particle Gun Particle Gun Autogun Autogun [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Slashing Weapon Segregator Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 2 . . . Weapon . | . . . . . . . Parts Attached 80 | 7 11 8 3 14 13 24 Power 14 | 1 2 1 . 3 4 3 Engine 11 | 1 2 1 . 3 2 2 Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 15 | 2 3 1 . 3 2 4 Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel 13 | . 3 1 . 3 2 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 2 4 5 3 4 4 8 Device 7 | 1 . 2 1 1 1 1 Storage 6 | 1 2 . . . . 3 Processor 4 | . 1 1 1 1 . . Hackware 1 | . . 1 . . . . Protection 12 | . 1 1 1 2 3 4 Artifact . | . . . . . . . Weapon 21 | 2 2 1 . 4 3 9 Energy Gun 9 | . . . . . 2 7 Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 2 1 . 4 1 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . . 1 . 9 4 11 Power 3 | . . . . 1 . 2 Propulsion 6 | . . . . 3 1 2 Utility 9 | . . 1 . 3 2 3 Weapon 7 | . . . . 2 1 4 Highest Loss Streak 7 | . . 1 . 6 4 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 98 98 93 97 99 64 Engine 8 | . 14 11 9 9 7 1 Wheel 18 | . 23 22 18 16 17 9 Device 4 | . 3 . 9 5 9 5 Storage 10 | . 14 11 9 9 9 9 Processor 11 | . 4 9 14 20 18 6 Hackware 6 | . . 11 9 9 9 3 Protection 8 | . 5 10 6 9 8 10 Energy Gun 2 | . . . . . 4 9 Ballistic Gun 17 | . 28 22 18 17 13 3 Peak Build Rating 25 | 10 12 18 23 25 24 24 Average Rating 17 | 6 11 17 20 22 22 16 On Entrance 15 | . 10 12 18 23 22 24 Naked Turns . | . . . . . . . Heaviest Build 60 | 13 54 55 55 60 60 55 Greatest Support 22 | 20 20 22 22 22 20 20 Greatest Overweight (x) 5 | 3 3 2 2 4 5 5 Average Overweight (x) 2 | . 1 2 2 2 2 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 17 20 20 20 20 20 Most Carried 20 | 7 20 20 20 20 20 20 Average Carried 16 | 2 14 19 19 17 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 7 20 20 19 19 20 16 Class Distribution -------------------- 74% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 2288 | 296 478 239 50 466 455 304 Remotely . | . . . . . . . Salvage Created 2989 | 182 582 410 50 455 922 388 Parts 193 | 13 51 36 1 24 53 15 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 3 | 1 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 63 | . 13 8 1 8 22 11 Guns 61 | . 13 8 1 8 22 9 Classes Destroyed 11 | 3 6 1 . 1 . . Worker 4 | 1 . 1 . . 2 . Builder 3 | . 3 . . . . . Tunneler 4 | 3 1 . . . . . Hauler 1 | . 1 . . . . . Recycler 3 | 1 1 1 . . . . Operator 2 | . 2 . . . . . Watcher 5 | . 1 3 . . 1 . Swarmer 22 | . 6 3 . . 9 4 Grunt 31 | . 7 3 1 2 11 7 Sentry 8 | . . 2 . 4 2 . Hunter 2 | . . . . 2 . . Best Kill Streak 8 | 3 8 3 1 2 7 4 Combat Bots Only 7 | . 3 3 1 2 7 4 Max Kills in Single Turn 2 | 1 2 2 1 1 2 1 Gunslinging 1 | . 1 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 372 | . 50 16 16 70 82 138 Missed 86 | . 13 3 2 14 17 37 Damage Taken 3725 | . 380 140 198 810 856 1341 Core 673 | . 56 35 14 84 134 350 Absorbed by Shields . | . . . . . . . Redirected to Shielding 12 | . . . . . . 12 Core Remaining (%) 89 | 100 77 91 . . . . Volleys Fired 276 | 13 46 33 15 46 65 58 Largest 2 | 2 2 2 2 2 2 2 Hottest 130 | 40 46 46 43 51 93 130 Shots Fired 535 | 26 92 66 30 89 130 102 Gun 535 | 26 92 66 30 89 130 102 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 424 | 26 92 66 30 89 88 33 Thermal 111 | . . . . . 42 69 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | 4 8 12 10 20 19 14 Robot Miss Streak 4 | 3 4 3 4 3 4 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 5 | . 1 1 . . 1 2 Max Gunslinging Chain 1 | . 1 1 . . 1 1 Shots Hit Robots 365 | 14 56 51 21 56 91 76 Core Hits 147 | 8 27 21 5 22 42 22 Critical Kills 2 | . . 1 . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 10 | . . 1 . . 2 7 Burn 7 | . . . . . 1 6 Destroy 3 | . . 1 . . 1 1 Melee Attacks 17 | . . . . . . 17 Thermal 17 | . . . . . . 17 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5401 | 125 885 606 235 682 1688 1180 Guns 5400 | 125 885 606 235 682 1688 1179 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 1 | . . . . . . 1 Kinetic 4075 | 125 885 606 235 682 1140 402 Thermal 1325 | . . . . . 548 777 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . 1 . . . . . Data Loss (major) 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 265 | . 56 20 . 21 67 265 Average Temperature 29 | . 12 4 . 7 21 68 Received Heat Transfer 1380 | . 150 42 126 99 342 621 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 5 | . . . . . 3 2 Heat Transferred 3448 | . . . . . 1369 2079 Parts Sabotaged 9 | . . . . . . 9 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Peak Influence 368 | 25 354 334 125 368 336 330 Initial 218 | . 16 130 104 81 179 218 Average 197 | 10 186 210 112 235 173 256 Maximum Alert Level 1 | . 1 1 . 1 1 1 Low Security (%) 42 | 100 40 47 100 30 60 . Level 1 57 | . 59 52 . 69 39 100 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 5 1 . . 5 . Investigation 3 | . 2 . . . 1 . Extermination . | . . . . . . . Reinforcement 5 | . 3 1 . . 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 7 | . 2 . . . 4 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 15 16 1 8 32 18 Peak Tracking Total 7 | . 4 3 1 3 7 6 Tactical Retreats 6 | . 1 . . 1 3 1 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 12 | . 1 1 . 3 1 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . 2 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 2 | . . . . 2 . . Max in Single Turn 1 | . . . . 1 . . Garrison Relay 2 | . . . . 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 18 | . 3 4 2 3 5 1 Terminals 16 | . 3 4 1 3 4 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 42 | . 9 12 2 5 11 3 Successful 19 | . 4 5 1 2 7 . Failed 23 | . 5 7 1 3 4 3 Catastrophic 5 | . 2 1 . . 1 1 Database Lockouts . | . . . . . . . Manual 31 | . 5 8 1 4 10 3 Terminals 40 | . 9 12 1 5 10 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 6 | . 1 2 . 2 1 . Robot Analysis 1 | . 1 . . . . . Branch Access Points 1 | . . 1 . . . . Unreport Threat 1 | . . . . . 1 . Disarm Traps 1 | . . 1 . . . . Garrison Registry 1 | . . . . 1 . . Security Stations 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 11 | . 3 3 . . 5 . Terminals 11 | . 3 3 . . 5 . Track 1 | . 1 . . . . . Botnet 7 | . 2 3 . . 2 . Skim 3 | . . . . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 3 4 1 2 3 1 Full Trace Events 2 | . 2 . . . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 2 | . . . . 2 . . Threat Obfuscator 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . 7 . . Machine Destruction 7 | . . . . 7 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 3358 | 153 703 716 143 477 571 595 Spaces Moved 1836 | 84 439 505 82 256 270 200 Core 22 | 22 . . . . . . Treads . | . . . . . . . Legs 143 | 62 81 . . . . . Wheels 1671 | . 358 505 82 256 270 200 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 110 110 115 110 110 110 Average Speed 116 | 122 112 114 115 112 110 140 Slowest Speed 200 | 200 125 115 115 150 155 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 48 34 13 39 31 26 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 2557 | 110 577 591 106 368 432 373 Wait 175 | . 52 33 5 6 56 23 Move 1830 | 83 438 504 81 254 270 200 Hop . | . . . . . . . Pick Up 59 | 7 17 5 1 13 12 4 Fast Attach 26 | 7 1 4 . 3 1 10 Attach 25 | . . 1 2 8 3 11 Detach 7 | . 1 1 . 2 . 3 Swap 29 | . 10 3 1 3 9 3 Drop 48 | . 12 7 1 9 16 3 Fire 276 | 13 46 33 15 46 65 58 Melee 17 | . . . . . . 17 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 64 | . . . . 24 . 40 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Sub]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 654 | -10/Materials | Discovered new exit (range 16) 729 | -10/Materials | Discovered new exit (range 16) 857 | -10/Materials | Entered another Materials area 857 | -9/Materials | Evolved 2 slots: Utility x2 990 | -9/Materials | Identified exit to Mines 1259 | -9/Materials | Build established: Scavenger-Mutant 1523 | -9/Materials | Discovered new exit (range 18) 1573 | -9/Materials | Entered another Materials area 1573 | -8/Materials | Evolved 2 slots: Utility x2 1714 | -8/Materials | Identified exit to Garrison 1716 | -8/Materials | Entered Garrison 1737 | -8/Garrison | Learned Materials security intel 1746 | -8/Garrison | Triggered checkpoint 1781 | -8/Garrison | Garrison Relay disabled 1793 | -8/Garrison | Lost 3 parts (1n1u1w) 1820 | -8/Garrison | Discovered new exit (range 56) 1820 | -8/Garrison | Discovered new exit (range 45) 1820 | -8/Garrison | Discovered new exit (range 43) 1858 | -8/Garrison | Triggered checkpoint 1888 | -8/Garrison | Triggered checkpoint 1975 | -8/Garrison | Lost 6 parts (1p2n2u1w) 2016 | -8/Garrison | Installed Relay Interface Framework 2052 | -8/Garrison | Triggered checkpoint 2118 | -8/Garrison | Garrison Relay disabled 2155 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 2193 | -8/Garrison | Entered Materials 2523 | -8/Materials | Garrison activated, responded to threat 2594 | -8/Materials | Destroyed 7 combat bots 2610 | -8/Materials | Lost 4 parts (1n2u1w) 2764 | -8/Materials | Identified exit to Garrison 2764 | -8/Materials | Entered Garrison 2864 | -8/Garrison | Core integrity fell below 50% 2936 | -8/Garrison | Lost 7 parts (1p2n2u2w) 3164 | -8/Garrison | Triggered checkpoint 3280 | -8/Garrison | Triggered checkpoint 3284 | -8/Garrison | Core integrity fell below 20% 3359 | -8/Garrison | Destroyed by L-31 Rogue with Katana Last Messages --------------- 03263_ Field strength at 60. 03264_ ALERT: Cache delivery inbound. 03264_ Field strength at 50. 03265_ Field strength at 40. 03266_ Field strength at 30. 03267_ Field strength at 20. 03268_ Field strength at 10. 03269_ Stasis field depleted. 03281_ A-27 Freighter sends out distress signal. 03294_ G-47 Trooper suffers critical hit (Burn). 03294_ G-47 Trooper critical meltdown. 03295_ Lgt. Nuclear Core destroyed. 03307_ Particle Gun destroyed. 03313_ G-47 Trooper suffers critical hit (Burn). 03313_ G-47 Trooper critical meltdown. 03317_ Acquired 20 matter. 03334_ Acquired Lrg. Matter Pod. 03336_ Extracted 10 matter. 03337_ Acquired Lrg. Matter Pod. 03348_ L-31 Rogue springs to life. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????????????? #?????? | | ???????????????????????????????? #?????? | | ???????????????????????????????? #?????? | | ???????????????????????????????? #?????? | | ???????????????????????????????? #?????? | | ???????????????????????????????# #?????? | | ??????????????????????????????? #?????? | | ??????????????????????????????? #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ????????######################## #?????? | | ????????# l #?????? | | ????????# l@ #?????? | | ?????????### ###### ##### % ## #?????? | | ????????????????????# #???# % ## #?????? | | ???????????????????## #???###### #?????? | | ???????????????????# #????????# #?????? | | ???????????????????# #????????# #?????? | | ???????????????????#! #????????# #?????? | | ???????????????????####????????# ####### | | ???????????????????????????????# | | ???????????????????????????????# ^ | | ???????????????????????????????# ^ | | ???????????????????????????????########### | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 580 Matter Capacity 600 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamArcCycler Manual? 0 Play Time 00:50:51 Cumulative 66.4 hours Start 2024.11.28 @ 15:31:37 End 2024.11.28 @ 16:30:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 35 Adventurer 2 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b16f0049-d032-4e1e-9ab4-5a089e8474d6