Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 16:43:01 Player: CrossedViper Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (201) 1005 Value Destroyed (6851) 6851 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1090) 1090 TOTAL SCORE: 14526 Bonus ------- High Alert Combat Kills 483 Follower Combat Kills 905 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1198 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 310/310 System Corruption 55% Temperature Critical (510) Movement Treading (160) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Improved Focal Shield > --- WEAPON (4) ------- Wave Gun Plasma Cannon Heavy Phase Cannon > --- INVENTORY (15) --- Reinforced Deuterium Engine Experimental Heat Sink High-capacity Storage Unit 0b10 Decoder Chip [Scout] Experimental Targeting Computer Layered Medium Armor Plating Dynamic Insulation System Heavy Plasma Cannon Spear Heavy Pick Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Flexi-carbon Leg Enhanced Flexi-carbon Leg Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Melee Analysis Suite > --- WEAPON ----------- Wave Gun Plasma Cannon Heavy Ion Cannon Heavy Phase Cannon > --- INVENTORY -------- Improved Treads Experimental Heat Sink High-capacity Storage Unit 0b10 Decoder Chip [Scout] Experimental Targeting Computer Spear Heavy Pick [Rating: 79] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Hover Unit Antigrav System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Powered Armor Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 2 2 . . . . 2 . . . . Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . . 1 . . . . Utility 3 | . . . . . . 1 1 . . . . 1 . . . . Weapon 2 | . . 2 . . . . . . . . . . . . . . Parts Attached 219 | 6 10 15 4 5 1 36 21 6 12 9 5 24 13 15 . 37 Power 23 | 1 2 4 . . . 3 3 . . . 1 3 . 3 . 3 Engine 12 | 1 2 3 . . . 3 . . . . . 1 . 2 . . Core 10 | . . 1 . . . . 3 . . . 1 2 . 1 . 2 Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 56 | 2 3 2 . 1 1 12 6 . . . . 6 3 7 . 13 Treads 33 | 2 3 2 . 1 1 8 . . . . . 4 3 . . 9 Leg 15 | . . . . . . . 4 . . . . 2 . 7 . 2 Wheel . | . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . 4 2 . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . Utility 68 | 1 2 2 2 . . 7 8 6 6 1 4 9 6 4 . 10 Device 42 | . . 2 2 . . 6 6 6 4 1 3 4 2 2 . 4 Storage 4 | 1 1 . . . . . . . . . . . . . . 2 Processor 6 | . 1 . . . . . 1 . 1 . . 2 . . . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 16 | . . . . . . 1 1 . 1 . 1 3 4 2 . 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 72 | 2 3 7 2 4 . 14 4 . 6 8 . 6 4 1 . 11 Energy Gun 35 | 2 3 5 . 1 . 9 4 . 1 4 . . 1 . . 5 Energy Cannon 15 | . . . 2 2 . 5 . . . . . . 1 . . 5 Ballistic Gun 19 | . . 2 . 1 . . . . 5 4 . 5 1 . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . 1 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 1 . . 3 1 . . . . 3 . . . . Corrupted Parts 5 | . . . . . . . . . . . . . . . . 5 System Corruption 30 | . . . . . . . . . . . . . . . . 30 Parts Lost 73 | . 3 1 2 . . 10 3 . . . 1 5 17 10 . 21 Power 9 | . 1 . . . . . . . . . 1 1 1 3 . 2 Propulsion 28 | . 1 1 . . . 7 . . . . . 1 4 4 . 10 Utility 20 | . . . . . . 1 2 . . . . 1 8 2 . 6 Weapon 16 | . 1 . 2 . . 2 1 . . . . 2 4 1 . 3 Highest Loss Streak 10 | . 2 1 2 . . 4 1 . . . 1 1 10 10 . 6 To Critical Strikes 2 | . . . . . . 1 . . . . . . . . . 1 Average Slot Usage (%) 88 | . 96 99 100 55 99 95 99 99 99 71 99 94 79 72 60 81 Engine 3 | . 12 7 11 11 11 8 . . . . . 3 5 3 . . Core 8 | . . 3 . . . . 15 15 15 15 14 9 5 . . 5 Treads 9 | . 27 22 22 22 21 18 . . . . . 14 19 11 . 9 Leg 12 | . . . . . . . 20 23 23 23 23 11 . 10 26 6 Hover 1 | . . . . . . 6 2 . . . . . . . . 5 Device 13 | . . 8 11 11 11 16 22 14 15 15 14 13 8 5 6 9 Storage 7 | . 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 Processor 2 | . 12 2 . . . . . 7 3 . . 5 1 . . 4 Protection 3 | . . . . . . . . . 3 7 7 2 12 10 6 5 Energy Gun 15 | . 28 32 19 . 11 13 30 30 26 1 30 7 . . . 8 Energy Cannon 4 | . . . 13 . 22 19 . . . . . . 1 3 . 12 Ballistic Gun 3 | . . 11 11 . 11 1 . . 3 . . 16 11 3 . 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 107 | 12 47 61 61 61 61 71 77 69 82 81 88 90 107 88 60 99 Greatest Support 106 | 40 43 46 43 43 43 69 60 60 60 60 60 83 83 80 35 106 Greatest Overweight (x) 4 | . 1 1 2 1 1 4 3 1 1 1 1 1 1 1 1 3 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 1 . . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Most Carried 20 | 4 8 16 17 19 14 16 20 20 20 20 20 20 17 14 10 13 Average Carried 15 | 1 6 9 15 17 14 11 19 19 19 20 19 17 12 10 10 7 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Final Carried 20 | 2 7 16 15 14 14 16 20 20 20 20 19 17 14 10 10 10 Class Distribution -------------------- 30% | Mutant 28% | Gunner 9% | Tank 9% | Skirmisher 8% | Scavenger-Gunner 7% | Scavenger-Tank 4% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Tank | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 3807 | 182 189 250 51 . 66 403 229 154 195 9 140 834 523 130 . 452 Remotely 98 | . . . . . . . . . . . . . 98 . . . Salvage Created 9705 | . 540 1124 159 . 86 2296 968 47 38 . 626 1683 460 273 . 1405 Parts 430 | . 40 75 8 . 6 88 27 6 1 . 22 66 17 14 . 60 Haulers Intercepted 9 | . . 3 . . . 3 1 . . . . 2 . . . . Recyclers Shooed 7 | . . 1 . . . . . . . . . 6 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 113 | . . . . . . . . 10 1 3 29 . 21 8 . 41 Prevented 15 | . . . . . . . . . . . 3 . . . . 12 Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 149 | . 14 19 3 . 4 39 16 2 1 . 8 15 9 4 . 15 Melee 7 | . . . . . . . . . . . . . 1 4 . 2 Guns 100 | . 14 18 1 . 2 12 16 2 1 . 7 15 8 . . 4 Cannons 34 | . . . 1 . 2 24 . . . . . . . . . 7 Classes Destroyed 18 | . 4 4 1 . . 1 3 2 . . 1 1 . . . 1 Worker 11 | . 2 4 . . 1 2 1 . . . . 1 . . . . Builder 6 | . . 1 . . . 2 . . . . . 2 . . . 1 Tunneler 2 | . . . . . . 1 1 . . . . . . . . . Hauler 9 | . . 3 . . . 3 1 . . . . 2 . . . . Recycler 12 | . . 1 . . . 2 2 . . . . 5 . . . 2 Mechanic 1 | . . . . . . . 1 . . . . . . . . . Watcher 12 | . 1 4 . . . 2 2 . . . . 1 . . . 2 Swarmer 25 | . 3 3 . . 4 4 3 . . . 3 4 . 1 . . Grunt 81 | . 11 15 2 . . 30 6 . 1 . 4 7 4 . . 1 Brawler 5 | . . . . . . . 1 . . . . . 2 . . 2 Duelist 3 | . . . 1 . . 1 . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . 1 Sentry 15 | . . 1 . . . 4 2 . . . 1 1 1 1 . 4 Hunter 6 | . . . . . . . . 1 . . . . 1 2 . 2 Programmer 9 | . . . . . . . 4 . . . . 2 1 . . 2 Behemoth 3 | . . . . . . . . . . . . 1 . . . 2 Thief 1 | . . . . . . . . 1 . . . . . . . . Butcher 1 | . . . . . . . . . . . 1 . . . . . Guerrilla 1 | . . . . . . . . . . . 1 . . . . . Mutant 3 | . . . . . . . . . . . 3 . . . . . Best Kill Streak 7 | . 6 5 1 . 5 6 3 1 1 . 7 7 7 2 . 7 Combat Bots Only 7 | . 5 3 1 . 4 6 3 1 1 . 7 6 7 2 . 3 Max Kills in Single Turn 2 | . 1 2 1 . 2 2 1 1 1 . 2 2 1 1 . 2 Gunslinging 1 | . . 1 . . . . . . . . 1 1 . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 14156 | . 823 463 90 . 96 2455 590 100 17 . 821 1528 2991 1387 . 2795 Core 1662 | . 159 41 15 . 21 374 77 10 17 . 73 119 207 64 . 485 Absorbed by Shields 62 | . . . . . . . . . . . . . . 62 . . Redirected to Shielding 362 | . . . . . . . . . . . . 209 153 . . . Regen/Repaired (Parts) 123 | . . . . . . 123 . . . . . . . . . . Core Remaining (%) 64 | 100 36 . . . 80 32 . . . . 74 . . . . . Volleys Fired 410 | . 51 43 9 . 5 97 34 3 2 . 24 47 35 1 . 59 Largest 4 | . 2 4 4 . 4 4 4 4 4 . 4 4 4 2 . 4 Hottest 320 | . 105 191 199 . 199 320 320 295 295 . 295 295 106 108 . 316 Shots Fired 1382 | . 94 171 35 . 18 363 129 12 8 . 87 179 94 2 . 190 Gun 1016 | . 94 171 21 . 8 136 129 12 8 . 87 179 94 1 . 76 Cannon 366 | . . . 14 . 10 227 . . . . . . . 1 . 114 Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 306 | . . 43 9 . 5 9 . . . . . 144 94 1 . 1 Thermal 1053 | . 94 128 26 . 13 354 129 12 8 . 87 35 . 1 . 166 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 23 | . . . . . . . . . . . . . . . . 23 Robot Hit Streak 24 | . 12 13 10 . 4 13 24 7 8 . 15 12 8 . . 14 Robot Miss Streak 10 | . 1 3 2 . 5 6 6 2 2 . 6 10 7 . . 3 Penetration Max 1 | . . . . . . . . . . . . 1 1 . . . Secondary Targets 21 | . 1 7 . . . . 1 . . . 2 7 3 . . . Max Gunslinging Chain 2 | . 1 2 . . . . 1 . . . 1 2 1 . . . Shots Hit Robots 963 | . 72 103 24 . 6 207 112 8 7 . 61 132 74 16 . 141 Core Hits 499 | . 33 38 4 . 5 86 68 4 3 . 43 102 53 6 . 54 Critical Kills 1 | . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 20 | . . 10 2 . . 3 . . . . 1 . 1 . . 3 Burn 17 | . . 10 2 . . 3 . . . . 1 . . . . 1 Meltdown 1 | . . . . . . . . . . . . . . . . 1 Impale 2 | . . . . . . . . . . . . . 1 . . 1 Melee Attacks 49 | . . . . . . . . . . . . 3 8 25 . 13 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 49 | . . . . . . . . . . . . 3 8 25 . 13 Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . . 4 . 3 Damage Inflicted 20032 | . 901 1688 406 . 174 4531 2009 183 94 . 1377 2822 1573 508 . 3766 Guns 13431 | . 888 1669 194 . 82 1510 2009 183 94 . 1377 2800 1361 . . 1264 Cannons 5532 | . . . 210 . 92 3010 . . . . . . . . . 2220 Explosions . | . . . . . . . . . . . . . . . . . Melee 990 | . . . . . . . . . . . . . 207 508 . 275 Ramming 79 | . 13 19 2 . . 11 . . . . . 22 5 . . 7 Kinetic 3844 | . . 227 71 . 46 19 . . . . . 2108 1361 . . 12 Thermal 14766 | . 888 1442 333 . 128 4501 2009 183 94 . 1377 692 . . . 3119 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 353 | . . . . . . . . . . . . . . . . 353 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 990 | . . . . . . . . . . . . . 207 508 . 275 Highest Corruption 55 | . . 3 3 3 3 . 4 4 4 4 . 5 6 6 6 55 Average Corruption 7 | . . 3 3 3 3 . 3 4 4 4 . 3 5 6 6 20 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 256 | . . 19 4 8 9 . 28 17 26 2 . 17 19 19 2 86 Message Errors 62 | . . 7 1 3 2 . 9 5 4 . . 2 7 4 1 17 Matter Fused 56 | . . 4 1 2 1 . 6 5 10 1 . 6 2 3 . 15 Heat Flow Errors 32 | . . 1 1 2 2 . 4 2 5 . . 1 2 5 . 7 Energy Discharges 28 | . . 2 1 . . . 3 2 2 . . . 3 2 . 13 Parts Rejected 6 | . . . . . 1 . . . . . . 1 . 2 . 2 Data Loss (minor) 32 | . . 1 . . 1 . 3 2 4 1 . 4 1 3 1 11 Data Loss (major) 9 | . . 1 . 1 2 . . . . . . 1 . . . 4 Misfires 13 | . . 1 . . . . . . . . . 1 1 . . 10 Alerts 6 | . . . . . . . 2 1 1 . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . 1 Weapon Failures 11 | . . 2 . . . . 1 . . . . 1 3 . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 121 | . . . 7 . . 20 . . . . . . . 55 . 39 Projectiles 50 | . . . 7 . . 20 . . . . . . . . . 23 Explosions . | . . . . . . . . . . . . . . . . . Melee 71 | . . . . . . . . . . . . . . 55 . 16 Knockbacks 1 | . . 1 . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 13 | . 3 4 2 . . 2 . . . . . 1 1 . . . Targets Rammed 18 | . 3 5 2 . . 2 . . . . . 4 1 . . 1 Kicked 4 | . . . . . . . . . . . . 3 . . . 1 Crushed 1 | . . 1 . . . . . . . . . . . . . . Highest Temperature 510 | . 402 395 369 260 264 480 285 312 258 . 439 286 450 263 . 510 Average Temperature 144 | . 136 145 128 120 134 179 75 116 92 . 158 46 210 106 . 137 Received Heat Transfer 4416 | . 438 210 51 . . 1305 195 . 9 . 270 333 1035 132 . 438 Effects 44 | . 5 2 1 . 3 6 1 1 3 . 7 . 3 . . 12 Shutdowns 9 | . . 1 . . . 1 . . . . 3 . 2 . . 2 Energy Bleed 8 | . 2 1 . . . 2 . 1 . . 1 . 1 . . . Interference 15 | . 2 . . . 3 1 1 . 3 . 3 . . . . 2 Matter Decay 3 | . 1 . . . . 1 . . . . . . . . . 1 Short Circuit 1 | . . . 1 . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . 1 . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 8 | . . 1 1 . . 3 . . . . 1 . . . . 2 Combat Hostiles 7 | . . 1 1 . . 3 . . . . 1 . . . . 1 Parts Melted 77 | . 4 5 1 . 1 29 9 . . . 7 3 . . . 18 Heat Transferred 29209 | . 1923 3789 851 . 259 8365 4374 399 199 . 3154 1575 . . . 4321 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 886 | . 287 398 244 . 95 886 381 . . . . 616 . . . . Initial 301 | . . 105 154 . . 37 301 . . . . 148 . . . . Average 264 | . 151 180 180 . 47 417 224 . . . . 427 . . . . Maximum Alert Level 3 | . 1 1 1 . . 3 1 . . . . 2 . . . . Low Security (%) 45 | 100 54 66 74 . 100 20 46 . . . . 9 . . . . Level 1 36 | . 45 33 25 . . 33 53 . . . . 23 . . . . Level 2 14 | . . . . . . 25 . . . . . 66 . . . . Level 3 4 | . . . . . . 20 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 5 2 . . . 5 6 . . . . 6 . . . . Investigation 8 | . 4 2 . . . 1 1 . . . . . . . . . Extermination 5 | . . . . . . . 3 . . . . 2 . . . . Reinforcement 9 | . 1 . . . . 3 2 . . . . 3 . . . . Assault 1 | . . . . . . 1 . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 10 | . 1 2 . . . 2 1 . . . . 3 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 234 | . 26 25 4 . 4 51 25 3 1 . 21 26 18 4 . 26 Peak Tracking Total 7 | . 6 3 2 . 3 7 4 1 1 . 7 5 6 3 . 4 Tactical Retreats 7 | . . . 2 . . 1 1 . . . 2 1 . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 13 | . 2 . . . . . 8 . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 1 . 3 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 8 | . 1 2 . . . 2 . . . . 1 1 . . . 1 Max in Single Turn 1 | . 1 1 . . . 1 . . . . 1 1 . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 28 | . 5 6 . 1 . 4 2 . . 1 1 1 . 1 4 2 Terminals 14 | . 4 5 . . . 3 1 . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 Repair Stations 3 | . . . . . . 1 1 . . . . 1 . . . . Recycling Units 3 | . 1 1 . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 89 | . 12 14 . 1 . 13 2 . . 4 4 3 . 1 30 5 Successful 59 | . 4 4 . 1 . 8 1 . . 4 4 1 . 1 30 1 Failed 29 | . 8 9 . . . 5 1 . . . . 2 . . . 4 Catastrophic 7 | . 2 2 . . . . . . . . . . . . . 3 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . Manual 41 | . 12 10 . . . 5 . . . . . 14 . . . . Terminals 37 | . 11 12 . . . 9 1 . . . 4 . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . 3 Repair Stations 8 | . . . . . . 4 1 . . . . 3 . . . . Recycling Units 5 | . 1 2 . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 51 | . 3 3 . 1 . 4 1 . . 4 4 . . 1 30 . Record 17 | . . 1 . 1 . . . . . . 4 . . . 11 . Part Schematic 16 | . 1 . . . . . . . . 4 . . . . 11 . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . Robot Analysis 3 | . 2 1 . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . . 1 . . . 1 1 . . . . . . . . . Alert Level 2 | . . . . . . 2 . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . 3 . . . . . 1 . . . . Scan Component 3 | . . . . . . 2 . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 1 . . . 1 . . . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . Tunnel 2 | . 1 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 4 5 . . . 4 . . . . 1 1 . . . 2 Full Trace Events 7 | . 3 1 . . . 1 . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 2 . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . 1 . . . . . . . . 18 . . . . 11 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . Time 32 | . . . . . . 32 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 20 | . . . . . . . . . . 15 . 3 1 . . 1 Largest Group 15 | . . . . . . . . . . 15 15 3 1 . . 1 Highest-Rated Group 457 | . . . . . . . . . . 457 457 210 30 . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 40 40 70 30 . . 96 Zionite Dispatches 1 | . . . . . . . . . . . . 1 . . . . Light 1 | . . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 219 | . . . . . . . . . . . 118 61 16 . . 24 Total Damage 3914 | . . . . . . . . . . . 1135 1336 540 . . 903 Kills 30 | . . . . . . . . . . . 15 7 4 . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 . 1 2 . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . 2 . . . . Branch Access 1 | . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 16440 | 74 652 1079 402 685 350 1377 1918 804 1231 2471 967 963 738 714 147 1868 Spaces Moved 6711 | 50 261 359 126 283 139 443 835 387 595 1218 413 433 240 285 78 566 Core 17 | 17 . . . . . . . . . . . . . . . . Treads 2578 | 33 261 359 126 283 139 297 . . . . . 209 240 162 . 469 Legs 3851 | . . . . . . . 718 387 595 1218 413 224 . 123 78 95 Wheels . | . . . . . . . . . . . . . . . . . Hover 265 | . . . . . . 146 117 . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 160 162 200 200 200 200 127 163 122 190 122 Average Speed 210 | 122 175 240 281 240 240 200 194 200 200 200 200 170 239 219 190 268 Slowest Speed 410 | 160 240 240 320 240 240 306 340 200 200 200 200 245 246 243 190 410 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 54 37 35 76 41 50 26 57 72 90 54 18 41 40 68 58 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 8 | . 1 1 . . . . . 1 . 3 1 . . . 1 . Known Exits Taken 4 | . . 1 . . . . 1 1 . . . 1 . . . . Unknown Exits Taken 12 | 1 1 . 1 1 1 1 . . 1 1 1 . 1 1 1 . Scrap Searched 13 | . . . 1 . . . . 2 4 2 1 . 1 . . 2 Spaces Dug 2 | . . . . . . . . . . . . 1 . 1 . . Terrain Destroyed 24 | . . . . . . 17 . . . . . 2 . 1 . 4 Melee 2 | . . . . . . . . . . . . 1 . 1 . . Projectile 22 | . . . . . . 17 . . . . . 1 . . . 4 AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 8003 | 63 359 468 149 292 144 690 1028 407 634 1251 486 543 323 332 77 757 Wait 347 | . 20 23 7 . . 69 61 9 7 21 43 14 . 2 . 71 Move 6695 | 49 260 358 125 282 138 442 834 386 594 1217 412 432 239 284 77 566 Hop . | . . . . . . . . . . . . . . . . . Pick Up 123 | 8 11 13 . . . 25 31 1 8 . 1 6 4 9 . 6 Fast Attach 77 | . 3 9 2 . 1 8 8 1 3 4 . 10 4 . . 24 Attach 98 | 6 4 4 2 5 . 20 6 1 7 . 1 10 8 14 . 10 Detach 13 | . . . 1 4 . . 1 . . . . 2 1 1 . 3 Swap 44 | . 3 2 . . . 8 7 4 2 5 4 4 1 1 . 3 Drop 100 | . 4 11 1 1 . 19 31 2 11 4 1 11 . . . 4 Fire 410 | . 51 43 9 . 5 97 34 3 2 . 24 47 35 1 . 59 Melee 41 | . . . . . . . . . . . . 3 8 20 . 10 Ram . | . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . 3 . . . 1 Crush 14 | . 3 5 2 . . 2 . . . . . 1 1 . . . Escape Stasis 15 | . . . . . . . 15 . . . . . . . . . Rewire 22 | . . . . . . . . . . . . . 22 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 399 | -10/Materials | Core integrity fell below 50% 475 | -10/Materials | Discovered new exit (range 13) 695 | -10/Materials | Discovered new exit (range 10) 727 | -10/Materials | Entered another Materials area 727 | -9/Materials | Evolved 2 slots: Weapon x2 785 | -9/Materials | Identified exit to Mines 1038 | -9/Materials | Build established: Gunner 1526 | -9/Materials | Discovered new exit (range 9) 1779 | -9/Materials | Central database locked down 1806 | -9/Materials | Entered Mines 1869 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1874 | -9/Mines | Found Prototype Device 1874 | -9/Mines | Identified Exp. Sensor Array 1989 | -9/Mines | Discovered new exit (range 3) 2196 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2196 | -9/Mines | Discovered new exit (range 5) 2208 | -9/Mines | Entered Exiles 2208 | -9/Exiles | Found Exiles lab abandoned 2498 | -9/Exiles | Build established: Mutant 2867 | -9/Exiles | Discovered new exit (range 10) 2893 | -9/Exiles | Entered Mines 3194 | -8/Mines | Build established: Gunner 3202 | -8/Mines | Discovered new exit (range 14) 3243 | -8/Mines | Entered Materials 3243 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3321 | -8/Materials | Repaired Imp. Treads 3460 | -8/Materials | Lost 4 parts (2n1u1w) 3633 | -8/Materials | Discovered new exit (range 10) 4166 | -8/Materials | Core integrity fell below 50% 4435 | -8/Materials | Discovered new exit (range 11) 4620 | -8/Materials | Entered Factory 4620 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5849 | -7/Factory | Build established: Scavenger-Gunner 5922 | -7/Factory | Discovered new exit (range 4) 6089 | -7/Factory | Found Powered Armor 6098 | -7/Factory | Found Powered Armor 6101 | -7/Factory | Found Powered Armor 6106 | -7/Factory | Found Powered Armor 6109 | -7/Factory | Found Powered Armor 6114 | -7/Factory | Found Powered Armor 6117 | -7/Factory | Found Powered Armor 6459 | -7/Factory | Discovered new exit (range 15) 6520 | -7/Factory | Identified exit to Storage 6520 | -7/Factory | Identified exit to Lower Caves 6538 | -7/Factory | Entered Lower Caves 6629 | -7/Lower Caves | Encountered a Warlord checkpoint 7194 | -7/Lower Caves | Learned location of Extension (-6) 7258 | -7/Lower Caves | Build established: Skirmisher 7317 | -7/Lower Caves | Discovered new exit (range 6) 7338 | -7/Lower Caves | Identified exit to Lower Caves 7342 | -7/Lower Caves | Entered another Lower Caves area 7343 | -7/Lower Caves | Encountered a Warlord checkpoint 8247 | -7/Lower Caves | Discovered new exit (range 9) 8284 | -7/Lower Caves | Build established: Tank 8573 | -7/Lower Caves | Entered Zion 8667 | -7/Zion | System corruption cleaned by Quarantine Array 8851 | -7/Zion | Given A8's code to call for help 8862 | -7/Zion | Build established: Mutant 9097 | -7/Zion | Learned Factory interactive machine intel 9325 | -7/Zion | Learned location of Recycling (-7) 9575 | -7/Zion | Given the Hacking Drone Bay 9727 | -7/Zion | Learned location of Data Miner (-6) 10459 | -7/Zion | Imprinted 10461 | -7/Zion | Declared Zion's savior 10601 | -7/Zion | Gained Derelict followers 10667 | -7/Zion | Gained Derelict followers 10985 | -7/Zion | Discovered new exit (range 16) 11044 | -7/Zion | Entered Proximity Caves 11044 | -6/Proximity Caves | Accompanied by 15 allies 11244 | -6/Proximity Caves | Build established: Tank 11312 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11684 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11774 | -6/Proximity Caves | Destroyed 7 combat bots 11801 | -6/Proximity Caves | Discovered new exit (range 10) 11843 | -6/Proximity Caves | Learned Factory stockpile data 11925 | -6/Proximity Caves | Learned Research emergency access door positions 11925 | -6/Proximity Caves | Learned Research stockpile data 11925 | -6/Proximity Caves | Learned Armory terminal intel 11925 | -6/Proximity Caves | Learned Research garrison access intel 12011 | -6/Proximity Caves | Entered Factory 12011 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12013 | -6/Factory | Loaded intel: 53 interactive machine locations 12098 | -6/Factory | Retrieved Zion intel report: Branch Access 12098 | -6/Factory | Identified exit to Lower Caves 12098 | -6/Factory | Identified exit to Extension 12099 | -6/Factory | Zion Light squad teleported in 12322 | -6/Factory | Found Prototype Protection 12322 | -6/Factory | Identified Zio. Weapon Casing 12350 | -6/Factory | Spotted B-75 Beast 12366 | -6/Factory | Destroyed B-75 Beast 12381 | -6/Factory | Found Prototype Processor 12381 | -6/Factory | Identified Exp. Targeting Computer 12389 | -6/Factory | Found Zio. Weapon Casing 12422 | -6/Factory | Found Corrupted Exp. Targeting Computer 12486 | -6/Factory | Found Zio. Weapon Casing 12511 | -6/Factory | Retrieved Zion intel report: Emergency Access 12669 | -6/Factory | Garrison activated, responded to threat 12974 | -6/Factory | Entered Lower Caves 13148 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13231 | -6/Lower Caves | Lost 10 parts (2n5u3w) 13244 | -6/Lower Caves | Destroyed 7 combat bots 13486 | -6/Lower Caves | Build established: Mutant 13687 | -6/Lower Caves | Discovered new exit (range 14) 13712 | -6/Lower Caves | Entered another Lower Caves area 13741 | -6/Lower Caves | Lost 3 parts (3u) 14245 | -6/Lower Caves | Lost 10 parts (3p4n2u1w) 14299 | -6/Lower Caves | Learned Factory terminal intel 14362 | -6/Lower Caves | Discovered new exit (range 6) 14426 | -6/Lower Caves | Entered Data Miner 14426 | -6/Data Miner | Discovered new exit (range 6) 14463 | -6/Data Miner | Met Data Miner 14514 | -6/Data Miner | Learned location of Section 7 (-3) 14514 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14533 | -6/Data Miner | Received God Mode back door access code from Data Miner 14573 | -6/Data Miner | Entered Proximity Caves 14588 | -5/Proximity Caves | Core integrity fell below 50% 14603 | -5/Proximity Caves | System corruption reached 10% 14639 | -5/Proximity Caves | Lost 6 parts (4n2u) 14966 | -5/Proximity Caves | Build established: Scavenger-Tank 15004 | -5/Proximity Caves | Escorted by Enhanced Grunt 15200 | -5/Proximity Caves | Spotted B-75 Beast 15239 | -5/Proximity Caves | Destroyed B-75 Beast 15322 | -5/Proximity Caves | Build established: Derelict-Tank 15690 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 15986 | -5/Proximity Caves | Core integrity fell below 20% 16038 | -5/Proximity Caves | System corruption reached 30% 16061 | -5/Proximity Caves | Lost 4 parts (1p1n2u) 16166 | -5/Proximity Caves | Spotted B-75 Beast 16302 | -5/Proximity Caves | Destroyed B-75 Beast 16304 | -5/Proximity Caves | Lost 3 parts (2n1w) 16424 | -5/Proximity Caves | Discovered new exit (range 16) 16442 | -5/Proximity Caves | Core destroyed Last Messages --------------- 16351_ System corrupted: FCS attempts to trigger Plasma Cannon. 16351_ Acquired 5 matter. 16381_ System corrupted: Component data lost. 16393_ Acquired 25 matter. 16397_ :