Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.05 @ 17:26:02

Player: Fiddle

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (409)      409
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2279

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             422/550
Matter                     152/300
Energy                     54/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
>          --- UTILITY (5) ------
     Large Storage Unit
  Advanced Visual Processing Unit
           Terrain Scanner
           Core Shielding
>          --- WEAPON (2) -------
           EM Pulse Gun
           Autogun
>          --- INVENTORY (10) ---
           Aluminum Leg
           Thermal Generator
  Improved Heat Sink
           Structural Scanner
           Maneuvering Thrusters
     Small Laser
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Visual Processing Unit
           Terrain Scanner
           Maneuvering Thrusters
>          --- WEAPON -----------
           EM Pulse Gun
           Autogun
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Structural Scanner
           Maneuvering Thrusters
           EM Pulse Gun
           EM Pulse Gun
     Small Laser
           Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Autogun

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 6   1   7   8   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   2   1   
    Treads                 3    | .   .   2   1   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   1   4   3   
    Device                 2    | .   .   1   1   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   .   1   4   
    Energy Gun             6    | 2   .   1   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   1   5   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      4    | .   .   1   4   
Average Slot Usage (%)     81   | .   84  81  80  
  Engine                   10   | .   14  11  8   
  Treads                   7    | .   .   3   19  
  Leg                      14   | .   28  18  .   
  Device                   4    | .   .   .   14  
  Storage                  10   | .   13  11  9   
  Processor                6    | .   .   7   9   
  Protection               4    | .   .   7   2   
  Energy Gun               19   | .   28  21  11  
  Ballistic Gun            1    | .   .   .   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             28   | 9   21  25  28  
  Greatest Support         60   | 20  20  40  60  
  Greatest Overweight (x)  1    | 1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  
  Average Capacity         9    | 5   8   10  10  
  Most Carried             10   | 5   3   9   10  
  Average Carried          5    | 1   2   5   7   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            8    | 1   3   8   7   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           342  | .   .   282 60  
  Remotely                 .    | .   .   .   .   
Salvage Created            537  | .   .   287 250 
  Parts                    45   | .   .   29  16  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  11   | .   .   6   5   
  Guns                     10   | .   .   5   5   
  AOE                      1    | .   .   1   .   
Classes Destroyed          6    | .   .   5   1   
  Builder                  1    | .   .   1   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  3    | .   .   2   1   
  Grunt                    3    | .   .   2   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   4    | .   .   2   2   
Best Kill Streak           4    | .   .   4   3   
  Combat Bots Only         3    | .   .   2   3   
Max Kills in Single Turn   1    | .   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Damage Taken               969  | .   .   331 638 
  Core                     203  | .   .   75  128 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         93   | 100 100 81  .   
Volleys Fired              61   | .   .   36  25  
  Largest                  2    | .   .   2   2   
  Hottest                  80   | .   .   80  63  
Shots Fired                113  | .   .   66  47  
  Gun                      113  | .   .   66  47  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  25   | .   .   .   25  
  Thermal                  59   | .   .   59  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          29   | .   .   7   22  
  Robot Hit Streak         14   | .   .   6   14  
  Robot Miss Streak        6    | .   .   6   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   .   1   2   
    Max Gunslinging Chain  1    | .   .   1   1   
Shots Hit Robots           74   | .   .   35  39  
  Core Hits                27   | .   .   17  10  
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           797  | .   .   374 423 
  Guns                     733  | .   .   310 423 
  Cannons                  .    | .   .   .   .   
  Explosions               64   | .   .   64  .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  236  | .   .   .   236 
  Thermal                  277  | .   .   277 .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          284  | .   .   97  187 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        126  | .   .   126 54  
  Average Temperature      39   | .   .   48  17  
  Received Heat Transfer   366  | .   .   123 243 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         625  | .   .   625 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             274  | .   .   259 274 
  Initial                  109  | .   .   .   109 
  Average                  111  | .   .   143 160 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         78   | 100 100 73  65  
  Level 1                  21   | .   .   26  34  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   1   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   .   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   2   18  17  
  Peak Tracking Total      8    | .   2   4   8   
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               827  | 62  151 385 229 
Spaces Moved               410  | 48  104 169 89  
  Core                     27   | 27  .   .   .   
  Treads                   128  | .   .   39  89  
  Legs                     255  | 21  104 130 .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 150 160 
  Average Speed            144  | 95  140 152 160 
  Slowest Speed            160  | 120 150 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       14   | 4   25  16  14  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      3    | .   .   3   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      538  | 65  109 231 133 
  Wait                     12   | 1   1   8   2   
  Move                     407  | 47  103 168 89  
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | 9   3   10  7   
  Fast Attach              .    | .   .   .   .   
  Attach                   18   | 6   1   5   6   
  Detach                   .    | .   .   .   .   
  Swap                     4    | .   .   2   2   
  Drop                     7    | 2   1   2   2   
  Fire                     61   | .   .   36  25  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   10 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  200 | -10/Materials | Discovered new exit (range 10)
  214 | -10/Materials | Entered another Materials area
  214 | -9/Materials  | Evolved 2 slots: Utility x2
  304 | -9/Materials  | Build established: Mutant
  585 | -9/Materials  | Discovered new exit (range 10)
  599 | -9/Materials  | Entered another Materials area
  599 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  828 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00770_ Acquired Aluminum Leg.
00771_ Dropped Aluminum Leg. <x2>
00773_ Acquired Imp. Heat Sink.
00780_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00787_ Acquired Thermal Generator.
00788_ K-01 Serf collects debris.
00790_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M009.
00793_ K-01 Serf collects debris.
00795_ Lgt. Treads severed.
00796_ K-01 Serf collects debris.
00796_ L-31 Rogue destroyed.
00796_ Switching to secondary target: Y-45 Defender.
00798_ EM Pulse Gun destroyed.
00799_ K-01 Serf collects debris.
00800_ Lgt. Ion Engine destroyed.
00802_ Acquired Core Shielding.
00802_ K-01 Serf collects debris. <x2>
00812_ EM Pulse Gun destroyed.
00823_ Lgt. Armor Plating destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            125
Matter Stores              257
Matter Capacity            300
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShockBombardmentSlayer
  Manual?         0
Play Time         00:25:29
  Cumulative      0.8 hours
  Start           2021.10.04 @ 10:18:11
  End             2021.10.05 @ 17:26:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          3
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1d2a935-6dfa-4f4a-a160-ba8bc23f7ce9