Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 13:16:52 Player: Storm Mk9 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (119) 595 Value Destroyed (4576) 4576 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (441) 441 TOTAL SCORE: 9712 Bonus ------- High Alert Combat Kills 294 Follower Combat Kills 147 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 734/734 System Corruption 17% Temperature Cool (9) Movement Walking (133) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- FC-Fission Engine > --- PROPULSION (3) --- Titanium-Carbon Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Improved Targeting Computer Graphene Brace > --- WEAPON (4) ------- Maul (fused) Axe Ripper > --- INVENTORY (5) ---- Matter Compressor (250) Advanced Signal Interpreter Datajack Peak State ------------ > --- POWER ------------ FC-Fission Engine > --- PROPULSION ------- Titanium-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Improved Targeting Computer Improved System Restoration Module > --- WEAPON ----------- Energy Plasma Construct/G Hpw. Kinetic Construct/G > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Matter Compressor Advanced Signal Interpreter Improved Targeting Computer Medium Reflective Plating Graphene Brace Improved System Restoration Module Datajack [Rating: 69] Favorites ----------- Power Constructs Engine Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Wheel Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Constructs Energy Gun Heavy Particle Gun Ballistic Gun Constructs Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Slots Evolved 8 | . . . . 4 . . 4 . . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . . . 2 . . 2 . . Weapon 2 | . . . . 1 . . 1 . . Parts Attached 66 | 6 2 3 1 8 18 6 15 4 3 Power 4 | 1 . . 1 1 1 . . . . Engine 4 | 1 . . 1 1 1 . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 8 | 2 . 1 . 1 3 1 . . . Treads 7 | 2 . . . 1 3 1 . . . Leg . | . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 2 . . 3 5 3 14 3 . Device 13 | . 1 . . 1 . 1 9 1 . Storage 3 | 1 1 . . . . . . 1 . Processor 2 | . . . . . 1 1 . . . Hackware . | . . . . . . . . . . Protection 13 | . . . . 2 4 1 5 1 . Artifact . | . . . . . . . . . . Weapon 23 | 2 . 2 . 3 9 2 1 1 3 Energy Gun 7 | 1 . 1 . 1 4 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 1 . 1 . 2 3 . . . . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 2 | . . . . . 1 . 1 . . Special Weapon 2 | . . . . . . 1 . . 1 Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 3 | . . . . . . 1 . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 4 1 1 . . Parts Lost 39 | . . 4 1 . 4 2 23 1 4 Power 6 | . . . 1 . . 2 3 . . Propulsion 6 | . . 2 . . 1 . 3 . . Utility 14 | . . . . . 2 . 9 1 2 Weapon 13 | . . 2 . . 1 . 8 . 2 Highest Loss Streak 8 | . . 4 1 . 1 1 8 1 2 To Critical Strikes . | . . . . . . . . . . Average Backups 10 | 2 8 10 10 11 13 11 11 5 4 Power . | . 1 3 2 2 2 1 . . . Propulsion . | . 1 . . . . . . . . Utility 6 | . 1 3 4 3 6 7 8 3 2 Weapon 1 | . 3 3 4 5 4 2 . . . Tool/Special . | . . . . . . . . . . Unused Backups 21 | . . . . 1 3 3 9 1 4 Power 4 | . . . . 1 . 2 1 . . Propulsion 4 | . . . . . . 1 2 . 1 Utility 10 | . . . . . 1 . 6 1 2 Weapon 2 | . . . . . 2 . . . . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 68 | . 100 86 85 78 93 79 54 52 51 Engine 5 | . 14 14 14 9 9 8 . 5 6 Core 1 | . . . . . . . 3 . . Treads 10 | . 28 6 . . 22 21 4 . . Leg 1 | . . . . . . . 1 5 6 Wheel 1 | . . 8 14 9 2 . . . . Device 12 | . 14 14 14 16 1 8 14 21 9 Storage 6 | . 14 14 14 9 9 9 5 . . Processor 6 | . . . . . 8 11 6 6 6 Protection 4 | . . . . 8 12 . 4 3 1 Energy Gun 4 | . 14 13 14 9 5 3 1 2 1 Ballistic Gun 7 | . 14 14 14 17 20 6 2 . 2 Ballistic Cannon 1 | . . . . . . 5 1 3 . Slashing Weapon 1 | . . . . . . . 1 . 9 Peak Build Rating 69 | 6 8 8 7 17 27 42 69 64 65 Average Rating 40 | 4 7 7 7 12 22 33 54 63 56 On Entrance 22 | . 6 8 7 7 17 27 39 56 60 Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 13 29 29 28 40 53 51 51 37 42 Greatest Support 68 | 40 40 40 10 10 60 68 60 54 54 Greatest Overweight (x) 13 | . . 9 2 3 3 1 13 . . Average Overweight (x) . | . . 2 2 2 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 14 15 15 15 15 15 14 5 5 Most Carried 15 | 5 11 12 11 15 15 15 15 5 5 Average Carried 10 | 2 8 10 10 11 14 11 11 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 5 11 11 11 15 15 14 5 5 3 Scrap Engine Consumption 101 | . . . . . . 19 67 7 8 Constructs Created 12 | . . . . . . 3 9 . . Constructs Modified 23 | . . . . . . 4 13 5 1 Class Distribution -------------------- 43% | Construct 33% | Mutant 8% | Scavenger-Gunner 5% | Scavenger-Tank 3% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Gunner | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Matter Collected 3547 | 262 38 47 41 278 670 280 1712 154 65 Remotely . | . . . . . . . . . . Salvage Created 4920 | 10 123 . 41 260 1135 388 2315 248 400 Parts 215 | 4 10 . 2 21 58 16 85 6 13 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 4 | . 1 . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 8 6 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Combat Hostiles Destroyed 105 | . 7 1 1 12 22 9 46 1 6 Melee 13 | . . . . . . . 9 . 4 Guns 55 | . 7 1 1 12 18 6 9 1 . Cannons 23 | . . . . . . 2 21 . . AOE 7 | . . . . . 4 . 3 . . Classes Destroyed 18 | 1 2 . 1 1 4 1 7 . 1 Worker 2 | . . . . . 1 . 1 . . Builder 1 | . . . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 5 | . . . . . 2 . 3 . . Operator 2 | . . . . . . . 2 . . Watcher 2 | . . . . . . . 2 . . Swarmer 24 | . 6 . . 10 3 . 5 . . Grunt 41 | . 1 . . . 10 . 27 . 3 Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . . . . 1 Sentry 18 | . . . . 2 8 4 3 1 . Specialist 2 | . . . . . . . 2 . . Hunter 3 | . . . . . 1 . . . 2 Programmer 7 | . . . . . . . 7 . . Heavy 1 | . . . . . . . 1 . . Behemoth 1 | . . . . . . . 1 . . Subdweller 5 | . . . 1 . . 4 . . . Best Kill Streak 8 | 1 4 1 1 8 6 4 7 1 3 Combat Bots Only 8 | . 4 1 1 8 5 4 6 1 3 Max Kills in Single Turn 3 | 1 1 1 1 2 3 1 2 1 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . . . . . 3 . 2 . . Melee 1 | . . . . . . . 1 . 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Hostile Shots Fired 918 | . 33 21 . 28 97 39 556 72 72 Missed 227 | . 3 6 . 4 12 9 161 24 8 Hits 691 | . 30 15 . 24 85 30 395 48 64 Melee 11 | . . . . . 2 . 1 . 8 Projectile 680 | . 30 15 . 24 83 30 394 48 56 AOE 16 | . . 14 . . . 1 1 . . Critical Strikes 27 | . . . . . 7 . 18 . 2 Part Disruptions 1 | . . . . . . . 1 . . Damage Taken 11475 | . 240 467 12 206 1240 585 7074 373 1278 Core 1158 | . 47 49 . 60 93 51 686 39 133 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 8 | . . . . . 8 . . . . Ignored by Resistances 96 | . . . . . 46 . 50 . . Regen/Repaired (Parts) 2424 | . . . . . . 14 1887 497 26 Core Remaining (%) 74 | 100 . . 61 . . 62 . . . Volleys Fired 334 | 2 18 6 2 18 59 27 182 17 3 Largest 3 | 2 2 2 2 3 3 3 2 1 1 Hottest 135 | 70 70 70 60 80 104 135 122 39 39 Shots Fired 630 | 4 36 12 4 54 167 63 271 16 3 Gun 465 | 4 36 12 4 54 163 51 126 12 3 Cannon 155 | . . . . . 1 10 140 4 . Launcher 8 | . . . . . 3 . 5 . . Special 2 | . . . . . . 2 . . . Kinetic 291 | 2 18 7 2 36 134 36 49 4 3 Thermal 272 | 2 18 5 2 18 30 27 158 12 . Explosive 8 | . . . . . 3 . 5 . . Electromagnetic 59 | . . . . . . . 59 . . Robot Hit Streak 28 | 2 5 5 7 28 19 23 21 13 1 Robot Miss Streak 5 | 1 5 2 . 4 3 2 5 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . . 3 . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . Shots Hit Robots 490 | 2 18 9 3 35 114 51 225 15 18 Core Hits 299 | 1 10 5 1 14 51 13 188 9 7 Critical Kills 2 | . . . . 1 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 13 | 1 2 . . 1 2 2 4 . 1 Burn 6 | 1 2 . . . 1 2 . . . Destroy 2 | . . . . 1 1 . . . . Corrupt 1 | . . . . . . . 1 . . Smash 1 | . . . . . . . . . 1 Sever 3 | . . . . . . . 3 . . Melee Attacks 49 | . . . . . . 1 23 . 25 Impact 11 | . . . . . . . . . 11 Slashing 38 | . . . . . . 1 23 . 14 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . 4 Damage Inflicted 11861 | 20 197 91 28 384 2029 996 7165 227 724 Guns 5554 | 20 197 91 28 384 1790 676 2171 169 28 Cannons 3673 | . . . . . . 292 3323 58 . Explosions 1134 | . . . . . 239 . 895 . . Melee 1339 | . . . . . . . 643 . 696 Ramming 133 | . . . . . . . 133 . . Kinetic 3298 | 8 94 43 6 243 1418 402 998 58 28 Thermal 4858 | 12 103 48 22 141 372 594 3397 169 . Explosive 798 | . . . . . 239 . 559 . . Electromagnetic 1435 | . . . . . . . 1435 . . Impact 274 | . . . . . . . . . 274 Slashing 1065 | . . . . . . . 643 . 422 Piercing . | . . . . . . . . . . Highest Corruption 21 | . . . . 1 1 1 21 17 17 Average Corruption 7 | . . . . 1 1 1 8 17 17 Corruption Purged 14 | . . . . . . . 14 . . Corruption Blocked . | . . . . . . . . . . Effects 157 | . . . . 2 9 10 81 29 26 Message Errors 41 | . . . . 1 2 3 21 7 7 Matter Fused 42 | . . . . 1 3 1 21 12 4 Heat Flow Errors 13 | . . . . . 1 . 9 1 2 Energy Discharges 22 | . . . . . 1 3 13 2 3 Parts Rejected 4 | . . . . . . 1 2 . 1 Parts Fused 3 | . . . . . . . 2 . 1 Data Loss (minor) 17 | . . . . . 1 1 6 5 4 Data Loss (major) 6 | . . . . . . 1 3 1 1 Misfires 1 | . . . . . 1 . . . . Alerts 3 | . . . . . . . 1 . 2 Misdirections 3 | . . . . . . . 2 . 1 Weapon Failures 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 307 | . . . . . . . 190 . 117 Projectiles 150 | . . . . . . . 150 . . Explosions 8 | . . . . . . . 8 . . Melee 149 | . . . . . . . 32 . 117 Knockbacks 4 | . . . . . . . 1 1 2 Impact 3 | . . . . . . . 1 . 2 Kinetic 1 | . . . . . . . . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 201 | . . . . . . . 201 . . Shots 7 | . . . . . . . 7 . . Rammed 50 | . . . . . . . 50 . . Targets Rammed 54 | . . . . . . . 54 . . Kicked . | . . . . . . . . . . Crushed 4 | . . . . . . . 4 . . Highest Temperature 346 | 40 150 50 . 58 346 219 271 203 196 Average Temperature 69 | 20 62 21 . 24 86 90 55 59 87 Received Heat Transfer 3165 | . . . 6 9 504 123 2079 120 324 Effects 3 | . . . . . 3 . . . . Interference 2 | . . . . . 2 . . . . Short Circuit 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Robots Corrupted 6 | . . . . . . . 4 . 2 Combat Hostiles 6 | . . . . . . . 4 . 2 Parts Fried 12 | . . . . . . . 8 . 4 Impact Corruptions 3 | . . . . . . . . . 3 Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 10 | . 4 . . 1 . 2 3 . . Heat Transferred 5459 | 111 444 124 50 325 888 1149 2368 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Maximum Alert Level 3 | . . . . 1 2 . 3 . . Low Security (%) 47 | 100 100 100 . 37 26 100 23 . . Level 1 29 | . . . . 62 4 . 52 . . Level 2 20 | . . . . . 69 . 18 . . Level 3 2 | . . . . . . . 5 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 733 | 5 112 . . 333 548 153 733 . . Initial 153 | . . . . . 110 153 . . . Average 241 | . 29 . . 203 376 34 329 . . Influence Increases 3639 | 5 207 . . 473 988 115 1661 30 160 Destroy 0b10 Robot/C 2160 | . 140 . . 360 500 100 920 20 120 Destroy 0b10 Robot/NC 85 | 5 . . . . 20 . 45 10 5 Destroy Leader 486 | . 30 . . 60 132 . 244 . 20 Allied During Kill 49 | . . . . 24 25 . . . . Successful Hack 93 | . 7 . . 13 16 14 43 . . Disable Machine 120 | . . . . . 45 . 75 . . Anti-Garrison Action 400 | . . . . . 200 . 200 . . Destroy Structure 51 | . . . . 1 20 1 29 . . Lose Combat Pursuer 195 | . 30 . . 15 30 . 105 . 15 Influence Decreases 3619 | 5 207 . . 210 857 509 946 569 316 Entered New Map 693 | . . . . . 153 241 . 265 34 Time Decay 2316 | 5 207 . . 170 464 258 676 294 242 Lost Part 330 | . . . . . 40 10 230 10 40 Lost Ally 280 | . . . . 40 200 . 40 . . Squads Dispatched 24 | . 1 . . . 4 . 19 . . Investigation 5 | . 1 . . . 2 . 2 . . Extermination 6 | . . . . . . . 6 . . Reinforcement 10 | . . . . . 2 . 8 . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Distress Signals 8 | . . . . . 2 2 4 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 157 | . 13 4 1 16 32 10 72 1 8 Peak Tracking Total 8 | . 3 3 1 8 6 4 6 1 3 Tactical Retreats 11 | . 2 . . 1 1 1 5 . 1 Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Traps Triggered 7 | . . . . . 1 . 6 . . Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Machines Disabled 8 | . . . . . 3 . 5 . . Max in Single Turn 2 | . . . . . 1 . 2 . . Garrison Access 5 | . . . . 1 1 . 3 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Machines Accessed 33 | . 5 . . 3 7 3 15 . . Terminals 19 | . 4 . . 2 6 2 5 . . Fabricators 3 | . . . . . . . 3 . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 4 | . 1 . . . . . 3 . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . 1 1 . 3 . . Total Hacks 88 | . 11 . . 12 14 6 45 . . Successful 32 | . 3 . . 3 4 5 17 . . Failed 56 | . 8 . . 9 10 1 28 . . Catastrophic 12 | . 2 . . 1 4 . 5 . . Database Lockouts . | . . . . . . . . . . Manual 49 | . 11 . . 5 8 1 24 . . Terminals 48 | . 10 . . 7 10 4 17 . . Fabricators 13 | . . . . . . . 13 . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 7 | . 1 . . . . . 6 . . Scanalyzers . | . . . . . . . . . . Garrison Access 17 | . . . . 5 4 . 8 . . Terminal Hacks 9 | . 1 . . 1 1 5 1 . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . . . . . . 2 . . . Open Door 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . . 1 . . 1 . . Zone Layout 1 | . . . . . . 1 . . . Release Object 2 | . . . . . . 2 . . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . 2 . . Retrieve Components 3 | . 1 . . . . . 2 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 2 . . Seal Access 3 | . . . . 1 . . 2 . . Unauthorized Hacks 16 | . 1 . . 1 3 . 11 . . Terminals 5 | . 1 . . 1 2 . 1 . . Botnet 3 | . . . . 1 1 . 1 . . Disrupt 2 | . 1 . . . 1 . . . . Fabricators 7 | . . . . . . . 7 . . Report 2 | . . . . . . . 2 . . Liberate 3 | . . . . . . . 3 . . Fabnet 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . Reject 1 | . . . . . . . 1 . . Mask 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . Jam 2 | . . . . . 1 . 1 . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 28 | . 4 . . 3 6 2 13 . . Full Trace Events 3 | . 1 . . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . 2 . . . . . 11 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . Programmers 3 | . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Total Allies 15 | . . 3 . . 10 . 2 . . Largest Group 10 | . . 3 3 3 10 . 2 . . Highest-Rated Group 173 | . . 40 40 40 173 . 64 . . Highest-Rated Ally 32 | . . 16 16 16 29 . 32 . . Total Orders . | . . . . . . . . . . Ally Attacks 77 | . . . 8 24 41 . 4 . . Total Damage 974 | . . . 84 249 398 . 243 . . Kills 9 | . . . . 6 3 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Active Infowar (turns) 2149 | . 659 303 25 363 183 337 279 . . Terrain 848 | . . . . 328 183 337 . . . Seismic 1652 | . 659 303 25 363 23 . 279 . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Turns Passed 8434 | 97 659 303 25 363 1167 1058 3536 656 570 Spaces Moved 3663 | 49 353 163 14 225 391 494 1263 343 368 Core 20 | 3 . 9 . . . . 8 . . Treads 2275 | 46 353 23 . . 346 494 978 35 . Legs 953 | . . . . . . . 277 308 368 Wheels 415 | . . 131 14 225 45 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 110 110 110 125 160 143 133 133 Average Speed 171 | 153 160 138 110 123 166 172 202 170 133 Slowest Speed 700 | 160 160 500 110 125 240 240 700 176 133 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 70 52 2 29 72 74 34 50 40 Regions Visited 9 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 . 1 . Scrap Searched 7 | . . 1 . . . . . 4 2 Spaces Dug 1 | . . . . . . 1 . . . Terrain Destroyed 47 | . . . . . 23 1 21 . 2 Melee 1 | . . . . . . 1 . . . Projectile 14 | . . . . . 3 . 9 . 2 AOE 32 | . . . . . 20 . 12 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Total 5186 | 67 415 229 20 275 793 660 1923 397 407 Wait 887 | . 34 55 3 15 292 106 343 30 9 Move 3654 | 48 352 162 13 224 390 493 1262 342 368 Hop . | . . . . . . . . . . Pick Up 68 | 11 8 3 1 6 13 8 17 1 . Fast Attach 18 | . . . . 1 5 1 3 4 4 Attach 41 | 6 1 3 1 3 7 4 15 . 1 Detach 2 | . . . . . 1 1 . . . Swap 30 | . 1 . . 4 10 5 10 . . Drop 53 | . 1 . . 4 16 14 14 3 1 Fire 334 | 2 18 6 2 18 59 27 182 17 3 Melee 45 | . . . . . . 1 23 . 21 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 54 | . . . . . . . 54 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Subcaves -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 15) 420 | -10/Materials | Discovered new exit (range 8) 757 | -10/Materials | Entered Mines 773 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 816 | -10/Mines | Destroyed YI-UF0 847 | -10/Mines | Lost 4 parts (2n2w) 898 | -10/Mines | Learned Materials emergency access door positions 956 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 996 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1053 | -10/Mines | Discovered new exit (range 5) 1060 | -10/Mines | Entered Subcaves 1060 | -10/Subcaves | Accompanied by 3 allies 1060 | -10/Subcaves | Discovered new exit (range 13) 1061 | -10/Subcaves | Approached by a straggling Scientist 1085 | -10/Subcaves | Entered Materials 1085 | -8/Materials | Accompanied by 3 allies 1085 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1215 | -8/Materials | Identified exit to Storage 1272 | -8/Materials | Destroyed 8 combat bots 1448 | -8/Materials | Entered Storage 2050 | -8/Storage | Build established: Scavenger-Tank 2283 | -8/Storage | Discovered new exit (range 16) 2425 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2473 | -8/Storage | Used back door to open Recycling access 2473 | -8/Storage | Discovered new exit (range 5) 2538 | -8/Storage | Lost 10 allies 2615 | -8/Storage | Entered Recycling 2886 | -8/Recycling | Discovered new exit (range 13) 2993 | -8/Recycling | Entered Scraplab 3001 | -8/Recycling | Found Prototype Device 3002 | -8/Recycling | Identified Scrap Engine 3295 | -8/Recycling | Build established: Mutant 3634 | -8/Recycling | Build established: Construct 3673 | -8/Recycling | Entered Factory 3673 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 4212 | -6/Factory | Garrison activated, responded to threat 4357 | -6/Factory | Lost 3 parts (1n1u1w) 4757 | -6/Factory | Build established: Mutant 5049 | -6/Factory | Discovered new exit (range 9) 5733 | -6/Factory | Spotted B-75 Beast 5765 | -6/Factory | Core integrity fell below 50% 5784 | -6/Factory | Destroyed B-75 Beast 5843 | -6/Factory | System corruption reached 10% 5928 | -6/Factory | Build established: Construct 6123 | -6/Factory | Identified exit to Lower Caves 6684 | -6/Factory | Lost 8 parts (1p1n3u3w) 6887 | -6/Factory | Discovered new exit (range 6) 6897 | -6/Factory | Build established: Mutant 7161 | -6/Factory | Core integrity fell below 20% 7209 | -6/Factory | Entered Lower Caves 7213 | -6/Lower Caves | Build established: Construct 7351 | -6/Lower Caves | Learned 8 Factory zone layouts 7739 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7808 | -6/Lower Caves | Discovered new exit (range 7) 7865 | -6/Lower Caves | Entered another Lower Caves area 8435 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08227_ System corrupted: Matter fused (-10). 08261_ System corrupted: Substantial component data lost. 08297_ System corrupted: Matter fused (-6). 08317_ System corrupted: Heat flow error (+160). 08343_ System corrupted: Matter fused (-9). 08358_ System corrupted: Component data lost. 08385_ W99V#/AHEBBWT,IOUK PSA 08408_ System corrupted: IFF burst signal emitted. 08422_ Dropped Carbon-fiber Leg. 08423_ Arm. Scrap Engine consumes Carbon-fiber Leg. 08424_ System corrupted: IFF burst signal emitted. 08426_ Axe follow-up attack on G-50 Soldier. 08426_ G-50 Soldier destroyed. 08430_ Arm. Scrap Engine consumes Hvy. Laser. 08431_ Arm. Scrap Engine consumes Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ??????????????????????? ######?????????????????? | | ??????????????????????? ## ??????????????? | | ???????????????????????? # ???????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ??????????????????# | | ????????????????????????# ??????????????????# | | ????????????????????????# ?????????????????? | | ????????????????#??????##%! ?????????????????? | | ????????????????# ???## * ??????????????????? | | ?????????????????# ## m #??####????????????? | | ????????????????## g #?## ######???????? | | ????????????????# @%### ## ##??????? | | ??????????????# ##??????? | | ?????????????# #### ## #??????? | | ???????????# ?????##### ### #???????# | | ???????????# ???????????# #?## #??###### | | ???????????? ????????????# #?## #?## ## | | ???????????? ??????????????# #### #?# | | ????????????????????????????# ##### ### | | ???????????????????????????? ##?## ## | | ??????????????????????????? ???# ## | | ?????????????????????????? ???# ### | | ????????????????????????? ???# ## ### | | ????????????????????????# ???# #?## ## ### | | ????????????????????????# ???##??## ##?? | | ????????????????????????? ???????# #??? | | ???????????????????????????###??????# #??? | | ????????????????????????????????????###########??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 31 Energy Capacity 734 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Resistance: TH 15 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionNetworkedInjector Manual? 0 Play Time 01:18:32 Cumulative 55.3 hours Start 2025.06.16 @ 11:57:39 End 2025.06.16 @ 13:16:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 26 Adventurer 0 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 38 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 21032ba8-dd7b-45cd-8e3f-926418bf5327