Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.24 @ 09:37:52

Player: Olexender

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (76)      380
Value Destroyed (2429)     2429
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (130)                130
              TOTAL SCORE: 4799

 Bonus
-------
High Alert Combat Kills    130

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (250) Ox4
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
         Medium Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
                Katana
>               --- INVENTORY (10) ---
       Improved Ion Engine
                Titanium Leg
                Titanium Leg
  High-capacity Storage Unit
          Large Battery (200)
          Large Matter Pod (150)
                Shield Generator
                Flail

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
                Structural Scanner
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Particle Gun
       Improved Assault Rifle
>               --- INVENTORY --------
                Titanium Leg
                Titanium Leg
                Titanium Leg
  High-capacity Storage Unit
          Large Battery
          Large Matter Pod
                Shield Generator
          Heavy Assault Rifle
                Flail
                Flail
[Rating: 30]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Flail
  Energy Gun               Particle Gun
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             65   | 6   15  22  18  4   
  Power                    12   | 1   4   4   2   1   
    Engine                 8    | 1   2   4   1   .   
    Core                   4    | .   2   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 2   5   7   8   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    22   | 2   5   7   8   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   4   5   4   1   
    Device                 9    | .   3   3   2   1   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   2   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   2   6   4   2   
    Energy Gun             6    | 2   .   3   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   .   1   3   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   2   .   .   
    Slashing Weapon        2    | .   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 19   | .   4   4   1   10  
  Power                    5    | .   2   1   1   1   
  Propulsion               7    | .   1   2   .   4   
  Utility                  4    | .   .   1   .   3   
  Weapon                   3    | .   1   .   .   2   
  Highest Loss Streak      8    | .   4   2   1   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   87  95  97  89  
  Engine                   5    | .   6   7   6   .   
  Core                     4    | .   7   2   1   8   
  Leg                      30   | .   27  30  34  33  
  Device                   16   | .   10  19  18  14  
  Storage                  11   | .   14  11  9   9   
  Protection               3    | .   .   2   9   6   
  Energy Gun               8    | .   11  6   7   7   
  Ballistic Gun            3    | .   .   4   8   4   
  Impact Weapon            5    | .   .   10  2   .   
  Slashing Weapon          2    | .   8   .   .   .   
Peak Build Rating          30   | 6   9   19  30  30  
  Average Rating           16   | 3   7   14  25  26  
  On Entrance              12   | .   6   9   19  30  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             33   | 10  21  25  31  33  
  Greatest Support         68   | 20  20  51  68  68  
  Greatest Overweight (x)  4    | .   4   2   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  
  Most Carried             10   | 5   8   10  10  10  
  Average Carried          8    | 2   5   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 1   6   10  10  8   

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           1123 | 207 132 260 343 181 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2572 | .   276 812 852 632 
  Parts                    154  | .   15  53  48  38  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  64   | .   6   24  18  16  
  Melee                    14   | .   4   8   .   2   
  Guns                     40   | .   1   10  17  12  
  Cannons                  2    | .   .   .   .   2   
  AOE                      1    | .   .   .   1   .   
Classes Destroyed          9    | .   2   4   3   .   
  Worker                   2    | .   .   .   2   .   
  Builder                  2    | .   .   .   2   .   
  Operator                 2    | .   .   1   .   1   
  Watcher                  6    | .   1   3   2   .   
  Swarmer                  17   | .   .   11  3   3   
  Grunt                    24   | .   6   5   8   5   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   20   | .   .   7   6   7   
  Hunter                   2    | .   .   .   1   1   
Best Kill Streak           9    | .   2   4   9   6   
  Combat Bots Only         6    | .   2   3   6   6   
Max Kills in Single Turn   3    | .   1   1   3   2   
  Gunslinging              1    | .   .   .   1   1   
  Exploded                 1    | .   .   .   1   .   
  Melee                    1    | .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        548  | .    97   184  105  162  
  Missed                   150  | .    28   50   28   44   
Damage Taken               4232 | .    698  1228 953  1353 
  Core                     941  | .    190  197  200  354  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   1239 | .    214  364  276  385  
  Regen/Repaired (Parts)   58   | .    .    .    58   .    
Core Remaining (%)         58   | 100  24   50   .    .    
Volleys Fired              164  | .    19   38   64   43   
  Largest                  2    | .    2    2    2    2    
  Hottest                  112  | .    80   112  88   109  
Shots Fired                302  | .    33   72   115  82   
  Gun                      283  | .    33   72   115  63   
  Cannon                   19   | .    .    .    .    19   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  132  | .    .    25   64   43   
  Thermal                  170  | .    33   47   51   39   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         50   | .    15   19   50   11   
  Robot Miss Streak        3    | .    2    2    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    1    1    3    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           278  | .    33   82   89   74   
  Core Hits                109  | .    12   26   43   28   
  Critical Kills           5    | .    .    3    2    .    
  Critical Parts Destroyed 5    | .    .    3    1    1    
  Critical Strikes         18   | .    .    9    6    3    
    Burn                   7    | .    .    3    3    1    
    Destroy                4    | .    .    .    3    1    
    Smash                  6    | .    .    6    .    .    
    Sever                  1    | .    .    .    .    1    
Melee Attacks              57   | .    9    37   .    11   
  Impact                   35   | .    .    35   .    .    
  Slashing                 22   | .    9    2    .    11   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        5    | .    .    5    .    .    
Damage Inflicted           5060 | .    468  1537 1641 1414 
  Guns                     3041 | .    283  618  1416 724  
  Cannons                  365  | .    .    .    .    365  
  Explosions               225  | .    .    .    225  .    
  Melee                    1429 | .    185  919  .    325  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1524 | .    .    140  730  654  
  Thermal                  1882 | .    283  478  686  435  
  Explosive                225  | .    .    .    225  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   873  | .    .    873  .    .    
  Slashing                 556  | .    185  46   .    325  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            235  | .    .    165  70   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               70   | .    .    .    70   .    
  Melee                    165  | .    .    165  .    .    
Knockbacks                 4    | .    .    3    .    1    
  Impact                   3    | .    .    3    .    .    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      164  | .    .    .    164  .    
  Shots                    2    | .    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        354  | .    354  54   78   143  
  Average Temperature      62   | .    160  17   30   47   
  Received Heat Transfer   1938 | .    483  267  459  729  
  Effects                  1    | .    1    .    .    .    
    Shutdowns              1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           7    | .    .    7    .    .    
  Combat Hostiles          6    | .    .    6    .    .    
  Parts Fried              8    | .    .    8    .    .    
  Impact Corruptions       13   | .    .    13   .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             6    | .    3    1    2    .    
  Heat Transferred         5016 | .    650  1443 1813 1110 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             637  | .   170 317 518 637 
  Initial                  174  | .   .   9   42  174 
  Average                  190  | .   42  166 263 439 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         59   | 100 100 62  30  12  
  Level 1                  28   | .   .   37  47  26  
  Level 2                  12   | .   .   .   21  61  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   1   2   5   2   
  Investigation            3    | .   1   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   2   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   2   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           7    | .   1   2   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              92   | .   12  32  26  22  
  Peak Tracking Total      8    | .   3   5   6   8   
  Tactical Retreats        3    | .   1   1   .   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            6    | .   5   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 4    | .   .   4   .   .   
  Reprogrammed             6    | .   6   .   .   .   
  Reused                   1    | .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          3    | .   .   .   3   .   
  Max in Single Turn       3    | .   .   .   3   .   
  Garrison Access          2    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          26   | .   8   9   5   4   
  Terminals                16   | .   6   7   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          5    | .   2   1   .   2   
  Scanalyzers              2    | .   .   1   1   .   
  Garrison Access          2    | .   .   .   1   1   
Total Hacks                64   | .   19  23  17  5   
  Successful               45   | .   12  16  12  5   
  Failed                   19   | .   7   7   5   .   
    Catastrophic           3    | .   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                45   | .   17  20  7   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          6    | .   2   1   .   3   
  Scanalyzers              8    | .   .   2   6   .   
  Garrison Access          3    | .   .   .   2   1   
Terminal Hacks             27   | .   10  13  3   1   
  Record                   7    | .   3   3   1   .   
  Robot Analysis           2    | .   2   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   
  Emergency Access Points  1    | .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Repair Station Index     1    | .   .   1   .   .   
  Unreport Threat          2    | .   1   1   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Disarm Traps             1    | .   .   1   .   .   
  Reprogram Traps          1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   
  Investigation Status     1    | .   .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Registered Prototypes    1    | .   1   .   .   .   
  Zone Layout              4    | .   1   1   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       6    | .   2   1   .   3   
  Report Inventory         4    | .   1   1   .   2   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 8    | .   .   2   6   .   
  Insert Component         4    | .   .   1   3   .   
  Analyze                  4    | .   .   1   3   .   
Garrison Access Hacks      2    | .   .   .   1   1   
  Seal Access              2    | .   .   .   1   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         20   | .   6   7   4   3   
  Full Trace Events        4    | .   1   1   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   4    | .   .   1   3   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     38   | .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         189  | .   189 .   .   .   
  Retrieved Components     4    | .   .   .   .   4   
Parts Scanalyzed           4    | .   .   1   3   .   
  Part Schematics Acquired 4    | .   .   1   3   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               2819 | 45   650  1216 520  388  
Spaces Moved               1551 | 37   437  714  194  169  
  Core                     19   | 15   2    .    .    2    
  Treads                   .    | .    .    .    .    .    
  Legs                     1532 | 22   435  714  194  167  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  125  130  
  Average Speed            128  | 91   121  131  133  131  
  Slowest Speed            260  | 120  250  260  200  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       39   | 3    60   70   30   34   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          39   | .    .    .    38   1    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      38   | .    .    .    38   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      2005 | 47  505 878 339 236 
  Wait                     90   | .   6   32  47  5   
  Move                     1547 | 36  436 713 193 169 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  51   | 5   14  24  7   1   
  Fast Attach              12   | 2   5   2   2   1   
  Attach                   20   | 4   5   7   2   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     33   | .   5   13  14  1   
  Drop                     37   | .   6   18  10  3   
  Fire                     164  | .   19  38  64  43  
  Melee                    51   | .   9   31  .   11  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   46 | -11/Scrapyard | Entered Materials
  299 | -10/Materials | Core integrity fell below 50%
  327 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Lost 4 parts (2p1n1w)
  654 | -10/Materials | Discovered new exit (range 16)
  696 | -10/Materials | Entered another Materials area
  696 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  966 | -9/Materials  | Discovered new exit (range 15)
  980 | -9/Materials  | Build established: Scavenger-Mutant
 1754 | -9/Materials  | Discovered new exit (range 7)
 1884 | -9/Materials  | Build established: Mutant
 1892 | -9/Materials  | Discovered new exit (range 15)
 1912 | -9/Materials  | Entered another Materials area
 1912 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1962 | -8/Materials  | Repaired Titanium Leg
 2029 | -8/Materials  | Garrison activated, responded to threat
 2372 | -8/Materials  | Discovered new exit (range 14)
 2432 | -8/Materials  | Entered Storage
 2466 | -8/Storage    | Garrison activated, responded to threat
 2771 | -8/Storage    | Core integrity fell below 50%
 2807 | -8/Storage    | Core integrity fell below 20%
 2820 | -8/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02767_ G-50 Soldier knocked back.
02779_ Particle Gun destroyed.
02783_ Titanium Leg destroyed.
02790_ G-50 Soldier destroyed.
02792_ U-05 Engineer builds a Door. <x2>
02794_ Assault Cannon destroyed.
02796_ Titanium Leg destroyed.
02797_ U-05 Engineer builds a Wall.
02798_ Titanium Leg destroyed. <x2>
02802_ G-47 Trooper Particle Gun severed.
02805_ G-47 Trooper destroyed.
02806_ R-06 Scavenger collects Heat Sink.
02806_ Imp. Heat Sink destroyed.
02806_ Lgt. Nuclear Core destroyed.
02809_ R-06 Scavenger inserts Heat Sink into recycling unit.
02810_ Acquired 15 matter.
02813_ R-06 Scavenger collects Particle Gun.
02816_ R-06 Scavenger collects Lgt. Treads.
02819_ R-06 Scavenger collects Particle Gun.
02820_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|    #      #    ##????????###" "####??????????????? |
|    # #+#### ##+##????????###"G"####??????????????? |
|    ### #### ##   ?????????##"""##????????????????? |
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|    #     ## ## ???????????#######????????????????? |
|    #     ## ##       ????????????????????????????? |
|    #     #   ########???###??????????????????????? |
|    #     +[%   =%[       ##??????????????????????? |
|    #     # ! #####/##??? ##??????????????????????? |
|    #     ## ####     ????????????????????????????? |
|    #     ## ###??????????????????????????????????? |
|    ######## ##???????????????????????????????????? |
|    ######## ##???????????????????????????????????? |
|    ???#####%##???????????????????????????????????? |
|    ???##### ##???????????????????????????????????? |
|    ???##   %##???????????????????????????????????? |
|    ???##    ####?????????????????????????????????? |
|    ??###  ! ####?????????????????????????????????? |
|    ??### *  ""##?????????????????????????????????? |
|    ??## ! #[Y"##?????????????????????????????????? |
|    ??##  !# ""##???#######???????????????????????? |
|    ??##   # ####???#########?????????????????????? |
|    ??### ## #########"""####?????????????????????? |
|    ??### ## #"T"#####"Y"#Y########?###???????????? |
|    ???## ##        +     !#######   ##???????????? |
|    ???## ##  ##???##"  r @/%u!*u    ##???????????? |
|    ##### ##  ##???##""  [%#######   ##???????????? |
|    #####+##  ##???##""" !*########?###???????????? |
|    #     ##  ##???##""""%%##????## ??????????????? |
|    # """ ## %#######     Y########    ???????????? |
|    # """ #   ############/#####         ?????????? |
|    # """ +                       ##??????????????? |
|    # """ #   %                   # ??????????????? |
|    # """ #                       # ??????????????? |
|    #     #                       # ??????????????? |
|    ####+##                       # ??????????????? |
|    ####                          # ??????????????? |
|    ??##             ############## ??????????????? |
|    ??## ^^^^^^##+##+############## ??????????????? |
|    ??##       #       ##?????????????????????????? |
|    ??##       +       ##?????????????????????????? |
|    ??##########  """  ##?????????????????????????? |
|    ??##########  """  ##?????????????????????????? |
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|    ??????????###########?????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
     Lrg. Battery | -9/Materials | Scanalyzed
     Titanium Leg | -8/Materials | Scanalyzed
            Flail | -8/Materials | Scanalyzed
 Shield Generator | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrapheneAlphaFlamer
  Manual?         0
Play Time         00:32:02
  Cumulative      279.6 hours
  Start           2025.03.24 @ 09:06:49
  End             2025.03.24 @ 09:37:52
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          223
  Rogue           0
  Adventurer      160
  Explorer        63
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          62
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dda88568-753b-4750-a003-db707c753e41