Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.24 @ 23:47:25 Player: Tessier Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (74) 370 Value Destroyed (2599) 2599 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1092) 1092 TOTAL SCORE: 7441 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 156 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 21/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scanner > --- WEAPON (3) ------- Mini Assault Cannon Remote Datajack > --- INVENTORY (12) --- Improved Terrain Scan Processor EM Pulse Cannon Cooled Particle Cannon Flak Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Visual Processing Unit Advanced Signal Interpreter Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Improved Heat Sink Visual Processing Unit Advanced Terrain Scanner Improved Terrain Scan Processor Pulse Rifle Heavy Particle Gun EM Pulse Cannon Flak Gun Mini Grenade Launcher Remote Datajack [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Sto Slots Evolved 6 | . . . 2 2 . . . 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . . 2 1 . . . 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 120 | 8 4 4 24 14 6 16 11 10 23 Power 13 | 1 1 1 2 1 1 1 2 1 2 Engine 8 | 1 . 1 2 . . 1 . 1 2 Core 5 | . 1 . . 1 1 . 2 . . Reactor . | . . . . . . . . . . Propulsion 33 | 3 . 1 10 3 1 7 1 1 6 Treads 5 | . . . 2 . . 3 . . . Leg 22 | 2 . 1 5 3 1 4 1 1 4 Wheel 3 | 1 . . . . . . . . 2 Hover 3 | . . . 3 . . . . . . Flight . | . . . . . . . . . . Utility 26 | 2 1 . 5 5 . 3 1 3 6 Device 12 | 1 . . 3 3 . . . 1 4 Storage 2 | 1 1 . . . . . . . . Processor 6 | . . . 2 1 . 1 . 1 1 Hackware 2 | . . . . . . 2 . . . Protection 4 | . . . . 1 . . 1 1 1 Artifact . | . . . . . . . . . . Weapon 48 | 2 2 2 7 5 4 5 7 5 9 Energy Gun 16 | 1 . . 4 . 2 . 3 3 3 Energy Cannon 3 | . . . . 2 . . . . 1 Ballistic Gun 16 | 1 2 2 3 1 . 2 2 1 2 Ballistic Cannon 3 | . . . . 1 . 1 . . 1 Launcher 4 | . . . . 1 2 . . . 1 Special Weapon 2 | . . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 4 | . . . . . . 2 2 . . Unidentified Prototypes 4 | . . . 1 . . . . 1 2 Parts Lost 33 | . 2 1 3 . 4 . 2 2 19 Power 7 | . 1 1 . . 1 . 1 . 3 Propulsion 8 | . . . . . 2 . . . 6 Utility 6 | . . . . . . . . 1 5 Weapon 12 | . 1 . 3 . 1 . 1 1 5 Highest Loss Streak 7 | . 2 1 2 . 2 . 1 1 7 Average Slot Usage (%) 96 | . 98 100 97 99 97 99 99 97 83 Engine 5 | . 10 14 11 7 . 1 . . 4 Core 3 | . 3 . . 1 8 7 7 6 . Treads 1 | . . . 3 . . 4 . . . Leg 22 | . 28 28 16 27 24 22 27 23 14 Device 12 | . 14 14 12 11 18 10 9 12 11 Storage 9 | . 14 14 11 9 9 9 9 7 7 Processor 16 | . . . 20 18 18 18 18 16 18 Hackware 1 | . . . . . . 7 3 . . Protection 2 | . . . . 5 . . 5 5 2 Energy Gun 7 | . 10 . 10 2 2 9 9 14 4 Energy Cannon 1 | . . . . 6 5 . . . 1 Ballistic Gun 8 | . 17 28 11 2 . 5 9 4 5 Ballistic Cannon 2 | . . . . 2 9 1 . . 5 Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 11 40 40 46 55 53 50 54 60 62 Greatest Support 60 | 20 20 20 40 33 33 60 60 60 60 Greatest Overweight (x) 14 | 1 1 1 13 1 2 2 . . 14 Average Overweight (x) . | . . 1 1 1 1 . . . 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 9 12 12 12 12 12 12 12 12 Most Carried 12 | 6 8 11 12 12 12 12 12 12 12 Average Carried 10 | 4 5 9 11 11 11 11 10 10 9 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 Final Carried 12 | 4 8 11 12 12 12 12 10 11 4 Class Distribution -------------------- 44% | Skirmisher 17% | Mutant 16% | Scavenger-Skirmisher 11% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -7/Factory Tank | -7/Storage Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Sto Matter Collected 1951 | 285 44 66 220 259 209 189 220 119 340 Remotely . | . . . . . . . . . . Salvage Created 2615 | 72 145 100 389 295 249 72 452 110 731 Parts 130 | 6 7 7 23 14 14 4 22 3 30 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Sto Combat Hostiles Destroyed 56 | . 5 5 5 4 10 1 9 2 15 Guns 28 | . 4 5 5 . . . 8 2 4 Cannons 16 | . . . . 3 6 1 . . 6 AOE 12 | . 1 . . 1 4 . 1 . 5 Classes Destroyed 12 | 1 2 1 5 . 1 . . . 2 Worker 3 | . . 1 . . . . . . 2 Builder 3 | . . . 1 . . . . . 2 Tunneler 3 | 3 . . . . . . . . . Hauler 1 | . . . . . . . . . 1 Recycler 3 | . . . 1 1 . . . . 1 Operator 1 | . . . 1 . . . . . . Watcher 4 | . . . 2 1 . 1 . . . Swarmer 11 | . 3 5 . . 3 . . . . Grunt 31 | . 2 . 3 3 4 . 7 1 11 Brawler 2 | . . . . . 1 . . . 1 Sentry 11 | . . . 2 1 2 1 2 1 2 Hunter 1 | . . . . . . . . . 1 Best Kill Streak 6 | 2 3 3 3 2 3 1 3 1 6 Combat Bots Only 4 | . 3 3 3 2 3 1 3 1 4 Max Kills in Single Turn 4 | 1 2 1 1 1 2 1 1 1 4 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 . . 1 2 . 1 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Sto Damage Taken 5620 | . 357 152 342 353 400 191 952 245 2628 Core 1244 | . 30 56 58 59 75 76 184 31 675 Absorbed by Shields 24 | . . . . . 24 . . . . Core Remaining (%) 69 | 100 . 65 85 . . . 28 . . Volleys Fired 185 | 5 14 14 27 22 15 8 24 11 45 Largest 3 | 2 2 2 2 2 2 2 2 3 3 Hottest 166 | 60 60 40 68 120 119 89 73 146 166 Shots Fired 364 | 10 25 28 54 35 29 13 46 19 105 Gun 247 | 10 25 28 54 9 1 11 46 14 49 Cannon 96 | . . . . 25 22 2 . . 47 Launcher 16 | . . . . 1 6 . . . 9 Special 5 | . . . . . . . . 5 . Kinetic 206 | 5 14 28 27 9 15 5 24 2 77 Thermal 53 | . . . . 20 7 . . 12 14 Explosive 16 | . . . . 1 6 . . . 9 Electromagnetic 84 | 5 11 . 27 5 1 8 22 . 5 Robot Hit Streak 12 | 3 6 6 9 6 9 12 11 3 10 Robot Miss Streak 6 | 2 2 5 3 3 5 6 5 3 5 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 1 3 . . . 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . Shots Hit Robots 254 | 4 19 13 37 25 22 17 40 10 67 Core Hits 168 | 3 8 13 16 14 29 7 30 5 43 Critical Hits 1 | . . 1 . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Melee Attacks 10 | . . . . . . 8 2 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6069 | 65 247 146 611 559 1158 192 732 219 2140 Guns 2526 | 65 161 139 519 77 . 150 568 195 652 Cannons 1583 | . . . . 407 448 34 . . 694 Explosions 1865 | . 82 . 92 66 710 . 164 . 751 Melee . | . . . . . . . . . . Ramming 95 | . 4 7 . 9 . 8 . 24 43 Kinetic 2301 | 7 70 139 138 72 323 61 334 41 1116 Thermal 1171 | . 82 . 92 350 125 . 164 154 204 Explosive 1527 | . . . . 66 710 . . . 751 Electromagnetic 975 | 58 91 . 381 62 . 123 234 . 26 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . . . . 4 13 Average Corruption 4 | . . . . . . . . 4 4 Corruption Purged . | . . . . . . . . . . Effects 17 | . . . . . . . . 1 16 Message Errors 3 | . . . . . . . . 1 2 Matter Fused 6 | . . . . . . . . . 6 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 178 | . 6 . 37 11 100 . . 2 22 Projectiles 44 | . . . . 11 11 . . . 22 Explosions 132 | . 6 . 37 . 89 . . . . Melee 2 | . . . . . . . . 2 . Knockbacks 8 | . . . . 1 2 . . . 5 Impact . | . . . . . . . . . . Kinetic 8 | . . . . 1 2 . . . 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 401 | . 35 2 40 4 120 4 35 12 149 Shots 10 | . 1 . 1 . 3 . 1 . 4 Rammed 16 | . 1 3 . 1 . 1 . 1 9 Targets Rammed 22 | . 1 4 . 2 . 1 . 1 13 Kicked 6 | . . 1 . 1 . . . . 4 Crushed . | . . . . . . . . . . Highest Temperature 420 | 20 67 2 44 420 360 39 129 201 365 Average Temperature 86 | 12 27 2 17 172 121 20 50 83 81 Received Heat Transfer 1827 | . 156 . 123 189 120 45 459 93 642 Effects 7 | . . . . 6 . . . . 1 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 2 | . . . . 2 . . . . . Interference 3 | . . . . 3 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 1843 | . 100 . 100 518 185 . 200 333 407 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . 1 . 2 . . . 2 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Sto Peak Influence 440 | 15 143 205 187 261 353 302 300 293 440 Initial 171 | . 9 55 79 78 70 171 87 157 65 Average 158 | 6 88 106 106 144 183 203 216 169 225 Maximum Alert Level 2 | . . 1 . 1 1 1 1 1 2 Low Security (%) 70 | 100 100 88 100 70 69 35 43 86 35 Level 1 28 | . . 11 . 29 30 64 56 13 54 Level 2 1 | . . . . . . . . . 9 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 . 4 1 . . . 4 2 Investigation 1 | . . . . 1 . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 10 | . 1 . 4 . . . . 3 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Sto Distress Signals 4 | . . . 2 . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | . 11 16 15 7 10 15 11 8 22 Peak Tracking Total 7 | . 4 7 4 4 3 4 5 3 5 Tactical Retreats 9 | . . 1 1 1 1 2 1 1 1 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Sto Traps Triggered 12 | . . . 3 1 3 . 1 2 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Sto Machines Disabled 7 | . 1 . 1 2 1 . . 2 . Max in Single Turn 1 | . 1 . 1 1 1 . . . . Garrison Relay 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Sto Machines Accessed 11 | . 3 . . 4 . 3 . 1 . Terminals 8 | . 3 . . 3 . 2 . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . Total Hacks 23 | . 9 . . 8 . 5 . 1 . Successful 8 | . 3 . . 3 . 2 . . . Failed 15 | . 6 . . 5 . 3 . 1 . Catastrophic 3 | . . . . 2 . 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 19 | . 9 . . 6 . 4 . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . . . Terminal Hacks 6 | . 3 . . 2 . 1 . . . Record 4 | . 1 . . 2 . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . Unlock Access 2 | . . . . 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 . . 4 . 2 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Sto Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked 4 | . . . . . . 3 1 . . Non-combat . | . . . . . . . . . . Combat 4 | . . . . . . 3 1 . . Robot Hacks Applied 5 | . . . . . . 4 1 . . overload_power 1 | . . . . . . . 1 . . overwrite_iff 3 | . . . . . . 3 . . . formatsys_high 1 | . . . . . . 1 . . . Relay Couplers Released 4 | . . . . . 4 . . . . Machine Destruction 4 | . . . . . 4 . . . . Attached 2 | . . . . . . 2 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Sto Total Allies 6 | . . . . . . 3 . 3 . Largest Group 3 | . . . . . . 1 . 3 . Highest-Rated Group 93 | . . . . . . 29 . 93 . Highest-Rated Ally 31 | . . . . . . 29 . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 41 | . . . . . . 22 . 19 . Total Damage 704 | . . . . . . 286 . 418 . Kills 7 | . . . . . . 4 . 3 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Sto Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Sto Turns Passed 4162 | 116 275 255 740 455 394 500 373 508 546 Spaces Moved 2097 | 59 166 131 318 240 214 277 191 321 180 Core 24 | 13 . . 1 . . . . . 10 Treads 83 | . . . 58 . . 25 . . . Legs 1966 | 45 166 131 258 240 214 252 191 321 148 Wheels 23 | 1 . . . . . . . . 22 Hover 1 | . . . 1 . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 130 130 130 100 Average Speed 145 | 109 132 150 166 150 154 134 130 130 173 Slowest Speed 750 | 120 150 150 700 150 180 200 130 130 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 31 33 45 25 36 28 45 11 26 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . . . 1 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 141 | . 2 . 11 7 41 . 11 . 69 Melee . | . . . . . . . . . . Projectile 15 | . . . . 3 . . . . 12 AOE 126 | . 2 . 11 4 41 . 11 . 57 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Sto Total 2820 | 100 199 164 478 297 246 386 265 397 288 Wait 246 | 17 6 6 72 5 3 53 30 36 18 Move 2089 | 58 165 130 317 239 213 277 190 320 180 Hop . | . . . . . . . . . . Pick Up 83 | 9 7 5 20 8 3 9 2 12 8 Fast Attach 15 | 5 . . 2 1 . 7 . . . Attach 40 | 3 2 1 7 2 3 1 3 4 14 Detach . | . . . . . . . . . . Swap 66 | . 2 3 16 11 3 8 8 6 9 Drop 53 | 3 2 1 17 7 . 14 1 7 1 Fire 185 | 5 14 14 27 22 15 8 24 11 45 Melee 10 | . . . . . . 8 2 . . Ram 6 | . . . . . . . . . 6 Kick 16 | . 1 4 . 2 . 1 . 1 7 Crush . | . . . . . . . . . . Escape Stasis 9 | . . . . . 4 . 5 . . Rewire 2 | . . . . . 2 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison -8/Materials -8/Garrison -7/Factory -7/Storage History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 392 | -10/Materials | Entered Mines 482 | -10/Mines | Assembled infested the area 487 | -10/Mines | Assisted by a Guerilla fighting off Assembled 570 | -10/Mines | Learned location of Storage (-7) 633 | -10/Mines | Discovered new exit (range 10) 647 | -10/Mines | Entered Materials 647 | -9/Materials | Evolved 2 slots: Utility x2 698 | -9/Materials | Build established: Scavenger-Mutant 1116 | -9/Materials | Build established: Skirmisher 1374 | -9/Materials | Discovered new exit (range 10) 1386 | -9/Materials | Identified exit to Materials 1387 | -9/Materials | Entered another Materials area 1387 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1837 | -8/Materials | Identified exit to Garrison 1842 | -8/Materials | Entered Garrison 1850 | -8/Garrison | Installed Relay Interface Framework 1892 | -8/Garrison | Triggered checkpoint 2068 | -8/Garrison | Triggered checkpoint 2138 | -8/Garrison | Discovered new exit (range 10) 2156 | -8/Garrison | Triggered checkpoint 2234 | -8/Garrison | Identified exit to Materials 2236 | -8/Garrison | Entered Materials 2736 | -8/Materials | Identified exit to Garrison 2736 | -8/Materials | Entered Garrison 2760 | -8/Garrison | Triggered checkpoint 2858 | -8/Garrison | Triggered checkpoint 2861 | -8/Garrison | Triggered checkpoint 2874 | -8/Garrison | Core integrity fell below 50% 2967 | -8/Garrison | Discovered new exit (range 10) 2984 | -8/Garrison | Triggered checkpoint 3108 | -8/Garrison | Identified exit to Factory 3109 | -8/Garrison | Entered Factory 3109 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3312 | -7/Factory | Allied Derelicts emerged from ambush trap array 3587 | -7/Factory | Discovered new exit (range 15) 3615 | -7/Factory | Identified exit to Storage 3617 | -7/Factory | Entered Storage 3952 | -7/Storage | Lost 5 parts (1p2n2u) 3996 | -7/Storage | Core integrity fell below 50% 4020 | -7/Storage | Lost 7 parts (1p2n2u2w) 4132 | -7/Storage | Core integrity fell below 20% 4150 | -7/Storage | System corruption reached 10% 4163 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04085_ Wheel destroyed. 04089_ U-05 Engineer lays Concrete. 04094_ Slug penetrates Earth. 04095_ U-05 Engineer lays Concrete. 04096_ System corrupted: Carbon-fiber Leg rejected. 04096_ U-05 Engineer lays Concrete. 04098_ Wheel destroyed. 04107_ Pulse Rifle destroyed. 04110_ U-05 Engineer lays Concrete. 04128_ Visual Processing Unit destroyed. 04129_ System corrupted: Matter fused (-6). 04134_ Slammed into P-70 Sage. 04148_ Gauss Rifle destroyed. 04149_ Slammed into P-70 Sage. 04149_ Destabilizing: System corrupted (+2). [Achievement: System Compromised] 04150_ System corrupted: Energy discharge (-23). 04156_ Slammed into P-70 Sage. 04156_ Destabilizing: System corrupted (+2). 04163_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#####????#?????????? ???????????????? | | ?????????????# #???????????????????????????????? | | ???########### #?###???????????????????????????? | | ???# # ###T#####???????????????????????? | | ???# # ## " [[#???????????????????????? | | ???# # ## ]]###??#??????????##??????? | | ???# ###### ########???? ??????? | | ???# """ # ##+######## # # ###?"""???????? | | ???# """ # # """ ??????? | | ??# """ # % [ + """ """ ??? | | ??## # " #?? | | ???##### #% ############## = # #?? | | ???????## ###= " # # #?? | | ???????####??# # = / " #?? | | ????????????## # "# ####+###### #??? | | ?????????????# # ! #?????????????? | | ?????????????# # #####??#???????????? | | ??????????#??# ### k##### ##??????????????????? | | ?????????????# = p@ ###??#????????????????? | | ?????????????# gg#?????????????????????? | | ?????????????# g #???????????#?????????? | | ?????????????############# #????????????#????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????##### #??#?#????????????????? | | ###??###+###?????????#"""# #?????????????????????? | | # # = ###########"Y"# ###############???????? | | =%[ *% ^ #???????? | | %!% ^ #???????? | | ! #???????? | | # ###############################???????? | | ?????#######?????#???????????????????????????????? | | ????????????????????????????????????#????????????? | | ?????????#???????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ??????????????????#?????????#????????????????????? | | ??????????????????#??????????????????????????????? | | ????????????????#??????????????????#?????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 8 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Relay Coupler Types 30 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Error 47 Infiltrator Loot Pinata No Signal Novice Programmer System Compromised Challenges ------------ None Game ------ Seed ActuatorMicroRay Manual? 0 Play Time 01:37:59 Cumulative 7.7 hours Start 2021.11.24 @ 22:05:39 End 2021.11.24 @ 23:47:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc3138f8-cf05-404b-abc8-6d9410937d02