Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 15:48:09 Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (3784) 3784 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (574) 574 TOTAL SCORE: 8243 Bonus ------- High Alert Combat Kills 574 Cogmind --------- Core Integrity 211/700 Matter 400/500 Energy 66/100 System Corruption 21% Temperature Cool (0) Movement Rolling (95) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel > --- UTILITY (5) ------ High-capacity Matter Pod Experimental Targeting Computer > --- WEAPON (4) ------- Heavy Laser Precision Assault Rifle > --- INVENTORY (5) ---- Cooled Plasma Rifle Assault Cannon Heavy Proton Missile Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Gravmag System Biomechanical Wings > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Experimental Targeting Computer Experimental Melee Analysis Suite > --- WEAPON ----------- Experimental Thermic Cannon Enhanced Coil Gun Enhanced Coil Gun Assault Cannon > --- INVENTORY -------- Reinforced Ion Engine Cooling System Small Storage Unit Sensor Array Weapon Cycler Authchip [Device] Shock Rifle Heavy Laser Improved Assault Rifle Gauss Rifle Enhanced Coil Gun Grenade Launcher Guided Missile Launcher Mace Shock Maul Plasma Lance [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Biomechanical Wings Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Experimental Thermic Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Slots Evolved 6 | . . . 2 . . 4 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 3 | . . . 2 . . 1 . Weapon 2 | . . . . . . 2 . Parts Attached 125 | . 9 6 9 26 5 68 2 Power 12 | . 1 2 . 3 2 4 . Engine 10 | . 1 2 . 3 2 2 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 31 | . 2 2 2 6 1 18 . Treads 12 | . . . 2 3 . 7 . Leg 3 | . . . . . . 3 . Wheel 14 | . 2 2 . 3 1 6 . Hover 1 | . . . . . . 1 . Flight 1 | . . . . . . 1 . Utility 24 | . 2 . 3 5 2 10 2 Device 11 | . 1 . 1 3 1 3 2 Storage 2 | . 1 . . . . 1 . Processor 4 | . . . 2 . . 2 . Hackware . | . . . . . . . . Protection 7 | . . . . 2 1 4 . Artifact . | . . . . . . . . Weapon 58 | . 4 2 4 12 . 36 . Energy Gun 8 | . 2 2 . . . 4 . Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 18 | . 1 . 1 1 . 15 . Ballistic Cannon 19 | . . . 2 8 . 9 . Launcher 9 | . 1 . 1 2 . 5 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . . . 2 . 10 . Corrupted Parts 1 | . . . . . . . 1 System Corruption 7 | . . . . . . . 7 Parts Lost 39 | . 2 . 2 8 . 25 2 Power 7 | . 1 . 1 3 . 2 . Propulsion 15 | . 1 . 1 2 . 10 1 Utility 9 | . . . . 3 . 5 1 Weapon 8 | . . . . . . 8 . Highest Loss Streak 11 | . 1 . 2 2 . 11 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 92 99 92 87 84 83 77 Engine 5 | . 14 14 3 6 3 2 . Treads 10 | . . . 15 16 . 9 . Leg 1 | . 2 . . . . 3 . Wheel 7 | . 23 27 6 3 14 3 13 Device 8 | . 9 14 22 9 12 4 5 Storage 12 | . 14 14 11 11 11 14 13 Processor 8 | . . . 11 11 9 7 8 Protection 5 | . . . . 7 11 5 7 Energy Gun 3 | . 16 22 4 . . 1 7 Ballistic Gun 8 | . 7 . 8 1 . 16 15 Ballistic Cannon 10 | . . . 6 20 22 5 . Naked Turns . | . . . . . . . . Heaviest Build 79 | 12 50 50 52 63 64 79 72 Greatest Support 67 | 20 32 26 40 43 26 67 20 Greatest Overweight (x) 18 | . 3 3 1 5 5 18 3 Average Overweight (x) 2 | . 1 1 1 2 3 2 2 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 Average Capacity 19 | . 19 20 20 20 20 20 16 Most Carried 20 | . 9 18 18 20 20 20 20 Average Carried 17 | . 7 12 17 18 19 18 16 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 6 9 18 18 20 20 20 3 Class Distribution -------------------- 59% | Mutant 18% | Gunner 15% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Was Matter Collected 3724 | 166 184 86 232 702 324 2030 . Remotely 740 | . . . . . . 740 . Salvage Created 3675 | . 347 152 310 538 30 2298 . Parts 203 | . 21 16 24 31 1 110 . Haulers Intercepted 4 | . . . 1 2 . 1 . Recyclers Shooed 7 | . . . 1 1 2 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Combat Hostiles Destroyed 93 | . 7 4 12 16 2 52 . Guns 41 | . 3 2 2 . . 34 . Cannons 23 | . . . 2 13 2 6 . AOE 29 | . 4 2 8 3 . 12 . Classes Destroyed 17 | . 3 1 5 4 . 4 . Worker 4 | . . . . 1 . 3 . Builder 6 | . 1 1 . . . 4 . Tunneler 3 | . . 1 1 . . 1 . Hauler 4 | . . . 1 2 . 1 . Recycler 4 | . 1 . . 1 . 2 . Mechanic 2 | . . . . 1 . 1 . Operator 1 | . . . 1 . . . . Watcher 2 | . . . . 2 . . . Swarmer 18 | . . . 4 3 . 11 . Grunt 50 | . 7 4 5 6 . 28 . Brawler 1 | . . . . 1 . . . Duelist 3 | . . . 1 . . 2 . Protector 1 | . . . . . . 1 . Sentry 10 | . . . 2 6 2 . . Specialist 1 | . . . . . . 1 . Hunter 5 | . . . . . . 5 . Programmer 4 | . . . . . . 4 . Best Kill Streak 17 | . 6 2 10 6 1 17 . Combat Bots Only 11 | . 5 2 9 6 1 11 . Max Kills in Single Turn 6 | . 2 1 2 3 1 6 . Gunslinging . | . . . . . . . . Exploded 3 | . 1 1 2 3 . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Hostile Shots Fired 606 | . 49 17 56 87 14 380 3 Missed 203 | . 18 7 21 21 3 132 1 Damage Taken 6386 | . 441 108 502 1179 166 3900 90 Core 939 | . 96 33 116 162 43 489 . Absorbed by Shields . | . . . . . . . . Ignored by Resistances 83 | . . . . . . 83 . Regen/Repaired (Parts) 263 | . . . . 263 . . . Core Remaining (%) 55 | 100 . 48 . . 19 . . Volleys Fired 249 | . 27 12 27 63 11 109 . Largest 4 | . 2 2 2 2 2 4 . Hottest 165 | . 105 130 85 78 78 165 . Shots Fired 624 | . 53 21 50 123 22 355 . Gun 374 | . 47 16 28 1 . 282 . Cannon 222 | . . . 15 121 22 64 . Launcher 28 | . 6 5 7 1 . 9 . Special . | . . . . . . . . Kinetic 534 | . 25 . 38 122 22 327 . Thermal 62 | . 22 16 5 . . 19 . Explosive 28 | . 6 5 7 1 . 9 . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 5 4 8 13 14 14 . Robot Miss Streak 7 | . 7 1 2 4 1 4 . Penetration Max 2 | . . . . . . 2 . Secondary Targets 10 | . . . . . . 10 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 392 | . 25 12 36 73 19 227 . Core Hits 212 | . 15 9 22 26 4 136 . Critical Kills 5 | . . . . . . 5 . Critical Parts Destroyed 11 | . 1 . . . . 10 . Critical Strikes 25 | . 1 . . 5 . 19 . Burn 3 | . . . . . . 3 . Destroy 16 | . 1 . . . . 15 . Blast 6 | . . . . 5 . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11290 | . 622 306 1017 1736 410 7199 . Guns 5297 | . 314 143 265 . . 4575 . Cannons 2977 | . . . 238 1571 410 758 . Explosions 2964 | . 308 163 510 126 . 1857 . Melee . | . . . . . . . . Ramming 52 | . . . 4 39 . 9 . Kinetic 7746 | . 221 . 454 1571 410 5090 . Thermal 849 | . 93 143 49 . . 564 . Explosive 2643 | . 308 163 510 126 . 1536 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . . . 8 8 9 21 Average Corruption 5 | . . . . 2 8 7 12 Corruption Purged 10 | . . . . . . 5 5 Corruption Blocked . | . . . . . . . . Effects 82 | . . . . 21 10 48 3 Message Errors 25 | . . . . 5 4 16 . Matter Fused 10 | . . . . 3 1 6 . Heat Flow Errors 10 | . . . . 4 . 6 . Energy Discharges 9 | . . . . 3 . 5 1 Parts Rejected 4 | . . . . 1 . 2 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 10 | . . . . 2 1 6 1 Data Loss (major) 2 | . . . . 2 . . . Misfires 4 | . . . . . 1 3 . Alerts 3 | . . . . . 2 1 . Weapon Failures 4 | . . . . 1 1 2 . Overload Shots . | . . . . . . . . Overflow Damage 155 | . . . 43 . 7 105 . Projectiles 7 | . . . . . 7 . . Explosions 148 | . . . 43 . . 105 . Melee . | . . . . . . . . Knockbacks 19 | . . . . 6 2 11 . Impact . | . . . . . . . . Kinetic 18 | . . . . 6 2 10 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 112 | . 39 . 62 11 . . . Shots 5 | . 2 . 3 . . . . Rammed 8 | . . . 2 5 . 1 . Targets Rammed 9 | . . . 2 5 . 2 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 329 | . 67 54 9 243 54 329 . Average Temperature 65 | . 23 22 6 57 24 85 . Received Heat Transfer 1704 | . 246 39 204 345 72 798 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1503 | . 223 333 111 . . 836 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Peak Influence 1077 | . 206 233 491 406 97 1077 373 Initial 373 | . . 79 90 207 77 218 373 Average 320 | . 68 205 313 172 45 550 370 Maximum Alert Level 3 | . 1 1 2 2 . 3 1 Low Security (%) 38 | . 82 21 35 60 100 7 . Level 1 34 | . 17 78 26 38 . 31 100 Level 2 17 | . . . 38 . . 36 . Level 3 8 | . . . . . . 23 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 . 1 4 . 13 . Investigation 8 | . 1 . 1 4 . 2 . Extermination 3 | . . . . . . 3 . Reinforcement 3 | . . . . . . 3 . Assault 2 | . . . . . . 2 . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Distress Signals 8 | . . . . 2 . 6 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 136 | . 9 7 14 20 2 78 6 Peak Tracking Total 13 | . 3 3 8 3 1 13 6 Tactical Retreats 5 | . . . . 1 . 4 . Traps | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Traps Triggered 6 | . . . . 2 . 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . 6 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Was Machines Disabled 13 | . . . 1 3 . 9 . Max in Single Turn 4 | . . . 1 1 . 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Machines Accessed 29 | . 3 . 3 12 5 6 . Terminals 23 | . 3 . 3 9 4 4 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . 2 . . . Recycling Units 3 | . . . . 1 1 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 98 | . 9 . 17 39 18 15 . Successful 44 | . 3 . 10 19 6 6 . Failed 54 | . 6 . 7 20 12 9 . Catastrophic 8 | . 1 . 2 2 1 2 . Database Lockouts . | . . . . . . . . Manual 45 | . 7 . 8 13 9 8 . Terminals 77 | . 9 . 17 25 15 11 . Fabricators 2 | . . . . . . 2 . Repair Stations 10 | . . . . 10 . . . Recycling Units 9 | . . . . 4 3 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 26 | . 2 . 8 10 4 2 . Part Schematic 2 | . . . . . 2 . . Prototype ID Bank 6 | . . . 4 2 . . . Open Door 4 | . . . . 4 . . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . Alert Level 5 | . . . 2 2 . 1 . Unreport Threat 2 | . . . . 1 1 . . Reprogram Traps 1 | . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . Security Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 7 | . . . . 7 . . . Scan Component 4 | . . . . 4 . . . Repair 3 | . . . . 3 . . . Recycling Unit Hacks 2 | . . . . . 1 1 . Retrieve Components 2 | . . . . . 1 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . 1 . 2 2 1 1 . Terminals 7 | . 1 . 2 2 1 1 . Botnet 7 | . 1 . 2 2 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 3 . 3 10 5 5 . Full Trace Events 14 | . 2 . 2 4 4 2 . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 62 | . . . . . . 62 . Total Part Build Rating 4 | . . . . . . 4 . Parts Repaired 3 | . . . . 3 . . . Time 96 | . . . . 96 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . . . . . 3 9 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Was Turns Passed 4605 | . 267 233 327 1519 349 1785 125 Spaces Moved 1933 | 1 140 174 130 565 215 609 99 Core 4 | . . . . . . 4 . Treads 657 | . . . 71 360 . 226 . Legs 141 | 1 13 . . . . 127 . Wheels 1119 | . 127 174 59 205 215 240 99 Hover 12 | . . . . . . 12 . Flight . | . . . . . . . . Fastest Speed 95 | 120 115 105 105 120 120 95 110 Average Speed 180 | 120 124 106 178 205 142 214 121 Slowest Speed 950 | 120 260 145 240 240 155 950 125 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 2 32 42 16 70 44 19 63 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 301 | . 40 50 48 13 1 149 . Melee . | . . . . . . . . Projectile 73 | . . . 2 1 1 69 . AOE 228 | . 40 50 46 12 . 80 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Total 2510 | . 179 197 170 795 235 830 104 Wait 103 | . . 1 . 98 . 4 . Move 1927 | . 139 173 129 564 214 609 99 Hop . | . . . . . . . . Pick Up 37 | . 2 5 3 15 1 11 . Fast Attach 47 | . 3 1 . 9 4 28 2 Attach 33 | . 1 . 3 5 . 24 . Detach 22 | . 2 . . 2 1 16 1 Swap 45 | . 5 5 6 12 1 16 . Drop 30 | . . . . 14 3 11 2 Fire 249 | . 27 12 27 63 11 109 . Melee . | . . . . . . . . Ram 1 | . . . . 1 . . . Kick 1 | . . . . . . 1 . Crush 7 | . . . 2 4 . 1 . Escape Stasis 8 | . . . . 8 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 16) 268 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 492 | -10/Mines | Discovered new exit (range 8) 499 | -10/Mines | Core integrity fell below 50% 501 | -10/Mines | Entered Materials 501 | -9/Materials | Evolved 2 slots: Utility x2 563 | -9/Materials | Discovered new exit (range 11) 665 | -9/Materials | Destroyed 9 combat bots 779 | -9/Materials | Discovered new exit (range 14) 822 | -9/Materials | Discovered new exit (range 8) 825 | -9/Materials | Identified exit to Storage 828 | -9/Materials | Entered Storage 1113 | -9/Storage | Repaired Lgt. Treads 1140 | -9/Storage | Repaired Grenade Launcher 1627 | -9/Storage | Repaired Broken Imp. Light Cannon 1929 | -9/Storage | Core integrity fell below 50% 2173 | -9/Storage | Found Prototype Launcher 2173 | -9/Storage | Identified Gui. Missile Launcher 2341 | -9/Storage | Used back door to open Recycling access 2341 | -9/Storage | Discovered new exit (range 5) 2347 | -9/Storage | Entered Recycling 2520 | -9/Recycling | Core integrity fell below 20% 2668 | -9/Recycling | Discovered new exit (range 12) 2696 | -9/Recycling | Entered Factory 2696 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3000 | -7/Factory | Build established: Tank 3200 | -7/Factory | Fabricated Rnf. Ion Engine? 3328 | -7/Factory | Destroyed 9 combat bots 3414 | -7/Factory | Cargo convoy interrupted 3479 | -7/Factory | Destroyed 11 combat bots 3479 | -7/Factory | Lost 11 parts (1p4n3u3w) 3510 | -7/Factory | Found Prototype Processor 3510 | -7/Factory | Identified Exp. Melee Analysis Suite 3542 | -7/Factory | Found Prototype Processor 3542 | -7/Factory | Identified Exp. Targeting Computer 3576 | -7/Factory | Found Prototype Energy Cannon 3576 | -7/Factory | Identified Exp. Thermic Cannon 3784 | -7/Factory | Core integrity fell below 50% 3896 | -7/Factory | First assault squad dispatched 4080 | -7/Factory | Garrison activated, responded to threat 4092 | -7/Factory | Build established: Gunner 4140 | -7/Factory | Destroyed 8 combat bots 4481 | -7/Factory | Sucked down chute 4481 | -7/Factory | Entered Waste 4496 | -7/Waste | EMP discharged 4496 | -7/Waste | System corruption reached 10% 4509 | -7/Waste | Spotted C-40 Crusher 4527 | -7/Waste | Spotted C-40 Crusher 4549 | -7/Waste | Spotted C-40 Crusher 4562 | -7/Waste | Spotted C-40 Crusher 4565 | -7/Waste | Spotted C-40 Crusher 4578 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4596 | -7/Waste | EMP discharged 4598 | -7/Waste | Spotted C-40 Crusher 4606 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4606 | -7/Waste | Self-destructed Last Messages --------------- 04581_ Exp. Thermic Cannon crushed. 04581_ Mace crushed. 04581_ Cooling System crushed. 04582_ Shock Maul crushed. 04582_ Hcp. Storage Unit crushed. 04583_ Plasma Lance crushed. 04583_ Grenade Launcher crushed. 04583_ Carbon-fiber Leg crushed. 04584_ Mic. Nuclear Core crushed. 04584_ Force Rifle crushed. 04585_ Gauss Cannon crushed. 04585_ Shock Rifle crushed. 04585_ Gui. Missile Launcher crushed. 04586_ ALERT: Foreign system detected. Charging EMP. 04588_ Lrn. Proton Cannon crushed. 04596_ Corrupted Adv. System Restoration Module fried beyond repair. 04596_ System corrupted (+9). 04606_ Adv. System Restoration Module crushed. 04606_ Imp. Medium Armor Plating crushed. 04606_ Prc. Assault Rifle crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????######???????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????? ???????????????????????? | | #????????#####?????? ???????????????????????? | | ???????? #??????# #???????????????????????? | | #??????? #??????# #???????????????????????? | | #??????# #??????# #???????????????????????? | | #??????# #??????# #????????? ?????????????? | | #??????# #??????#! ######## #???????????? | | #??????# #??????# [@ ????????? | | #??????# #??????# CC ????????? | | #??????# #??????# CC ????????? | | #??????# #??????# ?????????? | | #??????# #??????# ######## ###?????????? | | #??????# #??????# CC #????????? #???????????? | | #??????# #??????# CC #???????????#???????????? | | #??????# #??????# CC #???????????????????????? | | ######## #??????# CC #???????????????????????? | | ! #??????# #???????????????????????? | | #??????#CC #???????????????????????? | | #??????#CC #???????????????????????? | | #??????# #???????????????????????? | | ######## #??????#CC #???????????????????????? | | #??????# #??????#CC #???????????????????????? | | #??????# #??????# #???????????????????????? | | #??????# #??????# #???????????????????????? | | ######## ######## #???????????????????????? | | * ![[ #???????????????????????? | | #???????????????????????? | | " #???????????????????????? | | #???????????????????????? | | ######## ######## #???????????????????????? | | #??????# #??????# #???????????????????????? | | #??????# #??????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 265 Matter Stores 474 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 300 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 12 Melee Accuracy 12 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Cooling System | -9/Recycling | Hacked Rnf. Ion Engine | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Rnf. Ion Engine | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldMicrowarpClaws Manual? 0 Play Time 00:28:17 Cumulative 750.3 hours Start 2024.06.06 @ 15:04:09 End 2024.06.06 @ 15:48:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 831 Rogue 556 Adventurer 123 Explorer 152 Win Type - Total 27 Types 21/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a85a2b7-7849-4960-a455-77d450e71c7d