Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 11:02:20

Player: amhuman

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (13)      65
Value Destroyed (526)      526
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (77)                 77
              TOTAL SCORE: 2708

 Bonus
-------
Follower Combat Kills      77

 Cogmind 
---------
Core Integrity             0/550
Matter                     233/300
Energy                     245/275
System Corruption          10%
Temperature                Critical (553)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON (3) -------
  Advanced Beam Rifle
     Heavy Particle Cannon
>          --- INVENTORY (5) ----
           Aluminum Leg
           Aluminum Leg
     Small Storage Unit
           Structural Scanner
  Improved Sensor Array

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Advanced Beam Rifle
     Heavy Particle Cannon
      Mini Grenade Launcher
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
     Small Storage Unit
           Structural Scanner
  Improved Sensor Array
  Advanced Targeting Computer
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    Hardened Medium Armor Plating
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             36   | 6   .   2   .   .   28  
  Power                    3    | 1   .   .   .   .   2   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   .   .   11  
    Treads                 7    | 2   .   .   .   .   5   
    Leg                    5    | .   .   .   .   .   5   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   .   1   .   .   6   
    Device                 1    | .   .   1   .   .   .   
    Storage                2    | 1   .   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   5   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   .   1   .   .   9   
    Energy Gun             4    | .   .   .   .   .   4   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
  Corrupted Parts          2    | .   .   .   .   .   2   
    System Corruption      7    | .   .   .   .   .   7   
Parts Lost                 17   | .   .   3   .   .   14  
  Power                    2    | .   .   1   .   .   1   
  Propulsion               5    | .   .   1   .   .   4   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   7    | .   .   1   .   .   6   
  Highest Loss Streak      11   | .   .   3   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   85  89  55  55  67  
  Engine                   6    | .   14  14  .   .   3   
  Treads                   19   | .   28  28  11  11  17  
  Leg                      3    | .   .   .   .   .   7   
  Device                   4    | .   .   3   11  11  2   
  Storage                  10   | .   14  14  11  11  8   
  Protection               6    | .   .   .   .   .   13  
  Energy Gun               1    | .   .   .   .   .   2   
  Ballistic Gun            11   | .   28  27  11  11  2   
  Launcher                 3    | .   .   .   .   .   6   
  Slashing Weapon          2    | .   .   .   11  11  1   
Peak Build Rating          24   | 6   6   10  8   8   24  
  Average Rating           10   | 4   6   6   8   8   14  
  On Entrance              6    | .   6   6   8   8   8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             48   | 11  11  13  10  10  48  
  Greatest Support         80   | 40  40  40  20  20  80  
  Greatest Overweight (x)  8    | 3   .   .   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  
  Average Capacity         11   | 7   8   8   8   8   14  
  Most Carried             10   | 1   1   3   2   5   10  
  Average Carried          4    | .   1   2   2   2   6   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            5    | 1   1   2   2   5   5   

 Class Distribution 
--------------------
 94% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           705  | 198 .   117 .   .   390 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            520  | .   .   98  .   .   422 
  Parts                    22   | .   .   5   .   .   17  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           2    | .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  14   | .   .   5   .   .   9   
  Melee                    1    | .   .   1   .   .   .   
  Guns                     6    | .   .   4   .   .   2   
  Cannons                  1    | .   .   .   .   .   1   
  AOE                      6    | .   .   .   .   .   6   
Classes Destroyed          8    | .   .   2   .   .   6   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Grunt                    6    | .   .   .   .   .   6   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   2    | .   .   1   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                4    | .   .   4   .   .   .   
Best Kill Streak           4    | .   .   3   .   .   4   
  Combat Bots Only         3    | .   .   3   .   .   3   
Max Kills in Single Turn   2    | .   .   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    1    | .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        169  | .    .    37   1    17   114  
  Missed                   37   | .    .    6    .    8    23   
Damage Taken               2466 | .    .    568  10   89   1799 
  Core                     673  | .    .    101  .    22   550  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    59   .    94   .    
Volleys Fired              49   | .    .    10   .    .    39   
  Largest                  3    | .    .    2    .    .    3    
  Hottest                  145  | .    .    40   .    .    145  
Shots Fired                89   | .    .    20   .    .    69   
  Gun                      56   | .    .    20   .    .    36   
  Cannon                   20   | .    .    .    .    .    20   
  Launcher                 13   | .    .    .    .    .    13   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  33   | .    .    20   .    .    13   
  Thermal                  43   | .    .    .    .    .    43   
  Explosive                13   | .    .    .    .    .    13   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         8    | .    .    6    .    .    8    
  Robot Miss Streak        4    | .    .    2    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           60   | .    .    15   .    1    44   
  Core Hits                40   | .    .    8    .    .    32   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    
    Burn                   1    | .    .    .    .    .    1    
Melee Attacks              5    | .    .    3    .    2    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 5    | .    .    3    .    2    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1670 | .    .    218  .    41   1411 
  Guns                     418  | .    .    133  .    .    285  
  Cannons                  268  | .    .    .    .    .    268  
  Explosions               858  | .    .    .    .    .    858  
  Melee                    126  | .    .    85   .    41   .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  203  | .    .    133  .    .    70   
  Thermal                  483  | .    .    .    .    .    483  
  Explosive                732  | .    .    .    .    .    732  
  Electromagnetic          126  | .    .    .    .    .    126  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 126  | .    .    85   .    41   .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         10   | .    .    3    .    .    10   
  Average Corruption       5    | .    .    3    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  14   | .    .    1    .    .    13   
    Message Errors         2    | .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Energy Discharges      4    | .    .    .    .    .    4    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    1    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    .    1    15   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               15   | .    .    .    .    .    15   
  Melee                    1    | .    .    .    .    1    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      146  | .    .    .    .    .    146  
  Shots                    5    | .    .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        726  | .    .    .    .    .    726  
  Average Temperature      356  | .    .    .    .    .    356  
  Received Heat Transfer   856  | .    .    49   6    9    792  
  Effects                  37   | .    .    .    .    .    37   
    Shutdowns              7    | .    .    .    .    .    7    
    Energy Bleed           6    | .    .    .    .    .    6    
    Interference           5    | .    .    .    .    .    5    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    .    2    
    Damage (minor)         3    | .    .    .    .    .    3    
    Damage (major)         10   | .    .    .    .    .    10   
    Damage (core)          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         1073 | .    .    .    .    .    1073 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             236  | .   .   35  .   69  236 
  Initial                  26   | .   .   .   .   .   26  
  Average                  58   | .   .   2   .   32  110 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         97   | 100 100 100 100 100 95  
  Level 1                  2    | .   .   .   .   .   4   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              37   | .   .   16  1   4   16  
  Peak Tracking Total      9    | .   .   9   .   4   4   
  Tactical Retreats        3    | .   .   2   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   3   
  Highest-Rated Group      40   | .   .   .   .   40  40  
  Highest-Rated Ally       16   | .   .   .   .   16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   9   17  
  Total Damage             266  | .   .   .   .   96  170 
  Kills                    8    | .   .   .   .   3   5   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               1694 | 55  23  507 88  195 826 
Spaces Moved               857  | 31  15  283 56  117 355 
  Core                     27   | 6   .   .   .   .   21  
  Treads                   778  | 25  15  283 56  117 282 
  Legs                     24   | .   .   .   .   .   24  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    28   | .   .   .   .   .   28  
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 
  Average Speed            171  | 150 160 160 160 160 188 
  Slowest Speed            450  | 200 160 160 160 160 450 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   5   61  14  40  27  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          107  | .   .   .   .   .   107 
  Melee                    .    | .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   2   
  AOE                      105  | .   .   .   .   .   105 
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      992  | 37  14  316 55  123 447 
  Wait                     28   | .   .   17  .   2   9   
  Move                     852  | 30  14  282 55  116 355 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  15   | 1   .   2   .   3   9   
  Fast Attach              24   | 6   .   1   .   .   17  
  Attach                   7    | .   .   1   .   .   6   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     5    | .   .   .   .   .   5   
  Drop                     7    | .   .   .   .   .   7   
  Fire                     49   | .   .   10  .   .   39  
  Melee                    5    | .   .   3   .   2   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
   56 | -10/Materials | Discovered new exit (range 15)
   79 | -10/Materials | Entered Mines
   80 | -10/Mines     | Assembled infested the area
   85 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  249 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  304 | -10/Mines     | Build established: Mutant
  439 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  577 | -10/Mines     | Discovered new exit (range 7)
  586 | -10/Mines     | Entered Materials
  586 | -9/Materials  | Evolved 2 slots: Propulsion x2
  614 | -9/Materials  | Lost 3 parts (1p1n1w)
  658 | -9/Materials  | Discovered new exit (range 5)
  674 | -9/Materials  | Entered Mines
  738 | -9/Mines      | Learned Materials emergency access door positions
  746 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  856 | -9/Mines      | Discovered new exit (range 5)
  869 | -9/Mines      | Entered Materials
  869 | -8/Materials  | Accompanied by 3 allies
  869 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  997 | -8/Materials  | Lost 3 allies
 1092 | -8/Materials  | Core integrity fell below 50%
 1126 | -8/Materials  | Lost 11 parts (1p4n2u4w)
 1142 | -8/Materials  | Core integrity fell below 20%
 1672 | -8/Materials  | System corruption reached 10%
 1695 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01681_ G-47 Trooper destroyed.
01683_ U-05 Engineer builds a Wall. <x2>
01686_ Overheating: Matter decay (-67).
01687_ Overheating: Hvy. Particle Cannon damaged
  (-57).
01687_ Overheating: Lgt. Treads damaged (-57).
01687_ Overheating: Adv. Beam Rifle damaged
  (-30).
01687_ Dropped Aluminum Leg.
01687_ Acquired Aluminum Leg.
01688_ Overheating: System interference.
01688_ Hvy. Particle Cannon temporarily
  disabled.
01689_ Mni. Grenade Launcher destroyed.
01691_ Overheating: System interference.
01691_ Adv. Beam Rifle temporarily disabled.
01692_ Overheating: Hrd. Medium Armor Plating
  damaged (-113).
01695_ Power failure, Deuterium Engine shutdown.
01695_ Overheating: Energy bleed (-30).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????????# #?"""   ???????????????? |
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|                   %        """""        #????????? |
|             %%   %         """""        #????????? |
|         %   %   %          """""   ######????????? |
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| ?#   #         #  ^#  ! #????????????????????????? |
| ##   #     """ +   + !! #????????????????????????? |
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|  #   #!        #   #    #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningVampiricFalx
  Manual?         0
Play Time         00:14:37
  Cumulative      134.6 hours
  Start           2025.02.16 @ 10:48:12
  End             2025.02.16 @ 11:02:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          130
  Rogue           130
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          54
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 28a3e61c-69c6-457d-b462-50ae8ed7b1d1