Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.10 @ 18:33:06 Player: btmk16 Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (149) 745 Value Destroyed (7082) 7082 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 15538 Bonus ------- High Alert Combat Kills 177 Follower Combat Kills 35 Aligned with FarCom 300 Friendly Fire -361 Cogmind --------- Core Integrity 0/1300 Matter 3/300 Energy 94/100 System Corruption 36% Temperature Cool (9) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- Plasma Lance > --- INVENTORY (5) ---- Relay Coupler [NC] Linear Accelerator Linear Accelerator Ionic Axe Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Compact Battery 0b10 Decoder Chip [Looter] Advanced Targeting Computer > --- WEAPON ----------- Improved Spread Laser Plasma Rifle Cooled Plasma Rifle HERF Cannon Railgun Plasma Lance > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Armored Medium Treads Armored Heavy Treads Advanced Heat Sink Advanced Heat Sink Matter Compressor Hardened Medium Armor Plating Point Defense Array Plasma Rifle Heavy Disruptor Cannon YOLO Cannon Long-range Missile Launcher Ionic Axe [Rating: 135] Favorites ----------- Power Antimatter Reactor Engine Heavy Deuterium Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon HERF Cannon Ballistic Gun Flak Gun Ballistic Cannon Linear Accelerator Launcher Long-range Missile Launcher Slashing Weapon Chainsword Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Arm Slots Evolved 14 | . . 2 . . . 2 . 2 . . 2 2 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . 1 . . . . 1 1 . . . 1 . Utility 6 | . . . . . . 1 . 2 . . 1 . 1 . . 1 . Weapon 4 | . . 2 . . . . . . . . . 1 1 . . . . Parts Attached 206 | . 6 10 5 . 5 11 4 18 3 . 19 4 27 7 4 59 24 Power 10 | . 1 . 1 . 1 . . 3 . . . . 1 . 1 1 1 Engine 4 | . 1 . 1 . 1 . . 1 . . . . . . . . . Core 3 | . . . . . . . . 2 . . . . . . 1 . . Reactor 3 | . . . . . . . . . . . . . 1 . . 1 1 Propulsion 41 | . 3 3 . . . 4 1 5 2 . 6 2 1 1 . 12 1 Treads 33 | . . 3 . . . 4 1 5 . . 4 2 1 1 . 11 1 Leg 5 | . 3 . . . . . . . . . 2 . . . . . . Wheel 2 | . . . . . . . . . 1 . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . . . . . . . . Utility 60 | . 1 4 2 . . 2 1 3 1 . 8 1 10 4 3 16 4 Device 39 | . 1 1 2 . . 2 1 2 1 . 4 1 7 3 1 11 2 Storage 7 | . . 2 . . . . . . . . 1 . 2 1 . . 1 Processor 2 | . . . . . . . . . . . . . . . . 2 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 12 | . . 1 . . . . . 1 . . 3 . 1 . 2 3 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 95 | . 1 3 2 . 4 5 2 7 . . 5 1 15 2 . 30 18 Energy Gun 30 | . 1 2 1 . 1 3 . 4 . . . . 6 2 . 10 . Energy Cannon 6 | . . . . . . . . 1 . . . . 1 . . 2 2 Ballistic Gun 33 | . . 1 1 . 3 2 2 2 . . 4 1 4 . . 7 6 Ballistic Cannon 9 | . . . . . . . . . . . . . . . . . 9 Launcher 3 | . . . . . . . . . . . . . . . . 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . . . . . 1 . 3 . . 7 . Piercing Weapon 3 | . . . . . . . . . . . . . 1 . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . 1 1 2 1 . . . 3 . . 1 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . 2 . System Corruption 2 | . . . . . . . . . . . . . . . . 2 . Parts Lost 67 | . . 2 1 . 3 . . . 2 . 2 . 6 1 1 33 16 Power 4 | . . . 1 . . . . . . . . . . . . 1 2 Propulsion 12 | . . . . . . . . . 2 . 1 . . . . 6 3 Utility 22 | . . 1 . . . . . . . . 1 . 5 1 1 10 3 Weapon 29 | . . 1 . . 3 . . . . . . . 1 . . 16 8 Highest Loss Streak 18 | . . 1 1 . 3 . . . 1 . 2 . 2 1 1 18 14 Average Slot Usage (%) 93 | . 99 94 99 100 100 100 100 99 98 92 96 91 92 89 89 85 49 Engine 4 | . 14 11 10 11 11 9 9 2 7 7 6 5 . . . . . Core 1 | . . . . . . . . 4 . . . . . . . 3 . Reactor 1 | . . . . . . . . . . . . . 4 5 4 . 3 Treads 19 | . . 16 22 22 22 27 27 22 15 15 21 25 21 16 15 16 7 Leg 1 | . 27 5 . . . . . . . . 2 . . . . . . Device 18 | . 13 9 11 11 11 18 18 25 28 30 21 17 17 17 21 19 8 Storage 8 | . 14 11 11 11 11 9 9 7 7 7 6 5 9 10 10 8 6 Protection 3 | . . 1 . . . . . 4 1 . 9 11 7 7 5 1 2 Energy Gun 16 | . 13 19 22 22 11 12 18 14 15 15 13 11 18 26 26 17 . Ballistic Gun 13 | . 14 19 22 22 33 23 18 15 15 15 11 12 11 5 5 5 9 Naked Turns 26 | . . . . . . . . . . . . . . . . . 26 Heaviest Build 144 | 14 15 34 35 33 38 53 53 56 59 59 89 93 100 104 105 105 144 Greatest Support 225 | 20 20 40 40 40 40 60 60 60 60 40 100 155 155 172 172 225 135 Greatest Overweight (x) 5 | . 1 . . . . . . 1 5 1 1 . . . . 5 3 Average Overweight (x) . | . . . . . . . . . 3 1 . . . . . . . Largest Inventory Capacity 20 | . 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 16 | . 8 9 15 15 15 15 15 15 15 15 15 20 20 20 20 20 18 Most Carried 20 | . 8 11 15 15 15 15 15 15 15 15 19 20 20 20 20 20 12 Average Carried 15 | . 7 8 13 14 13 14 15 14 14 15 15 19 19 19 19 18 9 Final Capacity 20 | 8 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 5 Final Carried 20 | 6 8 11 15 15 15 15 15 15 15 15 19 19 20 20 20 11 4 Class Distribution -------------------- 24% | Skirmisher 16% | Scavenger-Executioner 10% | Executioner 10% | Mutant 9% | Tank 8% | Scavenger-Gunner 6% | Scavenger-Skirmisher 5% | Gunner 4% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Tank | -6/Factory Tank | -5/Factory Scavenger-Executioner | -4/Factory Executioner | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Executioner | -3/Research Executioner | -3/Armory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Arm Matter Collected 4094 | 196 155 299 117 . 80 150 212 316 271 43 164 . 730 159 303 825 74 Remotely 325 | . . . . . . . . . . . . . 202 123 . . . Salvage Created 7964 | . 394 545 203 . 136 189 692 352 459 80 217 . 843 527 299 2289 739 Parts 329 | . 24 36 11 . 4 9 31 19 10 4 15 . 38 14 6 84 24 Haulers Intercepted 6 | . . 1 . . . 1 . 1 . . . . 1 . . 2 . Recyclers Shooed 4 | . . . 1 . . . . 1 . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . 13 4 . . . 19 12 . . Prevented 5 | . . . . . . . . . . . . . . 4 1 . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Arm Combat Hostiles Destroyed 131 | . 10 10 5 . 3 3 11 3 7 4 4 . 13 8 4 35 11 Guns 104 | . 10 10 5 . 3 3 11 3 7 4 4 . 11 6 4 19 4 Cannons 6 | . . . . . . . . . . . . . . . . 1 5 AOE 12 | . . . . . . . . . . . . . . 1 . 11 . Classes Destroyed 17 | . 4 3 1 . . 1 1 1 1 . . . 1 1 . 2 1 Builder 2 | . 1 . . . . . . . . . . . . . . 1 . Hauler 6 | . . 1 . . . 1 . 1 . . . . 1 . . 2 . Recycler 4 | . . . 1 . . . 1 1 . . . . 1 . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . Watcher 3 | . 1 . . . . . . . . . . . 1 . . 1 . Swarmer 32 | . 5 . 3 . . . . . 6 4 . . 5 2 . 7 . Grunt 55 | . 5 6 2 . 3 2 7 . . . . . 1 2 4 16 7 Brawler 3 | . . 1 . . . . 1 . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . 1 . Sentry 16 | . . 3 . . . . 3 2 . . 2 . 1 2 . 3 . Demolisher 1 | . . . . . . . . . . . . . . . . . 1 Specialist 1 | . . . . . . . . . . . . . . . . 1 . Hunter 4 | . . . . . . 1 . . 1 . . . . . . . 2 Programmer 18 | . . . . . . . . 2 . . 3 . 5 1 . 7 . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . Packrat 3 | . . . . . . . . . 3 . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 7 | . 4 3 3 . 3 3 5 3 3 4 1 . 6 4 4 7 5 Combat Bots Only 7 | . 3 3 3 . 3 3 5 1 3 4 1 . 6 4 4 7 5 Max Kills in Single Turn 3 | . 1 1 1 . 1 1 1 2 2 1 1 . 3 1 1 3 2 Gunslinging 1 | . . . . . . . . . 1 . . . 1 . . 1 . Exploded 3 | . . . . . . . . . . . . . . 1 . 3 . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Arm Damage Taken 16749 | . 254 457 118 . 327 69 381 596 366 200 311 . 1511 489 819 7277 3574 Core 1884 | . 35 58 28 . 13 . 51 89 37 18 16 . 156 22 53 462 846 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 598 | . . . . . . . . . . . . . 53 47 108 390 . Core Remaining (%) 88 | 100 86 . . . 75 . 90 . . 79 98 100 . . 79 . . Volleys Fired 304 | . 40 34 11 . 7 5 24 17 14 5 11 . 30 14 8 63 21 Largest 6 | . 2 4 4 . 4 4 4 4 4 4 4 . 6 6 6 6 6 Hottest 393 | . 60 133 136 . 136 90 170 141 91 91 96 . 360 393 393 393 260 Shots Fired 1154 | . 80 119 44 . 28 20 94 57 56 20 43 . 166 69 39 260 59 Gun 1114 | . 80 119 44 . 28 20 94 55 56 20 43 . 163 69 39 239 45 Cannon 32 | . . . . . . . . 2 . . . . 3 . . 13 14 Launcher 8 | . . . . . . . . . . . . . . . . 8 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 492 | . 40 60 22 . 20 10 48 30 28 10 21 . 67 14 8 67 47 Thermal 547 | . . 57 22 . 8 10 46 27 28 10 22 . 83 42 23 157 12 Explosive 8 | . . . . . . . . . . . . . . . . 8 . Electromagnetic 107 | . 40 2 . . . . . . . . . . 16 13 8 28 . Robot Hit Streak 63 | . 6 13 10 . 8 8 19 13 9 6 11 . 56 25 63 55 9 Robot Miss Streak 9 | . 5 3 3 . 2 1 2 3 5 4 4 . 9 3 . 4 4 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . 1 Secondary Targets 28 | . 2 3 1 . 1 . 1 . 4 . . . 3 3 2 7 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 . 1 . . . 1 1 1 1 1 Shots Hit Robots 806 | . 49 75 26 . 22 15 52 40 43 13 33 . 118 49 38 198 35 Core Hits 401 | . 19 25 9 . 10 7 23 17 30 11 19 . 60 22 10 116 23 Critical Kills 10 | . 2 . . . 1 . . . . . . . . . 1 1 5 Critical Parts Destroyed 8 | . . 1 . . . . . . . . . . . . . . 7 Critical Strikes 37 | . 2 3 . . 1 2 1 3 1 . 1 . 1 1 1 7 13 Burn 18 | . . 2 . . . 2 1 3 1 . 1 . 1 1 . 6 . Meltdown 1 | . . . . . . . . . . . . . . . . . 1 Destroy 18 | . 2 1 . . 1 . . . . . . . . . 1 1 12 Melee Attacks 29 | . . . . . . . . . . . 2 . 7 . . 17 3 Impact . | . . . . . . . . . . . . . . . . . . Slashing 20 | . . . . . . . . . . . 2 . 7 . . 11 . Piercing 9 | . . . . . . . . . . . . . . . . 6 3 Sneak Attacks 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 19802 | . 661 981 347 . 251 269 1004 752 752 240 693 . 2713 1127 1005 6818 2189 Guns 15354 | . 661 981 347 . 251 269 1004 752 752 240 664 . 2614 1046 829 4679 265 Cannons 1205 | . . . . . . . . . . . . . 99 . . 200 906 Explosions 3004 | . . . . . . . . . . . . . . 81 176 1837 910 Melee 226 | . . . . . . . . . . . 29 . . . . 102 95 Ramming 13 | . . . . . . . . . . . . . . . . . 13 Kinetic 5769 | . 323 518 196 . 196 112 366 318 313 86 267 . 1270 228 147 1123 306 Thermal 11059 | . . 448 151 . 55 157 638 434 439 154 397 . 1347 765 755 3544 1775 Explosive 1659 | . . . . . . . . . . . . . . . . 1659 . Electromagnetic 1076 | . 338 15 . . . . . . . . . . 96 134 103 390 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 29 | . . . . . . . . . . . 29 . . . . . . Piercing 197 | . . . . . . . . . . . . . . . . 102 95 Highest Corruption 36 | . . . . . . . . . . . 3 . 4 4 4 31 36 Average Corruption 6 | . . . . . . . . . . . 2 . 3 4 4 5 31 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 106 | . . . . . . . . . . . 7 . 11 18 2 45 23 Message Errors 20 | . . . . . . . . . . . 3 . 2 3 . 9 3 Matter Fused 21 | . . . . . . . . . . . . . 2 5 . 11 3 Heat Flow Errors 15 | . . . . . . . . . . . 3 . 3 2 . 6 1 Energy Discharges 14 | . . . . . . . . . . . 1 . 2 3 2 5 1 Data Loss (minor) 16 | . . . . . . . . . . . . . 1 4 . 4 7 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . 1 1 Weapon Failures 14 | . . . . . . . . . . . . . 1 1 . 9 3 Overload Shots 2 | . . . . . . . 2 . . . . . . . . . . Effects 1 | . . . . . . . 1 . . . . . . . . . . Heat Surge 1 | . . . . . . . 1 . . . . . . . . . . Overflow Damage 314 | . . . . . . . . . . . . . . . . 103 211 Projectiles 138 | . . . . . . . . . . . . . . . . 10 128 Explosions 176 | . . . . . . . . . . . . . . . . 93 83 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 774 | . . . . . . . . . . . . . . . 99 476 199 Shots 12 | . . . . . . . . . . . . . . . 1 8 3 Rammed 4 | . . . . . . . . . . . . . . . . 1 3 Targets Rammed 4 | . . . . . . . . . . . . . . . . 1 3 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 501 | . 27 391 135 . 195 . 24 . . . 147 . 249 267 336 501 188 Average Temperature 106 | . 15 121 47 . 91 . 13 . . . 76 . 58 131 191 172 67 Received Heat Transfer 2692 | . 63 201 42 . 207 . 162 42 . . 18 . 54 45 159 664 1035 Effects 7 | . . 2 . . . . . . . . . . . 1 . 4 . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . Interference 4 | . . 1 . . . . . . . . . . . . . 3 . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations 11 | . . . . . . . . . . . . . 3 1 1 6 . Total Turns 282 | . . . . . . . . . . . . . 42 29 41 170 . Longest Duration 76 | . . . . . . . . . . . . . 25 29 41 76 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . . . . . . . . . . 2 1 . 4 2 Combat Hostiles 9 | . . . . . . . . . . . . . 2 1 . 4 2 Parts Melted 61 | . . 2 1 . . . 4 1 . 1 1 . 7 6 6 29 3 Heat Transferred 19324 | . . 1349 372 . 125 444 1271 987 925 296 740 . 2584 1344 1005 5882 2000 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . 1 1 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Arm Peak Influence 559 | . 214 430 207 . 60 159 230 102 . . 162 51 237 . . 470 559 Initial 210 | . . 41 92 . . 23 66 42 . . 122 24 24 . . 78 210 Average 119 | . 101 227 172 . 56 45 109 28 . . 50 43 91 . . 228 373 Maximum Alert Level 2 | . 1 2 1 . . . 1 . . . . . 1 . . 2 2 Low Security (%) 76 | . 83 30 31 . 100 100 95 100 . . 100 100 83 . . 46 . Level 1 18 | . 16 58 68 . . . 4 . . . . . 16 . . 40 46 Level 2 4 | . . 10 . . . . . . . . . . . . . 13 53 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 1 . . . 1 5 3 . . 4 . 4 . . 10 2 Investigation 3 | . . . . . . . 1 . . . 1 . . . . 1 . Extermination 12 | . . . . . . . . 2 . . 3 . 3 . . 3 1 Reinforcement 11 | . 1 1 . . . 1 4 1 . . . . 1 . . 1 1 Assault 1 | . . . . . . . . . . . . . . . . 1 . Garrison 4 | . . . . . . . . . . . . . . . . 4 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Arm Distress Signals 7 | . 2 1 . . . . . . . . . . 1 . . 3 . Communications Jammed 26 | . . . . . . . . 1 . . . . 25 . . . . Distress Signals 23 | . . . . . . . . 1 . . . . 22 . . . . Times Spotted 201 | . 18 19 5 . 3 8 14 11 7 3 6 . 19 8 4 47 29 Peak Tracking Total 12 | . 5 6 3 . 3 4 6 3 3 3 1 . 7 4 4 7 12 Tactical Retreats 13 | . 1 4 . . . . . . . . . . 4 . . 1 3 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Arm Traps Triggered 7 | . 1 . . . . . 1 3 . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . . . . . 1 . Exploded 1 | . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Arm Machines Disabled 12 | . . . . . . . 1 . . . 1 . 3 . . 3 4 Max in Single Turn 1 | . . . . . . . 1 . . . 1 . 1 . . 1 1 Garrison Access 4 | . . . . . . . . 2 . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Arm Machines Accessed 31 | . 4 2 1 2 . . 5 7 . . 2 1 5 1 . 1 . Terminals 17 | . 4 2 . . . . 5 3 . . . . 2 . . 1 . Fabricators 6 | . . . . . . . . 2 . . 1 1 2 . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . 1 . . . . . . Total Hacks 66 | . 12 7 1 5 . . 12 11 . . 4 1 10 1 . 2 . Successful 29 | . 3 3 1 5 . . 4 6 . . 1 1 4 1 . . . Failed 36 | . 8 4 . . . . 8 5 . . 3 . 6 . . 2 . Catastrophic 10 | . 1 . . . . . 2 2 . . 2 . 2 . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 38 | . 15 7 . 1 . . 4 3 . . 2 1 3 . . 2 . Terminals 42 | . 12 7 . . . . 12 4 . . . . 5 . . 2 . Fabricators 10 | . . . . . . . . 4 . . 2 1 3 . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 3 . . 2 . . . . . . Terminal Hacks 19 | . 3 2 1 5 . . 4 1 . . . . 2 1 . . . Record 4 | . . . . 4 . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . . 1 . . . . Robot Analysis 6 | . 3 2 . . . . 1 . . . . . . . . . . Open Door 3 | . . . 1 . . . 1 . . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 2 . . 1 . . . . . . Seal Access 3 | . . . . . . . . 2 . . 1 . . . . . . Unauthorized Hacks 4 | . . 1 . . . . . 2 . . . 1 . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 2 . . . 1 . . . . . Fabnet 3 | . . . . . . . . 2 . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 5 2 . . . . 3 5 . . 2 1 4 . . 1 . Full Trace Events 3 | . . . . . . . 1 . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . Time 44 | . . . . . . . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . 1 . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . 1 . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . 7 . Machine Destruction 3 | . . . . . . . . . . . . . . . . 3 . Programmers 4 | . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % 6 | . . . . . . . . . . . 6 2 3 3 3 1 1 Autooverrided 2 | . . . . . . . . . . . . . . 1 . . 1 Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Arm Total Allies 6 | . . . . . . 1 . 1 . . 1 . . 2 . . 1 Largest Group 1 | . . . . . . 1 . 1 . . 1 . . 1 1 . 1 Highest-Rated Group 47 | . . . . . . 15 . 32 . . 32 . . 30 30 . 47 Highest-Rated Ally 47 | . . . . . . 15 . 32 . . 32 . . 30 30 . 47 Total Orders 2 | . . . . . . 1 . . . . 1 . . . . . . RETURN 2 | . . . . . . 1 . . . . 1 . . . . . . Ally Attacks 14 | . . . . . . 3 . 1 . . 5 . . . 3 1 1 Total Damage 159 | . . . . . . 41 . 5 . . 34 . . . 58 5 16 Kills 2 | . . . . . . 1 . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Arm Robot Analysis Total 6 | . 3 2 . . . . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . . . 2 1 . . . 1 . . . Drone Launches 11 | . . . . . . 3 . 1 1 . 5 . . . . 1 . Drone Recoveries 9 | . . . . . . 2 . 1 . . 5 . . . . 1 . Decoded 0b10 Intel 66 | . . . . . . . . . . . . . . . . 66 . Items 66 | . . . . . . . . . . . . . . . . 66 . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Arm Turns Passed 13117 | . 603 610 439 367 268 326 1057 1546 676 138 1518 304 1719 1198 186 1798 364 Spaces Moved 6593 | 1 366 307 244 229 151 157 468 867 358 50 778 185 876 680 80 644 152 Core 48 | . . . . . . . . . . . . . . . . . 48 Treads 5793 | . . 223 244 229 151 157 468 867 109 50 778 185 876 680 80 592 104 Legs 451 | 1 366 84 . . . . . . . . . . . . . . . Wheels 301 | . . . . . . . . . 249 . . . . . . 52 . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 160 160 160 160 163 163 155 245 158 158 162 162 163 158 50 Average Speed 161 | 120 120 149 160 160 160 162 163 164 171 245 170 160 162 162 163 161 150 Slowest Speed 385 | 120 190 160 160 160 160 163 163 245 245 245 245 162 162 163 163 240 385 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 2 73 33 39 61 48 21 51 21 57 9 15 3 23 83 15 16 8 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . 1 . . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 . 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . 2 . 1 . . . 2 1 . . . 3 2 . . Spaces Dug 30 | . . . . . . . . . . . 1 . 7 . . 22 . Terrain Destroyed 220 | . . . . . . . 1 . . . 1 . 29 5 18 97 69 Melee 21 | . . . . . . . . . . . 1 . 7 . . 13 . Projectile 16 | . . . . . . . 1 . . . . . 1 5 1 6 2 AOE 183 | . . . . . . . . . . . . . 21 . 17 78 67 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Arm Total 8300 | . 447 379 265 231 163 222 713 951 386 54 935 192 1077 740 115 1220 210 Wait 995 | . 35 17 1 . . 33 213 34 9 . 114 . 111 13 19 396 . Move 6576 | . 365 306 243 228 150 156 467 866 357 49 777 184 875 679 79 643 152 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 70 | . . 6 4 1 1 5 1 6 1 . 5 1 9 8 1 15 6 Fast Attach 65 | . 3 4 . . . 2 2 7 1 . 6 2 11 3 2 16 6 Attach 49 | . . 1 1 . 3 2 . 4 1 . 1 1 3 1 1 18 12 Detach 8 | . . . . . . . . . 1 . . 1 1 . 1 3 1 Swap 93 | . 3 5 4 . 2 7 2 7 1 . 12 1 14 3 1 25 6 Drop 102 | . 1 6 1 2 . 12 4 10 1 . 7 2 16 14 3 23 . Fire 304 | . 40 34 11 . 7 5 24 17 14 5 11 . 30 14 8 63 21 Melee 29 | . . . . . . . . . . . 2 . 7 . . 17 3 Ram 3 | . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . . . . . 5 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 6) 178 | -10/Materials | Discovered new exit (range 4) 308 | -10/Materials | Central database locked down 313 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 11) 539 | -10/Materials | Discovered new exit (range 15) 604 | -10/Materials | Entered another Materials area 604 | -9/Materials | Evolved 2 slots: Weapon x2 604 | -9/Materials | Discovered new exit (range 7) 1033 | -9/Materials | Discovered new exit (range 13) 1214 | -9/Materials | Entered Mines 1262 | -9/Mines | Learned Materials stockpile data 1275 | -9/Mines | Build established: Scavenger-Gunner 1436 | -9/Mines | Found the Drone Emporium 1443 | -9/Mines | Found Prototype Device 1471 | -9/Mines | Identified Splice Drone Bay 1611 | -9/Mines | Identified exit to Materials 1647 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1647 | -9/Mines | Discovered new exit (range 5) 1653 | -9/Mines | Entered Exiles 1693 | -9/Exiles | Met 8R-AWN 1719 | -9/Exiles | Met EX-HEX 1762 | -9/Exiles | Met EX-BIN 1785 | -9/Exiles | Aligned with FarCom system 1786 | -9/Exiles | Given EX-Vault access code 1826 | -9/Exiles | Opened EX-Vault 1843 | -9/Exiles | Found YOLO Cannon 1883 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1937 | -9/Exiles | Met EX-DEC 1950 | -9/Exiles | Learned location of Zion (-6) 2007 | -9/Exiles | Discovered new exit (range 10) 2020 | -9/Exiles | Left Exiles lab with YOLO Cannon 2020 | -9/Exiles | Entered Mines 2057 | -8/Mines | Lost 3 parts (3w) 2255 | -8/Mines | Discovered exit to Materials (range 16) 2288 | -8/Mines | Entered Materials 2288 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2336 | -8/Materials | Build established: Scavenger-Skirmisher 2568 | -8/Materials | Discovered new exit (range 5) 2614 | -8/Materials | Entered Storage 2828 | -8/Storage | Build established: Skirmisher 3607 | -8/Storage | Discovered new exit (range 15) 3671 | -8/Storage | Entered Factory 3671 | -7/Factory | Evolved 2 slots: Utility x2 4193 | -7/Factory | Noticed a derelict Sapper rigging charges 5206 | -7/Factory | Discovered new exit (range 7) 5217 | -7/Factory | Entered Lower Caves 5444 | -7/Lower Caves | Learned 4 Factory zone layouts 5481 | -7/Lower Caves | Identified exit to Lower Caves 5618 | -7/Lower Caves | Build established: Gunner 5728 | -7/Lower Caves | Encountered a Warlord checkpoint 5893 | -7/Lower Caves | Entered another Lower Caves area 6004 | -7/Lower Caves | Discovered new exit (range 13) 6007 | -7/Lower Caves | Learned location of 1 exit from Factory 6031 | -7/Lower Caves | Entered Factory 6031 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6032 | -6/Factory | Identified exit to Lower Caves 6329 | -6/Factory | Build established: Skirmisher 6667 | -6/Factory | Build established: Tank 7463 | -6/Factory | Discovered new exit (range 12) 7549 | -6/Factory | Entered another Factory area 7549 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7613 | -5/Factory | Discovered new exit (range 12) 7853 | -5/Factory | Entered another Factory area 7853 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8159 | -4/Factory | Build established: Executioner 8323 | -4/Factory | Repaired Imp. Cooling System 8348 | -4/Factory | Spotted B-86 Titan 8366 | -4/Factory | Destroyed B-86 Titan 9261 | -4/Factory | Build established: Scavenger-Executioner 9533 | -4/Factory | Discovered new exit (range 7) 9572 | -4/Factory | Entered Upper Caves 9601 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10139 | -4/Upper Caves | Build established: Executioner 10479 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10546 | -4/Upper Caves | Learned Research terminal intel 10752 | -4/Upper Caves | Discovered new exit (range 12) 10770 | -4/Upper Caves | Entered another Upper Caves area 10770 | -4/Upper Caves | Accompanied by 1 ally 10943 | -4/Upper Caves | Discovered new exit (range 8) 10956 | -4/Upper Caves | Entered Research 10956 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10957 | -3/Research | Loaded intel: 23 terminal locations 11482 | -3/Research | Destroyed 7 combat bots 11485 | -3/Research | Lost 5 parts (2n1u2w) 12086 | -3/Research | Lost 5 parts (2u3w) 12232 | -3/Research | Garrison activated, responded to threat 12274 | -3/Research | Cargo convoy interrupted 12674 | -3/Research | System corruption reached 10% 12678 | -3/Research | Garrison activated, responded to threat 12740 | -3/Research | Discovered new exit (range 9) 12744 | -3/Research | System corruption reached 30% 12754 | -3/Research | Entered Armory 12778 | -3/Armory | Lost 18 parts (1p3n6u8w) 13051 | -3/Armory | Core integrity fell below 50% 13083 | -3/Armory | Released all parts (5) 13085 | -3/Armory | Core integrity fell below 20% 13111 | -3/Armory | Lost 14 parts (2p2n3u7w) 13118 | -3/Armory | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 13083_ Fabnet algorithm triggers G-67 Veteran IFF filter rewrite. 13083_ Slug penetrates G-67 Veteran. 13083_ Released Hcp. Storage Unit. 13083_ Released Adv. Targeting Computer. 13083_ Released Imp. Coolant Injector. 13083_ Released Matter Compressor. 13083_ Released Linear Accelerator. 13083_ L-61 Swordsman sneak attacks. 13083_ Slug penetrates Transfer Shaft. 13083_ Transfer Shaft disabled. 13084_ G-67 Veteran destroyed. 13085_ Chain reaction triggered in Lgt. Antimatter Reactor. 13085_ G-67 Veteran destroyed. 13087_ The unstable cave ceiling collapses. 13099_ System corrupted: Energy discharge (-21). 13104_ Slug penetrates Wall. 13106_ Slammed into Y-72 Warden. 13115_ Penetrated by Slug. 13115_ Slug penetrates Wall. 13118_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????##??????? | | ?????????????????????? ??????? | | ?????????????????????? ####??? | | ?????????????????????? #??? | | ??????????????????????? ???? | | ?????????????????######* ???? | | ?????????????????# ## #???? | | ?????????????????# !! ## #???? | | ?????????????##### !! ## ##??? | | ?????????????# # !! # #??? | | ?????????????# + pp p @#??? | | ???? ???????# x# !! # Y#??? | | ??? #??????## ## !! #####??? | | ??? #???????# ## #??????? | | ??? ^ #???????#x## #??????? | | ?#?? #???????# #######??????? | | ?# ? #???????# #????????????? | | ##+## #??????##g########?????? | | # ##+#####g #?????? | | " #?????? | | ""## #######?????? | | # #???????????? | | # # #???????????? | | # #???????????? | | "# #???????????? | | #???????????? | | #???????????? | | #???????????? | | ################???????????? | | #??????????????????????????? | | ##??????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 80 Energy Generation 23 Energy Capacity 525 Matter Stores 450 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Power Amplification 30 Base Temperature (-) 200 Corruption Prevention 20 Armor Coverage 750 Core Shielding 30 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 8 Energy Filtering 50 Item Schematics ----------------- Nova Cannon | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed ProtonImprinterSword Manual? 0 Play Time 01:27:11 Cumulative 188.4 hours Start 2021.12.10 @ 16:49:35 End 2021.12.10 @ 18:33:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 255 Rogue 255 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 73 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fd406b9-707f-4493-9f84-25fe0160ae9d