Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.17 @ 19:26:42 // Winter2019/RPGLIKE Player: Cookie Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1357) 1357 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 3407 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/900 Matter 200/300 Energy 210/220 System Corruption 1% Temperature Cool (94) Movement Rolling (100) Location -8/Materials Parts ------- > --- POWER (3) -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine > --- PROPULSION (3) --- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (5) ------ Cooling System Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Ion Cannon Ion Cannon > --- INVENTORY (1) ---- Ion Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Cooling System Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Ion Cannon [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Visual Processing Unit Device Cooling System Storage Medium Matter Pod Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 9 | 5 . 2 2 Power 2 | 1 . . 1 Propulsion 2 | 1 . 1 . Utility 4 | 2 . 1 1 Weapon 1 | 1 . . . Parts Attached 40 | 9 8 10 13 Power 8 | 2 1 2 3 Engine 7 | 2 . 2 3 Core 1 | . 1 . . Reactor . | . . . . Propulsion 9 | 2 2 1 4 Treads 2 | 2 . . . Leg 4 | . 2 1 1 Wheel 3 | . . . 3 Hover . | . . . . Flight . | . . . . Utility 14 | 3 4 5 2 Device 5 | 1 2 1 1 Storage 2 | 1 . 1 . Processor 4 | 1 2 1 . Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 9 | 2 1 2 4 Energy Gun 2 | 2 . . . Energy Cannon 7 | . 1 2 4 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 1 | . . 1 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon . | . . . . Highest Loss Streak 1 | . . 1 . Average Slot Usage (%) 96 | . 99 97 90 Engine 13 | . 19 9 12 Core 5 | . 2 9 5 Treads 5 | . 17 . . Leg 14 | . 4 24 12 Wheel 1 | . . . 6 Device 11 | . 11 9 15 Processor 18 | . 19 18 15 Protection 4 | . . 7 7 Energy Gun 5 | . 15 . . Energy Cannon 13 | . 6 18 14 Naked Turns . | . . . . Heaviest Build 33 | 17 17 25 33 Greatest Support 48 | 40 40 30 48 Greatest Overweight (x) 9 | . 1 1 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 1 | . . 1 1 Average Capacity . | . . 1 1 Most Carried 1 | . . 1 1 Average Carried . | . . . . Final Capacity 1 | . . 1 1 Final Carried 1 | . . 1 1 Class Distribution -------------------- 30% | Scavenger-Mutant 29% | Scavenger-Skirmisher 21% | Skirmisher 13% | Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Skirmisher | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 520 | 280 80 120 40 Remotely . | . . . . Salvage Created 1699 | 154 373 934 238 Parts 96 | 10 27 33 26 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 37 | . 12 16 9 Guns 6 | . 6 . . Cannons 23 | . 6 9 8 AOE 1 | . . 1 . Classes Destroyed 11 | 3 5 2 1 Worker 1 | 1 . . . Builder 2 | . 1 . 1 Tunneler 3 | 3 . . . Hauler 2 | . 2 . . Recycler 2 | 1 . . 1 Watcher 5 | . 2 1 2 Swarmer 12 | . 6 3 3 Grunt 16 | . 6 7 3 Brawler 1 | . . 1 . Sentry 7 | . . 5 2 Hunter 1 | . . . 1 Best Kill Streak 5 | 2 3 5 5 Combat Bots Only 5 | . 3 5 4 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2446 | . 442 1144 860 Core 1731 | . 360 785 586 Absorbed by Shields . | . . . . Redirected to Core 1476 | . 256 697 523 Core Remaining (%) 67 | 100 79 24 . Volleys Fired 144 | 14 46 51 33 Largest 2 | 2 2 2 2 Hottest 136 | 100 110 112 136 Shots Fired 278 | 19 92 101 66 Gun 81 | 19 62 . . Cannon 197 | . 30 101 66 Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 147 | 19 92 . 36 Explosive . | . . . . Electromagnetic 131 | . . 101 30 Robot Hit Streak 20 | 6 20 8 15 Robot Miss Streak 4 | 2 4 3 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 185 | 11 60 66 48 Core Hits 67 | 6 23 19 19 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3919 | 148 785 1637 1349 Guns 707 | 148 559 . . Cannons 2747 | . 226 1327 1194 Explosions 462 | . . 310 152 Melee . | . . . . Ramming 3 | . . . 3 Kinetic . | . . . . Thermal 2020 | 148 785 310 777 Explosive . | . . . . Electromagnetic 1896 | . . 1327 569 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 1 Average Corruption 2 | . . 3 1 Corruption Purged . | . . . . Effects 17 | . . 16 1 Message Errors 3 | . . 2 1 Matter Fused 5 | . . 5 . Heat Flow Errors 2 | . . 2 . Energy Discharges 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Targeting Errors 4 | . . 4 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 96 | . . 90 6 Projectiles 96 | . . 90 6 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 165 | . . 115 50 Shots 5 | . . 3 2 Rammed 1 | . . . 1 Targets Rammed 2 | . . 1 1 Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 270 | 108 270 225 85 Average Temperature 58 | 34 77 40 29 Received Heat Transfer 723 | . 168 393 162 Siege Activations . | . . . . Robots Corrupted 7 | . . 6 1 Combat Hostiles 7 | . . 6 1 Parts Fried 14 | . . 10 4 Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles . | . . . . Parts Melted 4 | 1 3 . . Heat Transferred 4239 | 444 2146 450 1199 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . . 4 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 513 | 25 282 513 343 Average Influence 177 | 10 125 238 219 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 61 | 100 85 43 42 Level 1 34 | . 14 45 57 Level 2 3 | . . 10 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 4 2 Investigation 3 | . . 2 1 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . . 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 73 | . 19 30 24 Peak Tracking Total 9 | . 5 7 9 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 1 4 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 14 | . 5 4 5 Terminals 11 | . 3 4 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 49 | . 15 18 16 Successful 30 | . 10 11 9 Failed 19 | . 5 7 7 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 23 | . 5 10 8 Terminals 44 | . 12 18 14 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 25 | . 7 11 7 Record 1 | . 1 . . Prototype ID Bank 4 | . 1 2 1 Emergency Access Points 3 | . 2 1 . Terminal Index 2 | . 1 1 . Locate Traps 1 | . . . 1 Dispatch Records 1 | . . . 1 Maintenance Status 1 | . 1 . . Security Status 1 | . . 1 . Patrol Status 1 | . . 1 . Investigation Status 1 | . . 1 . Recall Investigation 2 | . . 1 1 Recall Reinforcements 2 | . . 1 1 Zone Layout 5 | . 1 2 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Report Inventory 2 | . 2 . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 3 3 4 Full Trace Events 3 | . 1 1 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2449 | 230 756 896 567 Spaces Moved 1250 | 119 368 469 294 Core 8 | 6 . . 2 Treads 398 | 113 285 . . Legs 764 | . 83 469 212 Wheels 80 | . . . 80 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 100 Average Speed 135 | 154 151 127 119 Slowest Speed 500 | 160 160 150 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 7 64 53 31 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 13 | . . 8 5 Melee . | . . . . Projectile . | . . . . AOE 13 | . . 8 5 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1729 | 142 476 665 446 Wait 214 | 1 31 107 75 Move 1247 | 118 367 468 294 Hop . | . . . . Pick Up 11 | . . 7 4 Fast Attach 32 | 9 8 5 10 Attach 8 | . . 5 3 Detach . | . . . . Swap . | . . . . Drop 28 | . 8 8 12 Fire 144 | 14 46 51 33 Melee . | . . . . Ram . | . . . . Kick 2 | . . 1 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 43 | . 16 13 14 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 29 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Upgraded with Power slot (x1) 89 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 89 | -11/Scrapyard | Upgraded with Utility slot (x1) 89 | -11/Scrapyard | Upgraded with Weapon slot (x1) 89 | -11/Scrapyard | Upgraded with Utility slot (x1) 231 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 18) 436 | -10/Materials | Identified exit to Mines 642 | -10/Materials | Build established: Skirmisher 770 | -10/Materials | Discovered new exit (range 18) 881 | -10/Materials | Reached level 2 973 | -10/Materials | Discovered new exit (range 13) 986 | -10/Materials | Identified exit to Materials 987 | -10/Materials | Entered another Materials area 987 | -9/Materials | Upgraded with Utility slot (x1) 989 | -9/Materials | Reached level 3 1120 | -9/Materials | Build established: Scavenger-Skirmisher 1151 | -9/Materials | Discovered new exit (range 12) 1195 | -9/Materials | Upgraded with Propulsion slot (x1) 1195 | -9/Materials | Identified exit to Mines 1230 | -9/Materials | Discovered new exit (range 17) 1411 | -9/Materials | Discovered exit to Mines (range 15) 1432 | -9/Materials | Build established: Scavenger-Mutant 1449 | -9/Materials | Core integrity fell below 50% 1524 | -9/Materials | Reached level 4 1858 | -9/Materials | Discovered new exit (range 7) 1865 | -9/Materials | Identified exit to Materials 1883 | -9/Materials | Entered another Materials area 1883 | -8/Materials | Upgraded with Power slot (x1) 1884 | -8/Materials | Core integrity fell below 50% 1885 | -8/Materials | Reached level 5 1887 | -8/Materials | Upgraded with Utility slot (x1) 2165 | -8/Materials | Build established: Scavenger-Skirmisher 2204 | -8/Materials | Reached level 6 2431 | -8/Materials | Discovered new exit (range 18) 2435 | -8/Materials | Core integrity fell below 20% 2450 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02408_ S-10 Pest unfolds itself. 02408_ R-06 Scavenger collects Particle Gun. 02411_ G-47 Trooper destroyed. 02412_ Critical hit. 02412_ R-06 Scavenger collects Particle Gun. 02414_ R-06 Scavenger collects Lgt. Nuclear Core. 02414_ S-10 Pest destroyed. 02415_ R-06 Scavenger collects Lgt. Nuclear Core. 02419_ Destroyed Imp. Ion Engine. 02421_ U-05 Engineer lays Concrete. 02422_ R-06 Scavenger collects Flight Unit. 02426_ U-05 Engineer lays Concrete. 02427_ K-01 Serf collects debris. 02431_ EXIT=FOUND 02434_ <1J|7D69JUI,4N034AU4TNXV VUC8EL1 OCRP9 02434_ K-01 Serf collects debris. 02446_ G-47 Trooper destroyed. 02450_ R-06 Scavenger collects Lgt. Nuclear Core. 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"Y" #?????????#u #### | | ?????????????????????? r #?????????#m #### | | ?????????????????????? !#?????????# # | | ?????????????????????????? #?????????# # | | ??????????????????????????############ # | | ???????????????????????????# ! =# # | | ???????????????????????????# # # = | | ???????????????????????????# / / | | ???????????????????????????# ]/ """ # #### | | ???????????????????????????# ]/ """ # #### | | ???????????????????????????# """ #% | | ???????????????????????????# # | | ???????????????????????????# # | | ???????????????????????????########### %#### | | ?????????????????????????????????# #?# ##?? | | ?????????????????????????????????# #?# T#?? | | ????????????????????????????????###### #### | | ????????????????##########??????# # | | ????????????????# ######## # | | ????????????????# """"" + # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 710 Matter Stores 357 Matter Capacity 400 Sight Range 19 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 1 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Back For More Challenges ------------ None RPGLIKE | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Levels Raised 5 | . 1 2 2 XP Earned 11454 | 3000 1725 4009 2720 XP Spent 10195 | 2800 120 3075 4200 Upgrades 26 | 5 2 11 8 Power Slot 2 | 1 . . 1 Propulsion Slot 2 | 1 . 1 . Utility Slot 4 | 2 . 1 1 Weapon Slot 1 | 1 . . . Core Integrity 6 | . . 5 1 Heat Dissipation 2 | . 2 . . Inventory Capacity 1 | . . 1 . Sight Range 1 | . . 1 . Sensor Range 2 | . . . 2 Ranged Accuracy 1 | . . . 1 Hack Attack % 4 | . . 2 2 Protomatter Created 440 | . 148 43 249 Integrity Restored 880 | . 298 267 315 Core 820 | . 238 267 315 Parts 60 | . 60 . . Protomatter Decayed 86 | . 45 . 41 Game ------ Seed CoreHardcellDatajack Manual? 0 Play Time 00:53:58 Cumulative 28.8 hours Start 2020.01.17 @ 18:00:08 End 2020.01.17 @ 19:26:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 27 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e5da36d-13e4-43ce-bed9-13ea6c3cb244