Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 10:29:20 Player: Heclapar Result: Destroyed by as-50475 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (165) 825 Value Destroyed (4443) 4443 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (1749) 1749 TOTAL SCORE: 11997 Bonus ------- High Alert Combat Kills 192 Follower Combat Kills 74 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -117 Cogmind --------- Core Integrity 0/700 Matter 183/300 Energy 63/100 System Corruption 0% Temperature Cool (12) Movement Walking (120) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Advanced EMP Blaster > --- INVENTORY (5) ---- Improved Heat Sink Zionite Biocell (600) Tactical Coordination Suite Improved Armor Integrity Analyzer Skeleton Box Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Makeshift Leg Compact Wheel Zionite Glidesys I Zionite Glidesys II > --- UTILITY ---------- Large Storage Unit Advanced Target Analyzer Advanced Target Analyzer Experimental Armor Integrity Analyzer > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle Heavy Beamcaster Phasing Sabre > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Improved Heat Sink Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Experimental Targeting Computer Tactical Coordination Suite Core Analyzer Particle Charger Phase Shifter Skeleton Box Advanced EMP Blaster Heavy Missile Launcher Great Maul [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Zionite Glidesys II Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Target Analyzer Protection Hardened Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Enhanced Autogun Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . Utility 2 | . . . . . . . . . 2 . . . . Weapon 2 | . . . 2 . . . . . . . . . . Parts Attached 137 | . 4 2 17 13 . 1 16 21 27 3 6 10 17 Power 12 | . 1 . . 2 . . . 2 2 1 1 . 3 Engine 4 | . 1 . . 1 . . . 1 1 . . . . Core 6 | . . . . 1 . . . 1 1 1 1 . 1 Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 33 | . . 1 2 4 . 1 5 8 6 1 . 1 4 Treads 9 | . . . . . . . . 6 2 1 . . . Leg 6 | . . 1 . 2 . . . . . . . 1 2 Wheel 15 | . . . 2 2 . 1 5 1 4 . . . . Hover 3 | . . . . . . . . 1 . . . . 2 Flight . | . . . . . . . . . . . . . . Utility 18 | . 1 . 1 1 . . 1 . 5 . 2 2 5 Device 5 | . . . . 1 . . . . 3 . . . 1 Storage 5 | . . . 1 . . . . . . . 2 . 2 Processor 5 | . 1 . . . . . 1 . . . . 2 1 Hackware . | . . . . . . . . . . . . . . Protection 3 | . . . . . . . . . 2 . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 74 | . 2 1 14 6 . . 10 11 14 1 3 7 5 Energy Gun 40 | . . 1 8 4 . . 9 3 7 1 2 5 . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 16 | . 2 . 5 1 . . 1 4 3 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 11 | . . . 1 1 . . . 3 1 . 1 . 4 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . 1 3 . . 1 . Slashing Weapon 2 | . . . . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 2 . . . 2 5 3 . . 1 8 Parts Lost 52 | . . . 2 8 . . 7 3 7 2 2 1 20 Power 6 | . . . . 1 . . . . 1 1 . . 3 Propulsion 20 | . . . 1 3 . . 1 3 4 1 1 . 6 Utility 10 | . . . . 1 . . 1 . 1 . . 1 6 Weapon 16 | . . . 1 3 . . 5 . 1 . 1 . 5 Highest Loss Streak 11 | . . . 2 6 . . 2 1 3 1 1 1 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 86 100 99 93 88 91 88 97 93 99 99 98 78 Engine 2 | . 14 14 11 6 . . . 2 1 . . . . Core 5 | . . . . 4 11 11 9 6 4 6 7 7 1 Treads 5 | . . . . . . . . 5 23 3 6 . . Leg 5 | . 28 28 19 11 . . . . . . . 5 6 Wheel 13 | . . . 2 6 11 14 26 27 1 25 23 23 6 Device 5 | . . . . 3 11 11 5 . 5 15 9 7 1 Storage 8 | . 14 14 11 11 11 11 9 9 7 7 12 7 6 Processor 9 | . 1 14 11 6 . . 3 9 7 7 7 14 20 Protection 1 | . . . . . . . . . 8 . . . . Energy Gun 23 | . 14 14 24 23 33 33 29 22 17 29 29 28 15 Ballistic Gun 7 | . 14 14 18 17 11 11 5 10 10 . . . . Naked Turns 1 | . . . . . . . . . . . . . 1 Heaviest Build 56 | 11 13 12 35 41 38 38 39 45 56 42 43 42 43 Greatest Support 88 | 20 20 20 26 32 16 26 46 80 88 46 36 36 40 Greatest Overweight (x) 11 | . . . 1 2 2 2 1 3 11 1 1 2 3 Average Overweight (x) . | . . . . 1 2 1 . . . . 1 1 1 Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 8 8 14 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | . 8 8 15 15 13 14 15 15 15 15 15 15 15 Average Carried 13 | . 7 7 12 9 12 13 14 14 14 14 14 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 8 13 12 13 13 15 15 15 15 15 15 5 Class Distribution -------------------- 23% | Scavenger-Gunner 23% | Gunner 15% | Mutant 15% | Scavenger-Skirmisher 9% | Skirmisher 6% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Matter Collected 2421 | 200 98 51 289 288 . 28 123 429 535 68 69 62 181 Remotely . | . . . . . . . . . . . . . . Salvage Created 6911 | . 301 160 891 517 . 73 1128 1297 1474 430 291 . 349 Parts 348 | . 14 2 64 19 . 4 58 68 66 14 22 . 17 Haulers Intercepted 6 | . . . 3 . . . . 2 1 . . . . Recyclers Shooed 9 | . 1 1 1 2 . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . 2 15 . . Prevented 7 | . . . . . . . . . . 6 1 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 121 | . 9 3 17 19 . . 16 13 22 5 8 . 9 Melee 3 | . . . . . . . . . 3 . . . . Guns 78 | . 9 3 11 8 . . 14 9 12 4 5 . 3 AOE 38 | . . . 6 11 . . 2 4 5 1 3 . 6 Classes Destroyed 16 | . 4 1 3 2 . . 2 . 2 1 . . 1 Worker 19 | . . 1 2 . . 2 7 3 4 . . . . Builder 9 | . . . 1 . . 1 2 2 3 . . . . Tunneler 2 | . . . . . . . 1 . 1 . . . . Hauler 6 | . . . 3 . . . . 2 1 . . . . Recycler 15 | . 1 . 5 2 . . . 3 4 . . . . Watcher 9 | . 1 . 2 . . . 4 2 . . . . . Swarmer 31 | . 6 1 11 . . . 3 . 4 . 6 . . Grunt 42 | . 3 2 5 2 . . 9 5 14 2 . . . Brawler 3 | . . . . . . . 1 . . 2 . . . Duelist 3 | . . . . 1 . . 1 1 . . . . . Sentry 15 | . . . 1 2 . . 2 7 1 1 1 . . Hunter 1 | . . . . . . . . . 1 . . . . Programmer 3 | . . . . . . . . . 2 . 1 . . Z-Light 5 | . . . . . . . . . . . . . 5 Packrat 1 | . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . 1 . . . Assembled 17 | . . . . 14 . . . . . . . . 3 Thug 1 | . . 1 . . . . . . . . . . . Best Kill Streak 14 | . 4 2 13 14 . 1 7 5 7 4 4 . 3 Combat Bots Only 14 | . 3 1 7 14 . . 4 3 4 4 4 . 3 Max Kills in Single Turn 4 | . 1 1 3 4 . 1 3 2 4 1 3 . 2 Gunslinging 1 | . . . . . . . . . . . . . 1 Exploded 4 | . . . 2 4 . . 1 2 3 1 3 . 2 Melee 1 | . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Damage Taken 6891 | . 288 72 479 1016 . . 732 395 1528 252 198 . 1931 Core 1274 | . 61 25 78 214 . . 147 42 106 65 6 . 530 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 64 | 100 . 65 . . . 27 . 65 . . . . . Volleys Fired 276 | . 25 16 34 31 . 3 40 32 54 16 8 . 17 Largest 4 | . 2 2 4 4 . 4 4 4 4 4 4 . 4 Hottest 258 | . 60 60 190 167 . 158 180 188 217 247 247 . 258 Shots Fired 844 | . 50 32 103 81 . 12 142 122 175 60 29 . 38 Gun 809 | . 50 32 98 72 . 12 142 116 174 58 28 . 27 Cannon . | . . . . . . . . . . . . . . Launcher 35 | . . . 5 9 . . . 6 1 2 1 . 11 Special . | . . . . . . . . . . . . . . Kinetic 253 | . 25 16 39 36 . 3 20 40 74 . . . . Thermal 261 | . 25 16 39 22 . . . 18 51 46 19 . 25 Explosive 24 | . . . 5 9 . . . . . . . . 10 Electromagnetic 306 | . . . 20 14 . 9 122 64 50 14 10 . 3 Robot Hit Streak 27 | . 9 7 9 10 . 3 27 16 16 17 10 . 3 Robot Miss Streak 6 | . 3 2 4 2 . 3 5 4 5 2 3 . 6 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 11 | . 2 . 1 2 . . 2 1 1 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 1 1 . . 1 Shots Hit Robots 528 | . 35 23 59 55 . 3 94 68 114 49 13 . 15 Core Hits 316 | . 15 8 42 41 . 3 53 43 57 16 12 . 26 Critical Kills 2 | . . . . . . . . . 2 . . . . Critical Parts Destroyed 5 | . . . 1 . . . . . 4 . . . . Critical Strikes 22 | . . . 3 3 . . . . 9 4 . . 3 Burn 15 | . . . 2 3 . . . . 3 4 . . 3 Destroy 1 | . . . 1 . . . . . . . . . . Smash 6 | . . . . . . . . . 6 . . . . Melee Attacks 59 | . . . . . . . . 9 24 . . 26 . Impact 39 | . . . . . . . . 9 24 . . 6 . Slashing 20 | . . . . . . . . . . . . 20 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13346 | . 423 222 1415 1548 . 34 2218 1734 3362 973 363 . 1054 Guns 8178 | . 423 222 765 735 . 34 1555 1209 1922 872 209 . 232 Cannons . | . . . . . . . . . . . . . . Explosions 4509 | . . . 650 813 . . 663 445 861 101 154 . 822 Melee 659 | . . . . . . . . 80 579 . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 1980 | . 237 79 204 373 . . 131 292 664 . . . . Thermal 4482 | . 186 143 362 191 . . 663 262 1387 749 237 . 302 Explosive 2128 | . . . 577 813 . . . . . . . . 738 Electromagnetic 4097 | . . . 272 171 . 34 1424 1100 732 224 126 . 14 Impact 659 | . . . . . . . . 80 579 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . . . . 1 1 1 . . 3 3 3 3 . Average Corruption 2 | . . . . 1 1 1 . . 2 3 3 3 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 33 | . . . . 2 3 2 . . 8 7 9 2 . Message Errors 4 | . . . . . 1 1 . . . 1 1 . . Matter Fused 7 | . . . . 1 . . . . 2 1 2 1 . Heat Flow Errors 7 | . . . . . . . . . 2 2 2 1 . Energy Discharges 7 | . . . . . 2 1 . . 2 1 1 . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . Data Loss (major) 4 | . . . . . . . . . 2 2 . . . Misfires 3 | . . . . 1 . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 642 | . . . . 46 . . 64 134 383 15 . . . Projectiles . | . . . . . . . . . . . . . . Explosions 393 | . . . . 46 . . 64 76 192 15 . . . Melee 249 | . . . . . . . . 58 191 . . . . Knockbacks 5 | . . . . . . . . 1 4 . . . . Impact 5 | . . . . . . . . 1 4 . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 708 | . . . 59 143 . . 179 159 68 100 . . . Shots 18 | . . . 2 4 . . 4 4 1 3 . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 492 | . 48 76 337 399 . 63 411 492 421 463 266 52 439 Average Temperature 123 | . 21 32 126 156 . 31 107 136 119 126 95 27 212 Received Heat Transfer 1848 | . 96 54 135 252 . . 243 54 528 66 18 . 402 Effects 23 | . . . 1 3 . . 4 5 6 2 . . 2 Shutdowns 4 | . . . . 1 . . 1 . 1 . . . 1 Energy Bleed 2 | . . . . . . . . . 1 . . . 1 Interference 9 | . . . . 1 . . 2 4 2 . . . . Short Circuit 2 | . . . . 1 . . . 1 . . . . . Damage (minor) 2 | . . . 1 . . . 1 . . . . . . Damage (major) 4 | . . . . . . . . . 2 2 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Fried 23 | . . . 1 . . . 10 8 4 . . . . Impact Corruptions 9 | . . . . . . . . 2 7 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 11 | . 1 1 2 1 . . . . 1 3 . . 2 Heat Transferred 7475 | . 400 325 918 692 . . 450 285 1808 1752 359 . 486 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 25 | . . . 2 . . . 9 6 3 1 2 . 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Peak Influence 611 | . 252 294 473 361 . 15 512 611 608 . . . . Initial 277 | . . 97 114 184 . . 5 215 277 . . . . Average 262 | . 109 184 233 273 . 5 200 398 326 . . . . Maximum Alert Level 2 | . 1 1 2 1 . . 2 2 2 . . . . Low Security (%) 35 | . 85 83 48 4 . 100 57 . 15 . . . . Level 1 43 | . 14 16 38 95 . . 21 45 58 . . . . Level 2 20 | . . . 12 . . . 20 54 25 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . . . 3 . 6 . . . . Investigation 3 | . 1 . . . . . . . 2 . . . . Extermination 2 | . . . . . . . . . 2 . . . . Reinforcement 3 | . . . . . . . 1 . 2 . . . . Assault 1 | . . . . . . . 1 . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Distress Signals 5 | . 1 . . . . . 1 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 160 | . 12 9 23 22 . . 28 16 29 6 5 . 10 Peak Tracking Total 20 | . 5 3 7 20 . . 4 5 4 4 2 . 3 Tactical Retreats 8 | . . . 1 . . . 2 1 3 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Traps Triggered 4 | . . . . . . . 2 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Machines Disabled 20 | . . . 2 2 . . 3 3 9 . . . 1 Max in Single Turn 4 | . . . 1 1 . . 1 1 4 . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Machines Accessed 15 | . 2 . 4 . 1 . . 2 5 . 1 . . Terminals 9 | . 2 . 4 . . . . 2 1 . . . . Fabricators 2 | . . . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 27 | . 5 . 8 . 1 . . 2 10 . 1 . . Successful 14 | . 1 . 2 . 1 . . 2 7 . 1 . . Failed 12 | . 3 . 6 . . . . . 3 . . . . Catastrophic 3 | . 1 . 2 . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 21 | . 12 . 8 . 1 . . . . . . . . Terminals 17 | . 5 . 8 . . . . 2 2 . . . . Fabricators 4 | . . . . . . . . . 4 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 8 | . 1 . 2 . 1 . . 2 1 . 1 . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . 1 . . Open DSF 1 | . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . 3 . . . . Insert Component 2 | . . . . . . . . . 2 . . . . Analyze 1 | . . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 3 . 3 . . . . 1 5 . . . . Full Trace Events 4 | . 2 . . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . Parts Built 1 | . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . Time 116 | . . . . . . . . . 116 . . . . Total Part Build Rating 3 | . . . . . . . . . 3 . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Total Allies 2 | . . 1 . . . . . . . 1 . . . Largest Group 1 | . . 1 . . . . . . . 1 . . . Highest-Rated Group 55 | . . 31 . . . . . . . 55 . . . Highest-Rated Ally 55 | . . 31 . . . . . . . 55 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 12 | . . 12 . . . . . . . . . . . Total Damage 210 | . . 210 . . . . . . . . . . . Kills 4 | . . 4 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Turns Passed 8879 | . 286 291 751 485 285 275 769 732 1577 441 518 1636 833 Spaces Moved 5283 | 1 158 172 339 206 219 219 378 411 776 376 464 1150 414 Core 3 | . . . . . . . . . 1 . . . 2 Treads 695 | . . . . . . . . 61 634 . . . . Legs 1171 | 1 158 172 276 81 . . . . . . . 337 146 Wheels 3322 | . . . 63 125 219 219 378 350 141 376 464 813 174 Hover 92 | . . . . . . . . . . . . . 92 Flight . | . . . . . . . . . . . . . . Fastest Speed 80 | 120 120 120 105 105 130 105 85 80 85 85 101 101 101 Average Speed 131 | 120 120 120 173 177 130 120 93 100 153 94 101 133 176 Slowest Speed 600 | 120 120 120 190 260 130 130 105 240 600 101 101 280 280 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 33 41 33 43 60 65 36 51 20 50 63 82 66 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 3 | . . 1 . . . . . . . . . 2 . Known Exits Taken 5 | . 1 1 1 . . . 1 . . . . 1 . Unknown Exits Taken 8 | 1 . . . 1 1 1 . 1 1 1 1 . . Scrap Searched 8 | . . 1 . 1 . 1 . . . 2 1 2 . Spaces Dug 11 | . . . . . . . . 5 3 . . 3 . Terrain Destroyed 274 | . . . 15 70 . . 30 33 68 9 13 3 33 Melee 11 | . . . . . . . . 5 3 . . 3 . Projectile 1 | . . . . . . . . . 1 . . . . AOE 262 | . . . 15 70 . . 30 28 64 9 13 . 33 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Total 6562 | . 204 231 435 270 219 223 697 642 1022 429 495 1209 486 Wait 620 | . 13 31 18 6 . . 243 144 115 31 13 . 6 Move 5264 | . 157 171 338 205 218 218 377 410 775 375 463 1143 414 Hop 3 | . . . . . . . . . . . . 3 . Pick Up 105 | . 3 5 18 10 1 1 12 10 13 1 2 11 18 Fast Attach 36 | . 1 . . . . . 5 6 7 1 2 5 9 Attach 39 | . . . 7 11 . 1 6 1 4 1 1 . 7 Detach 5 | . . . 1 1 . . . 1 . . . . 2 Swap 65 | . 3 2 10 2 . . 5 14 16 1 3 6 3 Drop 87 | . 2 6 9 4 . . 9 15 14 . 3 15 10 Fire 276 | . 25 16 34 31 . 3 40 32 54 16 8 . 17 Melee 59 | . . . . . . . . 9 24 . . 26 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . 3 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Central database locked down 265 | -10/Materials | Discovered new exit (range 14) 286 | -10/Materials | Identified exit to Mines 287 | -10/Materials | Entered Mines 300 | -10/Mines | Escorted by a lone wolf Derelict 320 | -10/Mines | Learned location of Storage (-8) 443 | -10/Mines | Discovered new exit (range 5) 448 | -10/Mines | Identified exit to Materials 491 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 525 | -10/Mines | Discovered exit to Materials (range 9) 578 | -10/Mines | Entered Materials 578 | -9/Materials | Evolved 2 slots: Weapon x2 857 | -9/Materials | Build established: Scavenger-Gunner 1093 | -9/Materials | Destroyed 7 combat bots 1273 | -9/Materials | Destroyed 7 combat bots 1298 | -9/Materials | Discovered new exit (range 15) 1328 | -9/Materials | Identified exit to Mines 1329 | -9/Materials | Entered Mines 1591 | -9/Mines | Assembled infested the area 1619 | -9/Mines | Core integrity fell below 50% 1645 | -9/Mines | Destroyed 14 combat bots 1651 | -9/Mines | Lost 6 parts (1p2n1u2w) 1693 | -9/Mines | Learned 2 Materials zone layouts 1807 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1808 | -9/Mines | Discovered new exit (range 5) 1814 | -9/Mines | Entered Exiles 1846 | -9/Exiles | Met 8R-AWN 1868 | -9/Exiles | Met EX-HEX 1907 | -9/Exiles | Met EX-BIN 1929 | -9/Exiles | Aligned with FarCom system 1930 | -9/Exiles | Given EX-Vault access code 1964 | -9/Exiles | Opened EX-Vault 1977 | -9/Exiles | Found Skeleton Box 2004 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2010 | -9/Exiles | Build established: Gunner 2042 | -9/Exiles | Met EX-DEC 2085 | -9/Exiles | Discovered new exit (range 14) 2099 | -9/Exiles | Left Exiles lab with Skeleton Box 2099 | -9/Exiles | Entered Mines 2369 | -8/Mines | Discovered new exit (range 6) 2374 | -8/Mines | Entered Materials 2374 | -8/Materials | Evolved 2 slots: Propulsion x2 2375 | -8/Materials | Identified exit to Storage 2593 | -8/Materials | Build established: Scavenger-Skirmisher 2831 | -8/Materials | Garrison activated, responded to threat 3110 | -8/Materials | Discovered exit to Storage (range 15) 3143 | -8/Materials | Entered Storage 3859 | -8/Storage | Discovered new exit (range 11) 3875 | -8/Storage | Entered Factory 3875 | -7/Factory | Evolved 2 slots: Utility x2 3946 | -7/Factory | Identified exit to DSF 4383 | -7/Factory | Build established: Tank 4725 | -7/Factory | Build established: Skirmisher 5193 | -7/Factory | Lost 3 parts (1n1u1w) 5219 | -7/Factory | Fabricated Prc. Beam Rifle (x1) 5375 | -7/Factory | Discovered new exit (range 14) 5452 | -7/Factory | Entered Lower Caves 5595 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5757 | -7/Lower Caves | Learned Factory stockpile data 5768 | -7/Lower Caves | Build established: Scavenger-Gunner 5867 | -7/Lower Caves | Discovered new exit (range 7) 5893 | -7/Lower Caves | Entered another Lower Caves area 5978 | -7/Lower Caves | Discovered new exit (range 6) 6124 | -7/Lower Caves | Encountered a Warlord checkpoint 6161 | -7/Lower Caves | Learned 8 Factory zone layouts 6390 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6399 | -7/Lower Caves | Discovered new exit (range 9) 6411 | -7/Lower Caves | Entered Zion 6446 | -7/Zion | Found Prototype Processor 6446 | -7/Zion | Identified Exp. Armor Integrity Analyzer 6453 | -7/Zion | Found Exp. Armor Integrity Analyzer 6455 | -7/Zion | Found Prototype Processor 6462 | -7/Zion | Found Prototype Processor 6465 | -7/Zion | Found Prototype Hackware 6516 | -7/Zion | Discovered new exit (range 12) 6568 | -7/Zion | System corruption cleaned by Quarantine Array 6676 | -7/Zion | Learned location of Warlord (-5) 6729 | -7/Zion | Learned location of Extension (-6) 6736 | -7/Zion | Build established: Gunner 6889 | -7/Zion | Learned location of 1 exit from Proximity Caves 7082 | -7/Zion | Identified exit to Deep Caves 7556 | -7/Zion | Rebuked by Imprinter 7644 | -7/Zion | Found Prototype Device 7981 | -7/Zion | Build established: Mutant 8041 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8047 | -7/Zion | Entered Deep Caves 8175 | -7/Deep Caves | Z-Facility disabled 8175 | -7/Deep Caves | Attacked by Z-Imprinter 8192 | -7/Deep Caves | Destroyed Z-Imprinter 8226 | -7/Deep Caves | Lost 4 parts (1p2n1w) 8477 | -7/Deep Caves | Lost 5 parts (3n2w) 8842 | -7/Deep Caves | Spotted as-50475 8861 | -7/Deep Caves | Identified Exp. Melee Analysis Suite 8862 | -7/Deep Caves | Identified Exp. Targeting Computer 8863 | -7/Deep Caves | Core integrity fell below 50% 8873 | -7/Deep Caves | Core integrity fell below 20% 8880 | -7/Deep Caves | Destroyed by as-50475 with Assembled Focal Cannon Last Messages --------------- [Achievement: Ooh, Shiny!] 08861_ Malfunction: Meltdown. 08861_ Lrg. Storage Unit damaged (-29). 08862_ Adv. Beam Rifle destroyed. 08862_ Identified Exp. Targeting Computer. 08862_ Malfunction: Meltdown. 08862_ Lrg. Storage Unit damaged (-15). 08862_ Adv. Target Analyzer damaged (-10). 08866_ Chain reaction triggered in Lgt. Nuclear Core. 08866_ 5A-84U(b) destroyed. 08866_ F6-KZH(g) destroyed. 08866_ Chain reaction triggered in Fission Core. 08869_ Lrg. Storage Unit destroyed. 08872_ Zio. Light DM Reactor destroyed. 08872_ Adv. Target Analyzer destroyed. 08872_ Exp. Armor Integrity Analyzer destroyed. 08873_ Acquired Unknown Leg. 08873_ Identified Flexi-carbon Leg. 08877_ Acquired Flexi-carbon Leg. 08879_ Acquired Adv. EMP Blaster. Map ----- +----------------------------------------------------+ | ??????????????????????????????## ##??? #????? | | ??????????????????????????????# #??? #????? | | ??????????????????????????????# #???# #????? | | ??????????????????????????????# ##??# #????? | | ??????????????????????????????# #### #?#### | | ??????????????????????????????# ## ### # | | ??????????????????????????????## # | | ???????????????????????????????## ## ? | | ????????????????????????????????## # # #? | | ???????????????????? ??????# # #? | | ??????????????????[ ?????# # #? | | ??????????????? = #?????# ## | | ????????????? [! ##???## # | | ??????????? #???# # | | ??????????? ! [ #???# | | ?????????? #???# " | | ?????????? * [ #???# " | | ?????????" ! * #??## | | ?????????" * #??# ## | | ?????????" l * s #??# #? | | ?????????" * ##?## #? | | ????????"" * #??## #? | | ????????# = #??## #? | | ????????" !! #??# #? | | ????????" //* #### ### #? | | ????????" G = @! #?### #? | | ??????????" * g ##??# #? | | ????????" h #??# #? | | ????????"" ### #?# ? | | ????????" ;## #?###?? | | ????????"" #### #?????? | | ????????? # # #??## #?????? | | ????????? #### ## ## ##???#### #?????? | | ?????????"" ##???# ?# ####????????# ##?????? | | ?????????? ??????##?# ?????????????####??????? | | ??????????##???????????#???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 4 Item Schematics ----------------- Prc. Beam Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Prc. Beam Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Just What I Needed Ooh, Shiny! Part-time Excavator Signs Are For Wimps Challenges ------------ None Game ------ Seed CouplerWeldingImmobilizer Manual? 0 Play Time 01:27:13 Cumulative 20.5 hours Start 2022.03.30 @ 18:23:04 End 2022.04.02 @ 10:29:20 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b73ccb02-c463-4b3e-b0a5-8846b82881b0