Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 01:14:38 Player: Gasoline_Joe Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (3596) 3596 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 8477 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/1000 Matter 255/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved VSS Leg Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Visual Processing Unit Signal Interpreter Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Flak Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Titanium Leg High-powered Tractor Beam Mace Katana Katana [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Lightning Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . . 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 6 | . . . 1 2 1 . 2 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 109 | 6 8 3 22 18 26 20 5 . 1 Power 15 | . 2 . 2 2 4 5 . . . Engine 10 | . 2 . 2 2 1 3 . . . Core 5 | . . . . . 3 2 . . . Reactor . | . . . . . . . . . . Propulsion 30 | 2 1 . 7 6 9 5 . . . Treads . | . . . . . . . . . . Leg 28 | 2 1 . 5 6 9 5 . . . Wheel 2 | . . . 2 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 2 3 . 2 4 5 3 4 . . Device 7 | 1 1 . 1 . . 1 3 . . Storage 5 | 1 2 . . . 1 1 . . . Processor 5 | . . . 1 1 2 . 1 . . Hackware . | . . . . . . . . . . Protection 6 | . . . . 3 2 1 . . . Artifact . | . . . . . . . . . . Weapon 41 | 2 2 3 11 6 8 7 1 . 1 Energy Gun 1 | . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 24 | 2 1 2 7 3 6 3 . . . Ballistic Cannon 3 | . . . . 2 . 1 . . . Launcher 4 | . . 1 2 . 1 . . . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 4 | . . . 2 . . 1 1 . . Slashing Weapon 3 | . . . . 1 . 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 62 | . . . 7 8 14 27 3 . 3 Power 11 | . . . 1 1 3 6 . . . Propulsion 16 | . . . 2 3 3 8 . . . Utility 16 | . . . 1 3 3 5 3 . 1 Weapon 19 | . . . 3 1 5 8 . . 2 Highest Loss Streak 10 | . . . 6 5 4 10 2 . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 78 | . 100 99 89 92 98 89 18 11 . Engine 6 | . 14 14 10 8 2 3 . . . Core 1 | . . . . . 4 4 . . . Leg 21 | . 28 28 24 24 29 24 . . . Device 5 | . 14 14 10 5 . . 6 . . Storage 9 | . 14 14 11 9 11 12 . . . Processor 11 | . . . 10 18 22 19 5 5 . Protection 3 | . . . . 7 10 5 . . . Ballistic Gun 13 | . 28 26 16 10 11 15 . . . Ballistic Cannon 1 | . . . . 3 2 1 . . . Impact Weapon 1 | . . . 3 3 . . 4 5 . Naked Turns 554 | . . . . . . 14 . . 540 Heaviest Build 50 | 9 29 29 33 39 43 50 10 2 2 Greatest Support 76 | 20 20 20 30 36 72 76 3 3 3 Greatest Overweight (x) 7 | . 1 1 3 7 1 5 3 . . Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Average Capacity 12 | 7 9 15 15 15 15 11 5 5 5 Most Carried 15 | 7 11 15 15 15 15 14 3 2 2 Average Carried 9 | 4 8 13 13 12 13 8 1 1 1 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 Final Carried 15 | 7 11 15 15 14 13 4 1 2 1 Class Distribution -------------------- 60% | Mutant 21% | Scavenger-Mutant 9% | Scavenger-Gunner 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Assassin | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Matter Collected 3064 | 276 172 46 427 614 680 807 42 . . Remotely . | . . . . . . . . . . Salvage Created 3777 | 103 227 46 458 815 1015 960 153 . . Parts 214 | 6 24 6 25 40 71 42 . . . Haulers Intercepted 2 | . 1 . . . 1 . . . . Recyclers Shooed 6 | . 1 1 1 1 . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 81 | . 4 3 15 17 23 16 3 . . Melee 6 | . . . 1 5 . . . . . Guns 50 | . 4 3 7 7 16 13 . . . Cannons 13 | . . . . 5 5 3 . . . AOE 6 | . . . 4 . 2 . . . . Classes Destroyed 16 | 2 4 . 1 2 4 3 . . . Worker 3 | . . . . . 2 1 . . . Builder 3 | . . . . . 3 . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 2 | . 1 . . . 1 . . . . Recycler 6 | 1 . . . 2 1 2 . . . Operator 1 | . . . . 1 . . . . . Watcher 6 | . 3 . 1 . 2 . . . . Swarmer 18 | . 2 3 3 3 7 . . . . Grunt 42 | . 2 . 11 10 9 7 3 . . Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . . 1 . . . . . Sentry 9 | . . . 1 3 2 3 . . . Specialist 2 | . . . . . . 2 . . . Hunter 1 | . . . . . . 1 . . . Programmer 6 | . . . . . 4 2 . . . Heavy 1 | . . . . . . 1 . . . Best Kill Streak 12 | 3 3 3 7 5 6 12 3 . . Combat Bots Only 6 | . 2 3 6 5 5 6 3 . . Max Kills in Single Turn 3 | 1 2 1 3 2 2 1 1 . . Gunslinging 1 | . . . . . 1 . . . . Exploded 2 | . . . 2 . 1 . . . . Melee 1 | . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Hostile Shots Fired 907 | . 19 19 135 126 251 318 29 2 8 Missed 271 | . 4 4 38 35 79 99 8 . 4 Damage Taken 9826 | . 190 121 1133 1592 2101 3390 436 153 710 Core 2882 | . 99 30 311 421 267 734 276 153 591 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 44 | 100 . 48 22 23 61 13 . . . Volleys Fired 257 | 4 23 12 49 52 60 54 . . 3 Largest 3 | 2 2 2 2 2 2 3 . . 1 Hottest 104 | 40 40 40 50 67 67 104 . . 55 Shots Fired 525 | 8 46 24 96 97 110 141 . . 3 Gun 445 | 8 46 24 92 63 92 117 . . 3 Cannon 73 | . . . . 34 15 24 . . . Launcher 7 | . . . 4 . 3 . . . . Special . | . . . . . . . . . . Kinetic 515 | 8 46 24 92 97 107 141 . . . Thermal . | . . . . . . . . . . Explosive 7 | . . . 4 . 3 . . . . Electromagnetic 3 | . . . . . . . . . 3 Robot Hit Streak 15 | 4 7 6 15 7 13 14 . . . Robot Miss Streak 9 | 1 2 3 5 4 5 9 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . 2 2 . 2 1 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . . Shots Hit Robots 431 | 6 32 14 82 84 88 114 11 . . Core Hits 306 | 5 18 5 27 35 96 119 1 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 6 | . . . 3 . . . 3 . . Critical Strikes 11 | . . . 3 3 . 2 3 . . Blast 5 | . . . . 3 . 2 . . . Smash 6 | . . . 3 . . . 3 . . Melee Attacks 126 | . 1 . 38 39 . . 14 26 8 Impact 109 | . . . 38 23 . . 14 26 8 Slashing 16 | . . . . 16 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . 1 . 2 2 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8169 | 60 309 123 1288 1808 1807 2413 361 . . Guns 4969 | 60 309 123 593 675 1391 1818 . . . Cannons 1302 | . . . . 621 231 450 . . . Explosions 634 | . . . 313 . 176 145 . . . Melee 1255 | . . . 382 512 . . 361 . . Ramming 9 | . . . . . 9 . . . . Kinetic 6271 | 60 309 123 593 1296 1622 2268 . . . Thermal . | . . . . . . . . . . Explosive 634 | . . . 313 . 176 145 . . . Electromagnetic . | . . . . . . . . . . Impact 795 | . . . 382 52 . . 361 . . Slashing 460 | . . . . 460 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . 1 6 12 . . 12 Average Corruption 4 | . . . . 1 4 4 . . 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 46 | . . . . 6 13 8 . . 19 Message Errors 7 | . . . . 1 5 . . . 1 Matter Fused 13 | . . . . . 5 2 . . 6 Heat Flow Errors 11 | . . . . 2 1 2 . . 6 Energy Discharges 4 | . . . . . . . . . 4 Parts Rejected 2 | . . . . 1 . 1 . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 5 | . . . . 1 . 2 . . 2 Data Loss (major) 1 | . . . . . 1 . . . . Misfires 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 297 | . . . 69 60 43 10 115 . . Projectiles 22 | . . . . 4 8 10 . . . Explosions 38 | . . . 3 . 35 . . . . Melee 237 | . . . 66 56 . . 115 . . Knockbacks 26 | . . . 7 9 1 6 3 . . Impact 11 | . . . 7 1 . . 3 . . Kinetic 13 | . . . . 8 1 4 . . . Secondary 2 | . . . . . . 2 . . . Self-Inflicted Damage 102 | . . . 14 . 23 65 . . . Shots 3 | . . . 1 . 1 1 . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 396 | . 34 . 18 260 182 396 . . 255 Average Temperature 66 | . 15 . 6 54 27 105 . . 125 Received Heat Transfer 2532 | . 87 . 519 639 366 744 138 . 39 Effects 3 | . . . . . . 3 . . . Shutdowns 2 | . . . . . . 2 . . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . . . 4 . . . 4 . . Impact Corruptions 13 | . . . 5 2 . 1 5 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Peak Influence 425 | 15 190 91 166 255 425 307 149 . . Initial 207 | . 9 6 . 64 104 207 74 . . Average 134 | 4 43 58 56 131 275 183 108 . . Maximum Alert Level 2 | . . . . 1 2 1 . . . Low Security (%) 68 | 100 100 100 100 74 20 30 100 . . Level 1 28 | . . . . 25 65 69 . . . Level 2 2 | . . . . . 13 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . . 4 . 4 9 1 . . Investigation 3 | . . . 2 . . . 1 . . Extermination 3 | . . . . . 1 2 . . . Reinforcement 6 | . . . 2 . . 4 . . . Assault . | . . . . . . . . . . Garrison 6 | . . . . . 3 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Distress Signals 9 | . 1 . 1 1 5 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 11 3 20 19 39 29 4 3 4 Peak Tracking Total 9 | . 4 3 6 5 9 6 3 5 4 Tactical Retreats 8 | . 1 . . . 4 2 . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Traps Triggered 6 | . . . 4 . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Machines Disabled 3 | . . . 1 . . 2 . . . Max in Single Turn 1 | . . . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Machines Accessed 13 | . 3 . 1 3 3 2 1 . . Terminals 12 | . 3 . . 3 3 2 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 7 . 2 12 7 4 3 . . Successful 15 | . 3 . 2 6 1 . 3 . . Failed 20 | . 4 . . 6 6 4 . . . Catastrophic 4 | . 1 . . . 3 . . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . 6 . . 4 3 . . . . Terminals 33 | . 7 . . 12 7 4 3 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 2 . . 5 1 . 3 . . Record 4 | . . . . 1 . . 3 . . Level Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Investigation Status 1 | . . . . 1 . . . . . Zone Layout 4 | . 2 . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 2 | . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . . . Terminals 2 | . 1 . . 1 . . . . . Operators 2 | . 1 . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 . 1 3 3 2 1 . . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . Non-combat 1 | . 1 . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . no_distress 1 | . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Turns Passed 6832 | 98 751 447 1175 1028 1189 950 252 333 609 Spaces Moved 3195 | 64 472 176 307 287 646 460 213 514 56 Core 824 | 12 . . . 1 . 28 213 514 56 Treads . | . . . . . . . . . . Legs 2328 | 52 472 176 264 286 646 432 . . . Wheels 43 | . . . 43 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 95 90 90 50 50 50 50 Average Speed 116 | 106 125 190 176 177 100 119 93 50 50 Slowest Speed 400 | 120 190 190 330 400 190 300 200 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 17 | . . . . 1 . . . 2 14 Exploration Rate (%) 25 | 4 54 40 23 29 21 16 7 50 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 Known Exits Taken 3 | . . . 1 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . . 1 1 1 . Scrap Searched 1 | . . . . . . . . . 1 Spaces Dug 65 | . . . 17 15 . . . 25 8 Terrain Destroyed 132 | . . . 42 20 9 28 . 25 8 Melee 65 | . . . 17 15 . . . 25 8 Projectile 10 | . . . . 5 . 5 . . . AOE 57 | . . . 25 . 9 23 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Total 5627 | 86 596 269 791 647 1083 750 241 543 621 Wait 1807 | 1 66 74 355 231 317 199 8 3 553 Move 3181 | 63 471 175 306 285 645 459 212 511 54 Hop . | . . . . . . . . . . Pick Up 102 | 12 15 4 13 15 23 17 2 1 . Fast Attach 5 | 1 . . 4 . . . . . . Attach 75 | 5 2 1 11 10 21 19 5 . 1 Detach 4 | . . 1 2 . . 1 . . . Swap 29 | . 6 2 7 8 5 1 . . . Drop 35 | . 12 . 6 6 11 . . . . Fire 257 | 4 23 12 49 52 60 54 . . 3 Melee 126 | . 1 . 38 39 . . 14 26 8 Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . 1 . . . 2 2 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 684 | -10/Materials | Discovered new exit (range 16) 773 | -10/Materials | Discovered new exit (range 17) 850 | -10/Materials | Entered Mines 985 | -10/Mines | Core integrity fell below 50% 1009 | -10/Mines | Learned 2 Materials zone layouts 1009 | -10/Mines | Discovered new exit (range 9) 1033 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1185 | -10/Mines | Learned location of 1 exit from Materials 1297 | -10/Mines | Entered Materials 1297 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1298 | -9/Materials | Identified exit to Storage 1299 | -9/Materials | Identified exit to Mines 1299 | -9/Materials | Identified exit to Materials 1996 | -9/Materials | Core integrity fell below 50% 2036 | -9/Materials | Lost 6 parts (1p2n1u2w) 2325 | -9/Materials | Build established: Scavenger-Mutant 2472 | -9/Materials | Entered another Materials area 2472 | -8/Materials | Evolved 2 slots: Utility x2 2744 | -8/Materials | Identified exit to Factory 2786 | -8/Materials | Build established: Scavenger-Assassin 2831 | -8/Materials | Crushed by falling debris 3068 | -8/Materials | Core integrity fell below 50% 3128 | -8/Materials | Lost 5 parts (2n2u1w) 3400 | -8/Materials | Build established: Scavenger-Mutant 3500 | -8/Materials | Entered Factory 3500 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4021 | -7/Factory | Lost 3 parts (1p2w) 4257 | -7/Factory | Garrison activated, responded to threat 4318 | -7/Factory | Build established: Mutant 4495 | -7/Factory | Lost 4 parts (1p2n1w) 4621 | -7/Factory | Discovered new exit (range 17) 4638 | -7/Factory | Identified exit to Factory 4689 | -7/Factory | Entered another Factory area 4689 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4838 | -6/Factory | Spotted B-75 Beast 4995 | -6/Factory | Build established: Scavenger-Gunner 5141 | -6/Factory | Lost 6 parts (2p2n2u) 5280 | -6/Factory | Garrison activated, responded to threat 5422 | -6/Factory | Lost 8 parts (2p3n3w) 5587 | -6/Factory | System corruption reached 10% 5609 | -6/Factory | Core integrity fell below 50% 5625 | -6/Factory | Released all parts (3) 5628 | -6/Factory | Core integrity fell below 20% 5630 | -6/Factory | Discovered new exit (range 15) 5639 | -6/Factory | Entered another Factory area 5639 | -5/Factory | Evolved 2 slots: Utility x2 5655 | -5/Factory | Lost 10 parts (2p2n2u4w) 5881 | -5/Factory | Discovered new exit (range 21) 5891 | -5/Factory | Entered Upper Caves 5922 | -5/Upper Caves | Build established: Mutant 6143 | -5/Upper Caves | Crushed by falling debris 6202 | -5/Upper Caves | Crushed by falling debris 6220 | -5/Upper Caves | Discovered new exit (range 8) 6224 | -5/Upper Caves | Entered another Upper Caves area 6260 | -5/Upper Caves | Crushed by falling debris 6261 | -5/Upper Caves | Core integrity fell below 50% 6273 | -5/Upper Caves | Crushed by falling debris 6289 | -5/Upper Caves | Crushed by falling debris 6355 | -5/Upper Caves | Crushed by falling debris 6477 | -5/Upper Caves | Crushed by falling debris 6562 | -5/Upper Caves | Crushed by falling debris 6599 | -5/Upper Caves | Crushed by falling debris 6599 | -5/Upper Caves | System corruption reached 10% 6643 | -5/Upper Caves | Crushed by falling debris 6657 | -5/Upper Caves | Crushed by falling debris 6682 | -5/Upper Caves | Crushed by falling debris 6682 | -5/Upper Caves | Core integrity fell below 20% 6747 | -5/Upper Caves | Crushed by falling debris 6762 | -5/Upper Caves | Crushed by falling debris 6796 | -5/Upper Caves | Crushed by falling debris 6834 | -5/Upper Caves | Crushed by falling debris 6834 | -5/Upper Caves | Smashed by cave-in Last Messages --------------- 06643_ Crushed by falling debris. 06646_ System corrupted: Heat flow error (+148). 06657_ The unstable cave ceiling collapses. 06657_ Crushed by falling debris. 06665_ System corrupted: Energy discharge (-35). 06682_ The unstable cave ceiling collapses. 06682_ Crushed by falling debris. 06701_ System corrupted: Heat flow error (+220). 06726_ System corrupted: Matter fused (-5). 06747_ The unstable cave ceiling collapses. 06747_ Crushed by falling debris. 06752_ VWDPYK7>B5KSM> 3GI0/:1YQH2FZ%EP//L 06762_ The unstable cave ceiling collapses. 06762_ Crushed by falling debris. 06776_ System corrupted: Energy discharge (-25). 06796_ The unstable cave ceiling collapses. 06796_ Crushed by falling debris. 06805_ System corrupted: Matter fused (-7). 06834_ The unstable cave ceiling collapses. 06834_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??##?????????????????????????????????????????????? | | ??# ##???????????????????????????????????????????? | | ??? ??????????????????????????????????????????? | | ???? ?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ??????# ????????????????????????????????????????? | | ?###### ?####???????????????????????????????????? | | ## ## ####???????????????????????????????? | | # ## ???????????????????????????????? | | ## #???????????????????????????????? | | ??? ## #???????????????????????????????? | | ?????# ## #??????????###??????????????????? | | ????## ##!#?????????## ##?????????????????? | | ????# ##%########### ##????????????????? | | ????# !! ### #@#" #????????????????? | | ????# ########## ##???????????????? | | ???# #### ### #????????# ##??????????????? | | ??????????# ## ######???# #??????????????? | | ?????????## ## #???## ##??????????????? | | ?????????# ######### #????# #???????????????? | | ?????????## #???????# #????# ##??????????????? | | ??????????## #???#???# #????# #??????????????? | | ???????????# ##### ## ###### #??????????????? | | ???????????# ## ## #??????????????? | | ???????????# ##### ## ##?????????????? | | ????###??### ##??# #?????????????? | | ???## ## #?# ## #?????????????? | | ???# ##?# #?# #?????????????? | | ???# ##?# ??# ## ##?????????????? | | ???## #?# ??# ## #??????????????? | | ????## " ?? #??????????????? | | ?????# "%" ? #??????????????? | | ?????# " ## ? ### #??????????????? | | ?????# ### ## #??## #??????????????? | | ?????## #?######????## #??????????????? | | ??????###### ##????????????## #??????????????? | | ???????????###???????????????######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 57 Core Analysis 6 Energy Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Unlikely Earthworm Challenges ------------ None Game ------ Seed ComponentTransportMatter Manual? 0 Play Time 01:23:42 Cumulative 10.3 hours Start 2024.04.12 @ 23:47:33 End 2024.04.13 @ 01:14:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2465a638-4d37-4267-a162-7b95b8988178