Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 01:52:41 Player: BEEEEES Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (894) 894 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 2882 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/550 Matter 164/300 Energy 122/160 System Corruption 0% Temperature Critical (728) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Particle Cannon Enhanced Autogun > --- INVENTORY (10) --- Light Nuclear Core Carbon-fiber Leg Cryofiber Web Visual Processing Unit Improved Signal Interpreter Hardened Light Armor Plating Improved Field Recycling Unit (16) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Particle Cannon Particle Cannon Enhanced Autogun Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Cryofiber Web Visual Processing Unit Improved Signal Interpreter Hardened Light Armor Plating Improved Field Recycling Unit [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Field Recycling Unit Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 2 | . . 2 . . Parts Attached 46 | 7 5 12 1 21 Power 6 | 1 . 2 . 3 Engine 3 | 1 . 2 . . Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 13 | 2 . 2 . 9 Treads . | . . . . . Leg 11 | 2 . . . 9 Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 1 . 4 Device 1 | . . . . 1 Storage 4 | 2 2 . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 18 | 2 3 7 1 5 Energy Gun 2 | . . 1 1 . Energy Cannon 12 | . 3 6 . 3 Ballistic Gun 3 | 2 . . . 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 18 | . . 7 . 11 Power 3 | . . 1 . 2 Propulsion 7 | . . 2 . 5 Utility 1 | . . 1 . . Weapon 7 | . . 3 . 4 Highest Loss Streak 7 | . . 7 . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 82 | . 83 87 88 80 Engine 4 | . 14 10 11 . Core 2 | . . . . 3 Leg 17 | . 28 14 . 17 Wheel 6 | . . 6 22 6 Storage 10 | . 16 11 11 9 Processor 2 | . . . . 3 Protection 2 | . . 3 . 3 Energy Gun 7 | . . 4 22 7 Energy Cannon 21 | . 14 38 22 17 Ballistic Gun 3 | . 9 . . 4 Ballistic Cannon 3 | . . . . 6 Peak Build Rating 25 | 7 9 14 11 25 Average Rating 14 | 5 7 11 11 17 On Entrance 7 | . 7 7 11 11 Naked Turns . | . . . . . Heaviest Build 37 | 16 21 32 26 37 Greatest Support 35 | 20 20 32 32 35 Greatest Overweight (x) 9 | . 1 6 . 9 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 9 | 4 9 8 2 8 Average Carried 4 | 2 7 5 2 4 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | 4 9 2 2 7 Class Distribution -------------------- 35% | Gunner 26% | Tank 18% | Scavenger-Gunner 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 954 | 273 51 278 . 352 Remotely . | . . . . . Salvage Created 1036 | 50 51 428 . 507 Parts 67 | 4 4 32 . 27 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled 3 | . . . . 3 Retrieved Matter 26 | . . . . 26 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 29 | . 3 14 . 12 Guns 5 | . . 2 . 3 Cannons 22 | . 2 12 . 8 AOE 1 | . 1 . . . Classes Destroyed 8 | 1 1 3 . 3 Worker 1 | . . . . 1 Recycler 1 | 1 . . . . Watcher 1 | . . . . 1 Swarmer 13 | . 3 8 . 2 Grunt 12 | . . 3 . 9 Brawler 1 | . . 1 . . Sentry 2 | . . 2 . . Hunter 1 | . . . . 1 Best Kill Streak 5 | 1 2 5 . 3 Combat Bots Only 5 | . 2 5 . 3 Max Kills in Single Turn 2 | 1 1 2 . 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 229 | . 25 93 . 111 Missed 45 | . 8 18 . 19 Damage Taken 2589 | . 137 763 . 1689 Core 764 | . 26 112 . 626 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 89 . 72 . Volleys Fired 81 | 2 16 22 . 41 Largest 4 | 2 2 4 . 4 Hottest 248 | 40 136 248 . 242 Shots Fired 215 | 4 27 48 . 136 Gun 73 | 4 10 5 . 54 Cannon 142 | . 17 43 . 82 Launcher . | . . . . . Special . | . . . . . Kinetic 62 | 4 10 . . 48 Thermal 140 | . 12 40 . 88 Explosive . | . . . . . Electromagnetic 13 | . 5 8 . . Robot Hit Streak 15 | 3 4 10 . 15 Robot Miss Streak 6 | . 6 2 . 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 118 | 3 11 23 . 81 Core Hits 48 | 2 2 14 . 30 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . . 4 Burn 1 | . . . . 1 Meltdown 1 | . . . . 1 Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2463 | 34 212 577 . 1640 Guns 660 | 34 48 25 . 553 Cannons 1741 | . 117 545 . 1079 Explosions 47 | . 47 . . . Melee . | . . . . . Ramming 15 | . . 7 . 8 Kinetic 762 | 34 48 . . 680 Thermal 1496 | . 88 456 . 952 Explosive . | . . . . . Electromagnetic 190 | . 76 114 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 4 . Average Corruption 3 | . . 3 4 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . 3 4 . Message Errors 4 | . . 2 2 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 27 | . 27 . . . Projectiles . | . . . . . Explosions 27 | . 27 . . . Melee . | . . . . . Knockbacks 8 | . . . . 8 Impact . | . . . . . Kinetic 7 | . . . . 7 Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . . 2 . 1 Kicked 3 | . . 2 . 1 Crushed . | . . . . . Highest Temperature 728 | . 383 589 161 728 Average Temperature 229 | . 183 252 92 230 Received Heat Transfer 783 | . . 144 . 639 Effects 53 | . 1 21 . 31 Shutdowns 7 | . . 3 . 4 Energy Bleed 5 | . . 2 . 3 Interference 12 | . . 7 . 5 Matter Decay 9 | . 1 4 . 4 Short Circuit 1 | . . . . 1 Damage (minor) 6 | . . 3 . 3 Damage (major) 7 | . . 1 . 6 Damage (core) 6 | . . 1 . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 5 | . . 1 . 4 Heat Transferred 2973 | . 124 851 . 1998 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 402 | 5 195 402 156 193 Initial 156 | . 3 81 156 60 Average 96 | 1 95 205 156 63 Maximum Alert Level 2 | . . 2 . . Low Security (%) 92 | 100 100 54 100 100 Level 1 6 | . . 36 . . Level 2 1 | . . 9 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 3 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 3 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . . 3 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 10 18 . 23 Peak Tracking Total 7 | . 3 7 . 5 Tactical Retreats 5 | . 2 1 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 6 | . 2 . . 4 Terminals 6 | . 2 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 3 . . 7 Successful 7 | . 2 . . 5 Failed 3 | . 1 . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 3 . . 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 . . 5 Robot Analysis 1 | . 1 . . . Alert Level 1 | . . . . 1 Locate Traps 1 | . 1 . . . Surveillance Status 1 | . . . . 1 Patrol Status 1 | . . . . 1 Zone Layout 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2250 | 75 295 380 169 1331 Spaces Moved 1159 | 49 168 164 168 610 Core 9 | 4 . 2 . 3 Treads . | . . . . . Legs 920 | 45 168 101 . 606 Wheels 230 | . . 61 168 1 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 100 100 115 Average Speed 161 | 114 140 159 100 188 Slowest Speed 500 | 120 190 350 100 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 34 19 40 41 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 8 | . 6 . . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 6 | . 6 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1370 | 61 202 238 168 701 Wait 52 | . 2 37 . 13 Move 1155 | 48 167 163 167 610 Hop . | . . . . . Pick Up 17 | 4 5 2 . 6 Fast Attach 23 | 7 2 1 . 13 Attach 13 | . . 9 . 4 Detach 3 | . 1 . . 2 Swap 10 | . 3 2 1 4 Drop 13 | . 6 . . 7 Fire 81 | 2 16 22 . 41 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . 2 . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 10) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Weapon x2 662 | -9/Materials | Lost 7 parts (1p2n1u3w) 736 | -9/Materials | Discovered new exit (range 16) 751 | -9/Materials | Entered Mines 795 | -9/Mines | Learned Materials machine intel 913 | -9/Mines | Discovered new exit (range 8) 920 | -9/Mines | Entered Materials 920 | -8/Materials | Evolved 2 slots: Propulsion x2 921 | -8/Materials | Loaded intel: 58 machine locations 953 | -8/Materials | Build established: Gunner 1320 | -8/Materials | Build established: Tank 1563 | -8/Materials | Discovered new exit (range 5) 1815 | -8/Materials | Core integrity fell below 50% 1843 | -8/Materials | Lost 4 parts (1p2n1w) 2118 | -8/Materials | Build established: Scavenger-Gunner 2237 | -8/Materials | Core integrity fell below 20% 2252 | -8/Materials | Core destroyed Last Messages --------------- Particle Cannon destroyed. G-47 Trooper knocked back. Critical hit (Burn: +37). Overheating: Enh. Autogun damaged (-14). G-50 Soldier destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: Enh. Autogun damaged (-2). G-47 Trooper knocked back. Aluminum Leg destroyed. Overheating: Adv. Targeting Computer damaged (-10). Overheating: Core damaged (-66). Imp. Light Cannon destroyed. Power failure, Lgt. Nuclear Core shutdown. M-13 Machinist repairs G-47 Trooper. Overheating: Matter decay (-21). Overheating: Carbon-fiber Leg damaged (-39). U-05 Engineer builds a Wall. Overheating: Energy bleed (-23). Overheating: Core damaged (-99). 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