Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.05 @ 14:45:52 Player: Roxy Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1236) 1236 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3261 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 52/300 Energy 32/100 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved Signal Interpreter Particle Charger > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Heavy Particle Gun Beamcaster High-powered Shotgun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg EM Pulse Gun EM Pulse Gun Grenade Launcher Rocket Launcher Concussive RPG [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 50 | 6 2 3 13 26 Power 9 | 1 1 . 3 4 Engine 8 | 1 1 . 3 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 2 . 1 6 5 Treads . | . . . . . Leg 14 | 2 . 1 6 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 1 1 3 Device 3 | . . 1 . 2 Storage 2 | 1 1 . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 20 | 2 . 1 3 14 Energy Gun 11 | . . 1 1 9 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . . 2 1 Ballistic Cannon . | . . . . . Launcher 4 | . . . . 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 34 | . 1 3 6 24 Power 9 | . 1 1 2 5 Propulsion 11 | . . 1 2 8 Utility 2 | . . . 1 1 Weapon 12 | . . 1 1 10 Highest Loss Streak 16 | . 1 2 4 16 To Critical Strikes . | . . . . . Average Slot Usage (%) 80 | . 84 92 94 55 Engine 10 | . 13 11 10 5 Leg 28 | . 28 25 42 16 Device 2 | . . 11 3 1 Storage 11 | . 14 14 11 9 Processor 4 | . . . 6 9 Energy Gun 5 | . . 13 7 5 Ballistic Gun 16 | . 28 14 13 5 Naked Turns . | . . . . . Heaviest Build 35 | 10 25 27 33 35 Greatest Support 45 | 20 20 20 45 45 Greatest Overweight (x) 2 | 2 1 2 1 2 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 6 6 14 15 12 Average Carried 6 | 2 3 8 10 4 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 2 6 14 11 . Class Distribution -------------------- 74% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 759 | 217 137 37 254 114 Remotely . | . . . . . Salvage Created 1184 | . 165 102 517 400 Parts 77 | . 16 6 35 20 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 36 | . 10 2 11 13 Guns 25 | . 10 2 11 2 AOE 11 | . . . . 11 Classes Destroyed 8 | . 2 . 4 2 Worker 1 | . . . 1 . Builder 2 | . . . . 2 Watcher 2 | . . . 1 1 Swarmer 12 | . 9 . . 3 Grunt 14 | . 1 2 4 7 Brawler 1 | . . . 1 . Sentry 8 | . . . 6 2 Hunter 1 | . . . . 1 Best Kill Streak 11 | . 4 2 3 11 Combat Bots Only 9 | . 4 2 3 9 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 3259 | . 312 202 578 2167 Core 720 | . 53 51 65 551 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 . 58 83 . Volleys Fired 131 | . 39 12 35 45 Largest 3 | . 2 2 2 3 Hottest 178 | . 40 60 100 178 Shots Fired 236 | . 78 24 60 74 Gun 220 | . 78 24 60 58 Cannon . | . . . . . Launcher 16 | . . . . 16 Special . | . . . . . Kinetic 161 | . 78 16 52 15 Thermal 38 | . . . 8 30 Explosive 16 | . . . . 16 Electromagnetic 21 | . . 8 . 13 Robot Hit Streak 16 | . 9 3 16 16 Robot Miss Streak 4 | . 4 2 4 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 154 | . 44 14 47 49 Core Hits 77 | . 17 5 22 33 Critical Kills 2 | . 1 . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 . 2 . Burn 1 | . . . 1 . Destroy 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3164 | . 370 149 724 1921 Guns 1908 | . 370 149 724 665 Cannons . | . . . . . Explosions 1256 | . . . . 1256 Melee . | . . . . . Ramming . | . . . . . Kinetic 1242 | . 370 85 619 168 Thermal 495 | . . . 105 390 Explosive 1214 | . . . . 1214 Electromagnetic 213 | . . 64 . 149 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . 2 . Energy Discharges 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 65 | . . . . 65 Projectiles . | . . . . . Explosions 65 | . . . . 65 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 151 | . . . . 151 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 482 | . 12 109 121 482 Average Temperature 131 | . 7 43 49 181 Received Heat Transfer 1107 | . 30 132 171 774 Effects 8 | . . . . 8 Shutdowns 1 | . . . . 1 Energy Bleed 3 | . . . . 3 Interference 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 1 2 Heat Transferred 1012 | . . . 259 753 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 328 | . 190 50 328 327 Initial 55 | . . 18 15 55 Average 105 | . 55 46 142 175 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 87 | 100 100 100 78 70 Level 1 12 | . . . 21 29 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 1 1 3 Investigation 3 | . . 1 1 1 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 4 | . 2 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 16 3 12 23 Peak Tracking Total 9 | . 5 2 3 9 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 9 | . 3 1 3 2 Terminals 6 | . 2 . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 20 | . 6 1 8 5 Successful 6 | . 2 1 2 1 Failed 14 | . 4 . 6 4 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 4 . 8 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 6 | . 2 1 2 1 Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Alert Level 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . 3 1 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 2570 | 59 833 381 616 681 Spaces Moved 1089 | 47 273 165 356 248 Core 15 | 15 . . . . Treads . | . . . . . Legs 1074 | 32 273 165 356 248 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 120 120 Average Speed 164 | 99 181 196 121 201 Slowest Speed 260 | 150 190 260 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 46 48 32 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 4 | . . . . 4 Terrain Destroyed 100 | . . . . 100 Melee . | . . . . . Projectile . | . . . . . AOE 100 | . . . . 100 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 1657 | 58 549 202 484 364 Wait 340 | . 229 12 69 30 Move 1085 | 46 272 164 355 248 Hop . | . . . . . Pick Up 46 | 6 6 11 11 12 Fast Attach 2 | 2 . . . . Attach 45 | 4 1 3 13 24 Detach 2 | . . . . 2 Swap 3 | . 1 . . 2 Drop 3 | . 1 . 1 1 Fire 131 | . 39 12 35 45 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 60 | -11/Junkyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 807 | -10/Materials | Discovered new exit (range 7) 859 | -10/Materials | Discovered new exit (range 16) 872 | -10/Materials | Identified exit to Mines 893 | -10/Materials | Entered Mines 1124 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1167 | -10/Mines | Discovered new exit (range 10) 1214 | -10/Mines | Met a Derelict shopkeep closing up shop 1274 | -10/Mines | Entered Materials 1274 | -9/Materials | Evolved 2 slots: Propulsion x2 1476 | -9/Materials | Lost 4 parts (1p2n1u) 1777 | -9/Materials | Build established: Scavenger-Mutant 1824 | -9/Materials | Discovered new exit (range 16) 1845 | -9/Materials | Identified exit to Materials 1890 | -9/Materials | Entered another Materials area 1890 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2067 | -8/Materials | Core integrity fell below 50% 2097 | -8/Materials | Lost 16 parts (3p7n6w) 2128 | -8/Materials | Destroyed 9 combat bots 2292 | -8/Materials | Build established: Mutant 2543 | -8/Materials | Garrison activated, responded to threat 2566 | -8/Materials | Core integrity fell below 20% 2571 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired Beam Rifle. Acquired Imp. Sensor Array. Connecting with Garrison Access... ALERT: Suspicious activity at Garrison Access M001. Dispatching Investigation squad. Y-45 Defender calls for garrison reinforcements. ALERT: Activating Garrison Access M001. Atomic Centrifuge disabled. Aluminum Leg destroyed. Particle Gun destroyed. Rocket Launcher destroyed. S-10 Pest destroyed. Beam Rifle destroyed. Imp. Ion Engine destroyed. G-47 Trooper destroyed. Critical hit (Burn: +37). Imp. Sensor Array destroyed. VSS Leg severed. R-06 Scavenger collects VSS Leg. Hpw. Shotgun destroyed. 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