Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.24 @ 21:08:38

Player: Duduxx

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (369)      369
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 1104

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/250
Matter                     221/300
Energy                     125/125
System Corruption          15%
Temperature                Cool (0)
Movement                   Hovering (77)
Location                   -10/Subcaves

 Parts 
-------
>        --- POWER (1) --------
   Light Ion Engine
>        --- PROPULSION (2) ---
  Combat Airjet
  Combat Airjet
>        --- UTILITY (2) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
    Mini Grenade Launcher
>        --- INVENTORY (10) ---
   Light Ion Engine
  Combat Airjet
         Targeting Computer
   Small Laser
         Particle Gun

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
  Combat Airjet
  Combat Airjet
>        --- UTILITY ----------
  Medium Storage Unit
         Targeting Computer
>        --- WEAPON -----------
   Light Assault Rifle
    Mini Grenade Launcher
>        --- INVENTORY --------
   Light Ion Engine
   Light Treads
  Combat Airjet
         Targeting Computer
   Small Laser
         Particle Gun
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Combat Airjet
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 6   2   21  .   
  Power                    7    | 1   .   6   .   
    Engine                 6    | 1   .   5   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   6   .   
    Treads                 6    | 2   .   4   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  2    | .   .   2   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   4   .   
    Device                 1    | .   .   1   .   
    Storage                3    | 1   1   1   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   .   5   .   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   .   11  1   
  Power                    3    | .   .   3   .   
  Propulsion               3    | .   .   3   .   
  Utility                  2    | .   .   2   .   
  Weapon                   4    | .   .   3   1   
  Highest Loss Streak      7    | .   .   7   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   92  86  87  
  Engine                   11   | .   14  10  14  
  Treads                   19   | .   28  20  .   
  Hover                    3    | .   .   2   28  
  Storage                  14   | .   14  14  14  
  Processor                5    | .   .   6   3   
  Protection               6    | .   7   6   .   
  Ballistic Gun            23   | .   28  24  12  
  Launcher                 1    | .   .   .   14  
Peak Build Rating          17   | 6   7   17  17  
  Average Rating           7    | 4   6   6   16  
  On Entrance              7    | .   6   7   17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 12  30  32  15  
  Greatest Support         40   | 40  40  40  24  
  Greatest Overweight (x)  8    | .   .   8   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  10  
  Average Capacity         13   | 7   13  14  10  
  Most Carried             7    | 1   2   7   6   
  Average Carried          3    | .   1   3   5   
  Final Capacity           15   | 8   15  10  10  
  Final Carried            5    | 1   2   5   5   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           717  | 220 44  453 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            552  | .   33  451 68  
  Parts                    30   | .   5   17  8   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      8    | .   .   .   8   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  18   | .   2   13  3   
  Guns                     14   | .   2   12  .   
  AOE                      4    | .   .   1   3   
Classes Destroyed          8    | .   1   6   1   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | .   .   1   .   
  Recycler                 1    | .   .   1   .   
  Swarmer                  5    | .   2   3   .   
  Grunt                    2    | .   .   2   .   
  Sentry                   2    | .   .   2   .   
  Subdweller               3    | .   .   .   3   
  Assembled                6    | .   .   6   .   
Best Kill Streak           6    | .   2   6   2   
  Combat Bots Only         3    | .   2   3   2   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   1   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        160  | .    18   128  14   
  Missed                   54   | .    7    43   4    
Damage Taken               1823 | .    86   1452 285  
  Core                     262  | .    18   140  104  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              87   | .    5    75   7    
  Largest                  2    | .    2    2    2    
  Hottest                  50   | .    40   40   50   
Shots Fired                129  | .    10   106  13   
  Gun                      121  | .    10   105  6    
  Cannon                   .    | .    .    .    .    
  Launcher                 8    | .    .    1    7    
  Special                  .    | .    .    .    .    
  Kinetic                  112  | .    10   96   6    
  Thermal                  9    | .    .    9    .    
  Explosive                8    | .    .    1    7    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         7    | .    5    7    4    
  Robot Miss Streak        4    | .    4    3    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    1    4    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           87   | .    5    72   10   
  Core Hits                41   | .    2    33   6    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1584 | .    79   886  619  
  Guns                     903  | .    65   803  35   
  Cannons                  .    | .    .    .    .    
  Explosions               642  | .    .    58   584  
  Melee                    .    | .    .    .    .    
  Ramming                  39   | .    14   25   .    
  Kinetic                  837  | .    65   737  35   
  Thermal                  66   | .    .    66   .    
  Explosive                642  | .    .    58   584  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         15   | .    .    15   15   
  Average Corruption       13   | .    .    13   15   
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  21   | .    .    18   3    
    Message Errors         2    | .    .    1    1    
    Matter Fused           4    | .    .    3    1    
    Heat Flow Errors       1    | .    .    1    .    
    Energy Discharges      3    | .    .    3    .    
    Parts Rejected         1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    1    .    
    Data Loss (major)      2    | .    .    2    .    
    Misfires               4    | .    .    3    1    
    Alerts                 1    | .    .    1    .    
    Weapon Failures        2    | .    .    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      82   | .    .    .    82   
  Shots                    5    | .    .    .    5    
  Rammed                   3    | .    1    2    .    
Targets Rammed             4    | .    1    3    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    .    1    .    
Highest Temperature        223  | .    .    223  .    
  Average Temperature      36   | .    .    36   .    
  Received Heat Transfer   156  | .    .    132  24   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         150  | .    .    150  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             257  | .   70  257 .   
  Initial                  27   | .   .   27  .   
  Average                  72   | .   34  83  .   
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         96   | 100 100 95  .   
  Level 1                  3    | .   .   4   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              47   | .   10  31  6   
  Peak Tracking Total      16   | .   6   16  4   
  Tactical Retreats        4    | .   .   3   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   .   
  Highest-Rated Group      40   | .   .   40  .   
  Highest-Rated Ally       16   | .   .   16  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               12   | .   .   12  .   
  Total Damage             262  | .   .   262 .   
  Kills                    4    | .   .   4   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               1460 | 63   197  1097 103  
Spaces Moved               763  | 37   110  507  109  
  Core                     42   | 5    .    37   .    
  Treads                   516  | 32   110  374  .    
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    205  | .    .    96   109  
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  77   77   
  Average Speed            153  | 145  160  169  77   
  Slowest Speed            450  | 160  160  450  77   
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 4    34   91   13   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          29   | .    .    4    25   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      29   | .    .    4    25   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      932  | 43  121 648 120 
  Wait                     15   | .   .   14  1   
  Move                     760  | 36  109 506 109 
  Hop                      .    | .   .   .   .   
  Pick Up                  16   | 1   2   12  1   
  Fast Attach              18   | 6   1   11  .   
  Attach                   7    | .   1   6   .   
  Detach                   7    | .   1   5   1   
  Swap                     4    | .   .   4   .   
  Drop                     13   | .   1   11  1   
  Fire                     87   | .   5   75  7   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    4    | .   1   3   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   1    | .   .   1   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  213 | -10/Materials | Discovered new exit (range 9)
  261 | -10/Materials | Entered Mines
  288 | -10/Mines     | Met a Derelict bent on vengeance
  329 | -10/Mines     | Build established: Mutant
  457 | -10/Mines     | Discovered new exit (range 13)
  570 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  855 | -10/Mines     | Assembled infested the area
  946 | -10/Mines     | Core integrity fell below 50%
  949 | -10/Mines     | System corruption reached 10%
  992 | -10/Mines     | Lost 7 parts (2p2n1u2w)
 1233 | -10/Mines     | Identified exit to Subcaves
 1347 | -10/Mines     | Discovered new exit (range 12)
 1358 | -10/Mines     | Entered Subcaves
 1361 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1445 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1454 | -10/Subcaves  | Core integrity fell below 20%
 1461 | -10/Subcaves  | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
01383_ Subatomizers dissect the Sub. Power
  Source.
01388_ Discarded Targeting Computer.
01390_ Acquired Scrap Shield Fragment.
01391_ Dropped Scrap Shield Fragment.
01393_ Subatomizers dissect the Sub. Power
  Source.
01394_ System corrupted: Matter fused (-8).
01403_ Subatomizers dissect the Sub. Power
  Source.
01438_ System corrupted: FCS attempts to trigger
  Lgt. Assault Rifle.
01438_ System corrupted: Lgt. Assault Rifle
  misfires.
01445_ WA-0S4(R) emerges from the Twisted
  Machinery.
01459_ Lgt. Assault Rifle destroyed.
01459_ WA-0S4(R) destroyed.
01461_ Destroyed Scrap Shield.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????#????????????????????????? |
| ???????????????????????#"????????????????????????? |
| ???????????????????????#"""?""???????????????????? |
| ???????????????????????#"""""????????????????????? |
| ????????????????######?# """ ??????????????????### |
| ????????????#####     ## """????###???????????##   |
| ???????????##             " ????#"#?????????###    |
| ???????????                ?????# #????????##      |
| ?????????????              ????## ##???????#     # |
| ????????????????# "   R   #??###   #####???#     # |
| ????????????????#     !  @####         #####       |
| ????????????????#                                  |
| ???????????????#          """"                     |
| ???????????????#      ##   "####     ##    ####    |
| ???????????????####  ??######??#############??#### |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                49
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoyDisruptorLink
  Manual?         0
Play Time         00:13:15
  Cumulative      85.0 hours
  Start           2025.03.24 @ 20:57:57
  End             2025.03.24 @ 21:08:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          172
  Rogue           172
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          42
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03d22028-a79e-49c1-954a-d3ac4c632212