Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.11 @ 13:35:21 Player: wchar_t Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (126) 630 Value Destroyed (4579) 4579 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (1066) 1066 TOTAL SCORE: 12715 Bonus ------- High Alert Combat Kills 243 Follower Combat Kills 264 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/1000 Matter 231/300 Energy 87/100 System Corruption 25% Temperature Cool (0) Movement Treading (85) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Treaded Armored-Compact Exoskeleton VTOL Module > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Improved Weapon Cycler Powered Armor Firepult Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Treaded Armored-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Large Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Powered Armor > --- WEAPON ----------- Plasma Cannon Heavy Phase Cannon Spear > --- INVENTORY -------- Micro Fission Core Armored Medium Treads VTOL Module VTOL Module VTOL Module Advanced Signal Interpreter Advanced Signal Interpreter Improved Weapon Cycler Improved Actuator Array Powered Armor Guided Plasma Cannon Firepult Improved Proton Missile Launcher [Rating: 82] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Armored Wheel Treads Constructs Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Ion Cannon Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Slots Evolved 10 | . . . . . 4 . . 4 . . . . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . 2 . . . . . . . 1 . . Utility 5 | . . . . . 2 . . 2 . . . . 1 . . Weapon 1 | . . . . . . . . 1 . . . . . . . Parts Attached 147 | 6 2 4 3 . 4 41 7 41 3 8 . 6 18 3 1 Power 18 | 1 . 1 . . 1 3 . 4 2 2 . . 4 . . Engine 11 | 1 . 1 . . 1 2 . 4 2 . . . . . . Core 7 | . . . . . . 1 . . . 2 . . 4 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 22 | 2 1 . 2 . 2 4 . 8 . . . . . 3 . Treads 5 | . . . . . . 4 . 1 . . . . . . . Leg 7 | 2 1 . . . . . . 3 . . . . . 1 . Wheel 5 | . . . 2 . 2 . . . . . . . . 1 . Hover 4 | . . . . . . . . 4 . . . . . . . Flight 1 | . . . . . . . . . . . . . . 1 . Utility 49 | 1 1 1 1 . 1 8 2 19 1 3 . 5 6 . . Device 18 | . . 1 . . . 3 1 9 1 . . 1 2 . . Storage 4 | 1 1 . 1 . . . . . . 1 . . . . . Processor 6 | . . . . . . 2 . 1 . 1 . 1 1 . . Hackware . | . . . . . . . . . . . . . . . . Protection 21 | . . . . . 1 3 1 9 . 1 . 3 3 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 58 | 2 . 2 . . . 26 5 10 . 3 . 1 8 . 1 Energy Gun 6 | 1 . . . . . 4 . 1 . . . . . . . Energy Cannon 25 | . . 1 . . . 12 2 5 . . . 1 3 . 1 Ballistic Gun 12 | 1 . 1 . . . 6 . 2 . . . . 2 . . Ballistic Cannon 7 | . . . . . . 1 3 1 . 1 . . 1 . . Launcher 4 | . . . . . . 3 . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . 2 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . 8 . 3 . . . . . . . Corrupted Parts 3 | . . . . . . . . . . . . 3 . . . System Corruption 30 | . . . . . . . . . . . . 30 . . . Parts Lost 64 | . . 2 . . 1 5 . 22 1 11 . 2 15 4 1 Power 10 | . . 1 . . 1 . . 3 . 3 . . 2 . . Propulsion 14 | . . . . . . 2 . 6 . 2 . . 1 3 . Utility 23 | . . . . . . 1 . 9 1 3 . 1 7 . 1 Weapon 17 | . . 1 . . . 2 . 4 . 3 . 1 5 1 . Highest Loss Streak 10 | . . 1 . . 1 2 . 9 1 7 . 2 10 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 85 99 100 100 86 97 71 60 50 40 33 37 53 24 16 Engine 7 | . 14 13 14 14 8 8 9 7 11 . . . . . . Treads 3 | . . . . . . 8 10 . . . . 6 2 5 5 Leg 6 | . 28 28 11 . . . 3 9 . . . . 1 3 . Wheel 7 | . . . 16 28 36 27 6 . . . 1 . . . . Hover 1 | . . . . . . . . 2 6 6 4 . 1 . . Device 9 | . . 13 14 14 9 9 8 11 11 11 6 9 8 . . Storage 8 | . 14 14 14 14 9 9 9 6 6 5 6 6 5 5 4 Processor 4 | . . . . . . 8 9 4 . 3 6 6 11 . . Protection 3 | . . . . . 6 8 2 2 6 . . . 4 . . Energy Gun 1 | . 14 4 . . . . . 3 . . . . . . . Energy Cannon 4 | . . 9 14 14 9 8 2 2 . . . 2 5 . . Ballistic Gun 4 | . 14 14 14 14 9 6 1 1 . . . . 2 . . Ballistic Cannon 2 | . . . . . . 2 7 4 . . . . . 5 . Slashing Weapon 1 | . . . . . . . . . 6 4 6 3 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 100 | 12 27 34 54 54 64 67 67 100 81 89 26 38 59 33 20 Greatest Support 120 | 20 20 20 24 24 48 48 120 74 63 63 75 75 75 32 16 Greatest Overweight (x) 16 | . 1 1 2 2 1 2 2 16 2 1 . . 1 1 1 Average Overweight (x) . | . . 1 1 2 1 1 . 1 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 15 15 15 15 15 Average Capacity 18 | 6 12 15 16 20 20 20 20 20 20 15 15 15 15 15 13 Most Carried 20 | 4 10 15 18 18 20 20 20 20 20 19 12 12 15 13 13 Average Carried 15 | 2 7 13 15 18 18 19 17 14 16 12 10 9 11 12 11 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 15 15 15 15 15 5 Final Carried 20 | 4 10 15 18 18 20 20 15 13 19 12 9 10 13 13 5 Scrap Engine Consumption 82 | . . . . . . . 26 32 7 2 3 3 9 . . Constructs Created 3 | . . . . . . . 2 1 . . . . . . . Constructs Modified 29 | . . . . . . . 8 12 3 . 2 . 4 . . Class Distribution -------------------- 54% | Mutant 22% | Commander-Mutant 11% | Commander-Construct 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Construct | -8/Recycling Commander-Mutant | -6/Factory Mutant | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Matter Collected 3537 | 239 39 128 . 69 64 870 311 1084 61 181 . 58 162 271 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5519 | . 123 215 . 66 120 1783 292 1225 395 431 . 163 643 63 . Parts 275 | . 6 17 . 5 9 105 5 30 22 14 . 13 41 8 . Haulers Intercepted 5 | . . . . . . 4 . 1 . . . . . . . Recyclers Shooed 11 | . . . . . . 2 4 2 . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . 17 10 . 16 . 8 . Prevented 8 | . . . . . . . . . 3 1 . . . 4 . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Combat Hostiles Destroyed 104 | . 2 9 . 8 2 28 . 20 7 9 . 5 10 4 . Melee 12 | . . . . . . . . . 7 5 . . . . . Guns 30 | . 2 9 . 3 . 8 . 3 . . . . 5 . . Cannons 56 | . . . . 5 2 16 . 15 . 4 . 5 5 4 . AOE 3 | . . . . . . 3 . . . . . . . . . Classes Destroyed 17 | . 2 1 . 1 1 6 . 2 1 1 . . 2 . . Worker 4 | . 1 . . . . 3 . . . . . . . . . Builder 2 | . . . . . . 1 . . . . . . 1 . . Tunneler 1 | . . . . . . . . . . . . . 1 . . Hauler 5 | . . . . . . 4 . 1 . . . . . . . Recycler 10 | . . . . . . 3 4 2 . . . . 1 . . Operator 1 | . . . . . . 1 . . . . . . . . . Watcher 2 | . . . . . . . . . . . . . 2 . . Swarmer 32 | . . 7 . 5 . 3 . . 1 4 . 4 4 4 . Saboteur 1 | . . . . . . . . . . 1 . . . . . Grunt 38 | . 2 2 . . . 13 . 12 5 2 . . 2 . . Brawler 1 | . . . . . . . . 1 . . . . . . . Duelist 2 | . . . . . . 1 . 1 . . . . . . . Sentry 15 | . . . . . 2 10 . 2 . 1 . . . . . Hunter 5 | . . . . . . 1 . 1 . . . 1 2 . . Programmer 6 | . . . . . . . . 3 . 1 . . 2 . . Packrat 2 | . . . . . . . . . . 2 . . . . . Assembled 3 | . . . . 3 . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 1 3 . 4 1 6 1 5 3 7 . 4 5 4 . Combat Bots Only 7 | . 1 3 . 4 1 4 . 4 3 7 . 4 5 4 . Max Kills in Single Turn 4 | . 1 1 . 1 1 4 1 2 1 1 . 1 2 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Damage Taken 16078 | . 222 341 . 213 133 1408 116 4703 1414 2307 . 581 3426 727 487 Core 2153 | . 69 72 . 41 15 130 . 461 112 222 . 20 621 122 268 Absorbed by Shields 83 | . . . . . . . . 83 . . . . . . . Regen/Repaired (Parts) 1562 | . . . . . . . . 686 307 100 35 . 434 . . Core Remaining (%) 51 | 100 . . . 27 . . 73 . . . . 4 . . . Volleys Fired 474 | . 15 20 . 13 8 151 23 140 . 20 . 14 61 8 1 Largest 3 | . 2 2 . 2 2 2 1 3 . 1 . 1 3 1 1 Hottest 250 | . 70 80 . 80 80 120 120 146 . 53 . 80 170 57 250 Shots Fired 746 | . 30 40 . 26 16 250 28 214 . 21 . 14 97 9 1 Gun 286 | . 30 39 . 13 8 97 . 56 . . . . 43 . . Cannon 453 | . . 1 . 13 8 146 28 158 . 21 . 14 54 9 1 Launcher 7 | . . . . . . 7 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 367 | . 15 20 . 13 8 100 22 116 . 21 . . 43 9 . Thermal 368 | . 15 20 . 13 8 139 6 98 . . . 14 54 . 1 Explosive 7 | . . . . . . 7 . . . . . . . . . Electromagnetic 4 | . . . . . . 4 . . . . . . . . . Robot Hit Streak 23 | . 10 11 . 6 7 23 21 14 . 6 . 7 8 4 1 Robot Miss Streak 5 | . 3 4 . 2 4 5 1 4 . 4 . 2 4 1 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 487 | . 20 22 . 14 9 125 15 157 24 25 . 11 59 5 1 Core Hits 204 | . 7 12 . 9 4 56 4 57 9 8 . 6 26 4 2 Critical Kills 3 | . . . . . . 1 . 1 . . . . 1 . . Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . 1 . . Critical Strikes 18 | . 3 . . . . 2 . 2 5 3 . . 2 1 . Burn 2 | . 2 . . . . . . . . . . . . . . Meltdown 2 | . . . . . . 1 . 1 . . . . . . . Destroy 3 | . 1 . . . . . . . . . . . 2 . . Blast 5 | . . . . . . 1 . 1 . 2 . . . 1 . Sever 6 | . . . . . . . . . 5 1 . . . . . Melee Attacks 66 | . . . . . . . . 1 36 17 . 5 7 . . Impact . | . . . . . . . . . . . . . . . . Slashing 59 | . . . . . . . . 1 36 17 . 5 . . . Piercing 7 | . . . . . . . . . . . . . 7 . . Sneak Attacks 2 | . . . . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13722 | . 265 333 . 284 161 3197 388 4151 1134 1304 . 306 1898 174 127 Guns 3037 | . 260 317 . 81 44 936 . 689 . . . . 710 . . Cannons 7920 | . . . . 203 117 1875 388 3278 . 521 . 254 1076 174 34 Explosions 528 | . . . . . . 272 . 163 . . . . . . 93 Melee 2080 | . . . . . . . . . 1134 783 . 52 111 . . Ramming 157 | . 5 16 . . . 114 . 21 . . . . 1 . . Kinetic 5320 | . 138 204 . 81 44 1027 322 2099 . 521 . . 710 174 . Thermal 5893 | . 122 113 . 203 117 1784 66 2031 . . . 254 1076 . 127 Explosive 272 | . . . . . . 272 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1969 | . . . . . . . . . 1134 783 . 52 . . . Piercing 111 | . . . . . . . . . . . . . 111 . . Highest Corruption 34 | . . . . . . 5 5 4 4 4 4 34 21 21 25 Average Corruption 5 | . . . . . . 5 5 2 4 4 4 4 4 21 21 Corruption Purged 3 | . . . . . . . . 3 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 229 | . . . . . . 32 60 30 25 7 4 14 24 28 5 Message Errors 48 | . . . . . . 5 9 7 6 2 . 6 3 8 2 Matter Fused 61 | . . . . . . 9 17 8 6 2 1 5 6 6 1 Heat Flow Errors 30 | . . . . . . 5 8 6 2 . . . 5 3 1 Energy Discharges 21 | . . . . . . 4 6 2 4 1 . . 2 2 . Parts Rejected 3 | . . . . . . . 1 . 1 . . . 1 . . Parts Fused 2 | . . . . . . . . 1 . . 1 . . . . Data Loss (minor) 27 | . . . . . . 3 8 2 4 1 1 1 2 4 1 Data Loss (major) 16 | . . . . . . 3 4 1 1 . 1 2 1 3 . Misfires 12 | . . . . . . 2 5 1 . 1 . . 2 1 . Alerts 4 | . . . . . . . 2 1 1 . . . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 . Weapon Failures 4 | . . . . . . 1 . 1 . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 412 | . . . . 3 . 12 9 23 84 237 . . 44 . . Projectiles 78 | . . . . 3 . . 9 14 . 8 . . 44 . . Explosions 9 | . . . . . . . . 9 . . . . . . . Melee 325 | . . . . . . 12 . . 84 229 . . . . . Knockbacks 28 | . . . . . . 1 1 21 . 4 . . . 1 . Impact . | . . . . . . . . . . . . . . . . Kinetic 27 | . . . . . . 1 1 20 . 4 . . . 1 . Secondary 1 | . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 123 | . . . . . . 89 . . . . . . . . 34 Shots 3 | . . . . . . 1 . . . . . . . . 2 Rammed 10 | . . . . . . 9 . . . . . . 1 . . Targets Rammed 18 | . 2 4 . . . 9 . 2 . . . . 1 . . Kicked 8 | . 2 4 . . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 503 | . 61 56 . 1 . 439 216 503 196 249 . 58 348 239 210 Average Temperature 120 | . 23 34 . 1 . 57 78 222 74 137 . 24 104 81 96 Received Heat Transfer 3533 | . 111 72 . 9 27 657 45 1404 308 606 . . 216 78 . Effects 27 | . . . . . . 1 . 25 . . . . . 1 . Shutdowns 7 | . . . . . . 1 . 6 . . . . . . . Energy Bleed 2 | . . . . . . . . 1 . . . . . 1 . Interference 2 | . . . . . . . . 2 . . . . . . . Matter Decay 5 | . . . . . . . . 5 . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . Damage (minor) 3 | . . . . . . . . 3 . . . . . . . Damage (major) 7 | . . . . . . . . 7 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . 2 . . . . . . . . . Robots Melted 3 | . . . . . . 1 . 2 . . . . . . . Combat Hostiles 3 | . . . . . . 1 . 2 . . . . . . . Parts Melted 15 | . . . . . 2 4 . 6 . . . . 3 . . Heat Transferred 9462 | . 518 333 . 333 185 3039 160 2587 . . . 500 1327 . 480 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Peak Influence 844 | . 70 197 . 127 149 844 409 242 . . . . 146 . . Initial 318 | . . 27 . . 49 58 318 . . . . . 56 . . Average 183 | . 17 38 . 53 90 524 153 103 . . . . 58 . . Maximum Alert Level 3 | . . . . . . 3 2 1 . . . . . . . Low Security (%) 74 | 100 100 100 . 100 100 19 67 94 . . . . 100 . . Level 1 10 | . . . . . . 10 29 5 . . . . . . . Level 2 9 | . . . . . . 41 3 . . . . . . . . Level 3 6 | . . . . . . 29 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . . . 4 . 6 . 1 . . 3 . . Investigation 2 | . . . . . . 2 . . . . . . . . . Extermination 4 | . . . . . . . . 3 . . . . 1 . . Reinforcement 6 | . 1 . . . . 1 . 2 . . . . 2 . . Assault 3 | . . . . . . 1 . 1 . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Distress Signals 6 | . 1 . . . . 2 . 2 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 203 | . 6 9 . 21 3 44 4 31 19 25 . 5 25 9 2 Peak Tracking Total 19 | . 6 3 . 19 2 5 1 7 3 11 . 4 8 5 2 Tactical Retreats 23 | . . . . 1 . 3 . 1 6 6 . . 3 3 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Traps Triggered 9 | . . . . . 1 . . 4 . . . . 3 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 3 . . . . 2 . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Machines Disabled 21 | . . . . . . 10 5 4 1 . . . 1 . . Max in Single Turn 3 | . . . . . . 1 1 3 1 . . . 1 . . Garrison Access 2 | . . . . . . 1 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Machines Accessed 29 | . 1 1 2 . 1 9 6 4 . . 3 . 2 . . Terminals 19 | . 1 . . . 1 8 5 3 . . . . 1 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 . . Total Hacks 69 | . 3 1 2 . 1 18 13 7 . . 22 . 2 . . Successful 41 | . . 1 2 . 1 7 5 3 . . 22 . . . . Failed 27 | . 3 . . . . 11 7 4 . . . . 2 . . Catastrophic 5 | . 1 . . . . 1 1 1 . . . . 1 . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . Manual 19 | . . . 1 . 1 5 10 2 . . . . . . . Terminals 37 | . 3 . . . 1 16 11 5 . . . . 1 . . Fabricators 2 | . . . . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . 1 . . Terminal Hacks 35 | . . 1 2 . 1 5 2 2 . . 22 . . . . Record 7 | . . . 1 . . . . . . . 6 . . . . Part Schematic 9 | . . . . . . . . . . . 9 . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . Open Door 4 | . . 1 . . . 3 . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Alert Level 2 | . . . . . . . 1 1 . . . . . . . Zone Layout 3 | . . . . . . 2 . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . 2 3 . . . . . . . . Terminals 4 | . . . . . . 2 2 . . . . . . . . Botnet 4 | . . . . . . 2 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . . . 1 6 4 2 . . . . 2 . . Full Trace Events 3 | . 1 . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . 9 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 1 . 1 . . . . . . . Machine Destruction 2 | . . . . . . 1 . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Total Allies 21 | . . 6 . . . 10 . 4 . . . 1 . . . Largest Group 10 | . . 5 5 3 . 10 8 10 . . . 1 . . . Highest-Rated Group 191 | . . 82 82 40 . 173 141 191 . . . 96 . . . Highest-Rated Ally 96 | . . 31 31 16 . 29 29 29 . . . 96 . . . Total Orders 4 | . . . . . . . 2 2 . . . . . . . STAY 3 | . . . . . . . 1 2 . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . Ally Attacks 80 | . . . . 10 . 23 19 15 . . . 13 . . . Total Damage 1138 | . . . . 105 . 222 295 234 . . . 282 . . . Kills 12 | . . . . 2 . 2 4 2 . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . . . . 1 . 2 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Turns Passed 14777 | 75 263 1675 585 376 217 2229 2433 2574 1392 425 223 570 945 644 151 Spaces Moved 7808 | 56 125 802 416 106 158 1054 1512 1090 419 452 95 350 459 630 84 Core 8 | 6 . . . . . . . 2 . . . . . . . Treads 1623 | . . . . . . . 285 15 . . 3 350 256 630 84 Legs 2514 | 50 125 802 125 . . . 594 694 . . . . 124 . . Wheels 2242 | . . . 291 106 158 1054 633 . . . . . . . . Hover 1421 | . . . . . . . . 379 419 452 92 . 79 . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 105 120 105 105 115 112 149 64 64 64 64 85 85 Average Speed 137 | 112 155 190 137 120 105 116 139 177 212 65 64 64 127 95 172 Slowest Speed 850 | 120 190 190 190 120 105 120 240 850 234 149 64 64 208 208 208 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 48 | 5 23 99 64 25 15 92 96 23 52 63 69 40 16 76 15 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 6 | . . . 1 2 . . . . . . 1 . . 1 1 Known Exits Taken 1 | . . . . . 1 . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 1 . . . . . . 3 3 . 1 . 1 . Spaces Dug 32 | . . 1 . . . 24 . 1 . . . 3 3 . . Terrain Destroyed 103 | . . 1 . 1 1 56 4 14 . 3 . 3 12 8 . Melee 3 | . . . . . . . . . . . . 3 . . . Projectile 48 | . . 1 . 1 1 9 4 9 . 3 . . 12 8 . AOE 52 | . . . . . . 47 . 5 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Total 11052 | 65 163 911 433 329 196 1814 1830 1534 850 527 258 670 719 664 89 Wait 2262 | . 13 69 2 211 16 506 234 182 385 20 159 291 151 23 . Move 7793 | 55 124 801 415 105 157 1053 1511 1089 418 451 94 349 458 629 84 Hop . | . . . . . . . . . . . . . . . . Pick Up 127 | 4 5 9 7 . 7 16 17 28 6 10 1 4 12 . 1 Fast Attach 69 | 6 1 2 . . 1 17 2 18 3 3 . 2 12 2 . Attach 47 | . . 2 2 . 3 4 3 18 . 5 . 2 6 1 1 Detach 45 | . 1 1 . . 1 8 9 19 . . . . 4 1 1 Swap 31 | . 1 . 1 . . 20 2 5 . . . 2 . . . Drop 120 | . 1 3 6 . 3 30 29 32 2 1 4 1 7 . 1 Fire 474 | . 15 20 . 13 8 151 23 140 . 20 . 14 61 8 1 Melee 66 | . . . . . . . . 1 36 17 . 5 7 . . Ram 6 | . . . . . . 6 . . . . . . . . . Kick 8 | . 2 4 . . . . . 2 . . . . . . . Crush 4 | . . . . . . 3 . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 4 exits: *Fac x2 / [*Low] / [*Ext]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 34 | -11/Junkyard | Discovered new exit (range 15) 76 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 6) 339 | -10/Materials | Entered Mines 556 | -10/Mines | Core integrity fell below 50% 619 | -10/Mines | Learned 4 Materials zone layouts 782 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 928 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1147 | -10/Mines | Received a Mining Laser from a helpful Derelict 1204 | -10/Mines | Discovered new exit (range 7) 1447 | -10/Mines | Discovered new exit (range 5) 1761 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1761 | -10/Mines | Discovered new exit (range 5) 1879 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2014 | -10/Mines | Entered Exiles 2014 | -10/Exiles | Accompanied by 5 allies 2044 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2060 | -10/Exiles | Met 8R-AWN 2094 | -10/Exiles | Met EX-HEX 2149 | -10/Exiles | Met EX-BIN 2176 | -10/Exiles | Aligned with FarCom system 2178 | -10/Exiles | Given EX-Vault access code 2244 | -10/Exiles | Opened EX-Vault 2259 | -10/Exiles | Found Firepult 2266 | -10/Exiles | Found Potential Leg 2268 | -10/Exiles | Found Potential Leg 2273 | -10/Exiles | Found Gui. Plasma Cannon 2296 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2333 | -10/Exiles | Met EX-DEC 2340 | -10/Exiles | Learned location of Zion (-7) 2581 | -10/Exiles | Discovered new exit (range 15) 2599 | -10/Exiles | Stole three prototypes: Potential Leg, Gui. Plasma Cannon, Firepult 2599 | -10/Exiles | Entered Mines 2599 | -9/Mines | Accompanied by 3 allies 2660 | -9/Mines | Assembled infested the area 2665 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2963 | -9/Mines | Discovered new exit (range 9) 2975 | -9/Mines | Entered Materials 2975 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2976 | -8/Materials | Identified exit to Factory 2976 | -8/Materials | Identified exit to Storage 3192 | -8/Materials | Entered Storage 3848 | -8/Storage | Discovered exit to Factory (range 16) 4735 | -8/Storage | Used back door to open Recycling access 4735 | -8/Storage | Discovered new exit (range 5) 4962 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5265 | -8/Storage | Build established: Commander-Mutant 5421 | -8/Storage | Entered Recycling 5421 | -8/Recycling | Accompanied by 8 allies 5817 | -8/Recycling | Discovered new exit (range 16) 6170 | -8/Recycling | Found Scrap Engine 6859 | -8/Recycling | Build established: Commander-Construct 7854 | -8/Recycling | Entered Factory 7854 | -6/Factory | Accompanied by 8 allies 7854 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 7856 | -6/Factory | FarCom data flow suspended 8150 | -6/Factory | Discovered new exit (range 15) 8381 | -6/Factory | Lost 5 parts (2n3w) 8592 | -6/Factory | Lost 5 parts (1p4u) 8599 | -6/Factory | Build established: Commander-Mutant 8818 | -6/Factory | Discovered new exit (range 10) 9009 | -6/Factory | Build established: Commander-Gunner 9011 | -6/Factory | Discovered new exit (range 15) 9382 | -6/Factory | Build established: Commander-Mutant 9527 | -6/Factory | Lost 9 parts (1p3n4u1w) 9681 | -6/Factory | Core integrity fell below 50% 9794 | -6/Factory | Discovered new exit (range 16) 9968 | -6/Factory | Found Corrupted Powered Armor 9970 | -6/Factory | Found Corrupted Powered Armor 10428 | -6/Factory | Entered Lower Caves 10714 | -6/Lower Caves | Build established: Mutant 10822 | -6/Lower Caves | Encountered a Warlord checkpoint 11296 | -6/Lower Caves | Discovered new exit (range 3) 11318 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 11820 | -6/Lower Caves | Entered another Lower Caves area 11823 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11877 | -6/Lower Caves | Core integrity fell below 20% 11909 | -6/Lower Caves | Destroyed 7 combat bots 11916 | -6/Lower Caves | Lost 7 parts (2p1n2u2w) 12077 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12238 | -6/Lower Caves | Encountered a Warlord checkpoint 12239 | -6/Lower Caves | Discovered new exit (range 9) 12245 | -6/Lower Caves | Entered Data Miner 12245 | -6/Data Miner | Discovered new exit (range 6) 12258 | -6/Data Miner | Met Data Miner 12276 | -6/Data Miner | Learned location of Section 7 (-3) 12276 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12286 | -6/Data Miner | Received God Mode back door access code from Data Miner 12436 | -6/Data Miner | Build established: Gladiator 12468 | -6/Data Miner | Entered Proximity Caves 12542 | -5/Proximity Caves | Learned Factory emergency access door positions 13011 | -5/Proximity Caves | Discovered new exit (range 6) 13035 | -5/Proximity Caves | System corruption reached 10% 13038 | -5/Proximity Caves | System corruption reached 30% 13038 | -5/Proximity Caves | Entered Factory 13038 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13127 | -5/Factory | Build established: Mutant 13686 | -5/Factory | Lost 5 parts (1p2u2w) 13911 | -5/Factory | Crushed by falling debris 13911 | -5/Factory | Core integrity fell below 50% 13911 | -5/Factory | System corruption reached 10% 13956 | -5/Factory | Lost 10 parts (1p1n5u3w) 13959 | -5/Factory | Discovered new exit (range 5) 13983 | -5/Factory | Entered Upper Caves 14324 | -5/Upper Caves | Spotted B-75 Beast 14576 | -5/Upper Caves | Learned Factory security intel 14599 | -5/Upper Caves | Encountered a Warlord checkpoint 14611 | -5/Upper Caves | Discovered new exit (range 8) 14620 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14627 | -5/Upper Caves | Entered another Upper Caves area 14628 | -5/Upper Caves | Encountered a Warlord checkpoint 14759 | -5/Upper Caves | Core integrity fell below 20% 14778 | -5/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 14624_ Penetrated by Slug. LOCATION=UNKNOWN GOAL=ESCAPE 14628_ HR-PZL(M): "You haven't seen any Assembled, have you?" 14645_ System corrupted: Matter fused (-6). 14660_ System corrupted: Heat flow error (+136). 14661_ Acquired derelict log, extracted data. World map updated: -7/Factory. 14678_ #=72E ZX%IBZ2CCKD/V>EDXQ 14717_ System corrupted: Component data lost. 14752_ Lrg. Storage Unit destroyed. 14754_ HG144ZX3WXMG JC,RK37I1#QC 14756_ Dropped Imp. Actuator Array. 14757_ P-70 Sage heat damages Unknown Device, Antigrav System, Imp. Remote Datajack, Mic. Fission Core. 14757_ Acquired Powered Armor. 14763_ P-70 Sage heat spikes uncontrollably. 14766_ P-70 Sage resets P-70 Sage, system corruption cleaned. 14768_ P-70 Sage heat damages Unknown Device. 14772_ P-70 Sage heat damages Imp. Remote Datajack. Map ----- +----------------------------------------------------+ | ?# ? #?????????????????????????????????? | | ## # #?????????????????????????????????? | | ? ## #?????????????????????????????????? | | ??# ## #?????????????????????????????????? | | ???# ## #?????????????????????????????????? | | ???# ## ##??????? #?? ???????????????????? | | ??## #??????? ?# #??????????????????? | | ### ##?????? ## ???????????????????? | | #?# #####?# #???????????????????? | | ?### ! ????????????????????? | | ####]!! # ######????????????????? | | [!/### #?#### ##???????????????? | | [ #?## ##????# ##????#?????????? | | ##### ##?## ###### #???? ???????? | | ??????###??# ##?## ???????? | | ???????????# p ### ???????? | | ???????????# #### #???# ???????? | | ???????????# ##??# p #???? ???????? | | ???????????# ##???# #???? ???????? | | ???????????##?????# #????? ????????? | | ??????????????????#### ### #????? ????????? | | ?????????????????????# # #?# #?????# #????????? | | ?????????????????????# # ### #????## #### | | ?????????????????????# ; ;;# ###### % ? | | ????????????????????## % " #???????? | | ????????????????????# @% ;##### ### ##???????# | | ????????????????????# *% ;#???# ### ###?????# | | ????????????????????# #???# ####### | | ????????????????????### ####???######## # | | ??????????????????????#####???????????# # # | | ??????????????????????????????????????# | | ??????????????????????????????????????# #### | | ??????????????????????????????????????# #??? | | ??????????????????????????????????????# #??? | | ??????????????????????????????????????# #??? | | ??????????????????????????????????????# #??? | | ??????????????????????????????????????#########??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 625 Resistance: TH 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataDeepMatrix Manual? 0 Play Time 02:02:51 Cumulative 242.3 hours Start 2023.04.10 @ 15:26:10 End 2023.04.11 @ 13:35:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 85 Adventurer 8 Explorer 8 Win Type - Total 17 Types 10/1/3/1/1/1/0/0/0 Lore% 86 Gallery% 81 Achievement% 74 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 99800c00-f8a8-42c2-aaa5-fa5951e0dfd4