Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 18:19:07

Player: misiasty3

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (82)      410
Value Destroyed (2470)     2470
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-49)                -49
              TOTAL SCORE: 6091

 Bonus
-------
Follower Combat Kills      185
Friendly Fire              -234

 Cogmind 
---------
Core Integrity             652/850
Matter                     300/300
Energy                     290/290
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -6/Extension

 Parts 
-------
>              --- POWER (2) --------
      Improved Deuterium Engine
               Fusion Compressor
>              --- PROPULSION (4) ---
      Improved Medium Treads
      Improved Medium Treads
      Improved Medium Treads
      Improved Medium Treads
>              --- UTILITY (6) ------
      Advanced Heat Sink
      Advanced Heat Sink
         Large Storage Unit
               Targeting Computer
      Improved Light Armor Plating
      Improved Shield Generator
>              --- WEAPON (3) -------
               Field Laser
         Heavy Beamcaster
         Heavy Beamcaster
>              --- INVENTORY (15) ---
         Light Angular Momentum Engine
         Light Angular Momentum Engine
               Carbon-fiber Leg
      Advanced Heat Sink
               Targeting Computer
               Targeting Computer
               Shield Generator
      Improved EM Shotgun
  High-powered Shock Rifle
               Beam Rifle
               Beamcaster
         Heavy Beamcaster
               Plasma Cannon
               Plasma Cannon
               Bore Cannon

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
               Fusion Compressor
>              --- PROPULSION -------
      Improved Medium Treads
      Improved Medium Treads
      Improved Medium Treads
      Improved Medium Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
         Large Storage Unit
      Improved Targeting Computer
      Improved Light Armor Plating
      Improved Shield Generator
>              --- WEAPON -----------
         Heavy Beamcaster
         Heavy Beamcaster
         Heavy Beamcaster
>              --- INVENTORY --------
               Ion Engine
         Light Nuclear Core
               Carbon-fiber Leg
               Targeting Computer
               Targeting Computer
               Shield Generator
      Improved EM Shotgun
  High-powered Shock Rifle
               Beam Rifle
               Beamcaster
               Ion Cannon
               Plasma Cannon
               Plasma Cannon
               Bore Cannon
[Rating: 71]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fusion Compressor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Shield Generator
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Power Shielding
Weapon                     Assault Rifle
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   
  Utility                  4    | .   .   1   1   1   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             114  | 8   5   40  11  19  12  19  
  Power                    11   | 1   1   3   1   3   1   1   
    Engine                 9    | 1   1   3   1   2   .   1   
    Core                   2    | .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   5   1   6   5   .   
    Treads                 4    | .   .   .   .   .   4   .   
    Leg                    15   | 2   .   5   1   6   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  25   | 2   2   6   3   3   4   5   
    Device                 11   | 1   .   2   1   2   3   2   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              9    | .   1   4   1   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   59   | 3   2   26  6   7   2   13  
    Energy Gun             15   | .   .   2   2   2   1   8   
    Energy Cannon          6    | .   .   .   3   1   1   1   
    Ballistic Gun          27   | 3   1   20  1   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               10   | .   1   4   .   2   .   3   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   .   .   .   
Parts Lost                 10   | .   .   2   .   4   .   4   
  Power                    2    | .   .   1   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   .   .   
  Utility                  3    | .   .   .   .   1   .   2   
  Weapon                   3    | .   .   1   .   1   .   1   
  Highest Loss Streak      3    | .   .   1   .   3   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 99  99  98  99  99  
  Engine                   9    | .   14  10  9   13  6   5   
  Core                     2    | .   .   .   .   1   6   6   
  Treads                   9    | .   .   .   .   .   12  26  
  Leg                      17   | .   28  33  27  22  13  .   
  Device                   10   | .   8   3   9   11  12  15  
  Storage                  7    | .   10  11  9   7   6   6   
  Processor                12   | .   9   18  14  9   13  10  
  Protection               3    | .   .   .   3   7   6   5   
  Energy Gun               6    | .   .   3   2   5   6   12  
  Energy Cannon            5    | .   .   .   6   10  11  3   
  Ballistic Gun            8    | .   28  17  17  3   .   .   
  Launcher                 1    | .   .   .   .   1   1   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             61   | 9   27  33  43  58  59  61  
  Greatest Support         120  | 20  20  33  33  45  120 120 
  Greatest Overweight (x)  2    | .   1   .   1   2   1   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  
  Average Capacity         14   | 5   9   15  15  15  15  15  
  Most Carried             15   | 5   6   15  15  15  15  15  
  Average Carried          11   | 2   4   9   13  13  12  13  
  Final Capacity           15   | 5   15  15  15  15  15  15  
  Final Carried            15   | 5   5   15  14  15  12  15  

 Class Distribution 
--------------------
 33% | Gunner
 32% | Mutant
 14% | Tank
  9% | Scavenger-Tank
  8% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials
   Tank | -7/Factory
 Gunner | -6/Factory
 Gunner | -6/Extension

 Resources                      | -11 -10 -9  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Ext 
Matter Collected           2419 | 327 155 740 132 293 121 651 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2697 | 98  155 803 192 493 155 801 
  Parts                    163  | 13  17  53  16  23  8   33  
Haulers Intercepted        3    | .   .   2   1   .   .   .   
Recyclers Shooed           7    | .   1   4   .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext 
Combat Hostiles Destroyed  59   | 1   5   18  4   13  4   14  
  Guns                     31   | 1   4   12  3   4   1   6   
  Cannons                  9    | .   .   .   1   4   3   1   
  AOE                      19   | .   1   6   .   5   .   7   
Classes Destroyed          12   | 3   2   4   .   2   .   1   
  Worker                   4    | 1   1   2   .   .   .   .   
  Builder                  3    | .   1   1   .   .   .   1   
  Tunneler                 4    | 2   .   .   .   1   .   1   
  Hauler                   3    | .   .   2   1   .   .   .   
  Recycler                 4    | .   .   1   .   2   .   1   
  Watcher                  4    | .   .   3   1   .   .   .   
  Swarmer                  17   | .   2   3   3   7   2   .   
  Grunt                    27   | 1   3   13  .   3   1   6   
  Duelist                  2    | .   .   .   .   1   .   1   
  Sentry                   5    | .   .   2   1   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   2   
  Programmer               3    | .   .   .   .   2   1   .   
  Thug                     1    | .   .   .   .   1   .   .   
  Butcher                  2    | .   .   .   .   .   .   2   
  Guerrilla                1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | 3   4   7   4   5   3   5   
  Combat Bots Only         6    | 1   3   6   3   4   3   5   
Max Kills in Single Turn   3    | 1   1   3   1   2   2   3   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 3    | .   1   2   .   2   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  
Hostile Shots Fired        382  | 1    33   64   27   87   29   141  
  Missed                   115  | .    11   18   6    28   9    43   
Damage Taken               3187 | 10   198  492  172  882  291  1142 
  Core                     391  | .    52   68   21   52   40   158  
  Absorbed by Shields      706  | .    .    36   13   211  101  345  
  Redirected to Shielding  100  | .    .    .    .    68   27   5    
Core Remaining (%)         90   | 100  79   83   96   92   .    .    
Volleys Fired              189  | 8    23   53   17   40   4    44   
  Largest                  3    | 2    2    2    3    3    3    3    
  Hottest                  225  | 40   40   79   143  181  220  225  
Shots Fired                367  | 13   40   90   45   85   11   83   
  Gun                      276  | 13   39   83   40   44   3    54   
  Cannon                   63   | .    .    .    5    33   8    17   
  Launcher                 25   | .    1    7    .    8    .    9    
  Special                  3    | .    .    .    .    .    .    3    
  Kinetic                  176  | 13   39   72   32   20   .    .    
  Thermal                  124  | .    .    11   3    31   8    71   
  Explosive                25   | .    1    7    .    8    .    9    
  Electromagnetic          42   | .    .    .    10   26   3    3    
  Robot Hit Streak         16   | 3    4    11   4    10   6    16   
  Robot Miss Streak        6    | 2    3    5    3    6    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    2    2    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    1    
Shots Hit Robots           212  | 7    18   61   21   47   4    54   
  Core Hits                161  | 5    9    53   10   35   5    44   
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
  Critical Strikes         4    | .    .    2    .    .    .    2    
    Burn                   2    | .    .    .    .    .    .    2    
    Destroy                2    | .    .    2    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5929 | 76   310  1314 246  1631 176  2176 
  Guns                     2568 | 76   231  837  202  338  39   845  
  Cannons                  965  | .    .    .    44   448  137  336  
  Explosions               2395 | .    79   476  .    845  .    995  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  1    | .    .    1    .    .    .    .    
  Kinetic                  1323 | 76   231  749  124  143  .    .    
  Thermal                  1748 | .    .    88   .    390  137  1133 
  Explosive                2395 | .    79   476  .    845  .    995  
  Electromagnetic          462  | .    .    .    122  253  39   48   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         9    | .    9    .    .    .    4    4    
  Average Corruption       4    | .    8    .    .    .    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  39   | .    6    .    .    .    6    27   
    Message Errors         8    | .    1    .    .    .    1    6    
    Matter Fused           16   | .    3    .    .    .    3    10   
    Heat Flow Errors       6    | .    .    .    .    .    2    4    
    Energy Discharges      4    | .    1    .    .    .    .    3    
    Data Loss (minor)      4    | .    1    .    .    .    .    3    
    Misfires               1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            79   | .    .    10   .    56   .    13   
  Projectiles              8    | .    .    .    .    8    .    .    
  Explosions               71   | .    .    10   .    48   .    13   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      203  | .    .    .    .    142  .    61   
  Shots                    4    | .    .    .    .    2    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        459  | .    1    39   66   330  213  459  
  Average Temperature      127  | .    1    12   26   134  101  173  
  Received Heat Transfer   582  | 6    54   225  6    30   18   243  
  Effects                  9    | .    .    .    .    1    .    8    
    Shutdowns              3    | .    .    .    .    1    .    2    
    Interference           3    | .    .    .    .    .    .    3    
    Matter Decay           2    | .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    2    .    2    
  Heat Transferred         3257 | .    .    222  .    692  250  2093 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext 
Peak Influence             296  | 35  180 286 265 296 140 189 
  Initial                  120  | .   22  .   120 120 95  29  
  Average                  110  | 13  92  69  187 184 90  98  
Maximum Alert Level        1    | .   .   1   1   1   .   .   
  Low Security (%)         87   | 100 100 95  54  57  100 100 
  Level 1                  12   | .   .   4   45  42  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   2   .   2   1   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            3    | .   .   .   .   2   1   .   
  Reinforcement            2    | .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Ext 
Distress Signals           3    | .   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              77   | 1   8   25  6   15  6   16  
  Peak Tracking Total      5    | 1   5   4   5   4   5   5   
  Tactical Retreats        6    | .   1   1   .   2   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext 
Traps Triggered            9    | .   5   .   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Ext 
Machines Disabled          7    | .   .   1   .   4   .   2   
  Max in Single Turn       4    | .   .   1   .   4   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Ext 
Machines Accessed          7    | .   1   .   .   .   3   3   
  Terminals                7    | .   1   .   .   .   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                17   | .   3   .   .   .   8   6   
  Successful               7    | .   1   .   .   .   4   2   
  Failed                   10   | .   2   .   .   .   4   4   
    Catastrophic           2    | .   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   1   .   .   .   1   .   
  Terminals                17   | .   3   .   .   .   8   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   1   .   .   .   4   2   
  Record                   2    | .   1   .   .   .   1   .   
  Open Door                3    | .   .   .   .   .   1   2   
  Locate Traps             2    | .   .   .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Ext 
Total Allies               3    | .   .   .   .   .   .   3   
  Largest Group            2    | .   .   .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   .   .   62  
  Highest-Rated Ally       39   | .   .   .   .   .   .   39  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   17  
  Total Damage             324  | .   .   .   .   .   .   324 
  Kills                    6    | .   .   .   .   .   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  
Turns Passed               4756 | 171  408  1045 362  871  514  1385 
Spaces Moved               2395 | 120  203  505  168  329  342  728  
  Core                     23   | 23   .    .    .    .    .    .    
  Treads                   867  | .    .    .    .    .    139  728  
  Legs                     1505 | 97   203  505  168  329  203  .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  190  120  160  
  Average Speed            149  | 106  142  120  172  190  136  160  
  Slowest Speed            260  | 120  190  120  190  260  190  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 9    28   44   22   8    8    36   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    1    .    .    .    
Terrain Destroyed          192  | .    11   37   1    57   .    86   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    1    1    .    1    
  AOE                      189  | .    11   37   .    56   .    85   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Ext 
Total                      3245 | 151 282 849 206 506 382 869 
  Wait                     406  | .   42  212 3   94  5   50  
  Move                     2389 | 119 202 504 167 328 341 728 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  87   | 14  5   23  5   13  9   18  
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   46   | 7   .   13  4   7   7   8   
  Detach                   9    | .   .   6   .   .   3   .   
  Swap                     69   | 1   5   28  7   12  5   11  
  Drop                     44   | 2   5   9   3   7   8   10  
  Fire                     189  | 8   23  53  17  40  4   44  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   5   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [Sub])
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / [*Sto])
-7/Factory
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  102 | -11/Scrapyard | Discovered new exit (range 8)
  172 | -11/Scrapyard | Entered Materials
  275 | -10/Materials | Discovered new exit (range 12)
  324 | -10/Materials | Build established: Mutant
  535 | -10/Materials | Discovered new exit (range 14)
  580 | -10/Materials | Entered another Materials area
  580 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1585 | -9/Materials  | Discovered new exit (range 11)
 1625 | -9/Materials  | Entered another Materials area
 1625 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1906 | -8/Materials  | Discovered new exit (range 11)
 1932 | -8/Materials  | Discovered new exit (range 16)
 1987 | -8/Materials  | Entered Factory
 1987 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2141 | -7/Factory    | Build established: Tank
 2531 | -7/Factory    | Lost 3 parts (1n1u1w)
 2722 | -7/Factory    | Discovered new exit (range 16)
 2858 | -7/Factory    | Entered another Factory area
 2858 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3111 | -6/Factory    | Build established: Gunner
 3291 | -6/Factory    | Discovered new exit (range 10)
 3372 | -6/Factory    | Entered Extension
 3665 | -6/Extension  | Rescued a captive Derelict
 3665 | -6/Extension  | Rescued a captive Derelict
 4097 | -6/Extension  | Disrupted transfer network
 4113 | -6/Extension  | Spotted B-75 Beast
 4473 | -6/Extension  | Rescued a captive Derelict
 4610 | -6/Extension  | Build established: Scavenger-Tank
 4757 | -6/Extension  | Self-destructed

 Last Messages 
---------------
04473_ LS-CBM(h): "I find the accommodations
  here somewhat lacking."
04478_ System corrupted: Matter fused (-8).
04481_ HV Slug penetrates W-25 Informer.
04481_ W-25 Informer destroyed.
04481_ R-10 Processor knocked back.
04482_ R-10 Processor collects Lgt. Deuterium
  Engine.
04483_ Acquired 8 matter.
04497_ System corrupted: Matter fused (-7).
04512_ Acquired 7 matter.
04574_ #HKU:AI /JAXCOW60%%  %WQ0QMD
04633_ F/=1DWC9QW|0YZ 4BL2FDMGS=HL7TRF/GW
04661_ R-10 Processor enters Transfer Station.
04687_ System corrupted: Energy discharge (-66).
04711_ System corrupted: Matter fused (-9).
04711_ Acquired 9 matter.
04714_ Dropped Lgt. Nuclear Core.
04714_ Acquired Lgt. Angular Momentum Engine.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?##### ##### ##?#????????????????#???????????????? |
| ##  "" "   # #??##?##???????#????????????????????? |
| ?#   " "   ###################################???? |
| ?#                                             ??? |
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| ?#         ###############+#####+########????????? |
| ?#         ##????????????# ####==     #??????????? |
| ?###"   "###?????????????# *[%%= *### #??????????? |
| ???#"   "#????#???#??????######%  #?# #?###??????? |
| ???#"""""#??????#!!################## ##!!###????? |
| ???#######?????""  "     @ h              ""#????? |
| ????????#???#??"""""""""""""""""""""" """"""#????? |
| ????#?????????????###########################????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          36
Energy Capacity            340
Matter Stores              350
Matter Capacity            350
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Power Shielding            66
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
Crack Shot
Hey, That's Mine!
Let's See Who's Tougher
Loot Pinata
Made in Tau Ceti IV
One Hack Too Far
Risk Taker
Serviceable Loadout
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              BoreClaymoresCoupler
  Manual?         0
Play Time         03:31:11
  Cumulative      3.5 hours
  Start           2024.04.03 @ 20:25:33
  End             2024.04.05 @ 18:19:07
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08b8776e-3e8a-4b93-83b8-283b7e8135ac