Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 09:46:05 Player: ImmortalXCurse Result: Destroyed by B-48 Gladiator via exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (2402) 2402 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-32) -32 TOTAL SCORE: 5505 Bonus ------- Friendly Fire -32 Cogmind --------- Core Integrity 0/700 Matter 38/300 Energy 98/100 System Corruption 39% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Enhanced Autogun Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Armored Treads Armored Treads Improved Heat Sink Coolant Injector Small Storage Unit High-capacity Matter Pod Advanced Targeting Computer Armor Integrity Analyzer Particle Charger Kinecellerator Heavy Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Shield Generator High-powered Tractor Beam Heavy Particle Cannon Minigun Gauss Rifle Assault Cannon Advanced Assault Cannon Proton Missile Launcher [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Armored Treads Wheel Armored Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Smartbomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 2 | . . 1 1 . . . Weapon 2 | . . 1 . 1 . . Parts Attached 82 | 6 5 18 14 24 4 11 Power 11 | 1 . 3 2 4 . 1 Engine 6 | 1 . 3 2 . . . Core 5 | . . . . 4 . 1 Reactor . | . . . . . . . Propulsion 16 | 2 . 6 3 4 . 1 Treads 1 | . . . . . . 1 Leg . | . . . . . . . Wheel 15 | 2 . 6 3 4 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 4 5 3 6 1 5 Device 9 | . 1 1 . 3 1 3 Storage 6 | 1 2 1 . . . 2 Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 8 | . . 3 2 3 . . Artifact . | . . . . . . . Weapon 30 | 2 1 4 6 10 3 4 Energy Gun 3 | . . 1 1 1 . . Energy Cannon 6 | . 1 1 1 2 . 1 Ballistic Gun 10 | 2 . 1 2 3 . 2 Ballistic Cannon 8 | . . 1 1 3 2 1 Launcher 3 | . . . 1 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Corrupted Parts 1 | . . . . . . 1 System Corruption 4 | . . . . . . 4 Parts Lost 28 | . . 1 3 9 7 8 Power 5 | . . 1 1 2 . 1 Propulsion 6 | . . . 2 3 1 . Utility 9 | . . . . 2 4 3 Weapon 8 | . . . . 2 2 4 Highest Loss Streak 9 | . . 1 3 9 7 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 100 99 98 93 28 45 Engine 5 | . 14 11 8 3 . . Core 4 | . . . . 9 4 6 Treads 1 | . . . . . . 6 Wheel 18 | . 28 21 26 21 5 . Device 8 | . 2 12 9 6 2 8 Storage 8 | . 14 11 9 7 2 6 Processor 4 | . 11 . 8 7 2 . Protection 5 | . . 9 8 6 1 . Energy Gun 3 | . . 3 9 4 1 . Energy Cannon 7 | . 12 11 8 5 . 6 Ballistic Gun 8 | . 15 12 3 9 1 2 Ballistic Cannon 5 | . . 5 5 5 3 6 Naked Turns 115 | . . . . . 88 27 Heaviest Build 122 | 11 14 103 106 122 122 106 Greatest Support 40 | 20 20 26 40 40 40 20 Greatest Overweight (x) 8 | . . 4 4 8 7 5 Average Overweight (x) 1 | . . . 2 2 . 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 19 | 6 8 10 25 25 11 18 Most Carried 25 | 4 8 13 25 25 25 4 Average Carried 14 | 2 6 8 20 23 11 1 Final Capacity 25 | 8 8 25 25 25 5 5 Final Carried 25 | 4 8 13 25 25 5 2 Class Distribution -------------------- 56% | Gunner 24% | Mutant 16% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2007 | 163 54 362 496 790 3 139 Remotely . | . . . . . . . Salvage Created 1892 | . 54 400 493 760 . 185 Parts 135 | . 6 33 38 51 . 7 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 50 | . 1 8 13 22 . 6 Guns 21 | . 1 4 5 7 . 4 Cannons 20 | . . 4 5 9 . 2 AOE 9 | . . . 3 6 . . Classes Destroyed 13 | . 2 1 4 6 . . Worker 3 | . . . . 3 . . Builder 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Recycler 1 | . . . . 1 . . Operator 1 | . . . . 1 . . Watcher 6 | . 1 3 2 . . . Swarmer 11 | . . . 7 . . 4 Grunt 14 | . 1 5 1 5 . 2 Protector 2 | . . . . 2 . . Sentry 9 | . . 3 4 2 . . Specialist 2 | . . . . 2 . . Hunter 4 | . . . 1 3 . . Programmer 8 | . . . . 8 . . Best Kill Streak 13 | . 2 2 7 13 . 4 Combat Bots Only 10 | . 1 2 4 10 . 4 Max Kills in Single Turn 4 | . 1 2 4 4 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 409 | . 2 32 75 196 8 96 Missed 126 | . 1 9 21 72 2 21 Damage Taken 4650 | . 11 419 743 1837 280 1360 Core 819 | . . 45 46 228 125 375 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 14 | . . 14 . . . . Core Remaining (%) 94 | 100 100 88 91 . . . Volleys Fired 128 | . 3 23 26 45 2 29 Largest 4 | . 2 3 3 4 2 3 Hottest 213 | . 80 155 155 213 73 144 Shots Fired 343 | . 6 69 78 142 4 44 Gun 188 | . 3 34 43 79 2 27 Cannon 149 | . 3 35 34 58 2 17 Launcher 6 | . . . 1 5 . . Special . | . . . . . . . Kinetic 209 | . 3 43 32 91 4 36 Thermal 110 | . 3 26 44 29 . 8 Explosive 6 | . . . 1 5 . . Electromagnetic 18 | . . . 1 17 . . Robot Hit Streak 18 | . 5 8 18 10 2 10 Robot Miss Streak 5 | . . 5 3 3 2 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 191 | . 5 27 50 81 2 26 Core Hits 130 | . 3 19 25 66 . 17 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 5 | . . . 2 3 . . Burn 2 | . . . 2 . . . Destroy 1 | . . . . 1 . . Blast 1 | . . . . 1 . . Corrupt 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5493 | . 75 484 1086 3221 77 550 Guns 1841 | . 22 191 486 767 16 359 Cannons 1920 | . 53 284 425 910 61 187 Explosions 1695 | . . . 175 1520 . . Melee . | . . . . . . . Ramming 37 | . . 9 . 24 . 4 Kinetic 2205 | . 22 284 372 1022 77 428 Thermal 1459 | . 53 191 521 576 . 118 Explosive 1632 | . . . 175 1457 . . Electromagnetic 160 | . . . 18 142 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 39 | . . . 1 20 31 39 Average Corruption 18 | . . . 1 12 27 35 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 136 | . . . 2 69 14 51 Message Errors 26 | . . . 1 14 1 10 Matter Fused 33 | . . . . 18 1 14 Heat Flow Errors 18 | . . . 1 10 1 6 Energy Discharges 6 | . . . . 2 1 3 Parts Rejected 1 | . . . . . 1 . Parts Fused 3 | . . . . 1 1 1 Data Loss (minor) 22 | . . . . 11 1 10 Data Loss (major) 7 | . . . . 4 2 1 Misfires 6 | . . . . 3 . 3 Alerts 3 | . . . . 3 . . Misdirections 7 | . . . . 1 5 1 Weapon Failures 4 | . . . . 2 . 2 Overload Shots . | . . . . . . . Overflow Damage 34 | . . . . 27 . 7 Projectiles 13 | . . . . 6 . 7 Explosions 21 | . . . . 21 . . Melee . | . . . . . . . Knockbacks 7 | . . 1 2 4 . . Impact . | . . . . . . . Kinetic 6 | . . 1 2 3 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 90 | . . 4 74 12 . . Shots 2 | . . . 2 . . . Rammed 8 | . . 3 . 3 . 2 Targets Rammed 8 | . . 3 . 3 . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 546 | . 42 99 288 546 135 268 Average Temperature 102 | . 19 31 94 139 50 103 Received Heat Transfer 876 | . 6 147 135 333 . 255 Effects 7 | . . . . 7 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 2 | . . . . 2 . . Interference 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 4 . . . Heat Transferred 2793 | . 111 407 1369 758 . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 330 | . 96 157 235 330 115 107 Initial 115 | . . 40 24 84 115 17 Average 113 | . 43 73 137 187 48 29 Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 77 | 100 100 100 73 48 100 100 Level 1 22 | . . . 26 51 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 1 1 6 . 1 Investigation 3 | . . 1 . 2 . . Extermination 3 | . . . . 2 . 1 Reinforcement 3 | . 1 . 1 1 . . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 5 17 18 31 6 13 Peak Tracking Total 12 | . 2 4 6 12 6 5 Tactical Retreats 4 | . . 1 1 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 11 | . . 4 2 5 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 6 | . . . 2 4 . . Max in Single Turn 2 | . . . 2 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 17 | . 3 6 2 6 . . Terminals 12 | . 3 3 2 4 . . Fabricators 2 | . . . . 2 . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 49 | . 11 21 7 10 . . Successful 26 | . 5 13 4 4 . . Failed 23 | . 6 8 3 6 . . Catastrophic 5 | . . 2 . 3 . . Database Lockouts . | . . . . . . . Manual 4 | . . 1 2 1 . . Terminals 33 | . 11 10 7 5 . . Fabricators 5 | . . . . 5 . . Repair Stations 5 | . . 5 . . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . 6 . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 5 3 4 3 . . Record 4 | . . 3 . 1 . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 2 | . . . . 2 . . Alert Level 2 | . . . 2 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Maintenance Status 1 | . . . 1 . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 3 | . . 3 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . 6 . . . . Insert Component 2 | . . 2 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 4 2 3 . . Full Trace Events 5 | . 1 1 1 2 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 36 | . . 36 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . 5 . Total Damage 62 | . . . . . 62 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 5286 | 81 311 1036 749 1971 190 948 Spaces Moved 3432 | 87 335 749 476 1272 232 281 Core 268 | 5 . . . . 189 74 Treads 207 | . . . . . . 207 Legs . | . . . . . . . Wheels 2957 | 82 335 749 476 1272 43 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 120 120 50 50 Average Speed 128 | 78 80 102 122 134 75 299 Slowest Speed 570 | 80 80 150 150 210 195 570 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 40 39 35 26 98 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 51 | . . . 21 29 . 1 Melee . | . . . . . . . Projectile 9 | . . . . 8 . 1 AOE 42 | . . . 21 21 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 4056 | 96 369 974 582 1444 243 348 Wait 304 | . 22 154 45 63 . 20 Move 3427 | 86 334 748 475 1272 231 281 Hop . | . . . . . . . Pick Up 66 | 4 4 12 18 22 3 3 Fast Attach 20 | 6 2 3 . 1 4 4 Attach 30 | . . 3 5 15 . 7 Detach 1 | . . . . . . 1 Swap 32 | . 3 12 9 8 . . Drop 40 | . 1 16 4 15 3 1 Fire 128 | . 3 23 26 45 2 29 Melee . | . . . . . . . Ram 7 | . . 3 . 3 . 1 Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 13) 82 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 8) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 750 | -9/Materials | Repaired Broken Wheel 825 | -9/Materials | Build established: Tank 1360 | -9/Materials | Discovered new exit (range 10) 1429 | -9/Materials | Entered another Materials area 1429 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1721 | -8/Materials | Build established: Gunner 1977 | -8/Materials | Lost 3 parts (1p2n) 2157 | -8/Materials | Discovered new exit (range 3) 2178 | -8/Materials | Entered Factory 2178 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3131 | -7/Factory | Cargo convoy interrupted 3140 | -7/Factory | System corruption reached 10% 3199 | -7/Factory | Destroyed 10 combat bots 3207 | -7/Factory | Lost 9 parts (2p3n2u2w) 4149 | -7/Factory | Sucked down chute 4149 | -7/Factory | Entered Waste 4150 | -7/Waste | Met a frightened Derelict 4164 | -7/Waste | EMP discharged 4167 | -7/Waste | Spotted C-40 Crusher 4184 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4189 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4207 | -7/Waste | Spotted C-40 Crusher 4211 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4213 | -7/Waste | Spotted C-40 Crusher 4216 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4218 | -7/Waste | Spotted C-40 Crusher 4247 | -7/Waste | Lost 7 parts (1n4u2w) 4254 | -7/Waste | Spotted C-40 Crusher 4256 | -7/Waste | Core integrity fell below 50% 4264 | -7/Waste | EMP discharged 4264 | -7/Waste | System corruption reached 30% 4265 | -7/Waste | Spotted C-40 Crusher 4319 | -7/Waste | Discovered new exit (range 13) 4339 | -7/Waste | Entered Factory 4492 | -7/Factory | Build established: Mutant 5210 | -7/Factory | Released all parts (2) 5214 | -7/Factory | Core integrity fell below 20% 5241 | -7/Factory | Lost 4 parts (1p3w) 5287 | -7/Factory | Destroyed by B-48 Gladiator via exploding Fusion Modulator Last Messages --------------- 05201_ System corrupted: Minigun jammed. 05210_ Minigun destroyed. 05210_ Released Arm. Treads. 05210_ Released Huge Storage Unit. 05226_ System corrupted: Matter fused (-6). 05226_ Slammed into K-01 Serf. 05237_ Acquired Component Analysis Suite. 05241_ %GK1QBZ9POAL|14QJ YTVZJ&O#Q M 05242_ Acquired Flak Gun. 05256_ System corrupted: Matter fused (-6). 05267_ G-47 Trooper destroyed. 05269_ Knocked back. 05277_ G-47 Trooper destroyed. 05279_ Component Analysis Suite destroyed. 05279_ System corrupted by crushing effect (+3). 05280_ System corrupted: Matter fused (-9). 05283_ Acquired 38 matter. 05285_ System corrupted: Flak Gun jammed. 05287_ Fusion Modulator explodes. 05287_ Flak Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #############?????????????????????????????? | | " #???????????????????????????? | | #### ########?????????????????????????????? | | ! #??# #????????????????????????????????????? | | #??# #????????????????????????????????????? | | #### #????????????????????????????????????? | | ##+###+#T # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # ####### #????????????????????????????????????? | | #????######/####?????????????????????????????????? | | ?????# #?????????????????????????????????? | | # #???????###########???????????????? | | + #???????# #???????????????? | | # #???????# #???????????????? | | ?????#####+#####???????# """ #???????????????? | | ?# ####### #############* """ #???????????????? | | ?# pgb*@ """ #???????????????? | | ?# ############ #???????????????? | | ## #??????????# #???????????????? | | ## #???????# #???????????????? | | "+% #???????###########???????????????? | | # #?????????????????????????????????? | | # #######+### ??????????????????????????????????? | | #???????????? #?????????????????????????????????? | | #?????????????#?????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 1 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Loot Pinata Maybe Next Time I'll Detach My Launcher System Compromised Challenges ------------ None Game ------ Seed DerelictSapperDetonator Manual? 0 Play Time 01:12:34 Cumulative 4.3 hours Start 2024.06.01 @ 08:29:35 End 2024.06.01 @ 09:46:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4937a4c-60e7-44bb-9f50-6b7d970b1d5b