Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.31 @ 15:11:24 Player: PlatypusCo Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (103) 515 Value Destroyed (3213) 3213 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 8146 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/1000 Matter 133/300 Energy 89/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Medium Storage Unit Improved Kinecellerator KE Penetrator Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Coil Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Micro Fission Core Improved Heat Sink Improved Cooling System Medium Storage Unit Improved Kinecellerator Reactive Plating Heavy Machine Gun KE Penetrator Improved Proton Missile Launcher [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Improved Cesium-ion Thruster Utility Medium Armor Plating Device Coolant Injector Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . 1 . . . . . 2 Utility 4 | . . . 1 1 1 . . 1 . Weapon 2 | . . . . 1 . . . 1 . Parts Attached 132 | 7 7 2 18 10 10 3 29 16 30 Power 21 | 1 2 . 3 1 2 . 4 2 6 Engine 13 | 1 2 . 3 1 . . . 1 5 Core 8 | . . . . . 2 . 4 1 1 Reactor . | . . . . . . . . . . Propulsion 42 | 3 2 . 8 2 5 1 5 3 13 Treads 2 | 2 . . . . . . . . . Leg 31 | 1 2 . 8 2 5 1 1 3 8 Wheel . | . . . . . . . . . . Hover 5 | . . . . . . . . . 5 Flight 4 | . . . . . . . 4 . . Utility 30 | 1 2 1 4 2 2 1 8 5 4 Device 8 | . . . . . 1 1 3 2 1 Storage 3 | 1 . . 1 . . . . 1 . Processor 3 | . . . 1 . . . 2 . . Hackware . | . . . . . . . . . . Protection 16 | . 2 1 2 2 1 . 3 2 3 Artifact . | . . . . . . . . . . Weapon 39 | 2 1 1 3 5 1 1 12 6 7 Energy Gun 11 | 1 1 1 . 2 . . 4 2 . Energy Cannon 5 | . . . . . 1 . 3 . 1 Ballistic Gun 15 | 1 . . 3 2 . . 5 2 2 Ballistic Cannon 5 | . . . . . . 1 . 2 2 Launcher 3 | . . . . 1 . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 62 | . 1 1 2 1 . 5 14 10 28 Power 9 | . . . . . . . 2 3 4 Propulsion 16 | . . . . . . 2 3 1 10 Utility 11 | . . 1 1 . . . 1 1 7 Weapon 26 | . 1 . 1 1 . 3 8 5 7 Highest Loss Streak 14 | . 1 1 2 1 . 5 8 10 14 Average Slot Usage (%) 81 | . 98 99 98 99 99 67 43 89 68 Engine 5 | . 14 14 10 9 . . . . 3 Core 3 | . . . . . 14 9 3 10 . Leg 19 | . 23 28 33 27 22 16 1 17 16 Flight 2 | . . . . . . . 10 1 . Device 4 | . . . . . 7 5 5 14 8 Storage 6 | . 14 14 11 9 7 5 . 4 3 Processor 7 | . . . 11 9 7 5 3 13 9 Protection 9 | . 12 13 10 17 15 9 2 6 3 Energy Gun 5 | . 14 14 4 9 5 . 2 5 . Energy Cannon 1 | . . . . . 1 1 4 . 2 Ballistic Gun 11 | . 14 14 17 13 15 9 7 12 4 Ballistic Cannon 1 | . . . . . . 4 . 1 6 Naked Turns 58 | . . . . . . 48 6 . 4 Heaviest Build 69 | 13 21 21 36 49 53 54 35 57 69 Greatest Support 81 | 40 40 20 30 33 45 45 17 60 81 Greatest Overweight (x) 4 | . 1 1 1 1 1 1 4 1 3 Average Overweight (x) . | . . . . 1 1 . 1 . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 4 10 10 Average Capacity 7 | 5 6 6 7 10 10 8 4 8 8 Most Carried 10 | 4 6 5 10 10 10 10 4 10 10 Average Carried 6 | 3 5 4 6 9 9 8 2 8 7 Final Capacity 10 | 6 6 6 10 10 10 4 4 10 4 Final Carried 10 | 4 5 4 10 10 10 4 4 9 4 Class Distribution -------------------- 41% | Mutant 24% | Scavenger-Tank 14% | Gunner 11% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Mutant | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Matter Collected 2950 | 181 160 117 602 254 145 123 501 215 652 Remotely . | . . . . . . . . . . Salvage Created 3815 | . 160 152 894 486 307 250 618 109 839 Parts 219 | . 10 15 61 27 24 5 35 6 36 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed 5 | . . . . . . . 5 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 75 | . 4 8 22 7 5 1 14 2 12 Guns 61 | . 4 6 22 7 4 1 11 2 4 Cannons 10 | . . . . . 1 . 3 . 6 AOE 4 | . . 2 . . . . . . 2 Classes Destroyed 14 | . 1 1 4 3 1 1 1 . 2 Worker 7 | . . . . . 2 . 2 . 3 Builder 6 | . . . . 1 . . 2 . 3 Tunneler 2 | . . . 1 . . . . . 1 Hauler 1 | . . . . . . . . . 1 Recycler 1 | . . . . . . . . . 1 Operator 1 | . . . . 1 . . . . . Watcher 10 | . . . 3 3 2 . . . 2 Swarmer 22 | . . 6 8 . . . 8 . . Grunt 35 | . 4 2 9 2 4 . 3 . 11 Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 14 | . . . 4 4 1 . 2 2 1 Programmer 1 | . . . . . . . 1 . . Compactor 1 | . . . . . . 1 . . . Best Kill Streak 6 | . 2 3 6 4 3 1 5 1 5 Combat Bots Only 5 | . 2 3 5 3 3 1 4 1 3 Max Kills in Single Turn 3 | . 1 2 2 1 3 1 2 1 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . 2 . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Damage Taken 10175 | . 136 534 962 334 228 236 1913 2132 3700 Core 2157 | . 26 144 86 14 7 45 491 341 1003 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 64 | 100 . 32 78 97 . . 22 59 . Volleys Fired 272 | . 16 29 73 24 14 7 58 10 41 Largest 4 | . 2 2 2 3 3 3 3 4 4 Hottest 226 | . 85 85 65 184 133 122 158 162 226 Shots Fired 601 | . 30 51 143 62 42 21 90 27 135 Gun 469 | . 30 51 143 56 40 14 65 21 49 Cannon 121 | . . . . . 2 7 25 6 81 Launcher 11 | . . . . 6 . . . . 5 Special . | . . . . . . . . . . Kinetic 422 | . 16 29 113 28 28 19 61 20 108 Thermal 130 | . 14 19 . 28 12 . 28 7 22 Explosive . | . . . . . . . . . . Electromagnetic 49 | . . 3 30 6 2 2 1 . 5 Robot Hit Streak 12 | . 4 5 8 12 5 10 11 12 9 Robot Miss Streak 9 | . 2 5 9 4 3 1 4 6 7 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets 10 | . . 1 7 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . Shots Hit Robots 362 | . 18 25 81 41 28 16 55 23 75 Core Hits 177 | . 6 11 32 24 19 3 27 15 40 Critical Hits 6 | . . 1 . . . 1 1 . 3 Critical Kills 4 | . . . . . . 1 1 . 2 Critical Parts Destroyed 2 | . . 1 . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8906 | . 271 443 1426 722 785 294 1510 434 3021 Guns 5537 | . 267 344 1422 658 372 181 1103 349 841 Cannons 2037 | . . . . . 31 113 380 83 1430 Explosions 1194 | . . 85 . 40 382 . . . 687 Melee . | . . . . . . . . . . Ramming 138 | . 4 14 4 24 . . 27 2 63 Kinetic 5133 | . 94 174 1170 201 198 290 982 259 1765 Thermal 3149 | . 173 245 . 457 556 . 483 173 1062 Explosive 89 | . . . . . . . . . 89 Electromagnetic 397 | . . 10 252 40 31 4 18 . 42 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . 1 1 . 10 10 4 8 Average Corruption 6 | . . . 1 1 . 7 10 2 6 Corruption Purged . | . . . . . . . . . . Effects 75 | . . . 1 3 . 7 57 1 6 Message Errors 12 | . . . 1 1 . 1 8 . 1 Matter Fused 13 | . . . . . . 1 9 1 2 Heat Flow Errors 9 | . . . . . . . 8 . 1 Energy Discharges 9 | . . . . . . 2 6 . 1 Parts Rejected 2 | . . . . . . . 2 . . Data Loss (minor) 10 | . . . . 1 . 1 7 . 1 Data Loss (major) 1 | . . . . . . . 1 . . Misfires 1 | . . . . . . . 1 . . Alerts 2 | . . . . . . 1 1 . . Misdirections 5 | . . . . . . 1 4 . . Targeting Errors 6 | . . . . 1 . . 5 . . Weapon Failures 5 | . . . . . . . 5 . . Overload Shots . | . . . . . . . . . . Overflow Damage 149 | . . . . . 72 . 4 . 73 Projectiles 20 | . . . . . . . 4 . 16 Explosions 129 | . . . . . 72 . . . 57 Melee . | . . . . . . . . . . Knockbacks 15 | . . . . . . . . 1 14 Impact . | . . . . . . . . . . Kinetic 15 | . . . . . . . . 1 14 Secondary . | . . . . . . . . . . Self-Inflicted Damage 153 | . 2 34 . 35 . . 13 . 69 Shots 4 | . . 1 . 2 . . . . 1 Rammed 16 | . 1 2 . 3 . . 4 . 6 Targets Rammed 23 | . 1 4 1 4 . . 4 1 8 Kicked 7 | . . 2 1 1 . . . 1 2 Crushed . | . . . . . . . . . . Highest Temperature 378 | . 214 364 116 378 213 84 315 18 256 Average Temperature 93 | . 93 146 27 129 89 42 117 8 96 Received Heat Transfer 2337 | . 75 24 315 126 84 . 510 210 993 Effects 5 | . . 2 . 1 . . 2 . . Shutdowns 1 | . . . . 1 . . . . . Interference 3 | . . 2 . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . 1 . 3 . . . . 1 Heat Transferred 4912 | . 444 470 . 1080 650 . 718 400 1150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Peak Influence 473 | . 160 242 473 362 407 79 207 130 330 Initial 135 | . . 62 94 135 117 79 16 39 . Average 153 | . 79 190 253 221 254 56 69 65 138 Maximum Alert Level 2 | . . 1 2 1 2 . 1 . 1 Low Security (%) 63 | 100 100 44 32 25 30 100 98 100 66 Level 1 33 | . . 55 56 74 61 . 1 . 33 Level 2 2 | . . . 11 . 8 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 2 . 3 . 1 . 4 1 9 Investigation 5 | . 1 . 2 . . . 2 . . Extermination 2 | . . . . . . . 1 . 1 Reinforcement 7 | . 1 . 1 . 1 . . . 4 Assault . | . . . . . . . . . . Garrison 6 | . . . . . . . 1 1 4 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Distress Signals 10 | . 1 1 1 1 . . 5 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 151 | . 7 8 33 12 8 6 26 9 42 Peak Tracking Total 11 | . 3 3 5 4 3 5 7 6 11 Tactical Retreats 11 | . 2 . . . . . 1 . 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Traps Triggered 4 | . 1 . . . 1 . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Machines Disabled 14 | . . . 1 3 7 . . . 3 Max in Single Turn 7 | . . . 1 1 7 . . . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Machines Accessed 25 | . 3 . 5 3 2 . 11 1 . Terminals 21 | . 2 . 4 3 1 . 10 1 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 73 | . 12 . 17 12 4 . 26 2 . Successful 37 | . 8 . 10 5 2 . 11 1 . Failed 36 | . 4 . 7 7 2 . 15 1 . Catastrophic 4 | . . . . 1 . . 3 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 61 | . 8 . 12 12 2 . 25 2 . Fabricators . | . . . . . . . . . . Repair Stations 11 | . 4 . 5 . 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 28 | . 5 . 6 5 . . 11 1 . Record 12 | . 1 . 2 3 . . 5 1 . Robot Analysis 2 | . . . 1 . . . 1 . . Prototype ID Bank 2 | . 2 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 2 | . . . 1 . . . 1 . . Unreport Threat 2 | . . . 1 . . . 1 . . Dispatch Records 1 | . . . . . . . 1 . . Maintenance Status 2 | . 1 . 1 . . . . . . Surveillance Status 1 | . . . . 1 . . . . . Extermination Status 1 | . . . . . . . 1 . . Zone Layout 2 | . . . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . 3 . 4 . 2 . . . . Scan Component 5 | . 2 . 2 . 1 . . . . Repair 4 | . 1 . 2 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 2 . 5 3 2 . 10 1 . Full Trace Events 6 | . . . 3 1 . . 2 . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 1 . 2 . 1 . . . . Time 128 | . 32 . 64 . 32 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . . . . 9 . . . Total Damage 194 | . . . . . . 194 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Robot Analysis Total 2 | . . . 1 . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Turns Passed 5648 | 75 397 350 816 739 629 186 1062 539 855 Spaces Moved 3511 | 46 203 197 387 420 350 170 737 402 599 Core 391 | 8 . . . . . 96 121 1 165 Treads 68 | 28 40 . . . . . . . . Legs 2303 | 10 163 197 387 420 350 74 98 288 316 Wheels . | . . . . . . . . . . Hover 118 | . . . . . . . . . 118 Flight 631 | . . . . . . . 518 113 . Fastest Speed 34 | 50 120 120 120 150 150 50 34 34 40 Average Speed 123 | 132 147 126 132 150 152 93 109 115 105 Slowest Speed 250 | 160 160 150 150 150 153 153 250 160 210 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 4 38 42 38 37 16 96 19 11 21 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 3 | . . . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 116 | . . 6 . . 28 1 3 3 75 Melee . | . . . . . . . . . . Projectile 37 | . . . . . . 1 3 3 30 AOE 79 | . . 6 . . 28 . . . 45 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Total 4308 | 57 270 245 576 485 417 182 902 452 722 Wait 223 | . 34 14 64 5 32 . 53 . 21 Move 3499 | 45 202 196 386 419 350 169 732 401 599 Hop 2 | . . . . . . . 2 . . Pick Up 91 | 5 6 . 17 11 3 1 21 13 14 Fast Attach 46 | 5 2 . 2 3 4 1 7 12 10 Attach 61 | 1 2 1 5 5 2 1 22 4 18 Detach 2 | . . . . . . . 1 . 1 Swap 25 | 1 3 1 11 2 4 1 . . 2 Drop 64 | . 4 . 17 12 8 2 2 11 8 Fire 272 | . 16 29 73 24 14 7 58 10 41 Melee . | . . . . . . . . . . Ram 7 | . . . . . . . 2 . 5 Kick 16 | . 1 4 1 4 . . 2 1 3 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sto) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 5) 314 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 373 | -10/Materials | Repaired Med. Armor Plating 473 | -10/Materials | Entered Mines 618 | -10/Mines | Core integrity fell below 50% 668 | -10/Mines | Learned 8 Materials zone layouts 709 | -10/Mines | Discovered new exit (range 7) 770 | -10/Mines | Learned location of Storage (-9) 823 | -10/Mines | Entered Materials 823 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 824 | -9/Materials | Identified exit to Materials 824 | -9/Materials | Identified exit to Mines 824 | -9/Materials | Identified exit to Storage 1190 | -9/Materials | Discovered exit to Materials (range 16) 1261 | -9/Materials | Repaired Med. Armor Plating 1294 | -9/Materials | Repaired Imp. Ion Engine 1490 | -9/Materials | Discovered exit to Mines (range 13) 1593 | -9/Materials | Build established: Scavenger-Mutant 1639 | -9/Materials | Entered another Materials area 1639 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1972 | -8/Materials | Build established: Scavenger-Tank 2314 | -8/Materials | Discovered new exit (range 16) 2378 | -8/Materials | Entered Factory 2378 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2802 | -7/Factory | Repaired Imp. Aluminum Leg 3007 | -7/Factory | Sucked down chute 3007 | -7/Factory | Entered Waste 3008 | -7/Waste | Met a frightened Derelict 3022 | -7/Waste | EMP discharged 3026 | -7/Waste | Spotted C-40 Crusher 3038 | -7/Waste | Destroyed C-40 Crusher 3074 | -7/Waste | Spotted C-40 Crusher 3084 | -7/Waste | Spotted C-40 Crusher 3119 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3122 | -7/Waste | EMP discharged 3122 | -7/Waste | System corruption reached 10% 3125 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3129 | -7/Waste | Spotted C-40 Crusher 3133 | -7/Waste | Spotted C-40 Crusher 3137 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3140 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3145 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3174 | -7/Waste | Spotted C-40 Crusher 3176 | -7/Waste | Lost 5 parts (2n3w) 3184 | -7/Waste | Discovered new exit (range 16) 3193 | -7/Waste | Entered Factory 3420 | -7/Factory | Build established: Mutant 3665 | -7/Factory | Garrison activated, responded to threat 3690 | -7/Factory | Core integrity fell below 50% 3729 | -7/Factory | Lost 8 parts (1p1n1u5w) 4143 | -7/Factory | Lost 3 parts (1n2w) 4202 | -7/Factory | Discovered new exit (range 16) 4251 | -7/Factory | Identified exit to Factory 4255 | -7/Factory | Entered another Factory area 4255 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4492 | -6/Factory | Discovered new exit (range 13) 4517 | -6/Factory | Identified exit to Factory 4694 | -6/Factory | Build established: Gunner 4716 | -6/Factory | Garrison activated, responded to threat 4794 | -6/Factory | Entered another Factory area 4794 | -5/Factory | Evolved 2 slots: Propulsion x2 4816 | -5/Factory | Lost 10 parts (3p1n1u5w) 5087 | -5/Factory | Lost 3 parts (1n1u1w) 5169 | -5/Factory | Garrison activated, responded to threat 5292 | -5/Factory | Garrison activated, responded to threat 5352 | -5/Factory | Lost 5 parts (3n2w) 5491 | -5/Factory | Lost 14 parts (3p4n3u4w) 5521 | -5/Factory | Core integrity fell below 50% 5623 | -5/Factory | Core integrity fell below 20% 5643 | -5/Factory | Lost 4 parts (2n2u) 5649 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05607_ Antigrav System destroyed. 05608_ Coolant Injector destroyed. 05612_ Triggered Fusion Bomb Trap. 05612_ An explosion rips through the floor. 05612_ Linear Gravjet destroyed. 05612_ Imp. Signal Interpreter destroyed. 05612_ T-07 Excavator destroyed. 05612_ Megafabricator disabled. 05613_ System corrupted: Matter fused (-6). 05616_ Acquired Gyrokinetic Inverter. 05617_ Penetrated by Slug. 05617_ K-01 Serf cleans the Subcomponent Replicator. 05619_ Acquired Gyrokinetic Inverter. 05621_ K-01 Serf cleans the Subcomponent Replicator. 05624_ Slug penetrates Wall. 05624_ Pressure Siphon disabled. 05625_ Drone sends a signal. 05634_ System corrupted: Heat flow error (+296). 05645_ W-25 Informer sends out distress signal. 05648_ Slammed into W-25 Informer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #+####???????????????????????????????????????????? | | #??????????????????#######+#????????????????? | | #??????????????????# ???????????????? | | "" ##############????? 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"""" """" #??????????????????????????????? | | "" # """" """" #??????????????????????????????? | | "" # """" """" #??????????????????????????????? | | # """" """" #??????????????????????????????? | | "" # ? #???????????????????????????? ?? | | "" #########??###?????????????????????????? ? | | "" #???????????????????????????????????? ? | | #???????????????????????????????????? ? | | "" #????????????????????????????????????? ? | | "" #?????????????????????????????????????# ? | | "" #?????????????????????????????????????# # | | #?????????????????????????????????????# # | | "" +?????????????????????????????????????# # | | "" #?????????????????????????????????????# # | | "" ????????????????????????????????????????# # | | #????????????????????????????????????## # | | "" #????????????????????????????????????# | | "" ? #????????????????????????????????? ?# ! ! | | "" ???????????##############????????? =?# | | ???????????# #????????? ?# | | ""??????????????# #????????? ?# | | ""? ?###????????# #????????? ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 28 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 10 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed ImpactDecoderFilter Manual? 0 Play Time 01:22:16 Cumulative 6.5 hours Start 2021.10.31 @ 02:37:06 End 2021.10.31 @ 15:11:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da0b4a50-724e-47fd-9aa6-194f232045f7