Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 19:45:46

Player: Ladmageddon

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (20)      100
Value Destroyed (724)      724
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-479)               -479
              TOTAL SCORE: 2565

 Bonus
-------
Friendly Fire              -479

 Cogmind 
---------
Core Integrity             0/550
Matter                     215/300
Energy                     10/100
System Corruption          0%
Temperature                Cool (99)
Movement                   Treading (145)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Advanced Treads
>          --- UTILITY (4) ------
  Improved Terrain Scan Processor
           Hacking Suite
           Field Recycling Unit
>          --- WEAPON (3) -------
           EM Pulse Cannon
           Autogun
     Heavy Flail
>          --- INVENTORY (5) ----
           Cesium-ion Thruster

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
  Improved Terrain Scan Processor
           Sensor Drone Bay
>          --- WEAPON -----------
           Particle Gun
           Particle Gun
>          --- INVENTORY --------
           Nuclear Core
           Nuclear Core
           Flight Unit
           Cesium-ion Thruster
           Weapon Shielding
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             39   | 7   4   .   .   3   18  7   
  Power                    3    | 1   .   .   .   .   2   .   
    Engine                 1    | 1   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   3   .   .   1   5   .   
    Treads                 6    | 2   .   .   .   .   4   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 5    | .   3   .   .   1   1   .   
  Utility                  11   | 2   1   .   .   1   4   3   
    Device                 4    | 1   .   .   .   1   1   1   
    Storage                2    | 1   .   .   .   .   1   .   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             2    | .   1   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 2   .   .   .   1   7   4   
    Energy Gun             3    | 1   .   .   .   .   2   .   
    Energy Cannon          2    | .   .   .   .   .   .   2   
    Ballistic Gun          4    | 1   .   .   .   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   3   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 22   | .   .   .   .   3   15  4   
  Power                    3    | .   .   .   .   1   1   1   
  Propulsion               5    | .   .   .   .   1   4   .   
  Utility                  5    | .   .   .   .   .   4   1   
  Weapon                   9    | .   .   .   .   1   6   2   
  Highest Loss Streak      11   | .   .   .   .   3   11  4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  100 100 83  71  68  
  Engine                   8    | .   14  14  14  6   .   .   
  Core                     3    | .   .   .   .   .   7   8   
  Treads                   6    | .   23  .   .   .   8   9   
  Flight                   16   | .   3   28  28  22  10  .   
  Device                   13   | .   14  14  14  16  12  12  
  Storage                  2    | .   1   .   .   .   6   .   
  Processor                3    | .   .   .   .   .   8   11  
  Protection               8    | .   12  14  14  12  .   .   
  Energy Gun               10   | .   14  14  14  4   7   .   
  Ballistic Gun            10   | .   14  14  14  22  4   .   
  Launcher                 1    | .   .   .   .   .   2   4   
  Impact Weapon            1    | .   .   .   .   .   1   9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             35   | 15  15  11  11  18  35  29  
  Greatest Support         69   | 40  40  8   8   8   69  22  
  Greatest Overweight (x)  4    | 1   1   1   1   2   4   1   
  Average Overweight (x)   .    | .   .   1   1   .   1   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   8   5   
  Average Capacity         5    | 7   5   5   5   5   7   5   
  Most Carried             6    | 6   5   4   5   5   6   5   
  Average Carried          4    | 2   2   4   4   4   4   3   
  Final Capacity           8    | 8   5   5   5   5   5   5   
  Final Carried            5    | 1   4   4   5   5   4   1   

 Class Distribution 
--------------------
 85% | Mutant
 11% | Scavenger-Mutant
  3% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto 
Matter Collected           644  | 238 72  .   .   24  310 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            648  | 10  121 .   .   72  322 123 
  Parts                    25   | 2   7   .   .   5   8   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  17   | .   3   .   .   3   8   3   
  Guns                     9    | .   3   .   .   3   3   .   
  Cannons                  1    | .   .   .   .   .   .   1   
  AOE                      5    | .   .   .   .   .   4   1   
Classes Destroyed          9    | 1   2   .   .   1   4   1   
  Worker                   1    | .   .   .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   
  Drone                    2    | .   .   .   .   .   2   .   
  Swarmer                  4    | .   1   .   .   3   .   .   
  Grunt                    9    | .   2   .   .   .   5   2   
  Sentry                   1    | .   .   .   .   .   .   1   
  Specialist               2    | .   .   .   .   .   2   .   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           4    | 1   2   .   .   4   4   2   
  Combat Bots Only         4    | .   2   .   .   3   4   2   
Max Kills in Single Turn   3    | 1   1   .   .   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        194  | .    7    .    .    30   110  47   
  Missed                   34   | .    1    .    .    6    17   10   
Damage Taken               2972 | .    83   .    .    202  2077 610  
  Core                     584  | .    17   .    .    16   435  116  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  56   | .    9    .    .    25   22   .    
Core Remaining (%)         93   | 100  .    .    .    86   .    .    
Volleys Fired              73   | 1    9    .    .    13   45   5    
  Largest                  3    | 2    2    .    .    2    3    2    
  Hottest                  160  | 60   60   .    .    60   160  96   
Shots Fired                110  | 2    18   .    .    21   62   7    
  Gun                      94   | 2    18   .    .    21   52   1    
  Cannon                   5    | .    .    .    .    .    .    5    
  Launcher                 11   | .    .    .    .    .    10   1    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  46   | 1    9    .    .    14   21   1    
  Thermal                  31   | .    .    .    .    .    31   .    
  Explosive                11   | .    .    .    .    .    10   1    
  Electromagnetic          22   | 1    9    .    .    7    .    5    
  Robot Hit Streak         10   | 1    4    .    .    3    10   7    
  Robot Miss Streak        4    | 1    2    .    .    4    4    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           74   | 1    11   .    .    9    45   8    
  Core Hits                43   | 1    5    .    .    4    27   6    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    4    
  Impact                   4    | .    .    .    .    .    .    4    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1993 | 13   167  .    .    192  1243 378  
  Guns                     967  | 13   163  .    .    130  644  17   
  Cannons                  104  | .    .    .    .    .    .    104  
  Explosions               820  | .    .    .    .    62   596  162  
  Melee                    95   | .    .    .    .    .    .    95   
  Ramming                  7    | .    4    .    .    .    3    .    
  Kinetic                  461  | 13   99   .    .    72   260  17   
  Thermal                  446  | .    .    .    .    62   384  .    
  Explosive                758  | .    .    .    .    .    596  162  
  Electromagnetic          226  | .    64   .    .    58   .    104  
  Impact                   95   | .    .    .    .    .    .    95   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    2    .    .    
  Average Corruption       1    | .    1    2    2    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  8    | .    1    2    4    1    .    .    
    Message Errors         5    | .    1    1    3    .    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            50   | .    .    .    .    4    12   34   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               16   | .    .    .    .    4    12   .    
  Melee                    34   | .    .    .    .    .    .    34   
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      41   | .    .    .    .    12   29   .    
  Shots                    3    | .    .    .    .    1    2    .    
  Rammed                   2    | .    1    .    .    .    1    .    
Targets Rammed             2    | .    1    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        346  | .    24   .    .    41   346  81   
  Average Temperature      94   | .    14   .    .    19   129  38   
  Received Heat Transfer   996  | .    42   .    .    .    612  342  
  Effects                  1    | .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       2    | .    .    .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    
  Heat Transferred         988  | .    .    .    .    100  888  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Peak Influence             144  | 5   89  34  .   82  144 76  
  Initial                  34   | .   3   34  .   .   31  .   
  Average                  49   | .   56  34  .   60  67  12  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   3   1   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   3   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Distress Signals           2    | .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              25   | .   4   .   .   3   12  6   
  Peak Tracking Total      5    | .   2   1   .   3   4   5   
  Tactical Retreats        2    | .   .   1   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Traps Triggered            2    | .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Disabled          3    | .   .   .   .   2   1   .   
  Max in Single Turn       2    | .   .   .   .   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Accessed          2    | .   .   .   .   1   .   1   
  Terminals                1    | .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                7    | .   .   .   .   1   .   6   
  Successful               7    | .   .   .   .   1   .   6   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                6    | .   .   .   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   .   1   .   6   
  Record                   5    | .   .   .   .   .   .   5   
  Open Door                1    | .   .   .   .   1   .   .   
  Extermination Status     1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             20   | .   .   .   .   .   20  .   
  Drone Recoveries         16   | .   .   .   .   .   16  .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat Sto 
Turns Passed               1569 | 65  190 94  555 73  441 151 
Spaces Moved               981  | 40  100 81  474 51  166 69  
  Core                     40   | 17  .   .   .   .   23  .   
  Treads                   250  | 23  79  .   .   .   79  69  
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   691  | .   21  81  474 51  64  .   
  Fastest Speed            37   | 50  117 117 117 37  50  145 
  Average Speed            132  | 120 150 117 117 68  179 169 
  Slowest Speed            274  | 160 160 117 117 197 274 225 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 3   27  35  88  15  16  19  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          53   | .   .   .   .   2   37  14  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      53   | .   .   .   .   2   37  14  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Total                      1134 | 54  121 80  474 67  248 90  
  Wait                     2    | .   .   .   .   .   2   .   
  Move                     973  | 39  99  80  473 48  165 69  
  Hop                      1    | .   .   .   .   1   .   .   
  Pick Up                  32   | 7   5   .   1   2   13  4   
  Fast Attach              5    | 1   .   .   .   .   4   .   
  Attach                   26   | 6   1   .   .   2   12  5   
  Detach                   1    | .   .   .   .   .   1   .   
  Swap                     8    | .   3   .   .   1   2   2   
  Drop                     7    | .   3   .   .   .   3   1   
  Fire                     73   | 1   9   .   .   13  45  5   
  Melee                    4    | .   .   .   .   .   .   4   
  Ram                      1    | .   .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   66 | -11/Scrapyard | Entered Materials
  194 | -10/Materials | Met 8R-AWN
  241 | -10/Materials | Discovered new exit (range 14)
  256 | -10/Materials | Entered Mines
  257 | -10/Mines     | Assembled infested the area
  258 | -10/Mines     | Followed 8R-AWN into the Mines
  310 | -10/Mines     | Build established: Mutant
  345 | -10/Mines     | Discovered new exit (range 5)
  350 | -10/Mines     | Entered Exiles
  382 | -10/Exiles    | Welcomed by 8R-AWN
  401 | -10/Exiles    | Met EX-HEX
  445 | -10/Exiles    | Met EX-DEC
  513 | -10/Exiles    | Discovered new exit (range 14)
  594 | -10/Exiles    | Met EX-BIN
  729 | -10/Exiles    | Visited The Gauntlet
  905 | -10/Exiles    | Entered Mines
  954 | -9/Mines      | Discovered new exit (range 11)
  961 | -9/Mines      | Found the Drone Emporium
  962 | -9/Mines      | Found Prototype Device
  963 | -9/Mines      | Identified Sensor Drone Bay
  964 | -9/Mines      | Lost 3 parts (1p1n1w)
  978 | -9/Mines      | Entered Materials
  978 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1122 | -8/Materials  | Lost 3 parts (1n2w)
 1172 | -8/Materials  | Discovered new exit (range 15)
 1308 | -8/Materials  | Lost 4 allies
 1324 | -8/Materials  | Core integrity fell below 50%
 1351 | -8/Materials  | Lost 11 parts (1p3n3u4w)
 1419 | -8/Materials  | Entered Storage
 1543 | -8/Storage    | Core integrity fell below 20%
 1570 | -8/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
Nuclear Core destroyed.
G-47 Trooper misfires.
K-01 Serf collects debris.
Destroyed Lgt. Nuclear Core.
Destroyed Imp. Heat Sink.
G-47 Trooper system corrupted by crushing
  effect. <x2>
G-47 Trooper knocked back.
K-01 Serf collects debris.
G-47 Trooper system terminally corrupted.
Aluminum Leg fried.
K-01 Serf collects debris.
Imp. Heat Sink destroyed.
K-01 Serf collects debris. <x3>
Critical hit (Burn: +37).
G-47 Trooper destroyed.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????          |
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| ?????????????????????#   % g#    """ ????          |
| ????????????????????????#             #??          |
| ???????????????##########@####+##########          |
| ???????????????#           +   #    ]]! #          |
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| ???????????????#    k      #   #     !  #          |
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| ?????????????????????????????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Weapon Shielding           33
Evasion (%)                62
Target Analysis            5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
I Survived The Infestation
Omniscient Cartographer
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              AblativeTransportRefractor
  Manual?         0
Play Time         00:18:57
  Cumulative      4.6 hours
  Start           2024.04.13 @ 19:29:07
  End             2024.04.13 @ 19:45:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           6
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          13
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 35646fc7-605f-4828-93f6-d065041b5115