Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.29 @ 17:04:04 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (76) 380 Value Destroyed (2400) 2400 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7340 Bonus ------- None Cogmind --------- Core Integrity 959/1000 Matter 55/300 Energy 23/100 System Corruption 12% Temperature Cool (40) Movement Core (1500) Ox29 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Antigrav System Antigrav System > --- UTILITY (10) ----- Improved Heat Sink Small Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scanner Improved Melee Analysis Suite Improved Core Analyzer Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Gauss Cannon > --- INVENTORY (22) --- Improved Heat Sink Improved Heat Sink High-capacity Battery (400) Compact Matter Pod (150) Kinecellerator Kinecellerator System Backup Module Makeshift System Restoration Module Makeshift System Restoration Module Disruptor Cannon Heavy Assault Rifle Great Maul Makeshift Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Weight Redist. System Advanced Terrain Scanner Advanced Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating Dynamic Insulation System > --- WEAPON ----------- Gauss Cannon Great Maul > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink High-capacity Battery Compact Matter Pod Kinecellerator Kinecellerator Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Hardlight Generator Heavy Assault Rifle Flak Cannon Flak Cannon Gauss Cannon Makeshift Sword [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Makeshift Leg Treads Light Treads Leg Makeshift Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Dynamic Insulation System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Makeshift Sword Energy Gun Force Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 8 | . . 2 1 1 . . 2 . . 2 Weapon . | . . . . . . . . . . . Parts Attached 129 | . 7 29 22 9 16 . 8 23 7 8 Power 14 | . 2 3 3 1 2 . 1 1 1 . Engine 11 | . 2 2 2 . 2 . 1 1 1 . Core 3 | . . 1 1 1 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 28 | . 1 9 2 1 7 . 2 2 1 3 Treads 7 | . . 4 1 . 1 . . . 1 . Leg 13 | . 1 4 . . 6 . . 2 . . Wheel 5 | . . 1 1 1 . . 2 . . . Hover 3 | . . . . . . . . . . 3 Flight . | . . . . . . . . . . . Utility 48 | . 3 5 10 6 2 . 4 11 4 3 Device 22 | . 2 . 5 4 1 . 2 6 1 1 Storage 5 | . 1 3 . . . . . . . 1 Processor 5 | . . . 1 2 . . . 1 . 1 Hackware 1 | . . . . . . . . 1 . . Protection 15 | . . 2 4 . 1 . 2 3 3 . Artifact . | . . . . . . . . . . . Weapon 39 | . 1 12 7 1 5 . 1 9 1 2 Energy Gun 4 | . . 1 . . 1 . . 2 . . Energy Cannon 3 | . . 1 1 . . . . . . 1 Ballistic Gun 6 | . 1 3 1 . 1 . . . . . Ballistic Cannon 13 | . . 2 3 . . . . 6 1 1 Launcher 3 | . . 1 . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . . . Slashing Weapon 7 | . . 4 1 . 1 . . 1 . . Piercing Weapon 1 | . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Parts Lost 44 | . . 2 5 2 7 . 2 14 8 4 Power 6 | . . . 1 . 2 . . 1 2 . Propulsion 10 | . . 1 . . 2 . 2 2 2 1 Utility 19 | . . . 4 1 2 . . 7 3 2 Weapon 9 | . . 1 . 1 1 . . 4 1 1 Highest Loss Streak 9 | . . 1 2 2 6 . 1 9 8 2 Average Slot Usage (%) 86 | . 95 99 92 81 94 92 90 73 67 71 Engine 5 | . 14 9 6 . 4 7 5 4 1 . Core 1 | . . 1 1 7 2 . . . . . Treads 3 | . . 8 18 . . . . . 4 5 Leg 11 | . 28 13 . . 24 23 17 2 2 . Wheel 3 | . . . 2 15 2 . . 6 . . Device 15 | . 9 11 11 17 22 15 20 14 11 11 Storage 17 | . 14 29 18 15 15 15 13 13 13 14 Processor 5 | . . . 2 11 7 7 6 6 6 8 Protection 5 | . . 3 12 . . 7 13 6 12 14 Energy Gun 1 | . . . . . 3 . . 3 1 . Ballistic Gun 3 | . 28 10 . . . . . . . . Ballistic Cannon 3 | . . 2 3 10 1 . . 3 4 5 Launcher 1 | . . 1 3 . 2 . . 1 . . Slashing Weapon 4 | . . 4 6 . 5 7 5 2 6 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 106 | 12 38 84 88 90 88 88 103 105 96 106 Greatest Support 80 | 20 20 40 60 56 80 50 62 62 33 32 Greatest Overweight (x) 31 | . 1 7 3 3 27 1 2 31 4 6 Average Overweight (x) 1 | . . 2 1 1 1 1 1 1 3 3 Largest Inventory Capacity 22 | 6 12 20 20 20 20 20 20 20 20 22 Average Capacity 19 | 6 6 19 20 20 20 20 20 20 20 21 Most Carried 20 | 6 9 20 20 20 20 20 20 20 18 13 Average Carried 17 | 6 6 17 19 19 19 20 19 18 13 11 Final Capacity 22 | 6 12 20 20 20 20 20 20 20 20 22 Final Carried 20 | 6 9 20 20 20 20 20 20 18 11 13 Class Distribution -------------------- 63% | Hauler-Mutant 25% | Derelict-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hauler-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Matter Collected 2843 | 200 308 450 313 145 544 . 10 708 127 38 Remotely . | . . . . . . . . . . . Salvage Created 2604 | . 333 694 437 87 513 . 12 387 103 38 Parts 142 | . 33 47 25 3 19 . . 11 1 3 Haulers Intercepted 2 | . 1 . 1 . . . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 3 . . 21 1 . Prevented 5 | . . . . . 5 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 54 | . 8 13 9 1 6 . 1 12 2 2 Melee 4 | . . . 1 1 1 . . 1 . . Guns 15 | . 8 4 2 . . . . 1 . . Cannons 21 | . . 6 4 . . . . 7 2 2 AOE 14 | . . 3 2 . 5 . 1 3 . . Classes Destroyed 13 | . 6 2 . . 3 . . . 1 1 Worker 3 | . . 2 . 1 . . . . . . Builder 9 | . 3 4 1 . . . 1 . . . Hauler 2 | . 1 . 1 . . . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 4 | . 1 2 1 . . . . . . . Swarmer 11 | . 5 . . . 3 . . 3 . . Grunt 26 | . 3 10 5 . . . . 7 1 . Brawler 1 | . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . 1 . Sentry 11 | . . 3 4 1 1 . 1 1 . . Hunter 1 | . . . . . 1 . . . . . Programmer 2 | . . . . . . . . . . 2 Decomposer 1 | . . . . . 1 . . . . . Savage 3 | . . . . . 3 . . . . . Mutant 1 | . . . . . 1 . . . . . Best Kill Streak 7 | . 7 3 3 1 3 . 1 3 1 1 Combat Bots Only 3 | . 3 3 3 1 3 . 1 3 1 1 Max Kills in Single Turn 3 | . 1 2 3 1 2 . 1 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 2 . 2 . 1 2 . . Melee 1 | . . . 1 1 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Damage Taken 8292 | . 374 811 1248 572 918 . 569 2243 719 838 Core 1419 | . 132 177 208 144 147 . 140 267 163 41 Absorbed by Shields 33 | . . . . . . . . . 33 . Core Remaining (%) 59 | 100 47 55 62 . . 58 . . 32 . Volleys Fired 282 | . 58 67 19 10 35 . 7 47 19 20 Largest 2 | . 2 2 2 1 1 . 1 2 1 2 Hottest 129 | . 40 91 96 48 50 . 36 92 80 129 Shots Fired 437 | . 116 129 28 10 37 . 7 70 19 21 Gun 245 | . 116 92 6 . 23 . . 2 6 . Cannon 161 | . . 32 17 10 3 . . 65 13 21 Launcher 31 | . . 5 5 . 11 . 7 3 . . Special . | . . . . . . . . . . . Kinetic 342 | . 116 92 23 10 3 . . 65 13 20 Thermal 63 | . . 32 . . 23 . . 2 6 . Explosive 20 | . . 5 5 . . . 7 3 . . Electromagnetic 12 | . . . . . 11 . . . . 1 Robot Hit Streak 25 | . 12 15 7 3 17 . 24 25 6 7 Robot Miss Streak 11 | . 5 4 1 . 3 . . 11 3 4 Penetration Max 1 | . . . 1 . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 324 | . 62 91 38 6 31 . 8 54 18 16 Core Hits 177 | . 24 38 18 3 14 . 4 55 16 5 Critical Hits 12 | . 1 3 2 . 1 . . . 2 3 Critical Kills 2 | . . 1 1 . . . . . . . Critical Parts Destroyed 10 | . 1 2 1 . 1 . . . 2 3 Melee Attacks 120 | . . 33 32 35 9 . 6 5 . . Impact 26 | . . . 18 . . . 6 2 . . Slashing 59 | . . 33 14 . 9 . . 3 . . Piercing 35 | . . . . 35 . . . . . . Sneak Attacks 9 | . . 3 1 . 4 . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . 1 . . . . . . . Damage Inflicted 6952 | . 468 1485 1093 220 1061 . 225 1311 522 567 Guns 1634 | . 468 572 94 . 307 . . 47 146 . Cannons 2636 | . . 492 241 31 . . . 929 376 567 Explosions 1284 | . . 231 348 . 320 . 158 227 . . Melee 1354 | . . 190 410 145 434 . 67 108 . . Ramming 44 | . . . . 44 . . . . . . Kinetic 3275 | . 468 572 335 31 . . . 929 376 564 Thermal 1038 | . . 492 . . 353 . . 47 146 . Explosive 964 | . . 231 348 . . . 158 227 . . Electromagnetic 277 | . . . . . 274 . . . . 3 Impact 307 | . . . 205 . . . 67 35 . . Slashing 902 | . . 190 205 . 434 . . 73 . . Piercing 145 | . . . . 145 . . . . . . Highest Corruption 12 | . . . 8 7 7 7 3 3 . 12 Average Corruption 5 | . . . 8 2 7 7 3 2 . 11 Corruption Purged 3 | . . . . . . . . 3 . . Effects 112 | . . . 15 6 54 3 2 19 . 13 Message Errors 25 | . . . 2 1 10 2 1 6 . 3 Matter Fused 26 | . . . 4 1 12 1 . 6 . 2 Heat Flow Errors 14 | . . . . . 10 . . 2 . 2 Energy Discharges 12 | . . . . 1 10 . . . . 1 Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 12 | . . . 2 1 5 . . 2 . 2 Data Loss (major) 2 | . . . . . 2 . . . . . Misfires 3 | . . . 1 . 2 . . . . . Misdirections 1 | . . . . . . . . . . 1 Targeting Errors 15 | . . . 6 2 2 . 1 2 . 2 Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 234 | . . 66 36 12 32 . 47 . 1 40 Projectiles 60 | . . 19 . . . . . . 1 40 Explosions 39 | . . 8 10 . 21 . . . . . Melee 135 | . . 39 26 12 11 . 47 . . . Knockbacks 43 | . . . 1 . . . 1 24 8 9 Impact 1 | . . . . . . . 1 . . . Kinetic 40 | . . . 1 . . . . 22 8 9 Secondary 2 | . . . . . . . . 2 . . Self-Inflicted Damage 47 | . . . . 22 25 . . . . . Shots 4 | . . . . . 4 . . . . . Rammed 2 | . . . . 2 . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 262 | . 18 261 9 . 262 . 52 141 169 189 Average Temperature 68 | . 7 73 5 . 100 . 28 42 76 78 Received Heat Transfer 2202 | . 108 303 324 66 418 . 78 639 266 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . . 2 . 3 . . . Impact Corruptions 3 | . . . . 1 . . 2 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 1900 | . . 888 . . 716 . . 74 222 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Peak Influence 279 | . 279 162 226 106 . . 61 . . 45 Initial 84 | . . 33 68 84 . . . . . 18 Average 80 | . 139 89 153 68 . . 18 . . 14 Maximum Alert Level 1 | . 1 . 1 . . . . . . . Low Security (%) 91 | 100 58 100 67 100 . . 100 . . 100 Level 1 8 | . 41 . 32 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 2 1 1 . . . 1 . . 1 Investigation 1 | . . . 1 . . . . . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 4 | . 2 1 . . . . 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Distress Signals 5 | . 3 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 90 | . 19 23 10 2 6 . 1 21 6 2 Peak Tracking Total 10 | . 7 5 3 2 3 . 1 10 3 2 Tactical Retreats 11 | . 3 2 . . . . . 2 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Traps Triggered 4 | . 1 . 1 1 . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Disabled 4 | . . . 2 . 1 . . . . 1 Max in Single Turn 1 | . . . 1 . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Accessed 7 | . . 3 . . 2 . . 2 . . Terminals 5 | . . 3 . . 1 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 16 | . . 6 . . 2 . . 8 . . Successful 14 | . . 4 . . 2 . . 8 . . Failed 2 | . . 2 . . . . . . . . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . 1 . . 1 . . Terminals 14 | . . 6 . . 1 . . 7 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . . 4 . . 2 . . 8 . . Record 8 | . . . . . 1 . . 7 . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 2 | . . . . . 1 . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 3 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Turns Passed 8000 | 3 434 1496 517 662 1647 150 516 1451 566 558 Spaces Moved 3751 | 3 200 562 193 440 892 97 283 712 235 134 Core 3 | . . . . . 1 . . 2 . . Treads 679 | . . 233 122 . 15 . . . 182 127 Legs 1794 | 3 200 329 . . 680 97 266 166 53 . Wheels 1268 | . . . 71 440 196 . 17 544 . . Hover 7 | . . . . . . . . . . 7 Flight . | . . . . . . . . . . . Fastest Speed 110 | 120 120 150 120 110 110 156 110 110 180 240 Average Speed 160 | 120 122 201 166 113 156 156 159 135 222 242 Slowest Speed 1600 | 120 150 330 190 130 1400 156 190 1600 240 440 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 3 | . . . 1 1 . . 1 . . . Exploration Rate (%) 32 | 2 41 64 20 13 95 22 6 68 22 3 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 7 | . . . . . 5 . . 2 . . Spaces Dug 56 | . . 15 4 32 . . 5 . . . Terrain Destroyed 190 | . . 38 43 32 5 . 40 32 . . Melee 47 | . . 15 2 25 . . 5 . . . Projectile 19 | . . . 10 7 2 . . . . . AOE 124 | . . 23 31 . 3 . 35 32 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Total 5143 | 2 295 743 312 557 1094 96 328 1113 260 343 Wait 728 | . 20 4 17 46 131 . 17 315 . 178 Move 3740 | 2 199 561 192 438 891 96 282 711 234 134 Hop . | . . . . . . . . . . . Pick Up 54 | . 4 23 7 7 3 . 3 5 . 2 Fast Attach 67 | . 4 10 13 5 15 . 4 10 . 6 Attach 32 | . . 6 5 1 1 . 3 8 7 1 Detach 21 | . . 4 6 2 1 . 3 4 . 1 Swap 30 | . 3 13 4 3 . . 1 5 . 1 Drop 67 | . 7 22 18 7 8 . 2 3 . . Fire 282 | . 58 67 19 10 35 . 7 47 19 20 Melee 119 | . . 33 31 35 9 . 6 5 . . Ram 2 | . . . . 2 . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . 1 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Core integrity fell below 50% 317 | -10/Materials | Discovered new exit (range 16) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Utility x2 755 | -9/Materials | Build established: Hauler-Mutant 1033 | -9/Materials | Identified exit to Mines 1908 | -9/Materials | Discovered new exit (range 5) 1934 | -9/Materials | Entered another Materials area 1934 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2034 | -8/Materials | Discovered new exit (range 14) 2083 | -8/Materials | Crushed by falling debris 2448 | -8/Materials | Discovered new exit (range 3) 2451 | -8/Materials | Entered Factory 2451 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3017 | -7/Factory | Crushed by falling debris 3092 | -7/Factory | Discovered new exit (range 8) 3113 | -7/Factory | Entered Lower Caves 3675 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4082 | -7/Lower Caves | Build established: Derelict-Mutant 4568 | -7/Lower Caves | Discovered new exit (range 7) 4603 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4691 | -7/Lower Caves | Lost 6 parts (1p2n2u1w) 4760 | -7/Lower Caves | Entered another Lower Caves area 4862 | -7/Lower Caves | Discovered new exit (range 15) 4910 | -7/Lower Caves | Entered Factory 4910 | -6/Factory | Evolved 2 slots: Utility x2 4989 | -6/Factory | Build established: Scavenger-Mutant 5275 | -6/Factory | Crushed by falling debris 5290 | -6/Factory | Build established: Hauler-Mutant 5366 | -6/Factory | Discovered new exit (range 15) 5426 | -6/Factory | Entered Lower Caves 5691 | -6/Lower Caves | Learned Factory interactive machine intel 5742 | -6/Lower Caves | Encountered a Warlord checkpoint 5751 | -6/Lower Caves | Learned Factory emergency access door positions 5795 | -6/Lower Caves | Identified exit to Lower Caves 5795 | -6/Lower Caves | Learned location of 1 exit from Factory 5795 | -6/Lower Caves | Learned 8 Factory zone layouts 5795 | -6/Lower Caves | Learned Factory emergency access door positions 5795 | -6/Lower Caves | Learned Armory emergency access door positions 5795 | -6/Lower Caves | Learned Extension stockpile data 5798 | -6/Lower Caves | Lost 9 parts (1p1n5u2w) 6418 | -6/Lower Caves | Build established: Derelict-Mutant 6445 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6598 | -6/Lower Caves | Lost 5 parts (1n2u2w) 6877 | -6/Lower Caves | Entered another Lower Caves area 6877 | -6/Lower Caves | Discovered new exit (range 15) 6976 | -6/Lower Caves | Core integrity fell below 50% 7038 | -6/Lower Caves | Lost 8 parts (2p2n3u1w) 7281 | -6/Lower Caves | Build established: Hauler-Mutant 7443 | -6/Lower Caves | Entered Factory 7443 | -5/Factory | Evolved 2 slots: Utility x2 7444 | -5/Factory | Identified exit to Upper Caves 7447 | -5/Factory | Loaded intel: 46 interactive machine locations 7786 | -5/Factory | System corruption reached 10% 8001 | -5/Factory | Self-destructed Last Messages --------------- 07798_ System corrupted: Energy discharge (-4). 07798_ Mak. Kinetic Plating destroyed. 07801_ Acquired 38 matter. 07806_ Acquired Imp. Heat Sink. 07807_ Transmission Jammer destroyed. 07808_ System corrupted: Gauss Cannon targeting data glitched. 07808_ Destroyed Tesla Rifle. 07808_ Destroyed Antigrav System. 07810_ P-70 Sage suffers critical hit. 07810_ Destroyed Imp. Remote Datajack. 07810_ P-70 Sage knocked back. 07814_ P-70 Sage destroyed. 07844_ System corrupted: Matter fused (-5). 07848_ Acquired Antigrav System. 07869_ D9ZIDW%LERTXBZQIGXBM00 07882_ Acquired Antigrav System. 07902_ System corrupted: Component data lost. 07961_ System corrupted: Matter fused (-7). 07979_ KUAIKVNT1F<8B450F,KU YVP 07999_ System corrupted: Heat flow error (+128). 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""" # #??????# ????? | | ???????????#???????? ?? ?????????????????????????? | | ?????????????? ??????"?? ???????????? ??????????? | | ????????#?#?????????????"?# ?? ??????????????? | | ?????#??#????#?? ????"?"?# ??????????????? | | ????? ???????#? ?????? ???# ????"???????? | | ???? ??? ???? ? ? ?????# ??"???????? | | ??????? ??????? ??? ? ??# ??????????? | | ????"?????? ??####???#??### ??##????#??? | | ????"? ?"???#?? ?? ?? ????????????? | | ? ???? ?""????? ???? ????????##?? | | ???????? ??? ?? ??? ??? ?? ???? | | ??????????????? ? ?? ?? ?????? #??? | | ?????????? ?+? ? ?? ? ?? ? ? #??? | | ??"?????? ?####+########### #????#???# #??? | | ?? ???? ?? # #?# # ? ?????# #??? | | ???? ??? ?# " " ### #??? ?? ?# #??# | | ??##???#?##?# "" "" @ # ?? ???# #??? | | ??#???? ????# "" "" ### #????? ??# #??? | | ???????? ?# ##### #?? ??? ?+ #### | | ###?# ? ??? # "" #???# #???? ??# # | | ?? ?? ????# """ #?#?# #? ??????# # | | ?????? ??# """" #???# #? ? ???# # | | ????????????# #???# #?? ?? ?# # | | ??? ?????? ?# #?###+########## # | | ????? ? ????# #?# # # | | ????#???? ??# ### " " " " " + + | | ?##?#?? ???################ " " " " " # # | | ????? ?? ?#?#??#?######??# " " " " " # # | | ???????? ??#???#???#?##?#?# " " " " " # # | | ?#??# ???????#??#???#???#??# " " " " " ####### | | ?#???? ???? ?##???#??#???#?# " " " " " ##????# | | ????????? ????????#??????#?# " " " " " #????##### | | ????? ??? ????###??????#??## " " " " " #????????? | | ?????????? ????#???#?#???## " " " " " #??????#?? | | ???????#?#?#????##????##???# ##??????#? | | ????????????###?#?#???#???## #?#?#????# | | ?????#???####???##???####?###############????????? | | ????????????????????#??????????#?#??#????????????? | | ??????????#?????##????????????????#???#???????#??? | | ?????????????#???#???#??#???????#????????????????? | | ???????????#?#???????#?#?#?????#??????????#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 300 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 6 EM Shielding 2 Armor Coverage 475 Resistance: KI 10 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 8 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Part-time Excavator Challenges ------------ None Game ------ Seed BiometalSurveybotGuard Manual? 0 Play Time 01:19:24 Cumulative 39.1 hours Start 2021.06.26 @ 21:42:17 End 2021.06.29 @ 17:04:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 42 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f399d79-30d7-41cf-aba5-d325331991e2