Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.09 @ 20:36:24 Player: mr_sack Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (130) 650 Value Destroyed (3990) 3990 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 8225 Bonus ------- High Alert Combat Kills 325 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Large Storage Unit Compact Matter Pod (36) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Advanced Sensor Array Launcher Guidance Computer Improved ECM Suite Hacking Suite > --- WEAPON ----------- Plasma Rifle Gauss Cannon Heavy Rocket Launcher Power Maul > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Carbon-fiber Leg Field Recycling Unit Heavy Laser Precision Assault Rifle Assault Cannon Flak Cannon Missile Launcher Remote Datajack [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved ECM Suite Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . . 1 1 2 . Weapon 2 | . . 1 . 1 . . Parts Attached 147 | 8 17 13 42 33 28 6 Power 13 | 2 3 . 3 3 1 1 Engine 12 | 2 3 . 3 3 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 50 | 2 5 4 17 15 7 . Treads . | . . . . . . . Leg 42 | 2 5 4 17 10 4 . Wheel . | . . . . . . . Hover 8 | . . . . 5 3 . Flight . | . . . . . . . Utility 16 | 2 2 1 3 2 6 . Device 6 | . . . 1 . 5 . Storage 4 | 1 1 1 . . 1 . Processor 5 | 1 1 . 2 1 . . Hackware 1 | . . . . 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 68 | 2 7 8 19 13 14 5 Energy Gun 14 | 1 1 2 2 2 6 . Energy Cannon 2 | . . 1 1 . . . Ballistic Gun 12 | 1 1 1 7 1 . 1 Ballistic Cannon 18 | . 3 1 5 3 4 2 Launcher 15 | . 2 1 3 5 3 1 Special Weapon 3 | . . 1 1 . . 1 Impact Weapon 2 | . . . . 1 1 . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 3 | . . . 1 2 . . Parts Lost 52 | . 3 1 18 7 13 10 Power 5 | . 1 . 1 1 1 1 Propulsion 20 | . . . 7 4 8 1 Utility 4 | . . . 2 . . 2 Weapon 23 | . 2 1 8 2 4 6 Highest Loss Streak 8 | . 1 1 8 4 6 6 Average Slot Usage (%) 92 | . 98 99 95 96 89 44 Engine 8 | . 13 11 9 6 5 1 Leg 25 | . 28 33 33 26 16 3 Device 2 | . . . . . 9 3 Storage 10 | . 14 11 9 7 13 8 Processor 12 | . 14 11 16 15 8 4 Hackware 3 | . . . . 7 6 4 Energy Gun 5 | . 6 6 2 5 8 2 Ballistic Gun 5 | . 3 5 11 8 . . Ballistic Cannon 8 | . 14 10 6 6 7 2 Launcher 3 | . 2 6 3 4 2 . Impact Weapon 1 | . . . . 1 5 3 Naked Turns 90 | . . . . . . 90 Heaviest Build 52 | 11 27 31 39 47 52 45 Greatest Support 53 | 20 20 33 43 49 53 15 Greatest Overweight (x) 13 | . 2 . 3 3 3 13 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 8 Most Carried 10 | 2 10 10 10 10 10 8 Average Carried 8 | 1 8 9 9 9 9 4 Final Capacity 10 | 6 10 10 10 10 10 4 Final Carried 10 | 2 10 10 10 10 8 3 Class Distribution -------------------- 28% | Scavenger-Mutant 28% | Scavenger-Gunner 22% | Mutant 15% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 3561 | 287 373 464 1170 476 676 115 Remotely . | . . . . . . . Salvage Created 4218 | 101 459 565 1412 529 1095 57 Parts 208 | 3 37 28 72 30 36 2 Haulers Intercepted 5 | . 2 . 3 . . . Recyclers Shooed 7 | . 1 2 1 . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented 1 | . . . . . . 1 Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 86 | . 11 11 35 13 13 3 Melee 5 | . . . . 2 2 1 Guns 27 | . 1 5 18 2 1 . Cannons 26 | . 8 6 8 2 2 . AOE 26 | . 2 . 9 7 7 1 Classes Destroyed 13 | 2 6 1 2 1 1 . Worker 13 | . 1 2 1 3 6 . Builder 4 | . . . 3 . 1 . Tunneler 4 | 1 2 . 1 . . . Hauler 5 | . 2 . 3 . . . Recycler 11 | 1 . 2 2 2 4 . Operator 3 | . 1 . . 2 . . Watcher 3 | . 1 1 . . 1 . Swarmer 26 | . 2 3 7 8 3 3 Grunt 44 | . 9 6 21 2 6 . Duelist 1 | . . . 1 . . . Sentry 10 | . . 2 6 2 . . Hunter 2 | . . . . . 2 . Programmer 3 | . . . . 1 2 . Decomposer 1 | . . . . . . 1 Best Kill Streak 9 | 1 5 6 7 4 9 2 Combat Bots Only 5 | . 3 5 4 4 5 2 Max Kills in Single Turn 4 | 1 2 1 4 3 4 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 . 2 3 2 1 Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 7827 | . 511 416 2881 1123 1552 1344 Core 1617 | . 89 73 500 94 258 603 Absorbed by Shields . | . . . . . . . Core Remaining (%) 68 | 100 64 81 9 86 . . Volleys Fired 261 | 7 43 46 100 35 20 10 Largest 4 | 2 2 3 3 4 4 3 Hottest 202 | 60 85 111 154 152 202 144 Shots Fired 617 | 14 80 112 243 97 56 15 Gun 341 | 14 28 61 147 63 24 4 Cannon 239 | . 47 50 80 30 23 9 Launcher 29 | . 5 . 10 4 9 1 Special 8 | . . 1 6 . . 1 Kinetic 434 | 7 54 89 186 64 23 11 Thermal 141 | 7 21 23 47 23 18 2 Explosive 29 | . 5 . 10 4 9 1 Electromagnetic 12 | . . . . 6 6 . Robot Hit Streak 12 | 5 7 10 12 10 5 5 Robot Miss Streak 7 | 1 3 3 6 4 7 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 3 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 410 | 10 47 69 161 69 38 16 Core Hits 234 | 3 25 27 98 34 42 5 Critical Hits 9 | . 2 1 3 1 2 . Critical Kills 3 | . 1 . . 1 1 . Critical Parts Destroyed 6 | . 1 1 3 . 1 . Melee Attacks 39 | . . . . 11 17 11 Impact 37 | . . . . 9 17 11 Slashing 2 | . . . . 2 . . Piercing . | . . . . . . . Sneak Attacks 6 | . . . . . 5 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . 1 . . Damage Inflicted 10622 | 83 911 922 3501 1929 2665 611 Guns 3298 | 83 233 398 1624 663 282 15 Cannons 2989 | . 544 524 1150 327 302 142 Explosions 2934 | . 134 . 715 685 1230 170 Melee 1384 | . . . . 254 851 279 Ramming 5 | . . . . . . 5 Kinetic 4712 | 50 567 686 2291 659 302 157 Thermal 1574 | 33 210 236 495 276 324 . Explosive 2620 | . 134 . 715 685 916 170 Electromagnetic 327 | . . . . 55 272 . Impact 1318 | . . . . 188 851 279 Slashing 66 | . . . . 66 . . Piercing . | . . . . . . . Highest Corruption 5 | . . 2 . 3 5 5 Average Corruption 2 | . . 2 . 2 2 5 Corruption Purged . | . . . . . . . Effects 24 | . . . . 6 10 8 Message Errors 5 | . . . . . 1 4 Matter Fused 3 | . . . . 1 2 . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 5 | . . . . 2 2 1 Data Loss (minor) 3 | . . . . 1 2 . Data Loss (major) 1 | . . . . . 1 . Targeting Errors 6 | . . . . 1 2 3 Overload Shots . | . . . . . . . Overflow Damage 444 | . 11 12 6 30 219 166 Projectiles 35 | . . 12 6 5 12 . Explosions 88 | . 11 . . 18 42 17 Melee 321 | . . . . 7 165 149 Knockbacks 59 | . 4 10 25 11 7 2 Impact 4 | . . . . . 4 . Kinetic 51 | . 4 8 23 11 3 2 Secondary 4 | . . 2 2 . . . Self-Inflicted Damage 485 | . 119 . 63 62 206 35 Shots 11 | . 3 . 1 1 5 1 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 425 | 40 165 258 425 302 358 51 Average Temperature 83 | 17 39 76 109 77 95 24 Received Heat Transfer 2391 | . 189 141 1395 252 387 27 Effects 13 | . . 3 2 2 6 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Interference 9 | . . 3 1 2 3 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 5 | . . . . . 5 . Impact Corruptions 13 | . . . . 1 6 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 3 . 1 . . . Heat Transferred 3448 | 75 605 592 1036 666 474 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 723 | 10 386 444 723 575 373 . Average Influence 350 | 4 238 213 484 481 234 . Maximum Alert Level 3 | . 1 2 3 2 1 . Low Security (%) 17 | 100 29 33 6 . 24 . Level 1 43 | . 70 65 14 20 75 . Level 2 39 | . . 1 78 79 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 1 6 2 5 . Investigation 6 | . 1 . 2 1 2 . Extermination 3 | . . . . 1 2 . Reinforcement 4 | . 1 1 1 . 1 . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 4 | . . 2 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 125 | . 19 21 42 18 17 8 Peak Tracking Total 7 | . 4 4 7 5 4 5 Tactical Retreats 7 | . 1 1 2 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered 7 | . 2 1 1 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . 1 . 1 Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled 45 | . 17 . 4 16 8 . Max in Single Turn 12 | . 12 . 2 4 3 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 20 | . 4 3 3 8 2 . Terminals 8 | . 3 1 1 3 . . Fabricators 1 | . . . . 1 . . Repair Stations 6 | . 1 1 1 2 1 . Recycling Units 1 | . . . 1 . . . Scanalyzers 4 | . . 1 . 2 1 . Garrison Access . | . . . . . . . Total Hacks 62 | . 8 18 8 22 6 . Successful 40 | . 3 13 5 13 6 . Failed 22 | . 5 5 3 9 . . Catastrophic 3 | . . 1 . 2 . . Database Lockouts . | . . . . . . . Manual 15 | . 4 4 2 5 . . Terminals 23 | . 6 5 2 10 . . Fabricators 2 | . . . . 2 . . Repair Stations 17 | . 2 3 3 5 4 . Recycling Units 3 | . . . 3 . . . Scanalyzers 17 | . . 10 . 5 2 . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 1 . 5 . . Record 2 | . . . . 2 . . Level Access Points 3 | . 1 1 . 1 . . Terminal Index 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 13 | . 2 2 2 3 4 . Scan Component 7 | . 1 1 1 2 2 . Repair 6 | . 1 1 1 1 2 . Recycling Unit Hacks 3 | . . . 3 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 15 | . . 10 . 3 2 . Insert Component 8 | . . 5 . 2 1 . Analyze 7 | . . 5 . 1 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 19 | . 3 3 3 8 2 . Full Trace Events 4 | . . 1 1 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . 5 . 1 1 . Parts Built 3 | . . . . 3 . . Matter 102 | . . . . 102 . . Time 25 | . . . . 25 . . Total Part Build Rating 3 | . . . . 3 . . Parts Repaired 6 | . 1 1 1 1 2 . Time 176 | . 26 16 26 32 76 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 185 | . . . 185 . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed 8 | . . 5 . 2 1 . Part Schematics Acquired 7 | . . 5 . 1 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 6180 | 117 826 676 1457 1443 1366 295 Spaces Moved 3135 | 73 386 360 661 857 583 215 Core 154 | 3 . . . . . 151 Treads . | . . . . . . . Legs 2909 | 70 386 360 661 853 515 64 Wheels . | . . . . . . . Hover 72 | . . . . 4 68 . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 112 50 Average Speed 131 | 117 146 120 121 135 150 95 Slowest Speed 700 | 120 180 120 210 210 240 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 68 31 38 15 13 32 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 . 1 . . Unknown Exits Taken 3 | 1 . . 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 484 | . 116 . 146 108 106 8 Melee . | . . . . . . . Projectile 14 | . . . 10 2 2 . AOE 470 | . 116 . 136 106 104 8 Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 4597 | 88 572 517 1102 1045 993 280 Wait 902 | . 101 87 270 87 332 25 Move 3129 | 72 385 359 660 856 582 215 Hop . | . . . . . . . Pick Up 50 | 1 15 5 13 11 5 . Fast Attach 40 | 7 4 2 13 6 8 . Attach 38 | . 3 3 12 8 7 5 Detach 12 | . 1 . 1 2 1 7 Swap 69 | 1 10 8 17 19 13 1 Drop 52 | . 10 7 16 11 3 5 Fire 261 | 7 43 46 100 35 20 10 Melee 38 | . . . . 10 17 11 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 589 | -10/Materials | Repaired Lgt. Ion Engine 725 | -10/Materials | Discovered new exit (range 18) 816 | -10/Materials | Identified exit to Materials 944 | -10/Materials | Entered another Materials area 944 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 962 | -9/Materials | Identified exit to Materials 968 | -9/Materials | Build established: Scavenger-Mutant 984 | -9/Materials | Discovered new exit (range 18) 1467 | -9/Materials | Discovered new exit (range 16) 1525 | -9/Materials | Repaired Beam Rifle 1620 | -9/Materials | Entered another Materials area 1620 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1690 | -8/Materials | Garrison activated, responded to threat 1756 | -8/Materials | Lost 8 parts (1p3n1u3w) 1800 | -8/Materials | Lost 3 parts (1n2w) 1846 | -8/Materials | Core integrity fell below 50% 1880 | -8/Materials | Lost 4 parts (2n2w) 2128 | -8/Materials | Discovered new exit (range 11) 2501 | -8/Materials | Repaired Aluminum Leg 2753 | -8/Materials | Core integrity fell below 20% 3077 | -8/Materials | Entered Factory 3077 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3194 | -7/Factory | Discovered new exit (range 15) 3325 | -7/Factory | Discovered new exit (range 6) 3442 | -7/Factory | Identified exit to Factory 3533 | -7/Factory | Build established: Scavenger-Gunner 3804 | -7/Factory | Found Prototype Launcher 3805 | -7/Factory | Identified Rocket Array 3849 | -7/Factory | Repaired Imp. Aluminum Leg 4224 | -7/Factory | Lost 4 parts (1p2n1w) 4232 | -7/Factory | Fabricated Aluminum Leg (x3) 4520 | -7/Factory | Entered another Factory area 4520 | -6/Factory | Evolved 2 slots: Utility x2 4579 | -6/Factory | Build established: Gunner 4580 | -6/Factory | Repaired Imp. Aluminum Leg 4626 | -6/Factory | Repaired Gauss Cannon 4695 | -6/Factory | Lost 3 parts (2n1w) 5481 | -6/Factory | Spotted B-75 Beast 5631 | -6/Factory | Lost 3 parts (3n) 5763 | -6/Factory | Lost 6 parts (1p3n2w) 5817 | -6/Factory | Discovered new exit (range 6) 5886 | -6/Factory | Entered Lower Caves 6003 | -6/Lower Caves | Lost 6 parts (1p2u3w) 6035 | -6/Lower Caves | Core integrity fell below 50% 6108 | -6/Lower Caves | Lost 4 parts (1n3w) 6123 | -6/Lower Caves | Core integrity fell below 20% 6151 | -6/Lower Caves | Learned Factory terminal intel 6181 | -6/Lower Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 06070_ Assault Cannon destroyed. 06074_ Penetrated by Slug. 06077_ Prc. Assault Rifle destroyed. 06080_ Penetrated by Slug. 06083_ Slug penetrates Wall. 06084_ H-66 Slayer knocked back. 06087_ Penetrated by Slug. 06087_ Dropped Adv. ECM Suite. 06087_ Dropped Field Recycling Unit. 06088_ Dropped Magnetic Acceleration Cannon. 06089_ Dropped Remote Datajack. 06090_ Penetrated by Slug. 06090_ Discarded Launcher Guidance Computer. 06091_ Discarded Hacking Suite. 06119_ Acquired 2 matter. 06120_ Acquired 56 matter. 06122_ Penetrated by Slug. 06151_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 06178_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#############???????????????????????? | | ?????????????# ##??????????????????????? | | ?????????????# """" ####???????????????????? | | ?????????????# """" gg####????????????????? | | ?????????????# """" h@ ##???????????????? | | ?????????????# # #####g #???????????????? | | ?????????????###### # #???## ##???????????????? | | ??????????????????# # #????####?????????####?### | | ??????????????????# # ####?????????????## ### | | ??????????????????# # ##????????????# | | ??????????????????# # # ###########??## | | ??????????????????# #???## | | ?????????????????## # #????### | | ????????????????## # ########### #??????# | | ????????????????# # ##????##?#?# ???????# | | ????????????????# #?????# ## #????### | | ????????????????## ###?????# ##### | | ?????????????????## # #???????# | | ??????????????????# ##??????## | | ?????????????????## # # #####???# ### | | ?????????????????# # ##### * #??# | | ?????????????????# ### % #??# | | ?????????????????# #??## = #??## | | ?????????????????# #????## # ##### #??# | | ?????????????????# ?????# #?#???# #??# ## | | ?????????????????# ?????# #?????## #### ##? | | ?????????????????#??????# #??????# ##? | | ???????????????????????## ##????## ## ## | | ??????????????????????## ###### # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 60 ECM Strength 3 Evasion (%) 50 Targeting Accuracy 10 Launcher Accuracy 20 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Ion Engine | -7/Factory | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationGodRegenerator Manual? 0 Play Time 01:35:31 Cumulative 45.8 hours Start 2020.07.09 @ 16:57:47 End 2020.07.09 @ 20:36:24 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 29 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f2a3f0e-07e9-498a-a868-3e272976d949