Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.25 @ 12:54:33 Player: NeraMorte Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2177) 2177 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 5111 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/700 Matter 45/300 Energy 65/100 System Corruption 9% Temperature Cool (9) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Compact Wheel Gravmag System Gravmag System > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON (4) ------- Autogun Remote Datajack > --- INVENTORY (12) --- Improved Heat Sink Improved Cooling System Large Storage Unit Large Storage Unit Microactuators ECM Suite Hardlight Generator Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Target Analyzer ECM Suite System Shield > --- WEAPON ----------- Ion Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Large Storage Unit Microactuators ECM Suite Reactive Plating Hardlight Generator Advanced Beam Cannon Heavy Particle Cannon Proton Missile Launcher Rocket Launcher [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility ECM Suite Device ECM Suite Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . . 1 1 Weapon 2 | . . . 1 . 1 Parts Attached 88 | 6 5 3 9 28 37 Power 10 | 1 1 . . 5 3 Engine 5 | 1 . . . 3 1 Core 5 | . 1 . . 2 2 Reactor . | . . . . . . Propulsion 31 | 2 . 1 7 10 11 Treads 15 | 2 . 1 4 6 2 Leg 3 | . . . . . 3 Wheel 4 | . . . . . 4 Hover 6 | . . . . 4 2 Flight 3 | . . . 3 . . Utility 15 | 1 1 . 1 5 7 Device 6 | . 1 . . 2 3 Storage 3 | 1 . . 1 . 1 Processor 3 | . . . . 2 1 Hackware 1 | . . . . 1 . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 32 | 2 3 2 1 8 16 Energy Gun 6 | 1 . . . . 5 Energy Cannon 7 | . . . . 3 4 Ballistic Gun 8 | 1 2 1 1 1 2 Ballistic Cannon 4 | . . . . 2 2 Launcher 5 | . 1 1 . 1 2 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 38 | . 2 . . 1 35 Power 3 | . . . . . 3 Propulsion 12 | . . . . . 12 Utility 5 | . . . . 1 4 Weapon 18 | . 2 . . . 16 Highest Loss Streak 11 | . 2 . . 1 11 Average Slot Usage (%) 91 | . 87 100 96 97 81 Engine 2 | . 10 . . 2 1 Core 7 | . 3 14 11 6 4 Treads 19 | . 28 28 29 31 2 Leg 3 | . . . . . 9 Wheel 2 | . . . . . 7 Hover 3 | . . . . 4 5 Device 7 | . 3 14 11 6 3 Storage 9 | . 14 14 11 9 7 Processor 6 | . . . . 6 12 Hackware 1 | . . . . 2 3 Energy Gun 1 | . 9 . . . 2 Energy Cannon 2 | . . . . 5 4 Ballistic Gun 8 | . 15 21 22 . 2 Ballistic Cannon 5 | . . . . 12 6 Launcher 5 | . 1 7 11 6 2 Naked Turns . | . . . . . . Heaviest Build 61 | 12 14 15 28 44 61 Greatest Support 80 | 40 40 40 60 80 44 Greatest Overweight (x) 18 | 3 . . 5 3 18 Average Overweight (x) . | 1 . . . . 2 Largest Inventory Capacity 12 | 6 6 6 10 10 12 Average Capacity 9 | 5 6 6 9 10 11 Most Carried 12 | 6 5 6 10 10 12 Average Carried 8 | 3 4 5 8 9 9 Final Capacity 12 | 6 6 6 10 10 12 Final Carried 10 | 4 5 6 10 10 7 Class Distribution -------------------- 42% | Mutant 20% | Scavenger-Gunner 19% | Scavenger-Mutant 17% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1852 | 269 143 70 202 718 450 Remotely . | . . . . . . Salvage Created 2165 | 39 159 98 500 762 607 Parts 132 | 4 14 8 26 48 32 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 53 | . 6 6 9 18 14 Melee 1 | . . . . . 1 Guns 14 | . 5 3 3 . 3 Cannons 23 | . . . . 16 7 AOE 14 | . 1 3 6 2 2 Classes Destroyed 13 | 1 2 . 4 3 3 Worker 3 | 2 . . . 1 . Builder 4 | . . . . 2 2 Tunneler 1 | . . . . . 1 Recycler 5 | . . . 4 1 . Operator 2 | . . . . 1 1 Watcher 3 | . . . 1 2 . Swarmer 20 | . 4 5 4 3 4 Grunt 16 | . 2 1 2 8 3 Brawler 1 | . . . 1 . . Duelist 2 | . . . . . 2 Sentry 10 | . . . 2 6 2 Hunter 1 | . . . . 1 . Programmer 3 | . . . . . 3 Best Kill Streak 7 | 2 3 3 7 6 3 Combat Bots Only 6 | . 3 3 4 6 2 Max Kills in Single Turn 3 | 2 1 3 3 2 2 Gunslinging . | . . . . . . Exploded 3 | . 1 3 3 2 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5334 | 36 267 110 179 722 4020 Core 795 | . 8 9 7 56 715 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 . 93 98 89 . Volleys Fired 174 | 1 28 12 21 45 67 Largest 4 | 2 2 2 3 3 4 Hottest 193 | 60 70 53 73 164 193 Shots Fired 340 | 2 39 18 51 98 132 Gun 146 | 2 38 17 40 . 49 Cannon 168 | . . . . 96 72 Launcher 24 | . 1 1 11 2 9 Special 2 | . . . . . 2 Kinetic 225 | 1 23 17 40 86 58 Thermal 59 | . . . . 10 49 Explosive 18 | . 1 1 11 2 3 Electromagnetic 36 | 1 15 . . . 20 Robot Hit Streak 18 | 1 8 9 8 8 18 Robot Miss Streak 10 | 1 4 1 3 6 10 Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 189 | 1 22 16 28 49 73 Core Hits 121 | 2 11 11 23 30 44 Critical Hits 12 | . . 1 . 8 3 Critical Kills 8 | . . . . 6 2 Critical Parts Destroyed 4 | . . 1 . 2 1 Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4495 | 73 215 236 662 1505 1804 Guns 1152 | 23 207 116 205 . 601 Cannons 2165 | . . . . 1319 846 Explosions 1128 | 50 8 120 457 186 307 Melee . | . . . . . . Ramming 50 | . . . . . 50 Kinetic 2450 | 10 112 116 205 1273 734 Thermal 768 | 50 . . . 46 672 Explosive 835 | . 8 120 457 186 64 Electromagnetic 392 | 13 95 . . . 284 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Effects 10 | . . . . . 10 Message Errors 3 | . . . . . 3 Matter Fused 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 119 | . . . . 20 99 Projectiles 41 | . . . . 20 21 Explosions 78 | . . . . . 78 Melee . | . . . . . . Knockbacks 14 | . . . . 5 9 Impact . | . . . . . . Kinetic 12 | . . . . 4 8 Secondary 2 | . . . . 1 1 Self-Inflicted Damage 440 | 37 . . . 83 320 Shots 10 | 1 . . . 2 7 Rammed 14 | . . . . . 14 Targets Rammed 15 | . . . . . 15 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 432 | 32 54 16 69 432 361 Average Temperature 89 | 22 20 4 26 106 109 Received Heat Transfer 774 | . 108 27 36 243 360 Effects 5 | . . . . 3 2 Shutdowns 2 | . . . . 2 . Interference 2 | . . . . . 2 Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 2 | . . . . 1 1 Heat Transferred 1290 | 100 . . . 74 1116 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | 1 . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 450 | 10 225 150 325 450 433 Initial 204 | . 6 87 58 88 204 Average 166 | . 72 111 169 163 226 Maximum Alert Level 2 | . 1 . 1 2 2 Low Security (%) 62 | 100 83 100 60 60 39 Level 1 36 | . 16 . 39 37 56 Level 2 1 | . . . . 1 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . 1 1 6 Investigation 3 | . . . 1 1 1 Extermination 3 | . . . . . 3 Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 5 | . 1 . 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 11 8 12 24 25 Peak Tracking Total 5 | . 5 3 5 4 5 Tactical Retreats 10 | . 3 2 1 1 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 5 | . . . . 5 . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 18 | . 1 1 5 5 6 Max in Single Turn 4 | . 1 1 2 2 4 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 7 | . 2 . . 3 2 Terminals 6 | . 2 . . 3 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 6 . . 7 8 Successful 15 | . 5 . . 6 4 Failed 6 | . 1 . . 1 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 6 . . 7 5 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 5 . . 6 3 Record 4 | . 1 . . . 3 Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . . . . 2 . Unreport Threat 2 | . 1 . . 1 . Reprogram Traps 1 | . . . . 1 . Investigation Status 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 4 | . . . . 2 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 1 1 Non-combat . | . . . . . . Combat 2 | . . . . 1 1 Robot Hacks Applied 2 | . . . . 1 1 parse_system 2 | . . . . 1 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 3693 | 116 283 565 544 864 1321 Spaces Moved 1827 | 64 129 326 280 475 553 Core 47 | 41 . . . . 6 Treads 1124 | 23 129 326 276 331 39 Legs 392 | . . . . . 392 Wheels . | . . . . . . Hover 260 | . . . . 144 116 Flight 4 | . . . 4 . . Fastest Speed 48 | 50 160 160 114 48 48 Average Speed 157 | 152 160 160 161 126 181 Slowest Speed 950 | 200 160 160 460 280 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 5 33 76 27 44 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 16 | . . . 7 . 9 Terrain Destroyed 239 | 3 11 18 86 56 65 Melee . | . . . . . . Projectile 47 | . . . . 39 8 AOE 192 | 3 11 18 86 17 57 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2343 | 81 171 357 344 646 744 Wait 102 | 1 4 4 . 55 38 Move 1822 | 63 128 325 279 474 553 Hop . | . . . . . . Pick Up 83 | 10 5 7 19 15 27 Fast Attach 30 | . . . . 15 15 Attach 47 | 6 4 2 8 6 21 Detach 6 | . . . 3 2 1 Swap 11 | . 1 1 1 7 1 Drop 52 | . 1 6 13 26 6 Fire 174 | 1 28 12 21 45 67 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush 14 | . . . . . 14 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 12) 400 | -10/Materials | Entered Mines 669 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 898 | -10/Mines | Discovered new exit (range 4) 900 | -10/Mines | Discovered new exit (range 13) 937 | -10/Mines | Learned location of Zion (-6) 965 | -10/Mines | Entered Materials 965 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1272 | -9/Materials | Discovered new exit (range 13) 1509 | -9/Materials | Entered another Materials area 1509 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2131 | -8/Materials | Build established: Scavenger-Mutant 2301 | -8/Materials | Discovered new exit (range 16) 2373 | -8/Materials | Entered Factory 2373 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2510 | -7/Factory | Lost 4 parts (2n2w) 2656 | -7/Factory | Lost 7 parts (1p2n4w) 3118 | -7/Factory | Build established: Scavenger-Gunner 3320 | -7/Factory | Lost 3 parts (3w) 3457 | -7/Factory | Core integrity fell below 50% 3489 | -7/Factory | Core integrity fell below 20% 3499 | -7/Factory | Lost 11 parts (1p4n2u4w) 3581 | -7/Factory | Lost 4 parts (1p2n1u) 3694 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03582_ Acquired Remote Datajack. 03585_ System corrupted: Energy discharge (-5). 03605_ Acquired Autogun. 03606_ Acquired 25 matter. 03616_ System corrupted: Component data lost. 03623_ ALERT: Rogue bot located, Programmers report to Factory Zone 8F. 03624_ Jacked Y-54 Guardian... >>parse_system Reading system data... 03645_ Acquired Arc Projector. 03648_ G-47 Trooper destroyed. 03649_ System corrupted: Matter fused (-8). 03672_ 6U9QHA& :XCEYLUU%LRWY7Y3HQTU:6 03672_ Y-54 Guardian misfires. 03679_ Med. Treads destroyed. 03682_ Shock Rifle destroyed. 03686_ Arc Projector destroyed. 03688_ Y-54 Guardian misfires. 03691_ System corrupted: Matter fused (-7). 03691_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 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