Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 12:30:04 Player: Delta-Psyco Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1418) 1418 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3283 Bonus ------- None Cogmind --------- Core Integrity 278/550 Matter 254/300 Energy 325/325 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Improved EM Shotgun Gauss Rifle Scythe > --- INVENTORY (15) --- Light Nuclear Core Light Treads Improved Heat Sink Trap Scanner Signal Interpreter ECM Suite ECM Suite ECM Suite Utility Shielding Hacking Suite Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Improved EM Shotgun Gauss Rifle Scythe > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Heat Sink Trap Scanner Signal Interpreter ECM Suite ECM Suite ECM Suite Utility Shielding Hacking Suite Scythe [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 60 | 6 18 18 18 Power 10 | 1 3 5 1 Engine 9 | 1 3 5 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 11 | 2 2 2 5 Treads 4 | . . 2 2 Leg 3 | . . . 3 Wheel 4 | 2 2 . . Hover . | . . . . Flight . | . . . . Utility 17 | 1 7 5 4 Device 7 | 1 4 1 1 Storage 1 | . . 1 . Processor 4 | . 1 2 1 Hackware 1 | . 1 . . Protection 4 | . 1 1 2 Artifact . | . . . . Weapon 22 | 2 6 6 8 Energy Gun 8 | 2 4 . 2 Energy Cannon 4 | . . 3 1 Ballistic Gun 3 | . . . 3 Ballistic Cannon . | . . . . Launcher 2 | . 2 . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon 4 | . . 2 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 11 | . 2 1 8 Power 1 | . . . 1 Propulsion 4 | . 1 1 2 Utility 2 | . . . 2 Weapon 4 | . 1 . 3 Highest Loss Streak 4 | . 2 1 4 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 92 99 94 Engine 18 | . 14 21 15 Treads 16 | . . 19 20 Leg 1 | . . . 4 Wheel 4 | . 26 2 . Device 11 | . 16 11 9 Storage 4 | . . 3 9 Processor 4 | . 3 7 1 Protection 8 | . 2 11 6 Energy Gun 5 | . 26 1 3 Energy Cannon 7 | . . 11 5 Ballistic Gun 2 | . . . 7 Impact Weapon 1 | . . 2 . Slashing Weapon 6 | . . 6 9 Naked Turns . | . . . . Heaviest Build 56 | 8 11 50 56 Greatest Support 60 | 20 20 40 60 Greatest Overweight (x) 2 | . . 2 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 5 5 15 15 Average Capacity 9 | 5 5 8 15 Most Carried 13 | 2 5 9 13 Average Carried 6 | . 3 4 10 Final Capacity 15 | 5 5 15 15 Final Carried 11 | . 5 8 11 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 860 | 250 103 272 235 Remotely . | . . . . Salvage Created 1868 | 44 229 566 1029 Parts 114 | 2 24 35 53 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 31 | 1 8 9 13 Melee 6 | . . 3 3 Guns 11 | 1 6 . 4 Cannons 9 | . . 5 4 AOE 3 | . 2 . 1 Classes Destroyed 9 | 1 4 2 2 Worker 2 | . . . 2 Builder 2 | . 1 . 1 Recycler 4 | . . 1 3 Operator 3 | . 1 . 2 Watcher 7 | . 1 4 2 Swarmer 6 | . 6 . . Grunt 15 | 1 2 5 7 Sentry 7 | . . 4 3 Hunter 3 | . . . 3 Best Kill Streak 6 | 1 6 3 5 Combat Bots Only 5 | 1 5 3 3 Max Kills in Single Turn 3 | 1 3 1 2 Gunslinging . | . . . . Exploded 2 | . 2 . 1 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 185 | 1 37 49 98 Missed 49 | . 9 9 31 Damage Taken 2049 | 10 297 558 1184 Core 394 | . 49 73 272 Absorbed by Shields . | . . . . Redirected to Shielding 39 | . . . 39 Core Remaining (%) 87 | 100 80 81 . Volleys Fired 87 | 1 18 16 52 Largest 2 | 2 2 2 2 Hottest 126 | 80 80 126 126 Shots Fired 136 | 2 36 23 75 Gun 91 | 2 34 4 51 Cannon 43 | . . 19 24 Launcher 2 | . 2 . . Special . | . . . . Kinetic 34 | . . . 34 Thermal . | . . . . Explosive 2 | . 2 . . Electromagnetic 100 | 2 34 23 41 Robot Hit Streak 13 | 1 4 5 13 Robot Miss Streak 4 | 1 3 2 4 Penetration Max 1 | . . . 1 Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 102 | 1 18 28 55 Core Hits 61 | 1 11 12 37 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 1 | . . 1 . Smash 1 | . . 1 . Melee Attacks 27 | . . 17 10 Impact 3 | . . 3 . Slashing 24 | . . 14 10 Piercing . | . . . . Sneak Attacks 6 | . . 1 5 Combat Hostiles 3 | . . . 3 Follow-up Attacks . | . . . . Damage Inflicted 3190 | 15 390 929 1856 Guns 1004 | 15 256 42 691 Cannons 853 | . . 466 387 Explosions 475 | . 134 . 341 Melee 858 | . . 421 437 Ramming . | . . . . Kinetic 408 | . . . 408 Thermal 475 | . 134 . 341 Explosive . | . . . . Electromagnetic 1449 | 15 256 508 670 Impact 81 | . . 81 . Slashing 777 | . . 340 437 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 172 | . . 106 66 Projectiles 24 | . . 24 . Explosions 32 | . . . 32 Melee 116 | . . 82 34 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 195 | . 31 . 164 Shots 3 | . 1 . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 333 | 24 120 288 333 Average Temperature 87 | 14 54 86 95 Received Heat Transfer 771 | 6 66 222 477 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 10 | . . 6 4 Impact Corruptions 2 | . . 2 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 550 | . 100 . 450 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 1 . 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 346 | 20 291 267 346 Initial 122 | . 13 122 65 Average 143 | 2 146 110 206 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 74 | 100 64 94 43 Level 1 25 | . 35 5 56 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 2 3 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | 1 11 20 20 Peak Tracking Total 4 | 1 3 3 4 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 1 2 2 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 1 2 1 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 3 3 3 Successful 5 | . 2 2 1 Failed 4 | . 1 1 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 3 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 1 1 Record 4 | . 2 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . 1 . 1 Used 1 | . . . 1 Hacking Detections 4 | . 1 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2497 | 78 345 1258 816 Spaces Moved 1394 | 85 294 661 354 Core 37 | 37 . . . Treads 848 | . . 552 296 Legs 58 | . . . 58 Wheels 451 | 48 294 109 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 160 Average Speed 142 | 66 80 164 173 Slowest Speed 320 | 80 80 240 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 8 48 63 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 58 | . 14 . 44 Melee . | . . . . Projectile 2 | . . . 2 AOE 56 | . 14 . 42 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1728 | 104 368 791 465 Wait 50 | 3 6 30 11 Move 1391 | 84 293 660 354 Hop . | . . . . Pick Up 74 | 8 22 28 16 Fast Attach . | . . . . Attach 31 | 6 9 5 11 Detach 5 | . 2 2 1 Swap 29 | . 9 13 7 Drop 34 | 2 9 20 3 Fire 87 | 1 18 16 52 Melee 27 | . . 17 10 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 79 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 10) 141 | -10/Materials | Discovered new exit (range 13) 397 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 9) 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 541 | -9/Materials | Met 8R-AWN 678 | -9/Materials | Discovered new exit (range 16) 767 | -9/Materials | Build established: Scavenger-Mutant 872 | -9/Materials | Discovered new exit (range 17) 1621 | -9/Materials | Discovered new exit (range 8) 1682 | -9/Materials | Entered another Materials area 1682 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1883 | -8/Materials | Garrison activated, responded to threat 2297 | -8/Materials | Lost 4 parts (1p2n1w) 2450 | -8/Materials | Discovered new exit (range 12) 2498 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. Acquired Aluminum Leg. R-06 Scavenger collects Com. Wheel. R-06 Scavenger collects Terrain Scan Processor. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. U-05 Engineer lays Concrete. Slug penetrates G-47 Trooper. G-47 Trooper destroyed. Slug penetrates Wall. [Achievement: Crack Shot] Slug penetrates G-47 Trooper. Critical hit (Burn: +37). G-47 Trooper destroyed. Slug penetrates Wall. EXIT=FOUND R-06 Scavenger collects Imp. Heat Sink. Connecting with Terminal... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????######????????????##?????????????????????? | | ????????? ?u?u???????? ?????????????????????? | | ?????????# ^##########??? #?????????????????????? | | ?????????# # #??? #?????????????????????? | | ?????????# # """ #### ###???????????????????? | | ?????????# < # """ ## #???????????????????? | | ?????????# # """ ## #???????????????????? | | ?????????+ + """ + @T +???????????????????? | | ?????????# # """ ## #???????????????????? | | ?????????# # ## #???????????????????? | | ?????????# # ### ##???????????????????? | | ?????????# # #?# #????????????????????? | | ?????????# ##########?# #????????????????????? | | ?????????# #??????????# #????????????????????? | | ?????????# ########???# #????????????????????? | | ?????????# #???##+##????????????????????? | | ?????????# #????????????????????????????? | | ?????????# = #????????????????????????????? | | ?????????#######%% #????????????????????????????? | | ?????????# ##=[ #????????????????????????????? | | ?????????# ## k #????????????????????????????? | | ?????????#! ## #????????????????????????????? | | ?????????# ## #????????????????????????????? | | ####?????# # #????????????????????????????? | | ####### ## ##??????????########?????????? | | # ###+### #??????????# #?????????? | | # !* % #??????????# ########### | | %+ %!% #??????????# * + | | # ! #??????????# ###### | | # %%= #??????????# #????# | | ## * #####+#????# #????# | | ## #########+######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Dynamic Key I Spy Please Form A Line Power Corrupts Risk Taker Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed DrainedImprinterNeutralizer Manual? 0 Play Time 01:48:06 Cumulative 3.5 hours Start 2024.03.31 @ 00:06:43 End 2024.03.31 @ 12:30:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d1f98774-4b95-4cf4-be34-84585e9b5155