Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.02 @ 21:54:23 // Winter2019/RPGLIKE Player: FontPeg Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (106) 530 Value Destroyed (5110) 5110 Prototype IDs (33) 660 Alien Tech Used (5) 1000 Bonus (9435) 9435 TOTAL SCORE: 26035 Bonus ------- High Alert Combat Kills 267 Follower Combat Kills 389 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 354 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Win 3000 Friendly Fire -2875 Cogmind --------- Core Integrity 2019/2750 Matter 285/300 Energy 674/680 System Corruption 3% Temperature Cool (6) Movement Flying (34) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY (6) ------ Advanced Signal Interpreter Improved Targeting Computer Experimental Melee Analysis Suite Advanced Target Analyzer Advanced ECM Suite > --- WEAPON (4) ------- Greatsword Phasing Sabre Particle Cleaver > --- INVENTORY (5) ---- Protomatter-38 Protomatter-46 Impulse Thruster Array Advanced Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Signal Interpreter Improved Targeting Computer Experimental Melee Analysis Suite Advanced Target Analyzer Advanced Reaction Control System Advanced System Shield > --- WEAPON ----------- Advanced Datajack Greatsword Particle Cleaver > --- INVENTORY -------- Protomatter Impulse Thruster Array Improved Shield Generator Phasing Sabre [Rating: 111] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Xenon Bombardment Thruster Flight Unit Xenon Bombardment Thruster Utility Advanced Signal Interpreter Device Improved Sensor Array Processor Advanced Signal Interpreter Hackware Advanced System Shield Weapon Great Axe Energy Gun Small Laser Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Smartbomb Launcher Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Slots Evolved 12 | 2 . . 1 1 . 1 . 1 . 1 . 2 1 1 . . . . 1 . . . . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 3 | 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . Utility 5 | . . . 1 . . . . . . 1 . 2 . . . . . . 1 . . . . . Weapon 3 | 1 . . . . . . . . . . . . 1 1 . . . . . . . . . . Parts Attached 149 | 3 2 2 4 5 6 12 . 9 1 2 . 5 8 1 2 2 6 3 4 7 4 43 1 17 Power 20 | 1 . . 1 1 . 1 . . . . . 1 . 1 . . 1 1 1 . . 10 . 1 Engine 5 | 1 . . 1 1 . 1 . . . . . 1 . . . . . . . . . . . . Core 5 | . . . . . . . . . . . . . . 1 . . 1 1 1 . . 1 . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . 9 . 1 Propulsion 41 | . . 2 2 1 2 5 . 7 . . . . 3 . . . 2 2 1 . . 10 1 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 41 | . . 2 2 1 2 5 . 7 . . . . 3 . . . 2 2 1 . . 10 1 3 Utility 51 | . 1 . . 1 2 3 . . . 1 . 3 2 . . . 2 . 1 4 3 17 . 11 Device 36 | . . . . 1 . 3 . . . . . 1 1 . . . 2 . . 2 3 13 . 10 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . Processor 11 | . 1 . . . 2 . . . . 1 . 1 . . . . . . . 2 . 4 . . Hackware 4 | . . . . . . . . . . . . 1 1 . . . . . 1 . . . . 1 Protection . | . . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 37 | 2 1 . 1 2 2 3 . 2 1 1 . 1 3 . 2 2 1 . 1 3 1 6 . 2 Energy Gun 4 | 1 . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . Energy Cannon 8 | . . . 1 1 1 2 . 1 . . . 1 . . . . . . . 1 . . . . Ballistic Gun 3 | 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Special Weapon 4 | . . . . . . . . . . . . . 1 . . 1 . . 1 1 . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . Slashing Weapon 13 | . . . . 1 . . . . 1 1 . . 1 . 1 . 1 . . . . 6 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 12 | . . . . . 1 1 . 2 . . . . 1 . . . . . 1 2 . 2 1 1 Parts Lost 9 | . . . . . . . . . . . . . . . . . . . . 3 1 3 1 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . . . . . . . . . . . . 1 2 1 . Utility 4 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Highest Loss Streak 3 | . . . . . . . . . . . . . . . . . . . . 2 1 3 1 1 Average Slot Usage (%) 88 | . 64 73 86 86 82 97 100 99 100 100 100 100 92 86 93 90 89 91 87 83 81 79 87 86 Engine 6 | . 16 16 14 14 12 12 22 20 20 18 18 15 14 7 6 5 . . . . . . . . Core 4 | . . . . . . . . . . . . . . 4 6 6 11 13 12 12 12 4 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 7 12 12 Flight 23 | . . 7 28 28 31 36 33 38 40 37 36 31 28 26 26 25 25 24 18 18 15 14 18 18 Device 8 | . . . . 1 . 9 11 10 10 9 9 9 11 13 13 12 12 13 12 8 3 5 6 5 Processor 16 | . 14 16 14 14 13 11 11 10 10 14 18 17 16 13 13 13 13 13 12 15 25 22 25 25 Hackware 4 | . . . . . . . . . . . . 6 7 6 6 6 6 6 12 8 6 6 6 5 Energy Cannon 3 | . . . 8 14 12 11 11 10 10 9 9 7 . . . . . . . . . . . . Ballistic Gun 1 | . 16 16 14 1 . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . 6 6 6 8 6 6 6 4 . . . . Slashing Weapon 10 | . . . . 12 12 11 11 10 10 9 9 7 7 6 10 6 9 13 12 12 12 12 18 18 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 44 | 7 8 8 13 14 13 20 17 17 18 19 19 29 28 28 31 31 26 25 25 25 27 43 43 44 Greatest Support 59 | 8 8 13 13 13 17 20 20 33 33 33 33 33 36 36 36 36 36 45 45 45 45 59 59 59 Greatest Overweight (x) 4 | . . . . 1 . 1 . . . . . . . . . . . . . . . 4 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 2 2 2 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 Average Capacity 3 | 1 2 2 2 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 Most Carried 5 | 2 2 2 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 Average Carried 3 | 1 1 1 2 2 3 2 4 3 3 3 4 3 3 4 4 3 3 3 3 3 2 3 4 4 Final Capacity 5 | 2 2 2 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 Final Carried 5 | 2 2 1 3 3 3 4 4 4 4 4 4 4 4 4 4 4 3 4 4 3 2 4 4 5 Class Distribution -------------------- 32% | Hacker-Mutant 29% | Hacker-Scout 15% | Hacker-Sprinter 10% | Wizard-Scout 6% | Mutant 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Wizard-Scout | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -3/Section 7 Hacker-Mutant | -2/Research Hacker-Scout | -2/Testing Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Matter Collected 1992 | 230 46 16 32 98 75 135 . . 26 94 . 50 10 80 10 60 60 20 35 111 . 634 . 170 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4845 | . 126 37 161 . 164 492 . . . 365 . 89 . 474 93 574 131 233 333 241 . 636 53 643 Parts 281 | . 13 5 8 9 13 43 . . . 18 . 8 . 16 4 12 12 6 24 14 . 37 11 28 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . . . 3 16 . 8 . 14 16 5 11 . . . . . . . Prevented 23 | . . . . . . . . . . . . . . 15 1 6 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Combat Hostiles Destroyed 96 | . 4 3 3 4 6 11 . . . 11 . 2 . 8 2 3 7 2 4 2 . 13 3 8 Melee 77 | . . . . 2 6 11 . . . 11 . 2 . 8 2 1 7 2 4 2 . 8 3 8 Guns 8 | . 4 3 . 1 . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . AOE 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . Classes Destroyed 11 | . 2 1 2 1 . 1 . . . 1 . . . 1 . . . . 1 . . 1 . . Worker 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Watcher 8 | . . . 2 . . 2 . . . . . . . . . . . . 1 1 . 1 . 1 Swarmer 33 | . . 3 . . 4 2 . . . 10 . . . 5 . . 7 . . . . . 2 . Grunt 22 | . 4 . 2 3 . 3 . . . . . . . . 1 2 . . . . . 5 . 2 Brawler 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Duelist 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Sentry 16 | . . . 1 . 2 5 . . . . . . . 1 . . . 2 2 . . 1 . 2 Hunter 12 | . . . . . . 1 . . . . . 2 . . 1 . . . . 2 . 4 . 2 Programmer 5 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 2 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 6 | . 2 3 4 2 4 6 . . . 3 . 1 . 3 1 3 4 1 2 2 . 3 3 2 Combat Bots Only 4 | . 2 3 2 2 4 4 . . . 3 . 1 . 3 1 3 4 1 2 2 . 3 3 2 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 . . . 1 . 1 . 1 1 1 1 1 1 1 . 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Melee 1 | . . . . 1 1 1 . . . 1 . 1 . 1 1 1 1 1 1 1 . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Fake God Mode (-5/Warlord) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Damage Taken 6781 | . 159 389 97 49 114 536 . . 107 464 . 320 . 191 34 196 159 259 423 681 269 1128 213 993 Core 5521 | . 130 309 78 37 95 436 . . 89 393 . 256 . 154 26 157 125 207 334 541 225 938 165 826 Absorbed by Shields 218 | . . . . . . . . . . . . . . 139 34 . 45 . . . . . . . Redirected to Core 4182 | . 89 290 62 37 61 322 . . 55 232 . 211 . 106 26 127 107 188 311 356 158 673 165 606 Core Remaining (%) 79 | 100 . 56 . 100 . . 100 . . . . 65 . . . . 78 71 . . 56 . 96 73 Volleys Fired 59 | . 12 4 14 4 . . . . . . . 2 . . . 6 . . 4 5 . 8 . . Largest 2 | . 2 2 2 2 . . . . . . . 1 . . . 1 . . 1 1 . 1 . . Hottest 83 | . 60 60 83 83 . . . . . . . 81 . . . 30 . . . . . 46 . . Shots Fired 93 | . 24 8 28 8 . . . . . . . 2 . . . 6 . . 4 5 . 8 . . Gun 50 | . 24 8 14 4 . . . . . . . . . . . . . . . . . . . . Cannon 20 | . . . 14 4 . . . . . . . 2 . . . . . . . . . . . . Launcher 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . Special 15 | . . . . . . . . . . . . . . . . 6 . . 4 5 . . . . Kinetic 34 | . 12 4 14 4 . . . . . . . . . . . . . . . . . . . . Thermal 16 | . 12 4 . . . . . . . . . . . . . . . . . . . . . . Explosive 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . Electromagnetic 20 | . . . 14 4 . . . . . . . 2 . . . . . . . . . . . . Robot Hit Streak 15 | . 15 3 6 9 . . . . . . . . . . . 4 . . 2 2 . 7 . . Robot Miss Streak 4 | . 4 1 2 1 . . . . . . . 2 . . . 1 . . 1 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 309 | . 18 5 17 9 10 37 1 . . 19 . 6 . 15 8 15 13 13 27 11 3 35 8 39 Core Hits 147 | . 11 3 7 5 6 14 . . . 12 . 3 . 9 2 4 7 5 12 5 . 27 3 12 Critical Hits 22 | . . . . . 1 . . . . 1 . . . 1 1 . . . 2 . . 5 4 7 Critical Kills 5 | . . . . . 1 . . . . . . . . . . . . . 1 . . 1 1 1 Critical Parts Destroyed 14 | . . . . . . . . . . 1 . . . 1 1 . . . . . . 2 3 6 Melee Attacks 387 | . . . . 3 12 43 2 3 . 26 . 6 . 15 9 10 33 24 50 34 7 33 10 67 Impact 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Slashing 385 | . . . . 3 12 43 2 3 . 26 . 6 . 15 9 10 31 24 50 34 7 33 10 67 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . 1 . 1 . . . . . . . 2 . 6 . . . . . 1 . 4 Combat Hostiles 8 | . . . . 1 . . . . . . . . . 2 . . . . . . . 1 . 4 Follow-up Attacks 27 | . . . . . . . . . . . . . . . . . 1 3 4 2 . 8 . 9 Damage Inflicted 14453 | . 200 63 519 281 323 1313 40 . . 727 . 263 . 764 324 927 531 514 1029 379 116 2727 565 2848 Guns 349 | . 200 52 76 21 . . . . . . . . . . . . . . . . . . . . Cannons 469 | . . . 368 101 . . . . . . . . . . . . . . . . . . . . Explosions 1385 | . . . 75 . . . . . . . . . . . . . . . . . . 1310 . . Melee 12239 | . . . . 159 323 1313 40 . . 727 . 263 . 764 324 927 531 514 1029 379 116 1417 565 2848 Ramming 11 | . . 11 . . . . . . . . . . . . . . . . . . . . . . Kinetic 196 | . 87 12 76 21 . . . . . . . . . . . . . . . . . . . . Thermal 228 | . 113 40 75 . . . . . . . . . . . . . . . . . . . . . Explosive 1310 | . . . . . . . . . . . . . . . . . . . . . . 1310 . . Electromagnetic 469 | . . . 368 101 . . . . . . . . . . . . . . . . . . . . Impact 41 | . . . . . . . . . . . . . . . . . 41 . . . . . . . Slashing 12198 | . . . . 159 323 1313 40 . . 727 . 263 . 764 324 927 490 514 1029 379 116 1417 565 2848 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . 1 1 1 . 1 1 1 . . . 6 6 1 3 3 Average Corruption 2 | . . . . . . . . . . 1 1 1 . 1 1 1 . . . 5 3 1 2 1 Corruption Purged 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . . . . 1 . . . . . 4 . . 1 2 Message Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Energy Discharges 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Targeting Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 669 | . . . 72 . 9 114 . . . 2 . 21 . 31 15 28 56 . . . . 27 58 236 Projectiles 72 | . . . 72 . . . . . . . . . . . . . . . . . . . . . Explosions 20 | . . . . . . . . . . . . . . . . . . . . . . 20 . . Melee 577 | . . . . . 9 114 . . . 2 . 21 . 31 15 28 56 . . . . 7 58 236 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 32 | . . 5 27 . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Rammed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 66 | . 34 . 58 66 . . . . . . . 44 . . . 10 . . . . . . . . Average Temperature 23 | . 13 . 23 35 . . . . . . . 18 . . . 8 . . . . . . . . Received Heat Transfer 738 | . 87 . 36 27 18 135 . . . . . 60 . 12 6 75 . 63 81 45 36 39 . 18 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . 5 2 . . . . . . . . . . . . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . 3 Heat Transferred 450 | . 250 100 100 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Peak Influence 1056 | . 148 127 220 200 320 528 191 1056 . . . . 316 . . . . 136 254 183 192 422 147 755 Initial 979 | . . 57 49 85 78 135 156 979 . . . . 302 . . . . 112 71 68 102 78 147 44 Average 220 | . 43 76 114 153 176 281 182 844 . . . . 210 . . . . 61 132 102 148 238 59 286 Maximum Alert Level 3 | . . . 1 1 1 2 . 3 . . . . 1 . . . . . 1 . . 2 . 3 Low Security (%) 56 | 100 100 100 82 89 59 29 100 . . . . . 68 . . . . 100 78 100 100 15 100 47 Level 1 31 | . . . 17 10 40 49 . . . . . . 31 . . . . . 21 . . 79 . 25 Level 2 6 | . . . . . . 21 . 28 . . . . . . . . . . . . . 4 . 14 Level 3 4 | . . . . . . . . 71 . . . . . . . . . . . . . . . 11 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 7 | . . . . 1 . 1 . 1 . . . . . . . . . . . . 3 . . 1 Investigation . | . . . . . . . . . . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Reinforcement 4 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . . Assault 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Distress Signals 13 | . . . 2 . . 2 . 2 . . . . . . . . . . 1 . 2 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 279 | . 6 23 10 3 9 21 1 7 3 16 . 27 . 16 3 18 8 3 6 7 13 42 8 29 Peak Tracking Total 18 | . 2 18 5 4 4 5 1 4 3 4 . 14 . 5 1 7 4 1 2 3 13 6 7 8 Tactical Retreats 32 | . . . . . 1 4 . 2 . 3 . 6 . . 1 3 1 . 2 2 . 2 1 4 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Traps Triggered 4 | . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . 1 . . . . . . 1 . . . . 2 . 3 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Machines Disabled 7 | . . . . . . 3 . . . 1 . . . . . . . . . 2 1 . . . Max in Single Turn 1 | . . . . . . 1 . . . 1 . . . . . . . . . 1 1 . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Machines Accessed 37 | . 1 . 4 . 2 3 4 4 . . 2 . 2 . 1 . . 2 1 3 1 2 3 2 Terminals 27 | . 1 . 4 . 1 3 3 4 . . . . 1 . 1 . . 1 . 2 1 . 3 2 Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . . . . . 1 . . . 2 . . Total Hacks 146 | . 2 . 16 . 7 5 16 13 . . 16 . 5 . 1 . . 7 4 19 5 3 22 5 Successful 93 | . 2 . 9 . 2 3 7 6 . . 16 . 3 . 1 . . 6 3 15 2 1 15 2 Failed 53 | . . . 7 . 5 2 9 7 . . . . 2 . . . . 1 1 4 3 2 7 3 Catastrophic 4 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 1 . 11 . . 1 12 8 . . . 1 . . 1 2 . 6 3 . 3 . 12 . Terminals 109 | . 2 . 16 . 5 5 15 13 . . . . 2 . 1 . . 3 . 15 5 . 22 5 Fabricators 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . . . . . . . . . . 4 4 . . . . Garrison Access 9 | . . . . . 2 . . . . . . . . . . . . 4 . . . 3 . . Terminal Hacks 66 | . 1 . 6 . 1 3 4 5 . . 16 . 1 . 1 . . 2 . 11 2 . 11 2 Record 4 | . . . . . . . . . . . . . . . 1 . . 1 . 1 . . 1 . Part Schematic 9 | . . . 2 . . . . . . . 7 . . . . . . . . . . . . . Robot Schematic 8 | . . . . . . . 2 . . . 6 . . . . . . . . . . . . . Prototype ID Bank 7 | . . . 1 . . . 1 . . . 3 . . . . . . . . 1 . . 1 . Open Door 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . 1 Level Access Points 5 | . . . 1 . . . 1 . . . . . . . . . . . . . 1 . 1 1 Branch Access Points 7 | . 1 . 1 . 1 . . 1 . . . . . . . . . . . 1 1 . 1 . Emergency Access Points 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 10 | . . . . . . . . 3 . . . . 1 . . . . 1 . 2 . . 3 . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Security Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . . . . . . . . . . 3 4 . . . . Insert Component 5 | . . . . . . . . . . . . . . . . . . . 2 3 . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . Seal Access 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . Unauthorized Hacks 15 | . 1 . 3 . . . 3 1 . . . . . . . . . 3 . . . . 4 . Terminals 11 | . 1 . 3 . . . 2 1 . . . . . . . . . . . . . . 4 . Track 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Assimilate 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 4 | . . . 2 . . . 1 1 . . . . . . . . . . . . . . . . Operators 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Redirect 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Watchers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . 4 . 1 1 3 4 . . . . 2 . . . . 1 1 3 1 1 2 1 Full Trace Events 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 2 . . . 6 . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . . 318 . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . 84 . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . 12 . . . . . . . . . . . Part Schematics Acquired 11 | . . . 2 . . . . . . . 7 . . . . . . . 1 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Total Allies 13 | . . . . 1 . . . . . . . 1 2 2 . . . . . . 6 . 1 . Largest Group 6 | . . . . 1 1 1 . . . . . 1 2 4 4 1 1 . . . 6 . 1 . Highest-Rated Group 202 | . . . . 31 31 31 . . . . . 94 108 202 202 30 30 . . . 84 . 10 . Highest-Rated Ally 94 | . . . . 31 31 31 . . . . . 94 54 64 64 30 30 . . . 15 . 10 . Total Orders 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . EXPLORE 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 99 | . . . . . 14 15 . . . . . 4 . 24 9 1 2 . . . 30 . . . Total Damage 2190 | . . . . . 207 231 . . . . . 136 . 725 319 33 70 . . . 469 . . . Kills 24 | . . . . . 2 3 . . . . . . . 7 6 1 1 . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 2 . . . . . 3 . 2 . 2 . . 3 . . . . . . . Drone Launches 14 | . . . . . . 14 . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Turns Passed 6415 | 28 177 73 141 296 108 470 105 252 66 347 27 247 136 339 205 235 388 171 538 358 110 1080 108 410 Spaces Moved 9994 | 44 130 100 234 369 146 494 249 521 198 720 88 627 204 673 434 500 921 237 552 580 190 1128 194 461 Core 340 | 44 130 87 . . . . . . . . . . . . . . . . . . . 79 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9654 | . . 13 234 369 146 494 249 521 198 720 88 627 204 673 434 500 921 237 552 580 190 1049 194 461 Fastest Speed 31 | 50 50 37 37 37 34 34 34 31 31 31 31 31 31 31 31 31 31 31 34 34 34 31 34 34 Average Speed 35 | 50 50 48 37 40 35 43 34 31 31 31 31 31 31 31 31 31 31 31 34 34 35 51 34 34 Slowest Speed 250 | 50 50 50 37 117 37 114 34 34 31 31 31 31 31 31 31 34 34 34 34 34 37 250 37 34 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . . . . 34 4 . . 1 . . . . . 2 . . 2 1 . 4 1 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Exploration Rate (%) 41 | 3 27 30 35 86 15 65 54 16 37 73 72 79 6 84 63 63 84 9 13 41 19 24 28 14 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 3 | . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Known Exits Taken 23 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . . . . . 2 2 . 3 . . 3 . 2 . . . . . . . Spaces Dug 82 | . . . . . . 2 . 3 . 1 . . . . . . 14 9 17 15 1 3 . 17 Terrain Destroyed 138 | . . . 3 . . 2 . 3 . 1 . . . . . . 14 9 17 15 1 56 . 17 Melee 82 | . . . . . . 2 . 3 . 1 . . . . . . 14 9 17 15 1 3 . 17 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . AOE 56 | . . . 3 . . . . . . . . . . . . . . . . . . 53 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Total 12210 | 48 217 115 262 504 182 653 261 608 202 814 87 666 277 776 489 549 984 310 846 701 223 1578 221 637 Wait 1301 | . 68 . . 94 11 90 15 60 . 61 . 10 54 79 39 30 13 46 229 77 14 229 12 70 Move 9895 | 43 129 99 233 368 145 447 240 520 197 717 87 626 203 672 433 496 920 236 547 576 189 1121 191 460 Hop 24 | . . . . . . 12 4 . . 1 . . . . . 1 . . 2 1 . 2 1 . Pick Up 83 | 2 1 . 5 6 . 5 . 5 1 1 . 4 6 . . 1 4 2 4 4 3 22 . 7 Fast Attach 62 | 3 1 2 . 1 4 6 . 2 1 1 . 1 . 1 2 . 2 1 . 4 . 17 2 11 Attach 42 | . . . . . . 1 . 3 . 1 . 2 4 . . . 3 . 3 3 7 14 . 1 Detach 6 | . . . . . . . . . . . . . . . . . . . 2 . 3 1 . . Swap 50 | . 1 . 4 4 2 5 . 4 . . . 2 4 . . 2 1 2 1 . . 13 . 5 Drop 135 | . 1 1 6 7 4 12 . 10 2 1 . 4 6 1 1 1 4 4 4 6 1 38 1 20 Fire 59 | . 12 4 14 4 . . . . . . . 2 . . . 6 . . 4 5 . 8 . . Melee 322 | . . . . 3 12 43 2 3 . 26 . 6 . 15 8 10 26 19 40 24 6 23 8 48 Ram 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Rewire 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 225 | . 4 6 . 17 4 32 . 1 1 5 . 9 . 6 6 2 11 . 10 . . 90 6 15 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 9 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 9 | -11/Scrapyard | Upgraded with Weapon slot (x1) 29 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Identified exit to Mines 206 | -10/Materials | Entered Mines 217 | -10/Mines | Assembled infested the area 234 | -10/Mines | Core integrity fell below 50% 248 | -10/Mines | Discovered new exit (range 16) 249 | -10/Mines | Learned 2 Materials zone layouts 274 | -10/Mines | Identified exit to Materials 279 | -10/Mines | Entered Materials 281 | -9/Materials | Reached level 2 281 | -9/Materials | Upgraded with Utility slot (x1) 321 | -9/Materials | Identified exit to Mines 321 | -9/Materials | Reached level 3 321 | -9/Materials | Identified exit to Materials 355 | -9/Materials | Build established: Mutant 384 | -9/Materials | Core integrity fell below 50% 420 | -9/Materials | Entered Mines 474 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 491 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 491 | -9/Mines | Discovered exit to Materials (range 14) 666 | -9/Mines | Learned 2 Materials zone layouts 685 | -9/Mines | Reached level 4 705 | -9/Mines | Met a Derelict testing a Signal Generator 709 | -9/Mines | Discovered exit to Materials (range 11) 712 | -9/Mines | Upgraded with Propulsion slot (x1) 714 | -9/Mines | Found Signal Generator 716 | -9/Mines | Entered Materials 716 | -8/Materials | Accompanied by 1 ally 718 | -8/Materials | Reached level 5 739 | -8/Materials | Identified exit to Storage 758 | -8/Materials | Build established: Hacker-Mutant 824 | -8/Materials | Entered Storage 824 | -8/Storage | Accompanied by 1 ally 825 | -8/Storage | Identified exit to Recycling 826 | -8/Storage | Reached level 6 1029 | -8/Storage | Reached level 7 1231 | -8/Storage | Upgraded with Power slot (x1) 1236 | -8/Storage | Reached level 8 1292 | -8/Storage | Used back door to open Recycling access 1294 | -8/Storage | Entered Recycling 1295 | -8/Recycling | Joined Derelict attack on 0b10 via Recycling 1317 | -8/Recycling | Spotter reported a threat 1327 | -8/Recycling | Spotter reported a threat 1328 | -8/Recycling | Spotter reported a threat 1328 | -8/Recycling | Spotter reported a threat 1332 | -8/Recycling | Spotter reported a threat 1339 | -8/Recycling | Spotter reported a threat 1368 | -8/Recycling | Identified exit to Factory 1378 | -8/Recycling | Spotter reported a threat 1378 | -8/Recycling | Spotter reported a threat 1378 | -8/Recycling | Spotter reported a threat 1399 | -8/Recycling | Entered Factory 1401 | -6/Factory | Reached level 9 1401 | -6/Factory | Upgraded with Propulsion slot (x1) 1464 | -6/Factory | Spotted B-75 Beast 1495 | -6/Factory | Reached level 10 1510 | -6/Factory | 11 allies followed out of Recycling 1578 | -6/Factory | Identified exit to Lower Caves 1651 | -6/Factory | Entered Lower Caves 1657 | -6/Lower Caves | Encountered a Warlord checkpoint 1699 | -6/Lower Caves | Discovered new exit (range 9) 1701 | -6/Lower Caves | Identified exit to Lower Caves 1717 | -6/Lower Caves | Entered another Lower Caves area 1719 | -6/Lower Caves | Discovered new exit (range 9) 1722 | -6/Lower Caves | Identified exit to Factory 1746 | -6/Lower Caves | Build established: Hacker-Sprinter 1799 | -6/Lower Caves | Learned Factory trap positions 1856 | -6/Lower Caves | Reached level 11 1859 | -6/Lower Caves | Identified exit to Data Miner 1860 | -6/Lower Caves | Upgraded with Utility slot (x1) 2033 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2064 | -6/Lower Caves | Entered Data Miner 2064 | -6/Data Miner | Discovered new exit (range 6) 2066 | -6/Data Miner | Reached level 12 2070 | -6/Data Miner | Met Data Miner 2084 | -6/Data Miner | Received God Mode back door access code from Data Miner 2091 | -6/Data Miner | Identified exit to Proximity Caves 2091 | -6/Data Miner | Entered Proximity Caves 2094 | -5/Proximity Caves | Spotted B-75 Beast 2112 | -5/Proximity Caves | Upgraded with Utility slot (x1) 2121 | -5/Proximity Caves | Reached level 13 2121 | -5/Proximity Caves | Learned Factory security intel 2202 | -5/Proximity Caves | Reached level 14 2207 | -5/Proximity Caves | Upgraded with Utility slot (x1) 2215 | -5/Proximity Caves | Learned Factory emergency access door positions 2288 | -5/Proximity Caves | Discovered exit to Factory (range 15) 2308 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 2326 | -5/Proximity Caves | Found Prototype Special Weapon 2338 | -5/Proximity Caves | Entered Factory 2339 | -5/Factory | Loaded intel: 105 trap records 2340 | -5/Factory | Reached level 15 2341 | -5/Factory | Upgraded with Weapon slot (x1) 2341 | -5/Factory | Identified Molecular Deconstructor 2410 | -5/Factory | Discovered new exit (range 13) 2413 | -5/Factory | Build established: Hacker-Scout 2415 | -5/Factory | Identified exit to Upper Caves 2446 | -5/Factory | Fabricated P-70 Sage? 2474 | -5/Factory | Entered Upper Caves 2474 | -5/Upper Caves | Accompanied by 2 allies 2503 | -5/Upper Caves | Reached level 16 2509 | -5/Upper Caves | Upgraded with Weapon slot (x1) 2511 | -5/Upper Caves | Learned Factory trap positions 2599 | -5/Upper Caves | Encountered a Warlord checkpoint 2607 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2645 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 2662 | -5/Upper Caves | Sage 6a assimilated hostile Y-72 Warden 2674 | -5/Upper Caves | Learned Factory garrison access intel 2692 | -5/Upper Caves | Reached level 17 2736 | -5/Upper Caves | Discovered new exit (range 17) 2743 | -5/Upper Caves | Identified exit to Upper Caves 2813 | -5/Upper Caves | Entered another Upper Caves area 2813 | -5/Upper Caves | Accompanied by 4 allies 2879 | -5/Upper Caves | Reached level 18 2898 | -5/Upper Caves | Encountered a Warlord checkpoint 2947 | -5/Upper Caves | Spotted B-75 Beast 2983 | -5/Upper Caves | Discovered new exit (range 8) 2985 | -5/Upper Caves | Identified exit to Warlord 3018 | -5/Upper Caves | Entered Warlord 3018 | -5/Warlord | Accompanied by 1 ally 3030 | -5/Warlord | System corruption cleaned by Quarantine Array 3075 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 3098 | -5/Warlord | Met Warlord 3123 | -5/Warlord | Reached level 19 3123 | -5/Warlord | Warlord's base attacked by MAIN.C 3148 | -5/Warlord | Destroyed Fake God Mode 3220 | -5/Warlord | Reached level 20 3235 | -5/Warlord | Discovered new exit (range 14) 3239 | -5/Warlord | Identified exit to Proximity Caves 3253 | -5/Warlord | Entered Proximity Caves 3253 | -4/Proximity Caves | Accompanied by 1 ally 3261 | -4/Proximity Caves | Learned location of Armory (-4) 3325 | -4/Proximity Caves | Reached level 21 3383 | -4/Proximity Caves | Spotted B-86 Titan 3598 | -4/Proximity Caves | Discovered new exit (range 7) 3599 | -4/Proximity Caves | Identified exit to Factory 3641 | -4/Proximity Caves | Entered Factory 3642 | -4/Factory | Loaded intel: 111 trap records 3643 | -4/Factory | Loaded intel: 4 garrison access locations 3643 | -4/Factory | Reached level 22 3687 | -4/Factory | Found Prototype Hackware 3789 | -4/Factory | Discovered new exit (range 3) 3803 | -4/Factory | Identified exit to Research 3812 | -4/Factory | Entered Research 3813 | -3/Research | Identified exit to Quarantine 3814 | -3/Research | Reached level 23 3814 | -3/Research | Reached level 24 3815 | -3/Research | Upgraded with Utility slot (x1) 3815 | -3/Research | Identified Exp. Hacking Suite 4051 | -3/Research | Discovered new exit (range 13) 4103 | -3/Research | Identified exit to Research 4117 | -3/Research | Build established: Wizard-Scout 4350 | -3/Research | Entered Quarantine 4352 | -3/Quarantine | Reached level 25 4362 | -3/Quarantine | Found Alien Energy Cannon 4362 | -3/Quarantine | Identified Core Cannon 4400 | -3/Quarantine | Discovered exit to Research (range 8) 4404 | -3/Quarantine | Found Alien Artifact 4429 | -3/Quarantine | Found Alien Artifact 4439 | -3/Quarantine | Identified Core Reset Matrix 4439 | -3/Quarantine | Identified Terrabomb 4449 | -3/Quarantine | Spotted Fortress 4491 | -3/Quarantine | Crushed by falling debris 4586 | -3/Quarantine | Reached level 26 4601 | -3/Quarantine | Core integrity fell below 50% 4706 | -3/Quarantine | Discovered new exit (range 6) 4707 | -3/Quarantine | Identified exit to Section 7 4708 | -3/Quarantine | Entered Section 7 4717 | -3/Section 7 | Spotted S7 Guard 4722 | -3/Section 7 | Reached level 27 4722 | -3/Section 7 | Used Core Reset Matrix 4726 | -3/Section 7 | Sensed 21 artifacts in vicinity 4738 | -3/Section 7 | Found Integrity Redistributor 4739 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+49) 4776 | -3/Section 7 | Spotted B-86 Titan 4797 | -3/Section 7 | Emitted hypermatrix ping 4798 | -3/Section 7 | Spotted S7 Guard 4802 | -3/Section 7 | Assembled emerged from beneath the floor 4802 | -3/Section 7 | Found Core Regenerator 4803 | -3/Section 7 | Used Core Regenerator, restored core integrity (+500) 4818 | -3/Section 7 | Entered Research 4818 | -2/Research | Warlord forces began assault on 0b10 4820 | -2/Research | Reached level 28 4820 | -2/Research | Reached level 29 4859 | -2/Research | Build established: Hacker-Mutant 4928 | -2/Research | Research machine network offline 5140 | -2/Research | Spotted Executioner 5140 | -2/Research | Spotted Striker 5173 | -2/Research | Destroyed Striker 5211 | -2/Research | Lost 3 parts (2n1u) 5264 | -2/Research | Borebot progress halted 5389 | -2/Research | Borebot progress halted 5426 | -2/Research | Borebot progress halted 5450 | -2/Research | Found Unknown Device 5450 | -2/Research | Identified Launcher Loader 5520 | -2/Research | Used Terrabomb 5523 | -2/Research | Reached level 30 5523 | -2/Research | Met up with Warlord 5546 | -2/Research | Spotted Striker 5554 | -2/Research | Spotted Striker 5580 | -2/Research | Found Prototype Slashing Weapon 5599 | -2/Research | Found Prototype Processor 5599 | -2/Research | Identified Exp. Melee Analysis Suite 5602 | -2/Research | Identified Particle Cleaver 5677 | -2/Research | Spotted Executioner 5677 | -2/Research | Spotted Striker 5687 | -2/Research | Build established: Hacker-Sprinter 5691 | -2/Research | Destroyed Striker 5774 | -2/Research | Spotted Striker 5788 | -2/Research | Destroyed Striker 5792 | -2/Research | Discovered new exit (range 18) 5798 | -2/Research | Identified exit to Testing 5858 | -2/Research | Warlord invited to help at Command 5885 | -2/Research | Spotted Striker 5898 | -2/Research | Entered Testing 5900 | -2/Testing | Reached level 31 5912 | -2/Testing | Identified exit to Access 6006 | -2/Testing | Entered Access 6008 | -1/Access | Reached level 32 6202 | -1/Access | Identified exit to Surface 6202 | -1/Access | Reached level 33 6403 | -1/Access | Crushed by falling debris 6416 | *** | Heading to fleet! Last Messages --------------- 06330_ Dropped Adv. ECM Suite. 06331_ Acquired Unknown Hackware. 06331_ Identified Adv. Hacking Suite. 06332_ Discarded Adv. System Shield. 06333_ Acquired Adv. ECM Suite. 06355_ 7AP>#EPPCTYJVULTNYRR3P B=ZJZK=,BC 06363_ Y-72 Warden destroyed. 06363_ U-05 Engineer builds a Wall. 06366_ Acquired 40 matter. 06368_ Dropped Q-thruster. 06388_ The unstable cave ceiling collapses. 06403_ Crushed by falling debris. 06403_ Adv. Hacking Suite destroyed. 06403_ System corrupted by crushing effect (+1). 06412_ Connecting with Terminal... >>Open Sealed Barrier opened. 06414_ The Access Shell folds into the floor. [Achievement: Home At Last?] [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ?????????????????##############???????????????# | | ????????????????? ???????????????? | | ?????????????????? u ???????????????? | | ????????????????????# ""#???#+########??% [ | | ????????????????????# ""##??# #??# | | ????????????????????# "";#??#* #??# | | ????????????????????# T;#?##R #??# | | ????????????????????# "";#?#%[! === #??# | | ????????????????????# "" ####u! === #??# | | ???????????????????## "";;#?#! == #### | | ???????????????????# ;#?# #### | | ???????????????????## ##### ! " # | | ????????????????????# ####" ### | | ????????????????????# ##############?# | | ????????????????????# #??????????????# | | ????????????????????# @" #??????????????#### | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 55 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 19 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Melee Speed Boost 20 Evasion (%) 77 Targeting Accuracy 6 Melee Accuracy 12 Target Analysis 8 Offensive Hacking 41 Defensive Hacking 29 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ P-70 Sage | x2 | -5/Factory Alien Tech Used ----------------- Core Cannon Core Reset Matrix Integrity Redistributor Core Regenerator Terrabomb Achievements -------------- Alien Roots All-out Warlord Home At Last? Nope True Flier Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Levels Raised 32 | . . . 2 1 1 3 . 2 . 1 1 2 1 2 1 2 1 1 2 2 1 3 1 2 XP Earned 52133 | 3000 640 850 2025 1000 2641 3514 1150 1920 500 2056 650 3416 1570 2607 1607 2578 2005 1800 2855 2177 2627 4382 934 3629 XP Spent 50780 | 3000 . . 1400 3060 1525 4365 . 3070 . 1505 . 4055 1520 3500 625 . 5370 1500 2910 1000 . 8080 1400 2895 Upgrades 123 | 11 . . 3 9 8 11 . 6 . 5 . 6 5 7 2 . 8 6 5 1 . 20 2 8 Power Slot 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion Slot 3 | 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . Utility Slot 5 | . . . 1 . . . . . . 1 . 2 . . . . . . 1 . . . . . Weapon Slot 3 | 1 . . . . . . . . . . . . 1 1 . . . . . . . . . . Core Integrity 43 | . . . . 2 3 3 . 2 . 3 . 1 4 . . . 2 6 2 . . 9 . 6 Heat Dissipation 6 | 1 . . . . 2 1 . . . . . . . . . . . . 1 . . 1 . . Energy Generation 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Energy Storage 8 | . . . . . . . . . . . . . . 4 2 . . . . . . 2 . . Mass Support 2 | 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Inventory Capacity 5 | 2 . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . Sight Range 3 | . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . Sensor Range 7 | . . . . . . . . . . . . . . . . . 1 . . . . 3 1 2 Melee Accuracy 11 | . . . . 4 . 2 . . . . . 1 . 1 . . 3 . . . . . . . Hack Attack % 5 | 2 . . . 1 . . . . . . . . . . . . 1 . . 1 . . . . Hack Defense % 3 | 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . KI Resistance % 4 | 1 . . . . 1 1 . 1 . . . . . . . . . . . . . . . . TH Resistance % 4 | 1 . . . . 1 1 . 1 . . . . . . . . . . . . . . . . EX Resistance % 4 | . . . 1 1 . . . 1 . 1 . . . . . . . . . . . . . . EX Damage % 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . Protomatter Created 1408 | . 106 10 40 171 46 194 . . . 30 . 39 . 16 48 58 38 . 75 . . 312 57 168 Integrity Restored 4654 | . 74 117 . 374 81 529 . 20 22 90 . 198 . 138 144 48 240 . 225 . . 1950 98 306 Core 4241 | . 63 117 . 374 59 472 . . . 90 . 198 . 138 144 48 240 . 225 . . 1813 73 187 Parts 413 | . 11 . . . 22 57 . 20 22 . . . . . . . . . . . . 137 25 119 Protomatter Decayed 1596 | . 51 26 40 . . . 9 200 . . . . . 16 13 . . . . . 24 1158 22 37 Game ------ Seed FissionNeutronBuckler Manual? 0 Play Time 02:39:24 Cumulative 106.2 hours Start 2021.12.29 @ 00:02:52 End 2022.01.02 @ 21:54:23 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 147 Rogue 147 Adventurer 0 Explorer 0 Win Type 2 Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 48 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c0d9aa7-175b-4d3d-a8c4-fc0f091c59e6