Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.23 @ 17:53:01 Player: Pitter Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (114) 570 Value Destroyed (4442) 4442 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (137) 137 TOTAL SCORE: 10529 Bonus ------- Follower Combat Kills 265 Friendly Fire -128 Cogmind --------- Core Integrity 1179/1300 Matter 280/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (5) --- Light Treads Improved Medium Treads > --- UTILITY (12) ----- Power Amplifier Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Hacking Suite > --- WEAPON (2) ------- EM Pulse Gun Autogun > --- INVENTORY (12) --- Light Angular Momentum Engine Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Particle Reactor Flexi-carbon Leg Plasma Rifle Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Energy Well Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Hacking Suite > --- WEAPON ----------- Phase Cannon KE Penetrator > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Fission Core Light Treads Improved Medium Treads EM Pulse Gun Tesla Rifle Improved Proton Missile Launcher Mining Laser [Rating: 67] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . 2 . 1 . . . . . Utility 10 | . . . . 1 2 2 2 2 1 Weapon . | . . . . . . . . . . Parts Attached 140 | 6 7 13 5 23 20 20 20 14 12 Power 14 | 1 1 1 . 2 4 . 1 2 2 Engine 9 | 1 1 1 . 2 3 . . 1 . Core 4 | . . . . . 1 . 1 1 1 Reactor 1 | . . . . . . . . . 1 Propulsion 46 | 2 2 6 1 8 8 7 6 4 2 Treads 13 | . 2 2 . 3 3 1 . . 2 Leg 32 | 2 . 4 1 5 4 6 6 4 . Wheel . | . . . . . . . . . . Hover 1 | . . . . . 1 . . . . Flight . | . . . . . . . . . . Utility 28 | 1 2 1 . 7 3 5 7 . 2 Device 14 | . 1 1 . 3 2 2 3 . 2 Storage 3 | 1 1 . . . . 1 . . . Processor 6 | . . . . 2 1 1 2 . . Hackware 2 | . . . . . . . 2 . . Protection 3 | . . . . 2 . 1 . . . Artifact . | . . . . . . . . . . Weapon 52 | 2 2 5 4 6 5 8 6 8 6 Energy Gun 14 | 1 2 2 . 3 . 3 . 1 2 Energy Cannon 7 | . . 1 1 . 2 1 1 1 . Ballistic Gun 16 | 1 . 2 . 2 2 2 3 2 2 Ballistic Cannon 2 | . . . 1 1 . . . . . Launcher 9 | . . . 2 . 1 2 1 2 1 Special Weapon 4 | . . . . . . . 1 2 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . 2 . . . . Parts Lost 45 | . 2 . 2 4 3 11 5 13 5 Power 4 | . . . . . . 1 . 2 1 Propulsion 20 | . . . . 3 2 4 4 6 1 Utility 6 | . . . . 1 . 4 . 1 . Weapon 15 | . 2 . 2 . 1 2 1 4 3 Highest Loss Streak 6 | . 2 . 2 2 3 5 3 6 3 Average Slot Usage (%) 85 | . 98 97 96 82 92 84 77 75 53 Engine 6 | . 14 11 11 9 7 5 . 1 . Treads 8 | . 6 22 22 10 8 5 . . 6 Leg 22 | . 21 19 22 26 27 22 22 24 . Device 7 | . 3 11 11 4 12 9 3 . 3 Storage 10 | . 23 11 11 9 7 12 11 9 4 Processor 9 | . . . . 3 12 13 16 21 19 Hackware 1 | . . . . . . . 4 5 4 Protection 1 | . . . . 2 . 1 3 . . Energy Gun 4 | . 20 9 3 5 1 3 . 1 3 Energy Cannon 3 | . . 6 10 3 5 1 2 1 . Ballistic Gun 5 | . 7 6 . 5 6 5 6 2 3 Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 10 42 51 54 54 56 63 64 67 57 Greatest Support 95 | 20 40 40 34 60 57 62 86 95 50 Greatest Overweight (x) 14 | 1 2 2 1 2 2 1 1 2 14 Average Overweight (x) . | . 1 1 1 . . . . . 1 Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 12 12 Average Capacity 12 | 5 12 12 12 12 12 12 12 12 12 Most Carried 12 | 6 7 12 12 12 12 12 12 12 11 Average Carried 9 | 3 4 9 10 11 10 10 11 10 8 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 Final Carried 12 | 4 4 12 10 12 11 12 10 10 8 Class Distribution -------------------- 45% | Scavenger-Mutant 39% | Mutant 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Matter Collected 2448 | 237 107 161 123 372 316 395 357 235 145 Remotely . | . . . . . . . . . . Salvage Created 5141 | . 348 736 220 652 541 658 1024 671 291 Parts 249 | . 16 57 12 29 17 38 45 27 8 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . 1 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 96 | . 7 18 10 12 7 11 16 11 4 Guns 47 | . 6 13 1 5 4 8 6 2 2 Cannons 22 | . . 2 3 7 3 1 6 . . AOE 24 | . 1 3 6 . . 2 4 6 2 Classes Destroyed 13 | . 4 2 3 2 1 1 . . . Builder 4 | . . 1 . . 1 1 1 . . Tunneler 1 | . . . 1 . . . . . . Recycler 3 | . 1 . . 1 1 . . . . Operator 1 | . . . . 1 . . . . . Watcher 8 | . 2 3 . . 1 . 2 . . Swarmer 17 | . 3 6 . . . . 4 4 . Grunt 51 | . 4 8 3 9 6 4 8 5 4 Brawler 2 | . . . . 1 . . . 1 . Sentry 11 | . . 4 . 2 . 3 1 1 . Demolisher 1 | . . . 1 . . . . . . Hunter 4 | . . . . . . 3 1 . . Programmer 4 | . . . . . 1 1 2 . . Assembled 5 | . . . 5 . . . . . . Thug 1 | . . . . . 1 . . . . Best Kill Streak 7 | . 4 7 5 3 3 3 6 5 4 Combat Bots Only 7 | . 3 7 5 3 3 3 4 5 4 Max Kills in Single Turn 4 | . 1 2 4 1 2 2 3 3 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . 1 2 4 . . 1 3 3 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Damage Taken 7849 | . 436 485 321 925 956 1694 833 1653 546 Core 1034 | . 93 96 2 94 64 231 103 230 121 Absorbed by Shields 286 | . . . . . 100 186 . . . Core Remaining (%) 81 | 100 62 . 75 82 90 72 89 80 . Volleys Fired 302 | 2 24 38 10 49 23 48 42 51 15 Largest 2 | 2 2 2 2 2 2 2 2 2 2 Hottest 155 | 60 80 116 130 130 91 118 123 155 98 Shots Fired 539 | 3 43 74 19 97 43 85 78 69 28 Gun 367 | 3 43 58 7 57 23 72 40 38 26 Cannon 130 | . . 16 7 39 19 7 29 13 . Launcher 29 | . . . 5 1 1 6 7 9 . Special 13 | . . . . . . . 2 9 2 Kinetic 228 | 2 14 20 . 48 22 44 40 25 13 Thermal 207 | . 10 45 14 48 . 25 31 22 12 Explosive 9 | . . . 5 1 1 2 . . . Electromagnetic 93 | 1 19 9 . . 20 14 7 22 1 Robot Hit Streak 49 | 1 16 18 16 25 49 43 20 22 18 Robot Miss Streak 2 | 1 2 2 1 1 1 2 2 2 1 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 4 | . 2 . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 422 | 2 31 56 15 80 34 73 62 44 25 Core Hits 250 | . 16 33 20 31 20 60 34 26 10 Critical Hits 7 | . . . . 1 2 . 4 . . Critical Kills 4 | . . . . 1 1 . 2 . . Critical Parts Destroyed 3 | . . . . . 1 . 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10863 | 8 637 990 610 1464 964 1828 2184 1645 533 Guns 5372 | 8 337 606 105 731 370 1421 825 581 388 Cannons 2596 | . . 181 134 688 456 123 838 176 . Explosions 2817 | . 288 190 371 26 136 276 507 878 145 Melee . | . . . . . . . . . . Ramming 78 | . 12 13 . 19 2 8 14 10 . Kinetic 3556 | 8 77 149 . 606 370 1022 825 322 177 Thermal 4161 | . 318 582 239 813 63 392 956 454 344 Explosive 720 | . . . 371 26 73 143 107 . . Electromagnetic 2348 | . 230 246 . . 456 263 282 859 12 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 . 1 . Average Corruption 1 | . . . . 1 1 1 . 1 . Corruption Purged . | . . . . . . . . . . Effects 3 | . . . . . 1 1 . 1 . Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 156 | . 8 9 . . . 3 48 88 . Projectiles 37 | . . . . . . . 37 . . Explosions 119 | . 8 9 . . . 3 11 88 . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . 6 . . . . . Impact . | . . . . . . . . . . Kinetic 6 | . . . . 6 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 555 | . 106 57 31 9 30 101 . 161 60 Shots 18 | . 3 2 1 . 1 7 . 3 1 Rammed 5 | . 3 . . 2 . . . . . Targets Rammed 13 | . 3 1 . 2 1 2 2 2 . Kicked 8 | . . 1 . . 1 2 2 2 . Crushed . | . . . . . . . . . . Highest Temperature 306 | 20 168 306 150 213 60 159 180 144 49 Average Temperature 58 | 15 58 85 62 80 19 40 42 44 19 Received Heat Transfer 2471 | . 147 177 6 621 438 386 306 225 165 Effects 5 | . . 5 . . . . . . . Interference 4 | . . 4 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . 3 . Parts Fried 10 | . 2 . . . 1 1 . 6 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . 3 . . . 3 1 . 1 Heat Transferred 6458 | . 375 1161 444 1665 100 740 1112 311 550 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | . 3 2 . . 1 1 2 1 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Peak Influence 458 | . 119 379 76 270 255 178 316 458 155 Average Influence 113 | . 58 207 64 116 66 67 125 261 67 Maximum Alert Level 2 | . . 1 . 1 1 . 1 2 . Low Security (%) 80 | 100 100 47 100 77 92 100 79 24 100 Level 1 18 | . . 52 . 22 7 . 20 62 . Level 2 1 | . . . . . . . . 13 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 32 | . 1 2 . 2 9 6 6 4 2 Investigation 18 | . 1 1 . 1 7 2 3 2 1 Extermination 3 | . . . . . 1 1 1 . . Reinforcement 11 | . . 1 . 1 1 3 2 2 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 1 2 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Distress Signals 9 | . 2 2 . . 2 1 . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 167 | . 9 27 10 22 19 17 23 27 13 Peak Tracking Total 8 | . 3 5 5 4 5 4 4 7 8 Tactical Retreats 10 | . . . . 3 1 . 1 5 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 10 | . 1 . . . 4 2 2 1 . Indirectly 2 | . . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 22 | . . 3 . . 4 1 7 7 . Max in Single Turn 4 | . . 2 . . 4 1 1 4 . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 26 | . 4 4 . 3 6 3 3 1 2 Terminals 19 | . 4 4 . 2 2 2 2 1 2 Fabricators 2 | . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . 1 2 . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 75 | . 6 9 . 10 22 8 10 3 7 Successful 40 | . 6 4 . 7 11 4 3 1 4 Failed 35 | . . 5 . 3 11 4 7 2 3 Catastrophic 3 | . . . . . 2 1 . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . 4 9 . 1 . 2 . 3 3 Terminals 53 | . 6 9 . 5 9 7 7 3 7 Fabricators 5 | . . . . . 2 . 3 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 14 | . . . . 5 9 . . . . Garrison Access 3 | . . . . . 2 1 . . . Terminal Hacks 16 | . 2 . . 2 3 3 2 1 3 Level Access Points 1 | . . . . . . . . 1 . Alert Level 2 | . . . . 1 . . . . 1 Unreport Threat 5 | . . . . 1 1 . 2 . 1 Locate Traps 2 | . . . . . 1 1 . . . Zone Layout 6 | . 2 . . . 1 2 . . 1 Fabricator Hacks 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 13 | . . . . 5 8 . . . . Insert Component 6 | . . . . 2 4 . . . . Analyze 7 | . . . . 3 4 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 25 | . 8 13 . . . . . . 4 Terminals 9 | . 4 4 . . . . . . 1 Assimilate 4 | . . 3 . . . . . . 1 Botnet 4 | . 4 . . . . . . . . Detonate 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 4 3 . 3 6 1 3 1 2 Full Trace Events 15 | . . 1 . 2 6 1 3 1 1 Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . Matter 285 | . . . . . . . 285 . . Time 50 | . . . . . . . 50 . . Total Robot Build Rating 5 | . . . . . . . 5 . . Part Schematics Acquired 4 | . . . . 2 2 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . . 2 3 . . . . Part Schematics Acquired 4 | . . . . 2 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total Allies 6 | . . . 1 . 3 . 1 . 1 Largest Group 3 | . . . 1 1 3 . 1 . 1 Highest-Rated Group 93 | . . . 31 31 93 . 19 . 44 Highest-Rated Ally 44 | . . . 31 31 31 . 19 . 44 Total Orders . | . . . . . . . . . . Ally Attacks 48 | . . . 3 6 39 . . . . Total Damage 692 | . . . 41 62 589 . . . . Kills 8 | . . . . 2 6 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Turns Passed 6881 | 58 493 970 450 697 1011 1317 1042 513 330 Spaces Moved 3442 | 42 230 430 257 310 542 716 482 284 149 Core 21 | 20 . . . . . . . . 1 Treads 379 | . 51 136 . 52 16 . . . 124 Legs 3042 | 22 179 294 257 258 526 716 482 284 24 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 122 122 120 120 120 160 Average Speed 149 | 93 171 167 160 145 149 149 133 120 179 Slowest Speed 750 | 120 180 200 160 200 200 152 150 180 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 4 40 42 67 24 20 18 15 9 6 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 72 | . . . . . . . . 72 . Terrain Destroyed 226 | . 6 4 17 12 59 17 23 78 10 Melee . | . . . . . . . . . . Projectile 20 | . . 1 . . 2 2 2 13 . AOE 206 | . 6 3 17 12 57 15 21 65 10 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total 4609 | 57 288 610 277 457 695 874 795 368 188 Wait 545 | . 14 97 . 49 80 65 231 9 . Move 3433 | 41 229 429 256 309 541 715 481 283 149 Hop . | . . . . . . . . . . Pick Up 103 | 8 7 20 3 13 12 16 9 6 9 Fast Attach 21 | 2 . 2 . 5 1 2 7 2 . Attach 64 | 4 6 4 2 9 8 8 7 5 11 Detach 1 | . . . . . . . . . 1 Swap 55 | . 1 7 3 9 11 10 6 7 1 Drop 62 | . 4 12 3 12 8 8 10 3 2 Fire 302 | 2 24 38 10 49 23 48 42 51 15 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 12 | . 2 1 . 2 1 2 2 2 . Crush 1 | . 1 . . . . . . . . Escape Stasis 10 | . . . . . 10 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 11) 552 | -10/Materials | Entered another Materials area 552 | -9/Materials | Evolved 2 slots: Propulsion x2 681 | -9/Materials | Destroyed 7 combat bots 1300 | -9/Materials | Discovered new exit (range 12) 1522 | -9/Materials | Entered Mines 1608 | -9/Mines | Assembled infested the area 1662 | -9/Mines | Destroyed YI-UF0 1687 | -9/Mines | Found Prototype Launcher 1721 | -9/Mines | Found a hidden stash of uninstalled traps 1835 | -9/Mines | Received a Mining Laser from a helpful Derelict 1941 | -9/Mines | Identified YI-UF0's Doublenader 1958 | -9/Mines | Discovered new exit (range 9) 1972 | -9/Mines | Entered Materials 1972 | -8/Materials | Accompanied by 1 ally 1972 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2601 | -8/Materials | Discovered new exit (range 12) 2615 | -8/Materials | Build established: Scavenger-Mutant 2669 | -8/Materials | Entered Factory 2669 | -7/Factory | Evolved 2 slots: Utility x2 2927 | -7/Factory | Lost 3 parts (2n1w) 3147 | -7/Factory | Allied Derelicts emerged from ambush trap array 3544 | -7/Factory | Discovered new exit (range 20) 3680 | -7/Factory | Entered another Factory area 3680 | -6/Factory | Evolved 2 slots: Utility x2 4428 | -6/Factory | Lost 5 parts (2n2u1w) 4856 | -6/Factory | Lost 3 parts (1p1u1w) 4981 | -6/Factory | Discovered new exit (range 15) 4997 | -6/Factory | Entered another Factory area 4997 | -5/Factory | Evolved 2 slots: Utility x2 5141 | -5/Factory | Build established: Mutant 5247 | -5/Factory | Fabricated R-10 Processor (x1) 5611 | -5/Factory | Build established: Hacker-Mutant 5983 | -5/Factory | Lost 3 parts (3n) 6034 | -5/Factory | Discovered new exit (range 5) 6038 | -5/Factory | Identified exit to Factory 6039 | -5/Factory | Entered another Factory area 6039 | -4/Factory | Evolved 2 slots: Utility x2 6057 | -4/Factory | Identified exit to Research 6250 | -4/Factory | Build established: Scavenger-Mutant 6552 | -4/Factory | Entered Research 6552 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6581 | -3/Research | Lost 6 parts (4n1u1w) 6678 | -3/Research | Lost 3 parts (1p2w) 6844 | -3/Research | Build established: Hacker-Mutant 6882 | -3/Research | Self-destructed Last Messages --------------- >>Layout(Zone) Retrieving Zone 2X layout... Downloaded map data. 06771_ Connecting with Terminal... 06771_ ALERT: Suspicious activity at Terminal R004. Dispatching Investigation squad. 06803_ Acquired Power Amplifier. 06849_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06854_ O-24 Administrator uses terminal to summon reinforcements. 06854_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R017. 06854_ O-24 Administrator locks terminal. 06863_ Connecting with Terminal... >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. 06873_ W-44 Eye distress signal alerts nearby ally. 06878_ O-32 Director accesses terminal... 06878_ O-32 Director IFF database reprogrammed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#??????????? | | ????????????????????????????????????? #??????????? | | ???????????????????????????????????? #??????????? | | ??????????????????????????????????? #??????????? | | ?????????????????????????????????? #??????????? | | ????????????????????????????????## #??????????? | | ??????????????????????????????? u #??????????? | | ??????????????????????????????=!u #??????????? | | ????????????????????????????? =!! = +??????????? | | ????????????????????????????? !!! #??????????? | | ??????????????????????????? #??????????? | | ??????????????????????????? #??????????? | | ????????????###o######+#### ######?????? | | ????????????# ||= ??? | | ???????????## @ |== ??? | | ???????????#" w |= ??? | | ???????????#" ??? | | ???????????#" g ???? | | ???????????#T """ """ o """ """ ???? | | ???????????#" """ """ """ """ gg ????? | | ???????????#" """ """ """ """ ????? | | ???????????#" ?????? | | ???########## ?????? | | ???# # ?????? | | ???# # ##""" """# ##########????????? | | ???# # ##"""T"""#gg # ???????????? | | ???# # ########## # ???????????? | | ???# # #????????# g # ???????????? | | ???# # #????????# # ???????????? | | ???# # ########## g # ???????????? | | ???# + # # ##+####???????????? | | ???# # # # #??????????????? | | ???########## # "" # #??????????????? | | ???# # # "" # #??????????????? | | ???# # #* T" # #??????????????? | | ???# """ # # "" + #??????????????? | | ???# """ # # "" # #??????????????? | | ???# """ + + # #??????????????? | | ???# # # ## #####??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 26 Energy Capacity 815 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 20 Corruption Prevention 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 34 Item Schematics ----------------- Deuterium Engine | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Shock Bomb Launcher | -7/Factory | Scanalyzed Mining Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed 666 Manual? 1 Play Time 01:33:44 Cumulative 32.9 hours Start 2020.02.22 @ 22:40:51 End 2020.02.23 @ 17:53:01 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 19 Adventurer 6 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a73fab2-c98a-4234-9136-7bdf501616e5