Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.04 @ 14:29:16 Player: chmiel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (53) 265 Value Destroyed (1579) 1579 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1155) 1155 TOTAL SCORE: 8279 Bonus ------- Follower Combat Kills 255 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 21% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Authchip [Device] Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Advanced Signal Interpreter Microactuators Improved Light Armor Plating Improved Heavy Armor Plating System Shield > --- WEAPON ----------- Lightning Gun Proton Cannon Makeshift Hammer > --- INVENTORY -------- Core Shielding Authchip [Device] Compact Ion Cannon Gauss Rifle Gauss Rifle [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . . . . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . Utility 4 | . . 1 1 1 . . . . . . 1 . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . Parts Attached 70 | 7 1 10 7 8 . 7 2 . . 8 7 7 2 . 4 Power 7 | 1 . . 1 1 . 3 . . . . . . . . 1 Engine 5 | 1 . . 1 . . 2 . . . . . . . . 1 Core 2 | . . . . 1 . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 16 | 2 . 2 2 1 . . 2 . . 2 2 2 1 . . Treads 6 | . . . 1 . . . . . . 2 . 2 1 . . Leg 6 | 2 . 2 1 1 . . . . . . . . . . . Wheel 3 | . . . . . . . 2 . . . 1 . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . . . Utility 23 | 2 1 3 2 2 . 3 . . . 4 2 3 . . 1 Device 9 | 1 1 1 1 . . 1 . . . 3 1 . . . . Storage 3 | 1 . 1 1 . . . . . . . . . . . . Processor 2 | . . . . . . 1 . . . . . 1 . . . Hackware 1 | . . . . . . . . . . . 1 . . . . Protection 8 | . . 1 . 2 . 1 . . . 1 . 2 . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 24 | 2 . 5 2 4 . 1 . . . 2 3 2 1 . 2 Energy Gun 12 | 1 . 5 2 1 . . . . . 1 1 1 . . . Energy Cannon 3 | . . . . 1 . . . . . . 1 . 1 . . Ballistic Gun 3 | 1 . . . . . . . . . . 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . . . . . 1 Slashing Weapon 3 | . . . . 2 . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . . . . 1 . . . . Corrupted Parts 2 | . . . . . . . . . . 1 . . . . 1 System Corruption 7 | . . . . . . . . . . 4 . . . . 3 Parts Lost 43 | . . 1 . 1 . 3 2 . . 15 1 4 . . 16 Power 3 | . . . . . . . . . . 2 . . . . 1 Propulsion 11 | . . . . . . 1 2 . . 3 . 2 . . 3 Utility 17 | . . 1 . 1 . 2 . . . 5 . 2 . . 6 Weapon 12 | . . . . . . . . . . 5 1 . . . 6 Highest Loss Streak 16 | . . 1 . 1 . 2 2 . . 8 1 5 . . 16 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 9 | 4 7 8 9 13 15 14 13 13 13 12 4 4 4 5 4 Power 1 | . . 1 1 1 1 1 2 2 2 1 . . . . . Propulsion . | 3 4 2 . 1 1 . . . . . . . . . . Utility 3 | . 1 2 1 4 6 4 4 4 4 4 2 1 1 2 1 Weapon 5 | . 1 3 6 7 7 7 7 7 7 5 2 2 2 3 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 17 | . 4 3 . 3 . 3 . . . . 2 . 1 . 1 Power 2 | . 1 . . . . 1 . . . . . . . . . Propulsion 5 | . 3 2 . . . . . . . . . . . . . Utility 4 | . . . . 1 . 2 . . . . . . . . 1 Weapon 6 | . . 1 . 2 . . . . . . 2 . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 94 99 99 100 100 89 100 100 96 35 61 68 73 63 Engine 4 | . 14 11 9 2 . 4 7 7 7 3 . . . . 3 Core 1 | . . . . 4 7 2 . . . 3 . . . . . Treads 4 | . . . 6 . . . . . . 2 . 12 15 20 15 Leg 16 | . 28 28 29 30 30 30 17 15 15 10 . . . . . Wheel 3 | . . . . . . . 2 15 15 14 3 . . . . Device 13 | . 14 20 17 14 15 15 15 15 15 19 8 4 6 6 4 Storage 5 | . 14 11 9 7 7 7 7 7 7 7 . . . . . Processor 3 | . . . . . . 3 7 7 7 3 . 4 6 6 4 Hackware 1 | . . . . . . . . . . . 5 6 6 6 5 Protection 8 | . . 1 9 15 15 10 7 7 7 6 . 11 13 13 10 Energy Gun 13 | . 14 17 17 22 23 19 15 15 15 14 5 5 6 6 4 Energy Cannon 1 | . . . . . . . . . . . 4 6 6 6 5 Ballistic Gun 2 | . 14 3 . . . . . . . . 4 6 6 6 1 Impact Weapon 2 | . . . . . . 2 7 7 7 7 . . . . 3 Peak Build Rating 50 | 7 8 18 25 39 39 41 38 38 39 41 34 42 47 46 50 Average Rating 33 | 4 7 13 21 36 39 39 36 38 38 37 23 38 43 46 40 On Entrance 28 | . 7 7 18 25 39 39 38 38 38 39 2 29 42 46 46 Avg Prop Armor Cover (%) 8 | . . . 8 . . . 9 9 9 8 2 3 . . 4 Naked Turns 42 | . . . . . . . . . . 9 3 . . . 30 Heaviest Build 50 | 14 14 26 37 45 45 50 46 46 46 47 18 32 36 36 50 Greatest Support 70 | 20 20 30 45 55 55 55 50 20 20 20 10 40 70 70 70 Greatest Overweight (x) 4 | 1 . 1 . . . . 4 2 2 4 4 3 . . 3 Average Overweight (x) . | . . . . . . . 1 2 2 1 1 . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 11 | 7 8 9 11 15 15 15 15 15 15 14 5 5 5 5 5 Most Carried 15 | 7 8 10 12 15 15 15 13 13 14 14 5 5 5 5 5 Average Carried 9 | 5 7 8 9 13 15 14 13 13 13 12 4 4 4 5 4 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 7 7 10 12 15 15 13 13 13 14 5 5 4 5 5 1 Class Distribution -------------------- 29% | Mutant 28% | Scavenger-Mutant 22% | Tank 9% | Skirmisher 6% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Tank | -7/Waste Tank | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Skirmisher | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Derelict-Tank | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 1059 | 272 14 110 35 151 . 81 29 . . 80 37 138 40 . 72 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2222 | 57 87 381 187 209 . 422 123 . . 244 26 61 139 . 286 Parts 113 | 6 4 28 15 11 . 19 6 . . 8 2 6 1 . 7 Haulers Intercepted 5 | . . 2 1 1 . 1 . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 1 . . 13 . 4 1 . 5 Prevented 18 | . . . . . . . 5 . . 7 . . . . 6 Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 45 | . 2 8 7 3 . 9 3 . . 6 . 1 1 . 5 Melee 4 | . . . . 1 . . . . . . . 1 1 . 1 Guns 23 | . 2 7 4 . . 3 2 . . 5 . . . . . Cannons 1 | . . . . . . . . . . . . . . . 1 AOE 11 | . . 1 3 1 . 4 1 . . 1 . . . . . Classes Destroyed 12 | 1 1 3 . 2 . 1 . . . . 1 . 1 . 2 Worker 1 | . . . . . . . . . . . 1 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . Hauler 5 | . . 2 1 1 . 1 . . . . . . . . . Swarmer 23 | . . 4 7 . . 5 2 . . 4 . . . . 1 Grunt 7 | . 2 2 . . . . . . . 2 . . . . 1 Brawler 1 | . . . . . . 1 . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . 2 Sentry 6 | . . 2 . . . 2 1 . . . . 1 . . . Hunter 2 | . . . . 2 . . . . . . . . . . . Programmer 2 | . . . . 1 . 1 . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 6 | 2 1 4 4 1 . 6 3 . . 2 1 1 1 . 4 Combat Bots Only 6 | . 1 4 4 1 . 6 3 . . 2 . 1 1 . 4 Max Kills in Single Turn 3 | 1 1 1 3 1 . 1 2 . . 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . 1 3 1 . 1 1 . . 1 . . . . . Melee 1 | . . . . 1 . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 494 | . 10 23 19 16 . 66 32 . . 95 52 54 1 . 126 Missed 141 | . 1 2 4 7 . 22 14 . . 28 22 16 1 . 24 Hits 353 | . 9 21 15 9 . 44 18 . . 67 30 38 . . 102 Melee 8 | . . . . . . . . . . 1 . . . . 7 Projectile 345 | . 9 21 15 9 . 44 18 . . 66 30 38 . . 95 Critical Strikes 13 | . . . 1 . . 1 . . . . . . . . 11 Damage Taken 5769 | . 111 293 151 226 . 653 205 . . 1196 297 290 . . 2347 Core 1309 | . 28 68 25 12 . 80 38 . . 196 85 92 . . 685 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 129 | . . . 13 18 . 74 . . . . . . . . 24 Ignored by Resistances 86 | . . . . . . 15 . . . 71 . . . . . Core Remaining (%) 83 | 100 88 83 95 . . . . . . 53 . . . . . Volleys Fired 117 | 2 14 17 8 7 1 17 5 . . 16 11 . 7 . 12 Largest 3 | 2 2 2 2 3 3 3 2 . . 2 3 . 3 . 2 Hottest 178 | 60 60 100 100 155 155 155 100 . . 135 178 . 173 . 145 Shots Fired 233 | 4 28 34 16 17 3 36 10 . . 31 13 . 21 . 20 Gun 214 | 4 28 34 16 17 3 36 10 . . 30 12 . 14 . 10 Cannon 18 | . . . . . . . . . . . 1 . 7 . 10 Launcher 1 | . . . . . . . . . . 1 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 32 | 2 14 . . . . . . . . . 6 . 7 . 3 Thermal 24 | . . . . . . . . . . 9 1 . 7 . 7 Explosive 1 | . . . . . . . . . . 1 . . . . . Electromagnetic 176 | 2 14 34 16 17 3 36 10 . . 21 6 . 7 . 10 Robot Hit Streak 19 | 2 4 19 4 3 4 6 8 . . 9 5 . 8 . 4 Robot Miss Streak 7 | 1 5 3 4 4 1 4 2 . . 3 3 . 2 . 7 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 1 . . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . . . . . . . Shots Hit Robots 177 | 3 13 28 12 12 2 28 7 . . 28 8 6 12 . 18 Core Hits 90 | 2 5 16 8 7 . 17 7 . . 19 3 1 3 . 2 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . 4 Critical Strikes 5 | . . . . . . . . . . . . 1 . . 4 Smash 4 | . . . . . . . . . . . . . . . 4 Sever 1 | . . . . . . . . . . . . 1 . . . Melee Attacks 33 | . . . . 1 . 8 . . . 1 . 6 . . 17 Impact 26 | . . . . . . 8 . . . 1 . . . . 17 Slashing 7 | . . . . 1 . . . . . . . 6 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4329 | 31 158 432 306 284 3 887 163 . . 658 177 224 312 . 694 Guns 2353 | 31 158 397 175 181 3 456 123 . . 427 142 . 190 . 70 Cannons 253 | . . . . . . . . . . . 27 . 82 . 144 Explosions 718 | . . 35 131 66 . 254 40 . . 192 . . . . . Melee 952 | . . . . 32 . 177 . . . 39 . 224 . . 480 Ramming 53 | . . . . 5 . . . . . . 8 . 40 . . Kinetic 306 | 18 47 . . . . . . . . . 119 . 87 . 35 Thermal 1028 | . . 35 131 66 . 254 40 . . 310 27 . 82 . 83 Explosive 74 | . . . . . . . . . . 74 . . . . . Electromagnetic 1916 | 13 111 397 175 181 3 456 123 . . 235 23 . 103 . 96 Impact 696 | . . . . . . 177 . . . 39 . . . . 480 Slashing 256 | . . . . 32 . . . . . . . 224 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . 1 1 1 1 5 . . . . 21 Average Corruption 1 | . . . . . . 1 1 1 1 4 . . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 14 | . . . . . . 1 5 2 1 . . . . . 5 Message Errors 6 | . . . . . . . 1 2 1 . . . . . 2 Matter Fused 1 | . . . . . . . 1 . . . . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . Data Loss (minor) 2 | . . . . . . . 1 . . . . . . . 1 Data Loss (major) 2 | . . . . . . . 1 . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 385 | . . . . . . 116 21 . . 9 . . 23 . 216 Projectiles 23 | . . . . . . . . . . . . . 23 . . Explosions 59 | . . . . . . 29 21 . . 9 . . . . . Melee 303 | . . . . . . 87 . . . . . . . . 216 Knockbacks 2 | . . . . . . 1 . . . . . . . . 1 Impact 2 | . . . . . . 1 . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 383 | . . 43 39 83 . 104 44 . . 66 4 . . . . Shots 9 | . . 1 1 1 . 3 1 . . 2 . . . . . Rammed 16 | . . . . . . . . . . . 1 . 15 . . Targets Rammed 18 | . . . . 1 . . . . . . 1 . 16 . . Kicked 1 | . . . . 1 . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 . . Highest Temperature 542 | 20 76 113 96 234 81 498 270 . . 263 66 . 162 . 542 Average Temperature 115 | 12 31 51 46 78 54 176 104 . . 90 33 . 69 . 258 Received Heat Transfer 1486 | . 66 51 . . . 6 30 . . 216 42 90 . . 985 Effects 9 | . . . . . . 4 . . . . . . . . 5 Shutdowns 1 | . . . . . . 1 . . . . . . . . . Energy Bleed 3 | . . . . . . 1 . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . 2 . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Robots Corrupted 6 | . . . . 1 . 2 . . . . . . . . 3 Combat Hostiles 6 | . . . . 1 . 2 . . . . . . . . 3 Parts Fried 13 | . . 3 1 2 . 6 . . . 1 . . . . . Impact Corruptions 9 | . . . . . . 4 . . . . . . . . 5 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . 1 . . . 3 . . . . 1 Heat Transferred 1259 | . . . 150 50 . 200 . . . 600 37 . 111 . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . 1 1 1 . 4 1 . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . . 100 . . . . Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 136 | 5 40 98 136 54 7 108 . . . . 18 . . . . Initial 31 | . . . 31 . 7 . . . . . 18 . . . . Average 24 | . 4 39 70 9 1 36 . . . . 1 . . . . Influence Increases 1531 | 10 50 224 194 136 . 252 60 . . 414 6 20 5 . 160 Destroy 0b10 Robot/C 1040 | . 40 160 140 60 . 180 60 . . 240 . 20 . . 140 Destroy 0b10 Robot/NC 45 | 10 . 10 5 5 . 5 . . . . 5 . 5 . . Destroy Leader 190 | . 10 44 22 32 . 42 . . . 30 . . . . 10 Allied During Kill 94 | . . . . . . . . . . 84 . . . . 10 Successful Hack 21 | . . 6 9 6 . . . . . . . . . . . Disable Machine 45 | . . . 15 15 . 15 . . . . . . . . . Destroy Structure 21 | . . 4 3 3 . 10 . . . . 1 . . . . Lose Combat Pursuer 75 | . . . . 15 . . . . . 60 . . . . . Influence Decreases 1531 | 10 50 150 268 115 21 216 96 . . 383 37 20 5 . 160 Entered New Map 84 | . . . 43 . 14 . 14 . . . 13 . . . . Time Decay 1053 | 10 50 140 170 115 7 186 62 . . 214 24 20 5 . 50 Lost Part 239 | . . 10 . . . 30 20 . . 109 . . . . 70 Lost Ally 100 | . . . . . . . . . . 60 . . . . 40 Purge Threat 55 | . . . 55 . . . . . . . . . . . . Squads Dispatched 8 | . 1 1 . 1 . 2 . . . 1 1 . . . 1 Investigation 2 | . 1 1 . . . . . . . . . . . . . Extermination 2 | . . . . 1 . 1 . . . . . . . . . Reinforcement 2 | . . . . . . 1 . . . . 1 . . . . Assault 2 | . . . . . . . . . . 1 . . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 4 | . 1 . . 2 . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 84 | . 6 9 7 4 1 9 3 . . 23 6 1 1 . 14 Peak Tracking Total 9 | . 2 4 4 4 1 3 3 . . 7 4 1 1 . 9 Tactical Retreats 4 | . . . . 1 . . . . . 3 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 4 | . . 1 . 1 . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 3 | . . . 1 1 . 1 . . . . . . . . . Max in Single Turn 1 | . . . 1 1 . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 14 | . 1 3 2 2 . 1 . . . . . . 1 4 . Terminals 4 | . 1 1 2 . . . . . . . . . . . . Fabricators 3 | . . . . 2 . 1 . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 51 | . 2 10 6 3 . 1 . . . . . . 1 28 . Successful 41 | . 2 6 3 1 . . . . . . . . 1 28 . Failed 9 | . . 3 3 2 . 1 . . . . . . . . . Catastrophic 2 | . . . 1 1 . . . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . Manual 15 | . 2 3 6 . . . . . . . 4 . . . . Terminals 11 | . 2 3 6 . . . . . . . . . . . . Fabricators 4 | . . . . 3 . 1 . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 30 | . . . 1 . . . . . . . . . 1 28 . Record 11 | . . . . . . . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . . . . . . . 11 . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . . Retrieve Study 4 | . . 4 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 1 2 . . . . . . . . . . . . Terminals 5 | . 2 1 2 . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . Botnet 4 | . 1 1 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 3 2 2 . 1 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 169 | . . . . 169 . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . 4 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 7 | . . . . . . . . . 4 . 1 . . . 2 Largest Group 4 | . . . . . . . . . 4 4 1 . . . 2 Highest-Rated Group 155 | . . . . . . . . . 155 155 28 . . . 125 Highest-Rated Ally 96 | . . . . . . . . . 42 42 28 . . . 96 Zionite Dispatches 2 | . . . . . . . . . . . 2 . . . . Recon 1 | . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . 1 . . . . Total Orders 2 | . . . . . . . . . . . 2 . . . . DROP 1 | . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . 1 . . . . Ally Attacks 40 | . . . . . . . . . . 28 . . . . 12 Total Damage 1193 | . . . . . . . . . . 873 . . . . 320 Kills 8 | . . . . . . . . . . 6 . . . . 2 Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 5386 | 20 447 486 362 749 86 620 600 332 768 575 334 7 . . . Sensors 1271 | . 2 486 362 421 . . . . . . . . . . . Terrain 4611 | . . 418 122 749 86 620 600 332 768 575 334 7 . . . Seismic 3999 | 20 445 . 239 316 86 620 600 332 768 573 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 . 1 1 . . 1 . 1 Drone Launches 3 | . . . . . . . . . . . 3 . . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 7059 | 84 447 486 362 749 86 620 600 332 768 584 337 449 683 196 276 Spaces Moved 4554 | 52 209 269 229 515 72 399 346 302 682 427 257 266 324 85 120 Core 136 | 7 . . . . . . . . . 20 91 1 . . 17 Treads 774 | . . . . . . . . . . . . 262 324 85 103 Legs 1992 | 45 209 269 229 515 72 399 254 . . . . . . . . Wheels 1652 | . . . . . . . 92 302 682 407 166 3 . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 108 115 111 110 110 110 50 50 95 160 160 50 Average Speed 123 | 119 120 118 106 114 115 114 158 110 110 107 110 159 160 160 147 Slowest Speed 250 | 190 120 190 108 115 115 115 187 110 110 140 250 200 160 160 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 28 21 18 14 70 9 57 47 85 60 24 54 54 70 23 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . 1 . . . . 1 1 Known Exits Taken 3 | . . . . . . . . . . . . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 1 1 1 . . . . Scrap Searched 7 | . . . . . . . . . 4 . . 2 1 . . Spaces Dug 2 | . . . . . . 2 . . . . . . . . . Terrain Destroyed 30 | . . 3 2 3 . 12 2 . . 5 . . 2 . 1 Melee 2 | . . . . . . 2 . . . . . . . . . Projectile 3 | . . . . . . . . . . . . . 2 . 1 AOE 25 | . . 3 2 3 . 10 2 . . 5 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Total 5710 | 67 381 405 332 660 73 519 386 301 699 517 295 280 463 145 187 Wait 791 | . 150 90 77 104 1 72 34 . 17 56 10 . 110 61 9 Move 4540 | 51 208 268 228 515 71 398 345 301 681 426 256 265 323 84 120 Hop . | . . . . . . . . . . . . . . . . Pick Up 52 | 7 4 9 4 11 . 4 . . 1 4 5 . 3 . . Fast Attach 29 | 7 . 3 2 1 . . 2 . . 1 5 6 1 . 1 Attach 34 | . . 4 3 4 . 3 . . . 10 4 2 . . 4 Detach 10 | . . 3 2 2 . . . . . 1 1 1 . . . Swap 24 | . 1 3 4 6 . 6 . . . 2 . . 1 . 1 Drop 34 | . 4 8 4 8 . 6 . . . . 2 . 2 . . Fire 117 | 2 14 17 8 7 1 17 5 . . 16 11 . 7 . 12 Melee 33 | . . . . 1 . 8 . . . 1 . 6 . . 17 Ram 2 | . . . . . . . . . . . 1 . . . 1 Kick 1 | . . . . 1 . . . . . . . . . . . Crush 16 | . . . . . . . . . . . . . 16 . . Escape Stasis 5 | . . . . . . 5 . . . . . . . . . Rewire 22 | . . . . . . . . . . . . . . . 22 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / [*Low x2]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 8) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 900 | -9/Materials | Discovered new exit (range 10) 967 | -9/Materials | Central database locked down 1018 | -9/Materials | Entered another Materials area 1018 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1300 | -8/Materials | Discovered new exit (range 13) 1380 | -8/Materials | Entered Factory 1380 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1673 | -7/Factory | Build established: Skirmisher 2070 | -7/Factory | Build established: Tank 2119 | -7/Factory | Cargo convoy interrupted 2129 | -7/Factory | Sucked down chute 2129 | -7/Factory | Entered Waste 2129 | -7/Waste | The area was eerily silent 2169 | -7/Waste | A Compactor rumbled back to life 2169 | -7/Waste | Spotted C-40 Crusher 2197 | -7/Waste | Discovered new exit (range 13) 2215 | -7/Waste | Entered Factory 2820 | -7/Factory | Discovered new exit (range 13) 2835 | -7/Factory | Entered Lower Caves 2836 | -7/Lower Caves | Encountered a Warlord checkpoint 2915 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2951 | -7/Lower Caves | Learned Factory interactive machine intel 3211 | -7/Lower Caves | Build established: Mutant 3233 | -7/Lower Caves | Learned location of 1 exit from Factory 3421 | -7/Lower Caves | Discovered new exit (range 5) 3435 | -7/Lower Caves | Entered another Lower Caves area 3542 | -7/Lower Caves | Encountered a Warlord checkpoint 3639 | -7/Lower Caves | Build established: Scavenger-Mutant 3762 | -7/Lower Caves | Discovered new exit (range 5) 3767 | -7/Lower Caves | Entered Zion 3840 | -7/Zion | System corruption cleaned by Quarantine Array 4113 | -7/Zion | Met Imprinter 4133 | -7/Zion | Imprinted 4135 | -7/Zion | Declared Zion's savior 4265 | -7/Zion | Learned location of Warlord (-5) 4278 | -7/Zion | Learned Factory emergency access door positions 4500 | -7/Zion | Discovered new exit (range 15) 4535 | -7/Zion | Entered Proximity Caves 4535 | -6/Proximity Caves | Accompanied by 4 allies 4735 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4792 | -6/Proximity Caves | Spotted B-75 Beast 4844 | -6/Proximity Caves | Allies destroyed B-75 Beast 4873 | -6/Proximity Caves | Lost 6 parts (1p1n2u2w) 5052 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5110 | -6/Proximity Caves | Released all parts (8) 5116 | -6/Proximity Caves | Discovered new exit (range 7) 5119 | -6/Proximity Caves | Entered Factory 5119 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5120 | -6/Factory | Identified exit to Factory 5122 | -6/Factory | Loaded intel: 228 non-interactive machine locations 5123 | -6/Factory | Loaded intel: 53 interactive machine locations 5140 | -6/Factory | Lost 8 parts (1p2n3u2w) 5305 | -6/Factory | Zion Recon squad teleported in 5347 | -6/Factory | Zion Melee Resupply teleported in 5426 | -6/Factory | Discovered new exit (range 77) 5442 | -6/Factory | Discovered new exit (range 16) 5456 | -6/Factory | Entered Lower Caves 5458 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5494 | -6/Lower Caves | Lost 5 parts (2n2u1w) 5791 | -6/Lower Caves | Build established: Tank 5846 | -6/Lower Caves | Discovered new exit (range 13) 5904 | -6/Lower Caves | Identified exit to Lower Caves 5905 | -6/Lower Caves | Entered another Lower Caves area 6299 | -6/Lower Caves | Encountered a Warlord checkpoint 6433 | -6/Lower Caves | Learned 4 Factory zone layouts 6567 | -6/Lower Caves | Discovered new exit (range 14) 6586 | -6/Lower Caves | Identified exit to Data Miner 6588 | -6/Lower Caves | Entered Data Miner 6588 | -6/Data Miner | Discovered new exit (range 6) 6619 | -6/Data Miner | Met Data Miner 6648 | -6/Data Miner | Build established: Derelict-Tank 6677 | -6/Data Miner | Learned location of Section 7 (-2) 6677 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6706 | -6/Data Miner | Received God Mode back door access code from Data Miner 6764 | -6/Data Miner | Identified exit to Proximity Caves 6784 | -6/Data Miner | Entered Proximity Caves 6835 | -5/Proximity Caves | Spotted B-75 Beast 6852 | -5/Proximity Caves | Destroyed B-75 Beast 6967 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7012 | -5/Proximity Caves | System corruption reached 10% 7022 | -5/Proximity Caves | Core integrity fell below 50% 7030 | -5/Proximity Caves | Escorted by Enhanced Grunt 7057 | -5/Proximity Caves | Core integrity fell below 20% 7060 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07033_ Enhanced Grunt suffers critical hit (Burn). 07035_ Attempting to rewire G-50 Soldier. 07042_ G-50 Soldier rewired. 07043_ Attempting to rewire B-60 Warrior. 07046_ G-50 Soldier unfolds itself. 07046_ M-28 Smith unfolds itself. 07046_ Attempting to rewire B-60 Warrior. 07053_ Soldier 6a destroyed. 07053_ Attempting to rewire B-60 Warrior. 07054_ Penetrated by Slug. 07055_ Attempting to rewire B-60 Warrior. 07057_ System corrupted: Component data lost. 07057_ Attempting to rewire B-60 Warrior. 07057_ Penetrated by Slug. 07057_ Slug penetrates Wall. 07058_ M-28 Smith repairs G-50 Soldier. 07058_ Critical hit (Burn: +37). 07060_ M-28 Smith repairs G-50 Soldier Hvy. Laser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ???????????????????????? ###?????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ???????????????????? | | ??????????????????##????? ????????????????????? | | ?????????####????? ????? #????????????????????? | | ?????????# #???? ####### #????????????????????? | | ?????????# #??? #""""# % #????????????????????? | | ?????????# ### #" # ##???????????????????? | | ?????????# #b g #???????????????????? | | ?????????# ? # !bgg@ ##????##????????????? | | #?????#### ? #" ; gm #####"#????????????? | | #????## ?# #""""# Y #?????????????? | | ?????# ### ####### !!] ###???????????? | | ?????# ## =%! ##??????????? | | #????? ####### % #??????????? | | ###??????# #??######;*% ##??????????? | | ???????# #???# ###%% ##???????????? | | ?????????# #### #???# =% ##????????????? | | ??????#### #??# ##??# ;####?????????????? | | ??????# #??# ##?## #####??????????????? | | ??????# #?## #??## ### #??????????????? | | ??????# ###### #???# #??????????????? | | ??????# #???# ##?## ###????????????? | | ??????# #???# ### ##???????????? | | #?????# ##??# ##??????????? | | #????### #??## ## #??????????? | | #???## #???## ### ##?????????? | | #??## ####????####?## #?????????? | | ??## # #???????????#### #?????????? | | ### #??????????????# ##?????????? | | ###?????????????# ## ##??????????? | | #???????????????# ## #???????????? | | #### ##???????????????# ## #???????????? | | ???####????????????????## ## #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 15 Core Shielding 20 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Enh. Gauss Cannon | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Ion Engine | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked EM Shotgun | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostCoolantLattice Manual? 0 Play Time 01:17:18 Cumulative 35.3 hours Start 2026.10.04 @ 12:50:26 End 2026.10.04 @ 14:29:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91d7a02a-62f5-4f0b-afb5-c4089027a18c