Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 15:20:17 Player: Uranium-235 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (50) 250 Value Destroyed (1398) 1398 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (934) 934 TOTAL SCORE: 6622 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 270 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -47 Cogmind --------- Core Integrity 467/700 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Rolling (105) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Light Treads Armored Wheel > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (10) --- Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Large Matter Pod (150) Authchip [R/Combat] Gatling Laser High-powered Shotgun Precision Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg Armored Wheel Gravmag System > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Transmission Jammer Improved Light Armor Plating Advanced System Shield > --- WEAPON ----------- Precision Assault Rifle Heavy Mace > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Large Matter Pod Authchip [R/Combat] Gatling Laser High-powered Shotgun EMP Blaster [Rating: 38] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Airjet Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Axe Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . 1 . . Utility 3 | . . . 1 . . . 1 . . 1 . . Weapon . | . . . . . . . . . . . . . Parts Attached 54 | 7 1 1 16 . 1 1 6 . 3 1 1 16 Power 7 | 1 . 1 . . 1 . 2 . . . . 2 Engine 3 | 1 . . . . . . 2 . . . . . Core 4 | . . 1 . . 1 . . . . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 . . 7 . . . 1 . 2 . . 5 Treads 1 | . . . . . . . . . . . . 1 Leg 6 | 2 . . 3 . . . . . . . . 1 Wheel 2 | . . . 1 . . . . . . . . 1 Hover 7 | . . . 3 . . . 1 . 2 . . 1 Flight 1 | . . . . . . . . . . . . 1 Utility 18 | 2 1 . 3 . . 1 2 . 1 1 1 6 Device 6 | 1 . . . . . 1 . . . 1 . 3 Storage 5 | 1 1 . . . . . 1 . . . . 2 Processor . | . . . . . . . . . . . . . Hackware 3 | . . . 1 . . . . . 1 . 1 . Protection 4 | . . . 2 . . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 12 | 2 . . 6 . . . 1 . . . . 3 Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . Ballistic Gun 2 | 1 . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . 2 . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . . . . 1 Slashing Weapon 3 | . . . 3 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . 2 Parts Lost 15 | . . . . . . . . . 5 1 3 6 Power 1 | . . . . . . . . . . . . 1 Propulsion 7 | . . . . . . . . . 4 1 . 2 Utility 6 | . . . . . . . . . 1 . 3 2 Weapon 1 | . . . . . . . . . . . . 1 Highest Loss Streak 6 | . . . . . . . . . 5 1 3 6 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 8 | 5 8 9 9 10 10 10 9 10 9 9 8 5 Power 1 | . 1 1 . 1 1 1 1 1 1 1 . 1 Propulsion 1 | 3 3 1 . 2 2 2 2 2 . . . . Utility 3 | . 1 3 5 5 5 4 3 4 4 5 5 2 Weapon 2 | . 2 3 3 2 2 2 2 3 3 3 2 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 24 | . 2 4 4 . . 1 2 . . . 3 8 Power 3 | . . . 1 . . . . . . . 1 1 Propulsion 7 | . 2 2 1 . . . 2 . . . . . Utility 10 | . . 1 1 . . 1 . . . . 2 5 Weapon 4 | . . 1 1 . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 100 94 100 100 100 99 100 88 74 55 67 Engine 2 | . 14 . . . . . 6 9 9 7 5 . Core 7 | . . 13 11 11 11 11 2 . . . . 5 Leg 11 | . 28 28 21 . . . . . . . . 6 Hover 12 | . . . 5 33 33 33 35 36 25 13 5 3 Device 10 | . 14 14 5 11 11 11 9 9 3 7 5 12 Storage 9 | . 14 14 11 11 11 11 9 9 9 7 5 2 Hackware 7 | . . . 7 11 11 11 9 9 13 15 17 7 Protection 3 | . . . 9 . . . 8 9 9 7 2 5 Energy Gun 3 | . 14 14 1 . . . . . . . . . Ballistic Gun 5 | . 14 14 5 . . . . . . . . 6 Impact Weapon 2 | . . . . . . . 7 9 9 7 5 6 Slashing Weapon 7 | . . . 9 22 22 21 9 9 9 7 5 . Peak Build Rating 38 | 8 8 10 26 25 25 27 34 34 34 30 32 38 Average Rating 21 | 5 7 9 17 25 25 26 32 34 29 29 25 30 On Entrance 19 | . 8 8 10 25 25 25 27 34 34 27 28 7 Avg Prop Armor Cover (%) 10 | . . . 13 . . . . . . . . 10 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 32 | 15 20 22 31 24 24 22 32 31 31 31 31 27 Greatest Support 32 | 20 20 20 30 24 24 24 32 32 32 15 8 20 Greatest Overweight (x) 3 | 3 . 1 3 . . . . . 1 3 3 2 Average Overweight (x) . | . . . . . . . . . . 2 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 8 6 Most Carried 10 | 8 10 10 10 10 10 10 10 10 10 10 10 8 Average Carried 8 | 5 8 9 9 10 10 9 9 10 9 9 8 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 10 Final Carried 10 | 8 10 10 10 10 10 10 10 10 10 10 5 8 Class Distribution -------------------- 61% | Mutant 16% | Scavenger-Mutant 14% | Commander-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Commander-Mutant | -9/Exiles Commander-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Matter Collected 1354 | 240 152 117 263 . 32 27 171 . 30 16 . 306 Remotely . | . . . . . . . . . . . . . Salvage Created 1835 | 43 138 23 353 . 258 174 423 . 53 92 . 278 Parts 107 | 7 13 5 31 . 8 8 18 . . 5 . 12 Haulers Intercepted 4 | . 1 . . . . . 2 . . . . 1 Recyclers Shooed 2 | 1 . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Combat Hostiles Destroyed 28 | . 3 . 9 . . 4 5 . 1 2 . 4 Melee 9 | . . . 3 . . 1 2 . . 2 . 1 Guns 6 | . 3 . 1 . . . . . . . . 2 Cannons 2 | . . . 2 . . . . . . . . . AOE 7 | . . . 3 . . 3 1 . . . . . Classes Destroyed 12 | 2 4 1 2 . . 1 1 . . . . 1 Worker 4 | 1 . . 2 . . . 1 . . . . . Builder 5 | . . 1 3 . . . 1 . . . . . Tunneler 3 | 1 . . . . . 1 . . . . . 1 Hauler 4 | . 1 . . . . . 2 . . . . 1 Recycler 2 | . . . . . . . 2 . . . . . Operator 2 | . 1 . 1 . . . . . . . . . Watcher 2 | . . . 1 . . . 1 . . . . . Swarmer 6 | . 2 . 3 . . . 1 . . . . . Grunt 16 | . 1 . 4 . . 3 3 . 1 2 . 2 Brawler 1 | . . . . . . 1 . . . . . . Sentry 4 | . . . 2 . . . 1 . . . . 1 Programmer 1 | . . . . . . . . . . . . 1 Best Kill Streak 5 | 1 2 1 5 . . 4 5 . 1 2 . 2 Combat Bots Only 3 | . 1 . 3 . . 3 2 . 1 2 . 1 Max Kills in Single Turn 2 | 1 1 1 2 . . 2 2 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . 1 . . 1 1 . . . . . Melee 1 | . . . 1 . . 1 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Hostile Shots Fired 268 | . 18 . 41 . . 8 19 . 24 6 2 150 Missed 106 | . 8 . 18 . . 2 8 . 5 1 . 64 Hits 162 | . 10 . 23 . . 6 11 . 19 5 2 86 Melee 5 | . . . . . . . . . 3 . 2 . Projectile 157 | . 10 . 23 . . 6 11 . 16 5 . 86 Critical Strikes 7 | . . . 1 . . 1 . . 3 . . 2 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 2105 | . 101 . 301 . . 151 111 . 376 83 82 900 Core 436 | . 21 . 39 . . 56 43 . 44 18 20 195 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 87 | 100 . 91 . . . 76 . . 84 . . . Volleys Fired 72 | 3 17 3 19 . . 5 3 . . . . 22 Largest 2 | 2 2 2 2 . . 1 1 . . . . 1 Hottest 90 | 60 60 60 90 . . 33 33 . . . . 33 Shots Fired 108 | 6 34 6 31 . . 5 3 . . . . 23 Gun 77 | 6 34 6 11 . . . . . . . . 20 Cannon 13 | . . . 13 . . . . . . . . . Launcher 18 | . . . 7 . . 5 3 . . . . 3 Special . | . . . . . . . . . . . . . Kinetic 53 | 3 17 3 10 . . . . . . . . 20 Thermal 13 | . . . 13 . . . . . . . . . Explosive 15 | . . . 7 . . 5 3 . . . . . Electromagnetic 27 | 3 17 3 1 . . . . . . . . 3 Robot Hit Streak 13 | 4 4 3 9 . . . 2 . . . . 13 Robot Miss Streak 4 | . 4 2 4 . . . 2 . . . . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 108 | 4 15 2 25 . 18 3 13 . 6 2 . 20 Core Hits 64 | 2 7 1 26 . 3 9 7 . . 2 . 7 Critical Kills 2 | . . . . . . . 1 . . 1 . . Critical Parts Destroyed 3 | . . . . . . . 2 . . . . 1 Critical Strikes 10 | . . . . . 4 1 3 . . 1 . 1 Smash 5 | . . . . . . . 3 . . 1 . 1 Sever 5 | . . . . . 4 1 . . . . . . Melee Attacks 98 | . . . 19 3 19 4 18 . 18 6 . 11 Impact 42 | . . . . . . . 16 . 10 5 . 11 Slashing 56 | . . . 19 3 19 4 2 . 8 1 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . 1 . . . 4 . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . 1 Follow-up Attacks 6 | . . . . . 4 1 1 . . . . . Damage Inflicted 5323 | 49 231 28 1368 . 1312 372 901 . 248 94 . 720 Guns 605 | 49 191 28 67 . . . . . . . . 270 Cannons 208 | . . . 208 . . . . . . . . . Explosions 1269 | . 40 . 779 . . 260 128 . . . . 62 Melee 3241 | . . . 314 . 1312 112 773 . 248 94 . 388 Ramming . | . . . . . . . . . . . . . Kinetic 440 | 11 77 15 67 . . . . . . . . 270 Thermal 248 | . 40 . 208 . . . . . . . . . Explosive 1099 | . . . 711 . . 260 128 . . . . . Electromagnetic 295 | 38 114 13 68 . . . . . . . . 62 Impact 1389 | . . . . . . . 694 . 213 94 . 388 Slashing 1852 | . . . 314 . 1312 112 79 . 35 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . 2 2 2 . 14 14 Average Corruption 7 | . . . . . . . 2 2 2 . 8 10 Corruption Purged 5 | . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . Effects 40 | . . . . . . . 2 1 3 . 3 31 Message Errors 6 | . . . . . . . 1 . 1 . . 4 Matter Fused 10 | . . . . . . . . . 1 . 1 8 Heat Flow Errors 5 | . . . . . . . 1 . . . 1 3 Energy Discharges 7 | . . . . . . . . 1 . . 1 5 Data Loss (minor) 6 | . . . . . . . . . . . . 6 Data Loss (major) 2 | . . . . . . . . . 1 . . 1 Misfires 2 | . . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 787 | . . . 11 . 267 1 296 . 55 . . 157 Projectiles . | . . . . . . . . . . . . . Explosions 12 | . . . 11 . . 1 . . . . . . Melee 775 | . . . . . 267 . 296 . 55 . . 157 Knockbacks 6 | . . . . . . . 3 . . . . 3 Impact 6 | . . . . . . . 3 . . . . 3 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 78 | . 19 . 29 . . 15 . . . . . 15 Shots 4 | . 1 . 1 . . 1 . . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 435 | . 12 6 168 . . 44 200 . 13 . 145 435 Average Temperature 68 | . 11 4 52 . . 30 82 . 5 . 73 147 Received Heat Transfer 726 | . 12 . 99 . . 90 9 . 171 45 . 300 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . 5 . 1 . . 2 Combat Hostiles 4 | . . . . . . . 2 . 1 . . 1 Parts Fried 11 | . . . . . . . 7 . . . . 4 Impact Corruptions 16 | . . . . . . . 8 . 3 . . 5 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . Heat Transferred 383 | . 50 . 333 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Maximum Alert Level 2 | . . . . . . . 2 . 1 . . . Low Security (%) 93 | 100 100 100 100 100 . 100 27 100 69 100 100 100 Level 1 4 | . . . . . . . 45 . 30 . . . Level 2 1 | . . . . . . . 27 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 483 | 5 62 10 120 34 . 192 483 191 245 128 24 30 Initial 191 | . 3 10 . 34 . . 59 191 124 128 24 . Average 51 | . 30 . 53 9 . 86 291 191 188 96 4 3 Influence Increases 1652 | 10 117 10 351 1 11 212 544 . 191 52 . 153 Destroy 0b10 Robot/C 800 | . 60 . 180 . . 120 280 . 40 40 . 80 Destroy 0b10 Robot/NC 120 | 10 10 5 35 . 10 5 35 . . . . 10 Destroy Leader 192 | . 22 . 42 . . 20 66 . . 10 . 32 Allied During Kill 133 | . . . . . 1 39 87 . 4 2 . . Successful Hack 104 | . 5 5 18 . . . 37 . 12 . . 27 Disable Machine 30 | . . . 30 . . . . . . . . . Anti-Garrison Action 50 | . . . . . . . . . 50 . . . Destroy Structure 148 | . 5 . 46 1 . 28 24 . 40 . . 4 Lose Combat Pursuer 75 | . 15 . . . . . 15 . 45 . . . Influence Decreases 1642 | 5 95 37 261 91 11 60 243 262 137 227 70 143 Entered New Map 660 | . 2 17 . 56 . . 93 262 67 117 46 . Time Decay 829 | 5 93 20 261 35 11 60 130 . . 80 24 110 Lost Part 93 | . . . . . . . . . 50 10 . 33 Lost Ally 60 | . . . . . . . 20 . 20 20 . . Squads Dispatched 18 | . 3 1 4 . . . 4 . . 2 . 4 Investigation 9 | . 2 1 1 . . . 2 . . 1 . 2 Extermination 2 | . . . . . . . . . . . . 2 Reinforcement 7 | . 1 . 3 . . . 2 . . 1 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Distress Signals 4 | . 1 . 2 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 75 | . 8 . 18 . . 6 18 . 5 3 5 12 Peak Tracking Total 6 | . 4 . 5 . . 3 5 . 3 2 6 6 Tactical Retreats 4 | . 1 . . . . . 1 . 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Traps Triggered 4 | . 1 . . . . . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Machines Disabled 4 | . . . 3 . . . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . . . 1 . . . Garrison Relay 1 | . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Machines Accessed 21 | . 1 2 5 . 1 . 3 2 1 2 . 4 Terminals 16 | . 1 1 5 . . . 3 1 1 1 . 3 Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 86 | . 3 6 18 . 23 . 14 3 1 5 . 13 Successful 54 | . 2 4 9 . 23 . 11 2 1 1 . 1 Failed 32 | . 1 2 9 . . . 3 1 . 4 . 12 Catastrophic 5 | . . . 1 . . . . . . . . 4 Database Lockouts . | . . . . . . . . . . . . . Manual 37 | . 2 3 16 . . . 8 2 . 4 . 2 Terminals 56 | . 3 5 18 . . . 14 2 1 4 . 9 Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . 4 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Terminal Hacks 40 | . 1 3 4 . 23 . 8 . 1 . . . Record 23 | . . . . . 23 . . . . . . . Robot Analysis 2 | . . . . . . . 2 . . . . . Prototype ID Bank 3 | . . . 1 . . . 2 . . . . . Open Door 1 | . . 1 . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . Branch Access Points 3 | . . 1 1 . . . 1 . . . . . Terminal Index 3 | . 1 . 1 . . . 1 . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . Registered Components 1 | . . . . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 12 | . 1 1 5 . . . 3 1 . . . 1 Terminals 12 | . 1 1 5 . . . 3 1 . . . 1 Botnet 12 | . 1 1 5 . . . 3 1 . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 1 1 5 . . . 2 1 1 1 . 4 Full Trace Events 6 | . 1 . 1 . . . 1 . . 1 . 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Used RIF Installer 1 | . . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 5 . . . Machine Destruction 5 | . . . . . . . . . 5 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 4 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Total Allies 7 | . . . . 3 4 . . . . . . . Largest Group 7 | . . . . 3 7 7 5 2 2 1 . . Highest-Rated Group 85 | . . . . 40 85 85 69 37 37 16 . . Highest-Rated Ally 21 | . . . . 16 21 21 21 21 21 16 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 98 | . . . . . . 27 63 . 7 1 . . Total Damage 1235 | . . . . . . 265 821 . 135 14 . . Kills 13 | . . . . . . 2 10 . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Active Infowar (turns) 2797 | 47 230 877 305 152 412 53 . . . . . 721 Seismic 2076 | 47 230 877 305 152 412 53 . . . . . . Jamming 721 | . . . . . . . . . . . . 721 Robot Analysis Total 2 | . . . . . . . 2 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Turns Passed 4297 | 116 230 877 621 152 412 213 274 10 210 163 166 853 Spaces Moved 3063 | 69 144 451 366 184 538 217 247 13 161 80 126 467 Core 144 | 8 . . . . . . . . . . 74 62 Treads 208 | . . . . . . . . . . . . 208 Legs 952 | 61 144 451 221 . . . . . . . . 75 Wheels 153 | . . . 31 . . . . . . . . 122 Hover 1606 | . . . 114 184 538 217 247 13 161 80 52 . Flight . | . . . . . . . . . . . . . Fastest Speed 48 | 50 120 120 52 52 52 52 48 48 48 176 50 50 Average Speed 110 | 120 120 189 130 52 52 52 48 48 87 186 128 158 Slowest Speed 330 | 200 120 190 330 52 52 52 52 48 116 240 240 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 36 96 48 53 89 51 29 6 40 3 91 13 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . Known Exits Taken 5 | . . . 1 . 1 1 1 1 . . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . Spaces Dug 5 | . . . 3 1 . . . . . . . 1 Terrain Destroyed 118 | . 5 . 44 1 . 40 24 . . . . 4 Melee 5 | . . . 3 1 . . . . . . . 1 Projectile 2 | . . . 2 . . . . . . . . . AOE 111 | . 5 . 39 . . 40 24 . . . . 3 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Total 3699 | 92 168 472 449 234 642 305 369 16 201 87 131 533 Wait 326 | 5 . 9 6 48 69 76 89 3 16 . 1 4 Move 3053 | 68 143 450 365 183 537 216 246 13 160 80 125 467 Hop . | . . . . . . . . . . . . . Pick Up 44 | 9 4 4 11 . . 1 3 . 4 1 . 7 Fast Attach 22 | 6 . . 2 . . . . . 1 . 1 12 Attach 10 | 1 . . 1 . . . 2 . 3 1 . 2 Detach 1 | . . . . . . . . . . . . 1 Swap 29 | . 1 1 15 . 1 3 6 . . . . 2 Drop 36 | . 3 5 14 . . 1 3 . 1 . 4 5 Fire 72 | 3 17 3 19 . . 5 3 . . . . 22 Melee 85 | . . . 16 3 14 3 17 . 16 5 . 11 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 21 | . . . . . 21 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 15) 347 | -10/Materials | Entered Mines 350 | -10/Mines | Met a Derelict shopkeep closing up shop 471 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 524 | -10/Mines | Discovered new exit (range 8) 658 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 844 | -10/Mines | Discovered new exit (range 10) 1224 | -10/Mines | Entered Materials 1224 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1225 | -9/Materials | Identified exit to Mines 1569 | -9/Materials | Identified exit to Materials 1845 | -9/Materials | Entered Mines 1848 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1856 | -9/Mines | Learned location of Storage (-8) 1872 | -9/Mines | Met a Derelict bent on vengeance 1910 | -9/Mines | Learned Materials terminal intel 1984 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1984 | -9/Mines | Discovered new exit (range 5) 1997 | -9/Mines | Entered Exiles 1997 | -9/Exiles | Found Exiles lab destroyed 1997 | -9/Exiles | Accompanied by 3 allies 1998 | -9/Exiles | Identified exit to Mines 2198 | -9/Exiles | Learned location of Zion (-7) 2372 | -9/Exiles | Discovered exit to Mines (range 14) 2386 | -9/Exiles | Build established: Commander-Mutant 2409 | -9/Exiles | Entered Mines 2409 | -8/Mines | Accompanied by 7 allies 2573 | -8/Mines | Discovered exit to Materials (range 6) 2622 | -8/Mines | Entered Materials 2622 | -8/Materials | Accompanied by 5 allies 2622 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2623 | -8/Materials | Loaded intel: 12 terminal locations 2755 | -8/Materials | Identified exit to Storage 2786 | -8/Materials | Met 7R-MNS 2896 | -8/Materials | Entered Storage 2896 | -8/Storage | Accompanied by 2 allies 2903 | -8/Storage | Identified exit to Garrison 2906 | -8/Storage | Entered Garrison 2906 | -8/Garrison | Accompanied by 2 allies 2911 | -8/Garrison | Discovered new exit (range 62) 2911 | -8/Garrison | Discovered new exit (range 48) 2911 | -8/Garrison | Discovered new exit (range 57) 2952 | -8/Garrison | Triggered checkpoint 3023 | -8/Garrison | Lost 5 parts (4n1u) 3061 | -8/Garrison | Garrison Relay disabled 3079 | -8/Garrison | Installed Relay Interface Framework 3116 | -8/Garrison | Entered Factory 3116 | -7/Factory | Accompanied by 1 ally 3116 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3279 | -7/Factory | Sucked down chute 3279 | -7/Factory | Entered Waste 3294 | -7/Waste | EMP discharged 3367 | -7/Waste | Spotted C-40 Crusher 3374 | -7/Waste | Spotted C-40 Crusher 3376 | -7/Waste | Spotted C-40 Crusher 3394 | -7/Waste | EMP discharged 3394 | -7/Waste | System corruption reached 10% 3406 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3412 | -7/Waste | Spotted C-40 Crusher 3419 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3421 | -7/Waste | Spotted C-40 Crusher 3421 | -7/Waste | Spotted C-40 Crusher 3439 | -7/Waste | Discovered new exit (range 12) 3445 | -7/Waste | Entered Factory 3450 | -7/Factory | Lost 3 parts (3u) 3702 | -7/Factory | Build established: Mutant 4012 | -7/Factory | Build established: Scavenger-Mutant 4298 | -7/Factory | Self-destructed Last Messages --------------- 04286_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 04288_ Transmission Jammer destroyed. 04294_ R-06 Scavenger collects Corrupted Mining Laser. 04294_ Adv. System Shield destroyed. 04294_ U-05 Engineer lays Concrete. 04295_ G-47 Trooper suffers critical hit (Smash). 04295_ Destroyed Aluminum Leg. 04295_ G-47 Trooper system corrupted by crushing effect. 04295_ G-47 Trooper knocked back. 04295_ EMP Blaster destroyed. 04296_ G-47 Trooper system terminally corrupted. 04296_ Particle Gun fried. 04296_ Imp. Heat Sink fried. 04296_ U-05 Engineer lays Concrete. 04297_ Aluminum Leg destroyed. 04297_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ############??????????###### ####????????????????? | | #?????????? +????????????????? | | #?????????? #????????????????? | | #?????????? #????????????????? | | #???????? 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"""??????# #???????????????????? | | """" #??? ????????# #???????????????????? | | """" #???###????????# r#???????????????????? | | #??????????????# #???????????????????? | | """" #??????????????# #???????????????????? | | """" +??????????????# #???????????????????? | | """" #??????????????# #???????????????????? | | #??????????????+ +???????????????????? | | #??????????????# #???????????????????? | | ### #??????????????# #???????????????????? | | # #??????????????# ####+#####??????????? | | # #??????????????# ??????????? | | # #?????########## ??????????? | | # +?????# # ?????????? | | # #?????# """ + ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 14 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed PulseVortexExtractor Manual? 0 Play Time 00:38:51 Cumulative 64.1 hours Start 2025.10.28 @ 14:41:55 End 2025.10.28 @ 15:20:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37aa78aa-cc65-46fb-b5e3-872c557bda45