Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.17 @ 19:03:15 Player: Plexion Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (82) 410 Value Destroyed (2925) 2925 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (112) 112 TOTAL SCORE: 7727 Bonus ------- Follower Combat Kills 122 Friendly Fire -10 Cogmind --------- Core Integrity 0/850 Matter 237/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Treads High-capacity Storage Unit Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Lightpack 2.0 Heavy Reactive Plating > --- WEAPON ----------- Cooled Particle Cannon Gauss Rifle Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Light Treads Armored Treads Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Weapon Cycler Hardened Light Armor Plating Improved Shield Generator Long-range Tractor Beam Heavy EM Shotgun Heavy EM Shotgun Precision Shock Rifle Heavy Plasma Cannon Heavy Assault Rifle Flak Gun Rocket Launcher Precision Grenade Launcher Precision Grenade Launcher Katana [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Transport Network Coupler Protection Heavy Reactive Plating Weapon Shotgun Energy Gun Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Heavy Flak Cannon Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Slots Evolved 8 | . . . 2 . . . 2 2 . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . 1 1 . . . Utility 3 | . . . . . . . 1 1 . 1 . Weapon 2 | . . . 2 . . . . . . . . Parts Attached 60 | 8 11 . 4 . 2 . 6 9 4 16 . Power 10 | 1 2 . 1 . . . 1 1 . 4 . Engine 7 | 1 2 . . . . . . 1 . 3 . Core 3 | . . . 1 . . . 1 . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 13 | 4 3 . . . . . 2 2 . 2 . Treads 9 | 2 2 . . . . . 2 1 . 2 . Leg . | . . . . . . . . . . . . Wheel 4 | 2 1 . . . . . . 1 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 14 | 1 3 . . . 2 . 1 1 1 5 . Device 3 | . . . . . . . 1 . . 2 . Storage 5 | 1 2 . . . 2 . . . . . . Processor 1 | . 1 . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 5 | . . . . . . . . 1 1 3 . Artifact . | . . . . . . . . . . . . Weapon 23 | 2 3 . 3 . . . 2 5 3 5 . Energy Gun 7 | 1 1 . 1 . . . 1 3 . . . Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 13 | 1 2 . 2 . . . 1 2 3 2 . Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 1 1 . 1 . Parts Lost 15 | . 3 . . . . . . . 2 4 6 Power 4 | . 1 . . . . . . . . 2 1 Propulsion 5 | . 2 . . . . . . . . 1 2 Utility 2 | . . . . . . . . . . . 2 Weapon 4 | . . . . . . . . . 2 1 1 Highest Loss Streak 5 | . 1 . . . . . . . 1 1 5 Average Slot Usage (%) 87 | . 94 100 100 100 98 88 86 85 83 81 26 Engine 5 | . 14 14 9 . . . . 2 7 8 3 Core 4 | . . . 1 11 11 11 9 4 . 3 . Treads 16 | . 13 28 22 22 22 22 27 18 15 12 . Wheel 4 | . 10 . . . . . . 5 7 6 1 Device 3 | . . . . . . . 5 7 7 6 5 Storage 13 | . 20 28 22 22 20 11 9 7 7 6 5 Protection 3 | . . . . . . . . 7 7 7 2 Energy Gun 6 | . . . 11 11 11 11 11 17 11 1 . Energy Cannon 1 | . . . . . . . . . . 4 1 Ballistic Gun 23 | . 27 28 33 33 33 33 24 12 18 18 2 Naked Turns 9 | . . . . . . . . . . . 9 Heaviest Build 78 | 11 43 43 49 49 65 22 25 33 33 78 78 Greatest Support 83 | 40 40 40 40 40 40 40 63 83 43 40 20 Greatest Overweight (x) 25 | . 4 1 1 1 1 . . 1 1 3 25 Average Overweight (x) . | . . 1 1 1 . . . . . 1 2 Largest Inventory Capacity 24 | 6 16 16 16 16 24 24 24 24 24 24 24 Average Capacity 19 | 5 10 16 16 16 17 24 24 24 24 24 23 Most Carried 24 | 6 8 9 16 16 18 17 24 24 24 24 24 Average Carried 17 | 3 6 8 11 15 15 17 19 23 23 23 23 Final Capacity 24 | 6 16 16 16 16 24 24 24 24 24 24 4 Final Carried 24 | 6 8 9 16 16 17 17 23 24 24 24 4 Class Distribution -------------------- 30% | Hauler-Tank 18% | Commander-Gunner 16% | Mutant 13% | Scavenger-Tank 6% | Hauler-Gunner 6% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Commander-Gunner | -9/Exiles Hauler-Gunner | -8/Mines Hauler-Gunner | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Storage Hauler-Tank | -6/Factory Hauler-Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Matter Collected 2091 | 207 452 . 123 44 20 31 208 174 235 597 . Remotely . | . . . . . . . . . . . . Salvage Created 3647 | 101 423 . 179 89 . 111 412 373 812 1147 . Parts 185 | 7 27 . 13 4 . 5 16 19 42 52 . Haulers Intercepted 11 | . 2 . 1 . . . 2 2 3 1 . Recyclers Shooed 3 | . . . . . . . . . 2 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Combat Hostiles Destroyed 62 | . 11 . 4 2 . 2 7 5 11 20 . Guns 54 | . 11 . 4 2 . 2 7 5 11 12 . Cannons 8 | . . . . . . . . . . 8 . Classes Destroyed 12 | 1 4 . 1 1 . . . 1 3 1 . Worker 2 | . 1 . . . . . . . 1 . . Builder 1 | . . . . . . . . . 1 . . Tunneler 4 | 4 . . . . . . . . . . . Hauler 11 | . 2 . 1 . . . 2 2 3 1 . Recycler 1 | . . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . 1 . . Swarmer 11 | . 3 . 1 . . . . . 3 4 . Grunt 27 | . 8 . . 1 . 2 6 3 . 7 . Duelist 1 | . . . . 1 . . . . . . . Sentry 12 | . . . 3 . . . 1 1 4 3 . Hunter 5 | . . . . . . . . . 3 2 . Programmer 6 | . . . . . . . . 1 1 4 . Best Kill Streak 7 | 2 3 . 1 2 . 2 3 3 7 5 . Combat Bots Only 5 | . 3 . 1 2 . 2 3 3 5 4 . Max Kills in Single Turn 2 | 1 1 . 1 1 . 2 1 1 2 1 . Gunslinging 1 | . . . . . . 1 . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Damage Taken 4172 | . 284 . 56 33 . . 205 151 601 1281 1561 Core 980 | . 12 . . . . . 19 1 60 40 848 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 96 | 100 . 95 . . . 100 96 . 91 . . Volleys Fired 150 | 12 31 . 9 2 . 1 16 14 25 40 . Largest 4 | 2 2 . 4 4 . 4 4 4 4 4 . Hottest 193 | 60 46 . 134 134 . 134 161 193 178 139 . Shots Fired 508 | 24 62 . 30 8 . 4 64 56 100 160 . Gun 473 | 24 62 . 30 8 . 4 64 56 100 125 . Cannon 35 | . . . . . . . . . . 35 . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 355 | 12 62 . 23 6 . 3 41 28 60 120 . Thermal 74 | . . . 7 2 . 1 16 14 6 28 . Explosive . | . . . . . . . . . . . . Electromagnetic 79 | 12 . . . . . . 7 14 34 12 . Robot Hit Streak 60 | 8 27 . 15 13 . 16 60 36 25 35 . Robot Miss Streak 4 | 1 3 . 2 2 . 1 2 1 4 4 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . 1 . . . . 1 1 . 2 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . 1 1 . Shots Hit Robots 401 | 18 50 . 26 5 . 4 47 47 83 121 . Core Hits 271 | 4 26 . 13 8 . 3 36 30 55 88 8 Critical Hits 2 | . . . . . . . 1 . . 1 . Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . Melee Attacks 2 | . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . 2 . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6983 | 228 839 . 310 81 . 42 660 567 1402 2799 55 Guns 5558 | 194 774 . 310 81 . 42 660 564 1226 1707 . Cannons 826 | . . . . . . . . . . 826 . Explosions 538 | 34 62 . . . . . . . 176 266 . Melee . | . . . . . . . . . . . . Ramming 61 | . 3 . . . . . . 3 . . 55 Kinetic 3860 | 73 774 . 209 48 . 25 228 119 669 1715 . Thermal 1614 | 34 62 . 101 33 . 17 241 171 222 733 . Explosive 243 | . . . . . . . . . 47 196 . Electromagnetic 1205 | 121 . . . . . . 191 274 464 155 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 1 3 3 Average Corruption 1 | . . . . . . . . . 1 1 3 Corruption Purged . | . . . . . . . . . . . . Effects 24 | . . . . . . . . . 5 12 7 Message Errors 7 | . . . . . . . . . . 6 1 Matter Fused 7 | . . . . . . . . . . 2 5 Heat Flow Errors 2 | . . . . . . . . . . 2 . Energy Discharges 2 | . . . . . . . . . 1 1 . Data Loss (minor) 2 | . . . . . . . . . . 1 1 Targeting Errors 4 | . . . . . . . . . 4 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 119 | . 46 . . . . . . . 17 56 . Projectiles . | . . . . . . . . . . . . Explosions 119 | . 46 . . . . . . . 17 56 . Melee . | . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . 8 . Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . 7 . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 265 | . 59 . . . . . . 1 91 93 21 Shots 6 | . 1 . . . . . . . 3 2 . Rammed 24 | . 1 . . . . . . 1 . . 22 Targets Rammed 24 | . 1 . . . . . . 1 . . 22 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 327 | 20 4 . 126 150 . 69 327 129 121 264 . Average Temperature 63 | 20 1 . 56 79 . 37 120 41 40 51 . Received Heat Transfer 768 | . 117 . 9 24 . . 126 69 84 339 . Effects 1 | . . . . . . . 1 . . . . Shutdowns 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 2 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . . 1 1 . Heat Transferred 2031 | 50 50 . 120 40 . 20 315 215 270 951 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | 1 . . . . . . . . 2 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Peak Influence 308 | 20 277 37 249 131 . 61 218 257 269 308 . Average Influence 109 | 5 127 37 126 122 . 48 100 149 127 114 . Maximum Alert Level 1 | . 1 . 1 . . . 1 1 1 1 . Low Security (%) 81 | 100 79 100 67 100 . 100 94 59 73 84 100 Level 1 18 | . 20 . 32 . . . 5 40 26 15 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 2 . . . . . 1 1 4 6 . Investigation 2 | . 2 . . . . . . . . . . Extermination 3 | . . . . . . . . . . 3 . Reinforcement 9 | . . . . . . . 1 1 4 3 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Distress Signals 7 | . . . 1 . . . . . 5 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 110 | . 23 . 12 2 . 3 9 5 16 32 8 Peak Tracking Total 7 | . 3 . 5 2 . 3 4 2 4 7 6 Tactical Retreats 7 | . 3 . 1 . . . . . . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Traps Triggered 8 | . 1 . . . . . . . 2 5 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Machines Disabled 7 | . 1 . . . . . . . 1 5 . Max in Single Turn 2 | . 1 . . . . . . . 1 2 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Machines Accessed 14 | . 1 . 1 . 4 1 . 1 2 4 . Terminals 10 | . 1 . 1 . . 1 . 1 2 4 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 64 | . 2 . 4 . 48 1 . 1 4 4 . Successful 55 | . . . 3 . 48 1 . . 2 1 . Failed 9 | . 2 . 1 . . . . 1 2 3 . Catastrophic 2 | . . . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . 2 . 4 . 2 1 . 1 . 4 . Terminals 16 | . 2 . 4 . . 1 . 1 4 4 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 55 | . . . 3 . 48 1 . . 2 1 . Record 48 | . . . . . 48 . . . . . . Part Schematic 1 | . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . . . . . Unreport Threat 3 | . . . 2 . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . 1 . 1 . . 1 . . 1 2 . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 6 | . . . . . 6 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Total Allies 9 | . . 3 . . 6 . . . . . . Largest Group 6 | . . 3 3 . 6 4 2 . . . . Highest-Rated Group 74 | . . 40 40 . 74 58 29 . . . . Highest-Rated Ally 21 | . . 16 16 . 21 21 21 . . . . Total Orders 1 | . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . 1 . . Ally Attacks 42 | . . . 26 . . 14 2 . . . . Total Damage 635 | . . . 351 . . 263 21 . . . . Kills 7 | . . . 6 . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 16 | . . . . . . . . . 16 . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Turns Passed 5979 | 130 731 106 387 91 1326 60 345 326 572 1693 212 Spaces Moved 3089 | 66 428 56 188 42 717 33 161 191 284 820 103 Core 95 | 2 3 . . . . . . . . . 90 Treads 2310 | 24 188 56 188 42 717 33 161 41 152 695 13 Legs . | . . . . . . . . . . . . Wheels 684 | 40 237 . . . . . . 150 132 125 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 180 180 180 160 160 160 110 110 110 100 Average Speed 159 | 114 129 180 180 180 176 160 160 120 136 169 175 Slowest Speed 1300 | 160 250 180 180 180 180 160 160 160 160 220 1300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 6 76 8 28 9 91 14 17 7 85 29 75 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . 2 . Terrain Destroyed 111 | . 31 . . . . . . . 29 51 . Melee 2 | . . . . . . . . . . 2 . Projectile 2 | . . . . . . . . . . 2 . AOE 107 | . 31 . . . . . . . 29 47 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Was Total 3810 | 95 544 62 217 54 777 38 209 252 405 1022 135 Wait 331 | . 58 6 7 7 . 5 16 29 75 118 10 Move 3079 | 65 427 55 187 41 716 32 160 190 283 820 103 Hop . | . . . . . . . . . . . . Pick Up 59 | 7 6 1 8 2 14 . 7 4 1 9 . Fast Attach 20 | 6 5 . 1 . 1 . 1 1 . 5 . Attach 20 | 2 1 . 2 . . . 2 4 2 7 . Detach 9 | 2 2 . 1 . . . 1 2 . 1 . Swap 20 | . 5 . 1 . 1 . 3 4 2 4 . Drop 35 | 1 8 . 1 2 4 . 3 3 1 12 . Fire 150 | 12 31 . 9 2 . 1 16 14 25 40 . Melee 2 | . . . . . . . . . . 2 . Ram 23 | . . . . . . . . 1 . . 22 Kick . | . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . 8 4 . Rewire 41 | . . . . . 41 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 16) 450 | -10/Materials | Discovered new exit (range 15) 771 | -10/Materials | Discovered new exit (range 8) 862 | -10/Materials | Entered Mines 869 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 922 | -10/Mines | Discovered new exit (range 8) 935 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 968 | -10/Mines | Entered Materials 968 | -9/Materials | Accompanied by 3 allies 968 | -9/Materials | Evolved 2 slots: Weapon x2 1259 | -9/Materials | Build established: Gunner 1310 | -9/Materials | Discovered new exit (range 16) 1355 | -9/Materials | Entered Mines 1384 | -9/Mines | Met a Derelict bent on vengeance 1439 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1439 | -9/Mines | Discovered new exit (range 5) 1446 | -9/Mines | Entered Exiles 1446 | -9/Exiles | Found Exiles lab destroyed 1595 | -9/Exiles | Build established: Scavenger-Gunner 1703 | -9/Exiles | Learned location of Zion (-6) 1975 | -9/Exiles | Build established: Commander-Gunner 2570 | -9/Exiles | Opened EX-Vault 2576 | -9/Exiles | Found Prototype Storage 2576 | -9/Exiles | Identified Lightpack 2.0 2750 | -9/Exiles | Discovered new exit (range 14) 2772 | -9/Exiles | Entered Mines 2772 | -8/Mines | Accompanied by 6 allies 2803 | -8/Mines | Identified exit to Materials 2832 | -8/Mines | Entered Materials 2832 | -8/Materials | Accompanied by 2 allies 2832 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3069 | -8/Materials | Build established: Hauler-Gunner 3103 | -8/Materials | Discovered new exit (range 3) 3177 | -8/Materials | Entered Factory 3177 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3418 | -7/Factory | Discovered new exit (range 16) 3490 | -7/Factory | Build established: Hauler-Tank 3503 | -7/Factory | Entered Storage 4052 | -7/Storage | Discovered new exit (range 8) 4075 | -7/Storage | Entered Factory 4075 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4365 | -6/Factory | Build established: Scavenger-Tank 4612 | -6/Factory | Found Hvy. Reactive Plating 5444 | -6/Factory | Build established: Hauler-Tank 5768 | -6/Factory | Sucked down chute 5768 | -6/Factory | Entered Waste 5786 | -6/Waste | Spotted C-40 Crusher 5795 | -6/Waste | Spotted C-40 Crusher 5795 | -6/Waste | Crushed by Compactor (1 part destroyed) 5798 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5804 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5810 | -6/Waste | Spotted C-40 Crusher 5810 | -6/Waste | Spotted C-40 Crusher 5810 | -6/Waste | Spotted C-40 Crusher 5810 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5844 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5881 | -6/Waste | Spotted C-40 Crusher 5894 | -6/Waste | Lost 5 parts (1p2n1u1w) 5924 | -6/Waste | Discovered new exit (range 12) 5950 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5972 | -6/Waste | Core integrity fell below 50% 5978 | -6/Waste | Core integrity fell below 20% 5980 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05973_ Adv. Targeting Computer crushed. 05973_ Slammed into C-40 Crusher. 05973_ Adv. Signal Interpreter crushed. 05973_ Lrn. Tractor Beam crushed. 05974_ Target Analyzer crushed. 05974_ Prc. Shock Rifle crushed. 05974_ Hvy. EM Shotgun crushed. 05974_ Hrd. Light Armor Plating crushed. 05974_ Slammed into C-40 Crusher. 05974_ Imp. Shield Generator crushed. 05974_ Flak Gun crushed. 05974_ Adv. Heat Sink crushed. 05975_ Slammed into C-40 Crusher. 05977_ Prototype Launcher crushed. 05977_ Slammed into C-40 Crusher. 05979_ Com. Matter Pod crushed. 05979_ Weapon Cycler crushed. 05979_ Slammed into C-40 Crusher. 05979_ Hvy. EM Shotgun crushed. 05980_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????# #???????????????????? | | ????????????????????? #???????????????????? | | ????????????????????? #???????????????????? | | ?????????????????????? ????????????????????? | | ??????????#####??????? [?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ######## ######## CC ###???????????????????? | | CC #???????????????????? | | CCCC #???????????????????? | | CCCC #???????????????????? | | CC@!! #???????????????????? | | ??????##### ########CCCC###???????????????????? | | ??????????# #??????# CC#??############???????? | | ???????# ! #??????# CC#??# #???????? | | #??????# #??????# CC#??# #???????? | | ######## #??????# #### #???????? | | #??????# * #???????? | | #??????# #???????? | | #??????# < #???????? | | #??????# #???????? | | ######## #??????# #### #???????? | | #??????# #??????# #??# #???????? | | #??????# #??????# #??# #???????? | | #??????# #??????# #??############???????? | | ######## #??????# #?????????????????????? | | #??????# ?????????????????????? | | #??????# ?????????????????????? | | #??????# ?????????????????????? | | #??????# ?????????????????????? | | ######## #??????# #?????????????????????? | | #??????# #??????# ??????????????????????? | | #??????# #??????# ??????????????????????? | | #??????# #??????# ??????????????????????? | | #??????# #???????? ??????????????????????? | | ####??????######?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 60 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeAutogunInterrupter Manual? 0 Play Time 00:47:16 Cumulative 45.8 hours Start 2020.07.17 @ 15:23:00 End 2020.07.17 @ 19:03:15 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 60 Rogue 1 Adventurer 59 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 25 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebe6c628-1a2c-40ad-bbf9-98a21760c64d