Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 10:42:30 Player: P9H Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2821) 2821 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (215) 215 TOTAL SCORE: 7056 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 99 Friendly Fire -29 Cogmind --------- Core Integrity 0/850 Matter 104/300 Energy 665/665 System Corruption 9% Temperature Cool (-123) Movement Rolling (260) Ox12 Location -6/Factory Parts ------- > --- POWER (3) -------- Neutrino Core > --- PROPULSION (2) --- Wheel > --- UTILITY (5) ------ Improved Cryofiber Web Huge Storage Unit Energy Well Targeting Computer Long-range Tractor Beam > --- WEAPON (5) ------- Minigun Coil Gun Heavy Assault Cannon Heavy Missile Launcher > --- INVENTORY (25) --- Micro Fission Core Improved Treads Compact Wheel Energy Well (350) Structural Scanner Machine Analyzer Advanced Targeting Computer Hardened Heavy Armor Plating Improved Shield Generator Heavy Riot Gun Minigun Minigun Heavy Assault Cannon Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Cryofiber Web Huge Storage Unit Energy Well Targeting Computer Long-range Tractor Beam > --- WEAPON ----------- High-powered Shock Rifle Minigun Coil Gun Heavy Assault Cannon > --- INVENTORY -------- Micro Fission Core Improved Treads Compact Wheel Energy Well Structural Scanner Machine Analyzer Advanced Targeting Computer Hardened Heavy Armor Plating Improved Shield Generator Heavy Riot Gun Heavy Assault Cannon Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 59] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Backup Plating I Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 2 | . . . . 1 . . . 1 Propulsion . | . . . . . . . . . Utility 3 | . . . 1 1 1 . . . Weapon 3 | . . . 1 . 1 . . 1 Parts Attached 86 | 5 3 . 9 23 6 12 1 27 Power 14 | 1 . . 1 2 2 2 . 6 Engine 10 | 1 . . 1 1 2 2 . 3 Core 4 | . . . . 1 . . . 3 Reactor . | . . . . . . . . . Propulsion 16 | 1 1 . 5 3 . 2 1 3 Treads 1 | . . . . . . . 1 . Leg 2 | . . . . . . 2 . . Wheel 13 | 1 1 . 5 3 . . . 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 1 2 . 1 3 2 1 . 5 Device 6 | . . . . 2 1 . . 3 Storage 4 | 1 1 . . 1 . . . 1 Processor 2 | . 1 . . . 1 . . . Hackware . | . . . . . . . . . Protection 3 | . . . 1 . . 1 . 1 Artifact . | . . . . . . . . . Weapon 41 | 2 . . 2 15 2 7 . 13 Energy Gun 16 | 1 . . 1 8 2 2 . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | 1 . . 1 5 . 3 . 6 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 8 | . . . . 2 . 2 . 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . . Parts Lost 31 | . . . . 5 . 11 . 15 Power 8 | . . . . 1 . 2 . 5 Propulsion 5 | . . . . 2 . 2 . 1 Utility 3 | . . . . . . 1 . 2 Weapon 15 | . . . . 2 . 6 . 7 Highest Loss Streak 8 | . . . . 2 . 8 . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 80 100 99 99 100 97 100 86 Engine 13 | . 14 14 11 17 11 14 15 8 Core 1 | . . . . . 2 . . 8 Leg 6 | . . . . . . 12 12 1 Wheel 8 | . 16 28 22 17 15 . . 9 Device 6 | . . . . 8 11 7 7 6 Storage 8 | . 14 14 11 9 7 7 7 6 Processor 11 | . 6 14 11 9 11 15 15 7 Protection 6 | . . . 10 9 7 6 7 3 Energy Gun 14 | . 14 14 12 16 23 13 15 9 Ballistic Gun 14 | . 14 14 20 9 7 15 15 14 Naked Turns . | . . . . . . . . . Heaviest Build 150 | 12 27 27 34 108 117 116 110 150 Greatest Support 32 | 10 26 26 26 20 20 20 23 32 Greatest Overweight (x) 37 | 1 2 1 1 10 5 37 5 13 Average Overweight (x) 3 | . 1 1 1 4 5 5 4 4 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 Average Capacity 23 | 6 11 15 15 24 25 25 25 25 Most Carried 25 | 5 9 11 15 25 25 25 23 25 Average Carried 18 | 2 5 9 14 21 24 17 19 22 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 Final Carried 25 | 3 9 11 15 23 25 17 23 23 Class Distribution -------------------- 85% | Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 2056 | 212 . 87 253 530 . 366 18 590 Remotely 167 | . . . . 51 . . . 116 Salvage Created 2707 | . . 34 275 891 . 534 . 973 Parts 138 | . . 2 22 43 . 28 . 43 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 4 | . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 25 . . Prevented 7 | . . . . . . 7 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 54 | . . 2 5 15 . 16 . 16 Guns 44 | . . 2 5 13 . 13 . 11 AOE 10 | . . . . 2 . 3 . 5 Classes Destroyed 14 | . . 1 4 5 . . . 4 Worker 7 | . . . . 1 . . . 6 Builder 2 | . . . 1 . . . . 1 Tunneler 3 | . . . 1 . . . . 2 Hauler 1 | . . . . . . . . 1 Recycler 2 | . . . . 1 . . . 1 Operator 2 | . . . 1 . . . . 1 Watcher 1 | . . . . 1 . . . . Swarmer 13 | . . 2 . . . 8 . 3 Grunt 22 | . . . 5 8 . 5 . 4 Brawler 2 | . . . . . . . . 2 Duelist 1 | . . . . . . . . 1 Sentry 9 | . . . . 5 . 1 . 3 Hunter 5 | . . . . 2 . 2 . 1 Programmer 2 | . . . . . . . . 2 Best Kill Streak 11 | . . 2 5 3 . 11 . 7 Combat Bots Only 11 | . . 2 4 3 . 11 . 3 Max Kills in Single Turn 4 | . . 1 2 1 . 3 . 4 Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . . . . 1 . 3 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 519 | . 1 22 20 101 . 115 5 255 Missed 173 | . . 1 6 31 . 44 1 90 Damage Taken 5286 | . 9 162 217 977 . 1146 58 2717 Core 1267 | . . 42 13 173 . 168 18 853 Absorbed by Shields 47 | . . . . . . . . 47 Redirected to Shielding 48 | . . . 4 8 . 36 . . Regen/Repaired (Parts) 18 | . . . . 18 . . . . Core Remaining (%) 84 | 100 . 83 96 68 . . 73 . Volleys Fired 138 | . . 7 16 56 . 20 . 39 Largest 5 | . . 2 3 3 . 4 . 5 Hottest 236 | . . 60 110 157 . 110 . 236 Shots Fired 434 | . . 14 48 159 . 71 . 142 Gun 406 | . . 14 48 152 . 66 . 126 Cannon 7 | . . . . . . . . 7 Launcher 21 | . . . . 7 . 5 . 9 Special . | . . . . . . . . . Kinetic 199 | . . 7 31 51 . 34 . 76 Thermal 125 | . . . 1 56 . 30 . 38 Explosive 15 | . . . . 3 . 3 . 9 Electromagnetic 95 | . . 7 16 49 . 4 . 19 Robot Hit Streak 20 | . . 4 20 17 . 15 . 11 Robot Miss Streak 10 | . . 3 2 7 . 3 . 10 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . . 1 2 1 . 5 . 2 Max Gunslinging Chain 1 | . . 1 1 1 . 1 . 1 Shots Hit Robots 301 | . . 7 34 113 . 57 . 90 Core Hits 186 | . . 2 18 51 . 38 . 77 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . 1 . 1 . . . 2 Critical Strikes 10 | . . 1 . 3 . . . 6 Burn 6 | . . . . 2 . . . 4 Destroy 4 | . . 1 . 1 . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7461 | . . 91 536 2068 . 1413 . 3353 Guns 4745 | . . 91 434 1597 . 925 . 1698 Cannons 92 | . . . . . . . . 92 Explosions 2620 | . . . 102 467 . 488 . 1563 Melee . | . . . . . . . . . Ramming 4 | . . . . 4 . . . . Kinetic 2329 | . . 38 252 484 . 427 . 1128 Thermal 2299 | . . . 115 832 . 460 . 892 Explosive 1489 | . . . . 138 . 283 . 1068 Electromagnetic 1340 | . . 53 169 610 . 243 . 265 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 1 1 9 Average Corruption 2 | . . . . . . 1 1 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 43 | . . . . . . 17 3 23 Message Errors 11 | . . . . . . 6 . 5 Matter Fused 10 | . . . . . . . 1 9 Heat Flow Errors 8 | . . . . . . 4 . 4 Energy Discharges 5 | . . . . . . 3 . 2 Data Loss (minor) 4 | . . . . . . 1 2 1 Data Loss (major) 2 | . . . . . . 2 . . Misfires 3 | . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . Overflow Damage 102 | . . . . . . . . 102 Projectiles 19 | . . . . . . . . 19 Explosions 83 | . . . . . . . . 83 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 355 | . . . 8 2 . 61 . 284 Shots 13 | . . . 1 . . 2 . 10 Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 752 | . . . 47 311 . 246 . 752 Average Temperature 128 | . . . 18 80 . 68 . 190 Received Heat Transfer 1146 | . . . 96 423 . 234 . 393 Effects 33 | . . . . . . . . 33 Shutdowns 6 | . . . . . . . . 6 Energy Bleed 2 | . . . . . . . . 2 Interference 4 | . . . . . . . . 4 Matter Decay 3 | . . . . . . . . 3 Short Circuit 4 | . . . . . . . . 4 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 8 | . . . . . . . . 8 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . 1 . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . 1 . 3 . 2 Heat Transferred 4646 | . . . 187 1878 . 888 . 1693 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . 1 2 . . . 2 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 762 | . 15 100 307 435 197 . . 762 Initial 197 | . . 5 39 129 197 . . . Average 269 | . 7 82 162 256 197 . . 465 Maximum Alert Level 3 | . . . 1 2 . . . 3 Low Security (%) 45 | 100 100 100 63 20 100 . . 29 Level 1 34 | . . . 36 73 . . . 8 Level 2 7 | . . . . 6 . . . 19 Level 3 11 | . . . . . . . . 41 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 . 1 5 . . . 7 Investigation 1 | . . . . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . 1 . 1 2 . . . 1 Assault 1 | . . . . . . . . 1 Garrison 6 | . . . . 3 . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 8 | . 1 . 1 4 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 4 5 12 32 . 20 3 26 Peak Tracking Total 13 | . 5 3 3 5 . 13 3 9 Tactical Retreats 5 | . . 2 1 1 . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 4 | . . . 1 . . . . 3 Indirectly 2 | . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 29 | . . . . 2 . 2 . 25 Max in Single Turn 8 | . . . . 1 . 1 . 8 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 3 | . . . . 1 . . 1 1 Terminals 2 | . . . . . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 7 | . . . . 5 . . 1 1 Successful 5 | . . . . 4 . . 1 . Failed 2 | . . . . 1 . . . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . . 2 2 . . . Terminals 2 | . . . . . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . 5 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . . . 1 . Record 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . 1 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 58 | . . . . 58 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 1 | . . . . . . . . 1 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 . . . . . Highest-Rated Group 47 | . . 47 47 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . 10 . . . . . Total Damage 163 | . . . 163 . . . . . Kills 5 | . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 5686 | 45 208 159 392 1127 239 2203 443 870 Spaces Moved 2225 | 39 194 130 306 505 147 490 93 321 Core 10 | 4 . . . . . 6 . . Treads 61 | . . . . . . . 29 32 Legs 468 | . . . . . . 404 64 . Wheels 1686 | 35 194 130 306 505 147 80 . 289 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 105 95 95 155 155 470 145 Average Speed 219 | 83 100 105 101 154 155 433 473 196 Slowest Speed 1900 | 95 110 105 105 230 155 1900 480 560 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 27 38 31 44 3 73 16 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . 1 . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 134 | . . . 6 14 . 6 . 108 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . . 3 AOE 131 | . . . 6 14 . 6 . 105 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 2740 | 51 206 138 361 733 159 524 99 469 Wait 156 | . . . 5 107 . . . 44 Move 2217 | 38 193 129 305 504 146 489 92 321 Hop . | . . . . . . . . . Pick Up 95 | 8 9 2 12 27 4 3 6 24 Fast Attach 7 | . . . 2 3 . . . 2 Attach 51 | 5 2 . 2 10 2 11 . 19 Detach 3 | . . . . 1 . . . 2 Swap 28 | . 1 . 5 10 4 1 1 6 Drop 44 | . 1 . 14 14 3 . . 12 Fire 138 | . . 7 16 56 . 20 . 39 Melee . | . . . . . . . . . Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 15) 254 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 395 | -10/Mines | Discovered new exit (range 11) 413 | -10/Mines | Entered Materials 413 | -9/Materials | Accompanied by 2 allies 413 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 414 | -9/Materials | Identified exit to Mines 418 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 708 | -9/Materials | Build established: Gunner 797 | -9/Materials | Discovered new exit (range 9) 805 | -9/Materials | Entered another Materials area 805 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 878 | -8/Materials | Garrison activated, responded to threat 1357 | -8/Materials | Repaired EM Shotgun 1383 | -8/Materials | Repaired Wheel? 1851 | -8/Materials | Discovered new exit (range 14) 1932 | -8/Materials | Entered Factory 1932 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2109 | -7/Factory | Discovered new exit (range 15) 2171 | -7/Factory | Entered Lower Caves 2305 | -7/Lower Caves | Attracted the attention of an 0b10 base 2360 | -7/Lower Caves | Lost 8 parts (1p2n1u4w) 2365 | -7/Lower Caves | Destroyed 11 combat bots 3697 | -7/Lower Caves | Learned Factory machine intel 3717 | -7/Lower Caves | Encountered a Warlord checkpoint 4322 | -7/Lower Caves | Discovered new exit (range 11) 4374 | -7/Lower Caves | Entered another Lower Caves area 4705 | -7/Lower Caves | Discovered new exit (range 13) 4810 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4817 | -7/Lower Caves | Entered Factory 4817 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4818 | -6/Factory | Loaded intel: 269 machine locations 4944 | -6/Factory | Garrison activated, responded to threat 4984 | -6/Factory | Lost 3 parts (1u2w) 5272 | -6/Factory | Core integrity fell below 50% 5607 | -6/Factory | Core integrity fell below 20% 5687 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- investigation squad. 05669_ U-05 Engineer lays Concrete. 05677_ Com. Wheel destroyed. 05677_ U-05 Engineer destroyed. 05677_ Acquired 24 matter. 05677_ U-05 Engineer lays Concrete. 05679_ Imp. Deuterium Engine destroyed. 05682_ G-50 Soldier destroyed. 05683_ Acquired 55 matter. 05683_ U-05 Engineer lays Concrete. 05683_ Mic. Nuclear Core destroyed. 05684_ System corrupted: Matter fused (-9). 05684_ Hvy. Missile Launcher destroyed. 05685_ U-05 Engineer lays Concrete. 05685_ G-50 Soldier destroyed. 05685_ U-05 Engineer destroyed. 05686_ Acquired 14 matter. 05686_ Acquired 47 matter. 05686_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 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R ?????????????????????? | | ?????""""???????????# ?????????????????????? | | ?????""""???????????# R ????????????????????? | | ?????""""?????######## YY ????????????????????? | | ??????????????# = [ ##+####?????????????? | | ??????????????# #?????????????? | | ??????????????# # #?????????????? | | ??????????##### # #?????????????? | | ??? ### #?????????????? | | ??????????#######+###########?# #?????????????? | | ???????????# ] #?????# #?????????????? | | ???????????# ! #?????# #?????????????? | | ???????????# #?????# #??????"""????? | | ???????????# [ #?????# #???????Y"????? | | ???????????# """ ! #?????# #??????"""????? | | "??????????# """ ! [ #?????# #?????????????? | | "??????????# """ ####### ########??????? | | "??????????# + ??? | | ???????????# ] """ ### #########?????? | | ###????????# "F"" """ ! #?# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 40 Energy Capacity 905 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 10 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Challenges ------------ None Game ------ Seed HugeBoreReconstructor Manual? 0 Play Time 00:53:30 Cumulative 14.7 hours Start 2024.05.11 @ 18:09:11 End 2024.05.12 @ 10:42:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3bb031c6-414b-4096-8e17-6fc7c87733cc