Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.25 @ 20:40:16 // Winter2019/RPGLIKE Player: XorOwl Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (7906) 7906 TOTAL SCORE: 14906 Bonus ------- Pacifist 7906 Cogmind --------- Core Integrity 0/1750 Matter 144/300 Energy 55/225 System Corruption 0% Temperature Cool (33) Movement Flying (26) Location -1/Access Parts ------- > --- POWER (2) -------- Compact Particle Reactor Light Quantum Reactor > --- PROPULSION (8) --- Field Propulsion Drive Field Propulsion Drive Impulse Thruster Impulse Thruster Impulse Thruster Q-thruster > --- UTILITY (8) ------ Trap Scanner Experimental Signal Interpreter Advanced Terrain Scanner Improved Transmission Jammer Advanced ECM Suite Experimental Reaction Control System Improved Cloaking Device Improved Force Field > --- WEAPON (1) ------- Heavy Flail > --- INVENTORY (1) ---- Advanced Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Q-thruster > --- UTILITY ---------- Trap Scanner Experimental Signal Interpreter Advanced Terrain Scanner Improved Transmission Jammer Advanced ECM Suite Experimental Reaction Control System Improved Cloaking Device Improved Force Field > --- WEAPON ----------- Heavy Flail > --- INVENTORY -------- Advanced Field Recycling Unit [Rating: 119] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Reactor Compact Particle Reactor Propulsion Field Propulsion Drive Wheel Wheel Flight Unit Field Propulsion Drive Utility Terrain Scanner Device Terrain Scanner Processor Experimental Signal Interpreter Hackware System Shield Protection Insulated Plating Weapon Heavy Flail Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Slots Evolved 15 | 4 . 2 1 2 1 . . . 2 1 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 7 | 3 . . 1 . . . . . 2 . 1 . Utility 7 | 1 . 2 . 2 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . . Parts Attached 59 | 3 3 2 6 7 1 3 . 2 4 19 8 1 Power 6 | 1 . . 1 . . . . . . 2 2 . Engine 2 | 1 . . 1 . . . . . . . . . Core . | . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . 2 2 . Propulsion 20 | 2 . 2 1 3 . 1 . 2 1 7 . 1 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 18 | . . 2 1 3 . 1 . 2 1 7 . 1 Utility 27 | . 2 . 2 4 . 2 . . 3 8 6 . Device 18 | . 2 . . 4 . 1 . . 1 6 4 . Storage . | . . . . . . . . . . . . . Processor 5 | . . . . . . 1 . . 2 1 1 . Hackware 2 | . . . . . . . . . . 1 1 . Protection 2 | . . . 2 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 6 | . 1 . 2 . 1 . . . . 2 . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 6 | . 1 . 2 . 1 . . . . 2 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . . 1 1 2 . Parts Lost 4 | . . . . . . . . . 1 1 . 2 Power 2 | . . . . . . . . . 1 1 . . Propulsion 2 | . . . . . . . . . . . . 2 Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . 1 1 . 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 60 70 73 81 78 90 . 99 85 96 90 93 Engine 4 | . 12 10 9 7 7 7 . 7 6 . . . Reactor 2 | . . . . . . . . . . 4 8 10 Wheel 3 | . 25 20 18 . . . . . . . . . Flight 28 | . . 8 18 25 21 27 . 34 33 39 36 35 Device 31 | . 22 20 18 28 42 42 . 42 28 36 33 36 Processor 3 | . . . . . . 5 . 7 11 5 5 5 Protection 2 | . . . 1 12 . . . . . . . . Impact Weapon 6 | . 1 10 8 7 7 7 . 7 6 5 5 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 52 | 5 9 9 21 24 19 23 23 23 17 52 52 52 Greatest Support 65 | 20 20 20 30 40 30 36 36 46 53 65 65 65 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 1 | . . . . . . . 1 1 1 1 1 1 Average Capacity . | . . . . . . . . 1 1 1 1 1 Most Carried 1 | . . . . . . . . 1 1 1 1 1 Average Carried . | . . . . . . . . . . 1 . 1 Final Capacity 1 | . . . . . . . 1 1 1 1 1 1 Final Carried 1 | . . . . . . . . . 1 1 1 1 Class Distribution -------------------- 35% | Wizard-Ninja 32% | Hacker-Scout 21% | Hacker-Ninja 8% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Ninja | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Wizard-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Matter Collected 560 | 97 . . 30 . . 113 . . . 313 . 7 Remotely . | . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled 4 | . . . . . . . . . . 4 . . Retrieved Matter 69 | . . . . . . . . . . 69 . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Hostile Shots Fired 420 | . 21 14 69 21 . 4 3 . 32 83 60 113 Missed 265 | . 9 4 34 14 . 3 . . 18 60 42 81 Damage Taken 2259 | . 129 89 253 399 . 16 46 . 270 352 241 464 Core 1758 | . 108 69 178 288 . 12 39 . 222 278 199 365 Absorbed by Shields 171 | . . . . . . . . . . 18 25 128 Redirected to Core 1390 | . 69 61 112 180 . 12 24 . 169 262 154 347 Ignored by Resistances 751 | . 39 27 80 106 . 4 13 . 74 102 92 214 Core Remaining (%) 50 | 100 83 72 58 24 . . 33 50 34 29 20 . Volleys Fired . | . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 22 | . . . 1 6 . 2 . . . 8 2 3 Impact 22 | . . . 1 6 . 2 . . . 8 2 3 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . 2 . Average Corruption 2 | . . . . . . . . . . . 2 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 513 | . 1 . . 513 . . . . . 2 16 . Average Temperature 118 | . 1 . . 124 . . . . . 2 16 . Received Heat Transfer 316 | . 129 66 27 . . 9 . . . 27 27 31 Effects 5 | . . . . 5 . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Peak Influence 445 | . 48 46 139 196 21 . . 52 67 395 304 445 Initial 193 | . . 16 16 53 6 . . 45 17 25 193 159 Average 117 | . 19 23 34 82 15 . . 50 35 157 259 207 Maximum Alert Level 2 | . . . . . . . . . . 1 1 2 Low Security (%) 77 | 100 100 100 100 100 100 . . 100 100 61 10 69 Level 1 21 | . . . . . . . . . . 38 89 21 Level 2 1 | . . . . . . . . . . . . 8 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . . 1 . 2 . . . . 2 3 3 2 Investigation 4 | . . . . 1 . . . . . 1 1 1 Extermination . | . . . . . . . . . . . . . Reinforcement 8 | . . 1 . 1 . . . . 2 2 1 1 Assault 1 | . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Distress Signals 5 | . . 2 1 . . . . . . 1 1 . Communications Jammed 17 | . . . . . . . . . . . 12 5 Distress Signals 17 | . . . . . . . . . . . 12 5 Times Spotted 155 | . 6 6 10 10 . 7 2 4 8 41 28 33 Peak Tracking Total 26 | . 5 5 12 6 . 7 2 4 6 18 26 19 Tactical Retreats 20 | . 1 . 1 4 . 2 . . 1 5 1 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Traps Triggered 6 | . . . . 1 . . . 1 . 2 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Machines Accessed 21 | . 1 . 1 3 . 1 . 3 2 2 3 5 Terminals 19 | . 1 . 1 2 . 1 . 3 2 2 2 5 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 67 | . 3 . 4 9 . 1 . 10 10 13 8 9 Successful 36 | . 2 . 4 6 . 1 . 5 7 3 4 4 Failed 31 | . 1 . . 3 . . . 5 3 10 4 5 Catastrophic 4 | . . . . 1 . . . 1 1 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 60 | . 3 . 4 8 . . . 10 10 13 7 5 Terminals 65 | . 3 . 4 8 . 1 . 10 10 13 7 9 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 20 | . 1 . 3 3 . 1 . 2 5 1 1 3 Record 1 | . . . . . . 1 . . . . . . Open Door 3 | . . . . . . . . . . . . 3 Level Access Points 4 | . . . 1 1 . . . 1 1 . . . Terminal Index 3 | . 1 . 1 . . . . 1 . . . . Alert Level 3 | . . . . 1 . . . . 1 . 1 . Dispatch Records 2 | . . . . 1 . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . 1 . . . Zone Layout 2 | . . . 1 . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . . . 1 . Report Inventory 2 | . . . . 1 . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 14 | . 1 . 1 2 . . . 3 2 2 2 1 Terminals 14 | . 1 . 1 2 . . . 3 2 2 2 1 Botnet 14 | . 1 . 1 2 . . . 3 2 2 2 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 1 . . 2 . . . 3 1 2 2 2 Full Trace Events 3 | . . . . 1 . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 4 | . . . . . . 2 1 1 . . . . EXPLORE 3 | . . . . . . 1 1 1 . . . . RETURN 1 | . . . . . . 1 . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . . Drone Launches 3 | . . . . . . 1 1 1 . . . . Drone Recoveries 1 | . . . . . . 1 . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . 2 3 . . . Garrisons 1 | . . . . . . . . 1 . . . . Patrols 2 | . . . . . . . . 1 1 . . . Reinforcements 1 | . . . . . . . . . 1 . . . Guards 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Turns Passed 2109 | 25 91 76 193 459 54 211 9 96 84 322 261 228 Spaces Moved 5097 | 27 109 91 268 854 171 622 26 166 271 943 686 863 Core 3 | 3 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 232 | 24 109 91 8 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 4862 | . . . 260 854 171 622 26 166 271 943 686 863 Fastest Speed 23 | 50 80 80 39 25 30 28 28 27 26 23 24 23 Average Speed 29 | 76 80 80 42 28 30 28 28 28 27 24 24 24 Slowest Speed 80 | 80 80 80 80 30 30 30 28 29 30 30 24 26 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 28 | . . . 2 3 1 1 . . . 6 8 7 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 24 | 4 31 14 29 24 7 94 11 9 9 31 27 27 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 . 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 . 1 . . . . . Scrap Searched 3 | . . . . . . 3 . . . . . . Spaces Dug 19 | . . . 1 6 . 2 . . . 6 2 2 Terrain Destroyed 19 | . . . 1 6 . 2 . . . 6 2 2 Melee 19 | . . . 1 6 . 2 . . . 6 2 2 Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Total 5624 | 29 111 92 340 1060 171 653 26 213 278 1010 771 870 Wait 444 | . . . 65 185 . 27 1 41 1 38 76 10 Move 5032 | 26 108 90 263 846 168 619 25 165 270 930 671 851 Hop 23 | . . . 2 3 1 1 . . . 5 6 5 Pick Up 1 | . . . . . . . . 1 . . . . Fast Attach 53 | 3 3 2 6 7 1 3 . . 4 17 6 1 Attach 2 | . . . . . . . . 1 . . 1 . Detach 3 | . . . . . . . . . 1 . 2 . Swap 5 | . . . . . . . . 1 . 3 1 . Drop 29 | . . . 3 7 1 1 . 1 2 8 6 . Fire . | . . . . . . . . . . . . . Melee 22 | . . . 1 6 . 2 . . . 8 2 3 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . 6 . . . 3 . 1 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -1/Access (discovered 1 exit: *Com) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x3) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 15 | -11/Scrapyard | Discovered new exit (range 15) 26 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 14) 117 | -10/Materials | Entered another Materials area 119 | -9/Materials | Reached level 2 119 | -9/Materials | Reached level 3 121 | -9/Materials | Upgraded with Utility slot (x2) 183 | -9/Materials | Discovered new exit (range 11) 193 | -9/Materials | Entered another Materials area 195 | -8/Materials | Reached level 4 195 | -8/Materials | Reached level 5 195 | -8/Materials | Reached level 6 197 | -8/Materials | Upgraded with Propulsion slot (x1) 209 | -8/Materials | Identified exit to Factory 386 | -8/Materials | Entered Factory 388 | -7/Factory | Reached level 7 388 | -7/Factory | Reached level 8 388 | -7/Factory | Reached level 9 393 | -7/Factory | Upgraded with Utility slot (x2) 403 | -7/Factory | Discovered new exit (range 6) 415 | -7/Factory | Discovered new exit (range 14) 488 | -7/Factory | Build established: Hacker-Scout 630 | -7/Factory | Core integrity fell below 50% 835 | -7/Factory | Identified exit to Factory 845 | -7/Factory | Entered another Factory area 846 | -6/Factory | Core integrity fell below 50% 847 | -6/Factory | Reached level 10 847 | -6/Factory | Reached level 11 847 | -6/Factory | Reached level 12 848 | -6/Factory | Upgraded with Utility slot (x1) 890 | -6/Factory | Discovered new exit (range 9) 899 | -6/Factory | Entered Lower Caves 955 | -6/Lower Caves | Identified exit to Lower Caves 982 | -6/Lower Caves | Learned Factory trap positions 1110 | -6/Lower Caves | Entered another Lower Caves area 1111 | -6/Lower Caves | Encountered a Warlord checkpoint 1112 | -6/Lower Caves | Reached level 13 1114 | -6/Lower Caves | Discovered new exit (range 16) 1119 | -6/Lower Caves | Entered Factory 1120 | -5/Factory | Loaded intel: 96 trap records 1120 | -5/Factory | Core integrity fell below 50% 1121 | -5/Factory | Reached level 14 1121 | -5/Factory | Reached level 15 1140 | -5/Factory | Identified exit to Factory 1153 | -5/Factory | Build established: Hacker-Ninja 1215 | -5/Factory | Reached level 16 1215 | -5/Factory | Entered another Factory area 1217 | -4/Factory | Reached level 17 1217 | -4/Factory | Reached level 18 1217 | -4/Factory | Upgraded with Propulsion slot (x2) 1239 | -4/Factory | Core integrity fell below 50% 1242 | -4/Factory | Found Prototype Processor 1242 | -4/Factory | Identified Exp. Terrain Scan Processor 1264 | -4/Factory | Identified exit to Research 1299 | -4/Factory | Entered Research 1300 | -3/Research | Core integrity fell below 50% 1301 | -3/Research | Reached level 19 1301 | -3/Research | Reached level 20 1301 | -3/Research | Reached level 21 1301 | -3/Research | Reached level 22 1301 | -3/Research | Upgraded with Utility slot (x1) 1540 | -3/Research | Discovered new exit (range 12) 1620 | -3/Research | Identified exit to Research 1621 | -3/Research | Reached level 23 1621 | -3/Research | Entered another Research area 1622 | -2/Research | Core integrity fell below 50% 1623 | -2/Research | Reached level 24 1623 | -2/Research | Reached level 25 1623 | -2/Research | Upgraded with Power slot (x1) 1623 | -2/Research | Upgraded with Propulsion slot (x1) 1647 | -2/Research | Spotted B-90 Cyclops 1701 | -2/Research | Found Prototype Processor 1701 | -2/Research | Identified Exp. Signal Interpreter 1831 | -2/Research | Spotted B-90 Cyclops 1878 | -2/Research | Discovered new exit (range 17) 1881 | -2/Research | Identified exit to Access 1882 | -2/Research | Reached level 26 1882 | -2/Research | Entered Access 1883 | -1/Access | Core integrity fell below 50% 1884 | -1/Access | Reached level 27 1884 | -1/Access | Reached level 28 1896 | -1/Access | Build established: Wizard-Ninja 1968 | -1/Access | Spotted B-99 Colossus 1970 | -1/Access | Core integrity fell below 20% 2020 | -1/Access | Spotted B-99 Colossus 2029 | -1/Access | Discovered new exit (range 8) 2031 | -1/Access | Identified exit to Command 2051 | -1/Access | Spotted B-99 Colossus 2110 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- reinforcements to area. 01989_ Knocked back. 01990_ Acquired 7 matter. 02019_ W-44 Eye distress signal jammed. 02022_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02026_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02029_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02029_ EXIT=FOUND 02031_ EXIT=IDENTIFIED: COMMAND 02043_ Slug penetrates Wall. 02053_ W-44 Eye distress signal jammed. 02071_ Field Propulsion Drive destroyed. 02088_ Acquired Impulse Thruster. 02096_ Impulse Thruster destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????#????###?#??#?#???##?### | | ??????????????????????????? #????#??????#?#?### | | ????????????????????????? ????#??############### | | ????????????????????? ?????#????# # | | ????????????????#?##???? ? ??##??# # | | ????????????? ??????#?##+##?#???#?# # | | ?????????????????###### @######### # | | ?????????k???? + + sss | | ????????????????#### #### ### | | ?????????????????#?# #?## #?# | | ???????????????????# === #??# ### | | ???????????????????# === #?## ### | | ???????????????????# === #### ] * ##? | | ???????????????????# #??# ### | | ???????????????#???# [ ! ##?# ### | | ?????????????????? #??########+####### | | ?????????????????# g #######?##?#?# | | ????????????#????# g ?? ???? ? ???# | | ??????????????w? g gg ?? ???? ? ? ?# | | ????????????????##+######?? ?? ???? ?# | | ???????????????????? ?????? ????? ?? # | | ???????????????????gg #????????? ? ?# | | ??????????????????g?g ?????? ? ? # | | ????????????????? ??????#??? ? ?"" # #### | | ????????????????????g?????? ???"???" # # | | ???????????????????????????? ???"??" # # | | ?????????????????????????#??? ?"?? / + | | ???????????????????#???????????? # # | | ????????????????????#?????? ? ?? ?# # | | ???????????????????#??????#??#?######## # | | ?????????????????????????###???# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 68 Energy Capacity 250 Matter Stores 267 Matter Capacity 300 Sight Range 18 Robot Scan Range 34 Terrain Scan Range 20 Terrain Scan Density 1410 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Armor Coverage 375 Resistance: KI 25 Resistance: TH 25 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 79 Offensive Hacking 45 Defensive Hacking 35 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Levels Raised 27 | . . 2 3 3 3 . 1 3 2 5 3 2 XP Earned 45071 | 4000 100 3467 4515 4712 4279 649 980 3871 4074 6571 4475 3378 XP Spent 39980 | 4000 . 3000 4440 4500 4510 . 1520 2955 4450 5960 4645 . Upgrades 83 | 12 . 4 20 4 8 . 3 10 7 9 6 . Power Slot 1 | . . . . . . . . . . . 1 . Propulsion Slot 7 | 3 . . 1 . . . . . 2 . 1 . Utility Slot 7 | 1 . 2 . 2 1 . . . . 1 . . Core Integrity 23 | 1 . . 4 . 4 . . 7 . 6 1 . Heat Dissipation 8 | 1 . . 1 . . . . 1 5 . . . Energy Generation 5 | . . . . 1 1 . . 2 . . 1 . Mass Support 3 | . . . 2 1 . . . . . . . . Inventory Capacity 1 | . . . . . . . 1 . . . . . Sight Range 2 | . . . 2 . . . . . . . . . Sensor Range 10 | 3 . . 7 . . . . . . . . . Terrain Scan Density 4 | . . . 3 . . . 1 . . . . . Hack Attack % 5 | 2 . 1 . . 1 . . . . 1 . . Hack Defense % 5 | 1 . 1 . . 1 . 1 . . 1 . . KI Resistance % 1 | . . . . . . . . . . . 1 . TH Resistance % 1 | . . . . . . . . . . . 1 . Protomatter Created . | . . . . . . . . . . . . . Protomatter Decayed . | . . . . . . . . . . . . . Game ------ Seed ShieldThermicTendrils Manual? 0 Play Time 01:09:45 Cumulative 380.5 hours Start 2024.05.25 @ 19:14:51 End 2024.05.25 @ 20:40:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 61 Rogue 0 Adventurer 61 Explorer 0 Win Type - Total 8 Types 1/0/1/2/0/1/1/1/1 Lore% 71 Gallery% 71 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a4c8906-c97a-4955-8291-f8fa39c4822e