Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.08 @ 16:36:44 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (2829) 2829 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 8365 Bonus ------- Follower Combat Kills 604 Met Imprinter 300 Was Imprinted 300 Friendly Fire -398 Cogmind --------- Core Integrity 767/1000 Matter 4/300 Energy 4/335 System Corruption 5% Temperature Cool (0) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Light Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Experimental Heat Sink Advanced Cooling System Huge Storage Unit Improved Focal Shield Force Field Makeshift System Shield > --- WEAPON (4) ------- Dispersion Rifle Heavy Machine Gun Hypervelocity Coil Gun Enhanced Gauss Cannon > --- INVENTORY (25) --- Heavy Deuterium Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Improved Energy Well (400) High-capacity Matter Pod (7) Improved Recalibrator Heavy Beamcaster Dispersion Rifle Dispersion Rifle Heavy Plasma Cannon Hypervelocity Coil Gun Hypervelocity Coil Gun Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Ripper Peak State ------------ > --- POWER ------------ Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Huge Storage Unit Zionite Light Carapace Force Field Makeshift System Shield > --- WEAPON ----------- Gatling Laser Heavy Beamcaster Proton Cannon Mass Driver > --- INVENTORY -------- Deuterium Engine Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Improved Energy Well High-capacity Matter Pod High-capacity Matter Pod Improved Light Armor Plating Force Field Hacking Drone Bay Disruptor Cannon Heavy Plasma Cannon Gauss Rifle Heavy Machine Gun Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Ripper [Rating: 99] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility Improved Light Armor Plating Device Force Field Storage Huge Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Slug Cannon Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Barrage Gun Ballistic Cannon Slug Cannon Launcher Thermoblaster Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . . . . . 2 1 Utility 4 | . . . 2 . . . 2 . Weapon 2 | . . . . . . . 1 1 Parts Attached 128 | 6 8 7 14 . 5 20 34 34 Power 14 | 1 . 1 . . . 3 4 5 Engine 10 | 1 . . . . . 3 3 3 Core 3 | . . 1 . . . . 1 1 Reactor 1 | . . . . . . . . 1 Propulsion 32 | 2 4 2 5 . . 5 11 3 Treads 2 | . . . . . . . 2 . Leg 28 | 2 4 2 5 . . 4 8 3 Wheel 2 | . . . . . . 1 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 37 | 1 2 1 5 . 2 3 8 15 Device 11 | . . . . . 1 . 2 8 Storage 4 | 1 . . 1 . 1 . . 1 Processor 1 | . . . . . . 1 . . Hackware 3 | . . . 1 . . . 2 . Protection 18 | . 2 1 3 . . 2 4 6 Artifact . | . . . . . . . . . Weapon 45 | 2 2 3 4 . 3 9 11 11 Energy Gun 9 | . 2 . . . . 2 3 2 Energy Cannon 5 | . . . 2 . . . 1 2 Ballistic Gun 13 | 2 . 2 1 . 1 1 3 3 Ballistic Cannon 12 | . . 1 1 . 1 2 4 3 Launcher 3 | . . . . . . 3 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . 1 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 1 . 1 6 Parts Lost 41 | . 2 3 1 . . 11 12 12 Power 9 | . . . . . . 3 2 4 Propulsion 13 | . 1 1 . . . 4 4 3 Utility 14 | . 1 1 1 . . 2 5 4 Weapon 5 | . . 1 . . . 2 1 1 Highest Loss Streak 8 | . 2 3 1 . . 8 7 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 99 98 92 100 99 99 96 97 Engine 4 | . 14 5 . . . 2 10 5 Core 6 | . . 8 11 11 11 7 1 . Leg 23 | . 27 27 21 22 22 20 18 27 Device 3 | . . . . . 1 1 3 17 Storage 9 | . 14 14 11 11 11 11 6 5 Processor 2 | . . . . . . 9 6 . Hackware 8 | . . . 10 11 11 11 12 5 Protection 13 | . 13 14 15 22 20 11 8 3 Energy Gun 4 | . 10 18 . . . 2 4 6 Energy Cannon 1 | . . . 3 . . . 2 2 Ballistic Gun 8 | . 16 4 11 11 11 7 1 3 Ballistic Cannon 8 | . . 4 7 11 10 9 9 7 Naked Turns . | . . . . . . . . . Heaviest Build 142 | 12 19 21 40 40 103 111 142 140 Greatest Support 96 | 20 20 25 25 24 24 28 80 96 Greatest Overweight (x) 8 | . 1 2 2 1 4 8 8 1 Average Overweight (x) 1 | . . . . 1 2 4 3 1 Largest Inventory Capacity 25 | 8 8 8 15 15 25 25 25 25 Average Capacity 19 | 6 8 8 10 15 21 25 25 25 Most Carried 25 | 5 8 8 12 15 19 25 25 25 Average Carried 17 | 2 7 7 8 13 16 21 22 24 Final Capacity 25 | 8 8 8 15 15 25 25 25 25 Final Carried 25 | 2 8 8 12 15 19 25 24 21 Class Distribution -------------------- 70% | Mutant 12% | Scavenger-Tank 9% | Hacker-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Matter Collected 3951 | 194 212 178 275 145 28 487 951 1481 Remotely . | . . . . . . . . . Salvage Created 3455 | . 473 147 441 55 . 500 756 1083 Parts 200 | . 32 4 36 . . 25 42 61 Haulers Intercepted 2 | . . . . . . . . 2 Recyclers Shooed 12 | . . . 1 . . 2 5 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 37 | . . . . . . 37 . . Prevented 8 | . . . . . . 8 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 61 | . 14 3 11 . . 9 14 10 Melee 1 | . . . . . . 1 . . Guns 26 | . 14 2 3 . . 4 1 2 Cannons 30 | . . . 8 . . 1 13 8 AOE 3 | . . . . . . 3 . . Classes Destroyed 12 | . 3 1 1 . . 1 2 4 Worker 4 | . . . . . . . 1 3 Builder 6 | . . . . . . . 1 5 Hauler 2 | . . . . . . . . 2 Recycler 6 | . . . 1 . . 1 2 2 Mechanic 1 | . . . . . . . . 1 Watcher 8 | . 2 . 2 . . . 1 3 Swarmer 22 | . 6 . 5 . . 4 7 . Grunt 14 | . 8 1 3 . . 1 1 . Sentry 12 | . . 2 3 . . 3 4 . Hunter 11 | . . . . . . 1 2 8 Programmer 2 | . . . . . . . . 2 Z-Light 1 | . . . . . . . . 1 Thug 1 | . . . . . . . . 1 Best Kill Streak 7 | . 7 1 6 . . 5 6 6 Combat Bots Only 7 | . 7 1 6 . . 5 6 3 Max Kills in Single Turn 2 | . 1 1 1 . . 1 2 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Damage Taken 7887 | . 583 472 551 . . 1911 1748 2622 Core 795 | . 100 113 47 . . 227 75 233 Absorbed by Shields 1332 | . . . . . . . 139 1193 Redirected to Shielding 124 | . . . . . . . . 124 Core Remaining (%) 59 | 100 . 14 . . . 31 91 . Volleys Fired 275 | . 66 10 42 1 . 38 41 77 Largest 4 | . 2 2 2 2 . 2 3 4 Hottest 320 | . 130 130 91 62 . 320 228 293 Shots Fired 629 | . 132 16 75 2 . 52 105 247 Gun 346 | . 132 16 39 1 . 30 22 106 Cannon 278 | . . . 36 1 . 17 83 141 Launcher 5 | . . . . . . 5 . . Special . | . . . . . . . . . Kinetic 482 | . 118 . 60 2 . 28 65 209 Thermal 118 | . 14 16 15 . . 3 40 30 Explosive . | . . . . . . . . . Electromagnetic 29 | . . . . . . 21 . 8 Robot Hit Streak 15 | . 12 11 15 1 . 6 7 6 Robot Miss Streak 14 | . 5 1 4 1 . 4 5 14 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 343 | . 72 13 46 1 . 38 53 120 Core Hits 161 | . 30 4 17 1 . 25 28 56 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 5 | . 1 . . . . 2 . 2 Critical Strikes 21 | . 1 . 1 . . 4 5 10 Burn 1 | . . . . . . . 1 . Destroy 5 | . 1 . . . . 2 . 2 Blast 15 | . . . 1 . . 2 4 8 Melee Attacks 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Slashing 3 | . . . . . . 3 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8273 | . 687 199 857 22 . 1087 1820 3601 Guns 3230 | . 609 199 341 . . 411 356 1314 Cannons 4457 | . . . 516 22 . 243 1428 2248 Explosions 443 | . 77 . . . . 330 36 . Melee 103 | . . . . . . 103 . . Ramming 40 | . 1 . . . . . . 39 Kinetic 5454 | . 574 . 592 22 . 378 1011 2877 Thermal 2062 | . 35 199 265 . . 256 773 534 Explosive 113 | . 77 . . . . . 36 . Electromagnetic 501 | . . . . . . 350 . 151 Impact . | . . . . . . . . . Slashing 103 | . . . . . . 103 . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 4 4 4 1 . 5 Average Corruption 3 | . . . 3 4 4 1 . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 35 | . . . 14 13 2 . . 6 Message Errors 7 | . . . 1 2 1 . . 3 Matter Fused 10 | . . . 3 5 1 . . 1 Heat Flow Errors 7 | . . . 4 3 . . . . Energy Discharges 5 | . . . 2 2 . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . 3 1 . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 235 | . 55 . 18 . . . 48 114 Projectiles 180 | . . . 18 . . . 48 114 Explosions 55 | . 55 . . . . . . . Melee . | . . . . . . . . . Knockbacks 24 | . . . 5 . . 4 9 6 Impact . | . . . . . . . . . Kinetic 23 | . . . 4 . . 4 9 6 Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 27 | . . . . . . 27 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed 5 | . 1 . . . . . . 4 Kicked 5 | . 1 . . . . . . 4 Crushed . | . . . . . . . . . Highest Temperature 357 | . 312 357 308 165 . 324 255 120 Average Temperature 99 | . 44 205 101 72 . 100 133 34 Received Heat Transfer 1313 | . 264 126 165 . . 335 177 246 Effects 9 | . 2 4 2 . . 1 . . Energy Bleed 2 | . . 1 . . . 1 . . Interference 4 | . 2 . 2 . . . . . Matter Decay 2 | . . 2 . . . . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 5 | . . 4 . . . . . 1 Heat Transferred 3749 | . 74 481 444 . . 400 1304 1046 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Peak Influence 395 | . 315 113 395 29 . . 384 363 Initial 69 | . . 58 39 29 . . 63 69 Average 146 | . 166 82 194 17 . . 208 140 Maximum Alert Level 1 | . 1 . 1 . . . 1 1 Low Security (%) 67 | 100 59 100 58 100 . . 41 72 Level 1 32 | . 40 . 41 . . . 58 27 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 3 1 1 . . 3 5 6 Investigation 4 | . . 1 1 . . 1 . 1 Extermination 3 | . . . . . . . 1 2 Reinforcement 7 | . 3 . . . . . 1 3 Assault 2 | . . . . . . 2 . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Distress Signals 6 | . 4 . . . . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 27 4 15 . . 21 19 31 Peak Tracking Total 8 | . 6 2 5 . . 8 4 5 Tactical Retreats 3 | . 2 . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 3 | . . . 1 . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 15 | . 1 . 1 . . 3 4 6 Max in Single Turn 2 | . 1 . 1 . . 2 1 1 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 16 | . 5 1 5 . . 1 2 2 Terminals 9 | . 5 . 3 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 2 | . . . 1 . . . . 1 Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 35 | . 12 1 12 . . 1 4 5 Successful 19 | . 4 1 10 . . 1 2 1 Failed 16 | . 8 . 2 . . . 2 4 Catastrophic 2 | . 2 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 17 | . 10 . 2 . 1 . 4 . Terminals 17 | . 12 . 4 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . Recycling Units 5 | . . . 2 . . . . 3 Scanalyzers 6 | . . . 6 . . . . . Garrison Access 3 | . . . . . . . 1 2 Terminal Hacks 9 | . 4 1 3 . . 1 . . Robot Analysis 3 | . 2 . 1 . . . . . Open Door 2 | . . 1 . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . Scan Component 1 | . . . . . . . 1 . Recycling Unit Hacks 2 | . . . 1 . . . . 1 Process 1 | . . . . . . . . 1 Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 6 | . . . 6 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 3 . 4 . . . 1 2 Full Trace Events 3 | . 1 . 1 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 422 | . . . . . . . . 422 Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Total Allies 14 | . . . . . 4 . 10 . Largest Group 10 | . . . . . 4 4 10 9 Highest-Rated Group 413 | . . . . . 154 154 413 385 Highest-Rated Ally 70 | . . . . . 41 41 70 70 Zionite Dispatches 2 | . . . . . . . 2 . Light 1 | . . . . . . . 1 . Fire 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 121 | . . . . . . 24 14 83 Total Damage 2459 | . . . . . . 834 217 1408 Kills 19 | . . . . . . 7 3 9 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total 3 | . 2 . 1 . . . . . Derelict Logs Recovered 6 | . . 1 . 1 3 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 78 | . . . . . . . 65 13 Items 78 | . . . . . . . 65 13 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Turns Passed 9498 | 38 1089 356 756 751 2275 1379 1248 1606 Spaces Moved 3980 | 32 696 230 346 412 795 333 483 653 Core 17 | 17 . . . . . . . . Treads 6 | . . . . . . . 6 . Legs 3729 | 15 696 230 346 412 795 239 343 653 Wheels 228 | . . . . . . 94 134 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 180 180 190 187 190 Average Speed 206 | 82 120 121 160 180 284 367 217 190 Slowest Speed 810 | 120 190 260 260 180 450 810 540 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 3 98 49 32 87 89 40 15 19 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . Scrap Searched 5 | . . 1 . 2 1 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 134 | . 12 . 1 . . 3 62 56 Melee . | . . . . . . . . . Projectile 100 | . . . 1 . . 3 40 56 AOE 34 | . 12 . . . . . 22 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Total 4762 | 42 844 292 477 420 814 432 599 842 Wait 184 | . 52 37 44 5 . 16 3 27 Move 3972 | 31 695 229 345 411 794 332 482 653 Hop . | . . . . . . . . . Pick Up 124 | 5 13 5 15 3 9 20 26 28 Fast Attach 10 | 3 2 . 4 . 1 . . . Attach 56 | 3 3 3 1 . . 11 19 16 Detach 1 | . . . . . . . 1 . Swap 62 | . 3 4 9 . 4 9 15 18 Drop 68 | . 9 4 17 . 6 3 10 19 Fire 275 | . 66 10 42 1 . 38 41 77 Melee 3 | . . . . . . 3 . . Ram . | . . . . . . . . . Kick 5 | . 1 . . . . . . 4 Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / Exi) -9/Materials (discovered 5 exits: [*Mat] / *Min x2 / Sto x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 9 | -11/Junkyard | Discovered new exit (range 16) 39 | -11/Junkyard | Entered Materials 179 | -10/Materials | Destroyed 7 combat bots 317 | -10/Materials | Build established: Mutant 430 | -10/Materials | Identified exit to Mines 918 | -10/Materials | Discovered new exit (range 14) 979 | -10/Materials | Discovered new exit (range 14) 1021 | -10/Materials | Discovered new exit (range 16) 1128 | -10/Materials | Entered Mines 1242 | -10/Mines | Met a Derelict shopkeep closing up shop 1284 | -10/Mines | Discovered new exit (range 7) 1320 | -10/Mines | Core integrity fell below 50% 1353 | -10/Mines | Core integrity fell below 20% 1383 | -10/Mines | Lost 3 parts (1n1u1w) 1420 | -10/Mines | Identified exit to Exiles 1484 | -10/Mines | Entered Materials 1484 | -9/Materials | Evolved 2 slots: Utility x2 1553 | -9/Materials | Identified exit to Mines 1553 | -9/Materials | Identified exit to Storage 1816 | -9/Materials | Discovered new exit (range 16) 2240 | -9/Materials | Entered Mines 2240 | -9/Mines | Discovered new exit (range 8) 2247 | -9/Mines | Met a Derelict bent on vengeance 2274 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2561 | -9/Mines | Discovered new exit (range 7) 2857 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2878 | -9/Mines | Learned location of Storage (-9) 2991 | -9/Mines | Entered Zion 3006 | -7/Zion | Learned Factory non-interactive machine intel 3121 | -7/Zion | System corruption cleaned by Quarantine Array 3279 | -7/Zion | Received a hallucinogenic algorithm 3333 | -7/Zion | Learned Factory stockpile data 3719 | -7/Zion | Imprinted 3722 | -7/Zion | Declared Zion's savior 5021 | -7/Zion | Given the Hacking Drone Bay 5021 | -7/Zion | Found Prototype Device 5022 | -7/Zion | Identified Hacking Drone Bay 5203 | -7/Zion | Discovered new exit (range 11) 5266 | -7/Zion | Entered Proximity Caves 5266 | -6/Proximity Caves | Accompanied by 4 allies 5847 | -6/Proximity Caves | Derelict sapper outpost attacked 5938 | -6/Proximity Caves | Encountered a Derelict sapper outpost 6186 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6297 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 6475 | -6/Proximity Caves | Core integrity fell below 50% 6539 | -6/Proximity Caves | Discovered new exit (range 7) 6543 | -6/Proximity Caves | Lost 8 parts (2p3n1u2w) 6645 | -6/Proximity Caves | Entered Factory 6645 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 6647 | -6/Factory | Loaded intel: 244 non-interactive machine locations 6985 | -6/Factory | Lost 7 parts (1p2n4u) 7302 | -6/Factory | Lost 4 parts (1p1n1u1w) 7332 | -6/Factory | Zion Fire squad teleported in 7702 | -6/Factory | Build established: Hacker-Tank 7781 | -6/Factory | Zion Light squad teleported in 7804 | -6/Factory | Discovered new exit (range 15) 7875 | -6/Factory | Terminal network hard line cut 7893 | -6/Factory | Entered another Factory area 7893 | -5/Factory | Accompanied by 9 allies 7893 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8306 | -5/Factory | Build established: Scavenger-Tank 8458 | -5/Factory | Spotted B-75 Beast 8490 | -5/Factory | Allies destroyed B-75 Beast 8499 | -5/Factory | Found Prototype Protection 8500 | -5/Factory | Identified Zio. Weapon Casing 9137 | -5/Factory | Lost 4 parts (1p1n1u1w) 9214 | -5/Factory | Terminal network hard line cut 9499 | -5/Factory | Self-destructed Last Messages --------------- 09415_ JC1NERFD=INQYEPE>GOG3RXOX|DGOZK6P 09432_ System corrupted: Energy discharge (-52). 09441_ HV Slug penetrates Wall. 09444_ HV Slug penetrates G-50 Soldier. 09444_ HV Slug penetrates Wall. 09450_ Critical hit (Burn: +18). 09462_ Deuterium Engine destroyed. 09468_ Kicked G-50 Soldier out of the way. 09478_ R-10 Processor collects Imp. Remote Datajack. 09481_ Kicked U-05 Engineer out of the way. 09485_ Slug penetrates Door. 09485_ R-10 Processor collects Imp. Hover Unit. 09486_ Penetrated by Slug. 09486_ Flexi-carbon Leg destroyed. 09486_ Penetrated by Slug. 09490_ Imp. Deuterium Engine destroyed. 09494_ U-05 Engineer builds a Door. 09498_ Critical hit (Burn: +37). 09499_ Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?? ????????????????????????????????????????????? | | ?# ????????????????????????????????????????????? | | ?# ????????????????????????????????????????????? | | ## ?????????###############????????????????????? | | ?????????# #?######?????????????? | | ?????????+ #? #?????????????? | | ? ?????????# # #?????????????? | | ?????????# # #?????????????? | | #?????????# + ! #?????????????? | | ? #?????????# ######## # ! #?????????????? | | ?? #?????????# #??????# # ! #?????????????? | | ### #?????????# #??????# #?######?????????????? | | # ########### #??????# #????????????????????? | | # % ########+###??????????????????? | | # # #??????????????????? | | + + | """" #####?###??###?????? | | ] # """ [[[ # """" # ? ?? #?????? | | # "Y" [[[ #* """" # ?? #?????? | | # " " # """" # """" ""?" #?????? | | # # """" # """" """" #?????? | | # "" "" / """" # """" """" #?????? | | # " "" # """" # """" """"%#?????? | | # """ !!* " #! # """" """" #?????? | | ### """ !!* " " ########## ="""" """"%#?????? | | ??# """ !* "" #########u """%" #?????? | | g @[ hh/R %%#?????? | | u ######### !##????? | | ####+###!%#??## #%????? | | ###### ######## %=#??########+####+#####?? | | ?????# #?????## ] %= #???????# ==[ =%=#?? | | ????# #???????? #???????# * !!% ### | | ????# #????????? """ #???????# % =| | | ????# #???????? """ #???????# !!| ### | | ????# #??????#!= """ + #?? | | ????# ????????#!= ? # ########## #?? | | ????????????????"! ????? ? ??????????## ### | | ???????????????####?????##?############### | | ???????????????????????????# ## | | ???????????????????????????# "" + ! % | | ???????????????????????????# "R %## ! | | ???????????????????????????# " "% %"# != | | ???????????????????????????# "" ## % | | ???????????????????????????# """"" ## ]] % | | ???????????????????????????# """"" ## %]]!= % | | ???????????????????????????# ##* ]%!%! | | ???????????????????????????# """ ## %% | | ???????????????????????????# """" ## | | ???????????????????????????# """"" "# | | ????????????????????????#### ## ### | | ?????????????###+########T #########+##### ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 40 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 25 Weapon Shielding 100 Evasion (%) 55 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- VSS Leg | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Deuterium Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Decoder Ring Challenges ------------ None Game ------ Seed ExplosiveNeutronHammer Manual? 0 Play Time 01:11:47 Cumulative 33.4 hours Start 2023.10.08 @ 14:14:59 End 2023.10.08 @ 16:36:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 61 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 36 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5392ecf-d159-4b68-bf88-68ce1a848ec7