Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 21:45:24 Player: Floof Enjoyer Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1258) 1258 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5178 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 657/850 Matter 230/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Graphene Brace Authchip [Weapon] > --- WEAPON (3) ------- Minigun > --- INVENTORY (10) --- Advanced ECM Suite Advanced ECM Suite Heavy Laser Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Disposable Heat Sink Medium Storage Unit Advanced Visual Processing Unit Power Shielding Graphene Brace Authchip [Weapon] > --- WEAPON ----------- Pulse Rifle Pulse Rifle Heavy Laser > --- INVENTORY -------- Improved Heat Sink Advanced ECM Suite Advanced ECM Suite Improved Weapon Shielding Minigun Minigun [Rating: 52] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [Weapon] Protection Power Shielding Weapon Minigun Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 2 | . . . 1 1 . . Propulsion 1 | . . . . . . 1 Utility 4 | . . 2 1 1 . . Weapon 1 | . . . . . . 1 Parts Attached 58 | 6 2 11 17 5 10 7 Power 12 | 1 . 1 4 1 5 . Engine 11 | 1 . 1 3 1 5 . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 14 | 2 . 2 5 2 3 . Treads . | . . . . . . . Leg 8 | . . 2 3 . 3 . Wheel 4 | 2 . . . 2 . . Hover 2 | . . . 2 . . . Flight . | . . . . . . . Utility 15 | 1 1 4 4 1 1 3 Device 9 | . . 4 2 1 1 1 Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware 1 | . . . . . . 1 Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 17 | 2 1 4 4 1 1 4 Energy Gun 7 | 1 . 1 2 . 1 2 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 8 | 1 1 2 1 1 . 2 Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 22 | . . 4 5 . 2 11 Power 6 | . . 1 2 . . 3 Propulsion 5 | . . 1 2 . . 2 Utility 6 | . . 1 1 . 1 3 Weapon 5 | . . 1 . . 1 3 Highest Loss Streak 11 | . . 4 4 . 2 11 To Critical Strikes . | . . . . . . . Average Backups 5 | 1 3 4 5 6 8 4 Power . | . 1 1 . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 2 2 2 Weapon 3 | . 2 3 4 4 5 2 Tool/Special . | . . . . . . . Unused Backups 5 | . . 1 1 1 . 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . . 1 . 2 Weapon 1 | . . 1 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 85 87 91 96 97 85 Engine 14 | . 14 10 11 11 22 18 Core 1 | . . . 1 7 . . Leg 12 | . . 12 15 15 14 11 Wheel 3 | . 28 6 . . . . Device 18 | . . 24 22 23 21 7 Storage 8 | . 14 11 9 7 7 6 Processor 4 | . . . 8 7 7 4 Protection 4 | . . . 4 7 7 10 Energy Gun 6 | . 8 4 6 . 1 16 Energy Cannon 2 | . . . 2 7 5 . Ballistic Gun 10 | . 19 17 9 7 6 1 Peak Build Rating 52 | 6 7 18 32 40 48 52 Average Rating 27 | 4 6 13 24 37 44 48 On Entrance 21 | . 6 6 18 32 40 45 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 65 | 13 18 27 36 48 64 65 Greatest Support 36 | 20 20 30 30 27 36 36 Greatest Overweight (x) 15 | . . 8 3 2 5 15 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 Most Carried 10 | 4 5 7 9 8 10 6 Average Carried 5 | 2 3 4 6 6 8 4 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 8 | 2 4 5 8 6 7 3 Class Distribution -------------------- 52% | Mutant 35% | Scavenger-Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1117 | 202 97 221 255 50 234 58 Remotely . | . . . . . . . Salvage Created 1558 | . 171 380 491 50 408 58 Parts 85 | . 4 25 31 1 21 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 31 | . 2 11 9 . 8 1 Guns 25 | . 2 8 7 . 7 1 Cannons 2 | . . . 1 . 1 . AOE 3 | . . 3 . . . . Classes Destroyed 10 | . 2 4 . . 3 1 Worker 1 | . . 1 . . . . Recycler 2 | . 1 . . 1 . . Watcher 2 | . . 1 1 . . . Swarmer 9 | . . 5 . . 4 . Grunt 13 | . 2 3 8 . . . Brawler 1 | . . . . . . 1 Sentry 4 | . . 3 1 . . . Specialist 1 | . . . . . 1 . Hunter 2 | . . . . . 2 . Heavy 1 | . . . . . 1 . Best Kill Streak 6 | . 3 6 4 1 4 1 Combat Bots Only 5 | . 2 5 4 . 4 1 Max Kills in Single Turn 3 | . 1 3 1 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 299 | . 13 75 63 . 77 71 Missed 77 | . 4 21 20 . 19 13 Hits 222 | . 9 54 43 . 58 58 Melee 5 | . . . . . . 5 Projectile 217 | . 9 54 43 . 58 53 Critical Strikes 11 | . . 2 3 . 2 4 Actively Blocked 4 | . . . . . . 4 Damage Taken 3640 | . 96 667 682 . 997 1198 Core 959 | . 64 164 211 . 327 193 Absorbed by Shields . | . . . . . . . Redirected to Shielding 164 | . . . 4 . 43 117 Core Remaining (%) 69 | 100 74 59 61 . 53 . Volleys Fired 122 | 5 7 41 29 1 28 11 Largest 3 | 2 2 2 2 2 2 3 Hottest 195 | 70 40 79 94 88 132 195 Shots Fired 230 | 10 14 78 52 2 53 21 Gun 201 | 10 14 76 41 1 38 21 Cannon 27 | . . . 11 1 15 . Launcher 2 | . . 2 . . . . Special . | . . . . . . . Kinetic 140 | 5 14 59 29 1 21 11 Thermal 61 | 5 . 17 12 . 17 10 Explosive 2 | . . 2 . . . . Electromagnetic 27 | . . . 11 1 15 . Robot Hit Streak 11 | 4 4 4 8 1 11 5 Robot Miss Streak 5 | 3 1 5 2 1 4 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 1 2 . 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . Shots Hit Robots 148 | 6 10 47 39 1 32 13 Core Hits 72 | 1 7 23 20 1 16 4 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 4 | . . 2 1 . 1 . Burn 2 | . . 1 . . 1 . Destroy 2 | . . 1 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2538 | 56 80 747 768 16 645 226 Guns 1861 | 56 80 563 531 16 389 226 Cannons 493 | . . . 237 . 256 . Explosions 184 | . . 184 . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1199 | 20 80 433 364 16 196 90 Thermal 662 | 36 . 130 167 . 193 136 Explosive 184 | . . 184 . . . . Electromagnetic 493 | . . . 237 . 256 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 1 . . . 3 Average Corruption 1 | . . 1 . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . 3 . . . 1 Message Errors 1 | . . . . . . 1 Parts Fused 1 | . . 1 . . . . Data Loss (minor) 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 19 | . . 19 . . . . Projectiles . | . . . . . . . Explosions 19 | . . 19 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 60 | . . 60 . . . . Shots 2 | . . 2 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 543 | 20 12 24 53 34 192 543 Average Temperature 118 | 15 7 7 17 19 78 352 Received Heat Transfer 1149 | . 54 231 378 . 9 477 Effects 17 | . . . . . . 17 Shutdowns 6 | . . . . . . 6 Energy Bleed 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 4 | . . . 1 . 3 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 . . 1 . Heat Transferred 1665 | 111 . 407 370 . 481 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 94 100 Level 1 . | . . . . . 5 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 203 | . 45 110 77 20 203 106 Initial 106 | . . 14 42 20 3 106 Average 47 | . 5 69 29 4 83 55 Influence Increases 921 | . 45 324 247 10 220 75 Destroy 0b10 Robot/C 620 | . 40 220 180 . 160 20 Destroy 0b10 Robot/NC 25 | . 5 10 5 5 . . Destroy Leader 134 | . . 62 32 . 30 10 Successful Hack 5 | . . . . 5 . . Disable Machine 30 | . . . 15 . 15 . Destroy Structure 17 | . . 17 . . . . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 75 | . . 15 . . 15 45 Influence Decreases 921 | . 10 259 301 51 22 278 Entered New Map 204 | . . 21 58 26 2 97 Time Decay 536 | . 10 198 193 25 . 110 Lost Part 181 | . . 40 50 . 20 71 Squads Dispatched 5 | . 1 1 . 1 1 1 Investigation 2 | . 1 . . 1 . . Extermination . | . . . . . . . Reinforcement 3 | . . 1 . . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 47 | . 4 17 10 . 9 7 Peak Tracking Total 5 | . 4 5 4 . 4 4 Tactical Retreats 3 | . . 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 2 | . . 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 2 | . . . 1 . 1 . Max in Single Turn 1 | . . . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 3 | . 1 . 1 1 . . Terminals 2 | . 1 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 8 | . 3 . 2 3 . . Successful 5 | . 3 . 1 1 . . Failed 2 | . . . . 2 . . Catastrophic . | . . . . . . . Database Lockouts 1 | . . . 1 . . . Manual . | . . . . . . . Terminals 6 | . 3 . . 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 3 . . 1 . . Record 2 | . 2 . . . . . Open DSF 1 | . . . . 1 . . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . . 1 . . Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 1359 | . . 290 424 144 290 211 Optics 1028 | . . . 383 144 290 211 ECM 445 | . . 290 155 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 1729 | 66 111 409 457 144 290 252 Spaces Moved 922 | 50 108 242 260 72 85 105 Core 9 | 5 . 1 . . . 3 Treads . | . . . . . . . Legs 640 | . . 135 247 71 85 102 Wheels 260 | 45 108 106 . 1 . . Hover 13 | . . . 13 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 97 130 177 190 Average Speed 135 | 77 80 111 127 176 217 199 Slowest Speed 800 | 80 80 450 270 177 540 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 26 26 23 3 79 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 16 | . . 16 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 16 | . . 16 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 1203 | 68 122 311 341 89 142 130 Wait 4 | . . . 4 . . . Move 916 | 49 107 241 259 71 84 105 Hop . | . . . . . . . Pick Up 62 | 8 4 13 20 5 9 3 Fast Attach 2 | . . . . . 2 . Attach 35 | 6 2 9 9 4 1 4 Detach . | . . . . . . . Swap 27 | . . 2 10 3 8 4 Drop 35 | . 2 5 10 5 10 3 Fire 122 | 5 7 41 29 1 28 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 16) 178 | -10/Materials | Entered another Materials area 178 | -9/Materials | Evolved 2 slots: Utility x2 277 | -9/Materials | Lost 4 parts (1p1n1u1w) 335 | -9/Materials | Build established: Mutant 577 | -9/Materials | Discovered new exit (range 6) 587 | -9/Materials | Entered another Materials area 587 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 789 | -8/Materials | Lost 4 parts (2p1n1u) 835 | -8/Materials | Central database locked down 902 | -8/Materials | Discovered new exit (range 18) 1044 | -8/Materials | Entered Factory 1044 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1187 | -7/Factory | Identified exit to DSF 1188 | -7/Factory | Entered DSF 1242 | -7/DSF | Additional patrols routed to DSF 1261 | -7/DSF | Build established: Scavenger-Mutant 1361 | -7/DSF | Discovered new exit (range 14) 1478 | -7/DSF | Entered Factory 1478 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1730 | -6/Factory | Self-destructed Last Messages --------------- B-48 Gladiator destroyed. Power failure, Rnf. Deuterium Engine shutdown. Overheating: Graphene Brace damaged (-52). Rnf. Deuterium Engine destroyed. Imp. Carbon-fiber Leg destroyed. Power failure, Angular Momentum Engine shutdown. Overheating: Energy bleed (-65). Power failure, Angular Momentum Engine shutdown. Pulse Rifle destroyed. Overheating: Broken Minigun damaged (-44). R-10 Processor collects Imp. Light Armor Plating. Overheating: Energy bleed (-54). Angular Momentum Engine destroyed. R-10 Processor collects Lgt. Treads. FI CAKXCY:J9RWQEZDRT7URB R-10 Processor collects Rnf. Deuterium Engine. Acquired 58 matter. Angular Momentum Engine destroyed. Broken Minigun destroyed. 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