Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.04 @ 08:46:19 Player: Olga Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (43) 215 Value Destroyed (1393) 1393 Prototype IDs (67) 1340 Alien Tech Used (9) 1800 Bonus (7519) 7519 TOTAL SCORE: 22967 Bonus ------- Pacifist 834 Follower Combat Kills 285 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Signal Interpreter Advanced Hacking Suite System Mapper System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Sigix Containment Pod Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Q-thruster Electron Diverter Electron Diverter Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Large Storage Unit Advanced Gravity Neutralizer Spectral Analyzer Advanced Signal Interpreter Experimental Melee Analysis Suite Experimental Focal Shield Phase Redirector Experimental Hacking Suite System Mapper Advanced System Shield Experimental System Shield Advanced Corruption Screen Advanced System Restoration Module > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Light Neutrino Core Light Particle Reactor Compact Particle Reactor Q-thruster Improved Diametric Drive Impulse Thruster Array Advanced Cooling System Advanced Cloaking Device Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Z-bomb Delivery System Sigix Containment Pod [Rating: 199] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Cooled Cesium-ion Thruster Leg Aluminum Leg Flight Unit Cooled Cesium-ion Thruster Utility Advanced System Shield Device Advanced Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Layered Light Armor Plating Artifact Phase Redirector Weapon Power Sword Energy Gun Small Laser Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Z-bomb Delivery System Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . Utility 11 | . . . 2 2 . . . . . 2 . . . . 2 . . . . . . . . . . . . . 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 250 | . . . 5 . 15 2 2 . . 24 . . . . 39 . 12 3 3 7 1 20 2 . 4 6 26 13 18 24 24 Power 37 | . . . . . 3 . 2 . . 4 . . . . 5 . 1 . . 2 . 1 . . . . 1 1 4 6 7 Engine 3 | . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . 2 . 1 . . 3 . . . . . . . . . . . . . . . . . . . 1 2 Reactor 25 | . . . . . . . . . . . . . . . 5 . 1 . . 2 . 1 . . . . 1 1 4 5 5 Propulsion 40 | . . . 2 . 4 . . . . . . . . . 8 . 1 . . . . 6 . . 2 . 8 1 3 3 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 38 | . . . . . 4 . . . . . . . . . 8 . 1 . . . . 6 . . 2 . 8 1 3 3 2 Utility 147 | . . . 1 . 5 2 . . . 14 . . . . 23 . 8 3 3 5 . 11 2 . 2 6 14 10 10 15 13 Device 69 | . . . . . 2 1 . . . 7 . . . . 8 . 3 2 3 1 . 6 2 . 1 3 4 6 9 5 6 Storage 4 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . Processor 19 | . . . 1 . . 1 . . . 3 . . . . 1 . 3 . . . . . . . . . 3 2 . 3 2 Hackware 20 | . . . . . . . . . . 1 . . . . 6 . 1 . . 1 . 1 . . . . 4 . 1 1 4 Protection 30 | . . . . . 2 . . . . 3 . . . . 7 . 1 1 . 3 . 4 . . 1 3 1 2 . 2 . Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Weapon 26 | . . . 2 . 3 . . . . 6 . . . . 3 . 2 . . . 1 2 . . . . 3 1 1 . 2 Energy Gun 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Special Weapon 3 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . 2 . . . . 1 . 1 . . . . 1 . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 Special Melee Weapon 5 | . . . . . . . . . . 2 . . . . 1 . . . . . 1 1 . . . . . . . . . Unidentified Prototypes 20 | . . . . . 1 . . . . 1 . . . . . . . . . 3 . . . . 2 . 1 3 3 6 . Parts Lost 60 | . . . . 4 . . . . . . . . . . 4 . 2 . . . . 5 1 2 . 1 3 . . 15 23 Power 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 3 Propulsion 17 | . . . . 2 . . . . . . . . . . . . . . . . . 3 . 1 . . . . . 4 7 Utility 33 | . . . . . . . . . . . . . . . 2 . 2 . . . . 1 1 1 . 1 3 . . 10 12 Weapon 5 | . . . . 2 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 Highest Loss Streak 11 | . . . . 2 . . . . . . . . . . 2 . 2 . . . . 3 1 2 . 1 1 . . 9 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 57 57 50 28 66 92 92 92 92 94 100 100 100 100 94 100 93 94 94 94 99 92 74 70 73 80 87 85 83 78 54 Core 1 | . . . . . 2 7 7 7 7 6 6 6 6 6 . . . . . . . . . . . . . . . . 1 Reactor 3 | . . . . . . . . . . . . . . . 4 5 4 5 5 5 5 5 5 5 5 5 4 4 4 4 2 Flight 22 | . . . . . 23 30 30 30 30 26 26 26 26 26 23 23 23 23 23 22 22 23 10 7 10 15 25 27 25 23 9 Device 14 | . . . . . 14 15 15 15 15 16 13 13 13 13 15 17 21 24 23 22 16 13 12 12 12 12 10 8 14 13 9 Storage 2 | . . . . . 5 7 7 7 7 6 6 6 6 6 2 . . . . . . . . . . . 3 4 4 4 1 Processor 11 | . . . 7 9 7 7 7 7 7 12 13 13 13 13 12 11 10 11 11 11 11 10 10 10 10 10 8 11 12 12 14 Hackware 14 | . . . . . . . . . . 2 6 6 6 6 14 23 18 17 17 19 22 21 25 25 25 25 21 17 12 11 11 Protection 7 | . . . . . 4 15 15 15 15 12 13 13 13 13 7 5 5 3 5 6 11 9 6 5 5 7 3 5 8 2 . Slashing Weapon 3 | . . . . . . . . . . 3 6 6 6 6 4 5 4 5 5 5 5 4 5 5 5 5 1 . . . . Special Melee Weapon 1 | . . . . . . . . . . 2 6 6 6 6 . . . . . . 4 4 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 73 | 2 2 2 2 2 23 22 22 22 22 25 23 23 23 23 33 32 34 30 30 32 31 34 22 19 22 23 70 62 63 73 62 Greatest Support 79 | 3 3 20 10 3 24 24 24 24 24 24 24 24 24 24 34 33 36 36 36 36 48 40 31 31 32 35 78 63 63 79 71 Greatest Overweight (x) 1 | . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 Average Capacity 7 | 6 5 5 5 5 7 8 8 8 8 8 8 8 8 8 6 5 5 5 5 5 5 5 5 5 5 5 9 15 15 15 8 Most Carried 15 | 5 2 2 2 5 6 7 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 4 5 5 5 11 15 15 15 14 Average Carried 6 | 3 2 2 2 3 2 5 7 8 8 7 8 7 8 7 6 4 4 4 4 4 5 4 4 4 4 4 8 13 14 12 7 Final Capacity 15 | 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 5 Final Carried 15 | 2 2 2 2 5 6 7 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 4 5 5 4 11 15 15 13 4 Class Distribution -------------------- 44% | Hacker-Scout 20% | Scout 18% | Wizard-Scout 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Warlord Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Matter Collected 2778 | 200 . . . . . . 40 . 103 340 . . . . 431 14 120 30 . . 24 102 13 45 . 19 329 252 128 242 346 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2006 | . . . . . 18 . . . . 278 . 65 . . 417 . 181 . . . . 102 . . . . 136 264 28 332 185 Parts 116 | . . . . . 2 . . . . 14 . 4 . . 23 . 11 . . . . 9 . . . . 6 18 1 20 8 Haulers Intercepted 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 1 . . 4 . . . . . 2 . . . . . . 1 . . . . . . Prevented 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 9 | . . . . . 2 . . . . . . 1 . . 2 . 1 . . . . . . . . . . 1 . 1 1 Melee 6 | . . . . . . . . . . . . 1 . . 2 . 1 . . . . . . . . . . 1 . 1 . AOE 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Classes Destroyed 13 | . . . . . 1 . . . . 3 . 1 . . 2 . 2 . . . . . . . . . . 1 1 2 . Worker 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Builder 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Recycler 5 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 1 . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . 1 . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 15 | . . . . . . . . . . 5 . . . . 4 . 2 . . . . 2 . . . . . 1 . . 1 Swarmer 6 | . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . 1 1 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sentry 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 3 | . . . . . 2 . . . . 1 . 1 . . 1 . 2 . . . . 1 . . . . 1 1 1 3 1 Combat Bots Only 2 | . . . . . 2 . . . . . . 1 . . 1 . 1 . . . . . . . . . . 1 . 1 1 Max Kills in Single Turn 1 | . . . . . 1 . . . . 1 . 1 . . 1 . 1 . . . . 1 . . . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Damage Taken 11710 | . . 100 . 814 361 . . . 196 325 . 150 . 58 884 . 273 18 . . 38 1070 66 155 18 247 1490 557 17 1854 3019 Core 3394 | . . 48 . 529 138 . . . 64 91 . 72 . 22 108 . 80 . . . . 213 . 84 . 54 182 66 . 287 1356 Absorbed by Shields 78 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 Redirected to Core 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Redirected to Shielding 566 | . . . . . 28 . . . . 42 . 9 . . 140 . . . . . . 114 . . . 32 . 38 . 163 . Regen/Repaired (Parts) 1177 | . . . . . . . . . . 169 . . . . 644 . 65 . . . . 169 . . . . 92 . . 38 . Core Remaining (%) 72 | 100 . 80 100 3 . . . . 71 . . . . 78 . . . . . . 81 . . . . 69 . 80 . 67 . Volleys Fired 14 | . . . . . 3 . . . . . . . . . 10 . . . . . . . . . . . . . . . 1 Largest 1 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Hottest 39 | . . . . . 39 . . . . . . . . . 7 . . . . . . . . . . . . . . . 30 Shots Fired 15 | . . . . . 3 . . . . . . . . . 10 . . . . . . . . . . . 1 . . . 1 Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special 10 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 2 . . . . Robot Miss Streak 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 79 | . . . . . 1 . . . . 13 . 5 . . 22 . 8 . . . . 6 . . . . 5 5 1 8 5 Core Hits 33 | . . 1 . 1 3 . . . . 4 . 1 . . 6 . 4 . . . . 3 . . . . 1 2 . 6 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Impale 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Melee Attacks 248 | . . . . . 2 1 . . 1 43 . 6 1 . 62 . 34 2 1 . . 28 . . . . 18 10 1 19 19 Impact 15 | . . . . . 2 1 . . 1 11 . . . . . . . . . . . . . . . . . . . . . Slashing 170 | . . . . . . . . . . 32 . 6 1 . 60 . 34 2 1 . . 28 . . . . 6 . . . . Piercing 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 10 1 19 19 Sneak Attacks 25 | . . . . . . . . . . 2 . . . . 5 . 2 . . . . 4 . . . . 1 1 1 6 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5660 | . . 11 . 7 258 . . . . 787 . 217 . . 983 . 515 . . . . 495 . . . . 269 320 142 978 678 Guns 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 411 | . . . . . 199 . . . . . . . . . . . . . . . . . . . . . . . . . 212 Melee 5191 | . . . . . 59 . . . . 787 . 217 . . 983 . 515 . . . . 495 . . . . 249 320 142 978 446 Ramming 38 | . . 11 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Kinetic 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . Thermal 69 | . . . . . 69 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 342 | . . . . . 130 . . . . . . . . . . . . . . . . . . . . . . . . . 212 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 392 | . . . . . 59 . . . . 333 . . . . . . . . . . . . . . . . . . . . . Slashing 2750 | . . . . . . . . . . 454 . 217 . . 983 . 515 . . . . 495 . . . . 86 . . . . Piercing 2049 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 163 320 142 978 446 Highest Corruption 22 | . . . . . . . . . . 2 . . . . . . . . . . . 1 1 1 1 . 4 4 . 16 22 Average Corruption 4 | . . . . . . . . . . 1 . . . . . . . . . . . 1 1 1 1 . 1 3 . 4 10 Corruption Purged 13 | . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . 5 . 5 . Corruption Blocked 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . Effects 20 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 3 . 7 6 Matter Fused 8 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . 3 1 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1296 | . . . . . 14 . . . . 144 . 17 . . 232 . 116 . . . . 43 . . . . 39 97 112 216 266 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Melee 1256 | . . . . . 14 . . . . 144 . 17 . . 232 . 116 . . . . 43 . . . . 39 97 112 216 226 Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 62 | . . . . 3 50 . . . . . . . . . . . . . . . . . . . . . . . . . 9 Shots 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 6 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Targets Rammed 14 | . . 5 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Kicked 8 | . . 5 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 284 | . . . . . 31 79 50 28 42 35 . 5 . . 26 . . 17 . . 274 221 . . . 3 284 150 . . 188 Average Temperature 72 | . . . . . 11 36 22 14 20 14 . 4 . . 8 . . 10 . . 139 49 . . . 2 96 59 . . 110 Received Heat Transfer 1229 | . . 27 . 279 63 . . . 12 66 . 48 . . 117 . 18 27 . . 12 181 12 9 9 9 199 45 . 9 87 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . 100 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Peak Influence 828 | . . . 35 299 506 . . . . 313 . . . . 324 129 524 . . . . 480 . . . . 455 412 322 270 828 Initial 240 | . . . . 14 135 . . . . 59 . . . . . 47 53 . . . . 113 . . . . 33 240 169 180 95 Average 198 | . . . 21 103 233 . . . . 158 . . . . 141 77 248 . . . . 186 . . . . 185 241 251 161 492 Maximum Alert Level 3 | . . . . 1 2 . . . . 1 . . . . 1 . 2 . . . . 2 . . . . 2 2 1 1 3 Low Security (%) 55 | 100 100 100 100 93 72 . . . . 59 . . . . 63 100 38 . . . . 61 . . . . 61 23 33 74 10 Level 1 35 | . . . . 6 13 . . . . 40 . . . . 36 . 42 . . . . 37 . . . . 34 74 66 25 5 Level 2 8 | . . . . . 13 . . . . . . . . . . . 19 . . . . 1 . . . . 4 1 . . 73 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . . . . 1 1 . . . . . . . . . 11 . 7 . . . . 6 . . . . 5 8 2 3 7 Investigation 25 | . . . . . . . . . . . . . . . 6 . 4 . . . . 2 . . . . 2 6 1 . 4 Extermination 9 | . . . . . 1 . . . . . . . . . 3 . . . . . . 2 . . . . 1 1 . 1 . Reinforcement 17 | . . . . 1 . . . . . . . . . . 2 . 3 . . . . 2 . . . . 2 1 1 2 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Miner Redirects 11 | . . . . . . . . . . . . . . . 3 . 4 . . . . 1 . . . . 1 1 . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 3 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Distress Signals 21 | . . . . . . . . . . . . . . . 3 . 2 . . . . 4 . . . . 2 . 4 2 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 568 | . . 5 . 28 12 4 1 . 6 45 . 1 . 2 49 4 50 4 . . 17 65 9 3 6 8 59 36 9 41 104 Peak Tracking Total 22 | . . 5 . 20 8 4 1 . 4 22 . 1 . 2 11 2 13 3 . . 6 17 5 3 9 6 12 13 6 15 22 Tactical Retreats 110 | . . . . 3 3 2 . . 2 4 . . . . 16 . 15 1 . . 3 20 3 . . 1 11 5 2 4 15 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Traps Triggered 15 | . . . 2 . . . . . . 1 . . . . 1 . 1 . . . . 5 . . . 1 . 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . 6 . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Disabled 19 | . . . . . 4 1 . . . . . . . . . . 3 . . . . . . . . . . 4 . 5 2 Max in Single Turn 4 | . . . . . 4 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 1 Garrison Access 13 | . . . . . . . . . . 2 . . . . 1 . 3 . . . . 1 . . . . 2 1 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Accessed 151 | . . . 5 3 1 . 1 4 . 17 . 1 1 . 23 . 26 1 . 9 . 14 . . 3 . 15 8 2 9 8 Terminals 74 | . . . 5 3 . . 1 . . 11 . . . . 10 . 13 . . . . 7 . . . . 8 5 1 6 4 Fabricators 16 | . . . . . . . . . . 1 . . . . 5 . 3 . . . . 1 . . . . 2 2 . . 2 Repair Stations 15 | . . . . . 1 . . . . 2 . . . . 3 . 3 . . . . 3 . . . . 2 . . 1 . Recycling Units 3 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . . . . . . 2 . 3 . . . . 2 . . . . 1 . . 1 . Garrison Access 15 | . . . . . . . . . . 2 . . . . 2 . 3 . . . . 1 . . . . 2 1 1 1 2 Total Hacks 626 | . . . 11 9 1 . 1 29 . 43 . 1 6 . 103 . 124 1 . 48 . 67 . . 6 . 91 32 5 27 21 Successful 412 | . . . 5 5 1 . 1 29 . 24 . 1 6 . 73 . 66 1 . 48 . 43 . . 6 . 58 16 4 16 9 Failed 213 | . . . 6 4 . . . . . 19 . . . . 30 . 58 . . . . 24 . . . . 32 16 1 11 12 Catastrophic 25 | . . . . 1 . . . . . 2 . . . . 3 . 10 . . . . 2 . . . . 3 3 . . 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Manual 260 | . . . 9 9 1 1 . . . 23 . . . . 41 . 56 . . . . 33 . . 1 . 58 13 . 8 7 Terminals 332 | . . . 11 9 . . 1 . . 28 . . . . 43 . 81 . . . . 38 . . . . 67 21 4 19 10 Fabricators 70 | . . . . . . . . . . 1 . . . . 24 . 10 . . . . 4 . . . . 15 10 . . 6 Repair Stations 64 | . . . . . 1 . . . . 7 . . . . 21 . 10 . . . . 16 . . . . 5 . . 4 . Recycling Units 4 | . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . . . . . Scanalyzers 25 | . . . . . . . . . . . . . . . 5 . 13 . . . . 5 . . . . 1 . . 1 . Garrison Access 40 | . . . . . . . . . . 6 . . . . 8 . 9 . . . . 4 . . . . 3 1 1 3 5 Terminal Hacks 221 | . . . 2 1 . . 1 29 . 7 . 1 6 . 19 . 27 1 . 48 . 17 . . 6 . 33 7 3 11 2 Record 55 | . . . . . . . 1 11 . . . . . . . . 1 . . 36 . . . . 4 . . . . 2 . Part Schematic 39 | . . . . . . . . 10 . . . . 6 . 3 . 3 . . 4 . 1 . . . . 12 . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . 2 . . . . Prototype ID Bank 13 | . . . . . . . . 3 . 1 . . . . 1 . 2 . . 4 . 1 . . . . 1 . . . . Open Door 5 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 2 . . . . 1 . Level Access Points 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Branch Access Points 7 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 1 1 . 1 . Machine Index 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . 1 . Terminal Index 5 | . . . 1 1 . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . Fabricator Index 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . Repair Station Index 4 | . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 . Scanalyzer Index 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Garrison Index 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Alert Level 21 | . . . . . . . . . . 2 . . . . 4 . 4 . . . . 5 . . . . 2 2 . 1 1 Unreport Threat 23 | . . . . . . . . . . 3 . . . . 4 . 5 . . . . 2 . . . . 5 2 . 2 . Locate Traps 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recall Extermination 5 | . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Registered Components 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . Registered Prototypes 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . Zone Layout 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 2 . Fabricator Hacks 27 | . . . . . . . . . . . . . . . 11 . 4 . . . . 2 . . . . 4 3 . . 3 Load Schematic 14 | . . . . . . . . . . . . . . . 5 . 2 . . . . 1 . . . . 2 2 . . 2 Build 13 | . . . . . . . . . . . . . . . 6 . 2 . . . . 1 . . . . 2 1 . . 1 Repair Station Hacks 51 | . . . . . . . . . . 7 . . . . 18 . 7 . . . . 13 . . . . 4 . . 2 . Scan Component 27 | . . . . . . . . . . 4 . . . . 9 . 4 . . . . 7 . . . . 2 . . 1 . Repair 24 | . . . . . . . . . . 3 . . . . 9 . 3 . . . . 6 . . . . 2 . . 1 . Recycling Unit Hacks 3 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . Report Inventory 3 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . Scanalyzer 23 | . . . . . . . . . . . . . . . 4 . 13 . . . . 4 . . . . 1 . . 1 . Insert Component 12 | . . . . . . . . . . . . . . . 2 . 5 . . . . 3 . . . . 1 . . 1 . Analyze 11 | . . . . . . . . . . . . . . . 2 . 8 . . . . 1 . . . . . . . . . Garrison Access Hacks 13 | . . . . . . . . . . 2 . . . . 1 . 3 . . . . 1 . . . . 2 1 1 . 2 Seal Access 13 | . . . . . . . . . . 2 . . . . 1 . 3 . . . . 1 . . . . 2 1 1 . 2 Unauthorized Hacks 74 | . . . 3 4 1 . . . . 7 . . . . 19 . 11 . . . . 6 . . . . 14 5 . 2 2 Terminals 44 | . . . 3 4 . . . . . 4 . . . . 9 . 6 . . . . 5 . . . . 8 2 . 2 1 Track 5 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 2 . . . . Assimilate 9 | . . . . . . . . . . . . . . . 3 . 2 . . . . . . . . . 2 2 . . . Botnet 22 | . . . 3 3 . . . . . 4 . . . . 3 . 4 . . . . 3 . . . . 1 . . . 1 Disrupt 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Operators 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . Fabricators 21 | . . . . . . . . . . . . . . . 6 . 4 . . . . 1 . . . . 6 3 . . 1 Report 5 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . 1 1 . . . Prioritize 11 | . . . . . . . . . . . . . . . 4 . 2 . . . . 1 . . . . 2 1 . . 1 Fabnet 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recompile 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Mechanics 3 | . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . Broadcast 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Redirect 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Watchers 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 99 | . . . 5 3 . . . . . 14 . . . . 18 . 17 . . . . 11 . . . . 10 7 1 5 8 Full Trace Events 22 | . . . . . . . . . . . . . . . 5 . 3 . . . . 2 . . . . 2 5 1 . 4 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 68 | . . . . . . . . 10 . . . . 22 . 5 . 6 . . 4 . 2 . . . . 12 . . 7 . Parts Built 14 | . . . . . . . . . . . . . . . 7 . 2 . . . . 1 . . . . 2 1 . . 1 Authchips 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Time 763 | . . . . . . . . . . . . . . . 361 . 76 . . . . 84 . . . . 92 76 . . 74 Total Part Build Rating 91 | . . . . . . . . . . . . . . . 47 . 10 . . . . 6 . . . . 14 5 . . 9 Parts Repaired 23 | . . . . . . . . . . 3 . . . . 9 . 2 . . . . 6 . . . . 2 . . 1 . Time 1244 | . . . . . . . . . . 126 . . . . 437 . 221 . . . . 322 . . . . 112 . . 26 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . . . . . . . . . 2 . 3 . . . . 1 . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . . . . 2 . 3 . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 2 3 1 Non-combat 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 Robot Hacks Applied 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . find_chute 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 2 Autooverrided 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total Allies 35 | . . . . . . . . . 1 . . . . . 3 18 2 . . . . 2 . . . . 2 1 2 3 1 Largest Group 18 | . . . . . . . . . 1 . . . . . 1 18 8 . . . . 2 . . . . 1 1 1 1 1 Highest-Rated Group 656 | . . . . . . . . . 96 . . . . . 10 656 326 . . . . 192 . . . . 45 26 69 82 58 Highest-Rated Ally 96 | . . . . . . . . . 96 . . . . . 10 50 50 . . . . 96 . . . . 45 26 69 82 58 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 176 | . . . . . . . . . 5 . . . . . . 123 27 . . . . 9 . . . . . . 5 6 1 Total Damage 8679 | . . . . . . . . . 48 . . . . . . 6728 1009 . . . . 561 . . . . . . 182 106 45 Kills 25 | . . . . . . . . . 1 . . . . . . 13 8 . . . . 3 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Robot Analysis Total 7 | . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . 2 . . . . Derelict Logs Recovered 15 | . . . . . . 1 2 . 1 . 1 1 2 . . . . 1 1 . 1 . 2 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Turns Passed 11472 | 5 14 23 76 144 266 138 59 20 165 841 34 155 392 83 2632 114 1296 349 177 62 66 1242 191 87 260 149 853 415 280 321 563 Spaces Moved 27182 | 1 28 29 132 272 630 454 184 76 331 1711 128 272 1167 218 5073 261 3058 738 273 167 255 3229 472 253 866 397 2419 1036 963 684 1405 Core 646 | 1 28 25 129 272 98 . . . . . . . . . . . . . . . . . . . . . . . . . 93 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 7 | . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26529 | . . . . . 532 454 184 76 331 1711 128 272 1167 218 5073 261 3058 738 273 167 255 3229 472 253 866 397 2419 1036 963 684 1312 Fastest Speed 14 | 50 50 50 50 50 26 26 26 26 26 26 26 26 26 26 26 27 26 26 26 26 14 17 34 32 25 23 20 23 21 23 26 Average Speed 26 | 50 50 59 51 50 31 26 26 26 26 26 26 26 26 26 27 27 26 26 26 26 23 24 34 33 28 24 22 23 22 23 31 Slowest Speed 120 | 50 50 120 120 50 50 26 26 26 26 91 26 26 26 26 31 27 106 26 26 26 26 109 34 35 35 25 25 24 24 32 50 Overloaded Moves 433 | . . . . . . . . . . . . . . . . . . . . . 52 142 . 67 . 169 3 . . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robots Hopped 189 | . . . . . 1 . . . . 28 . . . . 40 . 15 . . . 3 23 1 . 4 1 31 14 11 6 11 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Exploration Rate (%) 53 | 2 10 18 13 34 16 64 64 68 56 39 37 59 90 48 63 91 74 67 53 63 43 54 74 56 95 63 60 77 28 72 48 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 13 | . . . . . . . 2 1 . . . . 5 . . . . . . 3 1 . . 1 . . . . . . . Known Exits Taken 20 | . . . 1 . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . . . . 2 . . . . 1 5 2 . . . 1 . . 2 . 2 2 . 2 . . . . . Spaces Dug 114 | . . . . . . . . . 1 19 . . . . 38 . 18 2 1 . . 17 . . . . 4 . . 4 10 Terrain Destroyed 182 | . . . . . 65 . . . 1 19 . . . . 38 . 18 2 1 . . 17 . . . . 4 . . 4 13 Melee 114 | . . . . . . . . . 1 19 . . . . 38 . 18 2 1 . . 17 . . . . 4 . . 4 10 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 68 | . . . . . 65 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total 30770 | 8 27 33 136 278 688 470 193 75 407 2012 127 347 1253 244 6198 304 3484 890 375 184 257 3606 500 253 872 445 2658 1171 1010 791 1474 Wait 2957 | . . . . . 35 13 7 . 76 223 . 68 86 23 1004 42 380 146 97 . 5 304 28 . 5 26 207 115 23 37 7 Move 26799 | . 27 28 131 271 627 453 183 75 330 1658 127 271 1166 217 5000 260 3030 737 272 166 249 3184 469 252 858 394 2361 1007 942 669 1385 Hop 161 | . . . . . 1 . . . . 24 . . . . 33 . 12 . . . 2 21 1 . 3 1 26 14 9 6 8 Pick Up 98 | . . . . 3 3 1 . . . 13 . 1 . 2 21 1 5 1 1 3 . 5 . 1 1 . 10 4 7 12 3 Fast Attach 114 | . . . 5 . 8 . 1 . . 10 . . . . 18 . 6 . . 5 1 13 1 . 3 . 12 5 2 8 16 Attach 61 | . . . . . 5 . . . . 7 . . . . 10 . 2 . . 2 . 1 1 . . 1 4 1 4 14 9 Detach 36 | 2 . . . . 2 . 1 . . 3 . . . . 4 . 3 . . 1 . 1 . . . . 1 5 3 4 6 Swap 86 | . . . . . 2 2 1 . . 7 . . . . 11 . 4 3 3 2 . 6 . . 1 5 10 7 12 7 3 Drop 118 | 6 . . . . . . . . . 17 . 1 . 2 25 1 8 1 1 5 . 13 . . 1 . 10 3 7 6 11 Fire 14 | . . . . . 3 . . . . . . . . . 10 . . . . . . . . . . . . . . . 1 Melee 247 | . . . . . 2 1 . . 1 43 . 6 1 . 62 . 34 2 1 . . 28 . . . . 17 10 1 19 19 Ram 6 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Kick 8 | . . 5 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 58 | . . . . . . . . . . . . . . . . . . . . . . 30 . . . 18 . . . 9 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / *Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 13 | -10/Materials | Discovered new exit (range 16) 20 | -10/Materials | Entered Mines 34 | -10/Mines | Discovered new exit (range 6) 43 | -10/Mines | Entered Materials 43 | -9/Materials | Evolved 2 slots: Utility x2 92 | -9/Materials | Identified exit to Materials 119 | -9/Materials | Entered another Materials area 119 | -8/Materials | Evolved 2 slots: Utility x2 228 | -8/Materials | Core integrity fell below 50% 238 | -8/Materials | Core integrity fell below 20% 256 | -8/Materials | Discovered new exit (range 15) 263 | -8/Materials | Entered Factory 263 | -7/Factory | Evolved 2 slots: Propulsion x2 315 | -7/Factory | Build established: Mutant 522 | -7/Factory | Discovered new exit (range 9) 529 | -7/Factory | Entered Lower Caves 535 | -7/Lower Caves | Learned Factory interactive machine intel 652 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 656 | -7/Lower Caves | Found Prototype Special Weapon 664 | -7/Lower Caves | Encountered a Warlord checkpoint 664 | -7/Lower Caves | Discovered new exit (range 11) 667 | -7/Lower Caves | Entered another Lower Caves area 669 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 670 | -7/Lower Caves | Encountered a Warlord checkpoint 711 | -7/Lower Caves | Learned location of Zion (-6) 722 | -7/Lower Caves | Discovered new exit (range 12) 726 | -7/Lower Caves | Entered Data Miner 726 | -7/Data Miner | Discovered new exit (range 6) 731 | -7/Data Miner | Met Data Miner 736 | -7/Data Miner | Learned location of Section 7 (-2) 736 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 740 | -7/Data Miner | Received God Mode back door access code from Data Miner 746 | -7/Data Miner | Entered Proximity Caves 750 | -6/Proximity Caves | Learned Factory garrison access intel 794 | -6/Proximity Caves | Escorted by Enhanced Grunt 826 | -6/Proximity Caves | Build established: Scout 877 | -6/Proximity Caves | Spotted B-75 Beast 907 | -6/Proximity Caves | Discovered new exit (range 14) 911 | -6/Proximity Caves | Entered Factory 911 | -6/Factory | Evolved 2 slots: Utility x2 912 | -6/Factory | Loaded intel: 51 interactive machine locations 913 | -6/Factory | Loaded intel: 4 garrison access locations 1041 | -6/Factory | Repaired Lyr. Light Armor Plating 1080 | -6/Factory | Repaired Imp. Propulsion Shielding 1133 | -6/Factory | Repaired Mic. Nuclear Core 1176 | -6/Factory | Discovered new exit (range 17) 1182 | -6/Factory | Identified exit to Lower Caves 1195 | -6/Factory | Discovered new exit (range 16) 1204 | -6/Factory | Identified Molecular Deconstructor 1645 | -6/Factory | Noticed a derelict Sapper rigging charges 1738 | -6/Factory | Cargo convoy interrupted 1752 | -6/Factory | Entered Lower Caves 1768 | -6/Lower Caves | Learned Factory trap positions 1777 | -6/Lower Caves | Encountered a Warlord checkpoint 1782 | -6/Lower Caves | Discovered new exit (range 14) 1785 | -6/Lower Caves | Identified exit to Lower Caves 1786 | -6/Lower Caves | Entered another Lower Caves area 1788 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1806 | -6/Lower Caves | Encountered a Warlord checkpoint 1940 | -6/Lower Caves | Discovered new exit (range 5) 1941 | -6/Lower Caves | Identified exit to Zion 1941 | -6/Lower Caves | Entered Zion 1956 | -6/Zion | Discovered new exit (range 12) 1969 | -6/Zion | Given the Hacking Drone Bay 2005 | -6/Zion | Given A8's code to call for help 2013 | -6/Zion | Learned location of Armory (-3) 2088 | -6/Zion | Learned location of Quarantine (-2) 2151 | -6/Zion | Learned Factory terminal intel 2333 | -6/Zion | Identified exit to Proximity Caves 2333 | -6/Zion | Entered Proximity Caves 2410 | -5/Proximity Caves | Discovered new exit (range 22) 2416 | -5/Proximity Caves | Identified exit to Factory 2416 | -5/Proximity Caves | Entered Factory 2416 | -5/Factory | Evolved 2 slots: Utility x2 2417 | -5/Factory | Loaded intel: 75 trap records 2418 | -5/Factory | Loaded intel: 26 terminal locations 2681 | -5/Factory | Fabricated Lgt. Quantum Reactor (x2) 2741 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 2897 | -5/Factory | Incoming investigation squad redirected 2913 | -5/Factory | Repaired Lyr. Light Armor Plating 2960 | -5/Factory | Repaired Sml. Storage Unit 3038 | -5/Factory | Build established: Hacker-Scout 3165 | -5/Factory | Cargo convoy interrupted 3233 | -5/Factory | Discovered new exit (range 9) 3238 | -5/Factory | Identified exit to Factory 3275 | -5/Factory | Incoming investigation squad redirected 3276 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 3283 | -5/Factory | Repaired Imp. Propulsion Shielding? 3338 | -5/Factory | Repaired Adv. Sensor Array 3387 | -5/Factory | Repaired Lyr. Light Armor Plating 3439 | -5/Factory | Repaired Power Sword 3514 | -5/Factory | Repaired Lgt. Quantum Reactor 3819 | -5/Factory | Fabricated Lrn. Terrain Scanner (x1) 3884 | -5/Factory | Identified exit to Upper Caves 4093 | -5/Factory | Repaired Lgt. Quantum Reactor 4201 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 4431 | -5/Factory | Incoming investigation squad redirected 4479 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 4958 | -5/Factory | Repaired Lgt. Quantum Reactor 5048 | -5/Factory | Manually triggered Chute Trap 5048 | -5/Factory | Sucked down chute 5048 | -5/Factory | Entered Waste 5054 | -5/Waste | Spotted C-40 Crusher 5059 | -5/Waste | Spotted C-40 Crusher 5064 | -5/Waste | Spotted C-40 Crusher 5074 | -5/Waste | Warlord forces began an assault 5083 | -5/Waste | Allies destroyed C-40 Crusher 5089 | -5/Waste | Spotted C-40 Crusher 5089 | -5/Waste | Spotted C-40 Crusher 5098 | -5/Waste | Spotted C-40 Crusher 5108 | -5/Waste | Allies destroyed C-40 Crusher 5108 | -5/Waste | Allies destroyed C-40 Crusher 5114 | -5/Waste | Allies destroyed C-40 Crusher 5121 | -5/Waste | Allies destroyed C-40 Crusher 5127 | -5/Waste | Discovered new exit (range 21) 5153 | -5/Waste | Identified exit to Factory 5162 | -5/Waste | Entered Factory 5162 | -5/Factory | Accompanied by 8 allies 5368 | -5/Factory | Incoming investigation squad redirected 5391 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 5405 | -5/Factory | Adv. Hacking Suite fried by hacking feedback 5435 | -5/Factory | Incoming investigation squad redirected 5693 | -5/Factory | Discovered exit to Factory (range 20) 5790 | -5/Factory | Repaired Power Sword? 5893 | -5/Factory | Discovered exit to Factory (range 14) 6232 | -5/Factory | Repaired Broken Lgt. Quantum Reactor 6286 | -5/Factory | Incoming investigation squad redirected 6296 | -5/Factory | Fabricated Gravity Neutralizer (x1) 6369 | -5/Factory | Cargo convoy interrupted 6395 | -5/Factory | Incoming assault squad redirected 6458 | -5/Factory | Entered Upper Caves 6478 | -5/Upper Caves | Learned 4 Factory zone layouts 6804 | -5/Upper Caves | Discovered new exit (range 11) 6807 | -5/Upper Caves | Identified exit to Upper Caves 6807 | -5/Upper Caves | Entered another Upper Caves area 6811 | -5/Upper Caves | Learned Factory non-interactive machine intel 6950 | -5/Upper Caves | Encountered a Warlord checkpoint 6971 | -5/Upper Caves | Discovered new exit (range 8) 6981 | -5/Upper Caves | Found Alien Artifact 6983 | -5/Upper Caves | Identified exit to Zhirov 6984 | -5/Upper Caves | Entered Zhirov 6984 | -5/Zhirov | Discovered new exit (range 3) 6989 | -5/Zhirov | Met Zhirov 6995 | -5/Zhirov | Learned location of Testing (-3) 6995 | -5/Zhirov | Learned location of Command (-1) 7000 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7005 | -5/Zhirov | Found Alien Artifact 7005 | -5/Zhirov | Identified Integrated Reactor 7005 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7007 | -5/Zhirov | Identified Core Expander 7007 | -5/Zhirov | Installed Core Expander, added new Utility slot 7014 | -5/Zhirov | Found Alien Artifact 7046 | -5/Zhirov | Identified exit to Proximity Caves 7046 | -5/Zhirov | Entered Proximity Caves 7111 | -4/Proximity Caves | Discovered exit to Factory (range 7) 7112 | -4/Proximity Caves | Entered Factory 7112 | -4/Factory | Evolved 2 slots: Propulsion x2 7113 | -4/Factory | Identified exit to Extension 7115 | -4/Factory | Loaded intel: 207 non-interactive machine locations 7121 | -4/Factory | Identified Transdimensional Reconstructor 7187 | -4/Factory | Discovered new exit (range 5) 7190 | -4/Factory | Identified exit to Upper Caves 7364 | -4/Factory | Incoming investigation squad redirected 7393 | -4/Factory | Repaired Broken Cld. Cesium-ion Thruster 7631 | -4/Factory | Repaired Cld. Cesium-ion Thruster? 7728 | -4/Factory | Repaired Cld. Cesium-ion Thruster? 7802 | -4/Factory | Repaired Power Sword? 7938 | -4/Factory | Repaired Cld. Cesium-ion Thruster? 7963 | -4/Factory | Repaired Lyr. Light Armor Plating? 8121 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster? 8253 | -4/Factory | Enhanced Grunt warped into view, answering call for help 8261 | -4/Factory | Enhanced Grunt warped into view, answering call for help 8303 | -4/Factory | Discovered new exit (range 10) 8305 | -4/Factory | Identified exit to Research 8312 | -4/Factory | Spotted B-86 Titan 8343 | -4/Factory | Build established: Wizard-Scout 8352 | -4/Factory | Lost 3 parts (3n) 8354 | -4/Factory | Entered Upper Caves 8367 | -4/Upper Caves | Learned Research emergency access door positions 8415 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8444 | -4/Upper Caves | Learned location of 2 exits from Research 8543 | -4/Upper Caves | Discovered new exit (range 5) 8545 | -4/Upper Caves | Identified exit to Upper Caves 8545 | -4/Upper Caves | Entered another Upper Caves area 8548 | -4/Upper Caves | Discovered exit to Research (range 5) 8595 | -4/Upper Caves | Spotted B-86 Titan 8619 | -4/Upper Caves | Learned Research terminal intel 8629 | -4/Upper Caves | Discovered new exit (range 5) 8631 | -4/Upper Caves | Identified exit to Warlord 8632 | -4/Upper Caves | Entered Warlord 8643 | -4/Warlord | Discovered new exit (range 8) 8659 | -4/Warlord | System corruption cleaned by Quarantine Array 8738 | -4/Warlord | Met Warlord 8743 | -4/Warlord | Opened Warlord's prototype stash 8749 | -4/Warlord | Found Prototype Device 8749 | -4/Warlord | Identified Exp. Focal Shield 8754 | -4/Warlord | Found Prototype Hackware 8763 | -4/Warlord | Warlord's base attacked by MAIN.C 8885 | -4/Warlord | Opened side exit 8892 | -4/Warlord | Identified exit to Proximity Caves 8892 | -4/Warlord | Entered Proximity Caves 8906 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9036 | -3/Proximity Caves | Discovered exit to Research (range 20) 9041 | -3/Proximity Caves | Entered Research 9041 | -3/Research | Evolved 2 slots: Propulsion x2 9042 | -3/Research | Identified exit to Research 9042 | -3/Research | Identified exit to Armory 9044 | -3/Research | Loaded intel: 19 terminal locations 9092 | -3/Research | Spotted B-86 Titan 9116 | -3/Research | Identified System Mapper 9167 | -3/Research | Discovered exit to Research (range 5) 9210 | -3/Research | Repaired Q-thruster? 9210 | -3/Research | Repaired Cld. Nuclear Pulse Thruster? 9217 | -3/Research | Spotted B-86 Titan 9256 | -3/Research | Identified exit to Testing 9256 | -3/Research | Central database locked down 9316 | -3/Research | Found Adv. Powered Armor 9318 | -3/Research | Found Adv. Powered Armor 9341 | -3/Research | Found Spectral Analyzer 9480 | -3/Research | Incoming investigation squad redirected 9496 | -3/Research | Fabricated Exp. Hacking Suite (x1) 9682 | -3/Research | Spotted B-86 Titan 9716 | -3/Research | Found Enh. Force Lance 9730 | -3/Research | Fabricated Exp. System Shield (x1) 9894 | -3/Research | Entered Testing 9907 | -3/Testing | Found Prototype Launcher 9907 | -3/Testing | Identified Z-bomb Delivery System 9969 | -3/Testing | Found Prototype Processor 9969 | -3/Testing | Identified Exp. Melee Analysis Suite 10102 | -3/Testing | Discovered exit to Research (range 20) 10168 | -3/Testing | Fabricated Exp. Propulsion Shielding (x1) 10249 | -3/Testing | Spotted PH-4F30WXZ7GL 10256 | -3/Testing | Incoming investigation squad redirected 10291 | -3/Testing | Found Prototype Device 10309 | -3/Testing | Entered Research 10309 | -2/Research | Warlord forces began assault on 0b10 10309 | -2/Research | Evolved 2 slots: Utility x2 10309 | -2/Research | Identified Exp. Thermal Shield 10349 | -2/Research | Met up with Warlord 10419 | -2/Research | Research machine network offline 10430 | -2/Research | Discovered new exit (range 23) 10442 | -2/Research | Identified exit to Access 10536 | -2/Research | Discovered new exit (range 13) 10539 | -2/Research | Identified exit to Quarantine 10547 | -2/Research | Build established: Hacker-Scout 10589 | -2/Research | Entered Quarantine 10609 | -2/Quarantine | Found Alien Artifact 10645 | -2/Quarantine | Repaired Exp. Propulsion Shielding 10695 | -2/Quarantine | Met incapacitated Sigix Warrior 10695 | -2/Quarantine | Lockdown squad dispatched 10696 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 10696 | -2/Quarantine | Unlocked Sigix quarantine chamber 10712 | -2/Quarantine | Identified Phase Redirector 10721 | -2/Quarantine | Spotted Lightning 10724 | -2/Quarantine | Spotted Lightning 10725 | -2/Quarantine | Spotted Lightning 10742 | -2/Quarantine | Discovered exit to Access (range 11) 10759 | -2/Quarantine | Lost 4 parts (4u) 10777 | -2/Quarantine | Found Alien Artifact 10781 | -2/Quarantine | Found Transdimensional Reconstructor 10787 | -2/Quarantine | Found Alien Artifact 10795 | -2/Quarantine | Found Alien Artifact 10795 | -2/Quarantine | Identified Terrabomb 10795 | -2/Quarantine | Used Terrabomb 10804 | -2/Quarantine | Found Alien Artifact 10804 | -2/Quarantine | Identified Subatomic Replicator 10809 | -2/Quarantine | Crushed by falling debris 10809 | -2/Quarantine | Crushed by falling debris 10814 | -2/Quarantine | System corruption reached 10% 10814 | -2/Quarantine | Warped through subspace 10819 | -2/Quarantine | Identified Dimensional Node Initializer 10819 | -2/Quarantine | Initialized slip node 10822 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 10822 | -2/Quarantine | Warped through subspace to slip node 10845 | -2/Quarantine | Lost 9 parts (1p4n4u) 10854 | -2/Quarantine | Found Alien Artifact 10854 | -2/Quarantine | Identified Phase Armor 10876 | -2/Quarantine | Found Terrabomb 10882 | -2/Quarantine | Found Transdimensional Reconstructor 10883 | -2/Quarantine | Found Transdimensional Reconstructor 10901 | -2/Quarantine | Scanned by Researcher 10910 | -2/Quarantine | Entered Access 10910 | -1/Access | Evolved 2 slots: Power x1, Utility x1 11026 | -1/Access | Warped through subspace 11055 | -1/Access | Lost 6 parts (2p2n2u) 11084 | -1/Access | Incoming investigation squad redirected 11095 | -1/Access | Spotted B-99 Colossus 11106 | -1/Access | Warped through subspace 11108 | -1/Access | Used Subatomic Replicator to replicate Sigix Containment Pod 11134 | -1/Access | Build established: Hacker-Sprinter 11160 | -1/Access | Search patrols dispatched 11172 | -1/Access | Fabricated Imp. Q-thruster? 11292 | -1/Access | Identified exit to Surface 11340 | -1/Access | Core integrity fell below 50% 11372 | -1/Access | Spotted B-99 Colossus 11404 | -1/Access | System corruption reached 10% 11410 | -1/Access | Search patrols dispatched 11421 | -1/Access | Crushed by falling debris 11426 | -1/Access | Core integrity fell below 20% 11459 | -1/Access | Lost 11 parts (1p2n7u1w) 11468 | -1/Access | Spotted B-99 Colossus 11473 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11422_ H-88 Terminator system terminally corrupted. 11422_ Slug penetrates Earth. 11422_ Acquired 60 matter. 11423_ Slammed into H-88 Terminator. 11425_ Penetrated by Slug. 11425_ Wave Collapse Detector explodes. 11425_ Penetrated by Slug. 11425_ Hacking Suite destroyed. 11426_ The unstable cave ceiling collapses. 11426_ Drone sends a signal. 11428_ Spectral Analyzer destroyed. 11435_ Slug penetrates Wall. 11435_ Penetrated by Slug. 11442_ Drone sends a signal. 11463_ System corrupted: Heat flow error (+240). 11465_ C-30 ARC bursts open, deploying its payload. 11465_ P-80 Master unfolds itself. 11466_ Slammed into P-80 Master. 11468_ Acquired 39 matter. 11468_ Slammed into U-05 Engineer. Map ----- +----------------------------------------------------+ | ????????????????????????????????# #??????# | | ????????????????????????????????# #??????# | | ????????????????????????????????# #??????# | | ????????????????????????????????# #??????# | | ????????????????????????????????# #??????## | | ????????????????????????????????# == #???????? | | ????????????????????????????????# == ######### | | ????????????????????????????????# # | | ????????????????????????????????# / | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# #### # | | ????????????????????????????????# " #??# # | | ????????????????????????????????#! """ #??# # | | ????????????????????????????????# """ ####/## # | | ????????????????????????????????# " # ## # | | ????????????????????????????????# # ## # | | ????????????????????????????????# # # | | ??????????????????????????????????##?+#### + | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# ## # | | ???????????????????????###+###???????????# #? ? | | ???????????????????????# #???????????# #? ? | | ???????????????????##### ######## #??# #??? | | ???????????????????? u ????#+####??? | | ???????????????????????# @ #??########## ##### # | | ???????????????????#???# #??# # # | | ?????????????###+### #### ###??# = # # | | ??????????? %#????# = + | | ??????????? p###### # | | ??????????? p%%" / # | | ??????????? !!! ######## ### ! | | ???????????? ]! ???????########?# | | ???????????? ]! ????????????????# | | ?????????????=! ?????????????????? * | | ?????????????! ?????????????????? | | ????????????? ?????????????????? | | ?????????????? ??????????????????? !! | | ?????????????? ??????????????????? !! | | ??????????????? " ???????????????????? | | ??????????????? """ ???????????????????? | | ??????????????????? ??????????????????????? ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 47 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Cloak Strength 4 Additional Mass Support 16 Corruption Containment 12 Corruption Block 20 Armor Coverage 400 Resistance: KI 30 Resistance: TH 30 Power Shielding 90 Propulsion Shielding 90 Evasion (%) 77 Targeting Accuracy 6 Melee Accuracy 12 Offensive Hacking 62 Defensive Hacking 42 Authchip Count 1 Item Schematics ----------------- Imp. Concussive RPG | -7/Data Miner | Free Lgt. Antimatter Reactor | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Battle Cannon | -6/Zion | Free Battle Rifle | -6/Zion | Free Slug Cannon | -6/Zion | Free Ripper | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Riot Gun | -6/Zion | Free Imp. Component Analysis Suite | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Power Sword | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Adv. Hacking Suite | -5/Factory | Hacked Lrn. Terrain Scanner | -5/Factory | Hacked Cld. Cesium-ion Thruster | -5/Factory | Scanalyzed Adv. System Restoration Module | -5/Factory | Hacked Adv. Terrain Scan Processor | -5/Factory | Scanalyzed Mic. Antimatter Reactor | -5/Factory | Scanalyzed Exp. Propulsion Shielding | -5/Factory | Hacked Nuclear Pulse Array | -5/Factory | Scanalyzed Lyr. Medium Armor Plating | -5/Factory | Scanalyzed Q-thruster | -5/Factory | Hacked Gravity Neutralizer | -5/Factory | Hacked Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Adv. Reaction Control System | -4/Factory | Scanalyzed Cld. Nuclear Pulse Thruster | -4/Factory | Hacked Exp. Hacking Suite | -3/Research | Hacked Exp. System Shield | -3/Research | Hacked Exp. Signal Interpreter | -3/Research | Hacked Centrium Medium Armor Plating | -3/Research | Hacked Adv. Cloaking Device | -3/Research | Hacked Lrg. Storage Unit | -3/Research | Hacked Exp. Terrain Scanner | -3/Research | Hacked Exp. Terrain Scan Processor | -3/Research | Hacked Exp. Sensor Array | -3/Research | Hacked Spectral Analyzer | -3/Research | Hacked Vibroblade | -3/Research | Hacked Exp. Power Shielding | -3/Research | Hacked Imp. Particle Accelerator | -2/Quarantine | Archive Exp. Focal Shield | -2/Quarantine | Archive Energy Mantle | -2/Quarantine | Archive Exp. Cooling System | -2/Quarantine | Archive Com. Linear Accelerator | -2/Quarantine | Archive Imp. Q-thruster | -2/Quarantine | Archive Adv. Remote Shield | -2/Quarantine | Archive Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive K-01 Serf | -2/Quarantine | Archive Fabricated ------------ Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Lrn. Terrain Scanner | x1 | -5/Factory | Authchip Cld. Cesium-ion Thruster | x1 | -5/Factory Cld. Cesium-ion Thruster | x1 | -5/Factory Cld. Cesium-ion Thruster | x1 | -5/Factory Gravity Neutralizer | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -4/Factory Exp. Hacking Suite | x1 | -3/Research Exp. System Shield | x1 | -3/Research Exp. Propulsion Shielding | x1 | -3/Testing Imp. Q-thruster | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Core Expander Phase Redirector Terrabomb Subatomic Replicator Transdimensional Reconstructor Dimensional Node Initializer High-powered Transdimensional Reconstructor Phase Armor Achievements -------------- Production Line Challenges ------------ None Game ------ Seed AdvancedActiveDiverter Manual? 0 Play Time 08:21:54 Cumulative 191.5 hours Start 2022.05.03 @ 22:17:21 End 2022.05.04 @ 08:46:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 306 Rogue 305 Adventurer 0 Explorer 1 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 65 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ac670c8-b9e2-4f83-b8cc-7641879477a1