Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.21 @ 18:05:34 Player: Zedx Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (2164) 2164 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (166) 166 TOTAL SCORE: 5160 Bonus ------- High Alert Combat Kills 166 Cogmind --------- Core Integrity 0/700 Matter 80/300 Energy 36/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Wheel Large Storage Unit Heavy Particle Gun Heavy Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Wheel Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Insulated Plating > --- WEAPON ----------- Gatling Laser Flak Gun Precision Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Light Treads Large Storage Unit Target Analyzer Heavy Particle Gun Heavy Particle Gun Precision Beam Rifle Heavy Ion Cannon High-powered Shotgun Precision Assault Rifle Missile Launcher Heavy Flail [Rating: 46] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Propulsion Shielding Weapon Precision Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon 1 | . . . . 1 Parts Attached 95 | 8 18 10 29 30 Power 16 | 2 2 2 3 7 Engine 6 | 2 2 1 . 1 Core 10 | . . 1 3 6 Reactor . | . . . . . Propulsion 31 | 2 9 2 9 9 Treads 2 | . . . . 2 Leg . | . . . . . Wheel 25 | 2 9 2 9 3 Hover 3 | . . . . 3 Flight 1 | . . . . 1 Utility 20 | 2 2 2 10 4 Device 6 | 1 . 1 4 . Storage 5 | 1 1 . 2 1 Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 6 | . . 1 3 2 Artifact . | . . . . . Weapon 28 | 2 5 4 7 10 Energy Gun 6 | . . . 4 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 19 | 2 5 4 3 5 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 22 | . 2 . 5 15 Power 3 | . . . . 3 Propulsion 9 | . 2 . 1 6 Utility 7 | . . . 4 3 Weapon 3 | . . . . 3 Highest Loss Streak 6 | . 2 . 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 97 99 98 89 Engine 5 | . 14 9 . . Core 6 | . . 1 9 12 Wheel 22 | . 26 22 27 16 Device 13 | . 6 11 22 10 Storage 9 | . 14 11 9 6 Processor 8 | . 7 11 4 10 Protection 6 | . . 10 8 5 Energy Gun 4 | . . . 8 6 Ballistic Gun 17 | . 28 22 9 14 Peak Build Rating 46 | 9 10 20 34 46 Average Rating 24 | 5 8 16 28 38 On Entrance 14 | . 9 8 20 34 Naked Turns 11 | . . . . 11 Heaviest Build 54 | 13 26 37 43 54 Greatest Support 30 | 26 26 20 30 30 Greatest Overweight (x) 13 | . 1 1 1 13 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 14 Most Carried 15 | 5 15 15 15 15 Average Carried 12 | 2 9 14 14 13 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 4 15 15 15 4 Class Distribution -------------------- 67% | Mutant 15% | Scavenger-Skirmisher 5% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1649 | 282 224 268 535 340 Remotely . | . . . . . Salvage Created 2291 | 107 287 298 890 709 Parts 164 | 6 25 25 53 55 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 59 | . 11 9 21 18 Guns 54 | . 11 9 21 13 AOE 5 | . . . . 5 Classes Destroyed 13 | 2 3 2 3 3 Worker 2 | . 2 . . . Builder 4 | . . . 1 3 Tunneler 3 | 1 . . 2 . Recycler 2 | 1 . . . 1 Operator 2 | . . 1 . 1 Watcher 2 | . . . 2 . Swarmer 29 | . 9 5 8 7 Grunt 13 | . 2 . 8 3 Duelist 2 | . . . . 2 Protector 2 | . . . . 2 Sentry 9 | . . 4 4 1 Hunter 2 | . . . 1 1 Programmer 2 | . . . . 2 Best Kill Streak 9 | 1 3 5 5 9 Combat Bots Only 5 | . 3 5 5 5 Max Kills in Single Turn 5 | 1 1 1 2 5 Gunslinging 1 | . . . 1 . Exploded 5 | . . . . 5 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 350 | . 75 43 97 135 Missed 111 | . 19 18 27 47 Damage Taken 4124 | . 576 255 918 2375 Core 1244 | . 193 67 256 728 Absorbed by Shields 112 | . . . 112 . Redirected to Shielding 120 | . . . 120 . Regen/Repaired (Parts) 116 | . 116 . . . Core Remaining (%) 64 | 100 22 83 53 . Volleys Fired 176 | 12 40 23 59 42 Largest 3 | 2 2 2 2 3 Hottest 136 | 40 40 50 89 136 Shots Fired 362 | 24 80 46 118 94 Gun 360 | 24 80 46 118 92 Cannon 1 | . . . . 1 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 270 | 24 80 46 61 59 Thermal 84 | . . . 57 27 Explosive 1 | . . . . 1 Electromagnetic 7 | . . . . 7 Robot Hit Streak 32 | 4 7 14 24 32 Robot Miss Streak 4 | 3 3 4 4 4 Penetration Max . | . . . . . Secondary Targets 6 | . 2 1 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 245 | 14 50 28 88 65 Core Hits 132 | 4 19 14 41 54 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 1 1 Burn 2 | . . . 1 1 Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5536 | 111 429 484 1799 2713 Guns 4064 | 111 429 478 1667 1379 Cannons 26 | . . . . 26 Explosions 1392 | . . . 87 1305 Melee . | . . . . . Ramming 54 | . . 6 45 3 Kinetic 2835 | 111 429 478 829 988 Thermal 1670 | . . . 838 832 Explosive 961 | . . . 87 874 Electromagnetic 16 | . . . . 16 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 367 | . . . 10 357 Projectiles . | . . . . . Explosions 357 | . . . . 357 Melee 10 | . . . 10 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 660 | . . 3 123 534 Shots 9 | . . . 1 8 Rammed 6 | . . 1 4 1 Targets Rammed 6 | . . 1 4 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 424 | . 45 38 130 424 Average Temperature 85 | . 18 10 35 150 Received Heat Transfer 655 | . 189 36 265 165 Effects 8 | . . . . 8 Shutdowns 2 | . . . . 2 Interference 3 | . . . . 3 Matter Decay 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . 2 3 Heat Transferred 2858 | . . . 1702 1156 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 577 | 10 225 388 469 577 Initial 189 | . 6 31 98 189 Average 225 | 4 94 157 312 303 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 48 | 100 93 58 19 30 Level 1 37 | . 6 41 63 37 Level 2 14 | . . . 17 32 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 2 3 4 Investigation 3 | . 1 1 1 . Extermination 1 | . . . . 1 Reinforcement 4 | . . 1 2 1 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 4 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . 22 18 28 26 Peak Tracking Total 9 | . 5 4 6 9 Tactical Retreats 9 | . 4 2 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 19 | . . . 1 18 Max in Single Turn 15 | . . . 1 15 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 21 | . 7 7 5 2 Terminals 15 | . 5 5 4 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 2 | . 1 1 . . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 78 | . 23 19 32 4 Successful 44 | . 13 9 20 2 Failed 34 | . 10 10 12 2 Catastrophic 8 | . 3 3 2 . Database Lockouts . | . . . . . Manual 15 | . 8 3 4 . Terminals 42 | . 14 13 13 2 Fabricators . | . . . . . Repair Stations 10 | . 8 . . 2 Recycling Units 2 | . 1 1 . . Scanalyzers 24 | . . 5 19 . Garrison Access . | . . . . . Terminal Hacks 18 | . 6 6 5 1 Part Schematic 1 | . 1 . . . Robot Analysis 2 | . 2 . . . Prototype ID Bank 3 | . 1 1 1 . Alert Level 3 | . . 2 1 . Locate Traps 1 | . . . . 1 Dispatch Records 2 | . . 1 1 . Maintenance Status 1 | . 1 . . . Reinforcement Status 1 | . . . 1 . Recall Investigation 1 | . . 1 . . Recall Reinforcements 2 | . . 1 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 6 . . 1 Scan Component 4 | . 3 . . 1 Repair 3 | . 3 . . . Recycling Unit Hacks 2 | . 1 1 . . Report Inventory 2 | . 1 1 . . Scanalyzer 17 | . . 2 15 . Insert Component 8 | . . 1 7 . Analyze 9 | . . 1 8 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 19 | . 5 7 5 2 Full Trace Events 4 | . 1 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 9 | . 1 1 7 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 3 . . . Time 78 | . 78 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 8 | . . 1 7 . Part Schematics Acquired 8 | . . 1 7 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3604 | 119 807 590 1047 1041 Spaces Moved 2381 | 76 600 495 690 520 Core 37 | 7 . . . 30 Treads 4 | . . . . 4 Legs . | . . . . . Wheels 2249 | 69 600 495 690 395 Hover 44 | . . . . 44 Flight 47 | . . . . 47 Fastest Speed 35 | 50 80 95 95 35 Average Speed 98 | 86 94 95 95 112 Slowest Speed 700 | 90 95 95 95 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 5 75 47 53 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 121 | . . . 33 88 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 120 | . . . 32 88 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3348 | 109 774 589 976 900 Wait 536 | 3 89 29 146 269 Move 2377 | 75 599 494 689 520 Hop . | . . . . . Pick Up 93 | 11 22 17 28 15 Fast Attach . | . . . . . Attach 32 | 7 2 2 8 13 Detach 4 | . . . . 4 Swap 63 | 1 16 8 21 17 Drop 52 | . 6 15 21 10 Fire 176 | 12 40 23 59 42 Melee 1 | . . . . 1 Ram 6 | . . 1 4 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 12) 242 | -10/Materials | Core integrity fell below 50% 302 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 9) 591 | -10/Materials | Repaired Wheel 623 | -10/Materials | Repaired Lgt. Assault Rifle 650 | -10/Materials | Repaired Lgt. Assault Rifle 708 | -10/Materials | Discovered new exit (range 8) 892 | -10/Materials | Discovered new exit (range 15) 927 | -10/Materials | Entered another Materials area 927 | -9/Materials | Evolved 2 slots: Utility x2 1169 | -9/Materials | Discovered new exit (range 16) 1412 | -9/Materials | Discovered new exit (range 15) 1517 | -9/Materials | Entered another Materials area 1517 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2555 | -8/Materials | Discovered new exit (range 9) 2563 | -8/Materials | Identified exit to Factory 2564 | -8/Materials | Entered Factory 2564 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2952 | -7/Factory | Build established: Scavenger-Skirmisher 3299 | -7/Factory | Lost 6 parts (1p3n2u) 3364 | -7/Factory | First assault squad dispatched 3559 | -7/Factory | Core integrity fell below 50% 3591 | -7/Factory | Lost 5 parts (1p1n1u2w) 3593 | -7/Factory | Core integrity fell below 20% 3605 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03560_ Prc. Assault Rifle destroyed. 03560_ Knocked back. 03561_ Dropped Flak Gun. 03562_ U-05 Engineer builds a Wall. 03563_ U-05 Engineer lays Concrete. 03570_ Dropped Lgt. Deuterium Engine. 03570_ Acquired Cesium-ion Thruster. 03572_ System corrupted: Matter fused (-6). 03577_ Acquired Shock Rifle. 03596_ System corrupted: Component data lost. 03603_ Cesium-ion Thruster destroyed. 03604_ Nuclear Reactor explodes. 03604_ I-36 Angel destroyed. 03604_ Nuclear Reactor explodes. 03604_ I-36 Angel destroyed. 03604_ Shock Rifle destroyed. 03604_ Destroyed Shock Rifle. 03604_ G-47 Trooper destroyed. 03604_ G-50 Soldier destroyed. 03604_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????#### ##########??????????????? | | ????????????????# l * #??????????????? | | ???????????????## *g=* #??????????????? | | ???????????????# % b=%= [ #??????????????? | | ???????????????# l #??????????????? | | ???????????????# @""" """ #??????????????? | | ?????????????# %""" """ #??????????##### | | ?????????????# # =*""" """ #??????????# | | ???????????????# ########??????????#" = | | ???????????###### #???##############" | | ???????????? #???# #" "" | | ????????????? #???# # "" | | ???????????? # #???# #" "" | | ????????????? + #??## ! #" | | ?????????????"" """"k #u![ #??# """ #" "" | | ??????????????" """" #/[[ #??## """ # "" | | ??????????????? """" #*!*= ##??# """ # "" | | ??????????????? """" #!=[ ##??# "" # | | ??????????????? """" #%[ ##??# " !!! # "" | | ??????????????? """" + ##??# "F !!! # "" | | ???????????? # ##??# " !!! #! "" | | ?????????# #" ##### [[ [ # | | ?????????#######+######%" ###########+#######+## | | ???????????????# " ! | | ???????????????# | | ???????????????# | | ???????????????# | | ???????????????# | | ???????????????# | | ???????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 24 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Minigun | -9/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Hvy. Flail | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedConstructBox Manual? 0 Play Time 00:49:36 Cumulative 39.7 hours Start 2025.02.21 @ 17:16:11 End 2025.02.21 @ 18:05:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5056fe57-8a12-4922-aea2-cd452021b354