Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 09:15:22 Player: AbsoluteZero Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (783) 783 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 3954 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 33 Cogmind --------- Core Integrity 700/700 Matter 270/300 Energy 265/265 System Corruption 16% Temperature Cool (0) Movement Rolling (115) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (6) ------ Large Storage Unit Seismic Detector Improved Weapon Shielding Layered Heavy Armor Plating > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Improved Heat Sink High-capacity Matter Pod (200) Hardened Light Armor Plating Ion Cannon Ion Cannon Improved Light Cannon Rocket Launcher Mini Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Seismic Detector Improved Weapon Shielding Light Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Improved Heat Sink High-capacity Matter Pod Hardened Light Armor Plating Ion Cannon Ion Cannon Improved Light Cannon Rocket Launcher Mini Grenade Launcher Heavy Hammer [Rating: 32] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 4 | . . . 1 . 1 2 . Weapon . | . . . . . . . . Parts Attached 50 | 6 13 11 14 . 3 1 2 Power 3 | 1 1 . 1 . . . . Engine 2 | 1 . . 1 . . . . Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 8 | 2 . 1 4 . 1 . . Treads . | . . . . . . . . Leg 4 | 2 . 1 1 . . . . Wheel 4 | . . . 3 . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 9 5 2 . 2 1 2 Device 9 | . 4 3 1 . 1 . . Storage 2 | 1 1 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 11 | . 4 2 1 . 1 1 2 Artifact . | . . . . . . . . Weapon 17 | 2 3 5 7 . . . . Energy Gun 6 | 1 1 3 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . Ballistic Cannon 4 | . . . 4 . . . . Launcher 5 | . 1 2 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 7 | . 1 3 1 . . . 2 Power 1 | . 1 . . . . . . Propulsion 3 | . . 1 1 . . . 1 Utility 1 | . . 1 . . . . . Weapon 2 | . . 1 . . . . 1 Highest Loss Streak 3 | . 1 3 1 . . . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 96 98 100 92 92 87 Engine 8 | . 10 . 7 11 9 7 7 Core 3 | . 3 14 3 . . . . Leg 11 | . 28 26 5 . . . . Wheel 19 | . . . 26 33 30 30 30 Device 13 | . 11 12 19 11 9 7 7 Storage 11 | . 14 14 11 11 9 7 7 Protection 6 | . 1 1 2 11 16 23 18 Energy Gun 10 | . 14 24 14 . . . . Ballistic Gun 3 | . 14 2 . . . . . Ballistic Cannon 9 | . . . 7 22 18 15 15 Naked Turns . | . . . . . . . . Heaviest Build 64 | 11 31 31 44 44 46 49 64 Greatest Support 60 | 20 20 20 48 48 60 60 60 Greatest Overweight (x) 2 | . 1 2 2 . . . 1 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 15 15 15 Most Carried 15 | 2 8 7 15 15 15 14 15 Average Carried 10 | 1 6 6 10 14 14 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 2 7 6 15 15 15 14 15 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Matter Collected 1152 | 287 392 113 241 38 81 . . Remotely . | . . . . . . . . Salvage Created 809 | 120 228 103 301 . 57 . . Parts 66 | 10 19 10 22 . 5 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 30 | . 7 8 14 . 1 . . Guns 9 | . 5 2 2 . . . . Cannons 5 | . . . 4 . 1 . . AOE 16 | . 2 6 8 . . . . Classes Destroyed 5 | 1 3 . 1 . . . . Tunneler 5 | 5 . . . . . . . Watcher 3 | . 1 . 1 . 1 . . Swarmer 17 | . 3 6 8 . . . . Grunt 10 | . 4 2 4 . . . . Sentry 3 | . . . 2 . 1 . . Best Kill Streak 8 | 3 3 3 8 . 1 . . Combat Bots Only 8 | . 3 3 8 . 1 . . Max Kills in Single Turn 5 | 1 2 2 5 . 1 . . Gunslinging . | . . . . . . . . Exploded 5 | . 2 2 5 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Hostile Shots Fired 96 | . 26 31 28 . 8 . 3 Missed 20 | . 7 1 10 . 2 . . Damage Taken 1135 | . 254 398 233 . 90 . 160 Core 222 | . 29 94 85 . 14 . . Absorbed by Shields . | . . . . . . . . Redirected to Shielding 20 | . . . . . 20 . . Core Remaining (%) 81 | 100 . 50 . 78 97 . . Volleys Fired 76 | 9 20 21 21 . 5 . . Largest 2 | 2 2 2 2 . 2 . . Hottest 121 | 60 85 85 121 . 78 . . Shots Fired 131 | 18 39 25 39 . 10 . . Gun 91 | 18 38 21 14 . . . . Cannon 32 | . . . 22 . 10 . . Launcher 8 | . 1 4 3 . . . . Special . | . . . . . . . . Kinetic 65 | 9 19 5 22 . 10 . . Thermal 58 | 9 19 16 14 . . . . Explosive 8 | . 1 4 3 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 6 | 3 3 5 6 . 5 . . Robot Miss Streak 4 | 2 4 2 2 . 2 . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 76 | 8 18 17 25 . 8 . . Core Hits 48 | 6 12 11 16 . 3 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2191 | 89 355 556 1021 . 170 . . Guns 650 | 89 237 212 112 . . . . Cannons 516 | . . . 346 . 170 . . Explosions 1021 | . 114 344 563 . . . . Melee . | . . . . . . . . Ramming 4 | . 4 . . . . . . Kinetic 738 | 47 111 64 346 . 170 . . Thermal 428 | 42 126 148 112 . . . . Explosive 1021 | . 114 344 563 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . . . . 16 Average Corruption 6 | . . . . . . . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . . . . . 6 Message Errors 2 | . . . . . . . 2 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 64 | . . . 64 . . . . Projectiles . | . . . . . . . . Explosions 64 | . . . 64 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 41 | . . 41 . . . . . Shots 2 | . . 2 . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 362 | . 154 362 144 . 63 . . Average Temperature 94 | . 46 237 46 . 28 . . Received Heat Transfer 345 | . 99 186 42 . 18 . . Effects 2 | . . 2 . . . . . Energy Bleed 1 | . . 1 . . . . . Interference 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 2 . . . . Heat Transferred 1027 | 100 285 370 272 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Peak Influence 428 | 25 258 231 428 108 176 79 27 Initial 108 | . 16 45 89 108 . 79 27 Average 123 | 9 104 170 194 86 90 79 16 Maximum Alert Level 2 | . 1 1 2 . . . . Low Security (%) 79 | 100 94 67 44 100 100 100 100 Level 1 18 | . 5 32 49 . . . . Level 2 1 | . . . 5 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 3 . 2 . . . . Investigation 3 | . 2 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 56 | . 16 6 21 . 7 . 6 Peak Tracking Total 9 | . 3 3 9 . 3 . 6 Tactical Retreats 3 | . 1 . 1 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Traps Triggered 5 | . 2 . 2 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Disabled 2 | . . . 2 . . . . Max in Single Turn 1 | . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Accessed 13 | . 7 . 3 1 2 . . Terminals 10 | . 5 . 3 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 39 | . 20 . 13 3 3 . . Successful 17 | . 9 . 6 1 1 . . Failed 21 | . 10 . 7 2 2 . . Catastrophic 2 | . 2 . . . . . . Database Lockouts 1 | . 1 . . . . . . Manual 35 | . 17 . 11 5 2 . . Terminals 36 | . 18 . 13 3 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 10 | . 5 . 4 1 . . . Robot Analysis 4 | . 2 . 1 1 . . . Prototype ID Bank 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 6 | . 4 . 2 . . . . Terminals 4 | . 2 . 2 . . . . Track 2 | . 1 . 1 . . . . Botnet 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Tunnel 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 5 . 3 1 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 1 1 1 Highest-Rated Group 40 | . . . . 40 31 31 31 Highest-Rated Ally 31 | . . . . 31 31 31 31 Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . . 7 . 8 Total Damage 187 | . . . . . 83 . 104 Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Robot Analysis Total 4 | . 2 . 1 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Turns Passed 2943 | 158 610 360 813 497 367 17 121 Spaces Moved 2153 | 105 395 152 563 475 341 17 105 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs 725 | 98 395 152 80 . . . . Wheels 1421 | . . . 483 475 341 17 105 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 100 100 97 97 97 Average Speed 115 | 115 127 190 112 100 98 97 111 Slowest Speed 260 | 120 190 260 190 100 100 97 112 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 60 48 36 94 36 1 55 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . 2 . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 4 | . . 2 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 53 | . 1 39 13 . . . . Melee . | . . . . . . . . Projectile 1 | . . . 1 . . . . AOE 52 | . 1 39 12 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Total 2462 | 121 461 193 699 497 365 18 108 Wait 143 | . 24 9 88 19 3 . . Move 2147 | 104 394 151 562 474 340 17 105 Hop . | . . . . . . . . Pick Up 25 | 2 6 1 7 2 7 . . Fast Attach 19 | 6 2 1 7 . 1 . 2 Attach 7 | . 1 2 2 . 1 1 . Detach 5 | . . . 4 . . . 1 Swap 24 | . 10 8 5 . 1 . . Drop 15 | . 3 . 3 2 7 . . Fire 76 | 9 20 21 21 . 5 . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 159 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 6) 525 | -10/Materials | Discovered new exit (range 11) 526 | -10/Materials | Central database locked down 590 | -10/Materials | Discovered new exit (range 11) 662 | -10/Materials | Discovered new exit (range 15) 769 | -10/Materials | Entered Mines 854 | -10/Mines | Lost 3 parts (1n1u1w) 876 | -10/Mines | Learned Materials interactive machine intel 1023 | -10/Mines | Discovered new exit (range 12) 1099 | -10/Mines | Discovered new exit (range 5) 1129 | -10/Mines | Entered Materials 1129 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1130 | -9/Materials | Loaded intel: 18 interactive machine locations 1160 | -9/Materials | Identified exit to Mines 1720 | -9/Materials | Destroyed 8 combat bots 1942 | -9/Materials | Entered Mines 2047 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2082 | -9/Mines | Discovered new exit (range 10) 2122 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2123 | -9/Mines | Discovered new exit (range 5) 2439 | -9/Mines | Entered Materials 2439 | -8/Materials | Accompanied by 1 ally 2439 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2444 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2659 | -8/Materials | Discovered new exit (range 15) 2806 | -8/Materials | Entered Factory 2806 | -7/Factory | Accompanied by 1 ally 2806 | -7/Factory | Evolved 2 slots: Utility x2 2807 | -7/Factory | Identified exit to Storage 2823 | -7/Factory | Sucked down chute 2823 | -7/Factory | Entered Waste 2830 | -7/Waste | 1 allies followed down the chute 2838 | -7/Waste | EMP discharged 2840 | -7/Waste | Spotted C-40 Crusher 2858 | -7/Waste | Spotted C-40 Crusher 2865 | -7/Waste | Spotted C-40 Crusher 2869 | -7/Waste | Spotted C-40 Crusher 2872 | -7/Waste | Spotted C-40 Crusher 2872 | -7/Waste | Spotted C-40 Crusher 2938 | -7/Waste | EMP discharged 2938 | -7/Waste | System corruption reached 10% 2944 | -7/Waste | Crushed by Compactor (1 part destroyed) 2944 | -7/Waste | Crushed by Compactor (1 part destroyed) 2944 | -7/Waste | Self-destructed Last Messages --------------- 02823_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02827_ Acquired Lyr. Heavy Armor Plating. 02828_ ALERT: Foreign system detected. Charging EMP. 02830_ Y3-OBC(g) slides out of a hatch. 02838_ System corrupted (+6). 02841_ System corrupted: Lyr. Heavy Armor Plating rejected. 02841_ Acquired Lyr. Heavy Armor Plating. 02852_ C-40 Crusher suffers critical hit (Burn). 02857_ System corrupted: Component data lost. 02878_ System corrupted: Lgt. Armor Plating rejected. 02881_ Lgt. Armor Plating crushed. 02898_ 9Y#YCXF6VU:L&,487O=FDA3 &5WB 02914_ DCQ,#XYB0FLL7OZ1L9P=>T0E|S2E5I&Z6 02928_ ALERT: Foreign system detected. Charging EMP. 02932_ System corrupted: Component data lost. 02938_ System corrupted (+10). 02944_ Imp. Light Cannon crushed. 02944_ Arm. Wheel crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????# CC #??????????????????? | | ?????????????? ??????# CC@ CC #??????????????????? | | ???????????? ?????# CC CC #??????????????????? | | ?????????# ?????# CC #??????????????????? | | ?????????# ?????# CC #??????????????????? | | ?????????# ?????# CC CC #??????????????????? | | ?????????? ?????# CC CC #??????????????????? | | ####??????? ?????# CC #??????????????????? | | #??????# ?????### ###??????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# ######## #????????????????????? | | #??????# #????????????????????? | | #??????# #????????????????????? | | #??????# #????????????????????? | | #??????# #????????????????????? | | #??????# ######## #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# ######## #????????????????????? | | !#??????# #????????????????????? | | #??????# #????????????????????? | | #??????# #????????????????????? | | #??????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystFusionCannon Manual? 0 Play Time 00:34:35 Cumulative 100.0 hours Start 2024.04.05 @ 08:41:57 End 2024.04.05 @ 09:15:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c75bb7b-5e40-4ad2-b3a4-bfd0c3976a4f