Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.31 @ 12:24:16 Player: sentrybuster Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (341) 1705 Value Destroyed (14721) 14721 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (3079) 3079 TOTAL SCORE: 27285 Bonus ------- High Alert Combat Kills 3079 Cogmind --------- Core Integrity 0/1600 Matter 263/300 Energy 36/100 System Corruption 19% Temperature Cool (0) Movement Core (150) Ox2 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Advanced Target Analyzer > --- WEAPON (5) ------- Compact HERF Cannon > --- INVENTORY (4) ---- Advanced Sensor Array Peak State ------------ > --- POWER ------------ Particle Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Compact Battery Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Core Shielding Advanced Force Field > --- WEAPON ----------- Tesla Rifle Gamma Rifle HERF Cannon Lance Plasma Lance > --- INVENTORY -------- Light Particle Reactor Armored Heavy Treads Cesium-ion Thruster Advanced Sensor Array Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Compact HERF Cannon Neutron Missile Launcher Fusion Bomb Launcher [Rating: 152] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Flight Unit Cesium-ion Thruster Utility Advanced Melee Analysis Suite Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Lance Energy Gun High-powered Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Greatsword Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . . 2 . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . 1 . . 1 . . Utility 10 | . . 1 1 2 1 . . . 1 . . 1 2 1 Weapon 3 | . . 1 . . . 1 . . . . . . . 1 Parts Attached 344 | 6 4 23 16 43 43 52 18 . 18 . 22 54 15 30 Power 28 | 1 . 2 4 2 5 5 1 . 1 . 1 3 . 3 Engine 12 | 1 . 2 2 1 4 2 . . . . . . . . Core 9 | . . . 2 1 1 3 1 . 1 . . . . . Reactor 7 | . . . . . . . . . . . 1 3 . 3 Propulsion 73 | 2 . 8 3 9 2 9 6 . 6 . 5 15 3 5 Treads 21 | . . 6 3 . 1 . . . . . . 3 3 5 Leg 46 | 2 . 2 . 6 1 8 6 . 5 . 5 11 . . Wheel 5 | . . . . 3 . 1 . . 1 . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 . . Utility 126 | 1 1 5 3 17 21 19 5 . 7 . 7 20 7 13 Device 60 | . 1 . . 7 12 11 3 . 1 . 4 9 4 8 Storage 18 | 1 . 1 1 2 . 1 . . 2 . 2 6 . 2 Processor 13 | . . . 1 4 1 3 . . 2 . . . . 2 Hackware 1 | . . . . 1 . . . . . . . . . . Protection 34 | . . 4 1 3 8 4 2 . 2 . 1 5 3 1 Artifact . | . . . . . . . . . . . . . . . Weapon 117 | 2 3 8 6 15 15 19 6 . 4 . 9 16 5 9 Energy Gun 39 | 2 1 2 . 7 3 9 2 . 1 . 2 5 2 3 Energy Cannon 22 | . . 4 3 2 5 1 . . . . 1 4 1 1 Ballistic Gun 5 | . . 2 . . . . . . 1 . 1 1 . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . Launcher 34 | . . . . 4 4 7 3 . 2 . 4 3 2 5 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . 3 2 3 . 1 . . . . . . . Piercing Weapon 6 | . . . . . . 2 . . . . 1 3 . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . 2 3 3 . . . . . 6 1 . Parts Lost 116 | . 2 4 4 14 6 15 2 . 6 . 7 17 6 33 Power 14 | . . 1 1 1 1 2 1 . . . . 3 . 4 Propulsion 35 | . . 2 1 4 2 3 . . 4 . 3 5 3 8 Utility 28 | . . . 1 3 2 3 . . 1 . 1 4 3 10 Weapon 39 | . 2 1 1 6 1 7 1 . 1 . 3 5 . 11 Highest Loss Streak 17 | . 2 4 1 5 3 6 2 . 2 . 3 6 5 17 Average Slot Usage (%) 86 | . 89 91 94 85 85 73 86 94 79 89 86 93 86 82 Engine 4 | . 14 10 8 4 6 7 . . . . . . . . Core 3 | . . . . 2 5 1 10 11 10 10 8 3 . . Reactor 1 | . . . . . . . . . . . 1 3 8 7 Treads 5 | . . 20 24 5 . . . . . . . 2 1 16 Leg 10 | . 28 1 . 13 . 2 23 23 19 21 23 23 22 1 Wheel 3 | . . . . 1 10 8 . . . . . . . . Device 6 | . 5 7 . 10 7 5 4 5 3 . 6 7 9 7 Storage 6 | . 14 11 9 7 6 7 5 5 6 10 3 5 4 6 Processor 17 | . . . 8 20 23 17 17 17 17 21 21 19 17 21 Protection 6 | . . 14 17 1 7 3 5 5 4 5 4 5 7 4 Energy Gun 4 | . 17 7 6 4 2 3 1 5 2 5 4 2 2 6 Energy Cannon 4 | . . 15 11 2 4 3 . . . . . 3 2 3 Launcher 1 | . . . . . . 2 4 5 1 5 2 . 1 . Slashing Weapon 2 | . . . 6 5 5 . 2 5 5 5 . . . . Piercing Weapon 3 | . . . . . . 3 5 5 5 5 6 8 8 7 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 130 | 13 15 38 57 66 64 77 79 79 79 70 70 119 127 130 Greatest Support 187 | 20 20 46 66 63 38 65 65 65 120 100 120 130 131 187 Greatest Overweight (x) 10 | . . 2 1 3 4 10 1 1 4 . . 3 1 2 Average Overweight (x) . | . . . . . . . . 1 . . . . . . Largest Inventory Capacity 12 | 6 6 10 12 12 8 8 8 8 8 8 8 12 12 12 Average Capacity 9 | 5 6 9 11 11 8 8 8 8 8 8 6 11 12 11 Most Carried 12 | 6 6 10 12 12 8 8 8 8 8 8 8 12 12 12 Average Carried 8 | 3 5 8 10 10 7 7 7 8 7 8 6 10 11 10 Final Capacity 12 | 6 6 10 12 8 8 8 8 8 8 8 4 12 12 4 Final Carried 12 | 6 6 10 12 8 8 7 8 8 8 8 4 12 8 1 Class Distribution -------------------- 32% | Scavenger-Assassin 23% | Mutant 15% | Gladiator 13% | Scavenger-Mutant 7% | Assassin 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gladiator | -6/Factory Assassin | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Assassin | -4/Factory Scavenger-Assassin | -3/Research Scavenger-Assassin | -2/Research Scavenger-Assassin | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Acc Matter Collected 4483 | 260 28 268 150 441 558 643 253 . 214 . 243 820 369 236 Remotely . | . . . . . . . . . . . . . . . Salvage Created 19347 | 122 293 918 1099 1563 2245 3466 979 . 1012 . 1017 3527 588 2518 Parts 841 | 4 23 56 44 75 88 136 23 . 53 . 53 138 31 117 Haulers Intercepted 14 | . 1 3 1 1 1 4 . . . . 1 2 . . Recyclers Shooed 10 | . . . . 1 2 1 . . . . . 4 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . . . . . . Prevented 11 | . . . . . . . 11 . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Acc Combat Hostiles Destroyed 234 | . 7 16 18 20 25 41 10 . 9 . 12 38 9 29 Melee 81 | . . 1 5 6 9 8 1 . 6 . 5 17 5 18 Guns 17 | . 7 2 3 . . 3 . . . . 2 . . . Cannons 40 | . . 10 7 6 7 4 . . . . . 6 . . AOE 58 | . . 2 1 5 7 16 6 . 2 . 5 4 4 6 Classes Destroyed 18 | 2 4 2 2 4 . 2 1 . . . 1 . . . Worker 27 | . . 1 . 3 4 3 . . 1 . 1 4 6 4 Builder 9 | . . . . 1 . 4 . . 1 . . 1 1 1 Tunneler 4 | 2 . . . . 2 . . . . . . . . . Hauler 14 | . 1 3 1 1 1 4 . . . . 1 2 . . Recycler 17 | 1 1 1 2 4 3 1 . . 2 . 1 . . 1 Minesweeper 1 | . . . . . . . 1 . . . . . . . Mechanic 4 | . . . . . . . . . . . 1 1 1 1 Operator 7 | . . . . 2 3 1 . . . . . 1 . . Watcher 24 | . 1 4 3 1 1 5 . . 1 . 2 3 1 2 Swarmer 36 | . 6 6 5 4 3 2 . . . . 4 3 . 3 Saboteur 1 | . . . . . . 1 . . . . . . . . Grunt 98 | . 1 4 7 10 12 21 10 . 3 . 4 12 1 13 Brawler 5 | . . . 1 . . 3 . . . . . 1 . . Duelist 8 | . . . . 1 . 1 . . . . . 2 2 2 Protector 1 | . . . . . . 1 . . . . . . . . Sentry 29 | . . 6 4 2 3 2 . . . . . 9 2 1 Hunter 17 | . . . 1 . 2 6 . . 2 . . 4 . 2 Programmer 39 | . . . . 3 5 4 . . 4 . 4 7 4 8 Best Kill Streak 14 | 2 3 5 4 5 5 11 5 . 5 . 4 8 10 14 Combat Bots Only 10 | . 3 5 3 4 4 10 5 . 3 . 4 7 3 10 Max Kills in Single Turn 9 | 1 1 2 2 2 2 9 3 . 2 . 4 3 4 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 8 | . . 2 1 1 1 8 3 . 2 . 3 2 3 1 Melee 1 | . . 1 1 1 1 1 1 . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Acc Damage Taken 24254 | . 473 761 1040 1849 1708 3655 425 . 1233 . 1128 4573 1233 6176 Core 3554 | . 67 163 139 320 178 567 20 . 44 . 83 254 97 1622 Absorbed by Shields 1382 | . . . . . 539 235 . . . . . . . 608 Reduced by Siege Mode 14 | . . . . . . . . . . . . . . 14 Core Remaining (%) 74 | 100 73 59 74 54 79 . . 41 . . 88 80 93 . Volleys Fired 515 | 10 28 55 59 52 57 95 16 . 8 . 16 81 10 28 Largest 4 | 2 2 3 3 3 2 4 1 . 2 . 2 2 1 3 Hottest 228 | 80 85 168 157 136 144 226 39 . 99 . 106 169 52 228 Shots Fired 819 | 20 42 98 87 69 71 157 16 . 13 . 26 147 11 62 Gun 360 | 20 40 28 25 27 8 80 . . 9 . 24 60 1 38 Cannon 357 | . 2 70 62 34 45 48 . . . . . 81 . 15 Launcher 102 | . . . . 8 18 29 16 . 4 . 2 6 10 9 Special . | . . . . . . . . . . . . . . . Kinetic 33 | . 2 11 . . . . . . 2 . 8 10 . . Thermal 16 | . 11 3 . . . . . . . . . 2 . . Explosive 13 | . . . . . . . . . . . . . 10 3 Electromagnetic 757 | 20 29 84 87 69 71 157 16 . 11 . 18 135 1 59 Robot Hit Streak 21 | 3 5 14 21 12 9 9 9 . 6 . 5 10 2 8 Robot Miss Streak 5 | 2 3 3 3 3 5 5 1 . 3 . 2 4 3 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 846 | 10 21 76 89 76 82 127 20 . 39 . 36 152 21 97 Core Hits 547 | 3 12 34 35 45 53 99 28 . 23 . 27 85 32 71 Critical Hits 30 | . . . 1 . 4 1 1 . 1 . 1 5 3 13 Critical Kills 15 | . . . 1 . 1 1 . . . . . 3 1 8 Critical Parts Destroyed 15 | . . . . . 3 . 1 . 1 . 1 2 2 5 Melee Attacks 440 | . . . 28 39 63 46 11 . 39 . 32 77 32 73 Impact . | . . . . . . . . . . . . . . . Slashing 136 | . . . 28 39 63 . . . 6 . . . . . Piercing 304 | . . . . . . 46 11 . 33 . 32 77 32 73 Sneak Attacks 38 | . . . 1 5 10 7 1 . 4 . 4 6 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 22 | . . . . . . . . . 4 . . 7 2 9 Damage Inflicted 42723 | 134 313 1475 2516 3192 5209 7606 1883 . 2030 . 1960 7347 2818 6240 Guns 4670 | 134 281 298 375 285 156 924 . . 205 . 336 1005 . 671 Cannons 7208 | . . 1009 968 639 891 1189 . . . . . 2150 . 362 Explosions 13760 | . 32 149 364 782 1008 3664 1053 . 359 . 366 1329 1958 2696 Melee 17018 | . . . 809 1484 3154 1818 830 . 1466 . 1258 2863 860 2476 Ramming 67 | . . 19 . 2 . 11 . . . . . . . 35 Kinetic 364 | . . 144 . . . . . . 55 . 46 119 . . Thermal 4291 | . 121 173 364 366 139 1486 121 . 161 . 290 745 . 325 Explosive 3714 | . . . . . 141 76 . . . . . . 1958 1539 Electromagnetic 17269 | 134 192 1139 1343 1340 1775 4215 932 . 348 . 366 3620 . 1865 Impact . | . . . . . . . . . . . . . . . Slashing 5638 | . . . 809 1484 3154 . . . 191 . . . . . Piercing 11380 | . . . . . . 1818 830 . 1275 . 1258 2863 860 2476 Highest Corruption 33 | . . 1 . 3 4 4 4 4 7 22 33 20 9 19 Average Corruption 7 | . . 1 . 2 2 3 4 4 3 14 25 14 3 3 Corruption Purged . | . . . . . . . . . . . . . . . Effects 363 | . . 1 . 16 28 27 21 3 16 7 95 120 8 21 Message Errors 66 | . . . . 7 7 5 6 . 1 2 13 16 2 7 Matter Fused 54 | . . . . 4 11 2 2 1 4 1 11 16 1 1 Heat Flow Errors 31 | . . . . . 1 7 4 . 4 . 6 7 1 1 Energy Discharges 33 | . . . . 3 3 4 2 . 1 . 8 8 1 3 Parts Rejected 3 | . . . . . . 1 . . 1 . 1 . . . Data Loss (minor) 40 | . . 1 . 2 5 . 5 2 2 2 9 8 . 4 Data Loss (major) 8 | . . . . . . . . . 1 1 . 6 . . Misfires 11 | . . . . . . . . . 1 . 4 5 1 . Alerts 8 | . . . . . . . . . . 1 2 5 . . Misdirections 45 | . . . . . . . . . . . 30 12 . 3 Targeting Errors 54 | . . . . . 1 5 2 . 1 . 8 33 2 2 Weapon Failures 10 | . . . . . . 3 . . . . 3 4 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 2866 | . . 34 90 317 1020 268 116 . 97 . 21 426 154 323 Projectiles 215 | . . 34 7 . 2 100 . . . . . 39 . 33 Explosions 582 | . . . 55 11 . 84 1 . . . 11 150 149 121 Melee 2069 | . . . 28 306 1018 84 115 . 97 . 10 237 5 169 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 811 | . . . 35 148 . 135 18 . 3 . 122 44 . 306 Shots 28 | . . . 1 8 . 3 1 . 1 . 3 3 . 8 Rammed 9 | . . 2 . . . 3 . . . . . . . 4 Targets Rammed 14 | . . 5 . 1 . 4 . . . . . . . 4 Kicked 2 | . . . . 1 . 1 . . . . . . . . Crushed 3 | . . 3 . . . . . . . . . . . . Highest Temperature 379 | 72 72 297 222 207 379 345 157 . 238 . 309 164 251 307 Average Temperature 92 | 30 27 83 63 75 116 128 53 . 92 . 106 45 129 120 Received Heat Transfer 3413 | . 18 186 459 450 517 706 150 . 42 . 81 366 27 411 Effects 10 | . . . . . . 10 . . . . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . . . Interference 8 | . . . . . . 8 . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . 1 Total Turns 18 | . . . . . . . . . . . . . . 18 Longest Duration 18 | . . . . . . . . . . . . . . 18 Robots Corrupted 44 | . . 1 2 3 3 13 3 . 1 . . 12 . 6 Combat Hostiles 38 | . . 1 2 3 2 10 3 . 1 . . 11 . 5 Parts Fried 150 | 2 . 13 8 13 14 34 6 . 2 . 2 37 . 19 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . Heat Transferred 3695 | . 309 274 300 450 150 1125 100 . 100 . 200 487 . 200 Parts Sabotaged 7 | . . . . . . 5 . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 35 | . 1 3 5 6 4 4 2 . 1 . 3 4 . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Acc Peak Influence 1499 | 15 201 395 449 358 775 1499 . . 517 166 493 1043 827 806 Initial 570 | . 9 84 132 153 51 366 . . 411 166 116 120 570 365 Average 360 | 6 147 258 148 139 240 805 . . 430 166 283 553 566 412 Maximum Alert Level 4 | . 1 1 2 1 3 4 . . 2 . 2 3 3 3 Low Security (%) 32 | 100 65 22 70 80 53 . . . . 100 . 9 . . Level 1 34 | . 34 77 27 19 30 10 . . 13 . 92 33 7 59 Level 2 17 | . . . 2 . 5 34 . . 86 . 7 17 84 32 Level 3 12 | . . . . . 10 38 . . . . . 39 8 7 Level 4 1 | . . . . . . 16 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 78 | . . 1 2 10 15 21 . . 1 . 5 12 3 8 Investigation 10 | . . . 2 2 3 . . . . . 2 1 . . Extermination 24 | . . . . 3 6 3 . . 1 . 3 3 1 4 Reinforcement 25 | . . 1 . 2 4 10 . . . . . 5 1 2 Assault 10 | . . . . . 1 5 . . . . . 2 1 1 Garrison 9 | . . . . 3 1 3 . . . . . 1 . 1 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . . 5 . . . . . 2 1 1 Haulers Reinforced 7 | . . . . . 1 4 . . . . . 1 . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Acc Distress Signals 16 | . 1 4 1 . . 1 . . 2 . 2 2 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 422 | . 11 26 37 32 44 87 13 . 12 6 19 58 12 65 Peak Tracking Total 14 | . 4 6 6 7 6 14 5 . 3 6 7 6 4 13 Tactical Retreats 39 | . . 1 6 4 7 9 2 . . 1 1 1 1 6 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Acc Traps Triggered 16 | . . 3 1 1 1 1 1 . 1 . 5 1 . 1 Indirectly 1 | . . . . . . . 1 . . . . . . . Trap Hack Attempts 14 | . 14 . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . . . Triggered 2 | . . . . . . . 2 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Acc Machines Disabled 28 | . . 1 . . 10 8 . . . . 2 5 1 1 Max in Single Turn 4 | . . 1 . . 2 3 . . . . 2 4 1 1 Garrison Access 4 | . . . . . 2 1 . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Acc Machines Accessed 63 | . 2 4 9 11 15 5 2 . 3 . 7 3 2 . Terminals 35 | . 2 4 6 5 5 4 . . 1 . 5 1 2 . Fabricators 6 | . . . . 1 4 . . . 1 . . . . . Repair Stations 5 | . . . 1 2 . . . . . . 1 1 . . Recycling Units 8 | . . . 1 2 4 . . . 1 . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . . . . Garrison Access 5 | . . . . . 2 1 . . . . 1 1 . . Total Hacks 177 | . 6 14 25 23 36 10 9 . 12 . 24 7 11 . Successful 94 | . 4 8 16 9 18 3 9 . 4 . 11 4 8 . Failed 82 | . 2 5 9 14 18 7 . . 8 . 13 3 3 . Catastrophic 10 | . . . . 1 4 2 . . 1 . 2 . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . Manual 78 | . 4 13 8 6 15 5 . . 5 . 9 5 8 . Terminals 108 | . 6 14 17 13 15 9 . . 3 . 16 4 11 . Fabricators 17 | . . . . 3 9 . . . 5 . . . . . Repair Stations 13 | . . . 4 2 . . . . . . 6 1 . . Recycling Units 16 | . . . 1 3 8 . . . 4 . . . . . Scanalyzers 5 | . . . 3 2 . . . . . . . . . . Garrison Access 9 | . . . . . 4 1 . . . . 2 2 . . Terminal Hacks 39 | . 2 2 5 3 5 1 9 . . . 6 . 6 . Record 8 | . . . . . . . 8 . . . . . . . Part Schematic 2 | . . . . 1 1 . . . . . . . . . Prototype ID Bank 4 | . 1 1 . . 1 . . . . . . . 1 . Open Door 1 | . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . Terminal Index 5 | . . . . 1 2 . . . . . 1 . 1 . Alert Level 3 | . . . 1 . . . . . . . 1 . 1 . Unreport Threat 4 | . . . 1 1 . . . . . . . . 2 . Locate Traps 1 | . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Zone Layout 9 | . 1 1 2 . 1 . . . . . 3 . 1 . Fabricator Hacks 6 | . . . . 1 3 . . . 2 . . . . . Load Schematic 4 | . . . . 1 2 . . . 1 . . . . . Build 2 | . . . . . 1 . . . 1 . . . . . Repair Station Hacks 9 | . . . 4 . . . . . . . 4 1 . . Scan Component 4 | . . . 2 . . . . . . . 2 . . . Repair 4 | . . . 2 . . . . . . . 2 . . . Refit 1 | . . . . . . . . . . . . 1 . . Recycling Unit Hacks 5 | . . . 1 1 3 . . . . . . . . . Retrieve Components 5 | . . . 1 1 3 . . . . . . . . . Scanalyzer 4 | . . . 2 2 . . . . . . . . . . Insert Component 2 | . . . 1 1 . . . . . . . . . . Analyze 2 | . . . 1 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . Unauthorized Hacks 29 | . 2 6 4 2 6 1 . . 2 . 1 3 2 . Terminals 22 | . 2 6 4 1 2 1 . . 1 . 1 2 2 . Track 11 | . 2 3 2 1 . 1 . . . . . 1 1 . Botnet 10 | . . 2 2 . 2 . . . 1 . 1 1 1 . Operators 1 | . . 1 . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . 1 . . . . . Prioritize 2 | . . . . . 1 . . . 1 . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . Mechanics 1 | . . . . 1 . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 50 | . 2 4 8 8 13 4 . . 2 . 6 1 2 . Full Trace Events 8 | . . . 1 2 3 . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 2 1 . . . . . . . . . Parts Built 2 | . . . . . 1 . . . 1 . . . . . Matter 424 | . . . . . 212 . . . 212 . . . . . Time 212 | . . . . . 106 . . . 106 . . . . . Total Part Build Rating 12 | . . . . . 6 . . . 6 . . . . . Parts Repaired 4 | . . . 2 . . . . . . . 2 . . . Time 158 | . . . 64 . . . . . . . 94 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 4 2 4 . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 3 1 . . . . . . . . Machine Destruction 4 | . . . . . 3 1 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Acc Turns Passed 16996 | 144 383 975 1220 2003 3246 1718 975 107 633 144 1154 2151 697 1446 Spaces Moved 9951 | 83 239 462 547 1238 2127 958 640 71 330 121 744 1192 441 758 Core 177 | 2 . . . . . 5 . . . . . . . 170 Treads 1907 | . . 436 547 287 . . . . . . . 19 30 588 Legs 4852 | 81 239 26 . 740 147 140 640 71 319 121 744 1173 411 . Wheels 3015 | . . . . 211 1980 813 . . 11 . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 90 90 100 120 150 120 120 120 120 120 50 Average Speed 125 | 118 120 157 162 126 108 111 133 150 132 120 120 124 126 138 Slowest Speed 550 | 120 120 180 180 220 240 550 150 150 150 120 120 210 166 170 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 6 51 48 42 30 45 22 89 12 7 85 20 36 10 21 Regions Visited 14 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched 2 | . . . . . . . 2 . . . . . . . Spaces Dug 59 | . . . 1 6 12 4 . . 1 . 4 13 8 10 Terrain Destroyed 540 | . 3 6 21 32 84 77 7 . 11 . 59 45 84 111 Melee 59 | . . . 1 6 12 4 . . 1 . 4 13 8 10 Projectile . | . . . . . . . . . . . . . . . AOE 481 | . 3 6 20 26 72 73 7 . 10 . 55 32 76 101 Terrain Rammed 1 | . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Res Res Acc Total 12990 | 106 291 614 743 1551 2876 1382 724 72 455 120 921 1603 525 1007 Wait 1465 | . 6 46 80 125 543 194 29 2 57 . 97 166 27 93 Move 9938 | 82 238 461 546 1237 2126 957 639 70 330 120 743 1191 440 758 Hop . | . . . . . . . . . . . . . . . Pick Up 104 | 7 1 5 6 20 18 9 3 . 2 . 5 15 . 13 Fast Attach 167 | 6 2 14 6 17 16 27 5 . 11 . 12 33 5 13 Attach 85 | . 1 4 4 21 9 12 2 . 2 . 4 6 6 14 Detach 56 | . . 8 3 12 3 10 . . 3 . 1 5 5 6 Swap 93 | . 1 5 6 5 18 13 11 . 5 . 6 16 4 3 Drop 133 | 1 . 11 5 22 23 15 8 . 3 . 5 25 1 14 Fire 515 | 10 28 55 59 52 57 95 16 . 8 . 16 81 10 28 Melee 404 | . . . 28 39 63 46 11 . 34 . 31 65 27 60 Ram 4 | . . . . . . . . . . . . . . 4 Kick 5 | . . . . 1 . 4 . . . . . . . . Crush 6 | . . 5 . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 15 | . 14 . . . . . . . . . 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Waste -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -2/Research -1/Access History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 12) 417 | -10/Materials | Discovered new exit (range 15) 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 608 | -9/Materials | Lost 4 parts (1p2n1w) 1300 | -9/Materials | Discovered new exit (range 6) 1347 | -9/Materials | Discovered new exit (range 15) 1438 | -9/Materials | Central database locked down 1503 | -9/Materials | Entered another Materials area 1503 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1796 | -8/Materials | Repaired Lgt. EM Pulse Cannon 1831 | -8/Materials | Repaired Lgt. EM Pulse Cannon 1920 | -8/Materials | Discovered new exit (range 16) 2723 | -8/Materials | Entered Factory 2723 | -7/Factory | Evolved 2 slots: Utility x2 3024 | -7/Factory | Build established: Scavenger-Mutant 3122 | -7/Factory | Lost 3 parts (1n1u1w) 3200 | -7/Factory | Discovered new exit (range 7) 3329 | -7/Factory | Garrison activated, responded to threat 3635 | -7/Factory | Build established: Mutant 3820 | -7/Factory | Discovered new exit (range 7) 3867 | -7/Factory | Identified exit to Factory 4178 | -7/Factory | Lost 5 parts (1p1n1u2w) 4438 | -7/Factory | Build established: Gladiator 4726 | -7/Factory | Entered another Factory area 4726 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4895 | -6/Factory | Fabricated Hvy. Shock Bomb Launcher (x1) 5386 | -6/Factory | Discovered new exit (range 16) 5681 | -6/Factory | Identified exit to Factory 6875 | -6/Factory | Lost 3 parts (1n2u) 6913 | -6/Factory | Build established: Assassin 7270 | -6/Factory | Build established: Gladiator 7361 | -6/Factory | Discovered new exit (range 7) 7366 | -6/Factory | Identified exit to Lower Caves 7972 | -6/Factory | Entered another Factory area 7972 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8032 | -5/Factory | Build established: Assassin 8088 | -5/Factory | Found Prototype Processor 8088 | -5/Factory | Identified Exp. Terrain Scan Processor 8872 | -5/Factory | First assault squad dispatched 8974 | -5/Factory | Destroyed 10 combat bots 9036 | -5/Factory | Identified exit to Upper Caves 9036 | -5/Factory | Identified exit to Extension 9112 | -5/Factory | Build established: Mutant 9228 | -5/Factory | Found Prototype Processor 9228 | -5/Factory | Identified Exp. Signal Interpreter 9370 | -5/Factory | Lost 6 parts (2n2u2w) 9393 | -5/Factory | Garrison activated, responded to threat 9556 | -5/Factory | Lost 4 parts (1p1n1u1w) 9667 | -5/Factory | Core integrity fell below 50% 9690 | -5/Factory | Entered Upper Caves 10096 | -5/Upper Caves | Build established: Scavenger-Assassin 10570 | -5/Upper Caves | Discovered new exit (range 19) 10594 | -5/Upper Caves | Identified exit to Upper Caves 10628 | -5/Upper Caves | Learned location of Extension (-5) 10628 | -5/Upper Caves | Learned Armory emergency access door positions 10628 | -5/Upper Caves | Learned Research stockpile data 10628 | -5/Upper Caves | Learned Factory security intel 10628 | -5/Upper Caves | Learned Armory security intel 10665 | -5/Upper Caves | Entered another Upper Caves area 10666 | -5/Upper Caves | Identified exit to Factory 10772 | -5/Upper Caves | Entered Factory 10772 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10772 | -4/Factory | Discovered new exit (range 14) 10773 | -4/Factory | Identified exit to Research 10817 | -4/Factory | Identified exit to Upper Caves 11371 | -4/Factory | Fabricated Hvy. Shock Bomb Launcher? 11405 | -4/Factory | Sucked down chute 11405 | -4/Factory | Entered Waste 11406 | -4/Waste | Identified exit to Factory 11420 | -4/Waste | EMP discharged 11420 | -4/Waste | System corruption reached 10% 11429 | -4/Waste | Spotted C-40 Crusher 11438 | -4/Waste | Spotted C-40 Crusher 11438 | -4/Waste | Spotted C-40 Crusher 11438 | -4/Waste | Spotted C-40 Crusher 11446 | -4/Waste | Spotted C-40 Crusher 11447 | -4/Waste | Spotted C-40 Crusher 11520 | -4/Waste | EMP discharged 11549 | -4/Waste | Entered Factory 12202 | -4/Factory | Lost 3 parts (1n1u1w) 12296 | -4/Factory | System corruption reached 30% 12580 | -4/Factory | Repaired Imp. Heavy Armor Plating 12628 | -4/Factory | Repaired Imp. Medium Armor Plating 12667 | -4/Factory | Discovered exit to Research (range 14) 12703 | -4/Factory | Entered Research 12703 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12948 | -3/Research | Found Adv. Powered Armor 12950 | -3/Research | Found Adv. Powered Armor 13330 | -3/Research | System corruption reached 10% 13414 | -3/Research | Spotted B-86 Titan 13657 | -3/Research | Garrison activated, responded to threat 13856 | -3/Research | Destroyed 7 combat bots 13953 | -3/Research | First assault squad dispatched 14116 | -3/Research | Lost 6 parts (3n2u1w) 14308 | -3/Research | Lost 3 parts (1p1n1w) 14360 | -3/Research | Discovered new exit (range 17) 14393 | -3/Research | Identified exit to Testing 14433 | -3/Research | Lost 3 parts (1p1u1w) 14740 | -3/Research | Found Fusion Bomb Launcher 14826 | -3/Research | Discovered new exit (range 6) 14832 | -3/Research | Identified exit to Research 14854 | -3/Research | Entered another Research area 14854 | -2/Research | Evolved 2 slots: Utility x2 15104 | -2/Research | First assault squad dispatched 15411 | -2/Research | Lost 5 parts (3n2u) 15442 | -2/Research | Discovered new exit (range 2) 15443 | -2/Research | Identified exit to Access 15551 | -2/Research | Entered Access 15551 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 16545 | -1/Access | Spotted B-99 Colossus 16788 | -1/Access | Lost 3 parts (1p1n1w) 16834 | -1/Access | Destroyed 10 combat bots 16835 | -1/Access | First assault squad dispatched 16841 | -1/Access | Lost 5 parts (2n1u2w) 16854 | -1/Access | Garrison activated, responded to threat 16890 | -1/Access | System corruption reached 10% 16907 | -1/Access | Core integrity fell below 50% 16925 | -1/Access | Lost 17 parts (3p3n6u5w) 16978 | -1/Access | Core integrity fell below 20% 16997 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 16965_ Biometal Medium Treads destroyed. 16966_ Rammed Wall. 16966_ Destabilizing: Core damaged (-80). 16966_ Destabilizing: System interference. 16966_ Adv. Target Analyzer temporarily disabled. 16968_ Slug penetrates Wall. 16970_ Critical hit. 16970_ Exp. Signal Interpreter destroyed. 16971_ 5FS%TGZ NVSCCG>B47T4#A9VF 16977_ Slug penetrates Wall. 16977_ Biometal Medium Treads destroyed. 16978_ U-05 Engineer lays Concrete. 16988_ CPCMQ2=EKS5MFYGUU2WM 16991_ Slug penetrates Door. 16991_ Slug penetrates Wall. 16991_ Penetrated by Slug. 16991_ Slug penetrates Wall. 16994_ Penetrated by Slug. 16994_ Gamma Rifle destroyed. 16997_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????###???### #???????????# # #? | | ????## ##### # ##??????????# ########## # | | ????# # #??????????# #????????## | | ????## # #?????+##### #?????????? | | ?????# + #?????????? | | ?????# # ###### ######### #?????????? | | ?????# # #????# #???????# #?????????? | | ?????# #######????! ??????####+######??????? | | ????####+##+######????? ??????# = #??????? | | ????# #????? ??????# #??????? | | ????# #?????# #??????#! " #??????? | | ????# """"" #?????# #?????## """ #??????? | | ????# ! """"" ####### #?????# """#??????? | | ????# """"" + ######## " #??????? | | ????# """"" ####### # # #??????? | | ????# """"" #?????# # #??????? | | #???# #?????# # ###########??????? | | #???# #?????# # #????????????????? | | #???# ####### # ! #????????????????? | | #???# # k+ #????????????????? | | #???# # ########????????????????? | | ###########/###### #####???????????????????? | | # h #???????????????????? | | # hu #???????????????????? | | # #???????????????????? | | + @ #???????????????????? | | # #???????????????????? | | # #???????????????????? | | # s###############?????? | | ###########+########## sp #?????? | | #???????? ???????# s #?????? | | #?????? ?????# s #?????? | | #????# ???# sp ####### | | #????#"" #??# # | | #????#"" """""" #??# # | | ?????#"" """""" #??# p # | | ?????#S """""" #??###########;### # | | ?????#"" """""" #??????????? # # " | | ?????#"" """""" #????????? # # " | | ?????#"" #??????? "" # + """ | | ?????# ???? #????? "" # # """ | | ?????# ????????????# """""" # # " | | ?????################## """""" # # " | | ???????# # "" # # | | ???????# # ? "" # # | | ???????# #?? # ####### | | ???????# #? # #?????? | | ######## #? ? # #?????? | | "G""" # #????? # #?????? | | " """ ####+######/################# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 41 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 1010 Armor Coverage 1200 Resistance: KI 30 Core Shielding 30 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 16 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Shock Bomb Launcher | -8/Materials | Scanalyzed Weapon Shielding | -7/Factory | Scanalyzed Hvy. Shock Bomb Launcher | -7/Factory | Hacked Imp. Proton Missile Launcher | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Shock Bomb Launcher | x1 | -6/Factory Hvy. Shock Bomb Launcher | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectSeismicInjector Manual? 0 Play Time 02:28:14 Cumulative 249.2 hours Start 2021.05.29 @ 17:52:27 End 2021.05.31 @ 12:24:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 341 Rogue 337 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 78 Gallery% 87 Achievement% 61 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f52e561-9998-40a1-860d-7dba474bcb7e