Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 09:08:10 Player: Klevski Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (276) 1380 Value Destroyed (11582) 11582 Prototype IDs (80) 1600 Alien Tech Used (2) 400 Bonus (9112) 9112 TOTAL SCORE: 34974 Bonus ------- High Alert Combat Kills 952 Follower Combat Kills 1982 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 126 Scanned by Researcher 500 Met MAIN.C 5000 Friendly Fire -1648 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- Advanced Terrain Scan Processor Experimental Weapon Cycler Improved Power Shielding Advanced Hacking Suite Advanced Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Mantle Advanced System Shield Improved Matter Neutralizer Helical Railgun Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Experimental Cooling System Large Storage Unit Experimental Matter Compressor Spectral Analyzer Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Improved Armor Integrity Analyzer Particle Accelerator Advanced Force Field Improved System Guard > --- WEAPON ----------- Heavy Disruptor Cannon Advanced Plasma Cannon Long-range Phase Cannon > --- INVENTORY -------- Fusion Reactor Zero-point Reactor Armored Medium Treads Spiked Heavy Treads Experimental Cooling System Advanced Trap Scanner Experimental Sensor Array Advanced Target Analyzer Experimental Core Analyzer Centrium Medium Armor Plating Heavy Reflective Plating Advanced Thermal Shield Makeshift System Restoration Module [Rating: 160] Favorites ----------- Power Cooled Fission Core Engine Improved Ion Engine Power Core Cooled Fission Core Reactor Vortex Chain Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Improved Titanium Leg Hover Unit Cooled Aerolev Unit Flight Unit Improved Diametric Drive Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Advanced Plasma Cannon Energy Gun Storm Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Improved Proton Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Utility 12 | . . . 2 . 1 1 . . . . 1 . . . . . . 2 . . . . 1 . . . . 1 . 2 1 . Weapon 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 416 | 7 25 1 27 1 31 83 8 1 10 3 18 2 2 . . . . 14 13 4 14 5 19 . . 8 6 33 66 11 4 . Power 24 | 1 4 . 3 . 2 7 . . . . . . . . . . . 1 . . 1 . 2 . . 2 . . 1 . . . Engine 11 | 1 1 . 3 . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 10 | . 3 . . . . 3 . . . . . . . . . . . 1 . . 1 . 1 . . . . . 1 . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . Propulsion 76 | 2 9 . 5 . 4 13 1 . 1 1 3 . . . . . . 3 . . 7 . 4 . . 2 . 2 18 . 1 . Treads 47 | 2 2 . 5 . 2 5 1 . 1 1 3 . . . . . . 3 . . 5 . 4 . . 1 . 2 10 . . . Leg 18 | . 7 . . . 2 7 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Flight 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 1 . Utility 233 | 1 4 . 7 1 13 47 5 . 5 2 14 2 2 . . . . 10 13 4 6 5 8 . . 4 6 29 37 6 2 . Device 130 | . 4 . 1 . 1 29 5 . 2 2 12 . 2 . . . . 4 8 3 5 2 5 . . 2 2 16 23 2 . . Storage 6 | 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Processor 27 | . . . . 1 5 4 . . 2 . . 1 . . . . . 1 . . . . 2 . . . 2 1 5 2 1 . Hackware 7 | . . . 2 . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . Protection 63 | . . . 3 . 6 12 . . 1 . 2 1 . . . . . 4 5 1 1 3 1 . . 1 2 12 6 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 83 | 3 8 1 12 . 12 16 2 1 4 . 1 . . . . . . . . . . . 5 . . . . 2 10 5 1 . Energy Gun 19 | . 4 . . . 4 5 1 . 1 . 1 . . . . . . . . . . . . . . . . . 2 1 . . Energy Cannon 22 | . . . 2 . . 9 . . 2 . . . . . . . . . . . . . 2 . . . . 1 5 . 1 . Ballistic Gun 19 | 3 2 . 2 . 4 1 . . . . . . . . . . . . . . . . . . . . . . 3 4 . . Ballistic Cannon 11 | . 2 . 5 . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . Launcher 10 | . . 1 3 . 2 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . . . . 7 . . 1 . 2 . 1 . . . . . . . 5 . 1 . . 6 . 1 17 2 . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 59 | . 1 . 1 . 4 16 . . . . . . . . . . . 2 1 . 1 . . . . . . 1 17 . 1 14 Power 4 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 Propulsion 9 | . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 5 Utility 25 | . . . . . . 7 . . . . . . . . . . . . 1 . 1 . . . . . . 1 8 . 1 6 Weapon 21 | . 1 . 1 . 3 7 . . . . . . . . . . . . . . . . . . . . . . 7 . . 2 Highest Loss Streak 8 | . 1 . 1 . 2 5 . . . . . . . . . . . 1 1 . 1 . . . . . . 1 7 . 1 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 100 99 100 98 98 92 92 97 100 66 68 77 80 80 80 80 80 81 82 81 76 73 84 84 83 84 85 83 62 70 48 Engine 2 | . 3 . 9 11 8 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . 10 14 1 . . 2 7 7 7 7 6 6 6 6 6 6 6 4 5 5 4 5 4 5 5 2 . . . 4 4 . Treads 15 | . 11 28 22 22 7 3 23 23 23 23 20 20 20 20 20 20 20 16 17 17 16 17 11 10 10 9 10 13 16 . . . Leg 3 | . 16 . . . 10 19 . . . . . . . . . . . . . . . . . . . . . . . . . . Device 11 | . 13 14 12 11 . 11 7 7 7 7 11 10 10 13 13 13 13 8 9 15 16 15 17 21 21 17 14 19 20 12 12 4 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 . . . Processor 17 | . . . . 11 22 20 15 15 21 23 13 15 20 20 20 20 20 23 23 23 22 17 18 21 21 21 21 19 20 8 12 16 Hackware 1 | . . . 11 . 1 . . . . . . . . . . . . 4 2 . . . . . . . . . . 6 8 8 Protection 5 | . . . 8 11 10 4 7 7 6 7 1 2 6 6 6 6 6 8 8 6 5 6 4 . . 2 5 4 1 1 6 4 Energy Gun 3 | . 11 . . . 2 8 1 3 . 7 6 6 6 6 6 6 6 5 5 5 5 5 3 . . . . . . 1 4 . Energy Cannon 5 | . . . 4 . . 11 18 15 14 15 . . . . . . . . . . . . 2 10 10 10 10 9 11 . . . Ballistic Gun 3 | . 10 . . 22 23 1 . . . . . . . . . . . . . . . . . . . . . . . 9 3 . Ballistic Cannon 3 | . 5 17 15 . . . . . . . . . . . . . . . . . . . 2 10 10 10 10 8 . . . . Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Heaviest Build 131 | 13 17 17 42 40 46 77 77 76 76 58 68 65 59 59 59 59 59 72 68 66 67 78 79 79 79 100 100 131 128 27 28 28 Greatest Support 140 | 40 46 46 46 46 46 66 70 70 72 80 80 80 80 80 80 80 80 80 70 70 74 74 102 102 102 102 102 140 140 29 34 34 Greatest Overweight (x) 30 | . 1 . 1 . 14 2 1 1 1 . . . . . . . . 1 . . 2 1 1 . . 30 . . 1 . . . Average Overweight (x) . | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 14 | 6 8 8 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 5 5 Most Carried 15 | 4 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 4 4 Average Carried 13 | 2 7 8 12 14 14 14 14 14 14 15 13 14 14 14 15 15 15 14 14 15 14 14 14 15 15 14 14 14 13 4 3 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 4 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 5 4 4 4 Class Distribution -------------------- 44% | Skirmisher 21% | Gunner 17% | Mutant 4% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Waste Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Skirmisher | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Skirmisher | -4/Zhirov Skirmisher | -3/Proximity Caves Derelict-Skirmisher | -3/Research Skirmisher | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Matter Collected 9730 | 177 535 49 725 27 1595 964 202 57 70 75 823 1139 78 203 1 . 31 130 115 50 125 60 170 20 . . 260 1006 763 78 81 121 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13132 | . 694 35 761 . 2068 1711 166 109 . 446 670 502 . 149 . . 46 677 411 225 . 407 343 . . . 277 1318 1971 146 . . Parts 654 | . 41 8 64 . 118 100 12 4 . 21 29 2 . 4 . . 1 27 8 9 . 12 17 . . . 9 64 96 8 . . Haulers Intercepted 16 | . 2 . 3 . 3 2 . . . . 2 . . . . . . 1 . . . . . . . . . 1 2 . . . Recyclers Shooed 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 107 | . . . . . . . 18 1 . 16 . . . 7 21 . 14 . . 9 . 12 . . . . 9 . . . . . Prevented 8 | . . . . . . . . 1 . 7 . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Combat Hostiles Destroyed 233 | . 14 8 23 . 43 26 8 4 . 10 7 2 . 2 . . 1 9 7 4 1 6 1 . . . 7 19 29 2 . . Guns 103 | . 14 . . . 37 10 . . . 5 7 1 . 2 . . . 9 6 4 1 4 1 . . . . . . 2 . . Cannons 79 | . . 1 16 . . 10 1 . . 5 . . . . . . . . . . . . . . . . 7 16 23 . . . AOE 35 | . . 7 7 . 6 4 7 4 . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 21 | . 5 1 4 . 3 5 . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . Worker 7 | . 1 . 1 . 2 . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . Builder 5 | . . . 1 . . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 2 . 3 . 3 2 . . . . 2 . . . . . . 1 . . . . . . . . . 1 2 . . . Recycler 5 | . . . . . 1 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Operator 3 | . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 14 | . 2 . 2 . 2 2 . . . . 1 . . . . . . . . . . . 1 . . . . 2 2 . . . Swarmer 53 | . 3 3 8 . 9 3 3 4 . 6 . . . . . . . 3 . . . . . . . . 5 4 . 2 . . Grunt 73 | . 11 . 4 . 20 9 4 . . 1 1 . . 2 . . . 2 2 3 . 2 . . . . 2 4 6 . . . Brawler 7 | . . . 1 . 4 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Duelist 5 | . . . . . 1 . . . . 1 1 . . . . . . . 1 1 . . . . . . . . . . . . Sentry 29 | . . . 10 . 9 3 . . . 1 1 . . . . . . 2 . . . 1 . . . . . 2 . . . . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Specialist 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 11 | . . . . . . 3 . . . . 2 . . . . . 1 . . . . 2 . . . . . 2 1 . . . Programmer 30 | . . . . . . 4 1 . . . 2 . . . . . . 2 . . . 1 1 . . . . 6 13 . . . Heavy 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Compactor 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Z-Courier 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . Assembled 12 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Wasp 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 9 | . 5 5 7 . 9 3 6 4 . 4 2 2 . 2 . . 1 5 4 4 1 3 2 . . . 5 7 5 2 . . Combat Bots Only 6 | . 5 5 5 . 5 3 6 4 . 4 2 2 . 2 . . 1 4 4 4 1 3 1 . . . 5 6 5 2 . . Max Kills in Single Turn 3 | . 1 2 3 . 3 3 2 3 . 2 2 1 . 2 . . 1 3 2 1 1 1 2 . . . 1 1 1 1 . . Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 3 . 2 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Hostile Shots Fired 1783 | . 88 9 78 . 139 257 69 4 . 50 39 . . . . . 5 50 32 13 14 83 2 2 . . 24 180 404 103 10 128 Missed 575 | . 23 3 26 . 37 74 8 3 . 12 18 . . . . . 1 11 10 3 6 36 2 1 . . 7 56 126 56 7 49 Damage Taken 20100 | . 687 129 713 . 1588 3283 1006 12 . 648 327 . . 31 . . 91 955 427 205 278 739 . 22 . . 380 1170 3776 832 86 2715 Core 3245 | . 89 . 133 . 130 271 98 . . 68 11 . . . . . . 39 37 . 12 46 . . . . 47 59 483 112 . 1610 Absorbed by Shields 2824 | . . . . . . . . . . . . . . . . . . . . . . 46 . . . . . 1192 1586 . . . Redirected to Shielding 259 | . . . . . 5 57 . . . . . . . . . . . . 63 . . . . . . . 54 . . . . 80 Ignored by Resistances 965 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279 487 199 . . Regen/Repaired (Parts) 1546 | . 82 . 234 . 35 . . . . . . 189 . 24 . . 18 306 . . 30 . . . . . . . 628 . . . Core Remaining (%) 76 | 100 . 64 . 66 76 . . . . 37 . . . . . . 98 . . . . 86 . . . . 90 . 58 92 . . Volleys Fired 650 | . 62 8 72 . 120 109 13 7 . 23 13 9 . 1 . . 1 14 12 5 1 12 5 . . . 8 50 91 11 2 1 Largest 4 | . 2 1 2 . 3 3 3 2 . 3 1 1 . 1 . . 1 1 1 1 1 1 1 . . . 4 4 4 3 1 1 Hottest 370 | . 105 35 107 . 110 270 270 160 . 250 250 250 . 250 . . 250 250 250 250 250 250 250 . . . 318 370 370 114 65 94 Shots Fired 1475 | . 123 8 116 . 323 258 26 8 . 49 13 9 . 2 1 . 1 14 12 5 1 12 5 . . . 32 198 226 30 2 1 Gun 724 | . 123 . . . 317 141 . 1 . 15 13 9 . 2 1 . 1 14 12 5 1 12 5 . . . . . 20 30 2 . Cannon 728 | . . 1 112 . . 117 23 4 . 34 . . . . . . . . . . . . . . . . 32 198 206 . . 1 Launcher 23 | . . 7 4 . 6 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 673 | . 96 1 100 . 311 13 . . . . . . . . . . . . . . . . . . . . 16 97 10 29 . . Thermal 622 | . 15 . 12 . 4 174 23 4 . 34 13 9 . 2 1 . 1 14 12 5 1 12 5 . . . 16 101 161 1 2 . Explosive 20 | . . 7 4 . 6 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 160 | . 12 . . . 2 71 . 4 . 15 . . . . . . . . . . . . . . . . . . 55 . . 1 Robot Hit Streak 25 | . 10 3 11 . 16 14 10 7 . 15 8 5 . 3 2 . 2 8 9 8 2 8 7 . . . 16 25 24 4 . . Robot Miss Streak 11 | . 2 1 4 . 6 8 2 1 . 2 6 5 . 5 4 . 8 11 5 3 3 5 5 . . . 3 3 3 5 . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Secondary Targets 7 | . 1 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 938 | . 80 2 69 . 210 162 14 2 . 25 13 9 . 2 1 . 1 14 12 5 1 12 5 . . . 19 124 144 12 . . Core Hits 546 | . 33 13 40 . 93 77 14 5 . 13 29 10 . 6 4 . . 32 20 12 1 19 12 . . . 11 46 51 5 . . Critical Kills 22 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 4 7 7 . . . Critical Parts Destroyed 13 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 6 1 1 . . Critical Strikes 51 | . 2 . 3 . 8 5 . . . 1 . . . . . . . . . . . . . . . . 6 17 8 1 . . Burn 7 | . 1 . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 . . . Destroy 28 | . 1 . . . 7 . . . . . . . . . . . . . . . . . . . . . 6 11 2 1 . . Blast 6 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Corrupt 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31322 | . 954 300 1770 . 4742 3928 1109 289 . 807 1189 1214 . 169 116 . 51 1240 1162 495 51 1240 349 . . . 552 3894 5287 414 . . Guns 14255 | . 954 . . . 3458 1700 . . . 318 1189 1214 . 169 116 . 51 1059 1162 495 51 1240 349 . . . . . 316 414 . . Cannons 13562 | . . 15 1357 . . 1900 384 . . 489 . . . . . . . . . . . . . . . . 552 3894 4971 . . . Explosions 3501 | . . 285 413 . 1284 324 725 289 . . . . . . . . . 181 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7493 | . 691 15 1173 . 3361 200 . . . . . . . . . . . . . . . . . . . . 154 1432 85 382 . . Thermal 19546 | . 146 . 184 . 490 3240 435 91 . 489 1189 1214 . 169 116 . 51 1240 1162 495 51 1240 349 . . . 398 2462 4303 32 . . Explosive 2242 | . . 285 413 . 870 . 674 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2037 | . 117 . . . 21 484 . 198 . 318 . . . . . . . . . . . . . . . . . . 899 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 10 6 6 6 . . . 4 4 4 4 4 . . . . . . . . . . 4 14 . . . Average Corruption 4 | . . . . . . 3 5 6 6 . . . 3 4 4 4 4 . . . . . . . . . . 2 7 . . . Corruption Purged 13 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Corruption Blocked 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 19 . 12 Effects 151 | . . . . . . 35 34 18 2 . . . 4 9 15 4 9 . . . . . . . . . . 10 11 . . . Message Errors 39 | . . . . . . 7 8 6 1 . . . 1 4 5 . 3 . . . . . . . . . . 3 1 . . . Matter Fused 30 | . . . . . . 9 7 4 1 . . . 1 2 1 2 2 . . . . . . . . . . 1 . . . . Heat Flow Errors 21 | . . . . . . 6 6 1 . . . . . 2 . . . . . . . . . . . . . 2 4 . . . Energy Discharges 24 | . . . . . . 3 6 4 . . . . 2 . 4 . 2 . . . . . . . . . . 1 2 . . . Parts Rejected 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 14 | . . . . . . 4 1 1 . . . . . . 2 2 2 . . . . . . . . . . 1 1 . . . Data Loss (major) 8 | . . . . . . 2 3 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Misfires 3 | . . . . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . . Alerts 4 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 596 | . . 5 6 . 156 36 15 3 . . . . . . . . . . . . . . . . . . 8 105 262 . . . Projectiles 426 | . . . . . . 36 15 . . . . . . . . . . . . . . . . . . . 8 105 262 . . . Explosions 170 | . . 5 6 . 156 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 14 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 2 8 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 2 8 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 315 | . . 51 23 . 28 77 48 . . . . . . . . . . 88 . . . . . . . . . . . . . . Shots 10 | . . 2 1 . 2 2 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 528 | . 393 31 161 . 342 528 469 199 . 401 408 299 . 264 132 . 124 346 400 92 . . . . . . . 254 357 424 68 67 Average Temperature 124 | . 84 19 40 . 98 167 158 79 . 139 116 147 . 90 72 . 65 116 106 45 . . . . . . . 99 171 168 27 20 Received Heat Transfer 3951 | . 279 60 219 . 783 438 297 . . 27 15 . . . . . . 36 198 81 51 115 . 12 . . 12 220 757 45 9 297 Effects 24 | . . . . . 1 12 5 . . 1 . . . . . . . 1 . . . . . . . . . . 1 3 . . Shutdowns 5 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 6 | . . . . . 1 2 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Interference 5 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 1 . . Matter Decay 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 3 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fried 6 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 3 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 17 | . . . . . . 2 . . . . . 1 . . . . 1 . 1 . . 2 . . . . . 4 6 . . . Combat Hostiles 15 | . . . . . . 2 . . . . . 1 . . . . 1 . 1 . . 2 . . . . . 3 5 . . . Parts Melted 56 | . 1 . . . 2 10 . . . . 3 1 . . . . 1 4 7 1 . 2 1 . . . 1 8 14 . . . Heat Transferred 25395 | . 444 . 333 . 522 4278 235 50 . 296 1675 1775 . 250 175 . 75 1530 1725 725 75 1825 500 . . . 600 3500 4770 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Peak Influence 1058 | . 207 113 400 52 1058 708 . . . . 194 26 492 . . . . 623 . . . . 104 . . . . 557 513 1016 750 820 Initial 597 | . . . 43 52 . 400 . . . . . 26 . . . . . 277 . . . . 37 . . . . 74 231 288 597 480 Average 281 | . 42 53 155 24 461 459 . . . . 61 6 328 . . . . 417 . . . . 46 . . . . 223 388 691 692 742 Maximum Alert Level 3 | . 1 . 2 . 3 3 . . . . . . 2 . . . . 2 . . . . . . . . . 2 2 3 3 3 Low Security (%) 44 | 100 99 100 69 100 15 . . . . . 100 100 5 . . . . . . . . . 100 . . . . 53 . . . . Level 1 22 | . . . 29 . 18 28 . . . . . . 70 . . . . 46 . . . . . . . . . 27 59 17 . . Level 2 28 | . . . 1 . 46 71 . . . . . . 24 . . . . 53 . . . . . . . . . 18 40 28 60 24 Level 3 4 | . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . 54 39 75 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 2 . 2 . 10 13 . . . 1 1 . 3 . . . . 6 . . . . 1 . . . . 4 11 1 . . Investigation 6 | . 1 . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Extermination 13 | . . . . . . 4 . . . . 1 . . . . . . 1 . . . . 1 . . . . 2 4 . . . Reinforcement 16 | . 1 . 1 . 2 6 . . . . . . . . . . . . . . . . . . . . . 1 5 . . . Assault 8 | . . . . . 4 . . . . 1 . . . . . . . 1 . . . . . . . . . 1 1 . . . Garrison 12 | . . . . . 4 1 . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Distress Signals 21 | . 2 . 3 . 6 3 . . . . . . . . . . . 2 . . 1 . . . . . . . 2 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 515 | . 21 7 44 . 86 43 9 1 . 15 11 6 2 4 10 . 8 17 7 4 19 6 3 1 . . 7 27 64 47 4 42 Peak Tracking Total 24 | . 7 4 7 . 8 5 7 4 . 7 3 2 4 4 7 . 4 5 4 4 14 3 1 2 . . 5 6 8 15 2 24 Tactical Retreats 35 | . . . 4 . 7 3 . . . 1 1 . . . . . 1 . . . . . . . . . . . 7 8 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Traps Triggered 12 | . 4 . . . . 1 . . . . 1 . 2 . . . . . . . . . 1 . . . . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 18 | . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . 4 2 . . . . . . . . . . . . . . 9 . . . . . . . . . . . Objects Rigged 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Disabled 25 | . . . 1 . 5 5 1 . . . . . . . 1 . . 2 . . . . . . . . . 5 3 . 1 1 Max in Single Turn 2 | . . . 1 . 2 2 1 . . . . . . . . . . 2 . . . . . . . . . 1 1 . 1 1 Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Accessed 103 | . 9 . 16 . 14 15 3 1 . . 5 . 3 . . 4 . 6 1 . 3 . 3 . . 7 . 1 5 2 4 1 Terminals 37 | . 8 . 11 . 7 5 1 . . . . . 1 . . . . . . . . . . . . . . . . . 3 1 Fabricators 12 | . . . . . . 4 . . . . 2 . . . . . . 2 . . . . 1 . . . . 1 1 1 . . Repair Stations 13 | . 1 . 1 . 2 1 . . . . 2 . 1 . . . . 2 . . . . 1 . . . . . 2 . . . Recycling Units 7 | . . . 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 11 | . . . 2 . 2 3 . . . . . . . . . . . 1 . . . . 1 . . . . . 2 . . . Garrison Access 5 | . . . . . 1 . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . 1 . Total Hacks 349 | . 28 . 81 . 70 34 7 1 . . 6 . 5 . . 29 . 23 1 . 6 . 4 . . 25 . 2 11 6 8 2 Successful 212 | . 13 . 50 . 36 15 7 1 . . 3 . 1 . . 29 . 9 1 . 6 . 2 . . 25 . . 6 4 3 1 Failed 136 | . 14 . 31 . 34 19 . . . . 3 . 4 . . . . 14 . . . . 2 . . . . 2 5 2 5 1 Catastrophic 26 | . 3 . 6 . 2 11 . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 140 | . 13 . 43 . 27 10 . . . . 9 . 3 . . . . 7 . . 1 . 2 . . . . 3 9 6 4 3 Terminals 141 | . 26 . 58 . 33 10 5 . . . . . 1 . . . . . . . . . . . . . . . . . 6 2 Fabricators 24 | . . . . . . 10 . . . . 3 . . . . . . 5 . . . . 1 . . . . 2 1 2 . . Repair Stations 42 | . 2 . 6 . 5 4 . . . . 2 . 2 . . . . 13 . . . . 1 . . . . . 7 . . . Recycling Units 24 | . . . 11 . 7 2 . . . . . . . . . . . . . . . . . . . . . . . 4 . . Scanalyzers 45 | . . . 6 . 23 8 . . . . . . . . . . . 3 . . . . 2 . . . . . 3 . . . Garrison Access 9 | . . . . . 2 . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . 2 . Terminal Hacks 118 | . 9 . 24 . 9 2 7 1 . . . . 1 . . 29 . . 1 . 6 . . . . 25 . . . . 3 1 Record 34 | . . . . . . . 5 . . . . . . . . 11 . . . . 5 . . . . 13 . . . . . . Part Schematic 13 | . 1 . . . . . . . . . . . . . . 8 . . . . . . . . . 4 . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 13 | . 2 . 3 . 1 . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . Open Door 9 | . . . . . . . 2 1 . . . . . . . . . . 1 . 1 . . . . . . . . . 3 1 Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . 1 . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . 1 . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 8 | . 2 . 2 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . . Load Schematic 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Build 5 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Repair Station Hacks 24 | . 2 . 6 . 3 1 . . . . . . . . . . . 7 . . . . . . . . . . 5 . . . Scan Component 14 | . 1 . 3 . 2 1 . . . . . . . . . . . 4 . . . . . . . . . . 3 . . . Repair 10 | . 1 . 3 . 1 . . . . . . . . . . . . 3 . . . . . . . . . . 2 . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer 32 | . . . 5 . 18 6 . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Insert Component 17 | . . . 3 . 9 3 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Analyze 15 | . . . 2 . 9 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 27 | . 2 . 15 . 5 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Terminals 14 | . 2 . 9 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 1 . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Liberate 4 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . 6 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Monitor 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 73 | . 8 . 14 . 13 14 1 . . . 3 . 3 . . . . 5 . . . . 2 . . . . 1 5 2 2 . Full Trace Events 4 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . 1 . 2 . 8 2 . . . . . . . . . 8 . 1 . . . . . . . 4 . . 5 . . . Parts Built 5 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 563 | . . . . . . 168 . . . . . . . . . . . . . . . . 117 . . . . . 222 56 . . Total Part Build Rating 29 | . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . 9 6 . . Parts Repaired 10 | . 1 . 3 . 1 . . . . . . . . . . . . 3 . . . . . . . . . . 2 . . . Time 520 | . 26 . 96 . 136 . . . . . . . . . . . . 132 . . . . . . . . . . 130 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 78 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 . . Retrieved Matter 78 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 17 | . . . 3 . 9 3 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Part Schematics Acquired 13 | . . . 2 . 8 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . no_distress 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . find_station 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 3 3 3 1 1 1 1 1 . . . . . . . . . . . Autooverrided 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Robots Rewired 4 | . . . . . 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total Allies 47 | . . 1 . . 1 3 . . 4 3 4 20 . . . . . . . . 1 . 1 . . . . 1 . 6 2 . Largest Group 22 | . . 1 1 . 1 2 . . 4 2 4 22 19 12 10 8 8 5 . . 1 . . . . . . 1 . 3 2 . Highest-Rated Group 865 | . . 31 31 . 26 42 . . 153 61 146 865 761 512 462 410 411 269 . . 29 . . . . . . 25 . 345 244 . Highest-Rated Ally 122 | . . 31 31 . 26 21 . . 40 39 41 99 99 99 99 99 99 99 . . 29 . . . . . . 25 . 115 122 . Zionite Dispatches 7 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 3 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 13 | . . . . . 1 . . . . . 7 . . . . . . 5 . . . . . . . . . . . . . . ROAM 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . AID 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 5 | . . . . . . . . . . . 2 . . . . . . 3 . . . . . . . . . . . . . . RETURN 5 | . . . . . . . . . . . 3 . . . . . . 2 . . . . . . . . . . . . . . Ally Attacks 242 | . . . 3 . . 25 . . . 6 7 39 60 16 18 . 36 20 . . 2 . . . . . . . . 8 2 . Total Damage 9614 | . . . 61 . . 362 . . . 180 257 1932 1207 638 1343 . 2147 935 . . 39 . . . . . . . . 384 129 . Kills 75 | . . . . . . 5 . . . 3 2 4 14 6 14 . 18 8 . . . . . . . . . . . . 1 . Allies Corrupted 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 14 | . . . . 1 . . 1 2 1 1 . . . 2 1 . 1 . 1 . . 1 . 2 . . . . . . . . Drone Launches 4 | . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . Drone Recoveries 4 | . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . Decoded 0b10 Intel 58 | . . . . . . . . . . . . . 3 . . . . 18 . . . . . . . . . 15 22 . . . Traps 48 | . . . . . . . . . . . . . 2 . . . . 18 . . . . . . . . . 14 14 . . . Emergency Access 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exits 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 2 . . . Component Stockpiles 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Turns Passed 30728 | 80 1202 218 2693 838 2565 3153 1182 691 1487 1095 1367 357 256 390 677 122 404 779 998 1055 1117 872 722 510 824 483 1751 859 1452 220 76 233 Spaces Moved 17107 | 43 589 126 1297 487 1337 1826 471 272 906 495 781 190 160 233 435 79 255 405 586 634 656 422 392 310 484 272 603 377 739 666 315 264 Core 14 | 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 5 . . 5 Treads 12827 | 41 226 126 1297 487 508 260 471 272 906 495 781 190 160 233 435 79 255 405 586 634 646 422 392 310 484 271 603 377 475 . . . Legs 2767 | . 363 . . . 828 1566 . . . . . . . . . . . . . . 10 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1499 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259 666 315 259 Fastest Speed 18 | 50 120 160 160 160 130 126 233 238 150 150 155 155 155 155 155 155 155 155 158 158 158 170 165 165 165 165 165 150 22 22 18 18 Average Speed 146 | 154 139 160 160 160 142 134 235 238 161 154 155 155 155 155 155 155 155 162 158 158 160 173 166 165 165 170 165 155 111 22 19 19 Slowest Speed 1550 | 160 190 160 240 160 750 305 238 238 238 155 155 155 155 155 155 155 155 240 158 158 250 250 250 165 165 1550 165 165 237 22 22 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 16 2 5 Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 53 | 5 80 40 88 97 82 44 73 53 86 64 20 81 6 33 76 69 42 17 71 71 76 60 9 56 75 62 84 16 73 32 12 16 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 14 | . . . 1 . . . . 1 1 . . . . . 1 1 . 5 . . . 1 . . . 3 . . . . . . Known Exits Taken 23 | . . . 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 32 | . . 1 . 1 . . 3 1 3 3 . . . 2 1 . . . 4 1 . 2 . 2 3 . 5 . . . . . Spaces Dug 38 | . . . 2 . . 12 8 2 . 8 . . . . . . . . . . . . . . . . . 3 3 . . . Terrain Destroyed 344 | . . 47 21 . 109 29 25 7 . 18 . . . . . . . 14 . . . . . . . . 4 24 38 3 5 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 127 | . . . 3 . . 24 10 3 . 18 . . . . . . . . . . . . . . . . 4 24 38 3 . . AOE 217 | . . 47 18 . 109 5 15 4 . . . . . . . . . 14 . . . . . . . . . . . . 5 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total 21543 | 53 852 134 1807 547 1868 2324 517 308 934 782 898 229 170 259 438 79 262 487 618 670 729 523 447 309 510 292 1338 516 1172 706 325 440 Wait 2871 | . 146 . 361 54 288 191 16 25 . 255 64 23 3 23 4 1 5 38 2 28 17 83 11 . 27 . 717 36 239 28 6 180 Move 17011 | 42 588 125 1296 486 1336 1824 470 271 905 494 781 189 159 232 434 78 254 404 585 633 655 421 391 309 483 271 602 376 718 634 310 255 Hop 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 14 2 4 Pick Up 204 | 4 12 . 24 3 31 39 4 2 6 . 11 3 3 1 . . 1 10 3 . 14 1 5 . . 2 2 9 13 1 . . Fast Attach 145 | 6 15 . 8 . 8 18 . . 4 . 1 1 . . . . . 4 2 . 10 . 9 . . 10 1 6 28 11 3 . Attach 69 | . 2 . 6 . 5 22 . . 2 . 2 1 2 . . . . 4 1 . . . 4 . . . . 4 13 . 1 . Detach 42 | . 2 . 3 . 7 8 . . . . 1 . 1 . . . . 1 . . 2 . 5 . . . 1 1 9 . 1 . Swap 205 | 1 8 1 13 1 18 43 8 1 4 3 15 . . . . . . 6 10 4 4 5 6 . . . 5 23 26 . . . Drop 255 | . 17 . 24 3 31 41 6 2 13 1 10 3 2 1 . . 1 6 3 . 26 1 11 . . 9 2 11 25 6 . . Fire 650 | . 62 8 72 . 120 109 13 7 . 23 13 9 . 1 . . 1 14 12 5 1 12 5 . . . 8 50 91 11 2 1 Melee 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Rewire 36 | . . . . . 2 27 . . . 6 . . . 1 . . . . . . . . . . . . . . . . . . Trap 18 | . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Ext) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 539 | -10/Materials | Repaired Assault Rifle 569 | -10/Materials | Discovered new exit (range 7) 847 | -10/Materials | Discovered new exit (range 16) 869 | -10/Materials | Central database locked down 975 | -10/Materials | Discovered new exit (range 4) 1110 | -10/Materials | Discovered new exit (range 15) 1283 | -10/Materials | Entered Mines 1284 | -10/Mines | Assembled infested the area 1443 | -10/Mines | Received a Mining Laser from a helpful Derelict 1448 | -10/Mines | Discovered new exit (range 5) 1479 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1479 | -10/Mines | Discovered new exit (range 5) 1501 | -10/Mines | Entered Materials 1501 | -9/Materials | Accompanied by 1 ally 1501 | -9/Materials | Evolved 2 slots: Utility x2 1824 | -9/Materials | Build established: Hacker-Mutant 1885 | -9/Materials | Discovered new exit (range 15) 2100 | -9/Materials | Discovered new exit (range 8) 2236 | -9/Materials | Repaired Imp. Treads? 2277 | -9/Materials | Repaired Imp. Treads 2310 | -9/Materials | Repaired Imp. Ion Engine 2388 | -9/Materials | Build established: Mutant 2470 | -9/Materials | Identified exit to Mines 3256 | -9/Materials | Discovered new exit (range 15) 4194 | -9/Materials | Entered Mines 4233 | -9/Mines | Discovered new exit (range 7) 4239 | -9/Mines | Met a Derelict bent on vengeance 4264 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4386 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4389 | -9/Mines | Found Prototype Device 4400 | -9/Mines | Learned location of 1 exit from Materials 4566 | -9/Mines | Discovered new exit (range 8) 5032 | -9/Mines | Entered Materials 5032 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5033 | -8/Materials | Identified exit to Storage 5382 | -8/Materials | Garrison activated, responded to threat 5513 | -8/Materials | Identified Exp. Sensor Array 5515 | -8/Materials | Build established: Gunner 6177 | -8/Materials | Discovered new exit (range 4) 6893 | -8/Materials | Repaired Broken Exp. Sensor Array 7032 | -8/Materials | First assault squad dispatched 7096 | -8/Materials | Garrison activated, responded to threat 7155 | -8/Materials | Discovered new exit (range 16) 7596 | -8/Materials | Identified exit to Factory 7597 | -8/Materials | Entered Factory 7597 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8045 | -7/Factory | Garrison activated, responded to threat 8156 | -7/Factory | Lost 4 parts (1u3w) 8190 | -7/Factory | Fabricated Wave Gun? 8848 | -7/Factory | Discovered new exit (range 14) 8872 | -7/Factory | Identified exit to Factory 9217 | -7/Factory | Fabricated Rocket Launcher? 9237 | -7/Factory | Cargo convoy interrupted 9452 | -7/Factory | Lost 3 parts (1u2w) 9675 | -7/Factory | Lost 5 parts (1n3u1w) 9874 | -7/Factory | Crushed by falling debris 9884 | -7/Factory | System corruption reached 10% 9927 | -7/Factory | Lost 3 parts (1n2u) 10045 | -7/Factory | Build established: Skirmisher 10357 | -7/Factory | Identified exit to Lower Caves 10750 | -7/Factory | Entered Lower Caves 10950 | -7/Lower Caves | Spotted B-75 Beast 11224 | -7/Lower Caves | Attracted the attention of an 0b10 base 11240 | -7/Lower Caves | Core integrity fell below 50% 11286 | -7/Lower Caves | Learned location of 1 exit from Factory 11286 | -7/Lower Caves | Learned Research emergency access door positions 11286 | -7/Lower Caves | Learned Armory stockpile data 11435 | -7/Lower Caves | Found Prototype Device 11837 | -7/Lower Caves | Discovered new exit (range 15) 11866 | -7/Lower Caves | Identified exit to Lower Caves 11894 | -7/Lower Caves | Learned 4 Factory zone layouts 11932 | -7/Lower Caves | Entered another Lower Caves area 12362 | -7/Lower Caves | Identified exit to Zion 12454 | -7/Lower Caves | Learned location of Zion (-7) 12623 | -7/Lower Caves | Entered Zion 12737 | -7/Zion | System corruption cleaned by Quarantine Array 12852 | -7/Zion | Learned location of Data Miner (-6) 13114 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 13160 | -7/Zion | Learned Factory emergency access door positions 13180 | -7/Zion | Build established: Gunner 13309 | -7/Zion | Imprinted 13312 | -7/Zion | Declared Zion's savior 13508 | -7/Zion | Given the Hacking Drone Bay 13513 | -7/Zion | Found Prototype Device 13636 | -7/Zion | Learned Factory emergency access door positions 13872 | -7/Zion | Found Prototype Energy Gun 13874 | -7/Zion | Identified Hacking Drone Bay 14095 | -7/Zion | Discovered new exit (range 11) 14109 | -7/Zion | Identified exit to Proximity Caves 14110 | -7/Zion | Entered Proximity Caves 14110 | -6/Proximity Caves | Accompanied by 1 ally 14153 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14397 | -6/Proximity Caves | Learned Factory interactive machine intel 14770 | -6/Proximity Caves | Spotted B-75 Beast 14814 | -6/Proximity Caves | Discovered exit to Factory (range 9) 15205 | -6/Proximity Caves | Entered Factory 15205 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 15206 | -6/Factory | Identified exit to Factory 15209 | -6/Factory | Loaded intel: 54 interactive machine locations 15209 | -6/Factory | Identified Storm Laser 15219 | -6/Factory | Identified Heart of Steel 15725 | -6/Factory | Discovered new exit (range 12) 15808 | -6/Factory | Identified exit to Extension 16180 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 16425 | -6/Factory | Terminal network hard line cut 16529 | -6/Factory | Build established: Skirmisher 16572 | -6/Factory | Sucked down chute 16572 | -6/Factory | Entered Waste 16605 | -6/Waste | Spotted C-40 Crusher 16628 | -6/Waste | Allies destroyed C-40 Crusher 16629 | -6/Waste | Spotted C-40 Crusher 16637 | -6/Waste | 4 allies followed down the chute 16637 | -6/Waste | Destroyed C-40 Crusher 16642 | -6/Waste | Spotted C-40 Crusher 16649 | -6/Waste | Destroyed C-40 Crusher 16650 | -6/Waste | Spotted C-40 Crusher 16668 | -6/Waste | Allies destroyed C-40 Crusher 16668 | -6/Waste | Spotted C-40 Crusher 16682 | -6/Waste | Allies destroyed C-40 Crusher 16708 | -6/Waste | Spotted C-40 Crusher 16722 | -6/Waste | Allies destroyed C-40 Crusher 16783 | -6/Waste | Heart of Steel transformed into Warbot 16817 | -6/Waste | Found Hvy. Insulated Plating 16869 | -6/Waste | Discovered new exit (range 16) 16885 | -6/Waste | Warlord forces began an assault 16916 | -6/Waste | Identified exit to Factory 16929 | -6/Waste | Entered Factory 16929 | -6/Factory | Accompanied by 19 allies (Warbot) 16935 | -6/Factory | Garrison activated, responded to threat 17095 | -6/Factory | Identified exit to Lower Caves 17150 | -6/Factory | Zion Recon squad teleported in 17168 | -6/Factory | Lost 5 allies 17185 | -6/Factory | Entered Lower Caves 17185 | -6/Lower Caves | Accompanied by 12 allies (Warbot) 17189 | -6/Lower Caves | Learned 12 Factory zone layouts 17389 | -6/Lower Caves | Encountered a Warlord checkpoint 17402 | -6/Lower Caves | Learned Factory emergency access door positions 17540 | -6/Lower Caves | Discovered new exit (range 6) 17557 | -6/Lower Caves | Identified exit to Lower Caves 17575 | -6/Lower Caves | Entered another Lower Caves area 17575 | -6/Lower Caves | Accompanied by 10 allies (Warbot) 17923 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 18206 | -6/Lower Caves | Discovered new exit (range 10) 18232 | -6/Lower Caves | Identified exit to Data Miner 18252 | -6/Lower Caves | Entered Data Miner 18252 | -6/Data Miner | Accompanied by 8 allies (Warbot) 18252 | -6/Data Miner | Discovered new exit (range 6) 18262 | -6/Data Miner | Identified exit to Proximity Caves 18282 | -6/Data Miner | Met Data Miner 18313 | -6/Data Miner | Learned location of Section 7 (-2) 18313 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18339 | -6/Data Miner | Received God Mode back door access code from Data Miner 18374 | -6/Data Miner | Entered Proximity Caves 18374 | -5/Proximity Caves | Accompanied by 8 allies (Warbot) 18536 | -5/Proximity Caves | Learned Factory non-interactive machine intel 18567 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18600 | -5/Proximity Caves | Lost 3 allies 18727 | -5/Proximity Caves | Discovered exit to Factory (range 11) 18778 | -5/Proximity Caves | Entered Factory 18778 | -5/Factory | Accompanied by 5 allies (Warbot) 18778 | -5/Factory | Evolved 2 slots: Utility x2 18779 | -5/Factory | Identified exit to Upper Caves 18782 | -5/Factory | Loaded intel: 223 non-interactive machine locations 18804 | -5/Factory | Discovered new exit (range 35) 18921 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 19029 | -5/Factory | Garrison activated, responded to threat 19088 | -5/Factory | Lost 3 allies 19135 | -5/Factory | Garrison activated, responded to threat 19216 | -5/Factory | Repaired Adv. Treads 19261 | -5/Factory | Repaired Med. Treads 19313 | -5/Factory | Repaired Lyr. Medium Armor Plating 19378 | -5/Factory | First assault squad dispatched 19557 | -5/Factory | Entered Upper Caves 19790 | -5/Upper Caves | Learned Factory stockpile data 20088 | -5/Upper Caves | Ambushed by wild Derelicts 20459 | -5/Upper Caves | Discovered new exit (range 7) 20467 | -5/Upper Caves | Identified exit to Upper Caves 20555 | -5/Upper Caves | Entered another Upper Caves area 20571 | -5/Upper Caves | Discovered new exit (range 11) 20589 | -5/Upper Caves | Identified exit to Factory 20970 | -5/Upper Caves | Discovered new exit (range 16) 20992 | -5/Upper Caves | Identified exit to Warlord 21610 | -5/Upper Caves | Entered Warlord 21877 | -5/Warlord | Visited the Vortex Lab 21887 | -5/Warlord | Warlord's base attacked by MAIN.C 22237 | -5/Warlord | Warlord forces counterattacked 22459 | -5/Warlord | Rebuked by Warlord 22473 | -5/Warlord | Opened Warlord's prototype stash 22533 | -5/Warlord | Found Prototype Reactor 22562 | -5/Warlord | Warlord base infiltrated, sounded retreat 22657 | -5/Warlord | Found Prototype Device 22657 | -5/Warlord | Identified Exp. Shock Absorption System 22682 | -5/Warlord | Discovered new exit (range 14) 22687 | -5/Warlord | Spotted Striker 22724 | -5/Warlord | Identified exit to Proximity Caves 22727 | -5/Warlord | Entered Proximity Caves 22731 | -4/Proximity Caves | Lost 11 allies 22985 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 23152 | -4/Proximity Caves | Learned location of Testing (-3) 23425 | -4/Proximity Caves | Discovered exit to Factory (range 20) 23536 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23597 | -4/Proximity Caves | Spotted B-86 Titan 23599 | -4/Proximity Caves | Entered Factory 23599 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 23744 | -4/Factory | Discovered new exit (range 5) 23749 | -4/Factory | Identified exit to Upper Caves 23759 | -4/Factory | Identified Vortex Chain Reactor 23813 | -4/Factory | Zion Heavy Resupply teleported in 24126 | -4/Factory | Build established: Skirmisher 24163 | -4/Factory | Found Hvy. Reflective Plating 24321 | -4/Factory | Entered Upper Caves 24655 | -4/Upper Caves | Learned Research emergency access door positions 24807 | -4/Upper Caves | Discovered new exit (range 15) 24830 | -4/Upper Caves | Identified exit to Upper Caves 24831 | -4/Upper Caves | Entered another Upper Caves area 25014 | -4/Upper Caves | Discovered new exit (range 6) 25019 | -4/Upper Caves | Identified exit to Research 25632 | -4/Upper Caves | Discovered new exit (range 12) 25647 | -4/Upper Caves | Identified exit to Zhirov 25655 | -4/Upper Caves | Entered Zhirov 25655 | -4/Zhirov | Discovered new exit (range 3) 25659 | -4/Zhirov | Identified exit to Proximity Caves 25685 | -4/Zhirov | Met Zhirov 25743 | -4/Zhirov | Learned location of Quarantine (-2) 25743 | -4/Zhirov | Learned location of Command (-1) 25753 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25778 | -4/Zhirov | Found Alien Artifact 25778 | -4/Zhirov | Identified Integrated Reactor 25778 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 25810 | -4/Zhirov | Found Alien Artifact 25810 | -4/Zhirov | Identified Transdimensional Reconstructor 25810 | -4/Zhirov | Warped through subspace 26138 | -4/Zhirov | Entered Proximity Caves 27855 | -3/Proximity Caves | Discovered exit to Research (range 14) 27889 | -3/Proximity Caves | Entered Research 27889 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 27890 | -3/Research | Identified exit to Testing 28008 | -3/Research | Discovered exit to Testing (range 13) 28187 | -3/Research | Build established: Derelict-Skirmisher 28398 | -3/Research | Spotted B-86 Titan 28444 | -3/Research | Destroyed B-86 Titan 28478 | -3/Research | Zion Melee Resupply teleported in 28501 | -3/Research | Found Prototype Processor 28501 | -3/Research | Identified Exp. Melee Analysis Suite 28671 | -3/Research | First assault squad dispatched 28748 | -3/Research | Entered Testing 28832 | -3/Testing | Unstable Terrabomb Derivative detonated 28911 | -3/Testing | Lost 4 parts (1u3w) 28965 | -3/Testing | Found Prototype Processor 28965 | -3/Testing | Identified Spectral Analyzer 28974 | -3/Testing | Discovered new exit (range 23) 29109 | -3/Testing | Protovariant out of control (PH-VX7UX2DCD3) 29134 | -3/Testing | Repaired Spk. Heavy Treads 29203 | -3/Testing | Repaired Adv. Force Field? 29308 | -3/Testing | Build established: Skirmisher 29386 | -3/Testing | Fabricated Exp. Core Analyzer (x1) 29451 | -3/Testing | Found Prototype Reactor 29525 | -3/Testing | Scanned by Researcher 29680 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 29773 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 29884 | -3/Testing | Assembled infested ambush trap array 30020 | -3/Testing | Terminal network hard line cut 30064 | -3/Testing | System corruption reached 10% 30084 | -3/Testing | Released all parts (13) 30109 | -3/Testing | Lost 7 parts (1p1n4u1w) 30111 | -3/Testing | Found Prototype Device 30111 | -3/Testing | Identified Exp. Focal Shield 30169 | -3/Testing | Found Prototype Device 30169 | -3/Testing | Identified Exp. Weapon Cycler 30200 | -3/Testing | Entered Research 30200 | -2/Research | Evolved 2 slots: Utility x2 30231 | -2/Research | Zion Infowar Resupply teleported in 30267 | -2/Research | Spotted B-90 Cyclops 30334 | -2/Research | Zion Hacker squad teleported in 30385 | -2/Research | Zion Light squad teleported in 30392 | -2/Research | Fabricated Combat Drone Bay? 30406 | -2/Research | Spotted B-90 Cyclops 30416 | -2/Research | Discovered new exit (range 3) 30420 | -2/Research | Entered Access 30420 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 30428 | -1/Access | Zion Heavy squad teleported in 30436 | -1/Access | Lost 4 allies 30466 | -1/Access | Energy Cycler disabled 30471 | -1/Access | Spotted B-99 Colossus 30494 | -1/Access | Discovered new exit (range 9) 30496 | -1/Access | Entered Command 30532 | -1/Command | Spotted M Guard 30532 | -1/Command | Spotted M Guard 30532 | -1/Command | Spotted Combat Programmer 30532 | -1/Command | Spotted Combat Programmer 30539 | -1/Command | Met MAIN.C 30539 | -1/Command | 0b10 Conduit disabled 30577 | -1/Command | Lost 8 parts (1p2n3u2w) 30598 | -1/Command | Build established: Hacker-Sprinter 30721 | -1/Command | Core integrity fell below 50% 30727 | -1/Command | Core integrity fell below 20% 30729 | -1/Command | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 30720_ Adv. Corruption Screen intercepted 1% system corruption. 30721_ Penetrated by EMDS Slug. 30721_ Adv. Corruption Screen intercepted 2% system corruption. 30723_ Penetrated by EMDS Slug. 30723_ Adv. Corruption Screen intercepted 1% system corruption. 30726_ Broken Imp. Targeting Computer destroyed. 30726_ Penetrated by EMDS Slug. 30726_ Adv. System Shield destroyed. 30726_ Adv. Corruption Screen intercepted 1% system corruption. 30726_ Penetrated by EMDS Slug. 30726_ Adv. Corruption Screen intercepted 1% system corruption. 30729_ Penetrated by EMDS Slug. 30729_ Adv. Corruption Screen intercepted 1% system corruption. 30729_ Adv. Target Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#############??? | | ???????????????????????????????? """ #??? | | ??????????????????????????" ??? "" #??? | | ??????????????????????????""""? "" #### | | ?????????????????????????""""""""""" + | | ?????????????????????????? " """ + | | ????????????????????????#"" """""" + | | ????????????????????????#"" """""" #### | | ????????????????????????# " """""" #??? | | ????????????????????????# " "" #??? | | ????????????????????????# " "MMM ""#??? | | ????????????????????????#"""""""""MMM """""""#??? | | ????????????????????????#"" ggMMM"""""""""#??? | | ????????????????????????# g g Y"""""""""""#??? | | ????????????????????????# Yg b " " " " #??? | | ????????????????????????# g p " " " " #??? | | ????????????????????????" gg " " " """" " #??? | | ????????????????????????"@ g " " " " """" #??? | | ????????????????????????" p " " " ?????? | | ????????????????????????# g"""""" " ?????? | | ????????????????????????# " " """"""?????? | | ????????????????????????# "" " " ???????? | | ????????????????????????#################????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 65 Energy Generation 65 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Power Amplification 20 Base Temperature (-) 200 Corruption Containment 12 Corruption Block 20 Armor Coverage 675 Resistance: KI 30 Resistance: TH 30 Resistance: EX 75 Power Shielding 66 Propulsion Shielding 90 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 76 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 30 Particle Charging 30 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Imp. Treads | -9/Materials | Scanalyzed Imp. VTOL Module | -9/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Imp. Energy Well | -7/Factory | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Force Field | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Spectral Analyzer | -3/Testing | Archive Hvy. Wave Gun | -3/Testing | Archive Tiamat Missile Launcher | -3/Testing | Archive Exp. Coolant Injector | -3/Testing | Archive Cld. Antigrav System | -3/Testing | Archive Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free M-36 Artificer | -3/Testing | Archive Fabricated ------------ Wave Gun | x2 | -7/Factory | Preloaded Rocket Launcher | x1 | -7/Factory Exp. Core Analyzer | x1 | -3/Testing | Preloaded Combat Drone Bay | x1 | -2/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Generalissimo Meet Your Maker Challenges ------------ None Game ------ Seed ReinforcedCoolingFilter Manual? 0 Play Time 10:45:11 Cumulative 153.5 hours Start 2024.04.24 @ 06:34:54 End 2024.05.04 @ 09:08:10 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 64 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3514cdef-ec8d-45ab-ba88-52726caf407f