Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 01:48:41 Player: lvl5hm Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (247) 1235 Value Destroyed (8389) 8389 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (155) 155 TOTAL SCORE: 14739 Bonus ------- High Alert Combat Kills 131 Follower Combat Kills 33 Friendly Fire -9 Cogmind --------- Core Integrity 428/1000 Matter 215/300 Energy 40/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- Dirty Datajack (fused) > --- INVENTORY (5) ---- Angular Momentum Engine Angular Momentum Engine Medium Matter Pod (100) Smartbomb Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor ECM Suite Hacking Suite > --- WEAPON ----------- Cooled Particle Cannon Improved KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Improved Heat Sink Advanced Heat Sink Medium Matter Pod Stasis Canceller Medium Reactive Plating Hacking Suite High-powered Shock Rifle Plasma Rifle Improved KE Penetrator Rocket Array Smartbomb Launcher Power Maul [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Scythe Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Slots Evolved 10 | . . 2 . 2 . 2 . . 2 2 . Power 1 | . . . . . . . . . 1 . . Propulsion 3 | . . 2 . . . 1 . . . . . Utility 6 | . . . . 2 . 1 . . 1 2 . Weapon . | . . . . . . . . . . . . Parts Attached 193 | 8 17 24 2 28 19 29 6 9 16 33 2 Power 35 | 1 6 6 . 3 3 4 1 2 4 5 . Engine 24 | 1 6 6 . 1 3 3 1 1 1 1 . Core 11 | . . . . 2 . 1 . 1 3 4 . Reactor . | . . . . . . . . . . . . Propulsion 57 | 2 6 7 1 10 10 7 1 3 2 8 . Treads 3 | 2 . . . . . . . . . 1 . Leg 53 | . 6 7 1 10 10 7 . 3 2 7 . Wheel 1 | . . . . . . . 1 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 44 | 2 2 2 . 6 3 9 1 3 3 13 . Device 20 | 1 . . . 1 1 5 . 2 3 7 . Storage 5 | 1 . . . 2 1 . . . . 1 . Processor 4 | . 1 . . . 1 . . . . 2 . Hackware 2 | . . . . 1 . 1 . . . . . Protection 13 | . 1 2 . 2 . 3 1 1 . 3 . Artifact . | . . . . . . . . . . . . Weapon 57 | 3 3 9 1 9 3 9 3 1 7 7 2 Energy Gun 12 | 2 . 2 . . 2 1 1 . 2 2 . Energy Cannon 4 | . . . . . . 1 . . . 2 1 Ballistic Gun 30 | 1 1 5 . 9 1 6 1 1 3 2 . Ballistic Cannon 1 | . . . . . . 1 . . . . . Launcher 7 | . 2 1 1 . . . 1 . 1 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon 1 | . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 Unidentified Prototypes 8 | . . 3 . 1 1 . . . . 3 . Corrupted Parts 4 | . . . . . . 1 . . . 3 . System Corruption 17 | . . . . . . 1 . . . 16 . Parts Lost 55 | . 2 2 . . 2 6 12 3 3 13 12 Power 8 | . . 1 . . . . 2 . 1 2 2 Propulsion 24 | . . 1 . . 2 5 6 . 2 5 3 Utility 17 | . 2 . . . . 1 2 2 . 6 4 Weapon 6 | . . . . . . . 2 1 . . 3 Highest Loss Streak 6 | . 1 1 . . 1 2 3 3 1 3 6 To Critical Strikes . | . . . . . . . . . . . . Average Backups 12 | 1 6 7 8 11 14 14 13 13 14 13 12 Power 1 | . 1 . . 1 2 2 1 . 1 1 2 Propulsion 1 | . 1 1 3 3 4 1 . . . . . Utility 3 | . . 2 1 1 2 3 6 6 6 5 2 Weapon 5 | . 2 3 3 4 5 7 6 6 6 6 7 Tool/Special . | . . . . . . . . . . . . Unused Backups 33 | . 1 14 1 2 1 7 . . 1 2 4 Power 7 | . 1 . . 1 1 3 . . . . 1 Propulsion 5 | . . 4 1 . . . . . . . . Utility 13 | . . 7 . 1 . 1 . . 1 1 2 Weapon 8 | . . 3 . . . 3 . . . 1 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 95 95 100 99 97 98 68 65 84 92 67 Engine 6 | . 13 10 11 5 6 6 3 3 4 2 . Core 2 | . . . . 3 2 . . . 5 7 7 Leg 27 | . 24 40 44 35 36 37 13 12 21 23 9 Device 11 | . . . . 9 6 10 16 13 23 25 10 Storage 8 | . 14 11 11 9 9 7 7 7 6 5 4 Processor 2 | . 4 7 . . 2 . . . . 5 10 Hackware 5 | . . . . 8 9 12 7 7 6 4 . Protection 4 | . 5 3 11 9 6 5 1 3 1 1 10 Energy Gun 3 | . 11 4 5 . 8 1 4 2 3 3 . Ballistic Gun 11 | . 13 16 15 17 9 11 9 11 7 3 4 Peak Build Rating 80 | 9 9 18 19 32 33 47 47 40 54 80 65 Average Rating 33 | 5 7 13 18 23 29 37 33 32 48 70 50 On Entrance 28 | . 9 7 18 19 32 29 47 25 40 51 65 Naked Turns 1 | . . . . . . . . . . . 1 Heaviest Build 69 | 14 16 26 25 37 37 51 45 48 54 69 51 Greatest Support 95 | 40 40 40 40 64 64 80 80 45 63 95 55 Greatest Overweight (x) 13 | . 1 . . . 1 1 13 10 1 2 2 Average Overweight (x) . | . . . . . . . 4 2 . . . Largest Inventory Capacity 25 | 8 8 8 8 15 15 15 15 15 15 25 15 Average Capacity 12 | 7 8 8 8 11 15 15 15 15 15 15 14 Most Carried 15 | 2 8 8 8 15 15 15 15 15 15 15 15 Average Carried 12 | 1 6 7 8 11 14 14 13 13 14 14 13 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 8 8 15 15 15 15 13 15 13 5 Class Distribution -------------------- 68% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Matter Collected 6459 | 286 330 1237 91 929 511 956 451 309 332 807 220 Remotely . | . . . . . . . . . . . . Salvage Created 9865 | 97 446 1649 153 1238 1232 1332 583 231 706 1877 321 Parts 543 | 3 39 116 15 76 70 62 32 11 30 75 14 Haulers Intercepted 14 | . 1 4 . 2 4 1 . . 1 1 . Recyclers Shooed 8 | 1 . 1 1 2 . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 27 . . . 13 Prevented 1 | . . . . . . . 1 . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 186 | . 15 35 4 18 23 16 19 3 14 25 14 Melee 3 | . . . . . . . . . 3 . . Guns 130 | . 12 32 2 18 19 14 12 3 5 10 3 Cannons 11 | . . . . . . 2 . . . 8 1 AOE 33 | . 3 3 2 . 3 . 7 . 4 1 10 Classes Destroyed 16 | 2 5 2 2 2 1 1 . 1 . . . Worker 10 | . 1 1 1 1 2 . . . 1 3 . Builder 6 | . . . 1 . 2 1 . . 1 1 . Tunneler 5 | 1 1 . 1 1 . 1 . . . . . Hauler 14 | . 1 4 . 2 4 1 . . 1 1 . Recycler 13 | 1 . 1 . 2 1 7 . . . 1 . Operator 2 | . . . . 1 . . . . . 1 . Watcher 11 | . 2 3 . 2 1 . . . . 3 . Swarmer 53 | . 9 10 . 3 4 3 6 . 8 . 10 Grunt 70 | . 6 14 3 8 14 6 5 . 2 8 4 Brawler 4 | . . 1 . . . . 2 . . 1 . Duelist 4 | . . . 1 1 . 1 1 . . . . Sentry 28 | . . 10 . 4 4 2 3 . 1 4 . Specialist 2 | . . . . 2 . . . . . . . Hunter 6 | . . . . . 1 1 . . . 4 . Programmer 16 | . . . . . . 3 2 . 3 8 . Decomposer 1 | . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . 1 . . . Thug 3 | . . . . . . . . 3 . . . Best Kill Streak 10 | 2 7 10 5 3 8 6 5 2 6 7 5 Combat Bots Only 8 | . 6 8 3 3 5 5 5 2 5 4 5 Max Kills in Single Turn 5 | 1 2 2 3 2 2 3 2 1 5 1 4 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 4 | . 1 2 1 . 1 . 2 . 4 1 4 Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Hostile Shots Fired 1126 | . 85 148 3 94 111 153 146 33 91 176 86 Missed 326 | . 9 42 . 34 18 51 46 5 30 60 31 Hits 800 | . 76 106 3 60 93 102 100 28 61 116 55 Melee 2 | . . 1 . . . 1 . . . . . Projectile 798 | . 76 105 3 60 93 101 100 28 61 116 55 AOE 2 | . . . . . . 1 . . . 1 . Critical Strikes 19 | . 1 . . 1 3 4 2 . . 7 1 Actively Blocked 1 | . . . . . . . . . . . 1 Part Disruptions 1 | . . . . . . . . . . 1 . Damage Taken 12210 | . 711 1362 33 893 1365 1563 1498 588 743 2396 1058 Core 1839 | . 126 197 . 98 172 159 217 184 114 236 336 Absorbed by Shields 32 | . . . . . . . 32 . . . . Redirected to Shielding 102 | . . . . . . . . . . . 102 Ignored by Resistances 45 | . . . . . . . . . . 45 . Regen/Repaired (Parts) 536 | . 93 275 . 40 . . . . . 128 . Core Remaining (%) 59 | 100 49 . 50 . 50 . . 20 86 . . Volleys Fired 670 | 6 61 107 7 80 81 79 47 32 28 124 18 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 2 Hottest 173 | 70 70 81 50 50 84 108 160 108 105 173 167 Shots Fired 1201 | 12 113 211 10 157 157 150 82 46 55 179 29 Gun 1074 | 12 104 209 7 157 152 134 73 46 54 114 12 Cannon 91 | . . . . . . 16 . . . 62 13 Launcher 36 | . 9 2 3 . 5 . 9 . 1 3 4 Special . | . . . . . . . . . . . . Kinetic 815 | 6 52 185 7 157 79 131 51 39 45 51 12 Thermal 322 | 6 52 24 . . 73 10 22 7 9 107 12 Explosive 35 | . 9 2 3 . 5 . 9 . . 3 4 Electromagnetic 29 | . . . . . . 9 . . 1 18 1 Robot Hit Streak 16 | 7 10 12 3 16 15 10 8 11 16 13 8 Robot Miss Streak 7 | 1 6 4 2 3 3 3 7 2 4 2 7 Penetration Max 1 | . . . . . . 1 . . . 1 . Secondary Targets 15 | . 2 4 . 1 3 1 3 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 1 . 1 . . Shots Hit Robots 827 | 10 64 131 6 111 117 100 56 38 36 130 28 Core Hits 426 | 2 32 63 10 49 53 41 44 13 21 63 35 Critical Kills 5 | . . 1 . . . . . 1 . 1 2 Critical Parts Destroyed 13 | . . . . 1 . 3 1 . 6 2 . Critical Strikes 38 | 2 . 3 . 1 6 4 1 1 6 12 2 Burn 16 | 2 . 2 . . 6 . . . . 6 . Destroy 14 | . . 1 . 1 . 3 1 1 2 3 2 Blast 1 | . . . . . . 1 . . . . . Corrupt 3 | . . . . . . . . . . 3 . Smash 4 | . . . . . . . . . 4 . . Melee Attacks 38 | . . 5 . 1 1 4 . . 16 3 8 Impact 19 | . . . . . . . . . 16 3 . Slashing 11 | . . 5 . 1 1 4 . . . . . Piercing 8 | . . . . . . . . . . . 8 Sneak Attacks 8 | . . . . . . . . . 1 . 7 Combat Hostiles 7 | . . . . . . . . . . . 7 Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 22212 | 103 965 2520 485 1830 2689 2382 2351 829 1554 5028 1476 Guns 13670 | 103 648 2284 83 1830 2146 1790 911 829 635 2205 206 Cannons 2837 | . . . . . . 314 . . . 2179 344 Explosions 5081 | . 307 236 402 . 527 278 1440 . 352 644 895 Melee 598 | . . . . . . . . . 567 . 31 Ramming 26 | . 10 . . . 16 . . . . . . Kinetic 9801 | 30 244 1991 83 1830 948 1731 578 687 484 989 206 Thermal 6426 | 73 404 293 . . 1198 455 333 142 151 3066 311 Explosive 4402 | . 307 236 402 . 527 . 1440 . 126 469 895 Electromagnetic 959 | . . . . . . 196 . . 226 504 33 Impact 567 | . . . . . . . . . 567 . . Slashing . | . . . . . . . . . . . . Piercing 31 | . . . . . . . . . . . 31 Highest Corruption 15 | . . 6 6 . . 12 15 15 4 15 15 Average Corruption 10 | . . 4 6 . . 6 14 15 3 9 15 Corruption Purged 5 | . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . Effects 238 | . . 34 5 . . 21 60 31 9 45 33 Message Errors 50 | . . 7 3 . . 4 14 8 . 8 6 Matter Fused 51 | . . 9 . . . 5 14 7 . 11 5 Heat Flow Errors 27 | . . 4 . . . 2 6 2 4 5 4 Energy Discharges 20 | . . 1 1 . . 1 3 2 1 6 5 Parts Rejected 2 | . . 1 . . . . 1 . . . . Parts Fused 4 | . . 1 . . . . 1 . . 1 1 Data Loss (minor) 39 | . . 4 . . . 6 12 8 2 3 4 Data Loss (major) 15 | . . 3 . . . 2 2 1 1 2 4 Misfires 10 | . . 1 . . . 1 3 1 . 3 1 Alerts 4 | . . 1 . . . . . 2 1 . . Weapon Failures 16 | . . 2 1 . . . 4 . . 6 3 Overload Shots 36 | . . . . . . . . . . 36 . Effects 2 | . . . . . . . . . . 2 . Heat Surge 2 | . . . . . . . . . . 2 . Overflow Damage 720 | . . 4 . . 18 217 56 . 302 113 10 Projectiles 113 | . . . . . . . . . . 113 . Explosions 327 | . . 4 . . 18 217 56 . 22 . 10 Melee 280 | . . . . . . . . . 280 . . Knockbacks 5 | . . . . . . 1 . . 4 . . Impact 4 | . . . . . . . . . 4 . . Kinetic 1 | . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 332 | . 3 . . . 25 167 21 . . 22 94 Shots 12 | . 1 . . . 2 2 1 . . 2 4 Rammed . | . . . . . . . . . . . . Targets Rammed 4 | . 3 . . . 1 . . . . . . Kicked 4 | . 3 . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 467 | 100 305 284 16 467 270 144 249 180 197 322 250 Average Temperature 74 | 54 130 54 8 68 58 41 71 40 89 79 96 Received Heat Transfer 3072 | . 153 450 18 405 648 363 213 252 93 315 162 Effects 3 | . 1 . . 2 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . 2 4 . Combat Hostiles 5 | . . . . . . . . . 1 4 . Parts Fried 11 | . . . . . . 1 . . 2 8 . Impact Corruptions 7 | . . . . . . . . . 7 . . Robots Melted 5 | 1 . . . . 1 . . . 1 2 . Combat Hostiles 4 | . . . . . 1 . . . 1 2 . Parts Melted 27 | 2 1 4 . . 5 1 2 . . 12 . Heat Transferred 12208 | 370 1184 888 . . 2516 525 750 325 350 4850 450 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Maximum Alert Level 2 | . . 2 1 . . . . . 1 2 . Low Security (%) 80 | 100 100 68 51 100 100 100 . . 48 36 . Level 1 15 | . . 16 48 . . . . . 51 48 . Level 2 4 | . . 14 . . . . . . . 14 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 518 | 5 144 518 277 185 171 195 . . 358 470 . Initial 194 | . . 52 194 100 61 67 . . . 137 . Average 126 | 1 57 156 217 88 60 94 . . 172 244 . Influence Increases 6203 | 10 489 1132 143 654 752 771 400 . 585 957 310 Destroy 0b10 Robot/C 3680 | . 300 700 80 380 460 320 380 . 280 500 280 Destroy 0b10 Robot/NC 315 | 10 25 45 20 50 50 50 . . 15 50 . Destroy Leader 852 | . 56 204 20 100 110 102 20 . 62 148 30 Allied During Kill 10 | . . . 6 4 . . . . . . . Successful Hack 150 | . 15 37 . 24 15 52 . . . 7 . Select Force Hacks 180 | . . 30 . . 60 90 . . . . . Disable Machine 510 | . 15 45 . 45 15 75 . . 210 105 . Destroy Structure 296 | . 48 26 17 6 27 52 . . 18 102 . Lose Combat Pursuer 210 | . 30 45 . 45 15 30 . . . 45 . Influence Decreases 6046 | 10 365 757 385 765 750 744 575 . 304 772 619 Entered New Map 1083 | . . 72 305 157 85 81 66 . . 144 173 Time Decay 3778 | 10 310 457 80 512 382 535 394 . 274 498 326 Lost Part 500 | . 20 20 . . 20 60 100 . 30 130 120 Lost Ally 15 | . . . . . . . 15 . . . . Purge Threat 670 | . 35 208 . 96 263 68 . . . . . Squads Dispatched 29 | . 1 3 1 3 7 7 . . 2 5 . Investigation 11 | . 1 3 . . 3 3 . . . 1 . Extermination 8 | . . . . . . 4 . . 2 2 . Reinforcement 9 | . . . 1 3 3 . . . . 2 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Distress Signals 20 | . 3 8 . 4 2 . . . . 3 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 251 | . 23 46 4 34 30 23 19 4 17 35 16 Peak Tracking Total 6 | . 5 5 3 6 5 4 5 4 4 6 5 Tactical Retreats 14 | . 1 3 . 3 1 2 . 1 . 3 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Traps Triggered 14 | . 7 1 . . 1 3 . . 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Machines Disabled 36 | . 1 3 . 3 1 5 2 . 14 7 . Max in Single Turn 12 | . 1 1 . 1 1 2 1 . 12 2 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Machines Accessed 47 | . 6 10 . 10 4 10 2 . 2 2 1 Terminals 30 | . 5 7 . 9 2 7 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . 1 2 . 1 . . . . 2 2 . Recycling Units 6 | . . 1 . . 2 3 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 129 | . 19 31 . 38 7 18 8 . 2 5 1 Successful 82 | . 10 23 . 18 6 12 8 . . 4 1 Failed 46 | . 9 8 . 19 1 6 . . 2 1 . Catastrophic 8 | . 1 2 . 2 . 2 . . 1 . . Database Lockouts 1 | . . . . 1 . . . . . . . Manual 61 | . 8 11 . 25 7 10 . . . . . Terminals 90 | . 15 19 . 36 5 15 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 22 | . 4 9 . 2 . . . . 2 5 . Recycling Units 8 | . . 3 . . 2 3 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 47 | . 4 10 . 14 4 6 8 . . . 1 Record 7 | . . . . . . . 7 . . . . Part Schematic 1 | . . 1 . . . . . . . . . Robot Analysis 5 | . 1 . . 3 . 1 . . . . . Prototype ID Bank 3 | . . 1 . 2 . . . . . . . Open Door 2 | . . . . . . . 1 . . . 1 Level Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . Unreport Threat 11 | . 1 2 . 3 3 2 . . . . . Transport Status 5 | . . 2 . 3 . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . Registered Components 3 | . . 1 . 1 . 1 . . . . . Zone Layout 4 | . 2 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 18 | . 4 8 . 2 . . . . . 4 . Scan Component 9 | . 2 4 . 1 . . . . . 2 . Repair 9 | . 2 4 . 1 . . . . . 2 . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . Process 1 | . . 1 . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 15 | . 2 3 . 2 2 6 . . . . . Terminals 9 | . 2 2 . 2 . 3 . . . . . Track 1 | . . 1 . . . . . . . . . Botnet 8 | . 2 1 . 2 . 3 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . . 1 . . 2 3 . . . . . Tunnel 6 | . . 1 . . 2 3 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 36 | . 6 9 . 8 2 7 . . 2 2 . Full Trace Events 2 | . . 2 . . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 9 | . 2 4 . 1 . . . . . 2 . Time 264 | . 52 104 . 32 . . . . . 76 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 383 | . . 383 . . . . . . . . . Retrieved Matter 383 | . . 383 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Total Allies 2 | . . . 1 . . . 1 . . . . Largest Group 1 | . . . 1 1 . . 1 . . . . Highest-Rated Group 31 | . . . 31 31 . . 20 . . . . Highest-Rated Ally 31 | . . . 31 31 . . 20 . . . . Total Orders 2 | . . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . . 2 . . Ally Attacks 7 | . . . 2 5 . . . . . . . Total Damage 84 | . . . 21 63 . . . . . . . Kills 3 | . . . 1 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Active Infowar (turns) 5386 | 23 49 . . 1520 995 203 . . 723 1335 538 Optics 399 | . . . . . 287 112 . . . . . Sensors 1622 | . . . . . . . . . 679 943 . Terrain 2133 | 23 49 . . . . . . . 723 1335 3 Seismic 2228 | . . . . 1520 708 . . . . . . Jamming 91 | . . . . . . 91 . . . . . ECM 721 | . . . . . . . . . . 186 535 Robot Analysis Total 5 | . 1 . . 3 . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . Drone Launches 2 | . . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Turns Passed 12820 | 90 1088 1689 176 1520 1047 1885 1495 798 964 1335 733 Spaces Moved 6829 | 39 639 979 128 900 584 1161 519 276 551 645 408 Core 245 | 4 . . . . . . 150 49 . . 42 Treads 55 | 35 18 . . . . . . . . 2 . Legs 6297 | . 621 979 128 900 584 1161 137 227 551 643 366 Wheels 232 | . . . . . . . 232 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 123 190 120 120 50 Average Speed 141 | 148 122 120 120 120 120 123 257 254 138 127 160 Slowest Speed 700 | 160 190 120 120 120 190 193 700 550 190 320 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 3 84 77 40 59 72 28 75 29 21 20 58 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 6 | . . 1 . . 2 3 . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . . . . . . Unknown Exits Taken 8 | 1 . 1 . 1 . 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . . . 1 Spaces Dug 35 | . 12 5 . 1 . 4 . . 8 5 . Terrain Destroyed 452 | . 62 26 22 1 22 53 86 . 22 49 109 Melee 19 | . . 5 . 1 . 4 . . 6 3 . Projectile 31 | . . . . . . 3 1 . 6 18 3 AOE 402 | . 62 21 22 . 22 46 85 . 10 28 106 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Fac Upp Total 8830 | 56 839 1346 144 1206 773 1469 598 325 665 957 452 Wait 743 | 2 78 162 2 154 57 128 5 8 29 113 5 Move 6818 | 38 638 978 127 899 583 1160 518 275 550 644 408 Hop . | . . . . . . . . . . . . Pick Up 88 | 2 8 22 2 12 3 21 4 . 6 8 . Fast Attach 102 | 7 16 11 . 8 11 11 2 6 12 15 3 Attach 32 | . . 5 . 1 2 5 4 3 1 9 2 Detach 9 | . 2 1 . . . . . 1 2 1 2 Swap 146 | 1 18 23 3 22 13 24 5 . 8 23 6 Drop 167 | . 15 32 3 29 21 37 . . 13 17 . Fire 670 | 6 61 107 7 80 81 79 47 32 28 124 18 Melee 38 | . . 5 . 1 1 4 . . 16 3 8 Ram . | . . . . . . . . . . . . Kick 4 | . 3 . . . 1 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 13 | . . . . . . . 13 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 2 exits: [*Fac] / *Upp) -5/Upper Caves History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 8) 270 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 393 | -10/Materials | Repaired Med. Laser 421 | -10/Materials | Repaired Aluminum Leg 468 | -10/Materials | Discovered new exit (range 5) 834 | -10/Materials | Discovered new exit (range 8) 993 | -10/Materials | Build established: Scavenger-Mutant 1023 | -10/Materials | Core integrity fell below 50% 1177 | -10/Materials | Identified exit to Materials 1179 | -10/Materials | Entered another Materials area 1179 | -9/Materials | Evolved 2 slots: Propulsion x2 1644 | -9/Materials | Discovered new exit (range 8) 1654 | -9/Materials | Identified exit to Materials 1839 | -9/Materials | Discovered new exit (range 9) 1981 | -9/Materials | Repaired Aluminum Leg 2081 | -9/Materials | Destroyed 8 combat bots 2095 | -9/Materials | Discovered exit to Materials (range 10) 2245 | -9/Materials | Repaired Aluminum Leg 2290 | -9/Materials | Repaired Aluminum Leg 2324 | -9/Materials | Repaired Aluminum Leg 2868 | -9/Materials | Entered Mines 2871 | -9/Mines | Received a Mining Laser from a helpful Derelict 2919 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3013 | -9/Mines | Discovered exit to Materials (range 8) 3044 | -9/Mines | Entered Materials 3044 | -8/Materials | Accompanied by 1 ally 3044 | -8/Materials | Evolved 2 slots: Utility x2 3981 | -8/Materials | Central database locked down 4357 | -8/Materials | Repaired Imp. Aluminum Leg 4404 | -8/Materials | Discovered new exit (range 15) 4564 | -8/Materials | Entered Storage 5013 | -8/Storage | Garrison activated, responded to threat 5288 | -8/Storage | Identified exit to Factory 5611 | -8/Storage | Entered Factory 5611 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6455 | -7/Factory | Discovered new exit (range 5) 6487 | -7/Factory | Discovered new exit (range 13) 7338 | -7/Factory | Build established: Mutant 7407 | -7/Factory | System corruption reached 10% 7496 | -7/Factory | Entered Lower Caves 7614 | -7/Lower Caves | Learned location of 1 exit from Factory 7614 | -7/Lower Caves | Learned Factory stockpile data 7614 | -7/Lower Caves | Learned Extension security intel 7614 | -7/Lower Caves | Learned Factory terminal intel 7714 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7759 | -7/Lower Caves | Lost 3 parts (2n1u) 7809 | -7/Lower Caves | Encountered a Warlord checkpoint 7839 | -7/Lower Caves | Learned 4 Factory zone layouts 8051 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8092 | -7/Lower Caves | Lost 3 parts (2n1w) 8338 | -7/Lower Caves | Core integrity fell below 50% 8380 | -7/Lower Caves | Lost 3 parts (1p1n1u) 8449 | -7/Lower Caves | Learned Factory stockpile data 8914 | -7/Lower Caves | Discovered new exit (range 7) 8991 | -7/Lower Caves | Entered another Lower Caves area 9282 | -7/Lower Caves | Ambushed by wild Derelicts 9342 | -7/Lower Caves | Lost 3 parts (2u1w) 9626 | -7/Lower Caves | Build established: Scavenger-Mutant 9770 | -7/Lower Caves | Discovered new exit (range 10) 9789 | -7/Lower Caves | Entered Factory 9789 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9790 | -6/Factory | Identified exit to Lower Caves 9793 | -6/Factory | Loaded intel: 23 terminal locations 10716 | -6/Factory | Discovered new exit (range 16) 10753 | -6/Factory | Entered another Factory area 10753 | -5/Factory | Evolved 2 slots: Utility x2 10959 | -5/Factory | Discovered new exit (range 10) 11176 | -5/Factory | Found Prototype Launcher 11226 | -5/Factory | System corruption reached 10% 11328 | -5/Factory | Repaired Carbon-fiber Leg 11822 | -5/Factory | Identified Rocket Array 11924 | -5/Factory | Cargo convoy interrupted 11951 | -5/Factory | Repaired Carbon-fiber Leg 12039 | -5/Factory | Lost 3 parts (1p2u) 12046 | -5/Factory | Discovered new exit (range 16) 12088 | -5/Factory | Entered Upper Caves 12122 | -5/Upper Caves | Lost 3 parts (2n1u) 12418 | -5/Upper Caves | Lost 3 parts (1p2n) 12746 | -5/Upper Caves | Spotted B-75 Beast 12790 | -5/Upper Caves | Released all parts (5) 12795 | -5/Upper Caves | Core integrity fell below 50% 12818 | -5/Upper Caves | Lost 6 parts (1p1n2u2w) 12821 | -5/Upper Caves | Self-destructed Last Messages --------------- Installed hostile record filter. Deleted hostile record. 12800_ Sneak attack on B-75 Beast. 12800_ Splicing B-75 Beast... Shutting down primary systems. 12802_ B-75 Beast springs to life. 12803_ B-75 Beast Rnf. Deuterium Engine critical detonation. [Achievement: Error 47] 12803_ Sneak attack on B-75 Beast. 12803_ Splicing B-75 Beast... Amplifying resonance, compromised power stability. 12807_ Sneak attack on B-75 Beast. 12807_ Splicing B-75 Beast... Shutting down primary systems. 12807_ B-75 Beast springs to life. 12808_ Sneak attack on B-75 Beast. 12808_ Splicing B-75 Beast... Deactivating 3 weapon systems. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????????????## ?????? | | ??????????????????????????????????? ??? ?????? | | ?????????????????????????????????? ??? ????? | | ????????????????????????????????# ???? ????? | | ????????????????????????????#### ?###? ????? | | ???????????????????????????? ??? ?# ????? | | ???????????????????????##### ????# ## #????? | | ??????????????????????## ?????# #????? | | ??????????????????????# #??????# ?????? | | ?????????????????###?## #??????# #?????? | | ?????????????????# # #??????# #?##### | | ?????????????????# #??????# ### # | | ?????????????????????# @ #??????# | | ?????????????????????## ######## # # | | ??????????????????????## ! # | | ???????????????????????## !%## | | ????????????????????????## =#### " # | | ?????????????????????????# #??# # # | | ?????????????????????????# #??# | | ?????????????????????????# #?## ## | | ?????????????????????????# ####! #### | | ????????????????????????? ###%[% ### | | ????????????????????????? ##[![] ## | | ???????????????????????? ?##[/ | | ???????????????????????? ??#!! | | ????????????????????????# ??# | | ????????????????????????# ??# | | ????????????????????###? #??# ## | | ????????????????????# #####" #####?# # | | ????????????????????# ??# #"""# ##?????? ## | | ??????????????###????# ### """" #????????##? | | ??????????????# " ####"""" "" ##??????????? | | ???????????????#" "! "# ##???????????? | | ????????????????# !%! #????????????? | | ????????????????# ! "#####????????????? | | ????????????????##### ###????????????????? | | ????????????????????# ###??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Resistance: KI 30 Resistance: EX 50 Weapon Shielding 33 Evasion (%) 55 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 12% | -10/Materials Aluminum Leg | 64% | -10/Materials Aluminum Leg | 8% | -9/Materials Aluminum Leg | 26% | -9/Materials Aluminum Leg | 23% | -9/Materials Aluminum Leg | 35% | -9/Materials Imp. Aluminum Leg | 60% | -8/Materials Carbon-fiber Leg | 26% | -5/Factory Carbon-fiber Leg | 57% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Error 47 It Was An Accident, I Swear Challenges ------------ None Game ------ Seed GodContainmentBlasthammer Manual? 0 Play Time 01:59:12 Cumulative 93.5 hours Start 2025.07.25 @ 23:50:35 End 2025.07.26 @ 01:48:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 45 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9228edae-ee03-4f58-a3f5-2c06c87b09de