Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 12:30:23

Player: TheGreatBorealis

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (115)     575
Value Destroyed (5316)     5316
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (4439)               4439
              TOTAL SCORE: 17870

 Bonus
-------
High Alert Combat Kills    1130
Follower Combat Kills      2985
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -276

 Cogmind 
---------
Core Integrity             0/1600
Matter                     158/300
Energy                     99/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (7) ---
                Centrium Leg
>               --- UTILITY (10) -----
                Visual Processing Unit
       Advanced Hacking Suite
>               --- WEAPON (6) -------
                    (None)
>               --- INVENTORY (4) ----
          Large Storage Unit
       Advanced Visual Processing Unit
  Hypervelocity Railgun

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
       Armored Medium Treads
       Armored Heavy Treads
       Armored Heavy Treads
       Armored Heavy Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
               Visual Processing Unit
      Improved Targeting Computer
  Experimental Targeting Computer
      Improved Focal Shield
      Advanced Hacking Suite
               System Shield
>              --- WEAPON -----------
               Gamma Rifle
               Phase Gun
               Quantum Rifle
         Heavy Machine Gun
         Heavy Machine Gun
         Heavy Machine Gun
>              --- INVENTORY --------
         Light Antimatter Reactor
      Advanced Visual Processing Unit
               Force Lance
               Force Lance
[Rating: 156]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              VTOL Module
Utility                    Signal Interpreter
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Zionite Weapon Casing
Weapon                     KE Penetrator
  Energy Gun               Quantum Rifle
  Ballistic Gun            KE Penetrator
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Vibroblade
  Piercing Weapon          Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   6   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   2   .   .   .   .   .   .   1   .   1   .   1   
  Utility                  8    | .   .   .   .   .   .   .   3   .   .   1   2   1   1   .   
  Weapon                   4    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   
Parts Attached             228  | 7   1   .   2   .   2   10  10  16  .   53  6   40  40  41  
  Power                    23   | 1   .   .   .   .   .   1   .   2   .   6   1   5   2   5   
    Engine                 10   | 1   .   .   .   .   .   1   .   1   .   5   1   1   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   1   .   .   .   3   2   5   
  Propulsion               78   | 2   .   .   2   .   .   4   4   6   .   15  2   14  17  12  
    Treads                 24   | 2   .   .   2   .   .   4   2   1   .   .   1   2   5   5   
    Leg                    37   | .   .   .   .   .   .   .   .   5   .   13  .   6   11  2   
    Wheel                  3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   .   .   .   .   .   .   .   .   2   1   6   .   5   
  Utility                  47   | 1   1   .   .   .   .   .   4   4   .   12  2   7   8   8   
    Device                 19   | .   .   .   .   .   .   .   3   1   .   4   .   3   3   5   
    Storage                4    | 1   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
    Processor              10   | .   1   .   .   .   .   .   .   .   .   5   .   2   1   1   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   2   2   2   .   
    Protection             8    | .   .   .   .   .   .   .   1   2   .   3   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   80   | 3   .   .   .   .   2   5   2   4   .   20  1   14  13  16  
    Energy Gun             22   | 1   .   .   .   .   .   1   2   3   .   5   .   3   2   5   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          41   | 2   .   .   .   .   2   1   .   1   .   15  .   7   7   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   .   .   2   5   .   .   .   2   2   .   
Parts Lost                 142  | .   .   .   .   .   .   10  5   .   9   39  1   29  19  30  
  Power                    17   | .   .   .   .   .   .   2   .   .   1   4   .   4   2   4   
  Propulsion               47   | .   .   .   .   .   .   4   1   .   2   13  1   10  4   12  
  Utility                  37   | .   .   .   .   .   .   1   1   .   3   10  .   7   7   8   
  Weapon                   41   | .   .   .   .   .   .   3   3   .   3   12  .   8   6   6   
  Highest Loss Streak      19   | .   .   .   .   .   .   9   5   .   7   18  1   14  17  19  
Average Slot Usage (%)     78   | .   85  100 100 100 99  91  17  82  63  77  43  78  76  46  
  Engine                   5    | .   14  14  11  11  11  9   .   5   6   1   1   1   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   4   6   2   .   3   3   4   
  Treads                   16   | .   28  28  44  44  44  40  1   6   .   .   4   6   1   10  
  Leg                      7    | .   .   .   .   .   .   .   .   14  23  21  .   11  15  1   
  Device                   4    | .   .   .   .   .   .   .   3   6   6   9   .   4   8   5   
  Storage                  4    | .   14  14  11  11  11  10  .   2   2   .   .   .   .   .   
  Processor                10   | .   .   14  11  11  11  11  6   6   6   12  15  15  9   7   
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   .   9   16  16  7   
  Protection               1    | .   .   .   .   .   .   .   .   12  2   2   .   .   2   .   
  Energy Gun               2    | .   .   .   .   .   .   3   .   13  2   3   .   .   3   3   
  Ballistic Gun            13   | .   28  28  22  22  21  16  .   5   6   13  .   12  11  3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 12  12  12  12  12  16  17  8   43  29  38  11  54  69  66  
  Greatest Support         207  | 40  40  40  80  80  80  88  28  60  60  80  10  126 182 207 
  Greatest Overweight (x)  14   | 2   .   .   .   .   .   .   2   14  .   8   1   4   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   6   6   6   6   6   6   4   4   4   4   4   4   4   16  
  Average Capacity         4    | 5   6   6   6   6   6   5   4   4   4   4   4   4   4   4   
  Most Carried             6    | 4   6   6   5   6   6   6   4   4   4   4   3   4   4   4   
  Average Carried          4    | 3   5   5   4   5   5   5   2   3   4   3   1   3   3   3   
  Final Capacity           6    | 6   6   6   6   6   6   4   4   4   4   4   4   4   4   4   
  Final Carried            6    | 4   6   6   4   6   6   4   2   4   4   .   2   1   4   3   

 Class Distribution 
--------------------
 40% | Mutant
 17% | Scavenger-Gunner
 16% | Scavenger-Mutant
 10% | Hacker-Mutant
  8% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
   Scavenger-Tank | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -5/Factory
    Hacker-Mutant | -4/Factory
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -2/Research
    Hacker-Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Fac  Res  Res  Acc  
Matter Collected           4313 | 169  127  .    .    64   20   151  30   294  .    1309 47   529  1005 568  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6469 | .    186  .    .    90   .    582  30   301  .    2156 .    470  1501 1153 
  Parts                    302  | .    7    .    .    8    .    28   4    13   .    107  .    23   75   37   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    1    .    .    .    .    .    2    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31   | .    .    .    .    .    .    17   .    12   2    .    .    .    .    .    
  Prevented                10   | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc 
Combat Hostiles Destroyed  90   | .   .   .   .   6   .   12  .   5   .   32  .   7   14  14  
  Guns                     83   | .   .   .   .   6   .   10  .   5   .   30  .   5   14  13  
  AOE                      7    | .   .   .   .   .   .   2   .   .   .   2   .   2   .   1   
Classes Destroyed          14   | .   2   .   .   1   .   4   1   .   .   4   .   1   .   1   
  Worker                   5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   
  Builder                  6    | .   .   .   .   .   .   .   1   .   .   3   .   1   .   1   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Recycler                 6    | .   2   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Swarmer                  19   | .   .   .   .   6   .   3   .   .   .   8   .   .   1   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    32   | .   .   .   .   .   .   2   .   2   .   13  .   2   5   8   
  Brawler                  4    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   
  Duelist                  5    | .   .   .   .   .   .   3   .   .   .   1   .   .   .   1   
  Sentry                   4    | .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   
  Hunter                   14   | .   .   .   .   .   .   2   .   .   .   6   .   1   3   2   
  Programmer               9    | .   .   .   .   .   .   .   .   .   .   2   .   3   3   1   
  Thug                     3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   .   .   3   .   4   1   3   .   8   .   4   4   12  
  Combat Bots Only         11   | .   .   .   .   3   .   4   .   3   .   8   .   2   4   11  
Max Kills in Single Turn   4    | .   1   .   .   2   .   2   1   1   .   3   .   2   2   4   
  Gunslinging              2    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   2   
  Exploded                 2    | .   .   .   .   .   .   1   .   .   .   2   .   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Fac  Res  Res  Acc  
Damage Taken               25334 | .    .    .    184  168  .    1619 738  181  872  4489 550  3623 4313 8597 
  Core                     5308  | .    .    .    .    .    .    360  448  18   103  638  95   1102 941  1603 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         52    | 100  .    100  .    .    .    10   .    .    33   36   91   15   35   .    
Volleys Fired              264   | .    4    .    .    11   .    26   3    10   4    96   .    27   41   42   
  Largest                  6     | .    2    .    .    2    .    2    2    3    4    4    .    4    5    6    
  Hottest                  347   | .    40   .    .    40   .    99   150  159  219  228  .    162  228  347  
Shots Fired                803   | .    8    .    .    22   .    40   5    20   11   302  .    70   166  159  
  Gun                      791   | .    8    .    .    22   .    34   4    20   11   302  .    65   166  159  
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 11    | .    .    .    .    .    .    6    .    .    .    .    .    5    .    .    
  Special                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  594   | .    8    .    .    22   .    23   .    10   4    235  .    58   139  95   
  Thermal                  129   | .    .    .    .    .    .    .    4    10   7    40   .    5    27   36   
  Explosive                11    | .    .    .    .    .    .    6    .    .    .    .    .    5    .    .    
  Electromagnetic          68    | .    .    .    .    .    .    11   .    .    .    27   .    2    .    28   
  Robot Hit Streak         25    | .    7    .    .    5    .    11   1    7    6    11   .    17   10   25   
  Robot Miss Streak        6     | .    1    .    .    2    .    2    2    2    1    6    .    3    6    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    
  Secondary Targets        19    | .    .    .    .    2    .    3    .    .    .    7    .    .    2    5    
    Max Gunslinging Chain  2     | .    .    .    .    1    .    1    .    .    .    1    .    .    1    2    
Shots Hit Robots           532   | .    7    .    .    14   .    35   2    14   8    172  .    59   88   133  
  Core Hits                265   | .    6    .    .    7    .    25   3    7    3    85   .    27   48   54   
  Critical Hits            30    | .    .    .    .    .    .    1    .    .    .    17   .    4    8    .    
  Critical Kills           16    | .    .    .    .    .    .    1    .    .    .    7    .    1    7    .    
  Critical Parts Destroyed 13    | .    .    .    .    .    .    .    .    .    .    10   .    2    1    .    
Melee Attacks              11    | .    .    .    .    .    .    .    .    .    .    .    .    9    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14333 | .    71   .    .    171  .    1152 53   310  177  4321 .    1947 2703 3428 
  Guns                     12469 | .    71   .    .    171  .    612  22   310  177  4192 .    1153 2678 3083 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1736  | .    .    .    .    .    .    540  .    .    .    127  .    793  .    276  
  Melee                    57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   
  Ramming                  71    | .    .    .    .    .    .    .    31   .    .    2    .    1    25   12   
  Kinetic                  8732  | .    71   .    .    171  .    390  .    162  32   3308 .    991  2101 1506 
  Thermal                  3098  | .    .    .    .    .    .    116  22   148  145  788  .    140  577  1162 
  Explosive                1217  | .    .    .    .    .    .    424  .    .    .    .    .    793  .    .    
  Electromagnetic          1158  | .    .    .    .    .    .    222  .    .    .    223  .    22   .    691  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   
Highest Corruption         17    | .    .    .    .    .    .    5    .    .    .    6    .    13   13   17   
  Average Corruption       8     | .    .    .    .    .    .    5    .    .    .    5    .    7    6    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  120   | .    .    .    .    .    .    1    .    .    .    33   .    28   27   31   
    Message Errors         17    | .    .    .    .    .    .    .    .    .    .    8    .    3    4    2    
    Matter Fused           17    | .    .    .    .    .    .    .    .    .    .    6    .    2    4    5    
    Heat Flow Errors       16    | .    .    .    .    .    .    .    .    .    .    5    .    3    3    5    
    Energy Discharges      13    | .    .    .    .    .    .    .    .    .    .    .    .    6    3    4    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    .    1    .    1    2    3    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    1    
    Misdirections          8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    
    Targeting Errors       28    | .    .    .    .    .    .    1    .    .    .    9    .    5    10   3    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    1    .    2    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            75    | .    .    .    .    .    .    39   .    .    .    .    .    36   .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               75    | .    .    .    .    .    .    39   .    .    .    .    .    36   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      463   | .    .    .    .    .    .    219  13   .    .    22   .    111  2    96   
  Shots                    10    | .    .    .    .    .    .    5    .    .    .    1    .    3    .    1    
  Rammed                   12    | .    .    .    .    .    .    .    5    .    .    1    .    .    4    2    
Targets Rammed             18    | .    .    .    .    .    .    .    5    .    .    1    .    1    8    3    
  Kicked                   5     | .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        524   | .    .    .    .    .    .    144  108  288  422  524  .    256  316  202  
  Average Temperature      112   | .    .    .    .    .    .    55   55   113  230  138  .    71   73   43   
  Received Heat Transfer   2544  | .    .    .    57   .    .    210  120  54   321  741  .    186  432  423  
  Effects                  17    | .    .    .    .    .    .    .    .    .    3    14   .    .    .    .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    
  Heat Transferred         4208  | .    .    .    .    .    .    100  50   259  222  1392 .    185  703  1297 
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Fac  Res  Res  Acc  
Peak Influence             1394 | .    32   12   60   178  .    .    70   .    .    472  233  215  1083 1394 
  Initial                  493  | .    .    12   .    23   .    .    .    .    .    .    172  27   114  493  
  Average                  305  | .    7    5    20   132  .    .    15   .    .    215  166  75   466  1003 
Maximum Alert Level        4    | .    .    .    .    .    .    .    .    .    .    2    1    1    3    4    
  Low Security (%)         61   | 100  100  100  100  100  .    .    100  .    .    56   84   92   32   .    
  Level 1                  12   | .    .    .    .    .    .    .    .    .    .    26   15   7    22   .    
  Level 2                  10   | .    .    .    .    .    .    .    .    .    .    16   .    .    17   21   
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    28   23   
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          36   | .    .    .    2    .    .    1    2    .    .    9    .    8    4    10   
  Investigation            8    | .    .    .    1    .    .    .    1    .    .    5    .    .    .    1    
  Extermination            9    | .    .    .    .    .    .    .    1    .    .    2    .    2    1    3    
  Reinforcement            6    | .    .    .    1    .    .    .    .    .    .    2    .    2    1    .    
  Assault                  9    | .    .    .    .    .    .    1    .    .    .    .    .    .    2    6    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc 
Distress Signals           11   | .   .   .   .   .   .   .   2   .   .   2   .   2   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              356  | .   1   .   5   6   .   27  28  13  4   67  10  40  50  105 
  Peak Tracking Total      31   | .   1   .   5   3   .   8   14  4   4   11  7   13  13  31  
  Tactical Retreats        48   | .   .   .   .   .   .   3   8   .   .   11  3   6   2   15  

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc 
Traps Triggered            9    | .   .   .   .   .   .   .   .   .   .   3   .   2   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc 
Machines Disabled          6    | .   .   .   .   .   .   1   .   .   .   3   .   1   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc 
Machines Accessed          12   | .   1   .   1   .   .   .   1   .   .   2   1   4   2   .   
  Terminals                2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   2   1   1   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   
Total Hacks                26   | .   2   .   3   .   .   .   2   .   .   2   3   10  4   .   
  Successful               13   | .   .   .   1   .   .   .   .   .   .   2   2   5   3   .   
  Failed                   13   | .   2   .   2   .   .   .   2   .   .   .   1   5   1   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   2   .   .   .   .   .   4   .   .   4   11  14  8   12  
  Terminals                5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   2   3   4   2   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   2   .   .   .   .   5   2   .   
Terminal Hacks             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Coupler Status           3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Download               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Reprogram              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   1   .   .   .   1   .   .   .   1   4   2   .   
  Full Trace Events        2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   
  Robots Built             6    | .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   
    Matter                 636  | .   .   .   .   .   .   .   .   .   .   .   318 .   318 .   
    Time                   140  | .   .   .   .   .   .   .   .   .   .   .   84  .   56  .   
  Total Robot Build Rating 36   | .   .   .   .   .   .   .   .   .   .   .   18  .   18  .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   
Hacks Repelled             3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   

 Allies                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Fac  Res  Res  Acc  
Total Allies               50    | .    .    .    .    .    4    .    6    .    .    2    10   7    10   11   
  Largest Group            7     | .    .    .    .    .    4    4    3    3    .    2    7    4    7    5    
  Highest-Rated Group      544   | .    .    .    .    .    152  152  210  210  .    170  327  300  544  382  
  Highest-Rated Ally       268   | .    .    .    .    .    39   39   70   70   .    85   96   103  268  122  
Zionite Dispatches         16    | .    .    .    .    .    .    .    2    .    .    1    3    2    4    4    
  Heavy                    6     | .    .    .    .    .    .    .    .    .    .    1    .    2    1    2    
  Light                    4     | .    .    .    .    .    .    .    2    .    .    .    1    .    .    1    
  Hacker                   2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hacking Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Ally Attacks               334   | .    .    .    .    .    .    25   17   51   .    19   16   47   52   107  
  Total Damage             13304 | .    .    .    .    .    .    463  286  1207 .    1240 533  1714 3178 4683 
  Kills                    78    | .    .    .    .    .    .    2    3    8    .    6    4    11   16   28   
Allies Corrupted           7     | .    .    .    .    .    .    .    .    .    .    .    .    3    4    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   3   .   .   2   2   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     4    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Fac  Res  Res  Acc  
Turns Passed               9697 | 77   110  915  90   99   1519 867  292  782  64   1638 477  851  879  1037 
Spaces Moved               6556 | 43   59   567  56   41   942  548  300  496  42   898  487  689  545  843  
  Core                     987  | 7    .    .    .    .    .    128  265  1    .    5    .    133  165  283  
  Treads                   2496 | 36   59   567  56   41   942  420  16   52   .    .    .    14   47   246  
  Legs                     1776 | .    .    .    .    .    .    .    .    179  42   835  .    387  333  .    
  Wheels                   283  | .    .    .    .    .    .    .    19   264  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1014 | .    .    .    .    .    .    .    .    .    .    58   487  155  .    314  
  Fastest Speed            34   | 50   160  160  160  160  160  50   50   100  120  37   37   34   50   37   
  Average Speed            117  | 150  160  160  160  160  160  135  80   115  120  116  75   93   97   95   
  Slowest Speed            750  | 160  160  160  160  160  160  170  160  750  120  450  160  250  180  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9    | .    .    .    .    .    .    .    .    .    .    1    5    1    .    2    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       32   | 4    18   94   10   14   88   77   13   54   10   23   15   23   17   30   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     9    | .    .    1    .    .    2    .    .    .    .    .    6    .    .    .    
  Known Exits Taken        11   | .    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             13   | .    .    2    .    .    3    2    .    6    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          237  | .    .    .    .    .    .    60   .    1    1    55   .    113  3    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               60   | .    .    .    .    .    .    .    .    1    1    48   .    7    3    .    
  AOE                      177  | .    .    .    .    .    .    60   .    .    .    7    .    106  .    4    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Fac  Res  Res  Acc  
Total                      7921 | 53   67   575  57   55   956  633  342  686  48   1270 590  830  785  974  
  Wait                     739  | .    2    7    .    2    6    45   24   151  3    201  100  45   128  25   
  Move                     6525 | 42   58   566  55   40   941  547  299  495  41   895  477  686  544  839  
  Hop                      8    | .    .    .    .    .    .    .    .    .    .    1    4    1    .    2    
  Pick Up                  48   | 3    2    1    .    2    2    1    .    6    .    9    2    8    8    4    
  Fast Attach              143  | 7    1    .    .    .    1    3    7    11   .    28   5    25   27   28   
  Attach                   50   | .    .    .    2    .    .    2    3    2    .    12   1    10   8    10   
  Detach                   21   | 1    .    .    .    .    .    .    1    1    .    1    1    2    6    8    
  Swap                     36   | .    .    .    .    .    1    5    .    3    .    13   .    6    5    3    
  Drop                     57   | .    .    1    .    .    5    4    .    7    .    13   .    9    10   8    
  Fire                     264  | .    4    .    .    11   .    26   3    10   4    96   .    27   41   42   
  Melee                    11   | .    .    .    .    .    .    .    .    .    .    .    .    9    .    2    
  Ram                      5    | .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    
  Kick                     7    | .    .    .    .    .    .    .    .    .    .    .    .    1    6    .    
  Crush                    6    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    3    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location           | Event
   13 | -11/Scrapyard      | Discovered new exit (range 16)
   78 | -11/Scrapyard      | Entered Materials
  154 | -10/Materials      | Discovered new exit (range 8)
  184 | -10/Materials      | Identified exit to Mines
  188 | -10/Materials      | Entered Mines
  193 | -10/Mines          | Met a Derelict bent on vengeance
  318 | -10/Mines          | Build established: Mutant
  324 | -10/Mines          | Identified exit to Materials
  384 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  391 | -10/Mines          | Found Prototype Device
  442 | -10/Mines          | Learned location of Storage (-8)
  443 | -10/Mines          | Discovered exit to Materials (range 8)
  790 | -10/Mines          | Learned 4 Materials zone layouts
 1103 | -10/Mines          | Entered Materials
 1103 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1104 | -9/Materials       | Identified exit to Mines
 1193 | -9/Materials       | Entered Mines
 1279 | -9/Mines           | Discovered new exit (range 11)
 1282 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1289 | -9/Mines           | Identified exit to Zion
 1292 | -9/Mines           | Entered Zion
 1872 | -7/Zion            | Learned 12 Factory zone layouts
 2001 | -7/Zion            | Learned Factory scanalyzer intel
 2370 | -7/Zion            | Imprinted
 2372 | -7/Zion            | Declared Zion's savior
 2622 | -7/Zion            | Found Prototype Device
 2783 | -7/Zion            | Discovered new exit (range 15)
 2803 | -7/Zion            | Identified exit to Proximity Caves
 2811 | -7/Zion            | Entered Proximity Caves
 2811 | -6/Proximity Caves | Accompanied by 4 allies
 3136 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3514 | -6/Proximity Caves | Learned location of 1 exit from Factory
 3534 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3602 | -6/Proximity Caves | Core integrity fell below 50%
 3630 | -6/Proximity Caves | Core integrity fell below 20%
 3644 | -6/Proximity Caves | Lost 9 parts (1p4n1u3w)
 3662 | -6/Proximity Caves | Discovered new exit (range 10)
 3668 | -6/Proximity Caves | Learned Factory trap positions
 3678 | -6/Proximity Caves | Identified exit to Factory
 3678 | -6/Proximity Caves | Entered Factory
 3678 | -6/Factory         | Evolved 6 slots: Power x1, Utility x3, Weapon x2
 3679 | -6/Factory         | Identified exit to Lower Caves
 3681 | -6/Factory         | Loaded intel: 95 trap records
 3682 | -6/Factory         | Loaded intel: 4 scanalyzer locations
 3688 | -6/Factory         | Zion Light squad teleported in
 3712 | -6/Factory         | Identified Bomb Factory No. 2
 3713 | -6/Factory         | Identified Exp. Sensor Array
 3931 | -6/Factory         | Lost 5 parts (1n1u3w)
 3943 | -6/Factory         | Zion Light squad teleported in
 3952 | -6/Factory         | Core integrity fell below 50%
 3970 | -6/Factory         | Entered Lower Caves
 3970 | -6/Lower Caves     | Accompanied by 3 allies
 4254 | -6/Lower Caves     | Found Prototype Protection
 4254 | -6/Lower Caves     | Identified Zio. Weapon Casing
 4352 | -6/Lower Caves     | Ambushed by wild Derelicts
 4529 | -6/Lower Caves     | Build established: Scavenger-Tank
 4569 | -6/Lower Caves     | Learned 12 Factory zone layouts
 4602 | -6/Lower Caves     | Discovered new exit (range 12)
 4616 | -6/Lower Caves     | Identified exit to Lower Caves
 4752 | -6/Lower Caves     | Entered another Lower Caves area
 4809 | -6/Lower Caves     | Discovered new exit (range 6)
 4811 | -6/Lower Caves     | Lost 7 parts (1n3u3w)
 4815 | -6/Lower Caves     | Identified exit to Factory
 4816 | -6/Lower Caves     | Entered Factory
 4816 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4817 | -5/Factory         | Identified exit to Factory
 4999 | -5/Factory         | Zion Heavy squad teleported in
 5072 | -5/Factory         | Build established: Scavenger-Mutant
 5180 | -5/Factory         | Found Zio. Weapon Casing
 5411 | -5/Factory         | Lost 4 parts (1n1u2w)
 5803 | -5/Factory         | Lost 6 parts (1p3n2u)
 5816 | -5/Factory         | Destroyed 8 combat bots
 6101 | -5/Factory         | Build established: Scavenger-Gunner
 6224 | -5/Factory         | Terminal network hard line cut
 6338 | -5/Factory         | Core integrity fell below 50%
 6454 | -5/Factory         | Entered another Factory area
 6454 | -4/Factory         | Evolved 2 slots: Utility x2
 6458 | -4/Factory         | Lost 18 parts (3p5n3u7w)
 6461 | -4/Factory         | Zion Hacking Resupply teleported in
 6694 | -4/Factory         | Zion Light squad teleported in
 6791 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 6807 | -4/Factory         | Zion Hacker squad teleported in
 6873 | -4/Factory         | Discovered new exit (range 7)
 6913 | -4/Factory         | Fabricated B-60 Warrior (x3)
 6914 | -4/Factory         | Build established: Hacker-Mutant
 6916 | -4/Factory         | Identified exit to Research
 6931 | -4/Factory         | Entered Research
 6931 | -3/Research        | Accompanied by 3 allies
 6931 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 7089 | -3/Research        | Zion Heavy squad teleported in
 7127 | -3/Research        | Retrieved Zion intel report: Active Garrisons
 7241 | -3/Research        | Garrison activated, responded to threat
 7306 | -3/Research        | Build established: Scavenger-Gunner
 7333 | -3/Research        | Found Prototype Processor
 7333 | -3/Research        | Identified Exp. Targeting Computer
 7336 | -3/Research        | Found Exp. Targeting Computer
 7567 | -3/Research        | Spotted B-86 Titan
 7642 | -3/Research        | System corruption reached 10%
 7654 | -3/Research        | Core integrity fell below 50%
 7658 | -3/Research        | Spotted B-86 Titan
 7665 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 7666 | -3/Research        | Zion Heavy squad teleported in
 7680 | -3/Research        | Lost 14 parts (1p5n4u4w)
 7735 | -3/Research        | Found Fusion Bomb Launcher
 7749 | -3/Research        | Core integrity fell below 20%
 7764 | -3/Research        | Discovered new exit (range 4)
 7775 | -3/Research        | Lost 10 parts (2p5n1u2w)
 7782 | -3/Research        | Entered another Research area
 7782 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 7807 | -2/Research        | Found Prototype Slashing Weapon
 7833 | -2/Research        | Zion Heavy squad teleported in
 7934 | -2/Research        | Identified Vibroblade
 7979 | -2/Research        | Found Zio. Weapon Casing
 8051 | -2/Research        | Zion Demo squad teleported in
 8058 | -2/Research        | Zion Hacker squad teleported in
 8082 | -2/Research        | Zion Experimental squad teleported in
 8263 | -2/Research        | Local fabrication network quarantined
 8272 | -2/Research        | Fabricated B-60 Warrior (x3)
 8327 | -2/Research        | First assault squad dispatched
 8621 | -2/Research        | Discovered new exit (range 18)
 8625 | -2/Research        | Core integrity fell below 50%
 8628 | -2/Research        | System corruption reached 10%
 8658 | -2/Research        | Lost 17 parts (2p4n5u6w)
 8661 | -2/Research        | Entered Access
 8661 | -1/Access          | Evolved 2 slots: Propulsion x1, Weapon x1
 8802 | -1/Access          | Allied Derelicts emerged from ambush trap array
 8825 | -1/Access          | Zion Heavy squad teleported in
 8885 | -1/Access          | Build established: Hacker-Mutant
 8953 | -1/Access          | First assault squad dispatched
 9195 | -1/Access          | Crushed by falling debris
 9195 | -1/Access          | System corruption reached 10%
 9200 | -1/Access          | Destroyed 11 combat bots
 9274 | -1/Access          | Lost 19 parts (3p4n7u5w)
 9295 | -1/Access          | Core integrity fell below 50%
 9302 | -1/Access          | Zion Heavy squad teleported in
 9332 | -1/Access          | Spotted B-99 Colossus
 9385 | -1/Access          | Zion Light squad teleported in
 9396 | -1/Access          | Spotted B-99 Colossus
 9551 | -1/Access          | Lost 3 parts (2n1u)
 9562 | -1/Access          | Retrieved Zion intel report: Unaware Schematics
 9563 | -1/Access          | Zion Heavy Resupply teleported in
 9593 | -1/Access          | Core integrity fell below 20%
 9698 | -1/Access          | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
09677_ Slug penetrates Wall.
09677_ Penetrated by Slug. <x3>
09680_ Slug penetrates Wall. <x5>
09682_ B-99 Colossus activates siege mode.
09684_ Knocked back.
09684_ Penetrated by Slug. <x2>
09684_ Slug penetrates Wall.
09684_ Penetrated by Slug.
09685_ Slug penetrates Wall. <x2>
09687_ Critical hit.
09687_ Arm. Heavy Treads destroyed.
09687_ Knocked back.
09687_ Adv. Medium Treads destroyed.
09687_ Penetrated by Slug.
09687_ Slug penetrates Wall. <x8>
09694_ Knocked back.
09694_ Penetrated by Slug. <x2>
09694_ Xenon Bombardment Thruster destroyed.
09696_ System corrupted: Matter fused (-8).
09698_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????#             ######      |
| ?????????????????????????#             #?  ?#      |
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| ????????????????????????##             #??  # =/   |
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| ???????????????????????#               #????+   "" |
| ???????????????????????#         !!!   #????#      |
| ???????????????????????##"       !!!   #????#%     |
| ????????????????????????#        !!!   #????#      |
| ????????????????????????#      ######  #????#      |
| ????????????????????????#      #????#  ######      |
| ????????????????????????#      #????#              |
| ????????????????????????#      #????#       %      |
| ????????????????????????#      #????#        !     |
| ????????????????????????#      #????#   [[         |
| ????????????????????????#      #????#   [          |
| ????????????????????????#      #????#              |
| ????????????????????????#      #????#              |
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| ????????????????????????#      #????#         *    |
| ????????????????????????#      #???##       *      |
| ????????????????????????#      #???#        %!     |
| ????????????????????????#      #???#               |
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| ????????????????????????#@     #???#               |
| ????????????????????????#      #???#               |
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| ????????????????????????#      #???#               |
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| ????????????????????????                           |
| ????????????????????????                           |
| ????????????????????????                           |
| ????????????????????????                ########## |
| ????????????????????????       ######  ##??!!      |
| ????????????????????????########????#  ?????!      |
| ????????????????????????????????????#  ?????       |
| ????????????????????????????????????#  ?????? |    |
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| ????????????????????????????????????#  #####       |
| ????????????????????????????????????#              |
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| ????????????????????????????????????#   !     #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           128
Energy Generation          43
Energy Capacity            1150
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           30
Terrain Scan Density       10
ECM Strength               3
Armor Coverage             550
Resistance: KI             25
Power Shielding            66
Weapon Shielding           100
Evasion (%)                62
Targeting Accuracy         18
Target Analysis            8
Recoil Reduction           7
Offensive Hacking          39
Defensive Hacking          22

 Item Schematics 
-----------------
 Enh. Quantum Rifle | -5/Factory | Downloaded

 Robot Schematics 
------------------
  B-60 Warrior | -5/Factory | Downloaded
   S-43 Plague | -1/Access  | Z-intel
 B-74 Champion | -1/Access  | Z-intel
   C-65 Expert | -1/Access  | Z-intel

 Fabricated
------------
 B-60 Warrior | x3 | -4/Factory  
 B-60 Warrior | x3 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CooledWeldingInverter
  Manual?         0
Play Time         01:36:44
  Cumulative      50.7 hours
  Start           2020.10.03 @ 10:46:55
  End             2020.10.03 @ 12:30:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           96
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          44
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 56881858-c2ce-41f8-a44f-5733980a9b5c