Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 12:30:23 Player: TheGreatBorealis Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (115) 575 Value Destroyed (5316) 5316 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4439) 4439 TOTAL SCORE: 17870 Bonus ------- High Alert Combat Kills 1130 Follower Combat Kills 2985 Met Imprinter 300 Was Imprinted 300 Friendly Fire -276 Cogmind --------- Core Integrity 0/1600 Matter 158/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Centrium Leg > --- UTILITY (10) ----- Visual Processing Unit Advanced Hacking Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Advanced Visual Processing Unit Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Visual Processing Unit Improved Targeting Computer Experimental Targeting Computer Improved Focal Shield Advanced Hacking Suite System Shield > --- WEAPON ----------- Gamma Rifle Phase Gun Quantum Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Antimatter Reactor Advanced Visual Processing Unit Force Lance Force Lance [Rating: 156] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Signal Interpreter Device Advanced Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Zionite Weapon Casing Weapon KE Penetrator Energy Gun Quantum Rifle Ballistic Gun KE Penetrator Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Vibroblade Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 5 | . . . 2 . . . . . . 1 . 1 . 1 Utility 8 | . . . . . . . 3 . . 1 2 1 1 . Weapon 4 | . . . . . . . 2 . . . . . 1 1 Parts Attached 228 | 7 1 . 2 . 2 10 10 16 . 53 6 40 40 41 Power 23 | 1 . . . . . 1 . 2 . 6 1 5 2 5 Engine 10 | 1 . . . . . 1 . 1 . 5 1 1 . . Core 2 | . . . . . . . . . . 1 . 1 . . Reactor 11 | . . . . . . . . 1 . . . 3 2 5 Propulsion 78 | 2 . . 2 . . 4 4 6 . 15 2 14 17 12 Treads 24 | 2 . . 2 . . 4 2 1 . . 1 2 5 5 Leg 37 | . . . . . . . . 5 . 13 . 6 11 2 Wheel 3 | . . . . . . . 2 . . . . . 1 . Hover . | . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . . . 2 1 6 . 5 Utility 47 | 1 1 . . . . . 4 4 . 12 2 7 8 8 Device 19 | . . . . . . . 3 1 . 4 . 3 3 5 Storage 4 | 1 . . . . . . . 1 . . . . . 2 Processor 10 | . 1 . . . . . . . . 5 . 2 1 1 Hackware 6 | . . . . . . . . . . . 2 2 2 . Protection 8 | . . . . . . . 1 2 . 3 . . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 80 | 3 . . . . 2 5 2 4 . 20 1 14 13 16 Energy Gun 22 | 1 . . . . . 1 2 3 . 5 . 3 2 5 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 41 | 2 . . . . 2 1 . 1 . 15 . 7 7 6 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . . . . . 2 . . . . . 1 . . Special Weapon 1 | . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . Piercing Weapon 8 | . . . . . . . . . . . . . 3 5 Special Melee Weapon 4 | . . . . . . . . . . . 1 3 . . Unidentified Prototypes 11 | . . . . . . . 2 5 . . . 2 2 . Parts Lost 142 | . . . . . . 10 5 . 9 39 1 29 19 30 Power 17 | . . . . . . 2 . . 1 4 . 4 2 4 Propulsion 47 | . . . . . . 4 1 . 2 13 1 10 4 12 Utility 37 | . . . . . . 1 1 . 3 10 . 7 7 8 Weapon 41 | . . . . . . 3 3 . 3 12 . 8 6 6 Highest Loss Streak 19 | . . . . . . 9 5 . 7 18 1 14 17 19 Average Slot Usage (%) 78 | . 85 100 100 100 99 91 17 82 63 77 43 78 76 46 Engine 5 | . 14 14 11 11 11 9 . 5 6 1 1 1 . . Reactor 1 | . . . . . . . . 4 6 2 . 3 3 4 Treads 16 | . 28 28 44 44 44 40 1 6 . . 4 6 1 10 Leg 7 | . . . . . . . . 14 23 21 . 11 15 1 Device 4 | . . . . . . . 3 6 6 9 . 4 8 5 Storage 4 | . 14 14 11 11 11 10 . 2 2 . . . . . Processor 10 | . . 14 11 11 11 11 6 6 6 12 15 15 9 7 Hackware 4 | . . . . . . . . . . . 9 16 16 7 Protection 1 | . . . . . . . . 12 2 2 . . 2 . Energy Gun 2 | . . . . . . 3 . 13 2 3 . . 3 3 Ballistic Gun 13 | . 28 28 22 22 21 16 . 5 6 13 . 12 11 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 69 | 12 12 12 12 12 16 17 8 43 29 38 11 54 69 66 Greatest Support 207 | 40 40 40 80 80 80 88 28 60 60 80 10 126 182 207 Greatest Overweight (x) 14 | 2 . . . . . . 2 14 . 8 1 4 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 6 6 6 6 6 6 4 4 4 4 4 4 4 16 Average Capacity 4 | 5 6 6 6 6 6 5 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 6 5 6 6 6 4 4 4 4 3 4 4 4 Average Carried 4 | 3 5 5 4 5 5 5 2 3 4 3 1 3 3 3 Final Capacity 6 | 6 6 6 6 6 6 4 4 4 4 4 4 4 4 4 Final Carried 6 | 4 6 6 4 6 6 4 2 4 4 . 2 1 4 3 Class Distribution -------------------- 40% | Mutant 17% | Scavenger-Gunner 16% | Scavenger-Mutant 10% | Hacker-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Matter Collected 4313 | 169 127 . . 64 20 151 30 294 . 1309 47 529 1005 568 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6469 | . 186 . . 90 . 582 30 301 . 2156 . 470 1501 1153 Parts 302 | . 7 . . 8 . 28 4 13 . 107 . 23 75 37 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . . . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 17 . 12 2 . . . . . Prevented 10 | . . . . . . 10 . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Combat Hostiles Destroyed 90 | . . . . 6 . 12 . 5 . 32 . 7 14 14 Guns 83 | . . . . 6 . 10 . 5 . 30 . 5 14 13 AOE 7 | . . . . . . 2 . . . 2 . 2 . 1 Classes Destroyed 14 | . 2 . . 1 . 4 1 . . 4 . 1 . 1 Worker 5 | . . . . . . . . . . 4 . . . 1 Builder 6 | . . . . . . . 1 . . 3 . 1 . 1 Tunneler 2 | . . . . . . . . . . . . 1 1 . Recycler 6 | . 2 . . . . . . . . 2 . . 2 . Operator 1 | . . . . . . . . . . 1 . . . . Watcher 4 | . 1 . . . . . . . . 1 . . 1 1 Swarmer 19 | . . . . 6 . 3 . . . 8 . . 1 1 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 32 | . . . . . . 2 . 2 . 13 . 2 5 8 Brawler 4 | . . . . . . 2 . . . . . . 2 . Duelist 5 | . . . . . . 3 . . . 1 . . . 1 Sentry 4 | . . . . . . . . . . 2 . 1 1 . Hunter 14 | . . . . . . 2 . . . 6 . 1 3 2 Programmer 9 | . . . . . . . . . . 2 . 3 3 1 Thug 3 | . . . . . . . . 3 . . . . . . Best Kill Streak 12 | . 3 . . 3 . 4 1 3 . 8 . 4 4 12 Combat Bots Only 11 | . . . . 3 . 4 . 3 . 8 . 2 4 11 Max Kills in Single Turn 4 | . 1 . . 2 . 2 1 1 . 3 . 2 2 4 Gunslinging 2 | . . . . 1 . 1 . . . . . . 1 2 Exploded 2 | . . . . . . 1 . . . 2 . 1 . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Damage Taken 25334 | . . . 184 168 . 1619 738 181 872 4489 550 3623 4313 8597 Core 5308 | . . . . . . 360 448 18 103 638 95 1102 941 1603 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 52 | 100 . 100 . . . 10 . . 33 36 91 15 35 . Volleys Fired 264 | . 4 . . 11 . 26 3 10 4 96 . 27 41 42 Largest 6 | . 2 . . 2 . 2 2 3 4 4 . 4 5 6 Hottest 347 | . 40 . . 40 . 99 150 159 219 228 . 162 228 347 Shots Fired 803 | . 8 . . 22 . 40 5 20 11 302 . 70 166 159 Gun 791 | . 8 . . 22 . 34 4 20 11 302 . 65 166 159 Cannon . | . . . . . . . . . . . . . . . Launcher 11 | . . . . . . 6 . . . . . 5 . . Special 1 | . . . . . . . 1 . . . . . . . Kinetic 594 | . 8 . . 22 . 23 . 10 4 235 . 58 139 95 Thermal 129 | . . . . . . . 4 10 7 40 . 5 27 36 Explosive 11 | . . . . . . 6 . . . . . 5 . . Electromagnetic 68 | . . . . . . 11 . . . 27 . 2 . 28 Robot Hit Streak 25 | . 7 . . 5 . 11 1 7 6 11 . 17 10 25 Robot Miss Streak 6 | . 1 . . 2 . 2 2 2 1 6 . 3 6 2 Penetration Max 1 | . . . . . . . . . . 1 . . 1 1 Secondary Targets 19 | . . . . 2 . 3 . . . 7 . . 2 5 Max Gunslinging Chain 2 | . . . . 1 . 1 . . . 1 . . 1 2 Shots Hit Robots 532 | . 7 . . 14 . 35 2 14 8 172 . 59 88 133 Core Hits 265 | . 6 . . 7 . 25 3 7 3 85 . 27 48 54 Critical Hits 30 | . . . . . . 1 . . . 17 . 4 8 . Critical Kills 16 | . . . . . . 1 . . . 7 . 1 7 . Critical Parts Destroyed 13 | . . . . . . . . . . 10 . 2 1 . Melee Attacks 11 | . . . . . . . . . . . . 9 . 2 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . . . . . 2 Sneak Attacks 2 | . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14333 | . 71 . . 171 . 1152 53 310 177 4321 . 1947 2703 3428 Guns 12469 | . 71 . . 171 . 612 22 310 177 4192 . 1153 2678 3083 Cannons . | . . . . . . . . . . . . . . . Explosions 1736 | . . . . . . 540 . . . 127 . 793 . 276 Melee 57 | . . . . . . . . . . . . . . 57 Ramming 71 | . . . . . . . 31 . . 2 . 1 25 12 Kinetic 8732 | . 71 . . 171 . 390 . 162 32 3308 . 991 2101 1506 Thermal 3098 | . . . . . . 116 22 148 145 788 . 140 577 1162 Explosive 1217 | . . . . . . 424 . . . . . 793 . . Electromagnetic 1158 | . . . . . . 222 . . . 223 . 22 . 691 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 57 | . . . . . . . . . . . . . . 57 Highest Corruption 17 | . . . . . . 5 . . . 6 . 13 13 17 Average Corruption 8 | . . . . . . 5 . . . 5 . 7 6 11 Corruption Purged . | . . . . . . . . . . . . . . . Effects 120 | . . . . . . 1 . . . 33 . 28 27 31 Message Errors 17 | . . . . . . . . . . 8 . 3 4 2 Matter Fused 17 | . . . . . . . . . . 6 . 2 4 5 Heat Flow Errors 16 | . . . . . . . . . . 5 . 3 3 5 Energy Discharges 13 | . . . . . . . . . . . . 6 3 4 Parts Rejected 5 | . . . . . . . . . . . . 4 . 1 Data Loss (minor) 7 | . . . . . . . . . . 1 . 1 2 3 Data Loss (major) 1 | . . . . . . . . . . 1 . . . . Misfires 4 | . . . . . . . . . . 2 . 1 . 1 Misdirections 8 | . . . . . . . . . . . . 1 . 7 Targeting Errors 28 | . . . . . . 1 . . . 9 . 5 10 3 Weapon Failures 4 | . . . . . . . . . . 1 . 2 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 75 | . . . . . . 39 . . . . . 36 . . Projectiles . | . . . . . . . . . . . . . . . Explosions 75 | . . . . . . 39 . . . . . 36 . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 463 | . . . . . . 219 13 . . 22 . 111 2 96 Shots 10 | . . . . . . 5 . . . 1 . 3 . 1 Rammed 12 | . . . . . . . 5 . . 1 . . 4 2 Targets Rammed 18 | . . . . . . . 5 . . 1 . 1 8 3 Kicked 5 | . . . . . . . . . . . . 1 4 . Crushed 1 | . . . . . . . . . . . . . . 1 Highest Temperature 524 | . . . . . . 144 108 288 422 524 . 256 316 202 Average Temperature 112 | . . . . . . 55 55 113 230 138 . 71 73 43 Received Heat Transfer 2544 | . . . 57 . . 210 120 54 321 741 . 186 432 423 Effects 17 | . . . . . . . . . 3 14 . . . . Shutdowns 4 | . . . . . . . . . 1 3 . . . . Energy Bleed 5 | . . . . . . . . . 2 3 . . . . Interference 3 | . . . . . . . . . . 3 . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . . . . 2 . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . 1 . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . 1 . . . 3 . . Heat Transferred 4208 | . . . . . . 100 50 259 222 1392 . 185 703 1297 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Peak Influence 1394 | . 32 12 60 178 . . 70 . . 472 233 215 1083 1394 Initial 493 | . . 12 . 23 . . . . . . 172 27 114 493 Average 305 | . 7 5 20 132 . . 15 . . 215 166 75 466 1003 Maximum Alert Level 4 | . . . . . . . . . . 2 1 1 3 4 Low Security (%) 61 | 100 100 100 100 100 . . 100 . . 56 84 92 32 . Level 1 12 | . . . . . . . . . . 26 15 7 22 . Level 2 10 | . . . . . . . . . . 16 . . 17 21 Level 3 7 | . . . . . . . . . . . . . 28 23 Level 4 8 | . . . . . . . . . . . . . . 54 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 36 | . . . 2 . . 1 2 . . 9 . 8 4 10 Investigation 8 | . . . 1 . . . 1 . . 5 . . . 1 Extermination 9 | . . . . . . . 1 . . 2 . 2 1 3 Reinforcement 6 | . . . 1 . . . . . . 2 . 2 1 . Assault 9 | . . . . . . 1 . . . . . . 2 6 Garrison 4 | . . . . . . . . . . . . 4 . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 1 . 1 1 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Distress Signals 11 | . . . . . . . 2 . . 2 . 2 2 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 356 | . 1 . 5 6 . 27 28 13 4 67 10 40 50 105 Peak Tracking Total 31 | . 1 . 5 3 . 8 14 4 4 11 7 13 13 31 Tactical Retreats 48 | . . . . . . 3 8 . . 11 3 6 2 15 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Traps Triggered 9 | . . . . . . . . . . 3 . 2 2 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Machines Disabled 6 | . . . . . . 1 . . . 3 . 1 . 1 Max in Single Turn 1 | . . . . . . 1 . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Machines Accessed 12 | . 1 . 1 . . . 1 . . 2 1 4 2 . Terminals 2 | . 1 . 1 . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . 2 1 1 1 . Repair Stations 1 | . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . 2 1 . Total Hacks 26 | . 2 . 3 . . . 2 . . 2 3 10 4 . Successful 13 | . . . 1 . . . . . . 2 2 5 3 . Failed 13 | . 2 . 2 . . . 2 . . . 1 5 1 . Catastrophic 1 | . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 55 | . 2 . . . . . 4 . . 4 11 14 8 12 Terminals 5 | . 2 . 3 . . . . . . . . . . . Fabricators 11 | . . . . . . . . . . 2 3 4 2 . Repair Stations 1 | . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 2 . . . . 5 2 . Terminal Hacks 1 | . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 2 1 2 . Load Schematic 3 | . . . . . . . . . . . 1 1 1 . Build 2 | . . . . . . . . . . . 1 . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . 2 1 . Coupler Status 3 | . . . . . . . . . . . . 2 1 . Unauthorized Hacks 4 | . . . . . . . . . . 2 . 2 . . Terminals . | . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . Download 2 | . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . Reprogram 2 | . . . . . . . . . . . . 2 . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 . 1 . . . 1 . . . 1 4 2 . Full Trace Events 2 | . . . 1 . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 1 . . . 3 Robots Built 6 | . . . . . . . . . . . 3 . 3 . Matter 636 | . . . . . . . . . . . 318 . 318 . Time 140 | . . . . . . . . . . . 84 . 56 . Total Robot Build Rating 36 | . . . . . . . . . . . 18 . 18 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . 4 . . Non-combat 1 | . . . . . . . . . . . . 1 . . Combat 3 | . . . . . . . . . . . . 3 . . Robot Hacks Applied 5 | . . . . . . . . . . . . 5 . . parse_system 3 | . . . . . . . . . . . . 3 . . no_distress 1 | . . . . . . . . . . . . 1 . . find_fabricator 1 | . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . 3 2 . Hacks Repelled 3 | . . . . . . . . . . . . 1 2 . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Total Allies 50 | . . . . . 4 . 6 . . 2 10 7 10 11 Largest Group 7 | . . . . . 4 4 3 3 . 2 7 4 7 5 Highest-Rated Group 544 | . . . . . 152 152 210 210 . 170 327 300 544 382 Highest-Rated Ally 268 | . . . . . 39 39 70 70 . 85 96 103 268 122 Zionite Dispatches 16 | . . . . . . . 2 . . 1 3 2 4 4 Heavy 6 | . . . . . . . . . . 1 . 2 1 2 Light 4 | . . . . . . . 2 . . . 1 . . 1 Hacker 2 | . . . . . . . . . . . 1 . 1 . Demo 1 | . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . 1 . . . Total Orders 2 | . . . . . . . . . . . 1 . . 1 DROP 2 | . . . . . . . . . . . 1 . . 1 Ally Attacks 334 | . . . . . . 25 17 51 . 19 16 47 52 107 Total Damage 13304 | . . . . . . 463 286 1207 . 1240 533 1714 3178 4683 Kills 78 | . . . . . . 2 3 8 . 6 4 11 16 28 Allies Corrupted 7 | . . . . . . . . . . . . 3 4 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 3 . . 2 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . 1 2 . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Turns Passed 9697 | 77 110 915 90 99 1519 867 292 782 64 1638 477 851 879 1037 Spaces Moved 6556 | 43 59 567 56 41 942 548 300 496 42 898 487 689 545 843 Core 987 | 7 . . . . . 128 265 1 . 5 . 133 165 283 Treads 2496 | 36 59 567 56 41 942 420 16 52 . . . 14 47 246 Legs 1776 | . . . . . . . . 179 42 835 . 387 333 . Wheels 283 | . . . . . . . 19 264 . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1014 | . . . . . . . . . . 58 487 155 . 314 Fastest Speed 34 | 50 160 160 160 160 160 50 50 100 120 37 37 34 50 37 Average Speed 117 | 150 160 160 160 160 160 135 80 115 120 116 75 93 97 95 Slowest Speed 750 | 160 160 160 160 160 160 170 160 750 120 450 160 250 180 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . 1 5 1 . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 32 | 4 18 94 10 14 88 77 13 54 10 23 15 23 17 30 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 9 | . . 1 . . 2 . . . . . 6 . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . . . . . . . 1 1 . Scrap Searched 13 | . . 2 . . 3 2 . 6 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 237 | . . . . . . 60 . 1 1 55 . 113 3 4 Melee . | . . . . . . . . . . . . . . . Projectile 60 | . . . . . . . . 1 1 48 . 7 3 . AOE 177 | . . . . . . 60 . . . 7 . 106 . 4 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Total 7921 | 53 67 575 57 55 956 633 342 686 48 1270 590 830 785 974 Wait 739 | . 2 7 . 2 6 45 24 151 3 201 100 45 128 25 Move 6525 | 42 58 566 55 40 941 547 299 495 41 895 477 686 544 839 Hop 8 | . . . . . . . . . . 1 4 1 . 2 Pick Up 48 | 3 2 1 . 2 2 1 . 6 . 9 2 8 8 4 Fast Attach 143 | 7 1 . . . 1 3 7 11 . 28 5 25 27 28 Attach 50 | . . . 2 . . 2 3 2 . 12 1 10 8 10 Detach 21 | 1 . . . . . . 1 1 . 1 1 2 6 8 Swap 36 | . . . . . 1 5 . 3 . 13 . 6 5 3 Drop 57 | . . 1 . . 5 4 . 7 . 13 . 9 10 8 Fire 264 | . 4 . . 11 . 26 3 10 4 96 . 27 41 42 Melee 11 | . . . . . . . . . . . . 9 . 2 Ram 5 | . . . . . . . 4 . . 1 . . . . Kick 7 | . . . . . . . . . . . . 1 6 . Crush 6 | . . . . . . . 1 . . . . . 2 3 Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 8) 184 | -10/Materials | Identified exit to Mines 188 | -10/Materials | Entered Mines 193 | -10/Mines | Met a Derelict bent on vengeance 318 | -10/Mines | Build established: Mutant 324 | -10/Mines | Identified exit to Materials 384 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 391 | -10/Mines | Found Prototype Device 442 | -10/Mines | Learned location of Storage (-8) 443 | -10/Mines | Discovered exit to Materials (range 8) 790 | -10/Mines | Learned 4 Materials zone layouts 1103 | -10/Mines | Entered Materials 1103 | -9/Materials | Evolved 2 slots: Propulsion x2 1104 | -9/Materials | Identified exit to Mines 1193 | -9/Materials | Entered Mines 1279 | -9/Mines | Discovered new exit (range 11) 1282 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1289 | -9/Mines | Identified exit to Zion 1292 | -9/Mines | Entered Zion 1872 | -7/Zion | Learned 12 Factory zone layouts 2001 | -7/Zion | Learned Factory scanalyzer intel 2370 | -7/Zion | Imprinted 2372 | -7/Zion | Declared Zion's savior 2622 | -7/Zion | Found Prototype Device 2783 | -7/Zion | Discovered new exit (range 15) 2803 | -7/Zion | Identified exit to Proximity Caves 2811 | -7/Zion | Entered Proximity Caves 2811 | -6/Proximity Caves | Accompanied by 4 allies 3136 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3514 | -6/Proximity Caves | Learned location of 1 exit from Factory 3534 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3602 | -6/Proximity Caves | Core integrity fell below 50% 3630 | -6/Proximity Caves | Core integrity fell below 20% 3644 | -6/Proximity Caves | Lost 9 parts (1p4n1u3w) 3662 | -6/Proximity Caves | Discovered new exit (range 10) 3668 | -6/Proximity Caves | Learned Factory trap positions 3678 | -6/Proximity Caves | Identified exit to Factory 3678 | -6/Proximity Caves | Entered Factory 3678 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 3679 | -6/Factory | Identified exit to Lower Caves 3681 | -6/Factory | Loaded intel: 95 trap records 3682 | -6/Factory | Loaded intel: 4 scanalyzer locations 3688 | -6/Factory | Zion Light squad teleported in 3712 | -6/Factory | Identified Bomb Factory No. 2 3713 | -6/Factory | Identified Exp. Sensor Array 3931 | -6/Factory | Lost 5 parts (1n1u3w) 3943 | -6/Factory | Zion Light squad teleported in 3952 | -6/Factory | Core integrity fell below 50% 3970 | -6/Factory | Entered Lower Caves 3970 | -6/Lower Caves | Accompanied by 3 allies 4254 | -6/Lower Caves | Found Prototype Protection 4254 | -6/Lower Caves | Identified Zio. Weapon Casing 4352 | -6/Lower Caves | Ambushed by wild Derelicts 4529 | -6/Lower Caves | Build established: Scavenger-Tank 4569 | -6/Lower Caves | Learned 12 Factory zone layouts 4602 | -6/Lower Caves | Discovered new exit (range 12) 4616 | -6/Lower Caves | Identified exit to Lower Caves 4752 | -6/Lower Caves | Entered another Lower Caves area 4809 | -6/Lower Caves | Discovered new exit (range 6) 4811 | -6/Lower Caves | Lost 7 parts (1n3u3w) 4815 | -6/Lower Caves | Identified exit to Factory 4816 | -6/Lower Caves | Entered Factory 4816 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4817 | -5/Factory | Identified exit to Factory 4999 | -5/Factory | Zion Heavy squad teleported in 5072 | -5/Factory | Build established: Scavenger-Mutant 5180 | -5/Factory | Found Zio. Weapon Casing 5411 | -5/Factory | Lost 4 parts (1n1u2w) 5803 | -5/Factory | Lost 6 parts (1p3n2u) 5816 | -5/Factory | Destroyed 8 combat bots 6101 | -5/Factory | Build established: Scavenger-Gunner 6224 | -5/Factory | Terminal network hard line cut 6338 | -5/Factory | Core integrity fell below 50% 6454 | -5/Factory | Entered another Factory area 6454 | -4/Factory | Evolved 2 slots: Utility x2 6458 | -4/Factory | Lost 18 parts (3p5n3u7w) 6461 | -4/Factory | Zion Hacking Resupply teleported in 6694 | -4/Factory | Zion Light squad teleported in 6791 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6807 | -4/Factory | Zion Hacker squad teleported in 6873 | -4/Factory | Discovered new exit (range 7) 6913 | -4/Factory | Fabricated B-60 Warrior (x3) 6914 | -4/Factory | Build established: Hacker-Mutant 6916 | -4/Factory | Identified exit to Research 6931 | -4/Factory | Entered Research 6931 | -3/Research | Accompanied by 3 allies 6931 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7089 | -3/Research | Zion Heavy squad teleported in 7127 | -3/Research | Retrieved Zion intel report: Active Garrisons 7241 | -3/Research | Garrison activated, responded to threat 7306 | -3/Research | Build established: Scavenger-Gunner 7333 | -3/Research | Found Prototype Processor 7333 | -3/Research | Identified Exp. Targeting Computer 7336 | -3/Research | Found Exp. Targeting Computer 7567 | -3/Research | Spotted B-86 Titan 7642 | -3/Research | System corruption reached 10% 7654 | -3/Research | Core integrity fell below 50% 7658 | -3/Research | Spotted B-86 Titan 7665 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 7666 | -3/Research | Zion Heavy squad teleported in 7680 | -3/Research | Lost 14 parts (1p5n4u4w) 7735 | -3/Research | Found Fusion Bomb Launcher 7749 | -3/Research | Core integrity fell below 20% 7764 | -3/Research | Discovered new exit (range 4) 7775 | -3/Research | Lost 10 parts (2p5n1u2w) 7782 | -3/Research | Entered another Research area 7782 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 7807 | -2/Research | Found Prototype Slashing Weapon 7833 | -2/Research | Zion Heavy squad teleported in 7934 | -2/Research | Identified Vibroblade 7979 | -2/Research | Found Zio. Weapon Casing 8051 | -2/Research | Zion Demo squad teleported in 8058 | -2/Research | Zion Hacker squad teleported in 8082 | -2/Research | Zion Experimental squad teleported in 8263 | -2/Research | Local fabrication network quarantined 8272 | -2/Research | Fabricated B-60 Warrior (x3) 8327 | -2/Research | First assault squad dispatched 8621 | -2/Research | Discovered new exit (range 18) 8625 | -2/Research | Core integrity fell below 50% 8628 | -2/Research | System corruption reached 10% 8658 | -2/Research | Lost 17 parts (2p4n5u6w) 8661 | -2/Research | Entered Access 8661 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 8802 | -1/Access | Allied Derelicts emerged from ambush trap array 8825 | -1/Access | Zion Heavy squad teleported in 8885 | -1/Access | Build established: Hacker-Mutant 8953 | -1/Access | First assault squad dispatched 9195 | -1/Access | Crushed by falling debris 9195 | -1/Access | System corruption reached 10% 9200 | -1/Access | Destroyed 11 combat bots 9274 | -1/Access | Lost 19 parts (3p4n7u5w) 9295 | -1/Access | Core integrity fell below 50% 9302 | -1/Access | Zion Heavy squad teleported in 9332 | -1/Access | Spotted B-99 Colossus 9385 | -1/Access | Zion Light squad teleported in 9396 | -1/Access | Spotted B-99 Colossus 9551 | -1/Access | Lost 3 parts (2n1u) 9562 | -1/Access | Retrieved Zion intel report: Unaware Schematics 9563 | -1/Access | Zion Heavy Resupply teleported in 9593 | -1/Access | Core integrity fell below 20% 9698 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 09677_ Slug penetrates Wall. 09677_ Penetrated by Slug. 09680_ Slug penetrates Wall. 09682_ B-99 Colossus activates siege mode. 09684_ Knocked back. 09684_ Penetrated by Slug. 09684_ Slug penetrates Wall. 09684_ Penetrated by Slug. 09685_ Slug penetrates Wall. 09687_ Critical hit. 09687_ Arm. Heavy Treads destroyed. 09687_ Knocked back. 09687_ Adv. Medium Treads destroyed. 09687_ Penetrated by Slug. 09687_ Slug penetrates Wall. 09694_ Knocked back. 09694_ Penetrated by Slug. 09694_ Xenon Bombardment Thruster destroyed. 09696_ System corrupted: Matter fused (-8). 09698_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????# ###### | | ?????????????????????????# #? ?# | | ?????????????????????????# #?? ?# | | ????????????????????????## #?? # =/ | | ???????????????????????##" #??? # % "" | | ???????????????????????# #????+ "" | | ???????????????????????# !!! #????# | | ???????????????????????##" !!! #????#% | | ????????????????????????# !!! #????# | | ????????????????????????# ###### #????# | | ????????????????????????# #????# ###### | | ????????????????????????# #????# | | ????????????????????????# #????# % | | ????????????????????????# #????# ! | | ????????????????????????# #????# [[ | | ????????????????????????# #????# [ | | ????????????????????????# #????# | | ????????????????????????# #????# | | ????????????????????????# #????# | | ????????????????????????# #????# | | ????????????????????????# #????# * | | ????????????????????????# #???## * | | ????????????????????????# #???# %! | | ????????????????????????# #???# | | ????????????????????????# #???# | | ????????????????????????#@ #???# | | ????????????????????????# #???# | | ????????????????????????# #???# | | ????????????????????????# #???# | | ????????????????????????# #???# | | ???????????????????????? #???# | | ???????????????????????? | | ???????????????????????? | | ???????????????????????? | | ???????????????????????? ########## | | ???????????????????????? ###### ##??!! | | ????????????????????????########????# ?????! | | ????????????????????????????????????# ????? | | ????????????????????????????????????# ?????? | | | ????????????????????????????????????# ?????? | | ????????????????????????????????????# ??????? ? | | ????????????????????????????????????# ???????? ? | | ????????????????????????????????????# ????##+#+## | | ????????????????????????????????????# ##### | | ????????????????????????????????????# | | ????????????????????????????????????# #### | | ????????????????????????????????????# #??? | | ????????????????????????????????????# !! #??? | | ????????????????????????????????????# !! +??? | | ????????????????????????????????????# ! #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 43 Energy Capacity 1150 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 550 Resistance: KI 25 Power Shielding 66 Weapon Shielding 100 Evasion (%) 62 Targeting Accuracy 18 Target Analysis 8 Recoil Reduction 7 Offensive Hacking 39 Defensive Hacking 22 Item Schematics ----------------- Enh. Quantum Rifle | -5/Factory | Downloaded Robot Schematics ------------------ B-60 Warrior | -5/Factory | Downloaded S-43 Plague | -1/Access | Z-intel B-74 Champion | -1/Access | Z-intel C-65 Expert | -1/Access | Z-intel Fabricated ------------ B-60 Warrior | x3 | -4/Factory B-60 Warrior | x3 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledWeldingInverter Manual? 0 Play Time 01:36:44 Cumulative 50.7 hours Start 2020.10.03 @ 10:46:55 End 2020.10.03 @ 12:30:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56881858-c2ce-41f8-a44f-5733980a9b5c