Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.25 @ 23:33:45 Player: P9H Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (2953) 2953 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 6867 Bonus ------- High Alert Combat Kills 14 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (1350) Ox26 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced Signal Interpreter Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Nuclear Core Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Large Matter Pod (150) 0b10 Decoder Chip [Skirmisher] Particle Charger Microactuators Microactuators Makeshift ECM Suite Great Axe Great Axe Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Targeting Computer Improved Field Recycling Unit > --- WEAPON ----------- Phase Cannon Barrage Gun Barrage Gun Great Axe > --- INVENTORY -------- Cooled Ion Engine Nuclear Core Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Large Matter Pod 0b10 Decoder Chip [Skirmisher] 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Particle Charger Microactuators Microactuators Makeshift ECM Suite Field Laser Axe Great Axe Great Axe Power Sword [Rating: 58] Favorites ----------- Power Fusion Compressor Engine Light Angular Momentum Engine Power Core Fusion Compressor Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Utility Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Improved EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Barrage Gun Ballistic Cannon Advanced Assault Cannon Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Slots Evolved 8 | . . 2 2 2 . 2 . Power 1 | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 5 | . . 1 1 1 . 2 . Weapon 2 | . . 1 1 . . . . Parts Attached 95 | 7 7 16 4 2 24 7 28 Power 22 | 2 1 3 1 1 4 3 7 Engine 15 | 2 1 3 . 1 3 2 3 Core 6 | . . . 1 . 1 1 3 Reactor 1 | . . . . . . . 1 Propulsion 14 | 2 2 3 . . 3 . 4 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 14 | 2 2 3 . . 3 . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 2 4 1 1 7 3 11 Device 9 | . . 1 . . 2 1 5 Storage 3 | 1 1 . . . 1 . . Processor 6 | . 1 1 . . 1 . 3 Hackware . | . . . . . . . . Protection 12 | . . 2 1 1 3 2 3 Artifact . | . . . . . . . . Weapon 29 | 2 2 6 2 . 10 1 6 Energy Gun 9 | 2 . 1 . . 4 1 1 Energy Cannon 4 | . . 2 . . 1 . 1 Ballistic Gun 10 | . 1 2 2 . 2 . 3 Ballistic Cannon 1 | . . . . . 1 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . 1 1 . . . . . Slashing Weapon 3 | . . . . . 2 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 62 | . 1 7 . . 14 1 39 Power 10 | . . . . . 1 . 9 Propulsion 13 | . 1 3 . . 3 . 6 Utility 20 | . . 3 . . 3 . 14 Weapon 19 | . . 1 . . 7 1 10 Highest Loss Streak 18 | . 1 3 . . 3 1 18 To Critical Strikes 1 | . . 1 . . . . . Average Backups 19 | 3 9 18 20 18 20 23 20 Power 5 | 1 1 4 4 4 5 8 6 Propulsion 1 | 1 1 . . 1 1 2 1 Utility 7 | . 3 6 6 5 6 8 8 Weapon 5 | 1 2 7 8 7 7 4 4 Tool/Special . | . . . . . . . . Unused Backups 32 | . 2 3 3 1 5 7 11 Power 6 | . . 1 1 . 1 . 3 Propulsion 2 | . 1 1 . . . . . Utility 13 | . 1 1 . . 2 3 6 Weapon 11 | . . . 2 1 2 4 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 97 91 94 99 96 99 93 Engine 6 | . 14 11 1 7 10 9 3 Core 4 | . . . 7 7 3 3 6 Wheel 14 | . 26 18 18 15 13 13 12 Device 10 | . . 2 9 7 7 13 14 Storage 7 | . 14 11 9 7 7 6 6 Processor 12 | . 12 12 9 7 10 13 15 Protection 7 | . . 4 5 14 11 12 6 Energy Gun 6 | . 5 . 9 7 7 19 3 Energy Cannon 3 | . . 8 1 . 2 . 5 Ballistic Gun 9 | . 10 13 23 23 11 . 6 Impact Weapon 2 | . 12 9 . . . . . Slashing Weapon 3 | . . . . . 1 6 6 Peak Build Rating 58 | 6 9 19 26 30 43 51 58 Average Rating 38 | 3 8 14 24 29 37 47 52 On Entrance 22 | . 6 9 19 26 30 39 51 Naked Turns . | . . . . . . . . Heaviest Build 136 | 13 49 59 66 76 129 122 136 Greatest Support 32 | 26 32 32 24 24 24 20 26 Greatest Overweight (x) 18 | . 1 18 2 3 9 6 13 Average Overweight (x) 4 | . . 1 2 3 4 5 5 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 Average Capacity 22 | 6 14 20 20 20 22 25 25 Most Carried 25 | 5 13 20 20 20 25 25 25 Average Carried 19 | 3 9 18 19 18 21 24 20 Final Capacity 25 | 8 20 20 20 20 25 25 25 Final Carried 25 | 3 13 20 20 20 25 25 14 Class Distribution -------------------- 39% | Scavenger-Gunner 34% | Mutant 8% | Gunner 8% | Tank 5% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Matter Collected 2406 | 217 182 226 106 . 987 77 611 Remotely . | . . . . . . . . Salvage Created 3590 | . 182 1045 201 . 1389 377 396 Parts 162 | . 8 54 14 . 61 10 15 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 2 | . . 1 . . 1 . . Parts Field Recycled 8 | . . . . . . . 8 Retrieved Matter 51 | . . . . . . . 51 Parts Self-Destructed 21 | . . . . . . . 21 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Combat Hostiles Destroyed 70 | . 4 26 2 . 24 3 11 Melee 8 | . . 6 . . . . 2 Guns 37 | . 2 6 2 . 18 3 6 Cannons 16 | . . 8 . . 5 . 3 AOE 6 | . . 5 . . 1 . . Classes Destroyed 14 | . 3 5 1 . 4 . 1 Worker 7 | . 1 3 . . 3 . . Builder 4 | . . 1 1 . 2 . . Hauler 1 | . . . . . 1 . . Recycler 5 | . . 2 1 . 1 1 . Mechanic 1 | . . . . . 1 . . Operator 2 | . 1 . . . . 1 . Watcher 2 | . . . 1 . . 1 . Swarmer 17 | . . 11 . . 1 . 5 Grunt 34 | . 4 11 1 . 11 2 5 Brawler 2 | . . 1 . . 1 . . Sentry 12 | . . 3 1 . 7 1 . Hunter 3 | . . . . . 3 . . Programmer 1 | . . . . . 1 . . Behemoth 1 | . . . . . . . 1 Best Kill Streak 8 | . 2 8 3 . 6 3 4 Combat Bots Only 6 | . 2 6 1 . 5 2 4 Max Kills in Single Turn 3 | . 1 3 2 . 2 1 1 Gunslinging 1 | . . . . . 1 . . Exploded 3 | . . 3 . . 1 . . Melee 1 | . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Hostile Shots Fired 858 | . 33 143 3 . 298 26 355 Missed 279 | . 10 44 . . 100 10 115 Hits 579 | . 23 99 3 . 198 16 240 Melee 1 | . . . . . 1 . . Projectile 578 | . 23 99 3 . 197 16 240 Critical Strikes 9 | . 1 3 . . . . 5 Damage Taken 7554 | . 280 1070 100 . 2026 192 3886 Core 1457 | . 111 276 . . 200 83 787 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 20 | . . . . . . . 20 Core Remaining (%) 71 | 100 55 31 100 . 71 . . Volleys Fired 169 | . 30 36 5 . 55 13 30 Largest 4 | . 2 3 4 . 4 3 3 Hottest 234 | . 90 96 116 . 205 205 234 Shots Fired 405 | . 31 80 20 . 177 31 66 Gun 300 | . 31 49 20 . 121 31 48 Cannon 105 | . . 31 . . 56 . 18 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 229 | . 24 49 15 . 114 . 27 Thermal 92 | . 7 . . . 26 20 39 Explosive . | . . . . . . . . Electromagnetic 84 | . . 31 5 . 37 11 . Robot Hit Streak 23 | . 12 12 9 . 18 20 23 Robot Miss Streak 7 | . 3 3 1 . 7 4 5 Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 351 | . 29 75 15 . 136 27 69 Core Hits 187 | . 5 32 10 . 92 24 24 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 7 | . 2 4 . . 1 . . Critical Strikes 19 | . 2 5 . . 4 . 8 Burn 1 | . . . . . . . 1 Destroy 2 | . . 1 . . 1 . . Blast 1 | . . . . . 1 . . Smash 6 | . 2 4 . . . . . Sever 9 | . . . . . 2 . 7 Melee Attacks 67 | . 13 31 . . 5 . 18 Impact 44 | . 13 31 . . . . . Slashing 23 | . . . . . 5 . 18 Piercing . | . . . . . . . . Sneak Attacks 6 | . 1 5 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8983 | . 591 1925 584 . 3266 598 2019 Guns 4324 | . 234 336 291 . 1969 598 896 Cannons 1982 | . . 512 . . 927 . 543 Explosions 791 | . . 286 293 . 212 . . Melee 1885 | . 357 791 . . 158 . 579 Ramming 1 | . . . . . . . 1 Kinetic 2831 | . 197 336 173 . 1728 . 397 Thermal 2852 | . 37 286 293 . 802 392 1042 Explosive . | . . . . . . . . Electromagnetic 1414 | . . 512 118 . 578 206 . Impact 1148 | . 357 791 . . . . . Slashing 737 | . . . . . 158 . 579 Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 2 . . Average Corruption 2 | . . . . 2 2 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . 13 . . Message Errors 7 | . . . . . 7 . . Matter Fused 4 | . . . . . 4 . . Energy Discharges 1 | . . . . . 1 . . Parts Rejected 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 491 | . 101 266 53 . 70 . 1 Projectiles 1 | . . . . . . . 1 Explosions 106 | . . . 53 . 53 . . Melee 384 | . 101 266 . . 17 . . Knockbacks 12 | . 3 4 . . 5 . . Impact 7 | . 3 4 . . . . . Kinetic 4 | . . . . . 4 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 255 | . . 102 56 . 97 . . Shots 5 | . . 2 1 . 2 . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 339 | . 74 236 13 . 339 148 246 Average Temperature 83 | . 31 53 9 . 103 48 102 Received Heat Transfer 1776 | . 162 234 18 . 543 45 774 Effects 3 | . . . . . 2 . 1 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 9 | . 4 5 . . . . . Combat Hostiles 3 | . 2 1 . . . . . Parts Fried 13 | . 4 7 . . 1 . 1 Impact Corruptions 18 | . 6 12 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 1 . Heat Transferred 4834 | . 111 250 300 . 1550 887 1736 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . 3 2 . 2 . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Maximum Alert Level 2 | . . 2 . . 1 . . Low Security (%) 78 | 100 100 45 100 100 63 100 . Level 1 16 | . . 29 . . 36 . . Level 2 5 | . . 25 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 483 | . 50 483 186 65 308 171 . Initial 186 | . . . 186 65 . 136 . Average 120 | . 12 213 147 19 138 87 . Influence Increases 2308 | . 134 801 156 . 730 117 370 Destroy 0b10 Robot/C 1400 | . 80 520 40 . 480 60 220 Destroy 0b10 Robot/NC 110 | . 10 30 15 . 40 15 . Destroy Leader 346 | . 20 120 12 . 142 22 30 Successful Hack 13 | . 8 . . . . 5 . Disable Machine 75 | . . 30 30 . 15 . . Destroy Structure 79 | . 1 26 29 . 23 . . Lose Combat Pursuer 285 | . 15 75 30 . 30 15 120 Influence Decreases 2308 | . 134 358 455 144 430 417 370 Entered New Map 500 | . . . 257 79 . 164 . Time Decay 1431 | . 124 288 198 65 290 243 223 Lost Part 377 | . 10 70 . . 140 10 147 Squads Dispatched 14 | . 2 5 . . 5 2 . Investigation 3 | . 1 . . . 2 . . Extermination 2 | . . . . . 1 1 . Reinforcement 9 | . 1 5 . . 2 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Distress Signals 6 | . 1 1 1 . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 10 40 10 . 34 7 29 Peak Tracking Total 13 | . 3 5 4 . 7 3 13 Tactical Retreats 13 | . 1 3 1 . 1 1 6 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Traps Triggered 5 | . . . . 1 3 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Machines Disabled 5 | . . 2 2 . 1 . . Max in Single Turn 2 | . . 1 2 . 1 . . Garrison Access 3 | . . . 1 . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Machines Accessed 7 | . 1 . 1 . 2 2 1 Terminals 3 | . 1 . . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 . 1 1 . Total Hacks 14 | . 3 . 4 . 2 4 1 Successful 8 | . 3 . 1 . 1 2 1 Failed 6 | . . . 3 . 1 2 . Catastrophic 2 | . . . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 2 | . 1 . . 1 . . . Terminals 5 | . 3 . . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 8 | . . . 4 . 1 3 . Terminal Hacks 5 | . 3 . . . . 1 1 Record 1 | . 1 . . . . . . Open Door 1 | . . . . . . . 1 Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 1 . Seal Access 3 | . . . 1 . 1 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . 1 . 1 1 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Active Infowar (turns) 65 | . . . . . . . 65 Decoding 16 | . . . . . . . 16 ECM 49 | . . . . . . . 49 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Turns Passed 5815 | 55 394 719 401 249 883 561 2553 Spaces Moved 3116 | 50 210 320 271 182 393 307 1383 Core 9 | 8 . 1 . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 3107 | 42 210 319 271 182 393 307 1383 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 115 120 135 135 155 135 Average Speed 148 | 80 103 125 120 135 151 160 168 Slowest Speed 950 | 90 115 950 120 135 225 170 275 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 31 31 28 5 44 7 94 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 80 | . . 27 32 . 19 . 2 Melee . | . . . . . . . . Projectile 13 | . . . . . 11 . 2 AOE 67 | . . 27 32 . 8 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Total 3869 | 63 335 518 341 186 556 353 1517 Wait 266 | . 55 83 47 . 40 4 37 Move 3109 | 49 209 319 270 181 392 306 1383 Hop . | . . . . . . . . Pick Up 106 | 7 15 22 7 2 23 11 19 Fast Attach 13 | 2 1 3 2 . 4 1 . Attach 60 | 4 3 6 1 2 12 3 29 Detach . | . . . . . . . . Swap 26 | 1 3 7 1 . 10 3 1 Drop 53 | . 6 11 8 1 15 12 . Fire 169 | . 30 36 5 . 55 13 30 Melee 66 | . 13 31 . . 5 . 17 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves (discovered 1 exit: *Low) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 3) 449 | -10/Materials | Identified exit to Materials 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 863 | -9/Materials | Lost 3 parts (1n1u1w) 947 | -9/Materials | Discovered new exit (range 16) 990 | -9/Materials | Core integrity fell below 50% 1169 | -9/Materials | Entered another Materials area 1169 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1423 | -8/Materials | Build established: Gunner 1552 | -8/Materials | Discovered new exit (range 15) 1570 | -8/Materials | Entered Factory 1570 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1784 | -7/Factory | Discovered new exit (range 11) 1819 | -7/Factory | Entered Storage 1867 | -7/Storage | Build established: Tank 2333 | -7/Storage | Build established: Scavenger-Tank 2533 | -7/Storage | Lost 3 parts (1n2w) 2622 | -7/Storage | Discovered new exit (range 16) 2670 | -7/Storage | Lost 3 parts (1n1u1w) 2702 | -7/Storage | Entered Factory 2702 | -6/Factory | Evolved 2 slots: Utility x2 3144 | -6/Factory | Build established: Scavenger-Gunner 3178 | -6/Factory | Discovered new exit (range 15) 3263 | -6/Factory | Entered Lower Caves 3290 | -6/Lower Caves | Learned Factory interactive machine intel 3377 | -6/Lower Caves | Spotted B-75 Beast 3948 | -6/Lower Caves | Destroyed B-75 Beast 3974 | -6/Lower Caves | Lost 7 parts (2p3u2w) 4227 | -6/Lower Caves | Discovered new exit (range 12) 4244 | -6/Lower Caves | Build established: Mutant 4247 | -6/Lower Caves | Identified exit to Lower Caves 4884 | -6/Lower Caves | Lost 8 parts (2p2n3u1w) 5166 | -6/Lower Caves | Build established: Scavenger-Gunner 5768 | -6/Lower Caves | Attracted the attention of an 0b10 base 5791 | -6/Lower Caves | Core integrity fell below 50% 5811 | -6/Lower Caves | Core integrity fell below 20% 5816 | -6/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05798_ Carbon-fiber Leg fries itself beyond repair. 05799_ Field Laser destroyed. 05800_ Critical hit (Burn: +37). 05800_ S-27 Virus destroyed. 05801_ Imp. Targeting Computer destroyed. 05803_ Lgt. Nuclear Core destroyed. 05804_ Com. Wheel destroyed. 05806_ Axe destroyed. 05806_ G-50 Soldier suffers critical hit (Burn). 05806_ Slammed into G-50 Soldier. 05807_ 0b10 Decoder Chip [Skirmisher] destroyed. 05808_ Great Axe destroyed. 05808_ Slug penetrates G-50 Soldier. 05809_ Critical hit (Burn: +37). 05810_ Cld. Ion Engine destroyed. 05810_ Penetrated by Slug. 05811_ Autogun fries itself beyond repair. 05811_ Imp. Field Recycling Unit destroyed. 05813_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# ##??# | | ????????????????????????????????????# # #??## | | ???????????????????????####??????#?### # ##??# ## | | ??????????????#####???## ##????? # ?## ##?# ## | | ####???????#### ##### # ###?? # ##?# ### | | #???##### # # # ### # #?# # # | | #??## # # # # #?## #### | | #??## # # # #???### #??? | | ##??# # ### # # #?????# # #### | | #???# ### ##?## # #????????## # | | ##??#####?####???# # # #???????## # | | ###?????????????# ##??????# # ## # | | ##???????????## ##### # ####???# ##### # | | ####????##### ##???## # ##### #???### | | ##??## #?????## # # #???## | | #?## #####???#### # #???# | | ### # #??????## #??## | | # #???????## ## ##?## # | | ## # ### ##?????#?####### ##??# # | | ####### #### #???? ##?????####???## | | #???## ##### ##?? #### #?????# # | | #???# ### ####### # | | #???# g #?# ## # | | ## #??## % s #???# # | | #### ## ####### s s ##???# | | ##?####?# ######g@######## #????# # # | | ##?????# #? # %%g#?????????????# # ## | | ##????# ##### #" # g #?????????????# # #? | | ####?# #??## #" # Y#??? ????????# #? | | #?# #??# #" # ## #????????## ## | | #?# #??# #" # #????????### # | | #?# #??## #" # +??????????### | | ##?# #???# # +??????????## | | > #??# #???# + " " ?????????????# | | ##?# #???# + """"???????????????# # | | ### #???# # ???????????# # | | #???# #T #??????????# # | | #???# #" """#?????????# # | | # #######???# #"" "????????????## # | | ######?????????# #"""""" "?????????????## ## | | ???????????????# ########++###??????????????####? | | ???????????????# ??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????####??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 38 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: TH 15 Evasion (%) 50 Targeting Accuracy 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadCannonNanovents Manual? 0 Play Time 00:55:38 Cumulative 47.3 hours Start 2025.07.25 @ 22:12:54 End 2025.07.25 @ 23:33:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f6511b2-1c42-456f-949e-956c82b602a5