Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.14 @ 23:16:48 Player: Solomon Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1002) 1002 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3007 Bonus ------- None Cogmind --------- Core Integrity 459/550 Matter 253/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Improved Sensor Array Armor Integrity Analyzer > --- WEAPON (4) ------- Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher > --- INVENTORY (10) --- Improved Ion Engine Light Treads Aluminum Leg Heat Sink Beam Rifle Heavy Assault Rifle Improved Assault Rifle Grenade Launcher Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Armor Integrity Analyzer > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Aluminum Leg Heat Sink Beam Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Armor Integrity Analyzer Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 2 | . . . 1 1 Parts Attached 37 | 8 1 . 21 7 Power 3 | 1 . . 2 . Engine 3 | 1 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 3 . . 5 . Treads 5 | . . . 5 . Leg 1 | 1 . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 . 5 1 Device 4 | . . . 3 1 Storage 3 | 1 1 . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 18 | 3 . . 9 6 Energy Gun 5 | 3 . . 2 . Energy Cannon . | . . . . . Ballistic Gun 8 | . . . 4 4 Ballistic Cannon . | . . . . . Launcher 4 | . . . 2 2 Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 2 | . . . 2 . Highest Loss Streak 2 | . . . 2 2 Average Slot Usage (%) 96 | . 85 100 95 97 Engine 10 | . 14 14 11 8 Treads 25 | . . . 27 26 Wheel 3 | . 28 28 3 . Device 6 | . . . 6 7 Storage 11 | . 14 28 12 9 Processor 5 | . . . 2 9 Energy Gun 7 | . 28 28 9 . Ballistic Gun 20 | . . . 15 30 Launcher 5 | . . . 5 5 Naked Turns . | . . . . . Heaviest Build 38 | 10 12 12 34 38 Greatest Support 60 | 20 20 20 60 60 Greatest Overweight (x) 3 | 3 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 Average Capacity 8 | 5 6 6 8 10 Most Carried 10 | 5 6 5 10 10 Average Carried 7 | 3 5 5 6 9 Final Capacity 10 | 6 6 6 10 10 Final Carried 10 | 5 5 5 10 10 Class Distribution -------------------- 36% | Scavenger-Gunner 30% | Mutant 18% | Scavenger-Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 972 | 202 . 34 361 375 Remotely . | . . . . . Salvage Created 993 | . . 34 477 482 Parts 70 | . . 2 46 22 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 34 | . . 3 18 13 Guns 23 | . . 1 11 11 AOE 11 | . . 2 7 2 Classes Destroyed 7 | . . 1 5 1 Worker 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 16 | . . 3 9 4 Grunt 11 | . . . 5 6 Duelist 1 | . . . 1 . Sentry 5 | . . . 3 2 Hunter 1 | . . . . 1 Best Kill Streak 6 | . . 3 5 6 Combat Bots Only 6 | . . 3 5 6 Max Kills in Single Turn 3 | . . 2 3 1 Gunslinging 1 | . . . 1 . Exploded 2 | . . 2 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1411 | . 24 56 525 806 Core 203 | . 12 13 87 91 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 . 90 78 . Volleys Fired 71 | . . 3 37 31 Largest 4 | . . 2 3 4 Hottest 130 | . . 80 130 112 Shots Fired 191 | . . 6 73 112 Gun 183 | . . 6 69 108 Cannon . | . . . . . Launcher 8 | . . . 4 4 Special . | . . . . . Kinetic 139 | . . . 31 108 Thermal 39 | . . 3 36 . Explosive 8 | . . . 4 4 Electromagnetic 5 | . . 3 2 . Robot Hit Streak 31 | . . 5 13 31 Robot Miss Streak 2 | . . . 2 2 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 137 | . . 5 52 80 Core Hits 62 | . . 3 31 28 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2814 | . . 134 1192 1488 Guns 1771 | . . 58 625 1088 Cannons . | . . . . . Explosions 1014 | . . 76 543 395 Melee . | . . . . . Ramming 29 | . . . 24 5 Kinetic 1384 | . . . 296 1088 Thermal 503 | . . 110 393 . Explosive 852 | . . . 457 395 Electromagnetic 46 | . . 24 22 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 59 | . . . 47 12 Projectiles . | . . . . . Explosions 59 | . . . 47 12 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 59 | . . 26 33 . Shots 2 | . . 1 1 . Rammed 10 | . . . 8 2 Targets Rammed 10 | . . . 8 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 183 | . . 48 141 183 Average Temperature 40 | . . 24 32 46 Received Heat Transfer 576 | . . . 180 396 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1031 | . . 175 856 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 384 | . . 70 384 336 Initial 66 | . . . 22 66 Average 169 | . . 40 206 163 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 61 | 100 100 100 36 84 Level 1 38 | . . . 63 15 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . 1 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . . 3 30 17 Peak Tracking Total 6 | . . 3 6 4 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 3 | . . . 2 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1575 | 66 60 42 819 588 Spaces Moved 799 | 45 73 39 407 235 Core 19 | 19 . . . . Treads 575 | . . . 340 235 Legs 1 | 1 . . . . Wheels 204 | 25 73 39 67 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 160 Average Speed 138 | 101 80 80 146 160 Slowest Speed 200 | 200 80 80 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 15 | 4 16 9 28 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 68 | . . 5 37 26 Melee . | . . . . . Projectile . | . . . . . AOE 68 | . . 5 37 26 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1104 | 64 74 43 555 368 Wait 149 | . . 2 56 91 Move 795 | 44 72 38 406 235 Hop . | . . . . . Pick Up 32 | 11 1 . 18 2 Fast Attach 1 | 1 . . . . Attach 14 | 6 1 . 5 2 Detach . | . . . . . Swap 22 | 1 . . 16 5 Drop 10 | 1 . . 9 . Fire 71 | . . 3 37 31 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush 9 | . . . 7 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 16) 127 | -10/Materials | Entered Mines 128 | -10/Mines | Learned location of Storage (-7) 162 | -10/Mines | Discovered new exit (range 7) 169 | -10/Mines | Entered Materials 169 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 955 | -9/Materials | Discovered new exit (range 11) 988 | -9/Materials | Entered another Materials area 988 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1351 | -8/Materials | Build established: Scavenger-Gunner 1556 | -8/Materials | Garrison activated, responded to threat 1576 | -8/Materials | Self-destructed Last Messages --------------- 01551_ Acquired 34 matter. 01552_ K-01 Serf collects debris. 01553_ G-47 Trooper destroyed. 01554_ Acquired 6 matter. 01556_ Y-45 Defender calls for garrison reinforcements. 01556_ ALERT: Activating Garrison Access M001. 01557_ G-47 Trooper emerges from the garrison. 01557_ K-01 Serf collects debris. 01560_ U-05 Engineer lays Concrete. 01561_ K-01 Serf collects debris. 01561_ U-05 Engineer lays Concrete. 01564_ Lgt. Treads destroyed. 01565_ U-05 Engineer lays Concrete. 01565_ K-01 Serf collects debris. 01567_ U-05 Engineer lays Concrete. 01568_ Imp. Ion Engine destroyed. 01569_ K-01 Serf collects debris. 01570_ R-06 Scavenger collects Lgt. Nuclear Core. 01574_ R-06 Scavenger collects Aluminum Leg. 01574_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? ???????? | | ????????????????????????????????????????? ???????? | | ????????????????????????????????????????? ???????? | | ????????????????????????????????????????? ???????? | | ????????????????????????????????????????? ???????? | | ????????????????????????????????????????? ?????### | | ?????????????????????????? ????????????? ????? | | ?????????????????????????? ????????????# ##???" | | ?????????????????????????? ????????????# ## """ | | ????????????????????????? ????????????# ## """ | | ?????????????????????????=% ????????????# #? """ | | ????????????????????????? ! ????????????# #? | | ????????????????????????? ????????????# #?? | | ?????????????????????????# ???#+######## #? | | ?????????????????????????#?#???# ! ]# ######+# | | ?????????????????????????#?#???# # | | ?????????????????????????# #???# # = | | ?????????????????????????# #???# + ! | | ?????????????????????????# #???# """ # | | ?????????????????????????# #???# """"" ## ^ | | ???????????????? "???????# ##### """"" ## ! | | ?????????????????""??????#uk t/ """"" ## | | ?????????????????? ?????# ## """ ## """" | | ???????????????????#+##### ############ """" | | ???????????????????# Y%! #??????????# """" | | ???????????????????# kg@ #??????????# | | ?????????????????### " "r ####???????# | | ?????????????? "G" #???????# | | ???????????????##### " #???#####+#+## | | ???????????????????# ! #???# ! ## | | ???????????????????# #???# *!! # | | ???????????????????####### ##### #???# *! # | | ?????????????????????????# #???? #???# *! # | | ?????????????????????????# #???? #???# + | | ?????????????????????????# #?????#???# # | | ?????????????????????????# #?????????###########+# | | ?????????????????????????#+#????????????????# | | ?????????????????????????? ????????????????# | | ??????????????????????????""????????????????#**! | | ???????????????????????????"????????????????#*!! | | ????????????????????????????????????????????#*! | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Armor Integrity Analysis 33 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedHypervelocityClaw Manual? 0 Play Time 00:30:24 Cumulative 40.0 hours Start 2021.02.14 @ 22:49:05 End 2021.02.14 @ 23:16:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 3 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05a4515c-307b-4d26-8994-17d8169bec5e